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-rw-r--r--dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/swizzles_vec4.test1159
1 files changed, 1159 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/swizzles_vec4.test b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/swizzles_vec4.test
new file mode 100644
index 0000000000..df22f5b493
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/swizzles_vec4.test
@@ -0,0 +1,1159 @@
+# WARNING: This file is auto-generated. Do NOT modify it manually, but rather
+# modify the generating script file. Otherwise changes will be lost!
+# See split-swizzles.js
+
+group vec4_swizzles "vec4 swizzles"
+
+ case mediump_vec4_x
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.x;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_w
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output float out0 = [ 0.825 | 1.75 | 9.0 | 24.0 | 0.25 ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.w;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_wx
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec2 out0 = [ vec2(0.825, 0.0) | vec2(1.75, 1.0) | vec2(9.0, -0.5) | vec2(24.0, -32.0) | vec2(0.25, -0.75) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.wx;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_wz
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec2 out0 = [ vec2(0.825, 0.75) | vec2(1.75, 1.125) | vec2(9.0, -4.875) | vec2(24.0, -51.0) | vec2(0.25, 0.0526315789474) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.wz;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_www
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec3 out0 = [ vec3(0.825, 0.825, 0.825) | vec3(1.75, 1.75, 1.75) | vec3(9.0, 9.0, 9.0) | vec3(24.0, 24.0, 24.0) | vec3(0.25, 0.25, 0.25) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.www;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_yyw
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec3 out0 = [ vec3(0.5, 0.5, 0.825) | vec3(1.25, 1.25, 1.75) | vec3(-2.25, -2.25, 9.0) | vec3(64.0, 64.0, 24.0) | vec3(-0.0322580645161, -0.0322580645161, 0.25) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.yyw;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_wzy
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec3 out0 = [ vec3(0.825, 0.75, 0.5) | vec3(1.75, 1.125, 1.25) | vec3(9.0, -4.875, -2.25) | vec3(24.0, -51.0, 64.0) | vec3(0.25, 0.0526315789474, -0.0322580645161) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.wzy;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_xyzw
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.xyzw;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_wzyx
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.825, 0.75, 0.5, 0.0) | vec4(1.75, 1.125, 1.25, 1.0) | vec4(9.0, -4.875, -2.25, -0.5) | vec4(24.0, -51.0, 64.0, -32.0) | vec4(0.25, 0.0526315789474, -0.0322580645161, -0.75) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.wzyx;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_xxxx
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.0, 0.0, 0.0, 0.0) | vec4(1.0, 1.0, 1.0, 1.0) | vec4(-0.5, -0.5, -0.5, -0.5) | vec4(-32.0, -32.0, -32.0, -32.0) | vec4(-0.75, -0.75, -0.75, -0.75) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.xxxx;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_yyyy
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2.25, -2.25) | vec4(64.0, 64.0, 64.0, 64.0) | vec4(-0.0322580645161, -0.0322580645161, -0.0322580645161, -0.0322580645161) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.yyyy;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_wwww
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.825, 0.825, 0.825, 0.825) | vec4(1.75, 1.75, 1.75, 1.75) | vec4(9.0, 9.0, 9.0, 9.0) | vec4(24.0, 24.0, 24.0, 24.0) | vec4(0.25, 0.25, 0.25, 0.25) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.wwww;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_wzzw
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.825, 0.75, 0.75, 0.825) | vec4(1.75, 1.125, 1.125, 1.75) | vec4(9.0, -4.875, -4.875, 9.0) | vec4(24.0, -51.0, -51.0, 24.0) | vec4(0.25, 0.0526315789474, 0.0526315789474, 0.25) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.wzzw;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_wwwy
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.825, 0.825, 0.825, 0.5) | vec4(1.75, 1.75, 1.75, 1.25) | vec4(9.0, 9.0, 9.0, -2.25) | vec4(24.0, 24.0, 24.0, 64.0) | vec4(0.25, 0.25, 0.25, -0.0322580645161) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.wwwy;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_xyxx
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5, -0.5) | vec4(-32.0, 64.0, -32.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.75, -0.75) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.xyxx;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_zzwz
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.75, 0.75, 0.825, 0.75) | vec4(1.125, 1.125, 1.75, 1.125) | vec4(-4.875, -4.875, 9.0, -4.875) | vec4(-51.0, -51.0, 24.0, -51.0) | vec4(0.0526315789474, 0.0526315789474, 0.25, 0.0526315789474) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.zzwz;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_s
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.s;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_q
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output float out0 = [ 0.825 | 1.75 | 9.0 | 24.0 | 0.25 ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.q;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_qs
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec2 out0 = [ vec2(0.825, 0.0) | vec2(1.75, 1.0) | vec2(9.0, -0.5) | vec2(24.0, -32.0) | vec2(0.25, -0.75) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.qs;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_qp
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec2 out0 = [ vec2(0.825, 0.75) | vec2(1.75, 1.125) | vec2(9.0, -4.875) | vec2(24.0, -51.0) | vec2(0.25, 0.0526315789474) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.qp;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_qqq
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec3 out0 = [ vec3(0.825, 0.825, 0.825) | vec3(1.75, 1.75, 1.75) | vec3(9.0, 9.0, 9.0) | vec3(24.0, 24.0, 24.0) | vec3(0.25, 0.25, 0.25) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.qqq;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_ttq
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec3 out0 = [ vec3(0.5, 0.5, 0.825) | vec3(1.25, 1.25, 1.75) | vec3(-2.25, -2.25, 9.0) | vec3(64.0, 64.0, 24.0) | vec3(-0.0322580645161, -0.0322580645161, 0.25) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.ttq;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_qpt
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec3 out0 = [ vec3(0.825, 0.75, 0.5) | vec3(1.75, 1.125, 1.25) | vec3(9.0, -4.875, -2.25) | vec3(24.0, -51.0, 64.0) | vec3(0.25, 0.0526315789474, -0.0322580645161) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.qpt;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_stpq
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.stpq;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_qpts
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.825, 0.75, 0.5, 0.0) | vec4(1.75, 1.125, 1.25, 1.0) | vec4(9.0, -4.875, -2.25, -0.5) | vec4(24.0, -51.0, 64.0, -32.0) | vec4(0.25, 0.0526315789474, -0.0322580645161, -0.75) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.qpts;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_ssss
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.0, 0.0, 0.0, 0.0) | vec4(1.0, 1.0, 1.0, 1.0) | vec4(-0.5, -0.5, -0.5, -0.5) | vec4(-32.0, -32.0, -32.0, -32.0) | vec4(-0.75, -0.75, -0.75, -0.75) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.ssss;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_tttt
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2.25, -2.25) | vec4(64.0, 64.0, 64.0, 64.0) | vec4(-0.0322580645161, -0.0322580645161, -0.0322580645161, -0.0322580645161) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.tttt;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_qqqq
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.825, 0.825, 0.825, 0.825) | vec4(1.75, 1.75, 1.75, 1.75) | vec4(9.0, 9.0, 9.0, 9.0) | vec4(24.0, 24.0, 24.0, 24.0) | vec4(0.25, 0.25, 0.25, 0.25) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.qqqq;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_qppq
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.825, 0.75, 0.75, 0.825) | vec4(1.75, 1.125, 1.125, 1.75) | vec4(9.0, -4.875, -4.875, 9.0) | vec4(24.0, -51.0, -51.0, 24.0) | vec4(0.25, 0.0526315789474, 0.0526315789474, 0.25) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.qppq;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_qqqt
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.825, 0.825, 0.825, 0.5) | vec4(1.75, 1.75, 1.75, 1.25) | vec4(9.0, 9.0, 9.0, -2.25) | vec4(24.0, 24.0, 24.0, 64.0) | vec4(0.25, 0.25, 0.25, -0.0322580645161) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.qqqt;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_stss
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5, -0.5) | vec4(-32.0, 64.0, -32.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.75, -0.75) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.stss;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_ppqp
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.75, 0.75, 0.825, 0.75) | vec4(1.125, 1.125, 1.75, 1.125) | vec4(-4.875, -4.875, 9.0, -4.875) | vec4(-51.0, -51.0, 24.0, -51.0) | vec4(0.0526315789474, 0.0526315789474, 0.25, 0.0526315789474) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.ppqp;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_r
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.r;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_a
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output float out0 = [ 0.825 | 1.75 | 9.0 | 24.0 | 0.25 ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.a;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_ar
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec2 out0 = [ vec2(0.825, 0.0) | vec2(1.75, 1.0) | vec2(9.0, -0.5) | vec2(24.0, -32.0) | vec2(0.25, -0.75) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.ar;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_ab
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec2 out0 = [ vec2(0.825, 0.75) | vec2(1.75, 1.125) | vec2(9.0, -4.875) | vec2(24.0, -51.0) | vec2(0.25, 0.0526315789474) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.ab;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_aaa
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec3 out0 = [ vec3(0.825, 0.825, 0.825) | vec3(1.75, 1.75, 1.75) | vec3(9.0, 9.0, 9.0) | vec3(24.0, 24.0, 24.0) | vec3(0.25, 0.25, 0.25) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.aaa;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_gga
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec3 out0 = [ vec3(0.5, 0.5, 0.825) | vec3(1.25, 1.25, 1.75) | vec3(-2.25, -2.25, 9.0) | vec3(64.0, 64.0, 24.0) | vec3(-0.0322580645161, -0.0322580645161, 0.25) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.gga;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_abg
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec3 out0 = [ vec3(0.825, 0.75, 0.5) | vec3(1.75, 1.125, 1.25) | vec3(9.0, -4.875, -2.25) | vec3(24.0, -51.0, 64.0) | vec3(0.25, 0.0526315789474, -0.0322580645161) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.abg;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_rgba
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.rgba;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_abgr
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.825, 0.75, 0.5, 0.0) | vec4(1.75, 1.125, 1.25, 1.0) | vec4(9.0, -4.875, -2.25, -0.5) | vec4(24.0, -51.0, 64.0, -32.0) | vec4(0.25, 0.0526315789474, -0.0322580645161, -0.75) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.abgr;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_rrrr
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.0, 0.0, 0.0, 0.0) | vec4(1.0, 1.0, 1.0, 1.0) | vec4(-0.5, -0.5, -0.5, -0.5) | vec4(-32.0, -32.0, -32.0, -32.0) | vec4(-0.75, -0.75, -0.75, -0.75) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.rrrr;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_gggg
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2.25, -2.25) | vec4(64.0, 64.0, 64.0, 64.0) | vec4(-0.0322580645161, -0.0322580645161, -0.0322580645161, -0.0322580645161) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.gggg;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_aaaa
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.825, 0.825, 0.825, 0.825) | vec4(1.75, 1.75, 1.75, 1.75) | vec4(9.0, 9.0, 9.0, 9.0) | vec4(24.0, 24.0, 24.0, 24.0) | vec4(0.25, 0.25, 0.25, 0.25) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.aaaa;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_abba
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.825, 0.75, 0.75, 0.825) | vec4(1.75, 1.125, 1.125, 1.75) | vec4(9.0, -4.875, -4.875, 9.0) | vec4(24.0, -51.0, -51.0, 24.0) | vec4(0.25, 0.0526315789474, 0.0526315789474, 0.25) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.abba;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_aaag
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.825, 0.825, 0.825, 0.5) | vec4(1.75, 1.75, 1.75, 1.25) | vec4(9.0, 9.0, 9.0, -2.25) | vec4(24.0, 24.0, 24.0, 64.0) | vec4(0.25, 0.25, 0.25, -0.0322580645161) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.aaag;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_rgrr
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5, -0.5) | vec4(-32.0, 64.0, -32.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.75, -0.75) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.rgrr;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec4_bbab
+ version 300 es
+ values
+ {
+ input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
+ output vec4 out0 = [ vec4(0.75, 0.75, 0.825, 0.75) | vec4(1.125, 1.125, 1.75, 1.125) | vec4(-4.875, -4.875, 9.0, -4.875) | vec4(-51.0, -51.0, 24.0, -51.0) | vec4(0.0526315789474, 0.0526315789474, 0.25, 0.0526315789474) ];
+ }
+
+ both ""
+ #version 300 es
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.bbab;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+end # vec4_swizzles \ No newline at end of file