summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/00_test_list.txt1
-rw-r--r--dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/referencecontext.html32
-rw-r--r--dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrGLContext.js231
-rw-r--r--dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrReferenceContext.js4986
-rw-r--r--dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrReferenceContextTest.js834
-rw-r--r--dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrReferenceUtils.js317
-rw-r--r--dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrShaderProgram.js336
7 files changed, 6737 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/00_test_list.txt b/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/00_test_list.txt
new file mode 100644
index 0000000000..7db3d9d5c7
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/00_test_list.txt
@@ -0,0 +1 @@
+referencecontext.html \ No newline at end of file
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/referencecontext.html b/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/referencecontext.html
new file mode 100644
index 0000000000..f3ba0ed262
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/referencecontext.html
@@ -0,0 +1,32 @@
+<html>
+<html>
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<title>Reference context test</title>
+<link rel="stylesheet" href="../../../../resources/js-test-style.css"/>
+<script src="../../../../js/js-test-pre.js"></script>
+<script src="../../../../js/webgl-test-utils.js"></script>
+
+<script src="../../../../closure-library/closure/goog/base.js"></script>
+<script src="../../../deqp-deps.js"></script>
+<script>goog.require('framework.opengl.simplereference.sglrReferenceContextTest');</script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<canvas id="canvas" width="200" height="100"> </canvas>
+<script>
+var wtu = WebGLTestUtils;
+var gl = wtu.create3DContext('canvas', {preserveDrawingBuffer: true}, 2);
+
+ try {
+ framework.opengl.simplereference.sglrReferenceContextTest.run(gl);
+ }
+ catch(err)
+ {
+ bufferedLogToConsole(err);
+ }
+
+</script>
+</body>
+</html>
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrGLContext.js b/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrGLContext.js
new file mode 100644
index 0000000000..13f75e8f5e
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrGLContext.js
@@ -0,0 +1,231 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES Utilities
+ * ------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+'use strict';
+goog.provide('framework.opengl.simplereference.sglrGLContext');
+goog.require('framework.common.tcuPixelFormat');
+goog.require('framework.common.tcuTexture');
+goog.require('framework.common.tcuTextureUtil');
+goog.require('framework.delibs.debase.deMath');
+goog.require('framework.delibs.debase.deUtil');
+goog.require('framework.opengl.gluShaderProgram');
+goog.require('framework.opengl.gluShaderUtil');
+goog.require('framework.opengl.gluTextureUtil');
+goog.require('framework.opengl.simplereference.sglrShaderProgram');
+goog.require('framework.referencerenderer.rrDefs');
+goog.require('framework.referencerenderer.rrMultisamplePixelBufferAccess');
+goog.require('framework.referencerenderer.rrRenderState');
+goog.require('framework.referencerenderer.rrRenderer');
+goog.require('framework.referencerenderer.rrVertexAttrib');
+
+goog.scope(function() {
+
+ var sglrGLContext = framework.opengl.simplereference.sglrGLContext;
+ var tcuTexture = framework.common.tcuTexture;
+ var deUtil = framework.delibs.debase.deUtil;
+ var deMath = framework.delibs.debase.deMath;
+ var tcuTextureUtil = framework.common.tcuTextureUtil;
+ var tcuPixelFormat = framework.common.tcuPixelFormat;
+ var gluShaderProgram = framework.opengl.gluShaderProgram;
+ var gluShaderUtil = framework.opengl.gluShaderUtil;
+ var gluTextureUtil = framework.opengl.gluTextureUtil;
+ var sglrShaderProgram = framework.opengl.simplereference.sglrShaderProgram;
+ var rrDefs = framework.referencerenderer.rrDefs;
+ var rrMultisamplePixelBufferAccess = framework.referencerenderer.rrMultisamplePixelBufferAccess;
+ var rrRenderer = framework.referencerenderer.rrRenderer;
+ var rrRenderState = framework.referencerenderer.rrRenderState;
+ var rrVertexAttrib = framework.referencerenderer.rrVertexAttrib;
+
+ var DE_ASSERT = function(x) {
+ if (!x)
+ throw new Error('Assert failed');
+ };
+
+ /**
+ * sglrGLContext.GLContext wraps the standard WebGL context to be able to be used interchangeably with the ReferenceContext
+ * @constructor
+ * @extends {WebGL2RenderingContext}
+ * @param {?WebGL2RenderingContext} context
+ * @param {Array<number>=} viewport
+ */
+ sglrGLContext.GLContext = function(context, viewport) {
+ DE_ASSERT(context);
+
+ var functionwrapper = function(context, fname) {
+ return function() {
+ return context[fname].apply(context, arguments);
+ };
+ };
+
+ var wrap = {};
+ for (var i in context) {
+ try {
+ if (typeof context[i] == 'function') {
+ wrap[i] = functionwrapper(context, i);
+ } else {
+ wrap[i] = context[i];
+ }
+ } catch (e) {
+ throw new Error('GLContext: Error accessing ' + i);
+ }
+ }
+ if (viewport)
+ context.viewport(viewport[0], viewport[1], viewport[2], viewport[3]);
+
+ /**
+ * createProgram
+ * @override
+ * @param {sglrShaderProgram.ShaderProgram=} shader
+ * @return {!WebGLProgram}
+ */
+ this.createProgram = function(shader) {
+ var program = new gluShaderProgram.ShaderProgram(
+ context,
+ gluShaderProgram.makeVtxFragSources(
+ shader.m_vertSrc,
+ shader.m_fragSrc
+ )
+ );
+
+ if (!program.isOk()) {
+ bufferedLogToConsole(program.toString());
+ testFailedOptions('Compile failed', true);
+ }
+ return program.getProgram();
+ };
+ wrap['createProgram'] = this.createProgram;
+
+ /**
+ * Draws quads from vertex arrays
+ * @param {number} primitive Primitive type
+ * @param {number} first First vertex to begin drawing with
+ * @param {number} count Number of vertices
+ */
+ var drawQuads = function(primitive, first, count) {
+ context.drawArrays(primitive, first, count);
+ };
+ wrap['drawQuads'] = drawQuads;
+
+ /**
+ * @return {number}
+ */
+ var getWidth = function() {
+ if(viewport)
+ return viewport[2];
+ else
+ return context.drawingBufferWidth;
+ };
+ wrap['getWidth'] = getWidth;
+
+ /**
+ * @return {number}
+ */
+ var getHeight = function() {
+ if(viewport)
+ return viewport[3];
+ else
+ return context.drawingBufferHeight;
+ };
+ wrap['getHeight'] = getHeight;
+
+ /**
+ * @param {number} x
+ * @param {number} y
+ * @param {number} width
+ * @param {number} height
+ * @param {number} format
+ * @param {number} dataType
+ * @param {ArrayBuffer|ArrayBufferView} data
+ */
+ var readPixels = function(x, y, width, height, format, dataType, data) {
+ /** @type {?ArrayBufferView} */ var dataArr;
+ if (!ArrayBuffer.isView(data)) {
+ var type = gluTextureUtil.mapGLChannelType(dataType, true);
+ var dataArrType = tcuTexture.getTypedArray(type);
+ dataArr = new dataArrType(data);
+ } else {
+ dataArr = /** @type {?ArrayBufferView} */ (data);
+ }
+
+ context.readPixels(x, y, width, height, format, dataType, dataArr);
+ };
+ wrap['readPixels'] = readPixels;
+
+ /**
+ * @param {number} target
+ * @param {number} level
+ * @param {number} internalFormat
+ * @param {number} width
+ * @param {number} height
+ */
+ var texImage2DDelegate = function(target, level, internalFormat, width, height) {
+ var format;
+ var dataType;
+
+ switch(internalFormat)
+ {
+ case gl.ALPHA:
+ case gl.LUMINANCE:
+ case gl.LUMINANCE_ALPHA:
+ case gl.RGB:
+ case gl.RGBA:
+ format = internalFormat;
+ dataType = gl.UNSIGNED_BYTE;
+ break;
+ default:
+ {
+ var transferFmt = gluTextureUtil.getTransferFormat(gluTextureUtil.mapGLInternalFormat(internalFormat));
+ format = transferFmt.format;
+ dataType = transferFmt.dataType;
+ break;
+ }
+ }
+ context.texImage2D(target, level, internalFormat, width, height, 0, format, dataType, null);
+ };
+ wrap['texImage2DDelegate'] = texImage2DDelegate;
+
+ return wrap;
+ };
+
+ /**
+ * createProgram - This had to be added here as dummy to remove a warning when the only context used is GLContext (no reference context)
+ * @override
+ * @param {sglrShaderProgram.ShaderProgram=} shader
+ * @return {!WebGLProgram}
+ */
+ sglrGLContext.GLContext.prototype.createProgram = function(shader) {return this.createProgram();};
+
+ /**
+ * @param ctx GL-like context
+ * @param {string} name
+ * @return {boolean}
+ */
+ sglrGLContext.isExtensionSupported = function(ctx, name) {
+ var extns = ctx.getSupportedExtensions();
+ var found = false;
+ if (extns) {
+ var index = extns.indexOf(name);
+ if (index != -1)
+ found = true;
+ }
+ return found;
+ };
+
+});
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrReferenceContext.js b/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrReferenceContext.js
new file mode 100644
index 0000000000..523dbe607f
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrReferenceContext.js
@@ -0,0 +1,4986 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES Utilities
+ * ------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+'use strict';
+goog.provide('framework.opengl.simplereference.sglrReferenceContext');
+goog.require('framework.common.tcuMatrix');
+goog.require('framework.common.tcuMatrixUtil');
+goog.require('framework.common.tcuPixelFormat');
+goog.require('framework.common.tcuTexture');
+goog.require('framework.common.tcuTextureUtil');
+goog.require('framework.delibs.debase.deMath');
+goog.require('framework.opengl.gluShaderUtil');
+goog.require('framework.opengl.gluTextureUtil');
+goog.require('framework.opengl.simplereference.sglrReferenceUtils');
+goog.require('framework.opengl.simplereference.sglrShaderProgram');
+goog.require('framework.referencerenderer.rrDefs');
+goog.require('framework.referencerenderer.rrGenericVector');
+goog.require('framework.referencerenderer.rrMultisamplePixelBufferAccess');
+goog.require('framework.referencerenderer.rrRenderState');
+goog.require('framework.referencerenderer.rrRenderer');
+goog.require('framework.referencerenderer.rrVertexAttrib');
+
+goog.scope(function() {
+
+ var sglrReferenceContext = framework.opengl.simplereference.sglrReferenceContext;
+ var rrMultisamplePixelBufferAccess = framework.referencerenderer.rrMultisamplePixelBufferAccess;
+ var tcuTexture = framework.common.tcuTexture;
+ var deMath = framework.delibs.debase.deMath;
+ var gluTextureUtil = framework.opengl.gluTextureUtil;
+ var tcuTextureUtil = framework.common.tcuTextureUtil;
+ var tcuPixelFormat = framework.common.tcuPixelFormat;
+ var gluShaderUtil = framework.opengl.gluShaderUtil;
+ var rrRenderer = framework.referencerenderer.rrRenderer;
+ var rrDefs = framework.referencerenderer.rrDefs;
+ var rrGenericVector = framework.referencerenderer.rrGenericVector;
+ var rrVertexAttrib = framework.referencerenderer.rrVertexAttrib;
+ var rrRenderState = framework.referencerenderer.rrRenderState;
+ var sglrReferenceUtils = framework.opengl.simplereference.sglrReferenceUtils;
+ var sglrShaderProgram = framework.opengl.simplereference.sglrShaderProgram;
+ var tcuMatrix = framework.common.tcuMatrix;
+ var tcuMatrixUtil = framework.common.tcuMatrixUtil;
+
+ sglrReferenceContext.rrMPBA = rrMultisamplePixelBufferAccess;
+
+ //TODO: Implement automatic error checking in sglrReferenceContext, optional on creation.
+
+ /** @typedef {WebGLRenderbuffer|WebGLTexture|sglrReferenceContext.Renderbuffer|sglrReferenceContext.TextureContainer} */ sglrReferenceContext.AnyRenderbuffer;
+
+ /** @typedef {WebGLFramebuffer|sglrReferenceContext.Framebuffer} */ sglrReferenceContext.AnyFramebuffer;
+
+ /**
+ * @param {number} error
+ * @param {number} message
+ * @throws {Error}
+ */
+ sglrReferenceContext.GLU_EXPECT_NO_ERROR = function(error, message) {
+ if (error !== gl.NONE) {
+ bufferedLogToConsole('Assertion failed message:' + message);
+ }
+ };
+
+ var DE_ASSERT = function(x) {
+ if (!x)
+ throw new Error('Assert failed');
+ };
+
+ // /* TODO: remove */
+ // /** @type {WebGL2RenderingContext} */ var gl;
+
+ sglrReferenceContext.MAX_TEXTURE_SIZE_LOG2 = 14;
+ sglrReferenceContext.MAX_TEXTURE_SIZE = 1 << sglrReferenceContext.MAX_TEXTURE_SIZE_LOG2;
+
+ /**
+ * @param {number} width
+ * @param {number} height
+ * @return {number}
+ */
+ sglrReferenceContext.getNumMipLevels2D = function(width, height) {
+ return Math.floor(Math.log2(Math.max(width, height)) + 1);
+ };
+
+ /**
+ * @param {number} width
+ * @param {number} height
+ * @param {number} depth
+ * @return {number}
+ */
+ sglrReferenceContext.getNumMipLevels3D = function(width, height, depth) {
+ return Math.floor(Math.log2(Math.max(width, height, depth)) + 1);
+ };
+
+ /**
+ * @param {number} baseLevelSize
+ * @param {number} levelNdx
+ * @return {number}
+ */
+ sglrReferenceContext.getMipLevelSize = function(baseLevelSize, levelNdx) {
+ return Math.max(baseLevelSize >> levelNdx, 1);
+ };
+
+ sglrReferenceContext.mapGLCubeFace = function(face) {
+ switch (face) {
+ case gl.TEXTURE_CUBE_MAP_NEGATIVE_X: return tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X;
+ case gl.TEXTURE_CUBE_MAP_POSITIVE_X: return tcuTexture.CubeFace.CUBEFACE_POSITIVE_X;
+ case gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: return tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Y;
+ case gl.TEXTURE_CUBE_MAP_POSITIVE_Y: return tcuTexture.CubeFace.CUBEFACE_POSITIVE_Y;
+ case gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: return tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Z;
+ case gl.TEXTURE_CUBE_MAP_POSITIVE_Z: return tcuTexture.CubeFace.CUBEFACE_POSITIVE_Z;
+ default: throw new Error('Invalid cube face: ' + face);
+ }
+ };
+
+ /**
+ * @param {tcuTexture.FilterMode} mode
+ * @return {boolean}
+ */
+ sglrReferenceContext.isMipmapFilter = function(/*const tcu::Sampler::FilterMode*/ mode) {
+ return mode != tcuTexture.FilterMode.NEAREST && mode != tcuTexture.FilterMode.LINEAR;
+ };
+
+ sglrReferenceContext.getNumMipLevels1D = function(size) {
+ return Math.floor(Math.log2(size)) + 1;
+ };
+
+ /**
+ * @param {?sglrReferenceContext.TextureType} type
+ * @return {sglrReferenceContext.TexTarget}
+ */
+ sglrReferenceContext.texLayeredTypeToTarget = function(type) {
+ switch (type) {
+ case sglrReferenceContext.TextureType.TYPE_2D_ARRAY: return sglrReferenceContext.TexTarget.TEXTARGET_2D_ARRAY;
+ case sglrReferenceContext.TextureType.TYPE_3D: return sglrReferenceContext.TexTarget.TEXTARGET_3D;
+ case sglrReferenceContext.TextureType.TYPE_CUBE_MAP_ARRAY: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_ARRAY;
+ default: throw new Error('Invalid texture type: ' + type);
+ }
+ };
+
+ /**
+ * @param {rrDefs.IndexType} indexType
+ * @return {number}
+ * @throws {Error}
+ */
+ sglrReferenceContext.getFixedRestartIndex = function(indexType) {
+ switch (indexType) {
+ case rrDefs.IndexType.INDEXTYPE_UINT8: return 0xFF;
+ case rrDefs.IndexType.INDEXTYPE_UINT16: return 0xFFFF;
+ case rrDefs.IndexType.INDEXTYPE_UINT32: return 0xFFFFFFFF;
+ default:
+ throw new Error('Unrecognized index type: ' + indexType);
+ }
+ };
+
+ /**
+ * @constructor
+ * @param {sglrShaderProgram.ShaderProgram} program
+ */
+ sglrReferenceContext.ShaderProgramObjectContainer = function(program) {
+ this.m_program = program;
+ /** @type {boolean} */ this.m_deleteFlag = false;
+ };
+
+ /**
+ * @param {WebGL2RenderingContext} gl
+ * @constructor
+ */
+ sglrReferenceContext.ReferenceContextLimits = function(gl) {
+ /** @type {number} */ this.maxTextureImageUnits = 16;
+ /** @type {number} */ this.maxTexture2DSize = 2048;
+ /** @type {number} */ this.maxTextureCubeSize = 2048;
+ /** @type {number} */ this.maxTexture2DArrayLayers = 256;
+ /** @type {number} */ this.maxTexture3DSize = 256;
+ /** @type {number} */ this.maxRenderbufferSize = 2048;
+ /** @type {number} */ this.maxVertexAttribs = 16;
+
+ if (gl) {
+ this.maxTextureImageUnits = /** @type {number} */ (gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS));
+ this.maxTexture2DSize = /** @type {number} */ (gl.getParameter(gl.MAX_TEXTURE_SIZE));
+ this.maxTextureCubeSize = /** @type {number} */ (gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE));
+ this.maxRenderbufferSize = /** @type {number} */ (gl.getParameter(gl.MAX_RENDERBUFFER_SIZE));
+ this.maxVertexAttribs = /** @type {number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS));
+ this.maxTexture2DArrayLayers = /** @type {number} */ (gl.getParameter(gl.MAX_ARRAY_TEXTURE_LAYERS));
+ this.maxTexture3DSize = /** @type {number} */ (gl.getParameter(gl.MAX_3D_TEXTURE_SIZE));
+
+ // Limit texture sizes to supported values
+ this.maxTexture2DSize = Math.min(this.maxTexture2DSize, sglrReferenceContext.MAX_TEXTURE_SIZE);
+ this.maxTextureCubeSize = Math.min(this.maxTextureCubeSize, sglrReferenceContext.MAX_TEXTURE_SIZE);
+ this.maxTexture3DSize = Math.min(this.maxTexture3DSize, sglrReferenceContext.MAX_TEXTURE_SIZE);
+
+ sglrReferenceContext.GLU_EXPECT_NO_ERROR(gl.getError(), gl.NO_ERROR);
+ }
+
+ /* TODO: Port
+ // \todo [pyry] Figure out following things:
+ // + supported fbo configurations
+ // ...
+
+ // \todo [2013-08-01 pyry] Do we want to make these conditional based on renderCtx?
+ addExtension("gl.EXT_color_buffer_half_float");
+ addExtension("gl.WEBGL_color_buffer_float");
+ */
+ };
+
+ /**
+ * @enum
+ */
+ sglrReferenceContext.TextureType = {
+ TYPE_2D: 0,
+ TYPE_CUBE_MAP: 1,
+ TYPE_2D_ARRAY: 2,
+ TYPE_3D: 3,
+ TYPE_CUBE_MAP_ARRAY: 4
+ };
+
+ /**
+ * @constructor
+ * @implements {rrDefs.Sampler}
+ * @param {sglrReferenceContext.TextureType} type
+ */
+ sglrReferenceContext.Texture = function(type) {
+ // NamedObject.call(this, name);
+ /** @type {sglrReferenceContext.TextureType} */ this.m_type = type;
+ /** @type {boolean} */ this.m_immutable = false;
+ /** @type {number} */ this.m_baseLevel = 0;
+ /** @type {number} */ this.m_maxLevel = 1000;
+ /** @type {tcuTexture.Sampler} */ this.m_sampler = new tcuTexture.Sampler(
+ tcuTexture.WrapMode.REPEAT_GL,
+ tcuTexture.WrapMode.REPEAT_GL,
+ tcuTexture.WrapMode.REPEAT_GL,
+ tcuTexture.FilterMode.NEAREST_MIPMAP_LINEAR,
+ tcuTexture.FilterMode.LINEAR,
+ 0,
+ true,
+ tcuTexture.CompareMode.COMPAREMODE_NONE,
+ 0,
+ [0, 0, 0, 0],
+ true);
+ };
+
+ /**
+ * @param {Array<number>} pos
+ * @param {number=} lod
+ * @throws {Error}
+ */
+ sglrReferenceContext.Texture.prototype.sample = function(pos, lod) {throw new Error('Intentionally empty. Call method from child class instead'); };
+
+ /**
+ * @param {Array<Array<number>>} packetTexcoords
+ * @param {number} lodBias
+ * @throws {Error}
+ */
+ sglrReferenceContext.Texture.prototype.sample4 = function(packetTexcoords, lodBias) {throw new Error('Intentionally empty. Call method from child class instead'); };
+
+ // sglrReferenceContext.Texture.prototype = Object.create(NamedObject.prototype);
+ // sglrReferenceContext.Texture.prototype.constructor = sglrReferenceContext.Texture;
+
+ /**
+ * @return {number}
+ */
+ sglrReferenceContext.Texture.prototype.getType = function() { return this.m_type; };
+
+ /**
+ * @return {number}
+ */
+ sglrReferenceContext.Texture.prototype.getBaseLevel = function() { return this.m_baseLevel; };
+
+ /**
+ * @return {number}
+ */
+ sglrReferenceContext.Texture.prototype.getMaxLevel = function() { return this.m_maxLevel; };
+
+ /**
+ * @return {boolean}
+ */
+ sglrReferenceContext.Texture.prototype.isImmutable = function() { return this.m_immutable; };
+
+ /**
+ * @param {number} baseLevel
+ */
+ sglrReferenceContext.Texture.prototype.setBaseLevel = function(baseLevel) { this.m_baseLevel = baseLevel; };
+
+ /**
+ * @param {number} maxLevel
+ */
+ sglrReferenceContext.Texture.prototype.setMaxLevel = function(maxLevel) { this.m_maxLevel = maxLevel; };
+
+ /**
+ */
+ sglrReferenceContext.Texture.prototype.setImmutable = function() { this.m_immutable = true; };
+
+ /**
+ * @return {tcuTexture.Sampler}
+ */
+ sglrReferenceContext.Texture.prototype.getSampler = function() { return this.m_sampler; };
+
+ /**
+ * @constructor
+ */
+ sglrReferenceContext.TextureLevelArray = function() {
+ /** @type {Array<ArrayBuffer>} */ this.m_data = [];
+ /** @type {Array<tcuTexture.PixelBufferAccess>} */ this.m_access = [];
+ };
+
+ /**
+ * @param {number} level
+ * @return {boolean}
+ */
+ sglrReferenceContext.TextureLevelArray.prototype.hasLevel = function(level) { return this.m_data[level] != null; };
+
+ /**
+ * @param {number} level
+ * @return {tcuTexture.PixelBufferAccess}
+ * @throws {Error}
+ */
+ sglrReferenceContext.TextureLevelArray.prototype.getLevel = function(level) {
+ if (!this.hasLevel(level))
+ throw new Error('Level: ' + level + ' is not defined.');
+
+ return this.m_access[level];
+ };
+
+ /**
+ * @return {Array<tcuTexture.PixelBufferAccess>}
+ */
+ sglrReferenceContext.TextureLevelArray.prototype.getLevels = function() { return this.m_access; };
+
+ /**
+ * @param {number} level
+ * @param {tcuTexture.TextureFormat} format
+ * @param {number} width
+ * @param {number} height
+ * @param {number} depth
+ */
+ sglrReferenceContext.TextureLevelArray.prototype.allocLevel = function(level, format, width, height, depth) {
+ /** @type {number} */ var dataSize = format.getPixelSize() * width * height * depth;
+ if (this.hasLevel(level))
+ this.clearLevel(level);
+
+ this.m_data[level] = new ArrayBuffer(dataSize);
+ this.m_access[level] = new tcuTexture.PixelBufferAccess({
+ format: format,
+ width: width,
+ height: height,
+ depth: depth,
+ data: this.m_data[level]});
+ };
+
+ /**
+ * @param {number} level
+ */
+ sglrReferenceContext.TextureLevelArray.prototype.clearLevel = function(level) {
+ delete this.m_data[level];
+ delete this.m_access[level];
+ };
+
+ /**
+ */
+ sglrReferenceContext.TextureLevelArray.prototype.clear = function() {
+ for (var key in this.m_data)
+ delete this.m_data[key];
+
+ for (var key in this.m_access)
+ delete this.m_access[key];
+ };
+
+ /**
+ * @constructor
+ * @extends {sglrReferenceContext.Texture}
+ */
+ sglrReferenceContext.Texture2D = function() {
+ sglrReferenceContext.Texture.call(this, sglrReferenceContext.TextureType.TYPE_2D);
+ /** @type {tcuTexture.Texture2DView} */ this.m_view = new tcuTexture.Texture2DView(0, null);
+ /** @type {sglrReferenceContext.TextureLevelArray} */ this.m_levels = new sglrReferenceContext.TextureLevelArray();
+ };
+
+ /**
+ */
+ sglrReferenceContext.Texture2D.prototype = Object.create(sglrReferenceContext.Texture.prototype);
+ sglrReferenceContext.Texture2D.prototype.constructor = sglrReferenceContext.Texture2D;
+
+ sglrReferenceContext.Texture2D.prototype.clearLevels = function() { this.m_levels.clear(); };
+
+ /**
+ * @param {number} level
+ * @return {boolean}
+ */
+ sglrReferenceContext.Texture2D.prototype.hasLevel = function(level) { return this.m_levels.hasLevel(level); };
+
+ /**
+ * @param {number} level
+ * @return {tcuTexture.PixelBufferAccess}
+ */
+ sglrReferenceContext.Texture2D.prototype.getLevel = function(level) { return this.m_levels.getLevel(level); };
+
+ /**
+ * @param {number} level
+ * @param {?tcuTexture.TextureFormat} format
+ * @param {number} width
+ * @param {number} height
+ */
+ sglrReferenceContext.Texture2D.prototype.allocLevel = function(level, format, width, height) { this.m_levels.allocLevel(level, format, width, height, 1); };
+
+ /**
+ * @return {boolean}
+ */
+ sglrReferenceContext.Texture2D.prototype.isComplete = function() {
+ /** @type {number} */ var baseLevel = this.getBaseLevel();
+
+ if (this.hasLevel(baseLevel)) {
+ /** @type {tcuTexture.PixelBufferAccess} */ var level0 = this.getLevel(baseLevel);
+ /** @type {boolean} */ var mipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter);
+
+ if (mipmap) {
+ /** @type {tcuTexture.TextureFormat} */ var format = level0.getFormat();
+ /** @type {number} */ var w = level0.getWidth();
+ /** @type {number} */ var h = level0.getHeight();
+ /** @type {number} */ var numLevels = Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels2D(w, h));
+
+ for (var levelNdx = 1; levelNdx < numLevels; levelNdx++) {
+ if (this.hasLevel(baseLevel + levelNdx)) {
+ /** @type {tcuTexture.PixelBufferAccess} */ var level = this.getLevel(baseLevel + levelNdx);
+ /** @type {number} */ var expectedW = sglrReferenceContext.getMipLevelSize(w, levelNdx);
+ /** @type {number} */ var expectedH = sglrReferenceContext.getMipLevelSize(h, levelNdx);
+
+ if (level.getWidth() != expectedW ||
+ level.getHeight() != expectedH ||
+ !level.getFormat().isEqual(format))
+ return false;
+ } else
+ return false;
+ }
+ }
+
+ return true;
+ } else
+ return false;
+ };
+
+ /**
+ */
+ sglrReferenceContext.Texture2D.prototype.updateView = function() {
+ /** @type {number} */ var baseLevel = this.getBaseLevel();
+
+ if (this.hasLevel(baseLevel) && !this.getLevel(baseLevel).isEmpty()) {
+ // Update number of levels in mipmap pyramid.
+ /** @type {number} */ var width = this.getLevel(baseLevel).getWidth();
+ /** @type {number} */ var height = this.getLevel(baseLevel).getHeight();
+ /** @type {boolean} */ var isMipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter);
+ /** @type {number} */ var numLevels = isMipmap ? Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels2D(width, height)) : 1;
+
+ this.m_view = new tcuTexture.Texture2DView(numLevels, this.m_levels.getLevels().slice(baseLevel));
+ } else
+ this.m_view = new tcuTexture.Texture2DView(0, null);
+ };
+
+ /**
+ * @param {Array<number>} pos
+ * @param {number=} lod
+ * @return {Array<number>}
+ */
+ sglrReferenceContext.Texture2D.prototype.sample = function(pos, lod) {
+ return this.m_view.sample(this.getSampler(), pos, lod);
+ };
+
+ /**
+ * @param {Array<Array<number>>} packetTexcoords 4 vec2 coordinates
+ * @param {number} lodBias_
+ * @return {Array<Array<number>>} 4 vec4 samples
+ */
+ sglrReferenceContext.Texture2D.prototype.sample4 = function(packetTexcoords, lodBias_) {
+ /** @type {number} */ var lodBias = lodBias_ || 0;
+ /** @type {number} */ var texWidth = this.m_view.getWidth();
+ /** @type {number} */ var texHeight = this.m_view.getHeight();
+ /** @type {Array<Array<number>>}*/ var output = [];
+
+ /** @type {Array<number>}*/ var dFdx0 = deMath.subtract(packetTexcoords[1], packetTexcoords[0]);
+ /** @type {Array<number>}*/ var dFdx1 = deMath.subtract(packetTexcoords[3], packetTexcoords[2]);
+ /** @type {Array<number>}*/ var dFdy0 = deMath.subtract(packetTexcoords[2], packetTexcoords[0]);
+ /** @type {Array<number>}*/ var dFdy1 = deMath.subtract(packetTexcoords[3], packetTexcoords[1]);
+
+ for (var fragNdx = 0; fragNdx < 4; ++fragNdx) {
+ /** @type {Array<number>}*/var dFdx = (fragNdx & 2) ? dFdx1 : dFdx0;
+ /** @type {Array<number>}*/var dFdy = (fragNdx & 1) ? dFdy1 : dFdy0;
+
+ /** @type {number} */ var mu = Math.max(Math.abs(dFdx[0]), Math.abs(dFdy[0]));
+ /** @type {number} */ var mv = Math.max(Math.abs(dFdx[1]), Math.abs(dFdy[1]));
+ /** @type {number} */ var p = Math.max(mu * texWidth, mv * texHeight);
+
+ /** @type {number} */ var lod = Math.log2(p) + lodBias;
+
+ output.push(this.sample([packetTexcoords[fragNdx][0], packetTexcoords[fragNdx][1]], lod));
+ }
+
+ return output;
+ };
+
+ /**
+ * @constructor
+ * @extends {sglrReferenceContext.Texture}
+ */
+ sglrReferenceContext.TextureCube = function() {
+ sglrReferenceContext.Texture.call(this, sglrReferenceContext.TextureType.TYPE_CUBE_MAP);
+ /** @type {tcuTexture.TextureCubeView} */ this.m_view = new tcuTexture.TextureCubeView(0, null);
+ /** @type {Array<sglrReferenceContext.TextureLevelArray>} */ this.m_levels = [];
+ for (var face in tcuTexture.CubeFace)
+ this.m_levels[tcuTexture.CubeFace[face]] = new sglrReferenceContext.TextureLevelArray();
+ };
+
+ /**
+ */
+ sglrReferenceContext.TextureCube.prototype = Object.create(sglrReferenceContext.Texture.prototype);
+ sglrReferenceContext.TextureCube.prototype.constructor = sglrReferenceContext.Texture2D;
+
+ sglrReferenceContext.TextureCube.prototype.clearLevels = function() {
+ for (var face in tcuTexture.CubeFace)
+ this.m_levels[tcuTexture.CubeFace[face]].clear();
+ };
+
+ /**
+ * @param {number} level
+ * @param {tcuTexture.CubeFace} face
+ * @return {boolean}
+ */
+ sglrReferenceContext.TextureCube.prototype.hasFace = function(level, face) { return this.m_levels[face].hasLevel(level); };
+
+ /**
+ * @param {number} level
+ * @param {tcuTexture.CubeFace} face
+ * @return {tcuTexture.PixelBufferAccess}
+ */
+ sglrReferenceContext.TextureCube.prototype.getFace = function(level, face) { return this.m_levels[face].getLevel(level); };
+
+ /**
+ * @param {number} level
+ * @param {tcuTexture.CubeFace} face
+ * @param {?tcuTexture.TextureFormat} format
+ * @param {number} width
+ * @param {number} height
+ */
+ sglrReferenceContext.TextureCube.prototype.allocLevel = function(level, face, format, width, height) {
+ this.m_levels[face].allocLevel(level, format, width, height, 1);
+ };
+
+ sglrReferenceContext.TextureCube.prototype.isComplete = function() {
+ var baseLevel = this.getBaseLevel();
+
+ if (this.hasFace(baseLevel, tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X)) {
+ var level = this.getFace(baseLevel, tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X);
+ var width = level.getWidth();
+ var height = level.getHeight();
+ var format = level.getFormat();
+ var mipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter);
+ var numLevels = mipmap ? Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels2D(width, height)) : 1;
+
+ if (width != height)
+ return false; // Non-square is not supported.
+
+ // \note Level 0 is always checked for consistency
+ for (var levelNdx = 0; levelNdx < numLevels; levelNdx++) {
+ var levelW = sglrReferenceContext.getMipLevelSize(width, levelNdx);
+ var levelH = sglrReferenceContext.getMipLevelSize(height, levelNdx);
+
+ for (var face in tcuTexture.CubeFace) {
+ if (this.hasFace(baseLevel + levelNdx, tcuTexture.CubeFace[face])) {
+ level = this.getFace(baseLevel + levelNdx, tcuTexture.CubeFace[face]);
+
+ if (level.getWidth() != levelW ||
+ level.getHeight() != levelH ||
+ !level.getFormat().isEqual(format))
+ return false;
+ } else
+ return false;
+ }
+ }
+
+ return true;
+ } else
+ return false;
+ };
+
+ sglrReferenceContext.TextureCube.prototype.updateView = function() {
+
+ var baseLevel = this.getBaseLevel();
+ var faces = [];
+
+ if (this.isComplete()) {
+ var size = this.getFace(baseLevel, tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X).getWidth();
+ var isMipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter);
+ var numLevels = isMipmap ? Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels1D(size)) : 1;
+
+ for (var face in tcuTexture.CubeFace)
+ faces[tcuTexture.CubeFace[face]] = this.m_levels[tcuTexture.CubeFace[face]].getLevels().slice(baseLevel);
+
+ this.m_view = new tcuTexture.TextureCubeView(numLevels, faces);
+ } else
+ this.m_view = new tcuTexture.TextureCubeView(0, null);
+ };
+
+ /**
+ * @param {Array<number>} pos
+ * @param {number=} lod
+ * @return {Array<number>}
+ */
+ sglrReferenceContext.TextureCube.prototype.sample = function(pos, lod) { return this.m_view.sample(this.getSampler(), pos, lod) };
+
+ /**
+ * @constructor
+ * @extends {sglrReferenceContext.Texture}
+ */
+ sglrReferenceContext.Texture2DArray = function() {
+ sglrReferenceContext.Texture.call(this, sglrReferenceContext.TextureType.TYPE_2D_ARRAY);
+ /** @type {tcuTexture.Texture2DArrayView} */ this.m_view = new tcuTexture.Texture2DArrayView(0, null);
+ /** @type {sglrReferenceContext.TextureLevelArray} */ this.m_levels = new sglrReferenceContext.TextureLevelArray();
+ };
+
+ /**
+ */
+ sglrReferenceContext.Texture2DArray.prototype = Object.create(sglrReferenceContext.Texture.prototype);
+ sglrReferenceContext.Texture2DArray.prototype.constructor = sglrReferenceContext.Texture2DArray;
+
+ sglrReferenceContext.Texture2DArray.prototype.clearLevels = function() { this.m_levels.clear(); };
+
+ /**
+ * @param {number} level
+ * @return {boolean}
+ */
+ sglrReferenceContext.Texture2DArray.prototype.hasLevel = function(level) { return this.m_levels.hasLevel(level); };
+
+ /**
+ * @param {number} level
+ * @return {tcuTexture.PixelBufferAccess}
+ */
+ sglrReferenceContext.Texture2DArray.prototype.getLevel = function(level) { return this.m_levels.getLevel(level); };
+
+ /**
+ * @param {number} level
+ * @param {?tcuTexture.TextureFormat} format
+ * @param {number} width
+ * @param {number} height
+ * @param {number} numLayers
+ */
+ sglrReferenceContext.Texture2DArray.prototype.allocLevel = function(level, format, width, height, numLayers) {
+ this.m_levels.allocLevel(level, format, width, height, numLayers);
+ };
+
+ /**
+ * @return {boolean}
+ */
+ sglrReferenceContext.Texture2DArray.prototype.isComplete = function() {
+ /** @type {number} */ var baseLevel = this.getBaseLevel();
+
+ if (this.hasLevel(baseLevel)) {
+ /** @type {tcuTexture.PixelBufferAccess} */ var level0 = this.getLevel(baseLevel);
+ /** @type {boolean} */ var mipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter);
+
+ if (mipmap) {
+ /** @type {tcuTexture.TextureFormat} */ var format = level0.getFormat();
+ /** @type {number} */ var w = level0.getWidth();
+ /** @type {number} */ var h = level0.getHeight();
+ /** @type {number} */ var numLayers = level0.getDepth();
+ /** @type {number} */ var numLevels = Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels2D(w, h));
+
+ for (var levelNdx = 1; levelNdx < numLevels; levelNdx++) {
+ if (this.hasLevel(baseLevel + levelNdx)) {
+ /** @type {tcuTexture.PixelBufferAccess} */ var level = this.getLevel(baseLevel + levelNdx);
+ /** @type {number} */ var expectedW = sglrReferenceContext.getMipLevelSize(w, levelNdx);
+ /** @type {number} */ var expectedH = sglrReferenceContext.getMipLevelSize(h, levelNdx);
+
+ if (level.getWidth() != expectedW ||
+ level.getHeight() != expectedH ||
+ level.getDepth() != numLayers ||
+ !level.getFormat().isEqual(format))
+ return false;
+ } else
+ return false;
+ }
+ }
+
+ return true;
+ } else
+ return false;
+ };
+
+ /**
+ */
+ sglrReferenceContext.Texture2DArray.prototype.updateView = function() {
+ /** @type {number} */ var baseLevel = this.getBaseLevel();
+
+ if (this.hasLevel(baseLevel) && !this.getLevel(baseLevel).isEmpty()) {
+ // Update number of levels in mipmap pyramid.
+ /** @type {number} */ var width = this.getLevel(baseLevel).getWidth();
+ /** @type {number} */ var height = this.getLevel(baseLevel).getHeight();
+ /** @type {boolean} */ var isMipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter);
+ /** @type {number} */ var numLevels = isMipmap ? Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels2D(width, height)) : 1;
+
+ this.m_view = new tcuTexture.Texture2DArrayView(numLevels, this.m_levels.getLevels().slice(baseLevel));
+ } else
+ this.m_view = new tcuTexture.Texture2DArrayView(0, null);
+ };
+
+ /**
+ * @param {Array<number>} pos
+ * @param {number=} lod
+ * @return {Array<number>}
+ */
+ sglrReferenceContext.Texture2DArray.prototype.sample = function(pos, lod) {
+ return this.m_view.sample(this.getSampler(), pos, lod);
+ };
+
+ /**
+ * @constructor
+ * @extends {sglrReferenceContext.Texture}
+ */
+ sglrReferenceContext.Texture3D = function() {
+ sglrReferenceContext.Texture.call(this, sglrReferenceContext.TextureType.TYPE_2D_ARRAY);
+ /** @type {tcuTexture.Texture3DView} */ this.m_view = new tcuTexture.Texture3DView(0, null);
+ /** @type {sglrReferenceContext.TextureLevelArray} */ this.m_levels = new sglrReferenceContext.TextureLevelArray();
+ };
+
+ /**
+ */
+ sglrReferenceContext.Texture3D.prototype = Object.create(sglrReferenceContext.Texture.prototype);
+ sglrReferenceContext.Texture3D.prototype.constructor = sglrReferenceContext.Texture3D;
+
+ sglrReferenceContext.Texture3D.prototype.clearLevels = function() { this.m_levels.clear(); };
+
+ /**
+ * @param {number} level
+ * @return {boolean}
+ */
+ sglrReferenceContext.Texture3D.prototype.hasLevel = function(level) { return this.m_levels.hasLevel(level); };
+
+ /**
+ * @param {number} level
+ * @return {tcuTexture.PixelBufferAccess}
+ */
+ sglrReferenceContext.Texture3D.prototype.getLevel = function(level) { return this.m_levels.getLevel(level); };
+
+ /**
+ * @param {number} level
+ * @param {?tcuTexture.TextureFormat} format
+ * @param {number} width
+ * @param {number} height
+ * @param {number} depth
+ */
+ sglrReferenceContext.Texture3D.prototype.allocLevel = function(level, format, width, height, depth) {
+ this.m_levels.allocLevel(level, format, width, height, depth);
+ };
+
+ /**
+ * @return {boolean}
+ */
+ sglrReferenceContext.Texture3D.prototype.isComplete = function() {
+ /** @type {number} */ var baseLevel = this.getBaseLevel();
+
+ if (this.hasLevel(baseLevel)) {
+ /** @type {tcuTexture.PixelBufferAccess} */ var level0 = this.getLevel(baseLevel);
+ /** @type {boolean} */ var mipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter);
+
+ if (mipmap) {
+ /** @type {tcuTexture.TextureFormat} */ var format = level0.getFormat();
+ /** @type {number} */ var w = level0.getWidth();
+ /** @type {number} */ var h = level0.getHeight();
+ /** @type {number} */ var d = level0.getDepth();
+ /** @type {number} */ var numLevels = Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels3D(w, h, d));
+
+ for (var levelNdx = 1; levelNdx < numLevels; levelNdx++) {
+ if (this.hasLevel(baseLevel + levelNdx)) {
+ /** @type {tcuTexture.PixelBufferAccess} */ var level = this.getLevel(baseLevel + levelNdx);
+ /** @type {number} */ var expectedW = sglrReferenceContext.getMipLevelSize(w, levelNdx);
+ /** @type {number} */ var expectedH = sglrReferenceContext.getMipLevelSize(h, levelNdx);
+ /** @type {number} */ var expectedD = sglrReferenceContext.getMipLevelSize(d, levelNdx);
+
+ if (level.getWidth() != expectedW ||
+ level.getHeight() != expectedH ||
+ level.getDepth() != expectedD ||
+ !level.getFormat().isEqual(format))
+ return false;
+ } else
+ return false;
+ }
+ }
+
+ return true;
+ } else
+ return false;
+ };
+
+ /**
+ */
+ sglrReferenceContext.Texture3D.prototype.updateView = function() {
+ /** @type {number} */ var baseLevel = this.getBaseLevel();
+
+ if (this.hasLevel(baseLevel) && !this.getLevel(baseLevel).isEmpty()) {
+ // Update number of levels in mipmap pyramid.
+ /** @type {number} */ var width = this.getLevel(baseLevel).getWidth();
+ /** @type {number} */ var height = this.getLevel(baseLevel).getHeight();
+ /** @type {boolean} */ var isMipmap = sglrReferenceContext.isMipmapFilter(this.getSampler().minFilter);
+ /** @type {number} */ var numLevels = isMipmap ? Math.min(this.getMaxLevel() - baseLevel + 1, sglrReferenceContext.getNumMipLevels2D(width, height)) : 1;
+
+ this.m_view = new tcuTexture.Texture3DView(numLevels, this.m_levels.getLevels().slice(baseLevel));
+ } else
+ this.m_view = new tcuTexture.Texture3DView(0, null);
+ };
+
+ /**
+ * @param {Array<number>} pos
+ * @param {number=} lod
+ * @return {Array<number>}
+ */
+ sglrReferenceContext.Texture3D.prototype.sample = function(pos, lod) { return this.m_view.sample(this.getSampler(), pos, lod) };
+
+ /**
+ * A container object for storing one of texture types;
+ * @constructor
+ */
+ sglrReferenceContext.TextureContainer = function() {
+ /** @type {sglrReferenceContext.Texture2D | sglrReferenceContext.TextureCube|sglrReferenceContext.Texture2DArray|sglrReferenceContext.Texture3D} */
+ this.texture = null;
+ /** @type {?sglrReferenceContext.TextureType} */ this.textureType = null;
+ };
+
+ /**
+ * @return {?sglrReferenceContext.TextureType}
+ */
+ sglrReferenceContext.TextureContainer.prototype.getType = function() { return this.textureType; };
+
+ /**
+ * @param {number} target
+ * @throws {Error}
+ */
+ sglrReferenceContext.TextureContainer.prototype.init = function(target) {
+ switch (target) {
+ case gl.TEXTURE_2D:
+ this.texture = new sglrReferenceContext.Texture2D();
+ this.textureType = sglrReferenceContext.TextureType.TYPE_2D;
+ break;
+ case gl.TEXTURE_CUBE_MAP:
+ this.texture = new sglrReferenceContext.TextureCube();
+ this.textureType = sglrReferenceContext.TextureType.TYPE_CUBE_MAP;
+ break;
+ case gl.TEXTURE_2D_ARRAY:
+ this.texture = new sglrReferenceContext.Texture2DArray();
+ this.textureType = sglrReferenceContext.TextureType.TYPE_2D_ARRAY;
+ break;
+ case gl.TEXTURE_3D:
+ this.texture = new sglrReferenceContext.Texture3D();
+ this.textureType = sglrReferenceContext.TextureType.TYPE_3D;
+ break;
+ /* TODO: Implement other types */
+ // case gl.TEXTURE_CUBE_MAP_ARRAY:
+ // this.textureType = sglrReferenceContext.TextureType.TYPE_CUBE_MAP_ARRAY;
+ // break;
+ default: throw new Error('Unrecognized target: ' + target);
+ }
+ };
+
+ /**
+ * @enum
+ */
+ sglrReferenceContext.AttachmentPoint = {
+ ATTACHMENTPOINT_COLOR0: 0,
+ ATTACHMENTPOINT_DEPTH: 1,
+ ATTACHMENTPOINT_STENCIL: 2
+ };
+
+ /**
+ * @param {number} attachment
+ * @return {sglrReferenceContext.AttachmentPoint}
+ * @throws {Error}
+ */
+ sglrReferenceContext.mapGLAttachmentPoint = function(attachment) {
+ switch (attachment) {
+ case gl.COLOR_ATTACHMENT0: return sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_COLOR0;
+ case gl.DEPTH_ATTACHMENT: return sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_DEPTH;
+ case gl.STENCIL_ATTACHMENT: return sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_STENCIL;
+ default: throw new Error('Wrong attachment point:' + attachment);
+ }
+ };
+
+ /**
+ * @enum
+ */
+ sglrReferenceContext.AttachmentType = {
+ ATTACHMENTTYPE_RENDERBUFFER: 0,
+ ATTACHMENTTYPE_TEXTURE: 1
+ };
+
+ /**
+ * @enum
+ */
+ sglrReferenceContext.TexTarget = {
+ TEXTARGET_2D: 0,
+ TEXTARGET_CUBE_MAP_POSITIVE_X: 1,
+ TEXTARGET_CUBE_MAP_POSITIVE_Y: 2,
+ TEXTARGET_CUBE_MAP_POSITIVE_Z: 3,
+ TEXTARGET_CUBE_MAP_NEGATIVE_X: 4,
+ TEXTARGET_CUBE_MAP_NEGATIVE_Y: 5,
+ TEXTARGET_CUBE_MAP_NEGATIVE_Z: 6,
+ TEXTARGET_2D_ARRAY: 7,
+ TEXTARGET_3D: 8,
+ TEXTARGET_CUBE_MAP_ARRAY: 9
+ };
+
+ /**
+ * @param {?sglrReferenceContext.TexTarget} target
+ * @return {tcuTexture.CubeFace}
+ */
+ sglrReferenceContext.texTargetToFace = function(target) {
+ switch (target) {
+ case sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_X: return tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X;
+ case sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_X: return tcuTexture.CubeFace.CUBEFACE_POSITIVE_X;
+ case sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_Y: return tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Y;
+ case sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_Y: return tcuTexture.CubeFace.CUBEFACE_POSITIVE_Y;
+ case sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_Z: return tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Z;
+ case sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_Z: return tcuTexture.CubeFace.CUBEFACE_POSITIVE_Z;
+ default: throw new Error('Invalid target ' + target);
+ }
+ };
+
+ /**
+ * @param {sglrReferenceContext.TexTarget} target
+ * @return {sglrReferenceContext.TexTarget}
+ * @throws {Error}
+ */
+ sglrReferenceContext.mapGLFboTexTarget = function(target) {
+ switch (target) {
+ case gl.TEXTURE_2D: return sglrReferenceContext.TexTarget.TEXTARGET_2D;
+ case gl.TEXTURE_CUBE_MAP_POSITIVE_X: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_X;
+ case gl.TEXTURE_CUBE_MAP_POSITIVE_Y: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_Y;
+ case gl.TEXTURE_CUBE_MAP_POSITIVE_Z: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_Z;
+ case gl.TEXTURE_CUBE_MAP_NEGATIVE_X: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_X;
+ case gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_Y;
+ case gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: return sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_Z;
+ default: throw new Error('Wrong texture target:' + target);
+ }
+ };
+
+ /**
+ * @constructor
+ */
+ sglrReferenceContext.Attachment = function() {
+ /** @type {?sglrReferenceContext.AttachmentType} */ this.type = null;
+ /** @type {sglrReferenceContext.TextureContainer|sglrReferenceContext.Renderbuffer} */ this.object = null; // TODO: fix reserved word
+ /** @type {?sglrReferenceContext.TexTarget} */ this.texTarget = null;
+ /** @type {number} */ this.level = 0;
+ /** @type {number} */ this.layer = 0;
+ };
+
+ /**
+ * @constructor
+ */
+ sglrReferenceContext.Framebuffer = function() {
+ /** @type {Array<sglrReferenceContext.Attachment>} */ this.m_attachments = [];
+ for (var key in sglrReferenceContext.AttachmentPoint)
+ this.m_attachments[sglrReferenceContext.AttachmentPoint[key]] = new sglrReferenceContext.Attachment();
+ };
+
+ /**
+ * @param {sglrReferenceContext.AttachmentPoint} point
+ * @return {sglrReferenceContext.Attachment}
+ */
+ sglrReferenceContext.Framebuffer.prototype.getAttachment = function(point) { return this.m_attachments[point]; };
+
+ /**
+ * @param {sglrReferenceContext.AttachmentPoint} point
+ * @param {sglrReferenceContext.Attachment} attachment
+ */
+ sglrReferenceContext.Framebuffer.prototype.setAttachment = function(point, attachment) { this.m_attachments[point] = attachment; };
+
+ // /**
+ // * @enum
+ // */
+ // var Format = {
+ // FORMAT_DEPTH_COMPONENT16: 0,
+ // FORMAT_RGBA4: 1,
+ // FORMAT_RGB5_A1: 2,
+ // FORMAT_RGB565: 3,
+ // FORMAT_STENCIL_INDEX8: 4
+ // };
+
+ /**
+ * @constructor
+ */
+ sglrReferenceContext.Renderbuffer = function() {
+ /** @type {tcuTexture.TextureLevel} */ this.m_data;
+ };
+
+ /**
+ * @param {tcuTexture.TextureFormat} format
+ * @param {number} width
+ * @param {number} height
+ */
+ sglrReferenceContext.Renderbuffer.prototype.setStorage = function(format, width, height) {
+ this.m_data = new tcuTexture.TextureLevel(format, width, height);
+ };
+
+ /**
+ * @return {number}
+ */
+ sglrReferenceContext.Renderbuffer.prototype.getWidth = function() { return this.m_data.getWidth(); };
+
+ /**
+ * @return {number}
+ */
+ sglrReferenceContext.Renderbuffer.prototype.getHeight = function() { return this.m_data.getHeight(); };
+
+ /**
+ * @return {?tcuTexture.TextureFormat}
+ */
+ sglrReferenceContext.Renderbuffer.prototype.getFormat = function() { return this.m_data.getFormat(); };
+
+ /**
+ * @return {tcuTexture.PixelBufferAccess}
+ */
+ sglrReferenceContext.Renderbuffer.prototype.getAccess = function() { return this.m_data.getAccess(); };
+
+ /**
+ * @constructor
+ * @param {number} maxVertexAttribs
+ */
+ sglrReferenceContext.VertexArray = function(maxVertexAttribs) {
+ /** @type {sglrReferenceContext.DataBuffer} */ this.m_elementArrayBufferBinding = null;
+
+ /** @type {Array<sglrReferenceContext.VertexArray.VertexAttribArray>} */this.m_arrays = [];
+ for (var i = 0; i < maxVertexAttribs; i++)
+ this.m_arrays.push(new sglrReferenceContext.VertexArray.VertexAttribArray());
+ };
+
+ /** @constructor */
+ sglrReferenceContext.VertexArray.VertexAttribArray = function() {
+ this.enabled = false;
+ this.size = 4;
+ this.stride = 0;
+ this.type = gl.FLOAT;
+
+ this.normalized = false;
+ this.integer = false;
+ this.divisor = 0;
+ this.offset = 0;
+ this.bufferBinding = null;
+ };
+
+ /**
+ * @constructor
+ */
+ sglrReferenceContext.DataBuffer = function() {
+ /** @type {?ArrayBuffer} */ this.m_data = null;
+ };
+
+ /**
+ * @param {number} size
+ */
+ sglrReferenceContext.DataBuffer.prototype.setStorage = function(size) {this.m_data = new ArrayBuffer(size); };
+
+ /**
+ * @return {number}
+ */
+ sglrReferenceContext.DataBuffer.prototype.getSize = function() {
+ /** @type {number} */ var size = 0;
+ if (this.m_data)
+ size = this.m_data.byteLength;
+ return size;
+ };
+
+ /**
+ * @return {?ArrayBuffer}
+ */
+ sglrReferenceContext.DataBuffer.prototype.getData = function() { return this.m_data; };
+
+ /**
+ * @param {ArrayBuffer|goog.NumberArray} data
+ */
+ sglrReferenceContext.DataBuffer.prototype.setData = function(data) {
+ /** @type {ArrayBuffer} */ var buffer;
+ /** @type {number} */ var offset = 0;
+ /** @type {number} */ var byteLength = data.byteLength;
+ if (data instanceof ArrayBuffer)
+ buffer = data;
+ else {
+ buffer = data.buffer;
+ offset = data.byteOffset;
+ }
+
+ if (!buffer)
+ throw new Error('Invalid buffer');
+
+ this.m_data = buffer.slice(offset, offset + byteLength);
+ };
+
+ /**
+ * @param {number} offset
+ * @param {goog.NumberArray} data
+ */
+ sglrReferenceContext.DataBuffer.prototype.setSubData = function(offset, data) {
+ /** @type {ArrayBuffer} */ var buffer;
+ /** @type {number} */ var srcOffset = 0;
+ /** @type {number} */ var byteLength = data.byteLength;
+ if (data instanceof ArrayBuffer)
+ buffer = data;
+ else {
+ buffer = data.buffer;
+ srcOffset = data.byteOffset;
+ }
+
+ if (!buffer)
+ throw new Error('Invalid buffer');
+
+ /** @type {goog.NumberArray} */ var src = new Uint8Array(buffer, srcOffset, byteLength);
+ /** @type {goog.NumberArray} */ var dst = new Uint8Array(this.m_data, offset, byteLength);
+ dst.set(src);
+ };
+
+ // /**
+ // * @constructor
+ // */
+ // var ObjectManager = function() {
+ // this.m_objects = {};
+ // };
+
+ // ObjectManager.prototype.insert = function(obj) {
+ // var name = obj.getName();
+ // if (!name)
+ // throw new Error("Cannot insert unnamed object");
+ // this.m_objects[name] = obj;
+ // };
+
+ // ObjectManager.prototype.find = function(name) { return this.m_objects[name]; };
+
+ // ObjectManager.prototype.acquireReference = function(obj) {
+ // if (this.find(obj.getName()) !== obj)
+ // throw new Error("Object is not in the object manager");
+ // obj.incRefCount();
+ // };
+
+ // ObjectManager.prototype.releaseReference = function(obj) {
+ // if (this.find(obj.getName()) !== obj)
+ // throw new Error("Object is not in the object manager");
+
+ // obj.decRefCount();
+
+ // if (obj.getRefCount() == 0)
+ // delete this.m_objects[obj.getName()];
+ // };
+
+ // ObjectManager.prototype.getAll = function() { return this.m_objects; };
+
+ /**
+ * @constructor
+ */
+ sglrReferenceContext.TextureUnit = function() {
+ /** @type {?sglrReferenceContext.TextureContainer} */ this.tex2DBinding = null;
+ /** @type {?sglrReferenceContext.TextureContainer} */ this.texCubeBinding = null;
+ /** @type {?sglrReferenceContext.TextureContainer} */ this.tex2DArrayBinding = null;
+ /** @type {?sglrReferenceContext.TextureContainer} */ this.tex3DBinding = null;
+ /** @type {?sglrReferenceContext.TextureContainer} */ this.texCubeArrayBinding = null;
+ };
+
+ /**
+ * @constructor
+ */
+ sglrReferenceContext.StencilState = function() {
+ /** @type {number} */ this.func = gl.ALWAYS;
+ /** @type {number} */ this.ref = 0;
+ /** @type {number} */ this.opMask = ~0;
+ /** @type {number} */ this.opStencilFail = gl.KEEP;
+ /** @type {number} */ this.opDepthFail = gl.KEEP;
+ /** @type {number} */ this.opDepthPass = gl.KEEP;
+ /** @type {number} */ this.writeMask = ~0;
+ };
+
+ /**
+ * @param {tcuPixelFormat.PixelFormat} pixelFmt
+ * @return {tcuTexture.TextureFormat}
+ * @throws {Error}
+ */
+ sglrReferenceContext.toTextureFormat = function(pixelFmt) {
+ if (pixelFmt.equals(8, 8, 8, 8))
+ return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_INT8);
+ else if (pixelFmt.equals(8, 8, 8, 0))
+ return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGB, tcuTexture.ChannelType.UNORM_INT8);
+ else if (pixelFmt.equals(4, 4, 4, 4))
+ return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_SHORT_4444);
+ else if (pixelFmt.equals(5, 5, 5, 1))
+ return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_SHORT_5551);
+ else if (pixelFmt.equals(5, 6, 5, 0))
+ return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGB, tcuTexture.ChannelType.UNORM_SHORT_565);
+
+ throw new Error('Could not map pixel format:' + pixelFmt);
+ };
+
+ /**
+ * @param {number} depthBits
+ * @return {tcuTexture.TextureFormat}
+ * @throws {Error}
+ */
+ sglrReferenceContext.getDepthFormat = function(depthBits) {
+ switch (depthBits) {
+ case 8: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.D, tcuTexture.ChannelType.UNORM_INT8);
+ case 16: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.D, tcuTexture.ChannelType.UNORM_INT16);
+ case 24: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.D, tcuTexture.ChannelType.UNSIGNED_INT_24_8);
+ case 32: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.D, tcuTexture.ChannelType.FLOAT);
+ default:
+ throw new Error("Can't map depth buffer format, bits: " + depthBits);
+ }
+ };
+
+ /**
+ * @param {number} stencilBits
+ * @return {tcuTexture.TextureFormat}
+ * @throws {Error}
+ */
+ sglrReferenceContext.getStencilFormat = function(stencilBits) {
+ switch (stencilBits) {
+ case 8: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.S, tcuTexture.ChannelType.UNSIGNED_INT8);
+ case 16: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.S, tcuTexture.ChannelType.UNSIGNED_INT16);
+ case 24: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.S, tcuTexture.ChannelType.UNSIGNED_INT_24_8);
+ case 32: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.S, tcuTexture.ChannelType.UNSIGNED_INT32);
+ default:
+ throw new Error("Can't map stencil buffer format, bits: " + stencilBits);
+ }
+ };
+
+ /**
+ * @constructor
+ * @param {tcuPixelFormat.PixelFormat} colorBits
+ * @param {number} depthBits
+ * @param {number} stencilBits
+ * @param {number} width
+ * @param {number} height
+ * @param {number=} samples_
+ */
+ sglrReferenceContext.ReferenceContextBuffers = function(colorBits, depthBits, stencilBits, width, height, samples_) {
+ if (samples_ === undefined)
+ samples_ = 1;
+
+ /** @type {number} */ var samples = samples_;
+ /** @type {tcuTexture.TextureLevel} */ this.m_colorbuffer = new tcuTexture.TextureLevel(sglrReferenceContext.toTextureFormat(colorBits), samples, width, height);
+
+ if (depthBits > 0)
+ /** @type {tcuTexture.TextureLevel} */ this.m_depthbuffer = new tcuTexture.TextureLevel(sglrReferenceContext.getDepthFormat(depthBits), samples, width, height);
+
+ if (stencilBits > 0)
+ /** @type {tcuTexture.TextureLevel} */ this.m_stencilbuffer = new tcuTexture.TextureLevel(sglrReferenceContext.getStencilFormat(stencilBits), samples, width, height);
+ };
+
+ /**
+ * @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess}
+ */
+ sglrReferenceContext.ReferenceContextBuffers.prototype.getColorbuffer = function() { return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromMultisampleAccess(this.m_colorbuffer.getAccess()); };
+
+ /**
+ * @return {?rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess}
+ */
+ sglrReferenceContext.ReferenceContextBuffers.prototype.getDepthbuffer = function() { return this.m_depthbuffer !== undefined ? rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromMultisampleAccess(this.m_depthbuffer.getAccess()) : null; };
+
+ /**
+ * @return {?rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess}
+ */
+ sglrReferenceContext.ReferenceContextBuffers.prototype.getStencilbuffer = function() { return this.m_stencilbuffer !== undefined ? rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromMultisampleAccess(this.m_stencilbuffer.getAccess()) : null; };
+
+ /**
+ * @param {sglrReferenceContext.ReferenceContextLimits} limits
+ * @param {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} colorbuffer
+ * @param {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} depthbuffer
+ * @param {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} stencilbuffer
+ * @constructor
+ */
+ sglrReferenceContext.ReferenceContext = function(limits, colorbuffer, depthbuffer, stencilbuffer) {
+ /** @type {sglrReferenceContext.ReferenceContextLimits} */ this.m_limits = limits;
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ this.m_defaultColorbuffer = colorbuffer;
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ this.m_defaultDepthbuffer = depthbuffer;
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ this.m_defaultStencilbuffer = stencilbuffer;
+ /** @type {Array<number>} */ this.m_viewport = [0, 0, colorbuffer.raw().getHeight(), colorbuffer.raw().getDepth()];
+ /** @type {Array<sglrReferenceContext.TextureUnit>} */ this.m_textureUnits = [];
+ for (var i = 0; i < this.m_limits.maxTextureImageUnits; i++)
+ this.m_textureUnits.push(new sglrReferenceContext.TextureUnit());
+ /** @type {number} */ this.m_activeTexture = 0;
+ /** @type {number} */ this.m_lastError = gl.NO_ERROR;
+ // this.m_textures = new ObjectManager();
+ /** @type {number} */ this.m_pixelUnpackRowLength = 0;
+ /** @type {number} */ this.m_pixelUnpackSkipRows = 0;
+ /** @type {number} */ this.m_pixelUnpackSkipPixels = 0;
+ /** @type {number} */ this.m_pixelUnpackImageHeight = 0;
+ /** @type {number} */ this.m_pixelUnpackSkipImages = 0;
+ /** @type {number} */ this.m_pixelUnpackAlignment = 4;
+ /** @type {number} */ this.m_pixelPackAlignment = 4;
+ /** @type {Array<number>} */ this.m_clearColor = [0, 0, 0, 0];
+ /** @type {number} */ this.m_clearDepth = 1;
+ /** @type {number} */ this.m_clearStencil = 0;
+ /** @type {Array<number>} */ this.m_scissorBox = this.m_viewport;
+ /** @type {boolean} */ this.m_blendEnabled = false;
+ /** @type {boolean} */ this.m_scissorEnabled = false;
+ /** @type {boolean} */ this.m_depthTestEnabled = false;
+ /** @type {boolean} */ this.m_stencilTestEnabled = false;
+ /** @type {boolean} */ this.m_polygonOffsetFillEnabled = false;
+ /** @type {boolean} */ this.m_primitiveRestartFixedIndex = true; //always on
+ /** @type {boolean} */ this.m_primitiveRestartSettableIndex = true; //always on
+ /** @type {Array<sglrReferenceContext.StencilState>} */ this.m_stencil = [];
+ for (var type in rrDefs.FaceType)
+ this.m_stencil[rrDefs.FaceType[type]] = new sglrReferenceContext.StencilState();
+ /** @type {number} */ this.m_depthFunc = gl.LESS;
+ /** @type {number} */ this.m_depthRangeNear = 0;
+ /** @type {number} */ this.m_depthRangeFar = 1;
+ /** @type {number} */ this.m_polygonOffsetFactor = 0;
+ /** @type {number} */ this.m_polygonOffsetUnits = 0;
+ /** @type {number} */ this.m_blendModeRGB = gl.FUNC_ADD;
+ /** @type {number} */ this.m_blendModeAlpha = gl.FUNC_ADD;
+ /** @type {number} */ this.m_blendFactorSrcRGB = gl.ONE;
+ /** @type {number} */ this.m_blendFactorDstRGB = gl.ZERO;
+ /** @type {number} */ this.m_blendFactorSrcAlpha = gl.ONE;
+ /** @type {number} */ this.m_blendFactorDstAlpha = gl.ZERO;
+ /** @type {Array<number>} */ this.m_blendColor = [0, 0, 0, 0];
+ /** @type {boolean} */ this.m_sRGBUpdateEnabled = true;
+ /** @type {Array<boolean>} */ this.m_colorMask = [true, true, true, true];
+ /** @type {boolean} */ this.m_depthMask = true;
+ /** @type {sglrReferenceContext.VertexArray} */ this.m_defaultVAO = new sglrReferenceContext.VertexArray(this.m_limits.maxVertexAttribs);
+ /** @type {sglrReferenceContext.VertexArray} */ this.m_vertexArrayBinding = this.m_defaultVAO;
+ /** @type {sglrReferenceContext.DataBuffer} */ this.m_arrayBufferBinding = null;
+ /** @type {sglrReferenceContext.DataBuffer} */ this.m_copyReadBufferBinding = null;
+ /** @type {sglrReferenceContext.DataBuffer} */ this.m_copyWriteBufferBinding = null;
+ /** @type {sglrReferenceContext.DataBuffer} */ this.m_drawIndirectBufferBinding = null;
+ /** @type {sglrReferenceContext.DataBuffer} */ this.m_pixelPackBufferBinding = null;
+ /** @type {sglrReferenceContext.DataBuffer} */ this.m_pixelUnpackBufferBinding = null;
+ /** @type {sglrReferenceContext.DataBuffer} */ this.m_transformFeedbackBufferBinding = null;
+ /** @type {sglrReferenceContext.DataBuffer} */ this.m_uniformBufferBinding = null;
+ /** @type {sglrReferenceContext.Framebuffer} */ this.m_readFramebufferBinding = null;
+ /** @type {sglrReferenceContext.Framebuffer} */ this.m_drawFramebufferBinding = null;
+ /** @type {sglrReferenceContext.Renderbuffer} */ this.m_renderbufferBinding = null;
+ /** @type {sglrShaderProgram.ShaderProgram} */ this.m_currentProgram = null;
+ /** @type {Array<rrGenericVector.GenericVec4>} */ this.m_currentAttribs = [];
+ for (var i = 0; i < this.m_limits.maxVertexAttribs; i++)
+ this.m_currentAttribs.push(new rrGenericVector.GenericVec4());
+ /** @type {number} */ this.m_lineWidth = 1;
+
+ /** @type {sglrReferenceContext.TextureContainer} */ this.m_emptyTex2D = new sglrReferenceContext.TextureContainer();
+ this.m_emptyTex2D.init(gl.TEXTURE_2D);
+ this.m_emptyTex2D.texture.getSampler().wrapS = tcuTexture.WrapMode.CLAMP_TO_EDGE;
+ this.m_emptyTex2D.texture.getSampler().wrapT = tcuTexture.WrapMode.CLAMP_TO_EDGE;
+ this.m_emptyTex2D.texture.getSampler().minFilter = tcuTexture.FilterMode.NEAREST;
+ this.m_emptyTex2D.texture.getSampler().magFilter = tcuTexture.FilterMode.NEAREST;
+ this.m_emptyTex2D.texture.allocLevel(0, new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_INT8), 1, 1);
+ this.m_emptyTex2D.texture.getLevel(0).setPixel([0, 0, 0, 1], 0, 0);
+ this.m_emptyTex2D.texture.updateView();
+
+ /** @type {sglrReferenceContext.TextureContainer} */ this.m_emptyTexCube = new sglrReferenceContext.TextureContainer();
+ this.m_emptyTexCube.init(gl.TEXTURE_CUBE_MAP);
+ this.m_emptyTexCube.texture.getSampler().wrapS = tcuTexture.WrapMode.CLAMP_TO_EDGE;
+ this.m_emptyTexCube.texture.getSampler().wrapT = tcuTexture.WrapMode.CLAMP_TO_EDGE;
+ this.m_emptyTexCube.texture.getSampler().minFilter = tcuTexture.FilterMode.NEAREST;
+ this.m_emptyTexCube.texture.getSampler().magFilter = tcuTexture.FilterMode.NEAREST;
+
+ for (var face in tcuTexture.CubeFace) {
+ this.m_emptyTexCube.texture.allocLevel(0, tcuTexture.CubeFace[face],
+ new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_INT8), 1, 1);
+ this.m_emptyTexCube.texture.getFace(0, tcuTexture.CubeFace[face]).setPixel([0, 0, 0, 1], 0, 0);
+ }
+ this.m_emptyTexCube.texture.updateView();
+
+ /** @type {sglrReferenceContext.TextureContainer} */ this.m_emptyTex2DArray = new sglrReferenceContext.TextureContainer();
+ this.m_emptyTex2DArray.init(gl.TEXTURE_2D_ARRAY);
+ this.m_emptyTex2DArray.texture.getSampler().wrapS = tcuTexture.WrapMode.CLAMP_TO_EDGE;
+ this.m_emptyTex2DArray.texture.getSampler().wrapT = tcuTexture.WrapMode.CLAMP_TO_EDGE;
+ this.m_emptyTex2DArray.texture.getSampler().wrapR = tcuTexture.WrapMode.CLAMP_TO_EDGE;
+ this.m_emptyTex2DArray.texture.getSampler().minFilter = tcuTexture.FilterMode.NEAREST;
+ this.m_emptyTex2DArray.texture.getSampler().magFilter = tcuTexture.FilterMode.NEAREST;
+ this.m_emptyTex2DArray.texture.allocLevel(0, new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_INT8), 1, 1);
+ this.m_emptyTex2DArray.texture.getLevel(0).setPixel([0, 0, 0, 1], 0, 0);
+ this.m_emptyTex2DArray.texture.updateView();
+
+ /** @type {sglrReferenceContext.TextureContainer} */ this.m_emptyTex3D = new sglrReferenceContext.TextureContainer();
+ this.m_emptyTex3D.init(gl.TEXTURE_3D);
+ this.m_emptyTex3D.texture.getSampler().wrapS = tcuTexture.WrapMode.CLAMP_TO_EDGE;
+ this.m_emptyTex3D.texture.getSampler().wrapT = tcuTexture.WrapMode.CLAMP_TO_EDGE;
+ this.m_emptyTex3D.texture.getSampler().wrapR = tcuTexture.WrapMode.CLAMP_TO_EDGE;
+ this.m_emptyTex3D.texture.getSampler().minFilter = tcuTexture.FilterMode.NEAREST;
+ this.m_emptyTex3D.texture.getSampler().magFilter = tcuTexture.FilterMode.NEAREST;
+ this.m_emptyTex3D.texture.allocLevel(0, new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_INT8), 1, 1);
+ this.m_emptyTex3D.texture.getLevel(0).setPixel([0, 0, 0, 1], 0, 0);
+ this.m_emptyTex3D.texture.updateView();
+
+ /** @type {sglrReferenceContext.TextureType} */ this.m_type;
+
+ /** @type {boolean} */ this.m_immutable;
+
+ /** @type {tcuTexture.Sampler} */ this.m_sampler;
+ /** @type {number} */ this.m_baseLevel;
+ /** @type {number} */ this.m_maxLevel;
+ };
+
+ /**
+ * @return {number}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.getWidth = function() { return this.m_defaultColorbuffer.raw().getHeight(); };
+
+ /**
+ * @return {number}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.getHeight = function() { return this.m_defaultColorbuffer.raw().getDepth(); };
+
+ /**
+ * @param {number} x
+ * @param {number} y
+ * @param {number} width
+ * @param {number} height
+ */
+ sglrReferenceContext.ReferenceContext.prototype.viewport = function(x, y, width, height) { this.m_viewport = [x, y, width, height]; };
+
+ /**
+ * @param {number} texture
+ */
+ sglrReferenceContext.ReferenceContext.prototype.activeTexture = function(texture) {
+ if (deMath.deInBounds32(texture, gl.TEXTURE0, gl.TEXTURE0 + this.m_textureUnits.length))
+ this.m_activeTexture = texture - gl.TEXTURE0;
+ else
+ this.setError(gl.INVALID_ENUM);
+ };
+
+ /**
+ * @param {number} error
+ */
+ sglrReferenceContext.ReferenceContext.prototype.setError = function(error) {
+ if (this.m_lastError == gl.NO_ERROR)
+ this.m_lastError = error;
+ };
+
+ /**
+ * @return {number} error
+ */
+ sglrReferenceContext.ReferenceContext.prototype.getError = function() {
+ /** @type {number} */ var err = this.m_lastError;
+ this.m_lastError = gl.NO_ERROR;
+ return err;
+ };
+
+ /**
+ * @param {boolean} condition
+ * @param {number} error
+ */
+ sglrReferenceContext.ReferenceContext.prototype.conditionalSetError = function(condition, error) {
+ if (condition)
+ this.setError(error);
+ return condition;
+ };
+
+ /**
+ * @param {number} target
+ * @param {sglrReferenceContext.TextureContainer} texture
+ * @throws {Error}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.bindTexture = function(target, texture) {
+ /** @type {number} */ var unitNdx = this.m_activeTexture;
+
+ if (this.conditionalSetError((target != gl.TEXTURE_2D &&
+ target != gl.TEXTURE_CUBE_MAP &&
+ target != gl.TEXTURE_2D_ARRAY &&
+ target != gl.TEXTURE_3D), // &&
+ // target != gl.TEXTURE_CUBE_MAP_ARRAY),
+ gl.INVALID_ENUM))
+ return;
+
+ if (!texture) {
+ // Clear binding.
+ switch (target) {
+ case gl.TEXTURE_2D: this.setTex2DBinding(unitNdx, null); break;
+ case gl.TEXTURE_CUBE_MAP: this.setTexCubeBinding(unitNdx, null); break;
+ case gl.TEXTURE_2D_ARRAY: this.setTex2DArrayBinding(unitNdx, null); break;
+ case gl.TEXTURE_3D: this.setTex3DBinding(unitNdx, null); break;
+ default:
+ throw new Error('Unrecognized target: ' + target);
+ }
+ } else {
+ if (texture.textureType == null) {
+ texture.init(target);
+ } else {
+ // Validate type.
+ /** @type {sglrReferenceContext.TextureType} */ var expectedType;
+ switch (target) {
+ case gl.TEXTURE_2D: expectedType = sglrReferenceContext.TextureType.TYPE_2D; break;
+ case gl.TEXTURE_CUBE_MAP: expectedType = sglrReferenceContext.TextureType.TYPE_CUBE_MAP; break;
+ case gl.TEXTURE_2D_ARRAY: expectedType = sglrReferenceContext.TextureType.TYPE_2D_ARRAY; break;
+ case gl.TEXTURE_3D: expectedType = sglrReferenceContext.TextureType.TYPE_3D; break;
+ default: throw new Error('Unrecognized target: ' + target);
+ }
+ if (this.conditionalSetError((texture.textureType != expectedType), gl.INVALID_OPERATION))
+ return;
+ }
+ switch (target) {
+ case gl.TEXTURE_2D: this.setTex2DBinding(unitNdx, texture); break;
+ case gl.TEXTURE_CUBE_MAP: this.setTexCubeBinding(unitNdx, texture); break;
+ case gl.TEXTURE_2D_ARRAY: this.setTex2DArrayBinding(unitNdx, texture); break;
+ case gl.TEXTURE_3D: this.setTex3DBinding(unitNdx, texture); break;
+ default:
+ throw new Error('Unrecognized target: ' + target);
+ }
+ }
+ };
+
+ /**
+ * @param {number} unitNdx
+ * @param {?sglrReferenceContext.TextureContainer} texture
+ */
+ sglrReferenceContext.ReferenceContext.prototype.setTexCubeBinding = function(unitNdx, texture) {
+ if (this.m_textureUnits[unitNdx].texCubeBinding) {
+ this.m_textureUnits[unitNdx].texCubeBinding = null;
+ }
+
+ if (texture) {
+ this.m_textureUnits[unitNdx].texCubeBinding = texture;
+ }
+ };
+
+ /**
+ * @param {number} unitNdx
+ * @param {?sglrReferenceContext.TextureContainer} texture
+ */
+ sglrReferenceContext.ReferenceContext.prototype.setTex2DBinding = function(unitNdx, texture) {
+ if (this.m_textureUnits[unitNdx].tex2DBinding) {
+ // this.m_textures.releaseReference(this.m_textureUnits[unitNdx].tex2DBinding);
+ this.m_textureUnits[unitNdx].tex2DBinding = null;
+ }
+
+ if (texture) {
+ // this.m_textures.acquireReference(texture);
+ this.m_textureUnits[unitNdx].tex2DBinding = texture;
+ }
+ };
+
+ /**
+ * @param {number} unitNdx
+ * @param {?sglrReferenceContext.TextureContainer} texture
+ */
+ sglrReferenceContext.ReferenceContext.prototype.setTex2DArrayBinding = function(unitNdx, texture) {
+ if (this.m_textureUnits[unitNdx].tex2DArrayBinding) {
+ // this.m_textures.releaseReference(this.m_textureUnits[unitNdx].tex2DArrayBinding);
+ this.m_textureUnits[unitNdx].tex2DArrayBinding = null;
+ }
+
+ if (texture) {
+ // this.m_textures.acquireReference(texture);
+ this.m_textureUnits[unitNdx].tex2DArrayBinding = texture;
+ }
+ };
+
+ /**
+ * @param {number} unitNdx
+ * @param {?sglrReferenceContext.TextureContainer} texture
+ */
+ sglrReferenceContext.ReferenceContext.prototype.setTex3DBinding = function(unitNdx, texture) {
+ if (this.m_textureUnits[unitNdx].tex3DBinding) {
+ // this.m_textures.releaseReference(this.m_textureUnits[unitNdx].tex3DBinding);
+ this.m_textureUnits[unitNdx].tex3DBinding = null;
+ }
+
+ if (texture) {
+ // this.m_textures.acquireReference(texture);
+ this.m_textureUnits[unitNdx].tex3DBinding = texture;
+ }
+ };
+
+ /**
+ * @return {sglrReferenceContext.TextureContainer}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.createTexture = function() { return new sglrReferenceContext.TextureContainer(); };
+
+ /**
+ * @param {sglrReferenceContext.Texture} texture
+ */
+ sglrReferenceContext.ReferenceContext.prototype.deleteTexture = function(texture) { /*empty*/ };
+
+ /**
+ * @param {number} target
+ * @param {framework.opengl.simplereference.sglrReferenceContext.Framebuffer} fbo
+ */
+ sglrReferenceContext.ReferenceContext.prototype.bindFramebuffer = function(target, fbo) {
+ if (this.conditionalSetError((target != gl.FRAMEBUFFER &&
+ target != gl.DRAW_FRAMEBUFFER &&
+ target != gl.READ_FRAMEBUFFER), gl.INVALID_ENUM))
+ return;
+ for (var ndx = 0; ndx < 2; ndx++) {
+ /** @type {number} */ var bindingTarget = ndx ? gl.DRAW_FRAMEBUFFER : gl.READ_FRAMEBUFFER;
+
+ if (target != gl.FRAMEBUFFER && target != bindingTarget)
+ continue; // Doesn't match this target.
+
+ if (ndx)
+ this.m_drawFramebufferBinding = fbo;
+ else
+ this.m_readFramebufferBinding = fbo;
+ }
+ };
+
+ /**
+ * @return {sglrReferenceContext.Framebuffer}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.createFramebuffer = function() { return new sglrReferenceContext.Framebuffer(); };
+
+ /**
+ * @param {sglrReferenceContext.Framebuffer} fbo
+ */
+ sglrReferenceContext.ReferenceContext.prototype.deleteFramebuffer = function(fbo) { /*empty*/ };
+
+ /**
+ * @param {number} target
+ * @param {sglrReferenceContext.Renderbuffer} rbo
+ */
+ sglrReferenceContext.ReferenceContext.prototype.bindRenderbuffer = function(target, rbo) {
+ if (this.conditionalSetError(target != gl.RENDERBUFFER, gl.INVALID_ENUM))
+ return;
+
+ this.m_renderbufferBinding = rbo;
+ };
+
+ /**
+ * @return {sglrReferenceContext.Renderbuffer}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.createRenderbuffer = function() { return new sglrReferenceContext.Renderbuffer(); };
+
+ /**
+ * @param {sglrReferenceContext.Renderbuffer} rbo
+ */
+ sglrReferenceContext.ReferenceContext.prototype.deleteRenderbuffer = function(rbo) { /*empty*/ };
+
+ /**
+ * @param {number} pname
+ * @param {number} param
+ */
+ sglrReferenceContext.ReferenceContext.prototype.pixelStorei = function(pname, param) {
+ switch (pname) {
+ case gl.UNPACK_ALIGNMENT:
+ if (this.conditionalSetError((param != 1 && param != 2 && param != 4 && param != 8), gl.INVALID_VALUE)) return;
+ this.m_pixelUnpackAlignment = param;
+ break;
+
+ case gl.PACK_ALIGNMENT:
+ if (this.conditionalSetError((param != 1 && param != 2 && param != 4 && param != 8), gl.INVALID_VALUE)) return;
+ this.m_pixelPackAlignment = param;
+ break;
+
+ case gl.UNPACK_ROW_LENGTH:
+ if (this.conditionalSetError(param < 0, gl.INVALID_VALUE)) return;
+ this.m_pixelUnpackRowLength = param;
+ break;
+
+ case gl.UNPACK_SKIP_ROWS:
+ if (this.conditionalSetError(param < 0, gl.INVALID_VALUE)) return;
+ this.m_pixelUnpackSkipRows = param;
+ break;
+
+ case gl.UNPACK_SKIP_PIXELS:
+ if (this.conditionalSetError(param < 0, gl.INVALID_VALUE)) return;
+ this.m_pixelUnpackSkipPixels = param;
+ break;
+
+ case gl.UNPACK_IMAGE_HEIGHT:
+ if (this.conditionalSetError(param < 0, gl.INVALID_VALUE)) return;
+ this.m_pixelUnpackImageHeight = param;
+ break;
+
+ case gl.UNPACK_SKIP_IMAGES:
+ if (this.conditionalSetError(param < 0, gl.INVALID_VALUE)) return;
+ this.m_pixelUnpackSkipImages = param;
+ break;
+
+ default:
+ this.setError(gl.INVALID_ENUM);
+ }
+ };
+
+ /**
+ * @param {number} red
+ * @param {number} green
+ * @param {number} blue
+ * @param {number} alpha
+ */
+ sglrReferenceContext.ReferenceContext.prototype.clearColor = function(red, green, blue, alpha) {
+ this.m_clearColor = [deMath.clamp(red, 0, 1),
+ deMath.clamp(green, 0, 1),
+ deMath.clamp(blue, 0, 1),
+ deMath.clamp(alpha, 0, 1)];
+ };
+
+ /**
+ * @param {number} depth
+ */
+ sglrReferenceContext.ReferenceContext.prototype.clearDepthf = function(depth) {
+ this.m_clearDepth = deMath.clamp(depth, 0, 1);
+ };
+
+ /**
+ * @param {number} stencil
+ */
+ sglrReferenceContext.ReferenceContext.prototype.clearStencil = function(stencil) {
+ this.m_clearStencil = stencil;
+ };
+
+ /**
+ * @param {number} x
+ * @param {number} y
+ * @param {number} width
+ * @param {number} height
+ */
+ sglrReferenceContext.ReferenceContext.prototype.scissor = function(x, y, width, height) {
+ if (this.conditionalSetError(width < 0 || height < 0, gl.INVALID_VALUE))
+ return;
+ this.m_scissorBox = [x, y, width, height];
+ };
+
+ /**
+ * @param {number} cap
+ */
+ sglrReferenceContext.ReferenceContext.prototype.enable = function(cap) {
+ switch (cap) {
+ case gl.BLEND: this.m_blendEnabled = true; break;
+ case gl.SCISSOR_TEST: this.m_scissorEnabled = true; break;
+ case gl.DEPTH_TEST: this.m_depthTestEnabled = true; break;
+ case gl.STENCIL_TEST: this.m_stencilTestEnabled = true; break;
+ case gl.POLYGON_OFFSET_FILL: this.m_polygonOffsetFillEnabled = true; break;
+
+ case gl.DITHER:
+ // Not implemented - just ignored.
+ break;
+
+ default:
+ this.setError(gl.INVALID_ENUM);
+ break;
+ }
+ };
+
+ /**
+ * @param {number} cap
+ */
+ sglrReferenceContext.ReferenceContext.prototype.disable = function(cap) {
+ switch (cap) {
+ case gl.BLEND: this.m_blendEnabled = false; break;
+ case gl.SCISSOR_TEST: this.m_scissorEnabled = false; break;
+ case gl.DEPTH_TEST: this.m_depthTestEnabled = false; break;
+ case gl.STENCIL_TEST: this.m_stencilTestEnabled = false; break;
+ case gl.POLYGON_OFFSET_FILL: this.m_polygonOffsetFillEnabled = false; break;
+
+ case gl.DITHER:
+ // Not implemented - just ignored.
+ break;
+
+ default:
+ this.setError(gl.INVALID_ENUM);
+ break;
+ }
+ };
+
+ /**
+ * @param {number} func
+ * @param {number} ref
+ * @param {number} mask
+ */
+ sglrReferenceContext.ReferenceContext.prototype.stencilFunc = function(func, ref, mask) {
+ this.stencilFuncSeparate(gl.FRONT_AND_BACK, func, ref, mask);
+ };
+
+ /**
+ * @param {number} face
+ * @param {number} func
+ * @param {number} ref
+ * @param {number} mask
+ */
+ sglrReferenceContext.ReferenceContext.prototype.stencilFuncSeparate = function(face, func, ref, mask) {
+ /** @type {boolean} */ var setFront = face == gl.FRONT || face == gl.FRONT_AND_BACK;
+ /** @type {boolean} */ var setBack = face == gl.BACK || face == gl.FRONT_AND_BACK;
+
+ if (this.conditionalSetError(!sglrReferenceContext.isValidCompareFunc(func), gl.INVALID_ENUM))
+ return;
+ if (this.conditionalSetError(!setFront && !setBack, gl.INVALID_ENUM))
+ return;
+
+ for (var key in rrDefs.FaceType) {
+ /** @type {number} */ var type = rrDefs.FaceType[key];
+ if ((type == rrDefs.FaceType.FACETYPE_FRONT && setFront) ||
+ (type == rrDefs.FaceType.FACETYPE_BACK && setBack)) {
+ this.m_stencil[type].func = func;
+ this.m_stencil[type].ref = ref;
+ this.m_stencil[type].opMask = mask;
+ }
+ }
+ };
+
+ /**
+ * @param {number} func
+ * @return {boolean}
+ */
+ sglrReferenceContext.isValidCompareFunc = function(func) {
+ switch (func) {
+ case gl.NEVER:
+ case gl.LESS:
+ case gl.LEQUAL:
+ case gl.GREATER:
+ case gl.GEQUAL:
+ case gl.EQUAL:
+ case gl.NOTEQUAL:
+ case gl.ALWAYS:
+ return true;
+
+ default:
+ return false;
+ }
+ };
+
+ /**
+ * @param {number} op
+ * @return {boolean}
+ */
+ sglrReferenceContext.isValidStencilOp = function(op) {
+ switch (op) {
+ case gl.KEEP:
+ case gl.ZERO:
+ case gl.REPLACE:
+ case gl.INCR:
+ case gl.INCR_WRAP:
+ case gl.DECR:
+ case gl.DECR_WRAP:
+ case gl.INVERT:
+ return true;
+
+ default:
+ return false;
+ }
+ };
+
+ /**
+ * @param {number} sfail
+ * @param {number} dpfail
+ * @param {number} dppass
+ */
+ sglrReferenceContext.ReferenceContext.prototype.stencilOp = function(sfail, dpfail, dppass) {
+ this.stencilOpSeparate(gl.FRONT_AND_BACK, sfail, dpfail, dppass);
+ };
+
+ /**
+ * @param {number} face
+ * @param {number} sfail
+ * @param {number} dpfail
+ * @param {number} dppass
+ */
+ sglrReferenceContext.ReferenceContext.prototype.stencilOpSeparate = function(face, sfail, dpfail, dppass) {
+ /** @type {boolean} */ var setFront = face == gl.FRONT || face == gl.FRONT_AND_BACK;
+ /** @type {boolean} */ var setBack = face == gl.BACK || face == gl.FRONT_AND_BACK;
+
+ if (this.conditionalSetError((!sglrReferenceContext.isValidStencilOp(sfail) ||
+ !sglrReferenceContext.isValidStencilOp(dpfail) ||
+ !sglrReferenceContext.isValidStencilOp(dppass)),
+ gl.INVALID_ENUM))
+ return;
+
+ if (this.conditionalSetError(!setFront && !setBack, gl.INVALID_ENUM))
+ return;
+
+ for (var key in rrDefs.FaceType) {
+ /** @type {number} */ var type = rrDefs.FaceType[key];
+ if ((type == rrDefs.FaceType.FACETYPE_FRONT && setFront) ||
+ (type == rrDefs.FaceType.FACETYPE_BACK && setBack)) {
+ this.m_stencil[type].opStencilFail = sfail;
+ this.m_stencil[type].opDepthFail = dpfail;
+ this.m_stencil[type].opDepthPass = dppass;
+ }
+ }
+ };
+
+ /**
+ * @param {number} func
+ */
+ sglrReferenceContext.ReferenceContext.prototype.depthFunc = function(func) {
+ if (this.conditionalSetError(!sglrReferenceContext.isValidCompareFunc(func), gl.INVALID_ENUM))
+ return;
+ this.m_depthFunc = func;
+ };
+
+ /**
+ * @param {number} n
+ * @param {number} f
+ */
+ sglrReferenceContext.ReferenceContext.prototype.depthRange = function(n, f) {
+ this.m_depthRangeNear = deMath.clamp(n, 0, 1);
+ this.m_depthRangeFar = deMath.clamp(f, 0, 1);
+ };
+
+ /**
+ * @param {number} factor
+ * @param {number} units
+ */
+ sglrReferenceContext.ReferenceContext.prototype.polygonOffset = function(factor, units) {
+ this.m_polygonOffsetFactor = factor;
+ this.m_polygonOffsetUnits = units;
+ };
+
+ /**
+ * @param {number} mode
+ * @return {boolean}
+ */
+ sglrReferenceContext.isValidBlendEquation = function(mode) {
+ return mode == gl.FUNC_ADD ||
+ mode == gl.FUNC_SUBTRACT ||
+ mode == gl.FUNC_REVERSE_SUBTRACT ||
+ mode == gl.MIN ||
+ mode == gl.MAX;
+ };
+
+ /**
+ * @param {number} factor
+ * @return {boolean}
+ */
+ sglrReferenceContext.isValidBlendFactor = function(factor) {
+ switch (factor) {
+ case gl.ZERO:
+ case gl.ONE:
+ case gl.SRC_COLOR:
+ case gl.ONE_MINUS_SRC_COLOR:
+ case gl.DST_COLOR:
+ case gl.ONE_MINUS_DST_COLOR:
+ case gl.SRC_ALPHA:
+ case gl.ONE_MINUS_SRC_ALPHA:
+ case gl.DST_ALPHA:
+ case gl.ONE_MINUS_DST_ALPHA:
+ case gl.CONSTANT_COLOR:
+ case gl.ONE_MINUS_CONSTANT_COLOR:
+ case gl.CONSTANT_ALPHA:
+ case gl.ONE_MINUS_CONSTANT_ALPHA:
+ case gl.SRC_ALPHA_SATURATE:
+ return true;
+
+ default:
+ return false;
+ }
+ };
+
+ /**
+ * @param {number} mode
+ */
+ sglrReferenceContext.ReferenceContext.prototype.blendEquation = function(mode) {
+ if (this.conditionalSetError(!sglrReferenceContext.isValidBlendEquation(mode), gl.INVALID_ENUM))
+ return;
+ this.m_blendModeRGB = mode;
+ this.m_blendModeAlpha = mode;
+ };
+
+ /**
+ * @param {number} modeRGB
+ * @param {number} modeAlpha
+ */
+ sglrReferenceContext.ReferenceContext.prototype.blendEquationSeparate = function(modeRGB, modeAlpha) {
+ if (this.conditionalSetError(!sglrReferenceContext.isValidBlendEquation(modeRGB) ||
+ !sglrReferenceContext.isValidBlendEquation(modeAlpha),
+ gl.INVALID_ENUM))
+ return;
+
+ this.m_blendModeRGB = modeRGB;
+ this.m_blendModeAlpha = modeAlpha;
+ };
+
+ /**
+ * @param {number} src
+ * @param {number} dst
+ */
+ sglrReferenceContext.ReferenceContext.prototype.blendFunc = function(src, dst) {
+ if (this.conditionalSetError(!sglrReferenceContext.isValidBlendFactor(src) ||
+ !sglrReferenceContext.isValidBlendFactor(dst),
+ gl.INVALID_ENUM))
+ return;
+
+ this.m_blendFactorSrcRGB = src;
+ this.m_blendFactorSrcAlpha = src;
+ this.m_blendFactorDstRGB = dst;
+ this.m_blendFactorDstAlpha = dst;
+ };
+
+ /**
+ * @param {number} srcRGB
+ * @param {number} dstRGB
+ * @param {number} srcAlpha
+ * @param {number} dstAlpha
+ */
+ sglrReferenceContext.ReferenceContext.prototype.blendFuncSeparate = function(srcRGB, dstRGB, srcAlpha, dstAlpha) {
+ if (this.conditionalSetError(!sglrReferenceContext.isValidBlendFactor(srcRGB) ||
+ !sglrReferenceContext.isValidBlendFactor(dstRGB) ||
+ !sglrReferenceContext.isValidBlendFactor(srcAlpha) ||
+ !sglrReferenceContext.isValidBlendFactor(dstAlpha),
+ gl.INVALID_ENUM))
+ return;
+
+ this.m_blendFactorSrcRGB = srcRGB;
+ this.m_blendFactorSrcAlpha = srcAlpha;
+ this.m_blendFactorDstRGB = dstRGB;
+ this.m_blendFactorDstAlpha = dstAlpha;
+ };
+
+ /**
+ * @param {number} red
+ * @param {number} green
+ * @param {number} blue
+ * @param {number} alpha
+ */
+ sglrReferenceContext.ReferenceContext.prototype.blendColor = function(red, green, blue, alpha) {
+ this.m_blendColor = [deMath.clamp(red, 0, 1),
+ deMath.clamp(green, 0, 1),
+ deMath.clamp(blue, 0, 1),
+ deMath.clamp(alpha, 0, 1)];
+ };
+
+ /**
+ * @param {boolean} r
+ * @param {boolean} g
+ * @param {boolean} b
+ * @param {boolean} a
+ */
+ sglrReferenceContext.ReferenceContext.prototype.colorMask = function(r, g, b, a) {
+ this.m_colorMask = [r, g, b, a];
+ };
+
+ /**
+ * @param {boolean} mask
+ */
+ sglrReferenceContext.ReferenceContext.prototype.depthMask = function(mask) {
+ this.m_depthMask = mask;
+ };
+
+ /**
+ * @param {number} mask
+ */
+ sglrReferenceContext.ReferenceContext.prototype.stencilMask = function(mask) {
+ this.stencilMaskSeparate(gl.FRONT_AND_BACK, mask);
+ };
+
+ /**
+ * @param {number} face
+ * @param {number} mask
+ */
+ sglrReferenceContext.ReferenceContext.prototype.stencilMaskSeparate = function(face, mask) {
+ /** @type {boolean} */ var setFront = face == gl.FRONT || face == gl.FRONT_AND_BACK;
+ /** @type {boolean} */ var setBack = face == gl.BACK || face == gl.FRONT_AND_BACK;
+
+ if (this.conditionalSetError(!setFront && !setBack, gl.INVALID_ENUM))
+ return;
+
+ if (setFront) this.m_stencil[rrDefs.FaceType.FACETYPE_FRONT].writeMask = mask;
+ if (setBack) this.m_stencil[rrDefs.FaceType.FACETYPE_BACK].writeMask = mask;
+ };
+
+ /**
+ * @param {sglrReferenceContext.VertexArray} array
+ */
+ sglrReferenceContext.ReferenceContext.prototype.bindVertexArray = function(array) {
+ if (array)
+ this.m_vertexArrayBinding = array;
+ else
+ this.m_vertexArrayBinding = this.m_defaultVAO;
+ };
+
+ /**
+ * @return {sglrReferenceContext.VertexArray}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.createVertexArray = function() { return new sglrReferenceContext.VertexArray(this.m_limits.maxVertexAttribs); };
+
+ /**
+ * @param {number} array
+ */
+ sglrReferenceContext.ReferenceContext.prototype.deleteVertexArray = function(array) {};
+
+ /**
+ * @param {number} index
+ * @param {number} rawSize
+ * @param {number} type
+ * @param {boolean} normalized
+ * @param {number} stride
+ * @param {number} offset
+ */
+ sglrReferenceContext.ReferenceContext.prototype.vertexAttribPointer = function(index, rawSize, type, normalized, stride, offset) {
+ /** @type {boolean} */ var allowBGRA = false;
+ /** @type {number} */ var effectiveSize = rawSize;
+
+ if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(effectiveSize <= 0 || effectiveSize > 4, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(type != gl.BYTE && type != gl.UNSIGNED_BYTE &&
+ type != gl.SHORT && type != gl.UNSIGNED_SHORT &&
+ type != gl.INT && type != gl.UNSIGNED_INT &&
+ type != gl.FLOAT && type != gl.HALF_FLOAT &&
+ type != gl.INT_2_10_10_10_REV && type != gl.UNSIGNED_INT_2_10_10_10_REV, gl.INVALID_ENUM))
+ return;
+ if (this.conditionalSetError(normalized != true && normalized != false, gl.INVALID_ENUM))
+ return;
+ if (this.conditionalSetError(stride < 0, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError((type == gl.INT_2_10_10_10_REV || type == gl.UNSIGNED_INT_2_10_10_10_REV) && effectiveSize != 4, gl.INVALID_OPERATION))
+ return;
+ if (this.conditionalSetError(this.m_vertexArrayBinding != null && this.m_arrayBufferBinding == null && offset != 0, gl.INVALID_OPERATION))
+ return;
+
+ /** @type {?(sglrReferenceContext.VertexArray.VertexAttribArray)} */ var array_ = this.m_vertexArrayBinding.m_arrays[index]; // TODO: fix type
+
+ array_.size = rawSize;
+ array_.stride = stride;
+ array_.type = type;
+ array_.normalized = normalized;
+ array_.integer = false;
+ array_.offset = offset;
+
+ array_.bufferBinding = this.m_arrayBufferBinding;
+ };
+
+ /**
+ * @param {number} index
+ * @param {number} size
+ * @param {number} type
+ * @param {number} stride
+ * @param {number} offset
+ */
+ sglrReferenceContext.ReferenceContext.prototype.vertexAttribIPointer = function(index, size, type, stride, offset) {
+ if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(size <= 0 || size > 4, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(type != gl.BYTE && type != gl.UNSIGNED_BYTE &&
+ type != gl.SHORT && type != gl.UNSIGNED_SHORT &&
+ type != gl.INT && type != gl.UNSIGNED_INT, gl.INVALID_ENUM))
+ return;
+ if (this.conditionalSetError(stride < 0, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(this.m_vertexArrayBinding != null && this.m_arrayBufferBinding == null && offset != 0, gl.INVALID_OPERATION))
+ return;
+
+ /** @type {?(sglrReferenceContext.VertexArray.VertexAttribArray)} */ var array_ = this.m_vertexArrayBinding.m_arrays[index]; // TODO: fix type
+
+ array_.size = size;
+ array_.stride = stride;
+ array_.type = type;
+ array_.normalized = false;
+ array_.integer = true;
+ array_.offset = offset;
+
+ array_.bufferBinding = this.m_arrayBufferBinding;
+ };
+
+ /**
+ * @param {number} index
+ */
+ sglrReferenceContext.ReferenceContext.prototype.enableVertexAttribArray = function(index) {
+ if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
+ return;
+
+ this.m_vertexArrayBinding.m_arrays[index].enabled = true;
+ };
+
+ /**
+ * @param {number} index
+ */
+ sglrReferenceContext.ReferenceContext.prototype.disableVertexAttribArray = function(index) {
+ if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
+ return;
+
+ this.m_vertexArrayBinding.m_arrays[index].enabled = false;
+ };
+
+ /**
+ * @param {number} index
+ * @param {number} divisor
+ */
+ sglrReferenceContext.ReferenceContext.prototype.vertexAttribDivisor = function(index, divisor) {
+ if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
+ return;
+
+ this.m_vertexArrayBinding.m_arrays[index].divisor = divisor;
+ };
+
+ /**
+ * @param {number} index
+ * @param {number} x
+ */
+ sglrReferenceContext.ReferenceContext.prototype.vertexAttrib1f = function(index, x) {
+ if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
+ return;
+
+ this.m_currentAttribs[index] = new rrGenericVector.GenericVec4(x, 0, 0, 1);
+ };
+
+ /**
+ * @param {number} index
+ * @param {number} x
+ * @param {number} y
+ */
+ sglrReferenceContext.ReferenceContext.prototype.vertexAttrib2f = function(index, x, y) {
+ if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
+ return;
+
+ this.m_currentAttribs[index] = new rrGenericVector.GenericVec4(x, y, 0, 1);
+ };
+
+ /**
+ * @param {number} index
+ * @param {number} x
+ * @param {number} y
+ * @param {number} z
+ */
+ sglrReferenceContext.ReferenceContext.prototype.vertexAttrib3f = function(index, x, y, z) {
+ if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
+ return;
+
+ this.m_currentAttribs[index] = new rrGenericVector.GenericVec4(x, y, z, 1);
+ };
+
+ /**
+ * @param {number} index
+ * @param {number} x
+ * @param {number} y
+ * @param {number} z
+ * @param {number} w
+ */
+ sglrReferenceContext.ReferenceContext.prototype.vertexAttrib4f = function(index, x, y, z, w) {
+ if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
+ return;
+
+ this.m_currentAttribs[index] = new rrGenericVector.GenericVec4(x, y, z, w);
+ };
+
+ /**
+ * @param {number} index
+ * @param {number} x
+ * @param {number} y
+ * @param {number} z
+ * @param {number} w
+ */
+ sglrReferenceContext.ReferenceContext.prototype.vertexAttribI4i = function(index, x, y, z, w) {
+ if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
+ return;
+
+ this.m_currentAttribs[index] = new rrGenericVector.GenericVec4(x, y, z, w);
+ };
+
+ /**
+ * @param {number} index
+ * @param {number} x
+ * @param {number} y
+ * @param {number} z
+ * @param {number} w
+ */
+ sglrReferenceContext.ReferenceContext.prototype.vertexAttribI4ui = function(index, x, y, z, w) {
+ if (this.conditionalSetError(index >= this.m_limits.maxVertexAttribs, gl.INVALID_VALUE))
+ return;
+
+ this.m_currentAttribs[index] = new rrGenericVector.GenericVec4(x, y, z, w);
+ };
+
+ /**
+ * @param {sglrShaderProgram.ShaderProgram} program
+ * @param {string} name
+ * @return {number}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.getAttribLocation = function(program, name) {
+ if (this.conditionalSetError(!(program), gl.INVALID_OPERATION))
+ return -1;
+
+ for (var i = 0; i < program.m_attributeNames.length; i++)
+ if (program.m_attributeNames[i] === name)
+ return i;
+
+ return -1;
+ };
+
+ /**
+ * @param {number} pname
+ */
+ sglrReferenceContext.ReferenceContext.prototype.getParameter = function(pname) {
+ switch (pname) {
+ case (gl.VIEWPORT): return new Int32Array(this.m_viewport);
+ case (gl.SCISSOR_BOX): return new Int32Array(this.m_scissorBox);
+ default:
+ throw new Error('Unimplemented');
+ }
+ };
+
+ /**
+ * @param {number} location
+ * @param {gluShaderUtil.DataType} type
+ * @param {Array<number>} value
+ */
+ sglrReferenceContext.ReferenceContext.prototype.uniformValue = function(location, type, value) {
+ if (this.conditionalSetError(!this.m_currentProgram, gl.INVALID_OPERATION))
+ return;
+
+ if (location === null)
+ return;
+
+ /** @type {sglrShaderProgram.Uniform} */ var uniform = this.m_currentProgram.m_uniforms[location];
+
+ if (this.conditionalSetError(!uniform, gl.INVALID_OPERATION))
+ return;
+
+ if (gluShaderUtil.isDataTypeSampler(uniform.type)) {
+ if (this.conditionalSetError(type != gluShaderUtil.DataType.INT, gl.INVALID_OPERATION))
+ return;
+ } else if (this.conditionalSetError(uniform.type != type, gl.INVALID_OPERATION))
+ return;
+ /* TODO: Do we need to copy objects? */
+ uniform.value = value;
+ };
+
+ /**
+ * @param {number} location
+ * @param {number} x
+ */
+ sglrReferenceContext.ReferenceContext.prototype.uniform1f = function(location, x) {
+ return this.uniformValue(location, gluShaderUtil.DataType.FLOAT, [x]);
+ };
+
+ /**
+ * @param {number} location
+ * @param {Array<number>} x
+ */
+ sglrReferenceContext.ReferenceContext.prototype.uniform1fv = function(location, x) {
+ return this.uniformValue(location, gluShaderUtil.DataType.FLOAT, x);
+ };
+
+ /**
+ * @param {number} location
+ * @param {number} x
+ */
+ sglrReferenceContext.ReferenceContext.prototype.uniform1i = function(location, x) {
+ return this.uniformValue(location, gluShaderUtil.DataType.INT, [x]);
+ };
+
+ /**
+ * @param {number} location
+ * @param {Array<number>} x
+ */
+ sglrReferenceContext.ReferenceContext.prototype.uniform1iv = function(location, x) {
+ return this.uniformValue(location, gluShaderUtil.DataType.INT, x);
+ };
+
+ /**
+ * @param {number} location
+ * @param {number} x
+ * @param {number} y
+ */
+ sglrReferenceContext.ReferenceContext.prototype.uniform2f = function(location, x, y) {
+ return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_VEC2, [x, y]);
+ };
+
+ /**
+ * @param {number} location
+ * @param {Array<number>} x
+ */
+ sglrReferenceContext.ReferenceContext.prototype.uniform2fv = function(location, x) {
+ return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_VEC2, x);
+ };
+
+ /**
+ * @param {number} location
+ * @param {number} x
+ * @param {number} y
+ */
+ sglrReferenceContext.ReferenceContext.prototype.uniform2i = function(location, x, y) {
+ return this.uniformValue(location, gluShaderUtil.DataType.INT_VEC2, [x, y]);
+ };
+
+ /**
+ * @param {number} location
+ * @param {Array<number>} x
+ */
+ sglrReferenceContext.ReferenceContext.prototype.uniform2iv = function(location, x) {
+ return this.uniformValue(location, gluShaderUtil.DataType.INT_VEC2, x);
+ };
+
+ /**
+ * @param {number} location
+ * @param {number} x
+ * @param {number} y
+ * @param {number} z
+ */
+ sglrReferenceContext.ReferenceContext.prototype.uniform3f = function(location, x, y, z) {
+ return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_VEC3, [x, y, z]);
+ };
+
+ /**
+ * @param {number} location
+ * @param {Array<number>} x
+ */
+ sglrReferenceContext.ReferenceContext.prototype.uniform3fv = function(location, x) {
+ return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_VEC3, x);
+ };
+
+ /**
+ * @param {number} location
+ * @param {number} x
+ * @param {number} y
+ * @param {number} z
+ */
+ sglrReferenceContext.ReferenceContext.prototype.uniform3i = function(location, x, y, z) {
+ return this.uniformValue(location, gluShaderUtil.DataType.INT_VEC3, [x, y, z]);
+ };
+
+ /**
+ * @param {number} location
+ * @param {Array<number>} x
+ */
+ sglrReferenceContext.ReferenceContext.prototype.uniform3iv = function(location, x) {
+ return this.uniformValue(location, gluShaderUtil.DataType.INT_VEC3, x);
+ };
+
+ /**
+ * @param {number} location
+ * @param {number} x
+ * @param {number} y
+ * @param {number} z
+ * @param {number} w
+ */
+ sglrReferenceContext.ReferenceContext.prototype.uniform4f = function(location, x, y, z, w) {
+ return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_VEC4, [x, y, z, w]);
+ };
+
+ /**
+ * @param {number} location
+ * @param {Array<number>} x
+ */
+ sglrReferenceContext.ReferenceContext.prototype.uniform4fv = function(location, x) {
+ return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_VEC4, x);
+ };
+
+ /**
+ * @param {number} location
+ * @param {number} x
+ * @param {number} y
+ * @param {number} z
+ * @param {number} w
+ */
+ sglrReferenceContext.ReferenceContext.prototype.uniform4i = function(location, x, y, z, w) {
+ return this.uniformValue(location, gluShaderUtil.DataType.INT_VEC4, [x, y, z, w]);
+ };
+
+ /**
+ * @param {number} location
+ * @param {Array<number>} x
+ */
+ sglrReferenceContext.ReferenceContext.prototype.uniform4iv = function(location, x) {
+ return this.uniformValue(location, gluShaderUtil.DataType.INT_VEC4, x);
+ };
+
+ /**
+ * @return {Array<string>}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.getSupportedExtensions = function() {
+ var extensions = gl.getSupportedExtensions(); //TODO: Let's just return gl's supported extensions for now
+ return extensions;
+ };
+
+ /**
+ * @param {string} name
+ * @return {*}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.getExtension = function(name) {
+ return gl.getExtension(name); //TODO: Let's just return gl's supported extensions for now
+ };
+
+ /** transpose matrix 'x' of 'size' columns and rows
+ * @param {number} size
+ * @param {Array<number>} x
+ * @return {Array<number>}
+ */
+ sglrReferenceContext.trans = function(size, x) {
+ /** @type {Array<number>} */ var result = [];
+ for (var row = 0; row < size; ++row)
+ for (var col = 0; col < size; ++col)
+ result[row * size + col] = x[col * size + row];
+
+ return result;
+ };
+
+ /**
+ * @param {number} location
+ * @param {Array<number>} x
+ */
+ sglrReferenceContext.ReferenceContext.prototype.uniformMatrix2fv = function(location, transpose, x) {
+ /* change from column-major to internal row-major if transpose if FALSE */
+ return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_MAT2, !transpose ? sglrReferenceContext.trans(2, x) : x);
+ };
+
+ /**
+ * @param {number} location
+ * @param {Array<number>} x
+ */
+ sglrReferenceContext.ReferenceContext.prototype.uniformMatrix3fv = function(location, transpose, x) {
+ /* change from column-major to internal row-major if transpose if FALSE */
+ return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_MAT3, !transpose ? sglrReferenceContext.trans(3, x) : x);
+ };
+
+ /**
+ * @param {number} location
+ * @param {Array<number>} x
+ */
+ sglrReferenceContext.ReferenceContext.prototype.uniformMatrix4fv = function(location, transpose, x) {
+ /* change from column-major to internal row-major if transpose if FALSE */
+ return this.uniformValue(location, gluShaderUtil.DataType.FLOAT_MAT4, !transpose ? sglrReferenceContext.trans(4, x) : x);
+ };
+
+ /**
+ * @param {sglrShaderProgram.ShaderProgram} program
+ * @param {string} name
+ * @return {number}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.getUniformLocation = function(program, name) {
+ if (this.conditionalSetError(!program, gl.INVALID_OPERATION))
+ return -1;
+
+ for (var i = 0; i < program.m_uniforms.length; i++)
+ if (program.m_uniforms[i].name === name)
+ return i;
+
+ return -1;
+ };
+
+ /**
+ * @param {number} w
+ */
+ sglrReferenceContext.ReferenceContext.prototype.lineWidth = function(w) {
+ if (this.conditionalSetError(w < 0, gl.INVALID_VALUE))
+ return;
+ this.m_lineWidth = w;
+ };
+
+ /**
+ * @param {number} target
+ * @return {boolean}
+ */
+ sglrReferenceContext.isValidBufferTarget = function(target) {
+ switch (target) {
+ case gl.ARRAY_BUFFER:
+ case gl.COPY_READ_BUFFER:
+ case gl.COPY_WRITE_BUFFER:
+ case gl.ELEMENT_ARRAY_BUFFER:
+ case gl.PIXEL_PACK_BUFFER:
+ case gl.PIXEL_UNPACK_BUFFER:
+ case gl.TRANSFORM_FEEDBACK_BUFFER:
+ case gl.UNIFORM_BUFFER:
+ return true;
+
+ default:
+ return false;
+ }
+ };
+
+ /**
+ * @param {number} target
+ * @param {sglrReferenceContext.DataBuffer} buffer
+ * @throws {Error}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.setBufferBinding = function(target, buffer) {
+ switch (target) {
+ case gl.ARRAY_BUFFER: this.m_arrayBufferBinding = buffer; break;
+ case gl.COPY_READ_BUFFER: this.m_copyReadBufferBinding = buffer; break;
+ case gl.COPY_WRITE_BUFFER: this.m_copyWriteBufferBinding = buffer; break;
+ case gl.ELEMENT_ARRAY_BUFFER: this.m_vertexArrayBinding.m_elementArrayBufferBinding = buffer; break;
+ case gl.PIXEL_PACK_BUFFER: this.m_pixelPackBufferBinding = buffer; break;
+ case gl.PIXEL_UNPACK_BUFFER: this.m_pixelUnpackBufferBinding = buffer; break;
+ case gl.TRANSFORM_FEEDBACK_BUFFER: this.m_transformFeedbackBufferBinding = buffer; break;
+ case gl.UNIFORM_BUFFER: this.m_uniformBufferBinding = buffer; break;
+ default:
+ throw new Error('Unrecognized target: ' + target);
+ }
+ };
+
+ /**
+ * @param {number} target
+ * @return {sglrReferenceContext.DataBuffer}
+ * @throws {Error}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.getBufferBinding = function(target) {
+ switch (target) {
+ case gl.ARRAY_BUFFER: return this.m_arrayBufferBinding;
+ case gl.COPY_READ_BUFFER: return this.m_copyReadBufferBinding;
+ case gl.COPY_WRITE_BUFFER: return this.m_copyWriteBufferBinding;
+ case gl.ELEMENT_ARRAY_BUFFER: return this.m_vertexArrayBinding.m_elementArrayBufferBinding;
+ case gl.PIXEL_PACK_BUFFER: return this.m_pixelPackBufferBinding;
+ case gl.PIXEL_UNPACK_BUFFER: return this.m_pixelUnpackBufferBinding;
+ case gl.TRANSFORM_FEEDBACK_BUFFER: return this.m_transformFeedbackBufferBinding;
+ case gl.UNIFORM_BUFFER: return this.m_uniformBufferBinding;
+ default:
+ throw new Error('Unrecognized target: ' + target);
+ }
+ };
+
+ /**
+ * @param {number} target
+ * @param {sglrReferenceContext.DataBuffer} buffer
+ */
+ sglrReferenceContext.ReferenceContext.prototype.bindBuffer = function(target, buffer) {
+ if (this.conditionalSetError(!sglrReferenceContext.isValidBufferTarget(target), gl.INVALID_ENUM))
+ return;
+
+ this.setBufferBinding(target, buffer);
+ };
+
+ /**
+ * @return {sglrReferenceContext.DataBuffer}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.createBuffer = function() { return new sglrReferenceContext.DataBuffer(); };
+
+ /**
+ * @param {number} buffer
+ */
+ sglrReferenceContext.ReferenceContext.prototype.deleteBuffer = function(buffer) {};
+
+ /**
+ * @param {number} target
+ * @param {number|goog.NumberArray} input
+ * @param {number} usage
+ */
+ sglrReferenceContext.ReferenceContext.prototype.bufferData = function(target, input, usage) {
+ if (this.conditionalSetError(!sglrReferenceContext.isValidBufferTarget(target), gl.INVALID_ENUM))
+ return;
+ /** @type {sglrReferenceContext.DataBuffer} */ var buffer = this.getBufferBinding(target);
+ if (this.conditionalSetError(!buffer, gl.INVALID_OPERATION))
+ return;
+
+ if (typeof input == 'number') {
+ if (this.conditionalSetError(input < 0, gl.INVALID_VALUE))
+ return;
+ buffer.setStorage(input);
+ } else {
+ buffer.setData(input);
+ }
+ };
+
+ /**
+ * @param {number} target
+ * @param {number} offset
+ * @param {goog.NumberArray} data
+ */
+ sglrReferenceContext.ReferenceContext.prototype.bufferSubData = function(target, offset, data) {
+ if (this.conditionalSetError(!sglrReferenceContext.isValidBufferTarget(target), gl.INVALID_ENUM))
+ return;
+ if (this.conditionalSetError(offset < 0, gl.INVALID_VALUE))
+ return;
+ /** @type {sglrReferenceContext.DataBuffer} */ var buffer = this.getBufferBinding(target);
+ if (this.conditionalSetError(!buffer, gl.INVALID_OPERATION))
+ return;
+
+ if (this.conditionalSetError(offset + data.byteLength > buffer.getSize(), gl.INVALID_VALUE))
+ return;
+ buffer.setSubData(offset, data);
+ };
+
+ /**
+ * @param {number} x
+ * @param {number} y
+ * @param {number} width
+ * @param {number} height
+ * @param {number} format
+ * @param {number} type
+ * @param {goog.NumberArray} pixels
+ */
+ sglrReferenceContext.ReferenceContext.prototype.readPixels = function(x, y, width, height, format, type, pixels) {
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var src = this.getReadColorbuffer();
+
+ // Map transfer format.
+ /** @type {tcuTexture.TextureFormat} */ var transferFmt = gluTextureUtil.mapGLTransferFormat(format, type);
+
+ // Clamp input values
+ /** @type {number} */ var copyX = deMath.clamp(x, 0, src.raw().getHeight());
+ /** @type {number} */ var copyY = deMath.clamp(y, 0, src.raw().getDepth());
+ /** @type {number} */ var copyWidth = deMath.clamp(width, 0, src.raw().getHeight() - x);
+ /** @type {number} */ var copyHeight = deMath.clamp(height, 0, src.raw().getDepth() - y);
+
+ /** @type {?ArrayBuffer} */ var data;
+ /** @type {number} */ var offset;
+ if (this.m_pixelPackBufferBinding) {
+ if (this.conditionalSetError(typeof pixels !== 'number', gl.INVALID_VALUE))
+ return;
+ data = this.m_pixelPackBufferBinding.getData();
+ offset = pixels.byteOffset;
+ } else {
+ if (pixels instanceof ArrayBuffer) {
+ data = pixels;
+ offset = 0;
+ } else {
+ data = pixels.buffer;
+ offset = pixels.byteOffset;
+ }
+ }
+
+ /** @type {tcuTexture.PixelBufferAccess} */
+ var dst = new tcuTexture.PixelBufferAccess({
+ format: transferFmt,
+ width: width,
+ height: height,
+ depth: 1,
+ rowPitch: deMath.deAlign32(width * transferFmt.getPixelSize(), this.m_pixelPackAlignment),
+ slicePitch: 0,
+ data: data,
+ offset: offset});
+
+ src = src.getSubregion([copyX, copyY, copyWidth, copyHeight]);
+ src.resolveMultisampleColorBuffer(tcuTextureUtil.getSubregion(dst, 0, 0, 0, copyWidth, copyHeight, 1));
+ };
+
+ /**
+ * @return {number}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.getType = function() {
+ return this.m_type;
+ };
+
+ /**
+ * @return {tcuTexture.PixelBufferAccess}
+ */
+ sglrReferenceContext.nullAccess = function() {
+ return new tcuTexture.PixelBufferAccess({
+ width: 0,
+ height: 0});
+ };
+
+ /**
+ * @param {sglrReferenceContext.Framebuffer} framebuffer
+ * @param {sglrReferenceContext.AttachmentPoint} point
+ * @return {tcuTexture.PixelBufferAccess}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.getFboAttachment = function(framebuffer, point) {
+ /** @type {sglrReferenceContext.Attachment} */ var attachment = framebuffer.getAttachment(point);
+
+ switch (attachment.type) {
+ case sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_TEXTURE: {
+ var container = /** @type {sglrReferenceContext.TextureContainer} */ (attachment.object);
+ /** @type {?sglrReferenceContext.TextureType} */ var type = container.getType();
+ var texture = container.texture;
+
+ if (type == sglrReferenceContext.TextureType.TYPE_2D)
+ return texture.getLevel(attachment.level);
+ else if (type == sglrReferenceContext.TextureType.TYPE_CUBE_MAP)
+ return texture.getFace(attachment.level, sglrReferenceContext.texTargetToFace(attachment.texTarget));
+ else if (type == sglrReferenceContext.TextureType.TYPE_2D_ARRAY ||
+ type == sglrReferenceContext.TextureType.TYPE_3D ||
+ type == sglrReferenceContext.TextureType.TYPE_CUBE_MAP_ARRAY) {
+ /** @type {tcuTexture.PixelBufferAccess} */ var level = texture.getLevel(attachment.level);
+
+ return new tcuTexture.PixelBufferAccess({
+ format: level.getFormat(),
+ width: level.getWidth(),
+ height: level.getHeight(),
+ depth: 1,
+ rowPitch: level.getRowPitch(),
+ slicePitch: 0,
+ data: level.getBuffer(),
+ offset: level.getSlicePitch() * attachment.layer});
+ } else
+ return sglrReferenceContext.nullAccess();
+ }
+
+ case sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_RENDERBUFFER: {
+ var rbo = /** @type {sglrReferenceContext.Renderbuffer} */ (attachment.object);
+ return rbo.getAccess();
+ }
+
+ default:
+ return sglrReferenceContext.nullAccess();
+ }
+ };
+
+ /**
+ * @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.getReadColorbuffer = function() {
+ if (this.m_readFramebufferBinding)
+ return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromSinglesampleAccess(this.getFboAttachment(this.m_readFramebufferBinding, sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_COLOR0));
+ else
+ return this.m_defaultColorbuffer;
+ };
+
+ // sglrReferenceContext.ReferenceContext.prototype.drawArrays = function(mode, first, count) {
+ // this.drawArraysInstanced(mode, first, count, 1);
+ // };
+
+ /**
+ * @param {number} target
+ * @return {number}
+ * @throws {Error}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.checkFramebufferStatus = function(target) {
+ if (this.conditionalSetError(target != gl.FRAMEBUFFER &&
+ target != gl.DRAW_FRAMEBUFFER &&
+ target != gl.READ_FRAMEBUFFER, gl.INVALID_ENUM))
+ return 0;
+
+ // Select binding point.
+ /** @type {sglrReferenceContext.Framebuffer} */ var framebufferBinding = (target == gl.FRAMEBUFFER || target == gl.DRAW_FRAMEBUFFER) ? this.m_drawFramebufferBinding : this.m_readFramebufferBinding;
+
+ // Default framebuffer is always complete.
+ if (!framebufferBinding)
+ return gl.FRAMEBUFFER_COMPLETE;
+
+ /** @type {number} */ var width = -1;
+ /** @type {number} */ var height = -1;
+ /** @type {boolean} */ var hasAttachment = false;
+ /** @type {boolean} */ var attachmentComplete = true;
+ /** @type {boolean} */ var dimensionsOk = true;
+
+ for (var key in sglrReferenceContext.AttachmentPoint) {
+ /** @type {sglrReferenceContext.AttachmentPoint} */ var point = sglrReferenceContext.AttachmentPoint[key];
+ /** @type {sglrReferenceContext.Attachment} */ var attachment = framebufferBinding.getAttachment(point);
+ /** @type {number} */ var attachmentWidth = 0;
+ /** @type {number} */ var attachmentHeight = 0;
+ /** @type {tcuTexture.TextureFormat} */ var attachmentFormat;
+
+ if (attachment.type == sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_TEXTURE) {
+ var container = /** @type {sglrReferenceContext.TextureContainer} */ (attachment.object);
+ /** @type {tcuTexture.ConstPixelBufferAccess} */ var level;
+
+ if (attachment.texTarget == sglrReferenceContext.TexTarget.TEXTARGET_2D) {
+ DE_ASSERT(container.textureType == sglrReferenceContext.TextureType.TYPE_2D);
+ /** @type {sglrReferenceContext.Texture2D} */ var tex2D = /** @type {sglrReferenceContext.Texture2D} */ (container.texture);
+
+ if (tex2D.hasLevel(attachment.level))
+ level = tex2D.getLevel(attachment.level);
+ // TODO: implement CUBE_MAP, 2D_ARRAY, 3D, CUBE_MAP_ARRAY
+ } else if (deMath.deInRange32(attachment.texTarget, sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_X,
+ sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_Z)) {
+ DE_ASSERT(container.textureType == sglrReferenceContext.TextureType.TYPE_CUBE_MAP);
+
+ var texCube = /** @type {sglrReferenceContext.TextureCube} */ (container.texture);
+ var face = sglrReferenceContext.texTargetToFace(attachment.texTarget);
+
+ if (texCube.hasFace(attachment.level, face))
+ level = texCube.getFace(attachment.level, face);
+ } else if (attachment.texTarget == sglrReferenceContext.TexTarget.TEXTARGET_2D_ARRAY) {
+ DE_ASSERT(container.textureType == sglrReferenceContext.TextureType.TYPE_2D_ARRAY);
+ var tex2DArr = /** @type {sglrReferenceContext.Texture2DArray} */ (container.texture);
+
+ if (tex2DArr.hasLevel(attachment.level))
+ level = tex2DArr.getLevel(attachment.level); // \note Slice doesn't matter here.
+ } else if (attachment.texTarget == sglrReferenceContext.TexTarget.TEXTARGET_3D) {
+ DE_ASSERT(container.textureType == sglrReferenceContext.TextureType.TYPE_3D);
+ var tex3D = /** @type {sglrReferenceContext.Texture3D} */ (container.texture);
+
+ if (tex3D.hasLevel(attachment.level))
+ level = tex3D.getLevel(attachment.level); // \note Slice doesn't matter here.
+ // } else if (attachment.texTarget == sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_ARRAY) {
+ // DE_ASSERT(container.textureType == sglrReferenceContext.TextureType.TYPE_CUBE_MAP_ARRAY);
+ // var texCubeArr = container.texture;
+ //
+ // if (texCubeArr.hasLevel(attachment.level))
+ // level = texCubeArr.getLevel(attachment.level); // \note Slice doesn't matter here.
+ } else
+ throw new Error('sglrReferenceContext.Framebuffer attached to a texture but no valid target specified.');
+
+ attachmentWidth = level.getWidth();
+ attachmentHeight = level.getHeight();
+ attachmentFormat = level.getFormat();
+ } else if (attachment.type == sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_RENDERBUFFER) {
+ var renderbuffer = attachment.object;
+
+ attachmentWidth = renderbuffer.getWidth();
+ attachmentHeight = renderbuffer.getHeight();
+ attachmentFormat = renderbuffer.getFormat();
+ } else
+ continue; // Skip rest of checks.
+
+ if (!hasAttachment && attachmentWidth > 0 && attachmentHeight > 0) {
+ width = attachmentWidth;
+ height = attachmentHeight;
+ hasAttachment = true;
+ } else if (attachmentWidth != width || attachmentHeight != height)
+ dimensionsOk = false;
+
+ // Validate attachment point compatibility.
+ switch (attachmentFormat.order) {
+ case tcuTexture.ChannelOrder.R:
+ case tcuTexture.ChannelOrder.RG:
+ case tcuTexture.ChannelOrder.RGB:
+ case tcuTexture.ChannelOrder.RGBA:
+ case tcuTexture.ChannelOrder.sRGB:
+ case tcuTexture.ChannelOrder.sRGBA:
+ if (point != sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_COLOR0)
+ attachmentComplete = false;
+ break;
+
+ case tcuTexture.ChannelOrder.D:
+ if (point != sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_DEPTH)
+ attachmentComplete = false;
+ break;
+
+ case tcuTexture.ChannelOrder.S:
+ if (point != sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_STENCIL)
+ attachmentComplete = false;
+ break;
+
+ case tcuTexture.ChannelOrder.DS:
+ if (point != sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_DEPTH &&
+ point != sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_STENCIL)
+ attachmentComplete = false;
+ break;
+
+ default:
+ throw new Error('Unsupported attachment channel order:' + attachmentFormat.order);
+ }
+ }
+
+ if (!attachmentComplete)
+ return gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ else if (!hasAttachment)
+ return gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
+ else if (!dimensionsOk)
+ return gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
+ else
+ return gl.FRAMEBUFFER_COMPLETE;
+ };
+
+ /**
+ * @param {number} mode
+ * @return {boolean}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.predrawErrorChecks = function(mode) {
+ if (this.conditionalSetError(mode != gl.POINTS &&
+ mode != gl.LINE_STRIP && mode != gl.LINE_LOOP && mode != gl.LINES &&
+ mode != gl.TRIANGLE_STRIP && mode != gl.TRIANGLE_FAN && mode != gl.TRIANGLES,
+ gl.INVALID_ENUM))
+ return false;
+
+ // \todo [jarkko] Uncomment following code when the buffer mapping support is added
+ //for (size_t ndx = 0; ndx < vao.m_arrays.length; ++ndx)
+ // if (vao.m_arrays[ndx].enabled && vao.m_arrays[ndx].bufferBinding && vao.m_arrays[ndx].bufferBinding->isMapped)
+ // RC_ERROR_RET(gl.INVALID_OPERATION, RC_RET_VOID);
+
+ if (this.conditionalSetError(this.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE, gl.INVALID_FRAMEBUFFER_OPERATION))
+ return false;
+
+ return true;
+ };
+
+ /**
+ * Draws quads from vertex arrays
+ * @param {number} mode GL primitive type to draw with.
+ * @param {number} first First vertex to begin drawing with
+ * @param {number} count How many vertices to draw (not counting vertices before first)
+ * @param {number} instanceCount
+ */
+ sglrReferenceContext.ReferenceContext.prototype.drawArraysInstanced = function(mode, first, count, instanceCount) {
+ if (this.conditionalSetError(first < 0 || count < 0 || instanceCount < 0, gl.INVALID_VALUE))
+ return;
+
+ if (!this.predrawErrorChecks(mode))
+ return;
+
+ // All is ok
+ this.drawQuads(mode, first, count, instanceCount);
+ };
+
+ /**
+ * @param {number} mode GL primitive type to draw with.
+ * @param {number} start
+ * @param {number} end
+ * @param {number} count How many vertices to draw (not counting vertices before first)
+ * @param {number} type Data type
+ * @param {number} offset
+ */
+ sglrReferenceContext.ReferenceContext.prototype.drawRangeElements = function(mode, start, end, count, type, offset) {
+ if (this.conditionalSetError(end < start, gl.INVALID_VALUE))
+ return;
+
+ this.drawElements(mode, count, type, offset);
+ };
+
+ /**
+ * @param {number} mode GL primitive type to draw with.
+ * @param {number} count How many vertices to draw (not counting vertices before first)
+ * @param {number} type Data type
+ * @param {number} offset
+ */
+ sglrReferenceContext.ReferenceContext.prototype.drawElements = function(mode, count, type, offset) {
+ this.drawElementsInstanced(mode, count, type, offset, 1);
+ };
+
+ /**
+ * @param {number} mode GL primitive type to draw with.
+ * @param {number} count How many vertices to draw (not counting vertices before first)
+ * @param {number} type Data type
+ * @param {number} offset
+ * @param {number} instanceCount
+ */
+ sglrReferenceContext.ReferenceContext.prototype.drawElementsInstanced = function(mode, count, type, offset, instanceCount) {
+ this.drawElementsInstancedBaseVertex(mode, count, type, offset, instanceCount, 0);
+ };
+
+ /**
+ * @param {number} mode GL primitive type to draw with.
+ * @param {number} count How many vertices to draw (not counting vertices before first)
+ * @param {number} type Data type
+ * @param {number} offset
+ * @param {number} instanceCount
+ * @param {number} baseVertex
+ */
+ sglrReferenceContext.ReferenceContext.prototype.drawElementsInstancedBaseVertex = function(mode, count, type, offset, instanceCount, baseVertex) {
+ var vao = this.m_vertexArrayBinding;
+
+ if (this.conditionalSetError(type != gl.UNSIGNED_BYTE &&
+ type != gl.UNSIGNED_SHORT &&
+ type != gl.UNSIGNED_INT, gl.INVALID_ENUM))
+ return;
+ if (this.conditionalSetError(count < 0 || instanceCount < 0, gl.INVALID_VALUE))
+ return;
+
+ if (!this.predrawErrorChecks(mode))
+ return;
+
+ if (this.conditionalSetError(count > 0 && !vao.m_elementArrayBufferBinding, gl.INVALID_OPERATION))
+ return;
+ // All is ok
+ var data = vao.m_elementArrayBufferBinding.getData();
+ var indices = new rrRenderer.DrawIndices(data, sglrReferenceUtils.mapGLIndexType(type), offset, baseVertex);
+
+ this.drawQuads(mode, indices, count, instanceCount);
+ };
+
+ /**
+ * @param {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} access
+ * @return {Array<number>}
+ */
+ sglrReferenceContext.getBufferRect = function(access) { return [0, 0, access.raw().getHeight(), access.raw().getDepth()]; };
+
+ /**
+ * @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.getDrawColorbuffer = function() {
+ if (this.m_drawFramebufferBinding)
+ return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromSinglesampleAccess(this.getFboAttachment(this.m_drawFramebufferBinding, sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_COLOR0));
+ return this.m_defaultColorbuffer;
+ };
+
+ /**
+ * @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.getDrawDepthbuffer = function() {
+ if (this.m_drawFramebufferBinding)
+ return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromSinglesampleAccess(this.getFboAttachment(this.m_drawFramebufferBinding, sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_DEPTH));
+ return this.m_defaultDepthbuffer;
+ };
+
+ /**
+ * @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.getDrawStencilbuffer = function() {
+ if (this.m_drawFramebufferBinding)
+ return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromSinglesampleAccess(this.getFboAttachment(this.m_drawFramebufferBinding, sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_STENCIL));
+ return this.m_defaultStencilbuffer;
+ };
+
+ /**
+ * @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.getReadDepthbuffer = function() {
+ if (this.m_readFramebufferBinding)
+ return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromSinglesampleAccess(this.getFboAttachment(this.m_readFramebufferBinding, sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_DEPTH));
+ return this.m_defaultDepthbuffer;
+ };
+
+ /**
+ * @return {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.getReadStencilbuffer = function() {
+ if (this.m_readFramebufferBinding)
+ return rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromSinglesampleAccess(this.getFboAttachment(this.m_readFramebufferBinding, sglrReferenceContext.AttachmentPoint.ATTACHMENTPOINT_STENCIL));
+ return this.m_defaultStencilbuffer;
+ };
+
+ /**
+ * @param {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} access
+ * @param {number} s
+ * @param {number} x
+ * @param {number} y
+ * @param {number} depth
+ */
+ sglrReferenceContext.writeDepthOnly = function(access, s, x, y, depth) { access.raw().setPixDepth(depth, s, x, y); };
+
+ /**
+ * @param {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} access
+ * @param {number} s
+ * @param {number} x
+ * @param {number} y
+ * @param {number} stencil
+ * @param {number} writeMask
+ */
+ sglrReferenceContext.writeStencilOnly = function(access, s, x, y, stencil, writeMask) {
+ /** @type {number} */ var oldVal = access.raw().getPixelInt(s, x, y)[3];
+ access.raw().setPixStencil((oldVal & ~writeMask) | (stencil & writeMask), s, x, y);
+ };
+
+ /**
+ * @param {number} bits
+ * @param {number} s
+ * @return {number}
+ */
+ sglrReferenceContext.maskStencil = function(bits, s) { return s & ((1 << bits) - 1); };
+
+ /**
+ * @param {number} buffers
+ */
+ sglrReferenceContext.ReferenceContext.prototype.clear = function(buffers) {
+ if (this.conditionalSetError((buffers & ~(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)) != 0, gl.INVALID_VALUE))
+ return;
+
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var colorBuf0 = this.getDrawColorbuffer();
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var depthBuf = this.getDrawDepthbuffer();
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var stencilBuf = this.getDrawStencilbuffer();
+ /** @type {boolean} */ var hasColor0 = /** @type {!boolean} */ (colorBuf0 && !colorBuf0.isEmpty());
+ /** @type {boolean} */ var hasDepth = /** @type {!boolean} */ (depthBuf && !depthBuf.isEmpty());
+ /** @type {boolean} */ var hasStencil = /** @type {!boolean} */ (stencilBuf && !stencilBuf.isEmpty());
+ /** @type {Array<number>} */ var baseArea = this.m_scissorEnabled ? this.m_scissorBox : [0, 0, 0x7fffffff, 0x7fffffff];
+
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var access;
+ /** @type {boolean} */ var isSharedDepthStencil;
+
+ if (hasColor0 && (buffers & gl.COLOR_BUFFER_BIT) != 0) {
+ /** @type {Array<number>} */ var colorArea = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(colorBuf0));
+ access = colorBuf0.getSubregion(colorArea);
+ /** @type {boolean} */ var isSRGB = colorBuf0.raw().getFormat().isSRGB();
+ /** @type {Array<number>} */ var c = (isSRGB && this.m_sRGBUpdateEnabled) ? tcuTextureUtil.linearToSRGB(this.m_clearColor) : this.m_clearColor;
+ /** @type {boolean} */ var maskUsed = !this.m_colorMask[0] || !this.m_colorMask[1] || !this.m_colorMask[2] || !this.m_colorMask[3];
+ /** @type {boolean} */ var maskZero = !this.m_colorMask[0] && !this.m_colorMask[1] && !this.m_colorMask[2] && !this.m_colorMask[3];
+
+ if (!maskUsed)
+ access.clear(c);
+ else if (!maskZero) {
+ for (var y = 0; y < access.raw().getDepth(); y++)
+ for (var x = 0; x < access.raw().getHeight(); x++)
+ for (var s = 0; s < access.getNumSamples(); s++)
+ access.raw().setPixel(tcuTextureUtil.select(c, access.raw().getPixel(s, x, y), this.m_colorMask), s, x, y);
+ }
+ // else all channels masked out
+ }
+
+ if (hasDepth && (buffers & gl.DEPTH_BUFFER_BIT) != 0 && this.m_depthMask) {
+ /** @type {Array<number>} */ var depthArea = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(depthBuf));
+ access = depthBuf.getSubregion(depthArea);
+ isSharedDepthStencil = depthBuf.raw().getFormat().order != tcuTexture.ChannelOrder.D;
+
+ if (isSharedDepthStencil) {
+ // Slow path where stencil is masked out in write.
+ for (var y = 0; y < access.raw().getDepth(); y++)
+ for (var x = 0; x < access.raw().getHeight(); x++)
+ for (var s = 0; s < access.getNumSamples(); s++)
+ sglrReferenceContext.writeDepthOnly(access, s, x, y, this.m_clearDepth);
+ } else
+ access.clear([this.m_clearDepth, 0, 0, 0]);
+ }
+
+ if (hasStencil && (buffers & gl.STENCIL_BUFFER_BIT) != 0) {
+ /** @type {Array<number>} */ var stencilArea = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(stencilBuf));
+ access = stencilBuf.getSubregion(stencilArea);
+ /** @type {number} */ var stencilBits = stencilBuf.raw().getFormat().getNumStencilBits();
+ /** @type {number} */ var stencil = sglrReferenceContext.maskStencil(stencilBits, this.m_clearStencil);
+ isSharedDepthStencil = stencilBuf.raw().getFormat().order != tcuTexture.ChannelOrder.S;
+
+ if (isSharedDepthStencil || ((this.m_stencil[rrDefs.FaceType.FACETYPE_FRONT].writeMask & ((1 << stencilBits) - 1)) != ((1 << stencilBits) - 1))) {
+ // Slow path where depth or stencil is masked out in write.
+ for (var y = 0; y < access.raw().getDepth(); y++)
+ for (var x = 0; x < access.raw().getHeight(); x++)
+ for (var s = 0; s < access.getNumSamples(); s++)
+ sglrReferenceContext.writeStencilOnly(access, s, x, y, stencil, this.m_stencil[rrDefs.FaceType.FACETYPE_FRONT].writeMask);
+ } else
+ access.clear([0, 0, 0, stencil]);
+ }
+ };
+
+ /**
+ * @param {number} buffer
+ * @param {number} drawbuffer
+ * @param {Array<number>} value
+ * @throws {Error}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.clearBufferiv = function(buffer, drawbuffer, value) {
+ if (this.conditionalSetError(buffer != gl.COLOR && buffer != gl.STENCIL, gl.INVALID_ENUM))
+ return;
+ if (this.conditionalSetError(drawbuffer != 0, gl.INVALID_VALUE))
+ return;
+
+ /** @type {Array<number>} */ var baseArea = this.m_scissorEnabled ? this.m_scissorBox : [0, 0, 0x7fffffff, 0x7fffffff];
+
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var access;
+
+ if (buffer == gl.COLOR) {
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var colorBuf = this.getDrawColorbuffer();
+ /** @type {boolean} */ var maskUsed = !this.m_colorMask[0] || !this.m_colorMask[1] || !this.m_colorMask[2] || !this.m_colorMask[3];
+ /** @type {boolean} */ var maskZero = !this.m_colorMask[0] && !this.m_colorMask[1] && !this.m_colorMask[2] && !this.m_colorMask[3];
+
+ if (!colorBuf.isEmpty() && !maskZero) {
+ /** @type {Array<number>} */ var colorArea = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(colorBuf));
+ access = colorBuf.getSubregion(colorArea);
+
+ if (!maskUsed)
+ access.clear(value);
+ else {
+ for (var y = 0; y < access.raw().getDepth(); y++)
+ for (var x = 0; x < access.raw().getHeight(); x++)
+ for (var s = 0; s < access.getNumSamples(); s++)
+ access.raw().setPixel(tcuTextureUtil.select(value, access.raw().getPixel(s, x, y), this.m_colorMask), s, x, y);
+ }
+ }
+ } else {
+ if (buffer !== gl.STENCIL)
+ throw new Error('Unexpected buffer type: ' + buffer);
+
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var stencilBuf = this.getDrawStencilbuffer();
+
+ if (!stencilBuf.isEmpty() && this.m_stencil[rrDefs.FaceType.FACETYPE_FRONT].writeMask != 0) {
+ /** @type {Array<number>} */ var area = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(stencilBuf));
+ access = stencilBuf.getSubregion(area);
+ /** @type {number} */ var stencil = value[0];
+
+ for (var y = 0; y < access.raw().getDepth(); y++)
+ for (var x = 0; x < access.raw().getHeight(); x++)
+ for (var s = 0; s < access.getNumSamples(); s++)
+ sglrReferenceContext.writeStencilOnly(access, s, x, y, stencil, this.m_stencil[rrDefs.FaceType.FACETYPE_FRONT].writeMask);
+ }
+ }
+ };
+
+ /**
+ * @param {number} buffer
+ * @param {number} drawbuffer
+ * @param {Array<number>} value
+ * @throws {Error}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.clearBufferfv = function(buffer, drawbuffer, value) {
+ if (this.conditionalSetError(buffer != gl.COLOR && buffer != gl.DEPTH, gl.INVALID_ENUM))
+ return;
+ if (this.conditionalSetError(drawbuffer != 0, gl.INVALID_VALUE))
+ return;
+
+ /** @type {Array<number>} */ var baseArea = this.m_scissorEnabled ? this.m_scissorBox : [0, 0, 0x7fffffff, 0x7fffffff];
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var access;
+ if (buffer == gl.COLOR) {
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var colorBuf = this.getDrawColorbuffer();
+ /** @type {boolean} */ var maskUsed = !this.m_colorMask[0] || !this.m_colorMask[1] || !this.m_colorMask[2] || !this.m_colorMask[3];
+ /** @type {boolean} */ var maskZero = !this.m_colorMask[0] && !this.m_colorMask[1] && !this.m_colorMask[2] && !this.m_colorMask[3];
+
+ if (!colorBuf.isEmpty() && !maskZero) {
+ /** @type {Array<number>} */ var colorArea = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(colorBuf));
+ access = colorBuf.getSubregion(colorArea);
+ var color = value;
+
+ if (this.m_sRGBUpdateEnabled && access.raw().getFormat().isSRGB())
+ color = tcuTextureUtil.linearToSRGB(color);
+
+ if (!maskUsed)
+ access.clear(color);
+ else {
+ for (var y = 0; y < access.raw().getDepth(); y++)
+ for (var x = 0; x < access.raw().getHeight(); x++)
+ for (var s = 0; s < access.getNumSamples(); s++)
+ access.raw().setPixel(tcuTextureUtil.select(color, access.raw().getPixel(s, x, y), this.m_colorMask), s, x, y);
+ }
+ }
+ } else {
+ if (buffer !== gl.DEPTH)
+ throw new Error('Unexpected buffer type: ' + buffer);
+
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var depthBuf = this.getDrawDepthbuffer();
+
+ if (!depthBuf.isEmpty() && this.m_depthMask) {
+ /** @type {Array<number>} */ var area = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(depthBuf));
+ access = depthBuf.getSubregion(area);
+ /** @type {number} */ var depth = value[0];
+
+ for (var y = 0; y < access.raw().getDepth(); y++)
+ for (var x = 0; x < access.raw().getHeight(); x++)
+ for (var s = 0; s < access.getNumSamples(); s++)
+ sglrReferenceContext.writeDepthOnly(access, s, x, y, depth);
+ }
+ }
+ };
+
+ /**
+ * @param {number} buffer
+ * @param {number} drawbuffer
+ * @param {Array<number>} value
+ */
+ sglrReferenceContext.ReferenceContext.prototype.clearBufferuiv = function(buffer, drawbuffer, value) {
+ if (this.conditionalSetError(buffer != gl.COLOR, gl.INVALID_ENUM))
+ return;
+ if (this.conditionalSetError(drawbuffer != 0, gl.INVALID_VALUE))
+ return;
+
+ /** @type {Array<number>} */ var baseArea = this.m_scissorEnabled ? this.m_scissorBox : [0, 0, 0x7fffffff, 0x7fffffff];
+
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var colorBuf = this.getDrawColorbuffer();
+ /** @type {boolean} */ var maskUsed = !this.m_colorMask[0] || !this.m_colorMask[1] || !this.m_colorMask[2] || !this.m_colorMask[3];
+ /** @type {boolean} */ var maskZero = !this.m_colorMask[0] && !this.m_colorMask[1] && !this.m_colorMask[2] && !this.m_colorMask[3];
+
+ if (!colorBuf.isEmpty() && !maskZero) {
+ /** @type {Array<number>} */ var colorArea = deMath.intersect(baseArea, sglrReferenceContext.getBufferRect(colorBuf));
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var access = colorBuf.getSubregion(colorArea);
+
+ if (!maskUsed)
+ access.clear(value);
+ else {
+ for (var y = 0; y < access.raw().getDepth(); y++)
+ for (var x = 0; x < access.raw().getHeight(); x++)
+ for (var s = 0; s < access.getNumSamples(); s++)
+ access.raw().setPixel(tcuTextureUtil.select(value, access.raw().getPixel(s, x, y), this.m_colorMask), s, x, y);
+ }
+ }
+ };
+
+ /**
+ * @param {number} buffer
+ * @param {number} drawbuffer
+ * @param {number} depth
+ * @param {number} stencil
+ */
+ sglrReferenceContext.ReferenceContext.prototype.clearBufferfi = function(buffer, drawbuffer, depth, stencil) {
+ if (this.conditionalSetError(buffer != gl.DEPTH_STENCIL, gl.INVALID_ENUM))
+ return;
+ this.clearBufferfv(gl.DEPTH, drawbuffer, [depth]);
+ this.clearBufferiv(gl.STENCIL, drawbuffer, [stencil]);
+ };
+
+ /**
+ * @param {number} target
+ * @param {number} attachment
+ * @param {sglrReferenceContext.TexTarget} textarget
+ * @param {sglrReferenceContext.TextureContainer} texture
+ * @param {number} level
+ * @throws {Error}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.framebufferTexture2D = function(target, attachment, textarget, texture, level) {
+ if (attachment == gl.DEPTH_STENCIL_ATTACHMENT) {
+ // Attach to both depth and stencil.
+ this.framebufferTexture2D(target, gl.DEPTH_ATTACHMENT, textarget, texture, level);
+ this.framebufferTexture2D(target, gl.STENCIL_ATTACHMENT, textarget, texture, level);
+ } else {
+ /** @type {sglrReferenceContext.AttachmentPoint} */ var point = sglrReferenceContext.mapGLAttachmentPoint(attachment);
+ /** @type {sglrReferenceContext.TexTarget} */ var fboTexTarget = sglrReferenceContext.mapGLFboTexTarget(textarget);
+
+ if (this.conditionalSetError(target != gl.FRAMEBUFFER &&
+ target != gl.DRAW_FRAMEBUFFER &&
+ target != gl.READ_FRAMEBUFFER, gl.INVALID_ENUM))
+ return;
+ if (this.conditionalSetError(point == undefined, gl.INVALID_ENUM))
+ return;
+
+ // Select binding point.
+ /** @type {sglrReferenceContext.Framebuffer} */ var framebufferBinding = (target == gl.FRAMEBUFFER || target == gl.DRAW_FRAMEBUFFER) ? this.m_drawFramebufferBinding : this.m_readFramebufferBinding;
+ if (this.conditionalSetError(!framebufferBinding, gl.INVALID_OPERATION))
+ return;
+
+ if (texture) {
+ if (this.conditionalSetError(level != 0, gl.INVALID_VALUE))
+ return;
+
+ if (texture.getType() == sglrReferenceContext.TextureType.TYPE_2D) {
+ if (this.conditionalSetError(fboTexTarget != sglrReferenceContext.TexTarget.TEXTARGET_2D, gl.INVALID_OPERATION))
+ return;
+ } else {
+ if (!texture.getType() == sglrReferenceContext.TextureType.TYPE_CUBE_MAP)
+ throw new Error('Unsupported texture type');
+ if (this.conditionalSetError(!deMath.deInRange32(fboTexTarget, sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_POSITIVE_X, sglrReferenceContext.TexTarget.TEXTARGET_CUBE_MAP_NEGATIVE_Z), gl.INVALID_OPERATION))
+ return;
+ }
+ }
+
+ /** @type {sglrReferenceContext.Attachment} */ var fboAttachment = new sglrReferenceContext.Attachment();
+
+ if (texture) {
+ fboAttachment.type = sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_TEXTURE;
+ fboAttachment.object = texture;
+ fboAttachment.texTarget = fboTexTarget;
+ fboAttachment.level = level;
+ }
+ framebufferBinding.setAttachment(point, fboAttachment);
+ }
+ };
+
+ /**
+ * @param {number} target
+ * @param {number} attachment
+ * @param {sglrReferenceContext.TextureContainer} texture
+ * @param {number} level
+ * @param {number} layer
+ * @throws {Error}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.framebufferTextureLayer = function(target, attachment, texture, level, layer) {
+ if (attachment == gl.DEPTH_STENCIL_ATTACHMENT) {
+ // Attach to both depth and stencil.
+ this.framebufferTextureLayer(target, gl.DEPTH_ATTACHMENT, texture, level, layer);
+ this.framebufferTextureLayer(target, gl.STENCIL_ATTACHMENT, texture, level, layer);
+ } else {
+ /** @type {sglrReferenceContext.AttachmentPoint} */ var point = sglrReferenceContext.mapGLAttachmentPoint(attachment);
+
+ if (this.conditionalSetError(target != gl.FRAMEBUFFER &&
+ target != gl.DRAW_FRAMEBUFFER &&
+ target != gl.READ_FRAMEBUFFER, gl.INVALID_ENUM))
+ return;
+ if (this.conditionalSetError(point === undefined, gl.INVALID_ENUM))
+ return;
+
+ // Select binding point.
+ /** @type {sglrReferenceContext.Framebuffer} */ var framebufferBinding = (target == gl.FRAMEBUFFER || target == gl.DRAW_FRAMEBUFFER) ? this.m_drawFramebufferBinding : this.m_readFramebufferBinding;
+ if (this.conditionalSetError(!framebufferBinding, gl.INVALID_OPERATION))
+ return;
+
+ if (texture) {
+ if (this.conditionalSetError(level != 0, gl.INVALID_VALUE))
+ return;
+
+ if (this.conditionalSetError(texture.getType() != sglrReferenceContext.TextureType.TYPE_2D_ARRAY &&
+ texture.getType() != sglrReferenceContext.TextureType.TYPE_3D &&
+ texture.getType() != sglrReferenceContext.TextureType.TYPE_CUBE_MAP_ARRAY, gl.INVALID_OPERATION))
+ return;
+
+ if (texture.getType() == sglrReferenceContext.TextureType.TYPE_2D_ARRAY || texture.getType() == sglrReferenceContext.TextureType.TYPE_CUBE_MAP_ARRAY) {
+ if (this.conditionalSetError((layer < 0) || (layer >= gl.MAX_ARRAY_TEXTURE_LAYERS), gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError((level < 0) || (level > Math.floor(Math.log2(gl.MAX_TEXTURE_SIZE))), gl.INVALID_VALUE))
+ return;
+ } else if (texture.getType() == sglrReferenceContext.TextureType.TYPE_3D) {
+ if (this.conditionalSetError((layer < 0) || (layer >= gl.MAX_3D_TEXTURE_SIZE), gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError((level < 0) || (level > Math.floor(Math.log2(gl.MAX_3D_TEXTURE_SIZE))), gl.INVALID_VALUE))
+ return;
+ }
+ }
+
+ /** @type {sglrReferenceContext.Attachment} */ var fboAttachment = new sglrReferenceContext.Attachment();
+
+ if (texture) {
+ fboAttachment.type = sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_TEXTURE;
+ fboAttachment.object = texture;
+ fboAttachment.texTarget = sglrReferenceContext.texLayeredTypeToTarget(texture.getType());
+ fboAttachment.level = level;
+ fboAttachment.layer = layer;
+ }
+ framebufferBinding.setAttachment(point, fboAttachment);
+
+ }
+ };
+
+ /**
+ * @param {number} target
+ * @param {number} attachment
+ * @param {number} renderbuffertarget
+ * @param {sglrReferenceContext.Renderbuffer} renderbuffer
+ */
+ sglrReferenceContext.ReferenceContext.prototype.framebufferRenderbuffer = function(target, attachment, renderbuffertarget, renderbuffer) {
+ if (attachment == gl.DEPTH_STENCIL_ATTACHMENT) {
+ // Attach both to depth and stencil.
+ this.framebufferRenderbuffer(target, gl.DEPTH_ATTACHMENT, renderbuffertarget, renderbuffer);
+ this.framebufferRenderbuffer(target, gl.STENCIL_ATTACHMENT, renderbuffertarget, renderbuffer);
+ } else {
+ /** @type {sglrReferenceContext.AttachmentPoint} */ var point = sglrReferenceContext.mapGLAttachmentPoint(attachment);
+
+ if (this.conditionalSetError(target != gl.FRAMEBUFFER &&
+ target != gl.DRAW_FRAMEBUFFER &&
+ target != gl.READ_FRAMEBUFFER, gl.INVALID_ENUM))
+ return;
+ if (this.conditionalSetError(point == undefined, gl.INVALID_ENUM))
+ return;
+
+ // Select binding point.
+ /** @type {sglrReferenceContext.Framebuffer} */ var framebufferBinding = (target == gl.FRAMEBUFFER || target == gl.DRAW_FRAMEBUFFER) ? this.m_drawFramebufferBinding : this.m_readFramebufferBinding;
+ if (this.conditionalSetError(!framebufferBinding, gl.INVALID_OPERATION))
+ return;
+
+ if (renderbuffer) {
+ if (this.conditionalSetError(renderbuffertarget != gl.RENDERBUFFER, gl.INVALID_ENUM))
+ return;
+ }
+
+ /** @type {sglrReferenceContext.Attachment} */ var fboAttachment = new sglrReferenceContext.Attachment();
+
+ if (renderbuffer) {
+ fboAttachment.type = sglrReferenceContext.AttachmentType.ATTACHMENTTYPE_RENDERBUFFER;
+ fboAttachment.object = renderbuffer;
+ }
+ framebufferBinding.setAttachment(point, fboAttachment);
+ }
+ };
+
+ /**
+ * @param {number} target
+ * @param {number} internalformat
+ * @param {number} width
+ * @param {number} height
+ */
+ sglrReferenceContext.ReferenceContext.prototype.renderbufferStorage = function(target, internalformat, width, height) {
+ /** @type {tcuTexture.TextureFormat} */ var format = gluTextureUtil.mapGLInternalFormat(internalformat);
+
+ if (this.conditionalSetError(target != gl.RENDERBUFFER, gl.INVALID_ENUM))
+ return;
+ if (this.conditionalSetError(!this.m_renderbufferBinding, gl.INVALID_OPERATION))
+ return;
+ if (this.conditionalSetError(!deMath.deInRange32(width, 0, this.m_limits.maxRenderbufferSize) ||
+ !deMath.deInRange32(height, 0, this.m_limits.maxRenderbufferSize),
+ gl.INVALID_OPERATION))
+ return;
+ if (this.conditionalSetError(!format, gl.INVALID_ENUM))
+ return;
+
+ this.m_renderbufferBinding.setStorage(format, width, height);
+ };
+
+ /**
+ * @param {number} target
+ * @param {number} samples
+ * @param {number} internalformat
+ * @param {number} width
+ * @param {number} height
+ */
+ sglrReferenceContext.ReferenceContext.prototype.renderbufferStorageMultisample = function(target, samples, internalformat, width, height) {
+ this.renderbufferStorage(target, internalformat, width, height);
+ };
+
+ /**
+ * @param {rrRenderer.PrimitiveType} derivedType
+ * @return {rrRenderer.PrimitiveType}
+ * @throws {Error}
+ */
+ sglrReferenceContext.getPrimitiveBaseType = function(derivedType) {
+ switch (derivedType) {
+ case rrRenderer.PrimitiveType.TRIANGLES:
+ case rrRenderer.PrimitiveType.TRIANGLE_STRIP:
+ case rrRenderer.PrimitiveType.TRIANGLE_FAN:
+ return rrRenderer.PrimitiveType.TRIANGLES;
+
+ case rrRenderer.PrimitiveType.LINES:
+ case rrRenderer.PrimitiveType.LINE_STRIP:
+ case rrRenderer.PrimitiveType.LINE_LOOP:
+ return rrRenderer.PrimitiveType.LINES;
+
+ case rrRenderer.PrimitiveType.POINTS:
+ return rrRenderer.PrimitiveType.POINTS;
+
+ default:
+ throw new Error('Unrecognized primitive type:' + derivedType);
+ }
+ };
+
+ /**
+ * createProgram
+ * @param {sglrShaderProgram.ShaderProgram} program
+ * @return {sglrShaderProgram.ShaderProgram}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.createProgram = function(program) {
+ return program;
+ };
+
+ /**
+ * deleteProgram
+ * @param {sglrShaderProgram.ShaderProgram} program
+ */
+ sglrReferenceContext.ReferenceContext.prototype.deleteProgram = function(program) {};
+
+ /**
+ * @param {sglrShaderProgram.ShaderProgram} program
+ */
+ sglrReferenceContext.ReferenceContext.prototype.useProgram = function(program) {
+ this.m_currentProgram = program;
+ };
+
+ /**
+ * Draws quads from vertex arrays
+ * @param {number} primitive GL primitive type to draw with.
+ * @param {number} first First vertex to begin drawing with
+ * @param {number} count How many vertices to draw (not counting vertices before first)
+ */
+ sglrReferenceContext.ReferenceContext.prototype.drawArrays = function(primitive, first, count) {
+ this.drawQuads(primitive, first, count, 1);
+ };
+
+ /**
+ * Draws quads from vertex arrays
+ * @param {number} primitive GL primitive type to draw with.
+ * @param {(number|rrRenderer.DrawIndices)} first First vertex to begin drawing with
+ * @param {number} count Number of vertices
+ * @param {number=} instances Number of instances
+ */
+ sglrReferenceContext.ReferenceContext.prototype.drawQuads = function(primitive, first, count, instances) {
+ // undefined results
+ if (!this.m_currentProgram)
+ return;
+
+ if (typeof instances === 'undefined')
+ instances = 1;
+
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var colorBuf0 = this.getDrawColorbuffer();
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var depthBuf = this.getDrawDepthbuffer();
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var stencilBuf = this.getDrawStencilbuffer();
+ /** @type {boolean} */ var hasStencil = /** @type {!boolean} */ (stencilBuf && !stencilBuf.isEmpty());
+ /** @type {number} */ var stencilBits = (hasStencil) ? stencilBuf.raw().getFormat().getNumStencilBits() : 0;
+
+ /** @type {rrRenderer.RenderTarget} */ var renderTarget = new rrRenderer.RenderTarget(colorBuf0,
+ depthBuf,
+ stencilBuf);
+ /** @type {sglrShaderProgram.ShaderProgram} */ var program = this.m_currentProgram;
+
+ /*new rrRenderer.Program(
+ * this.m_currentProgram.getVertexShader(),
+ * this.m_currentProgram.getFragmentShader());*/
+
+ /** @type {rrRenderState.ViewportState} */ var viewportState = new rrRenderState.ViewportState(colorBuf0);
+ /** @type {rrRenderState.RenderState} */ var state = new rrRenderState.RenderState(viewportState);
+
+ /** @type {Array<rrVertexAttrib.VertexAttrib>} */ var vertexAttribs = [];
+
+ // Gen state
+ /** @type {rrRenderer.PrimitiveType} */ var baseType = rrRenderer.PrimitiveType.TRIANGLES;
+ /** @type {boolean} */ var polygonOffsetEnabled =
+ (baseType == rrRenderer.PrimitiveType.TRIANGLES) ?
+ (this.m_polygonOffsetFillEnabled) :
+ (false);
+
+ //state.cullMode = m_cullMode
+
+ state.fragOps.scissorTestEnabled = this.m_scissorEnabled;
+ state.fragOps.scissorRectangle = new rrRenderState.WindowRectangle(this.m_scissorBox);
+
+ state.fragOps.numStencilBits = stencilBits;
+ state.fragOps.stencilTestEnabled = this.m_stencilTestEnabled;
+
+ for (var key in rrDefs.FaceType) {
+ /** @type {number} */ var faceType = rrDefs.FaceType[key];
+ state.fragOps.stencilStates[faceType].compMask = this.m_stencil[faceType].opMask;
+ state.fragOps.stencilStates[faceType].writeMask = this.m_stencil[faceType].writeMask;
+ state.fragOps.stencilStates[faceType].ref = this.m_stencil[faceType].ref;
+ state.fragOps.stencilStates[faceType].func = sglrReferenceUtils.mapGLTestFunc(this.m_stencil[faceType].func);
+ state.fragOps.stencilStates[faceType].sFail = sglrReferenceUtils.mapGLStencilOp(this.m_stencil[faceType].opStencilFail);
+ state.fragOps.stencilStates[faceType].dpFail = sglrReferenceUtils.mapGLStencilOp(this.m_stencil[faceType].opDepthFail);
+ state.fragOps.stencilStates[faceType].dpPass = sglrReferenceUtils.mapGLStencilOp(this.m_stencil[faceType].opDepthPass);
+ }
+
+ state.fragOps.depthTestEnabled = this.m_depthTestEnabled;
+ state.fragOps.depthFunc = sglrReferenceUtils.mapGLTestFunc(this.m_depthFunc);
+ state.fragOps.depthMask = this.m_depthMask;
+
+ state.fragOps.blendMode = this.m_blendEnabled ? rrRenderState.BlendMode.STANDARD : rrRenderState.BlendMode.NONE;
+ state.fragOps.blendRGBState.equation = sglrReferenceUtils.mapGLBlendEquation(this.m_blendModeRGB);
+ state.fragOps.blendRGBState.srcFunc = sglrReferenceUtils.mapGLBlendFunc(this.m_blendFactorSrcRGB);
+ state.fragOps.blendRGBState.dstFunc = sglrReferenceUtils.mapGLBlendFunc(this.m_blendFactorDstRGB);
+ state.fragOps.blendAState.equation = sglrReferenceUtils.mapGLBlendEquation(this.m_blendModeAlpha);
+ state.fragOps.blendAState.srcFunc = sglrReferenceUtils.mapGLBlendFunc(this.m_blendFactorSrcAlpha);
+ state.fragOps.blendAState.dstFunc = sglrReferenceUtils.mapGLBlendFunc(this.m_blendFactorDstAlpha);
+ state.fragOps.blendColor = this.m_blendColor;
+
+ state.fragOps.colorMask = this.m_colorMask;
+
+ state.viewport.rect = new rrRenderState.WindowRectangle(this.m_viewport);
+ state.viewport.zn = this.m_depthRangeNear;
+ state.viewport.zf = this.m_depthRangeFar;
+
+ //state.point.pointSize = this.m_pointSize;
+ state.line.lineWidth = this.m_lineWidth;
+
+ state.fragOps.polygonOffsetEnabled = polygonOffsetEnabled;
+ state.fragOps.polygonOffsetFactor = this.m_polygonOffsetFactor;
+ state.fragOps.polygonOffsetUnits = this.m_polygonOffsetUnits;
+
+ state.provokingVertexConvention = (this.m_provokingFirstVertexConvention) ? (rrDefs.ProvokingVertex.PROVOKINGVERTEX_FIRST) : (rrDefs.ProvokingVertex.PROVOKINGVERTEX_LAST);
+
+ // gen attributes
+ /** @type {sglrReferenceContext.VertexArray} */ var vao = this.m_vertexArrayBinding;
+ for (var ndx = 0; ndx < vao.m_arrays.length; ++ndx) {
+ vertexAttribs[ndx] = new rrVertexAttrib.VertexAttrib();
+ if (!vao.m_arrays[ndx].enabled) {
+ vertexAttribs[ndx].type = rrVertexAttrib.VertexAttribType.DONT_CARE; // reading with wrong type is allowed, but results are undefined
+ vertexAttribs[ndx].generic = this.m_currentAttribs[ndx];
+ } else {
+ vertexAttribs[ndx].type = (vao.m_arrays[ndx].integer) ?
+ (sglrReferenceUtils.mapGLPureIntegerVertexAttributeType(vao.m_arrays[ndx].type)) :
+ (sglrReferenceUtils.mapGLFloatVertexAttributeType(vao.m_arrays[ndx].type, vao.m_arrays[ndx].normalized, vao.m_arrays[ndx].size));
+ vertexAttribs[ndx].size = sglrReferenceUtils.mapGLSize(vao.m_arrays[ndx].size);
+ vertexAttribs[ndx].stride = vao.m_arrays[ndx].stride;
+ vertexAttribs[ndx].instanceDivisor = vao.m_arrays[ndx].divisor;
+ vertexAttribs[ndx].pointer = vao.m_arrays[ndx].bufferBinding.getData();
+ vertexAttribs[ndx].offset = vao.m_arrays[ndx].offset;
+ vertexAttribs[ndx].componentCount = vao.m_arrays[ndx].size;
+ }
+ }
+
+ // Set shader samplers
+ for (var uniformNdx = 0; uniformNdx < this.m_currentProgram.m_uniforms.length; ++uniformNdx) {
+ /** @type {number} */ var texNdx = this.m_currentProgram.m_uniforms[uniformNdx].value[0];
+
+ switch (this.m_currentProgram.m_uniforms[uniformNdx].type) {
+ case gluShaderUtil.DataType.SAMPLER_2D:
+ case gluShaderUtil.DataType.UINT_SAMPLER_2D:
+ case gluShaderUtil.DataType.INT_SAMPLER_2D: {
+ /** @type {sglrReferenceContext.Texture2D} */ var tex;
+
+ if (texNdx >= 0 && texNdx < this.m_textureUnits.length)
+ tex = /** @type {sglrReferenceContext.Texture2D} */ (this.m_textureUnits[texNdx].tex2DBinding.texture);
+
+ if (tex && tex.isComplete()) {
+ tex.updateView();
+ this.m_currentProgram.m_uniforms[uniformNdx].sampler = tex;
+ } else
+ this.m_currentProgram.m_uniforms[uniformNdx].sampler = this.m_emptyTex2D.texture;
+
+ break;
+ }
+ case gluShaderUtil.DataType.SAMPLER_CUBE:
+ case gluShaderUtil.DataType.UINT_SAMPLER_CUBE:
+ case gluShaderUtil.DataType.INT_SAMPLER_CUBE: {
+ /** @type {sglrReferenceContext.TextureCube} */ var texCube;
+
+ if (texNdx >= 0 && texNdx < this.m_textureUnits.length)
+ texCube = /** @type {sglrReferenceContext.TextureCube} */ (this.m_textureUnits[texNdx].texCubeBinding.texture);
+
+ if (texCube && texCube.isComplete()) {
+ texCube.updateView();
+ this.m_currentProgram.m_uniforms[uniformNdx].sampler = texCube;
+ } else
+ this.m_currentProgram.m_uniforms[uniformNdx].sampler = this.m_emptyTexCube.texture;
+
+ break;
+ }
+ case gluShaderUtil.DataType.SAMPLER_2D_ARRAY:
+ case gluShaderUtil.DataType.UINT_SAMPLER_2D_ARRAY:
+ case gluShaderUtil.DataType.INT_SAMPLER_2D_ARRAY: {
+ /** @type {sglrReferenceContext.Texture2DArray} */ var tex2DArray;
+
+ if (texNdx >= 0 && texNdx < this.m_textureUnits.length)
+ tex2DArray = /** @type {sglrReferenceContext.Texture2DArray} */ (this.m_textureUnits[texNdx].tex2DArrayBinding.texture);
+
+ if (tex2DArray && tex2DArray.isComplete()) {
+ tex2DArray.updateView();
+ this.m_currentProgram.m_uniforms[uniformNdx].sampler = tex2DArray;
+ } else
+ this.m_currentProgram.m_uniforms[uniformNdx].sampler = this.m_emptyTex2DArray.texture;
+
+ break;
+ }
+ case gluShaderUtil.DataType.SAMPLER_3D:
+ case gluShaderUtil.DataType.UINT_SAMPLER_3D:
+ case gluShaderUtil.DataType.INT_SAMPLER_3D: {
+ /** @type {sglrReferenceContext.Texture3D} */ var tex3D;
+
+ if (texNdx >= 0 && texNdx < this.m_textureUnits.length)
+ tex3D = /** @type {sglrReferenceContext.Texture3D} */ (this.m_textureUnits[texNdx].tex3DBinding.texture);
+
+ if (tex3D && tex3D.isComplete()) {
+ tex3D.updateView();
+ this.m_currentProgram.m_uniforms[uniformNdx].sampler = tex3D;
+ } else
+ this.m_currentProgram.m_uniforms[uniformNdx].sampler = this.m_emptyTex3D.texture;
+
+ break;
+ }
+ /* TODO: Port
+ case gluShaderUtil.DataType.SAMPLER_CUBE_ARRAY:
+ case gluShaderUtil.DataType.UINT_SAMPLER_CUBE_ARRAY:
+ case gluShaderUtil.DataType.INT_SAMPLER_CUBE_ARRAY:{
+ rc::TextureCubeArray* tex = DE_NULL;
+
+ if (texNdx >= 0 && (size_t)texNdx < m_textureUnits.length)
+ tex = (this.m_textureUnits[texNdx].texCubeArrayBinding) ? (this.m_textureUnits[texNdx].texCubeArrayBinding) : (&this.m_textureUnits[texNdx].defaultCubeArrayTex);
+
+ if (tex && tex.isComplete()) {
+ tex.updateView();
+ this.m_currentProgram.m_uniforms[uniformNdx].sampler.texCubeArray = tex;
+ } else
+ this.m_currentProgram.m_uniforms[uniformNdx].sampler.texCubeArray = &this.m_emptyTexCubeArray;
+
+ break;
+ }
+ */
+ default:
+ // nothing
+ break;
+ }
+ }
+
+ var primitiveType = sglrReferenceUtils.mapGLPrimitiveType(primitive);
+
+ var renderFunction = rrRenderer.drawTriangles;
+ if (primitiveType == rrRenderer.PrimitiveType.LINES ||
+ primitiveType == rrRenderer.PrimitiveType.LINE_STRIP ||
+ primitiveType == rrRenderer.PrimitiveType.LINE_LOOP)
+ renderFunction = rrRenderer.drawLines;
+ else if (primitiveType == rrRenderer.PrimitiveType.POINTS)
+ renderFunction = rrRenderer.drawPoints;
+
+ for (var instanceID = 0; instanceID < instances; instanceID++)
+ renderFunction(state, renderTarget, program, vertexAttribs, primitiveType, first, count, instanceID);
+ };
+
+ /**
+ * @param {Array<number>} rect
+ * @return {boolean}
+ */
+ sglrReferenceContext.isEmpty = function(rect) { return rect[2] == 0 || rect[3] == 0; };
+
+ /**
+ * @param {number} mask
+ * @param {Array<number>} srcRect
+ * @param {Array<number>} dstRect
+ * @param {boolean} flipX
+ * @param {boolean} flipY
+ * @throws {Error}
+ */
+ sglrReferenceContext.ReferenceContext.prototype.blitResolveMultisampleFramebuffer = function(mask, srcRect, dstRect, flipX, flipY) {
+ throw new Error('Unimplemented');
+ };
+
+ /**
+ * @param {number} srcX0
+ * @param {number} srcY0
+ * @param {number} srcX1
+ * @param {number} srcY1
+ * @param {number} dstX0
+ * @param {number} dstY0
+ * @param {number} dstX1
+ * @param {number} dstY1
+ * @param {number} mask
+ * @param {number} filter
+ */
+ sglrReferenceContext.ReferenceContext.prototype.blitFramebuffer = function(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) {
+ // p0 in inclusive, p1 exclusive.
+ // Negative width/height means swap.
+ /** @type {boolean} */ var swapSrcX = srcX1 < srcX0;
+ /** @type {boolean} */ var swapSrcY = srcY1 < srcY0;
+ /** @type {boolean} */ var swapDstX = dstX1 < dstX0;
+ /** @type {boolean} */ var swapDstY = dstY1 < dstY0;
+ /** @type {number} */ var srcW = Math.abs(srcX1 - srcX0);
+ /** @type {number} */ var srcH = Math.abs(srcY1 - srcY0);
+ /** @type {number} */ var dstW = Math.abs(dstX1 - dstX0);
+ /** @type {number} */ var dstH = Math.abs(dstY1 - dstY0);
+ /** @type {boolean} */ var scale = srcW != dstW || srcH != dstH;
+ /** @type {number} */ var srcOriginX = swapSrcX ? srcX1 : srcX0;
+ /** @type {number} */ var srcOriginY = swapSrcY ? srcY1 : srcY0;
+ /** @type {number} */ var dstOriginX = swapDstX ? dstX1 : dstX0;
+ /** @type {number} */ var dstOriginY = swapDstY ? dstY1 : dstY0;
+ /** @type {Array<number>} */ var srcRect = [srcOriginX, srcOriginY, srcW, srcH];
+ /** @type {Array<number>} */ var dstRect = [dstOriginX, dstOriginY, dstW, dstH];
+
+ if (this.conditionalSetError(filter != gl.NEAREST && filter != gl.LINEAR, gl.INVALID_ENUM))
+ return;
+ if (this.conditionalSetError((mask & (gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)) != 0 && filter != gl.NEAREST, gl.INVALID_OPERATION))
+ return;
+
+ // Validate that both targets are complete.
+ if (this.conditionalSetError(this.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE ||
+ this.checkFramebufferStatus(gl.READ_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE, gl.INVALID_OPERATION))
+ return;
+
+ // Check samples count is valid
+ if (this.conditionalSetError(this.getDrawColorbuffer().getNumSamples() != 1, gl.INVALID_OPERATION))
+ return;
+
+ // Check size restrictions of multisampled case
+ if (this.getReadColorbuffer().getNumSamples() != 1) {
+ // Src and Dst rect dimensions must be the same
+ if (this.conditionalSetError(srcW != dstW || srcH != dstH, gl.INVALID_OPERATION))
+ return;
+
+ // sglrReferenceContext.Framebuffer formats must match
+ if (mask & gl.COLOR_BUFFER_BIT)
+ if (this.conditionalSetError(this.getReadColorbuffer().raw().getFormat() != this.getDrawColorbuffer().raw().getFormat(), gl.INVALID_OPERATION))
+ return;
+ if (mask & gl.DEPTH_BUFFER_BIT)
+ if (this.conditionalSetError(this.getReadDepthbuffer().raw().getFormat() != this.getDrawDepthbuffer().raw().getFormat(), gl.INVALID_OPERATION))
+ return;
+ if (mask & gl.STENCIL_BUFFER_BIT)
+ if (this.conditionalSetError(this.getReadStencilbuffer().raw().getFormat() != this.getDrawStencilbuffer().raw().getFormat(), gl.INVALID_OPERATION))
+ return;
+ }
+
+ // Compute actual source rect.
+ srcRect = (mask & gl.COLOR_BUFFER_BIT) ? deMath.intersect(srcRect, sglrReferenceContext.getBufferRect(this.getReadColorbuffer())) : srcRect;
+ srcRect = (mask & gl.DEPTH_BUFFER_BIT) ? deMath.intersect(srcRect, sglrReferenceContext.getBufferRect(this.getReadDepthbuffer())) : srcRect;
+ srcRect = (mask & gl.STENCIL_BUFFER_BIT) ? deMath.intersect(srcRect, sglrReferenceContext.getBufferRect(this.getReadStencilbuffer())) : srcRect;
+
+ // Compute destination rect.
+ dstRect = (mask & gl.COLOR_BUFFER_BIT) ? deMath.intersect(dstRect, sglrReferenceContext.getBufferRect(this.getDrawColorbuffer())) : dstRect;
+ dstRect = (mask & gl.DEPTH_BUFFER_BIT) ? deMath.intersect(dstRect, sglrReferenceContext.getBufferRect(this.getDrawDepthbuffer())) : dstRect;
+ dstRect = (mask & gl.STENCIL_BUFFER_BIT) ? deMath.intersect(dstRect, sglrReferenceContext.getBufferRect(this.getDrawStencilbuffer())) : dstRect;
+ dstRect = this.m_scissorEnabled ? deMath.intersect(dstRect, this.m_scissorBox) : dstRect;
+
+ if (sglrReferenceContext.isEmpty(srcRect) || sglrReferenceContext.isEmpty(dstRect))
+ return; // Don't attempt copy.
+
+ // Multisampled read buffer is a special case
+ if (this.getReadColorbuffer().getNumSamples() != 1) {
+ /** @type {boolean} */ var swapX = swapSrcX ^ swapDstX ? true : false;
+ /** @type {boolean} */ var swapY = swapSrcY ^ swapDstY ? true : false;
+ var error = this.blitResolveMultisampleFramebuffer(mask, srcRect, dstRect, swapX, swapY);
+
+ if (error != gl.NO_ERROR)
+ this.setError(error);
+
+ return;
+ }
+
+ // \note Multisample pixel buffers can now be accessed like non-multisampled because multisample read buffer case is already handled. => sample count must be 1
+
+ // Coordinate transformation:
+ // Dst offset space -> dst rectangle space -> src rectangle space -> src offset space.
+ /** @type {tcuMatrix.Matrix} */ var matrix = tcuMatrixUtil.translationMatrix([srcX0 - srcRect[0], srcY0 - srcRect[1]]);
+ matrix = tcuMatrix.multiply(matrix, tcuMatrix.matrixFromVector(3, 3, [(srcX1 - srcX0) / (dstX1 - dstX0), (srcY1 - srcY0) / (dstY1 - dstY0), 1]));
+ matrix = tcuMatrix.multiply(matrix, tcuMatrixUtil.translationMatrix([dstRect[0] - dstX0, dstRect[1] - dstY0]));
+
+ /**
+ * @param {number} x
+ * @param {number} y
+ * @return {number}
+ */
+ var transform = function(x, y) { return matrix.get(x, y); };
+
+ /** @type {number} */ var dX;
+ /** @type {number} */ var dY;
+ /** @type {number} */ var sX;
+ /** @type {number} */ var sY;
+ /** @type {tcuTexture.PixelBufferAccess|rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var src;
+ /** @type {tcuTexture.PixelBufferAccess|rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var dst;
+
+ if (mask & gl.COLOR_BUFFER_BIT) {
+ src = tcuTextureUtil.getSubregion(this.getReadColorbuffer().toSinglesampleAccess(), srcRect[0], srcRect[1], 0, srcRect[2], srcRect[3], 1);
+ dst = tcuTextureUtil.getSubregion(this.getDrawColorbuffer().toSinglesampleAccess(), dstRect[0], dstRect[1], 0, dstRect[2], dstRect[3], 1);
+ /** @type {tcuTexture.TextureChannelClass} */ var dstClass = tcuTexture.getTextureChannelClass(dst.getFormat().type);
+ /** @type {boolean} */ var dstIsFloat = dstClass == tcuTexture.TextureChannelClass.FLOATING_POINT ||
+ dstClass == tcuTexture.TextureChannelClass.UNSIGNED_FIXED_POINT ||
+ dstClass == tcuTexture.TextureChannelClass.SIGNED_FIXED_POINT;
+ /** @type {tcuTexture.FilterMode} */ var sFilter = (scale && filter == gl.LINEAR) ? tcuTexture.FilterMode.LINEAR : tcuTexture.FilterMode.NEAREST;
+ /** @type {tcuTexture.Sampler} */ var sampler = new tcuTexture.Sampler(tcuTexture.WrapMode.CLAMP_TO_EDGE, tcuTexture.WrapMode.CLAMP_TO_EDGE, tcuTexture.WrapMode.CLAMP_TO_EDGE,
+ sFilter, sFilter, 0.0 /* lod threshold */, false /* non-normalized coords */);
+ /** @type {boolean} */ var srcIsSRGB = src.getFormat().order == tcuTexture.ChannelOrder.sRGB || src.getFormat().order == tcuTexture.ChannelOrder.sRGBA;
+ /** @type {boolean} */ var dstIsSRGB = dst.getFormat().order == tcuTexture.ChannelOrder.sRGB || dst.getFormat().order == tcuTexture.ChannelOrder.sRGBA;
+ /** @type {boolean} */ var convertSRGB = this.m_sRGBUpdateEnabled;
+
+ // \note We don't check for unsupported conversions, unlike spec requires.
+
+ for (var yo = 0; yo < dstRect[3]; yo++) {
+ for (var xo = 0; xo < dstRect[2]; xo++) {
+ dX = xo + 0.5;
+ dY = yo + 0.5;
+
+ // \note Only affine part is used.
+ sX = transform(0, 0) * dX + transform(0, 1) * dY + transform(0, 2);
+ sY = transform(1, 0) * dX + transform(1, 1) * dY + transform(1, 2);
+
+ // do not copy pixels outside the modified source region (modified by buffer intersection)
+ if (sX < 0.0 || sX >= srcRect[2] ||
+ sY < 0.0 || sY >= srcRect[3])
+ continue;
+
+ if (dstIsFloat || srcIsSRGB || filter == tcuTexture.FilterMode.LINEAR) {
+ /** @type {Array<number>} */ var p = src.sample2D(sampler, sampler.minFilter, sX, sY, 0);
+ dst.setPixel((dstIsSRGB && convertSRGB) ? tcuTextureUtil.linearToSRGB(p) : p, xo, yo);
+ } else
+ dst.setPixelInt(src.getPixelInt(Math.floor(sX), Math.floor(sY)), xo, yo);
+ }
+ }
+ }
+
+ if ((mask & gl.DEPTH_BUFFER_BIT) && this.m_depthMask) {
+ src = this.getReadDepthbuffer().getSubregion(srcRect);
+ dst = this.getDrawDepthbuffer().getSubregion(dstRect);
+
+ for (var yo = 0; yo < dstRect[3]; yo++) {
+ for (var xo = 0; xo < dstRect[2]; xo++) {
+ var sampleNdx = 0; // multisample read buffer case is already handled
+
+ dX = xo + 0.5;
+ dY = yo + 0.5;
+ sX = transform(0, 0) * dX + transform(0, 1) * dY + transform(0, 2);
+ sY = transform(1, 0) * dX + transform(1, 1) * dY + transform(1, 2);
+
+ sglrReferenceContext.writeDepthOnly(dst, sampleNdx, xo, yo, src.raw().getPixel(sampleNdx, Math.floor(sX), Math.floor(sY))[0]);
+ }
+ }
+ }
+
+ if (mask & gl.STENCIL_BUFFER_BIT) {
+ src = this.getReadStencilbuffer().getSubregion(srcRect);
+ dst = this.getDrawStencilbuffer().getSubregion(dstRect);
+
+ for (var yo = 0; yo < dstRect[3]; yo++) {
+ for (var xo = 0; xo < dstRect[2]; xo++) {
+ var sampleNdx = 0; // multisample read buffer case is already handled
+
+ dX = xo + 0.5;
+ dY = yo + 0.5;
+ sX = transform(0, 0) * dX + transform(0, 1) * dY + transform(0, 2);
+ sY = transform(1, 0) * dX + transform(1, 1) * dY + transform(1, 2);
+
+ sglrReferenceContext.writeStencilOnly(dst, sampleNdx, xo, yo, src.raw().getPixelInt(sampleNdx, Math.floor(sX), Math.floor(sY))[3], this.m_stencil[rrDefs.FaceType.FACETYPE_FRONT].writeMask);
+ }
+ }
+ }
+ };
+
+ /**
+ * @param {number} internalFormat
+ * @return {tcuTexture.TextureFormat}
+ */
+ sglrReferenceContext.mapInternalFormat = function(internalFormat) {
+ switch (internalFormat) {
+ case gl.ALPHA: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.A, tcuTexture.ChannelType.UNORM_INT8);
+ case gl.LUMINANCE: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.L, tcuTexture.ChannelType.UNORM_INT8);
+ case gl.LUMINANCE_ALPHA: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.LA, tcuTexture.ChannelType.UNORM_INT8);
+ case gl.RGB: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGB, tcuTexture.ChannelType.UNORM_INT8);
+ case gl.RGBA: return new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_INT8);
+
+ default:
+ return gluTextureUtil.mapGLInternalFormat(internalFormat);
+ }
+ };
+
+ /**
+ * @param {tcuTexture.PixelBufferAccess} dst
+ * @param {tcuTexture.ConstPixelBufferAccess} src
+ */
+ sglrReferenceContext.depthValueFloatClampCopy = function(dst, src) {
+ /** @type {number} */ var width = dst.getWidth();
+ /** @type {number} */ var height = dst.getHeight();
+ /** @type {number} */ var depth = dst.getDepth();
+
+ DE_ASSERT(src.getWidth() == width && src.getHeight() == height && src.getDepth() == depth);
+
+ // clamping copy
+ for (var z = 0; z < depth; z++)
+ for (var y = 0; y < height; y++)
+ for (var x = 0; x < width; x++) {
+ /** @type {Array<number>} */ var data = src.getPixel(x, y, z);
+ dst.setPixel([deMath.clamp(data[0], 0.0, 1.0), data[1], data[2], data[3]], x, y, z);
+ }
+ };
+
+ /**
+ * @param {number} target
+ * @param {number} level
+ * @param {number} internalFormat
+ * @param {number} width
+ * @param {number} height
+ */
+ sglrReferenceContext.ReferenceContext.prototype.texImage2DDelegate = function (target, level, internalFormat, width, height) {
+ var format;
+ var dataType;
+
+ switch (internalFormat)
+ {
+ case gl.ALPHA:
+ case gl.LUMINANCE:
+ case gl.LUMINANCE_ALPHA:
+ case gl.RGB:
+ case gl.RGBA:
+ format = internalFormat;
+ dataType = GL.UNSIGNED_BYTE;
+ break;
+ default:
+ {
+ var transferFmt = gluTextureUtil.getTransferFormat(gluTextureUtil.mapGLInternalFormat(internalFormat));
+ format = transferFmt.format;
+ dataType = transferFmt.dataType;
+ break;
+ }
+ }
+ this.texImage2D(target, level, internalFormat, width, height, 0, format, dataType, null);
+ };
+
+ /**
+ * @param {number} target
+ * @param {number} level
+ * @param {number} internalFormat
+ * @param {number} width
+ * @param {number} height
+ * @param {number} border
+ * @param {number} format
+ * @param {number} type
+ * @param {number} pixels
+ */
+ sglrReferenceContext.ReferenceContext.prototype.texImage2D = function(target, level, internalFormat, width, height, border, format, type, pixels) {
+ this.texImage3D(target, level, internalFormat, width, height, 1, border, format, type, pixels);
+ };
+
+ sglrReferenceContext.ReferenceContext.prototype.texImage3D = function(target, level, internalFormat, width, height, depth, border, format, type, pixels) {
+ /** @type {sglrReferenceContext.TextureUnit} */var unit = this.m_textureUnits[this.m_activeTexture];
+ /** @type {ArrayBuffer} */ var data = null;
+ /** @type {number} */ var offset = 0;
+ /** @type {tcuTexture.PixelBufferAccess} */ var dst;
+ /** @type {tcuTexture.ConstPixelBufferAccess} */ var src;
+ if (this.m_pixelUnpackBufferBinding) {
+ if (this.conditionalSetError(typeof pixels !== 'number', gl.INVALID_VALUE))
+ return;
+ data = this.m_pixelUnpackBufferBinding.getData();
+ offset = pixels;
+ } else if (pixels) {
+ if (pixels instanceof ArrayBuffer) {
+ data = pixels;
+ offset = 0;
+ } else {
+ data = pixels.buffer;
+ offset = pixels.byteOffset;
+ }
+ }
+ /** @type {boolean} */ var isDstFloatDepthFormat = (internalFormat == gl.DEPTH_COMPONENT32F || internalFormat == gl.DEPTH32F_STENCIL8); // depth components are limited to [0,1] range
+
+ if (this.conditionalSetError(border != 0, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(width < 0 || height < 0 || depth < 0 || level < 0, gl.INVALID_VALUE))
+ return;
+
+ // Map storage format.
+ /** @type {tcuTexture.TextureFormat} */ var storageFmt = sglrReferenceContext.mapInternalFormat(internalFormat);
+ if (this.conditionalSetError(!storageFmt, gl.INVALID_ENUM))
+ return;
+
+ // Map transfer format.
+ /** @type {tcuTexture.TextureFormat} */ var transferFmt = gluTextureUtil.mapGLTransferFormat(format, type);
+ if (this.conditionalSetError(!transferFmt, gl.INVALID_ENUM))
+ return;
+
+ if (target == gl.TEXTURE_2D) {
+ // Validate size and level.
+ if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize || height > this.m_limits.maxTexture2DSize || depth != 1, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(level > Math.log2(this.m_limits.maxTexture2DSize), gl.INVALID_VALUE))
+ return;
+
+ /** @type {sglrReferenceContext.Texture2D} */
+ var texture = /** @type {sglrReferenceContext.Texture2D} */ (unit.tex2DBinding.texture);
+
+ if (texture.isImmutable()) {
+ if (this.conditionalSetError(!texture.hasLevel(level), gl.INVALID_OPERATION))
+ return;
+
+ //NOTE: replaces this: var dst = tcuTexture.PixelBufferAccess.newFromTextureLevel(texture.getLevel(level));
+ dst = texture.getLevel(level);
+
+ if (this.conditionalSetError(!storageFmt.isEqual(dst.getFormat()) ||
+ width != dst.getWidth() ||
+ height != dst.getHeight(), gl.INVALID_OPERATION))
+ return;
+ } else
+ texture.allocLevel(level, storageFmt, width, height);
+
+ if (data) {
+ var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width;
+ var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment);
+ var skip = this.m_pixelUnpackSkipRows * rowPitch + this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize();
+ src = new tcuTexture.ConstPixelBufferAccess({
+ format: transferFmt,
+ width: width,
+ height: height,
+ rowPitch: rowPitch,
+ data: data,
+ offset: offset + skip});
+
+ //NOTE: replaces this: var dst = tcuTexture.PixelBufferAccess.newFromTextureLevel(texture.getLevel(level));
+ dst = texture.getLevel(level);
+
+ if (isDstFloatDepthFormat)
+ sglrReferenceContext.depthValueFloatClampCopy(dst, src);
+ else
+ tcuTextureUtil.copy(dst, src);
+ } else {
+ // No data supplied, clear to black.
+
+ //NOTE: replaces this: var dst = tcuTexture.PixelBufferAccess.newFromTextureLevel(texture.getLevel(level));
+ dst = texture.getLevel(level);
+ dst.clear([0.0, 0.0, 0.0, 1.0]);
+ }
+ } else if (target == gl.TEXTURE_CUBE_MAP_NEGATIVE_X ||
+ target == gl.TEXTURE_CUBE_MAP_POSITIVE_X ||
+ target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Y ||
+ target == gl.TEXTURE_CUBE_MAP_POSITIVE_Y ||
+ target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ||
+ target == gl.TEXTURE_CUBE_MAP_POSITIVE_Z) {
+ // Validate size and level.
+ if (this.conditionalSetError(width != height || width > this.m_limits.maxTextureCubeSize || depth != 1, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTextureCubeSize)), gl.INVALID_VALUE))
+ return;
+
+ var textureCube = /** @type {sglrReferenceContext.TextureCube} */ (unit.texCubeBinding.texture);
+
+ var face = sglrReferenceContext.mapGLCubeFace(target);
+
+ if (textureCube.isImmutable()) {
+ if (this.conditionalSetError(!textureCube.hasFace(level, face), gl.INVALID_OPERATION))
+ return;
+
+ dst = textureCube.getFace(level, face);
+
+ if (this.conditionalSetError(!storageFmt.isEqual(dst.getFormat()) ||
+ width != dst.getWidth() ||
+ height != dst.getHeight(), gl.INVALID_OPERATION))
+ return;
+ } else
+ textureCube.allocLevel(level, face, storageFmt, width, height);
+
+ if (data) {
+ var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width;
+ var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment);
+ var skip = this.m_pixelUnpackSkipRows * rowPitch + this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize();
+ src = new tcuTexture.ConstPixelBufferAccess({
+ format: transferFmt,
+ width: width,
+ height: height,
+ rowPitch: rowPitch,
+ data: data,
+ offset: offset + skip});
+
+ dst = textureCube.getFace(level, face);
+
+ if (isDstFloatDepthFormat)
+ sglrReferenceContext.depthValueFloatClampCopy(dst, src);
+ else
+ tcuTextureUtil.copy(dst, src);
+ } else {
+ // No data supplied, clear to black.
+ dst = textureCube.getFace(level, face);
+ dst.clear([0.0, 0.0, 0.0, 1.0]);
+ }
+ } else if (target == gl.TEXTURE_2D_ARRAY) {
+ // Validate size and level.
+ if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize ||
+ height > this.m_limits.maxTexture2DSize ||
+ depth > this.m_limits.maxTexture2DArrayLayers, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTexture2DSize)), gl.INVALID_VALUE))
+ return;
+
+ /** @type {sglrReferenceContext.Texture2DArray} */
+ var texture2DArray = /** @type {sglrReferenceContext.Texture2DArray} */ (unit.tex2DArrayBinding.texture);
+
+ if (texture2DArray.isImmutable()) {
+ if (this.conditionalSetError(!texture2DArray.hasLevel(level), gl.INVALID_OPERATION))
+ return;
+
+ dst = texture2DArray.getLevel(level);
+ if (this.conditionalSetError(!storageFmt.isEqual(dst.getFormat()) ||
+ width != dst.getWidth() ||
+ height != dst.getHeight() ||
+ depth != dst.getDepth(), gl.INVALID_OPERATION))
+ return;
+ } else
+ texture2DArray.allocLevel(level, storageFmt, width, height, depth);
+
+ if (data) {
+ var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width;
+ var imageHeight = this.m_pixelUnpackImageHeight > 0 ? this.m_pixelUnpackImageHeight : height;
+ var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment);
+ var slicePitch = imageHeight * rowPitch;
+ var skip = this.m_pixelUnpackSkipImages * slicePitch + this.m_pixelUnpackSkipRows * rowPitch +
+ this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize();
+ src = new tcuTexture.ConstPixelBufferAccess({
+ format: transferFmt,
+ width: width,
+ height: height,
+ depth: depth,
+ rowPitch: rowPitch,
+ slicePitch: slicePitch,
+ data: data,
+ offset: offset + skip});
+
+ dst = texture2DArray.getLevel(level);
+
+ if (isDstFloatDepthFormat)
+ sglrReferenceContext.depthValueFloatClampCopy(dst, src);
+ else
+ tcuTextureUtil.copy(dst, src);
+ } else {
+ // No data supplied, clear to black.
+ dst = texture2DArray.getLevel(level);
+ dst.clear([0.0, 0.0, 0.0, 1.0]);
+ }
+ } else if (target == gl.TEXTURE_3D) {
+ // Validate size and level.
+ if (this.conditionalSetError(width > this.m_limits.maxTexture3DSize ||
+ height > this.m_limits.maxTexture3DSize ||
+ depth > this.m_limits.maxTexture3DSize, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTexture3DSize)), gl.INVALID_VALUE))
+ return;
+
+ var texture3D = /** @type {sglrReferenceContext.Texture3D} */ (unit.tex3DBinding.texture);
+
+ if (texture3D.isImmutable()) {
+ if (this.conditionalSetError(!texture3D.hasLevel(level), gl.INVALID_OPERATION))
+ return;
+
+ dst = texture3D.getLevel(level);
+ if (this.conditionalSetError(!storageFmt.isEqual(dst.getFormat()) ||
+ width != dst.getWidth() ||
+ height != dst.getHeight() ||
+ depth != dst.getDepth(), gl.INVALID_OPERATION))
+ return;
+ } else
+ texture3D.allocLevel(level, storageFmt, width, height, depth);
+
+ if (data) {
+ var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width;
+ var imageHeight = this.m_pixelUnpackImageHeight > 0 ? this.m_pixelUnpackImageHeight : height;
+ var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment);
+ var slicePitch = imageHeight * rowPitch;
+ var skip = this.m_pixelUnpackSkipImages * slicePitch + this.m_pixelUnpackSkipRows * rowPitch +
+ this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize();
+ src = new tcuTexture.ConstPixelBufferAccess({
+ format: transferFmt,
+ width: width,
+ height: height,
+ depth: depth,
+ rowPitch: rowPitch,
+ slicePitch: slicePitch,
+ data: data,
+ offset: offset + skip});
+
+ dst = texture3D.getLevel(level);
+
+ if (isDstFloatDepthFormat)
+ sglrReferenceContext.depthValueFloatClampCopy(dst, src);
+ else
+ tcuTextureUtil.copy(dst, src);
+
+ } else {
+ // No data supplied, clear to black.
+ dst = texture3D.getLevel(level);
+ dst.clear([0.0, 0.0, 0.0, 1.0]);
+ }
+ }
+ // else if (target == gl.TEXTURE_CUBE_MAP_ARRAY)
+ // {
+ // // Validate size and level.
+ // RC_IF_ERROR(width != height ||
+ // width > m_limits.maxTexture2DSize ||
+ // depth % 6 != 0 ||
+ // depth > m_limits.maxTexture2DArrayLayers, gl.INVALID_VALUE, RC_RET_VOID);
+ // RC_IF_ERROR(level > deLog2Floor32(m_limits.maxTexture2DSize), gl.INVALID_VALUE, RC_RET_VOID);
+
+ // TextureCubeArray* texture = unit.texCubeArrayBinding ? unit.texCubeArrayBinding : &unit.defaultCubeArrayTex;
+
+ // if (texture->isImmutable())
+ // {
+ // RC_IF_ERROR(!texture->hasLevel(level), gl.INVALID_OPERATION, RC_RET_VOID);
+
+ // ConstPixelBufferAccess dst(texture->getLevel(level));
+ // RC_IF_ERROR(storageFmt != dst.getFormat() ||
+ // width != dst.getWidth() ||
+ // height != dst.getHeight() ||
+ // depth != dst.getDepth(), gl.INVALID_OPERATION, RC_RET_VOID);
+ // }
+ // else
+ // texture->allocLevel(level, storageFmt, width, height, depth);
+
+ // if (unpackPtr)
+ // {
+ // ConstPixelBufferAccess src = getUnpack3DAccess(transferFmt, width, height, depth, unpackPtr);
+ // PixelBufferAccess dst (texture->getLevel(level));
+
+ // if (isDstFloatDepthFormat)
+ // sglrReferenceContext.depthValueFloatClampCopy(dst, src);
+ // else
+ // tcu::copy(dst, src);
+ // }
+ // else
+ // {
+ // // No data supplied, clear to black.
+ // PixelBufferAccess dst = texture->getLevel(level);
+ // tcu::clear(dst, Vec4(0.0f, 0.0f, 0.0f, 1.0f));
+ // }
+ // } /**/
+ else
+ this.setError(gl.INVALID_ENUM);
+ };
+
+ sglrReferenceContext.ReferenceContext.prototype.texSubImage2D = function(target, level, xoffset, yoffset, width, height, format, type, pixels) {
+ this.texSubImage3D(target, level, xoffset, yoffset, 0, width, height, 1, format, type, pixels);
+ };
+
+ sglrReferenceContext.ReferenceContext.prototype.texSubImage3D = function(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) {
+ /** @type {sglrReferenceContext.TextureUnit} */var unit = this.m_textureUnits[this.m_activeTexture];
+ /** @type {ArrayBuffer} */ var data = null;
+ /** @type {number} */ var offset = 0;
+ /** @type {tcuTexture.PixelBufferAccess} */ var dst;
+ /** @type {tcuTexture.PixelBufferAccess} */ var sub;
+ /** @type {tcuTexture.ConstPixelBufferAccess} */ var src;
+ /** @type {boolean} */ var isDstFloatDepthFormat;
+ if (this.m_pixelUnpackBufferBinding) {
+ if (this.conditionalSetError(typeof pixels !== 'number', gl.INVALID_VALUE))
+ return;
+ data = this.m_pixelUnpackBufferBinding.getData();
+ offset = pixels;
+ } else if (pixels) {
+ if (pixels instanceof ArrayBuffer) {
+ data = pixels;
+ offset = 0;
+ } else {
+ data = pixels.buffer;
+ offset = pixels.byteOffset;
+ }
+ }
+
+ if (this.conditionalSetError(xoffset < 0 || yoffset < 0 || zoffset < 0, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(width < 0 || height < 0 || depth < 0 || level < 0, gl.INVALID_VALUE))
+ return;
+
+ // Map transfer format.
+ /** @type {tcuTexture.TextureFormat} */ var transferFmt = gluTextureUtil.mapGLTransferFormat(format, type);
+ if (this.conditionalSetError(!transferFmt, gl.INVALID_ENUM))
+ return;
+
+ if (target == gl.TEXTURE_2D) {
+ // Validate size and level.
+ if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize || height > this.m_limits.maxTexture2DSize || depth != 1, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(level > Math.log2(this.m_limits.maxTexture2DSize), gl.INVALID_VALUE))
+ return;
+
+ /** @type {sglrReferenceContext.Texture2D} */
+ var texture = /** @type {sglrReferenceContext.Texture2D} */ (unit.tex2DBinding.texture);
+
+ if (this.conditionalSetError(!texture.hasLevel(level), gl.INVALID_OPERATION))
+ return;
+
+ //NOTE: replaces this: var dst = tcuTexture.PixelBufferAccess.newFromTextureLevel(texture.getLevel(level));
+ dst = texture.getLevel(level);
+
+ if (this.conditionalSetError(xoffset + width > dst.getWidth() ||
+ yoffset + height > dst.getHeight() ||
+ zoffset + depth > dst.getDepth(),
+ gl.INVALID_VALUE))
+ return;
+
+ var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width;
+ var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment);
+ var skip = this.m_pixelUnpackSkipRows * rowPitch + this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize();
+ src = new tcuTexture.ConstPixelBufferAccess({
+ format: transferFmt,
+ width: width,
+ height: height,
+ rowPitch: rowPitch,
+ data: data,
+ offset: offset + skip});
+
+ sub = tcuTextureUtil.getSubregion(dst, xoffset, yoffset, zoffset, width, height, depth);
+ isDstFloatDepthFormat = (dst.getFormat().order == tcuTexture.ChannelOrder.D || dst.getFormat().order == tcuTexture.ChannelOrder.DS); // depth components are limited to [0,1] range
+
+ if (isDstFloatDepthFormat)
+ sglrReferenceContext.depthValueFloatClampCopy(sub, src);
+ else
+ tcuTextureUtil.copy(sub, src);
+ } else if (target == gl.TEXTURE_CUBE_MAP_NEGATIVE_X ||
+ target == gl.TEXTURE_CUBE_MAP_POSITIVE_X ||
+ target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Y ||
+ target == gl.TEXTURE_CUBE_MAP_POSITIVE_Y ||
+ target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ||
+ target == gl.TEXTURE_CUBE_MAP_POSITIVE_Z) {
+ var textureCube = /** @type {sglrReferenceContext.TextureCube} */ (unit.texCubeBinding.texture);
+
+ var face = sglrReferenceContext.mapGLCubeFace(target);
+
+ if (this.conditionalSetError(!textureCube.hasFace(level, face), gl.INVALID_OPERATION))
+ return;
+
+ dst = textureCube.getFace(level, face);
+
+ if (this.conditionalSetError(xoffset + width > dst.getWidth() ||
+ yoffset + height > dst.getHeight() ||
+ zoffset + depth > dst.getDepth(),
+ gl.INVALID_VALUE))
+ return;
+
+ var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width;
+ var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment);
+ var skip = this.m_pixelUnpackSkipRows * rowPitch + this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize();
+ src = new tcuTexture.ConstPixelBufferAccess({
+ format: transferFmt,
+ width: width,
+ height: height,
+ rowPitch: rowPitch,
+ slicePitach: slicePitch,
+ data: data,
+ offset: offset + skip});
+
+ sub = tcuTextureUtil.getSubregion(dst, xoffset, yoffset, zoffset, width, height, depth);
+ isDstFloatDepthFormat = (dst.getFormat().order == tcuTexture.ChannelOrder.D || dst.getFormat().order == tcuTexture.ChannelOrder.DS); // depth components are limited to [0,1] range
+
+ if (isDstFloatDepthFormat)
+ sglrReferenceContext.depthValueFloatClampCopy(sub, src);
+ else
+ tcuTextureUtil.copy(sub, src);
+ } else if (target == gl.TEXTURE_2D_ARRAY) {
+ // Validate size and level.
+ if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize ||
+ height > this.m_limits.maxTexture2DSize ||
+ depth > this.m_limits.maxTexture2DArrayLayers, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTexture2DSize)), gl.INVALID_VALUE))
+ return;
+
+ /** @type {sglrReferenceContext.Texture2DArray} */
+ var texture2DArray = /** @type {sglrReferenceContext.Texture2DArray} */ (unit.tex2DArrayBinding.texture);
+
+ if (this.conditionalSetError(!texture2DArray.hasLevel(level), gl.INVALID_OPERATION))
+ return;
+
+ dst = texture2DArray.getLevel(level);
+ if (this.conditionalSetError(xoffset + width > dst.getWidth() ||
+ yoffset + height > dst.getHeight() ||
+ zoffset + depth > dst.getDepth(),
+ gl.INVALID_VALUE))
+ return;
+
+ var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width;
+ var imageHeight = this.m_pixelUnpackImageHeight > 0 ? this.m_pixelUnpackImageHeight : height;
+ var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment);
+ var slicePitch = imageHeight * rowPitch;
+ var skip = this.m_pixelUnpackSkipImages * slicePitch + this.m_pixelUnpackSkipRows * rowPitch +
+ this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize();
+ src = new tcuTexture.ConstPixelBufferAccess({
+ format: transferFmt,
+ width: width,
+ height: height,
+ depth: depth,
+ rowPitch: rowPitch,
+ slicePitch: slicePitch,
+ data: data,
+ offset: offset + skip});
+
+ sub = tcuTextureUtil.getSubregion(dst, xoffset, yoffset, zoffset, width, height, depth);
+ isDstFloatDepthFormat = (dst.getFormat().order == tcuTexture.ChannelOrder.D || dst.getFormat().order == tcuTexture.ChannelOrder.DS); // depth components are limited to [0,1] range
+
+ if (isDstFloatDepthFormat)
+ sglrReferenceContext.depthValueFloatClampCopy(sub, src);
+ else
+ tcuTextureUtil.copy(sub, src);
+ } else if (target == gl.TEXTURE_3D) {
+ // Validate size and level.
+ if (this.conditionalSetError(width > this.m_limits.maxTexture3DSize ||
+ height > this.m_limits.maxTexture3DSize ||
+ depth > this.m_limits.maxTexture3DSize, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTexture3DSize)), gl.INVALID_VALUE))
+ return;
+
+ var texture3D = /** @type {sglrReferenceContext.Texture3D} */ (unit.tex3DBinding.texture);
+
+ if (this.conditionalSetError(!texture3D.hasLevel(level), gl.INVALID_OPERATION))
+ return;
+
+ dst = texture3D.getLevel(level);
+ if (this.conditionalSetError(xoffset + width > dst.getWidth() ||
+ yoffset + height > dst.getHeight() ||
+ zoffset + depth > dst.getDepth(),
+ gl.INVALID_VALUE))
+ return;
+
+ var rowLen = this.m_pixelUnpackRowLength > 0 ? this.m_pixelUnpackRowLength : width;
+ var imageHeight = this.m_pixelUnpackImageHeight > 0 ? this.m_pixelUnpackImageHeight : height;
+ var rowPitch = deMath.deAlign32(rowLen * transferFmt.getPixelSize(), this.m_pixelUnpackAlignment);
+ var slicePitch = imageHeight * rowPitch;
+ var skip = this.m_pixelUnpackSkipImages * slicePitch + this.m_pixelUnpackSkipRows * rowPitch +
+ this.m_pixelUnpackSkipPixels * transferFmt.getPixelSize();
+ src = new tcuTexture.ConstPixelBufferAccess({
+ format: transferFmt,
+ width: width,
+ height: height,
+ depth: depth,
+ rowPitch: rowPitch,
+ slicePitch: slicePitch,
+ data: data,
+ offset: offset + skip});
+
+ sub = tcuTextureUtil.getSubregion(dst, xoffset, yoffset, zoffset, width, height, depth);
+
+ isDstFloatDepthFormat = (dst.getFormat().order == tcuTexture.ChannelOrder.D || dst.getFormat().order == tcuTexture.ChannelOrder.DS); // depth components are limited to [0,1] range
+ if (isDstFloatDepthFormat)
+ sglrReferenceContext.depthValueFloatClampCopy(sub, src);
+ else
+ tcuTextureUtil.copy(sub, src);
+ } else
+ this.setError(gl.INVALID_ENUM);
+ };
+
+ /**
+ * @param {number} target
+ * @param {number} level
+ * @param {number} internalFormat
+ * @param {number} x
+ * @param {number} y
+ * @param {number} width
+ * @param {number} height
+ * @param {number} border
+ */
+ sglrReferenceContext.ReferenceContext.prototype.copyTexImage2D = function(target, level, internalFormat, x, y, width, height, border) {
+ /** @type {sglrReferenceContext.TextureUnit} */var unit = this.m_textureUnits[this.m_activeTexture];
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var src = this.getReadColorbuffer();
+
+ if (this.conditionalSetError(border != 0, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(width < 0 || height < 0 || level < 0, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(src.isEmpty(), gl.INVALID_OPERATION))
+ return;
+
+ // Map storage format.
+ /** @type {tcuTexture.TextureFormat} */ var storageFmt = sglrReferenceContext.mapInternalFormat(internalFormat);
+ if (this.conditionalSetError(!storageFmt, gl.INVALID_ENUM))
+ return;
+
+ if (target == gl.TEXTURE_2D) {
+ // Validate size and level.
+ if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize || height > this.m_limits.maxTexture2DSize, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTexture2DSize)), gl.INVALID_VALUE))
+ return;
+
+ /** @type {sglrReferenceContext.Texture2D} */
+ var texture = /** @type {sglrReferenceContext.Texture2D} */ (unit.tex2DBinding.texture);
+
+ if (texture.isImmutable()) {
+ if (this.conditionalSetError(!texture.hasLevel(level), gl.INVALID_OPERATION))
+ return;
+
+ /** @type {tcuTexture.PixelBufferAccess} */ var dst = texture.getLevel(level);
+ if (this.conditionalSetError(storageFmt != dst.getFormat() || width != dst.getWidth() || height != dst.getHeight(), gl.INVALID_OPERATION))
+ return;
+ } else {
+ texture.allocLevel(level, storageFmt, width, height);
+ }
+
+ // Copy from current framebuffer.
+ /** @type {tcuTexture.PixelBufferAccess} */ var dst = texture.getLevel(level);
+ for (var yo = 0; yo < height; yo++) {
+ for (var xo = 0; xo < width; xo++) {
+ if (!deMath.deInBounds32(x+xo, 0, src.raw().getHeight()) || !deMath.deInBounds32(y+yo, 0, src.raw().getDepth()))
+ continue; // Undefined pixel.
+
+ dst.setPixel(src.resolveMultisamplePixel(x+xo, y+yo), xo, yo);
+ }
+ }
+ } else if (target == gl.TEXTURE_CUBE_MAP_NEGATIVE_X ||
+ target == gl.TEXTURE_CUBE_MAP_POSITIVE_X ||
+ target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Y ||
+ target == gl.TEXTURE_CUBE_MAP_POSITIVE_Y ||
+ target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ||
+ target == gl.TEXTURE_CUBE_MAP_POSITIVE_Z) {
+ // Validate size and level.
+ if (this.conditionalSetError(width != height || width > this.m_limits.maxTextureCubeSize, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(level > Math.floor(Math.log2(this.m_limits.maxTextureCubeSize)), gl.INVALID_VALUE))
+ return;
+
+ /** @type {sglrReferenceContext.TextureCube} */
+ var texture = /** @type {sglrReferenceContext.TextureCube} */ (unit.texCubeBinding.texture);
+ var face = sglrReferenceContext.mapGLCubeFace(target);
+
+ if (texture.isImmutable()) {
+ if (this.conditionalSetError(!texture.hasFace(level, face), gl.INVALID_OPERATION))
+ return;
+
+ /** @type {tcuTexture.PixelBufferAccess} */ var dst = texture.getFace(level, face);
+ if (this.conditionalSetError(storageFmt != dst.getFormat() || width != dst.getWidth() || height != dst.getHeight(), gl.INVALID_OPERATION))
+ return;
+ } else {
+ texture.allocLevel(level, face, storageFmt, width, height);
+ }
+
+ // Copy from current framebuffer.
+ /** @type {tcuTexture.PixelBufferAccess} */ var dst = texture.getFace(level, face);
+ for (var yo = 0; yo < height; yo++) {
+ for (var xo = 0; xo < width; xo++) {
+ if (!deMath.deInBounds32(x+xo, 0, src.raw().getHeight()) || !deMath.deInBounds32(y+yo, 0, src.raw().getDepth()))
+ continue; // Undefined pixel.
+
+ dst.setPixel(src.resolveMultisamplePixel(x+xo, y+yo), xo, yo);
+ }
+ }
+ } else {
+ this.setError(gl.INVALID_ENUM);
+ }
+ }
+
+ /**
+ * @param {number} target
+ * @param {number} level
+ * @param {number} xoffset
+ * @param {number} yoffset
+ * @param {number} x
+ * @param {number} y
+ * @param {number} width
+ * @param {number} height
+ */
+ sglrReferenceContext.ReferenceContext.prototype.copyTexSubImage2D = function(target, level, xoffset, yoffset, x, y, width, height) {
+ /** @type {sglrReferenceContext.TextureUnit} */var unit = this.m_textureUnits[this.m_activeTexture];
+ /** @type {rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess} */ var src = this.getReadColorbuffer();
+
+ if (this.conditionalSetError(xoffset < 0 || yoffset < 0, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(width < 0 || height < 0 || level < 0, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(src.isEmpty(), gl.INVALID_OPERATION))
+ return;
+
+ if (target == gl.TEXTURE_2D) {
+ /** @type {sglrReferenceContext.Texture2D} */
+ var texture = /** @type {sglrReferenceContext.Texture2D} */ (unit.tex2DBinding.texture);
+
+ if (this.conditionalSetError(!texture.hasLevel(level), gl.INVALID_VALUE))
+ return;
+
+ /** @type {tcuTexture.PixelBufferAccess} */ var dst = texture.getLevel(level);
+
+ if (this.conditionalSetError(xoffset + width > dst.getWidth() || yoffset + height > dst.getHeight(), gl.INVALID_VALUE))
+ return;
+
+ for (var yo = 0; yo < height; yo++) {
+ for (var xo = 0; xo < width; xo++) {
+ if (!deMath.deInBounds32(x+xo, 0, src.raw().getHeight()) || !deMath.deInBounds32(y+yo, 0, src.raw().getDepth()))
+ continue;
+
+ dst.setPixel(src.resolveMultisamplePixel(x+xo, y+yo), xo+xoffset, yo+yoffset);
+ }
+ }
+ } else if (target == gl.TEXTURE_CUBE_MAP_NEGATIVE_X ||
+ target == gl.TEXTURE_CUBE_MAP_POSITIVE_X ||
+ target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Y ||
+ target == gl.TEXTURE_CUBE_MAP_POSITIVE_Y ||
+ target == gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ||
+ target == gl.TEXTURE_CUBE_MAP_POSITIVE_Z) {
+ /** @type {sglrReferenceContext.TextureCube} */
+ var texture = /** @type {sglrReferenceContext.TextureCube} */ (unit.texCubeBinding.texture);
+ var face = sglrReferenceContext.mapGLCubeFace(target);
+
+ if (this.conditionalSetError(!texture.hasFace(level, face), gl.INVALID_VALUE))
+ return;
+
+ /** @type {tcuTexture.PixelBufferAccess} */ var dst = texture.getFace(level, face);
+
+ if (this.conditionalSetError(xoffset + width > dst.getWidth() || yoffset + height > dst.getHeight(), gl.INVALID_VALUE))
+ return;
+
+ for (var yo = 0; yo < height; yo++) {
+ for (var xo = 0; xo < width; xo++) {
+ if (!deMath.deInBounds32(x+xo, 0, src.raw().getHeight()) || !deMath.deInBounds32(y+yo, 0, src.raw().getDepth()))
+ continue;
+
+ dst.setPixel(src.resolveMultisamplePixel(x+xo, y+yo), xo+xoffset, yo+yoffset);
+ }
+ }
+ } else {
+ this.setError(gl.INVALID_ENUM);
+ }
+ }
+
+ sglrReferenceContext.ReferenceContext.prototype.texStorage3D = function(target, levels, internalFormat, width, height, depth) {
+ /** @type {sglrReferenceContext.TextureUnit} */var unit = this.m_textureUnits[this.m_activeTexture];
+
+ if (this.conditionalSetError(width <= 0 || height <= 0, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(levels < 1 || levels > Math.floor(Math.log2(Math.max(width, height))) + 1, gl.INVALID_VALUE))
+ return;
+
+ // Map storage format.
+ /** @type {tcuTexture.TextureFormat} */ var storageFmt = sglrReferenceContext.mapInternalFormat(internalFormat);
+ if (this.conditionalSetError(!storageFmt, gl.INVALID_ENUM))
+ return;
+
+ if (target == gl.TEXTURE_2D_ARRAY) {
+ if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize ||
+ height > this.m_limits.maxTexture2DSize ||
+ depth >= this.m_limits.maxTexture2DArrayLayers, gl.INVALID_VALUE))
+ return;
+
+ /** @type {sglrReferenceContext.Texture2DArray} */
+ var textureArray = /** @type {sglrReferenceContext.Texture2DArray} */ (unit.tex2DArrayBinding.texture);
+ if (this.conditionalSetError(textureArray.isImmutable(), gl.INVALID_OPERATION))
+ return;
+
+ textureArray.clearLevels();
+ textureArray.setImmutable();
+
+ for (var level = 0; level < levels; level++) {
+ var levelW = Math.max(1, width >> level);
+ var levelH = Math.max(1, height >> level);
+
+ textureArray.allocLevel(level, storageFmt, levelW, levelH, depth);
+ }
+ } else if (target == gl.TEXTURE_3D) {
+ if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize ||
+ height > this.m_limits.maxTexture2DSize ||
+ depth >= this.m_limits.maxTexture3DSize, gl.INVALID_VALUE))
+ return;
+
+ /** @type {sglrReferenceContext.Texture3D} */
+ var texture3D = /** @type {sglrReferenceContext.Texture3D} */ (unit.tex3DBinding.texture);
+ if (this.conditionalSetError(texture3D.isImmutable(), gl.INVALID_OPERATION))
+ return;
+
+ texture3D.clearLevels();
+ texture3D.setImmutable();
+
+ for (var level = 0; level < levels; level++) {
+ var levelW = Math.max(1, width >> level);
+ var levelH = Math.max(1, height >> level);
+ var levelD = Math.max(1, depth >> level);
+
+ texture3D.allocLevel(level, storageFmt, levelW, levelH, levelD);
+ }
+ } else
+ this.setError(gl.INVALID_ENUM);
+ };
+
+ sglrReferenceContext.ReferenceContext.prototype.texStorage2D = function(target, levels, internalFormat, width, height) {
+ /** @type {sglrReferenceContext.TextureUnit} */var unit = this.m_textureUnits[this.m_activeTexture];
+
+ if (this.conditionalSetError(width <= 0 || height <= 0, gl.INVALID_VALUE))
+ return;
+ if (this.conditionalSetError(levels < 1 || levels > Math.floor(Math.log2(Math.max(width, height))) + 1, gl.INVALID_VALUE))
+ return;
+
+ // Map storage format.
+ /** @type {tcuTexture.TextureFormat} */ var storageFmt = sglrReferenceContext.mapInternalFormat(internalFormat);
+ if (this.conditionalSetError(!storageFmt, gl.INVALID_ENUM))
+ return;
+
+ if (target == gl.TEXTURE_2D) {
+ if (this.conditionalSetError(width > this.m_limits.maxTexture2DSize || height > this.m_limits.maxTexture2DSize, gl.INVALID_VALUE))
+ return;
+
+ /** @type {sglrReferenceContext.Texture2D} */
+ var texture = /** @type {sglrReferenceContext.Texture2D} */ (unit.tex2DBinding.texture);
+ if (this.conditionalSetError(texture.isImmutable(), gl.INVALID_OPERATION))
+ return;
+
+ texture.clearLevels();
+ texture.setImmutable();
+
+ for (var level = 0; level < levels; level++) {
+ var levelW = Math.max(1, width >> level);
+ var levelH = Math.max(1, height >> level);
+
+ texture.allocLevel(level, storageFmt, levelW, levelH);
+ }
+ } else if (target == gl.TEXTURE_CUBE_MAP) {
+ if (this.conditionalSetError(width != height || width > this.m_limits.maxTextureCubeSize, gl.INVALID_VALUE))
+ return;
+ var textureCube = /** @type {sglrReferenceContext.TextureCube} */ (unit.texCubeBinding.texture);
+ if (this.conditionalSetError(textureCube.isImmutable(), gl.INVALID_OPERATION))
+ return;
+
+ textureCube.clearLevels();
+ textureCube.setImmutable();
+
+ for (var level = 0; level < levels; level++) {
+ var levelW = Math.max(1, width >> level);
+ var levelH = Math.max(1, height >> level);
+
+ for (var face in tcuTexture.CubeFace)
+ textureCube.allocLevel(level, tcuTexture.CubeFace[face], storageFmt, levelW, levelH);
+ }
+ } else
+ this.setError(gl.INVALID_ENUM);
+ };
+
+ /**
+ * @param {number} value
+ * @return {?tcuTexture.WrapMode}
+ */
+ sglrReferenceContext.mapGLWrapMode = function(value) {
+ switch (value) {
+ case gl.CLAMP_TO_EDGE: return tcuTexture.WrapMode.CLAMP_TO_EDGE;
+ case gl.REPEAT: return tcuTexture.WrapMode.REPEAT_GL;
+ case gl.MIRRORED_REPEAT: return tcuTexture.WrapMode.MIRRORED_REPEAT_GL;
+ }
+ return null;
+ };
+
+ /**
+ * @param {number} value
+ * @return {?tcuTexture.FilterMode}
+ */
+ sglrReferenceContext.mapGLFilterMode = function(value) {
+ switch (value) {
+ case gl.NEAREST: return tcuTexture.FilterMode.NEAREST;
+ case gl.LINEAR: return tcuTexture.FilterMode.LINEAR;
+ case gl.NEAREST_MIPMAP_NEAREST: return tcuTexture.FilterMode.NEAREST_MIPMAP_NEAREST;
+ case gl.NEAREST_MIPMAP_LINEAR: return tcuTexture.FilterMode.NEAREST_MIPMAP_LINEAR;
+ case gl.LINEAR_MIPMAP_NEAREST: return tcuTexture.FilterMode.LINEAR_MIPMAP_NEAREST;
+ case gl.LINEAR_MIPMAP_LINEAR: return tcuTexture.FilterMode.LINEAR_MIPMAP_LINEAR;
+ }
+ return null;
+ };
+
+ /**
+ * @param {number} target
+ * @param {number} pname
+ * @param {number} value
+ */
+ sglrReferenceContext.ReferenceContext.prototype.texParameteri = function(target, pname, value) {
+ /** @type {sglrReferenceContext.TextureUnit} */ var unit = this.m_textureUnits[this.m_activeTexture];
+ /** @type {sglrReferenceContext.TextureContainer} */ var container = null;
+
+ switch (target) {
+ case gl.TEXTURE_2D: container = unit.tex2DBinding; break;
+ case gl.TEXTURE_CUBE_MAP: container = unit.texCubeBinding; break;
+ case gl.TEXTURE_2D_ARRAY: container = unit.tex2DArrayBinding; break;
+ case gl.TEXTURE_3D: container = unit.tex3DBinding; break;
+
+ default: this.setError(gl.INVALID_ENUM);
+ }
+
+ if (!container)
+ return;
+
+ /** @type {sglrReferenceContext.Texture} */
+ var texture = container.texture;
+
+ switch (pname) {
+ case gl.TEXTURE_WRAP_S: {
+ /** @type {?tcuTexture.WrapMode} */ var wrapS = sglrReferenceContext.mapGLWrapMode(value);
+ if (this.conditionalSetError(null == wrapS, gl.INVALID_VALUE))
+ return;
+ texture.getSampler().wrapS = /** @type {tcuTexture.WrapMode} */ (wrapS);
+ break;
+ }
+
+ case gl.TEXTURE_WRAP_T: {
+ /** @type {?tcuTexture.WrapMode} */ var wrapT = sglrReferenceContext.mapGLWrapMode(value);
+ if (this.conditionalSetError(null == wrapT, gl.INVALID_VALUE))
+ return;
+ texture.getSampler().wrapT = /** @type {tcuTexture.WrapMode} */ (wrapT);
+ break;
+ }
+
+ case gl.TEXTURE_WRAP_R: {
+ /** @type {?tcuTexture.WrapMode} */ var wrapR = sglrReferenceContext.mapGLWrapMode(value);
+ if (this.conditionalSetError(null == wrapR, gl.INVALID_VALUE))
+ return;
+ texture.getSampler().wrapR = /** @type {tcuTexture.WrapMode} */ (wrapR);
+ break;
+ }
+
+ case gl.TEXTURE_MIN_FILTER: {
+ /** @type {?tcuTexture.FilterMode} */ var minMode = sglrReferenceContext.mapGLFilterMode(value);
+ if (this.conditionalSetError(null == minMode, gl.INVALID_VALUE))
+ return;
+ texture.getSampler().minFilter = /** @type {tcuTexture.FilterMode} */ (minMode);
+ break;
+ }
+
+ case gl.TEXTURE_MAG_FILTER: {
+ /** @type {?tcuTexture.FilterMode} */ var magMode = sglrReferenceContext.mapGLFilterMode(value);
+ if (this.conditionalSetError(null == magMode, gl.INVALID_VALUE))
+ return;
+ texture.getSampler().magFilter = /** @type {tcuTexture.FilterMode} */ (magMode);
+ break;
+ }
+
+ case gl.TEXTURE_MAX_LEVEL: {
+ if (this.conditionalSetError(value < 0, gl.INVALID_VALUE))
+ return;
+ texture.setMaxLevel(value);
+ break;
+ }
+
+ default:
+ this.setError(gl.INVALID_ENUM);
+ return;
+ }
+ };
+
+ sglrReferenceContext.ReferenceContext.prototype.invalidateFramebuffer = function(target, attachments) {};
+ sglrReferenceContext.ReferenceContext.prototype.invalidateSubFramebuffer = function(target, attachments, x, y, width, height) {};
+
+});
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrReferenceContextTest.js b/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrReferenceContextTest.js
new file mode 100644
index 0000000000..cc8abf5969
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrReferenceContextTest.js
@@ -0,0 +1,834 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES Utilities
+ * ------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+'use strict';
+goog.provide('framework.opengl.simplereference.sglrReferenceContextTest');
+goog.require('framework.common.tcuLogImage');
+goog.require('framework.common.tcuPixelFormat');
+goog.require('framework.common.tcuRGBA');
+goog.require('framework.common.tcuSurface');
+goog.require('framework.common.tcuTestCase');
+goog.require('framework.opengl.gluDrawUtil');
+goog.require('framework.opengl.simplereference.sglrReferenceContext');
+goog.require('framework.opengl.simplereference.sglrShaderProgram');
+goog.require('framework.referencerenderer.rrFragmentOperations');
+goog.require('framework.referencerenderer.rrGenericVector');
+goog.require('framework.referencerenderer.rrShadingContext');
+goog.require('framework.referencerenderer.rrVertexAttrib');
+goog.require('framework.referencerenderer.rrVertexPacket');
+
+goog.scope(function() {
+ var sglrReferenceContextTest = framework.opengl.simplereference.sglrReferenceContextTest;
+ var sglrReferenceContext = framework.opengl.simplereference.sglrReferenceContext;
+ var tcuTestCase = framework.common.tcuTestCase;
+ var tcuPixelFormat = framework.common.tcuPixelFormat;
+ var gluDrawUtil = framework.opengl.gluDrawUtil;
+ var tcuSurface = framework.common.tcuSurface;
+ var tcuLogImage = framework.common.tcuLogImage;
+ var sglrShaderProgram = framework.opengl.simplereference.sglrShaderProgram;
+ var rrGenericVector = framework.referencerenderer.rrGenericVector;
+ var rrVertexAttrib = framework.referencerenderer.rrVertexAttrib;
+ var rrShadingContext = framework.referencerenderer.rrShadingContext;
+ var rrVertexPacket = framework.referencerenderer.rrVertexPacket;
+ var rrFragmentOperations = framework.referencerenderer.rrFragmentOperations;
+ var tcuRGBA = framework.common.tcuRGBA;
+
+ /**
+ * @constructor
+ * @extends {tcuTestCase.DeqpTest}
+ * @param {string} name
+ * @param {string} description
+ */
+ sglrReferenceContextTest.ClearContext = function(name, description) {
+ tcuTestCase.DeqpTest.call(this, name, description);
+ };
+
+ sglrReferenceContextTest.ClearContext.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
+ sglrReferenceContextTest.ClearContext.prototype.constructor = sglrReferenceContextTest.ClearContext;
+
+ sglrReferenceContextTest.ClearContext.prototype.init = function() {};
+
+ sglrReferenceContextTest.ClearContext.prototype.iterate = function() {
+
+ var width = 200;
+ var height = 188;
+ var samples = 1;
+ var limits = new sglrReferenceContext.ReferenceContextLimits(gl);
+ var format = new tcuPixelFormat.PixelFormat(8, 8, 8, 8);
+ var buffers = new sglrReferenceContext.ReferenceContextBuffers(format, 24, 8, width, height, samples);
+ var ctx = new sglrReferenceContext.ReferenceContext(limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
+ ctx.clearColor(1, 0, 0, 1);
+ ctx.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
+ var pixels = new tcuSurface.Surface(width, height);
+ ctx.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels.getAccess().getDataPtr());
+
+ var numFailedPixels = 0;
+ var redPixel = new gluDrawUtil.Pixel([255, 0, 0, 255]);
+ for (var x = 0; x < width; x++)
+ for (var y = 0; y < height; y++) {
+ var pixel = new gluDrawUtil.Pixel(pixels.getPixel(x, y));
+ if (!pixel.equals(redPixel))
+ numFailedPixels += 1;
+ }
+
+ var access = pixels.getAccess();
+
+ tcuLogImage.logImage('Result', '', access);
+
+ if (numFailedPixels > 0)
+ testFailedOptions('Image comparison failed, got ' + numFailedPixels + ' non-equal pixels.', false);
+ else
+ testPassedOptions('Image comparison succeed', true);
+
+ ctx.scissor(width / 4, height / 4, width / 2, height / 2);
+ ctx.enable(gl.SCISSOR_TEST);
+ ctx.clearColor(0, 1, 1, 1);
+ ctx.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
+ ctx.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels.getAccess().getDataPtr());
+
+ numFailedPixels = 0;
+ var greenBluePixel = new gluDrawUtil.Pixel([0, 255, 255, 255]);
+ for (var x = 0; x < width; x++)
+ for (var y = 0; y < height; y++) {
+ var pixel = new gluDrawUtil.Pixel(pixels.getPixel(x, y));
+ if ((x >= width / 4 && x < width - width / 4) && (y >= height / 4 && y < height - height / 4)) {
+ if (!pixel.equals(greenBluePixel))
+ numFailedPixels += 1;
+ } else
+ if (!pixel.equals(redPixel))
+ numFailedPixels += 1;
+ }
+
+ access = pixels.getAccess();
+
+ tcuLogImage.logImage('Result', '', access);
+
+ if (numFailedPixels > 0)
+ testFailedOptions('Image comparison failed, got ' + numFailedPixels + ' non-equal pixels.', false);
+ else
+ testPassedOptions('Image comparison succeed', true);
+
+ return tcuTestCase.IterateResult.STOP;
+ };
+
+ /**
+ * @constructor
+ * @extends {tcuTestCase.DeqpTest}
+ * @param {string} name
+ * @param {string} description
+ */
+ sglrReferenceContextTest.Framebuffer = function(name, description) {
+ tcuTestCase.DeqpTest.call(this, name, description);
+ };
+
+ sglrReferenceContextTest.Framebuffer.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
+ sglrReferenceContextTest.Framebuffer.prototype.constructor = sglrReferenceContextTest.Framebuffer;
+
+ sglrReferenceContextTest.Framebuffer.prototype.init = function() {};
+
+ sglrReferenceContextTest.Framebuffer.prototype.iterate = function() {
+ var limits = new sglrReferenceContext.ReferenceContextLimits(gl);
+ var format = new tcuPixelFormat.PixelFormat(8, 8, 8, 8);
+ var width = 200;
+ var height = 188;
+ var samples = 1;
+ var buffers = new sglrReferenceContext.ReferenceContextBuffers(format, 24, 8, width, height, samples);
+ var ctx = new sglrReferenceContext.ReferenceContext(limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
+ ctx.clearColor(0, 0, 1, 1);
+ ctx.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
+ var fbo = ctx.createFramebuffer();
+ var rbo = ctx.createRenderbuffer();
+ ctx.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+ ctx.bindRenderbuffer(gl.RENDERBUFFER, rbo);
+ ctx.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, width, height);
+ ctx.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo);
+ bufferedLogToConsole('Framebuffer status: ' + (ctx.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE));
+ ctx.clearColor(1, 0, 0, 1);
+ ctx.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
+ var pixels = new tcuSurface.Surface(width, height);
+ ctx.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels.getAccess().getDataPtr());
+ var numFailedPixels = 0;
+ var redPixel = new gluDrawUtil.Pixel([255, 0, 0, 255]);
+ for (var x = 0; x < width; x++)
+ for (var y = 0; y < height; y++) {
+ var pixel = new gluDrawUtil.Pixel(pixels.getPixel(x, y));
+ if (!pixel.equals(redPixel))
+ numFailedPixels += 1;
+ }
+ var access = pixels.getAccess();
+ tcuLogImage.logImage('Result', '', access);
+
+ if (numFailedPixels > 0)
+ testFailedOptions('Image comparison failed, got ' + numFailedPixels + ' non-equal pixels.', false);
+ else
+ testPassedOptions('Image comparison succeed', true);
+
+ ctx.scissor(width / 4, height / 4, width / 2, height / 2);
+ ctx.enable(gl.SCISSOR_TEST);
+ ctx.clearColor(0, 1, 1, 1);
+ ctx.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
+ ctx.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels.getAccess().getDataPtr());
+
+ numFailedPixels = 0;
+ var greenBluePixel = new gluDrawUtil.Pixel([0, 255, 255, 255]);
+ for (var x = 0; x < width; x++)
+ for (var y = 0; y < height; y++) {
+ var pixel = new gluDrawUtil.Pixel(pixels.getPixel(x, y));
+ if ((x >= width / 4 && x < width - width / 4) && (y >= height / 4 && y < height - height / 4)) {
+ if (!pixel.equals(greenBluePixel))
+ numFailedPixels += 1;
+ } else
+ if (!pixel.equals(redPixel))
+ numFailedPixels += 1;
+ }
+
+ access = pixels.getAccess();
+
+ tcuLogImage.logImage('Result', '', access);
+
+ if (numFailedPixels > 0)
+ testFailedOptions('Image comparison failed, got ' + numFailedPixels + ' non-equal pixels.', false);
+ else
+ testPassedOptions('Image comparison succeed', true);
+
+ ctx.bindFramebuffer(gl.FRAMEBUFFER, null);
+ ctx.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels.getAccess().getDataPtr());
+
+ var bluePixel = new gluDrawUtil.Pixel([0, 0, 255, 255]);
+ for (var x = 0; x < width; x++)
+ for (var y = 0; y < height; y++) {
+ var pixel = new gluDrawUtil.Pixel(pixels.getPixel(x, y));
+ if (!pixel.equals(bluePixel))
+ numFailedPixels += 1;
+ }
+ access = pixels.getAccess();
+ tcuLogImage.logImage('Result', '', access);
+
+ if (numFailedPixels > 0)
+ testFailedOptions('Image comparison failed, got ' + numFailedPixels + ' non-equal pixels.', false);
+ else
+ testPassedOptions('Image comparison succeed', true);
+
+ return tcuTestCase.IterateResult.STOP;
+ };
+
+ /**
+ * @constructor
+ * @extends {tcuTestCase.DeqpTest}
+ * @param {string} name
+ * @param {string} description
+ */
+ sglrReferenceContextTest.Shader = function(name, description) {
+ tcuTestCase.DeqpTest.call(this, name, description);
+ };
+
+ sglrReferenceContextTest.Shader.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
+ sglrReferenceContextTest.Shader.prototype.constructor = sglrReferenceContextTest.Shader;
+
+ sglrReferenceContextTest.Shader.prototype.init = function() {};
+
+ sglrReferenceContextTest.Shader.prototype.iterate = function() {
+ var limits = new sglrReferenceContext.ReferenceContextLimits(gl);
+ var format = new tcuPixelFormat.PixelFormat(8, 8, 8, 8);
+ var width = 200;
+ var height = 188;
+ var samples = 1;
+ var buffers = new sglrReferenceContext.ReferenceContextBuffers(format, 24, 8, width, height, samples);
+ var ctx = new sglrReferenceContext.ReferenceContext(limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
+ ctx.clearColor(0, 0, 1, 1);
+ ctx.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
+
+ var vertices = [
+ -0.5, 0.5,
+ 0.5, 0.5,
+ -0.5, -0.5,
+ 0.5, 0.5,
+ 0.5, -0.5,
+ -0.5, -0.5
+ ];
+
+ var vertices32 = new Float32Array(vertices);
+
+ var squareVerticesBuffer = ctx.createBuffer();
+ ctx.bindBuffer(gl.ARRAY_BUFFER, squareVerticesBuffer);
+ ctx.bufferData(gl.ARRAY_BUFFER, vertices32, gl.STATIC_DRAW);
+
+ var colors = [
+ 1, 0, 0, 1,
+ 1, 0, 0, 1,
+ 1, 0, 0, 1,
+ 1, 0, 0, 1,
+ 1, 0, 0, 1,
+ 1, 0, 0, 1
+ ];
+
+ var colors32 = new Float32Array(colors);
+
+ var squareColorsBuffer = ctx.createBuffer();
+ ctx.bindBuffer(gl.ARRAY_BUFFER, squareColorsBuffer);
+ ctx.bufferData(gl.ARRAY_BUFFER, colors32, gl.STATIC_DRAW);
+
+ /** @type {sglrShaderProgram.ShaderProgramDeclaration} */ var progDecl = new sglrShaderProgram.ShaderProgramDeclaration();
+
+ progDecl.pushVertexAttribute(new sglrShaderProgram.VertexAttribute('aVertexPosition', rrGenericVector.GenericVecType.FLOAT));
+
+ progDecl.pushVertexAttribute(new sglrShaderProgram.VertexAttribute('aVertexColor', rrGenericVector.GenericVecType.FLOAT));
+
+ progDecl.pushVertexSource(new sglrShaderProgram.VertexSource(''));
+
+ progDecl.pushFragmentOutput(new sglrShaderProgram.FragmentOutput(rrGenericVector.GenericVecType.FLOAT));
+
+ progDecl.pushFragmentSource(new sglrShaderProgram.FragmentSource(''));
+
+ /** @type {sglrReferenceContextTest.ContextShaderProgram} */ var program = new sglrReferenceContextTest.ContextShaderProgram(progDecl);
+
+ //Create program
+ ctx.createProgram(program);
+
+ //Use program
+ ctx.useProgram(program);
+
+ var vertexPositionAttribute = ctx.getAttribLocation(program, 'aVertexPosition');
+ var vertexColorAttribute = ctx.getAttribLocation(program, 'aVertexColor');
+ ctx.enableVertexAttribArray(vertexPositionAttribute);
+ ctx.enableVertexAttribArray(vertexColorAttribute);
+
+ ctx.bindBuffer(gl.ARRAY_BUFFER, squareVerticesBuffer);
+ ctx.vertexAttribPointer(vertexPositionAttribute, 2, gl.FLOAT, false, 0, 0);
+
+ ctx.bindBuffer(gl.ARRAY_BUFFER, squareColorsBuffer);
+ ctx.vertexAttribPointer(vertexColorAttribute, 4, gl.FLOAT, false, 0, 0);
+
+ ctx.drawQuads(gl.TRIANGLES, 0, 6);
+
+ var pixels = new tcuSurface.Surface(width, height);
+ ctx.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels.getAccess().getDataPtr());
+
+ var numFailedPixels = 0;
+
+ var redPixel = new gluDrawUtil.Pixel([255, 0, 0, 255]);
+ var bluePixel = new gluDrawUtil.Pixel([0, 0, 255, 255]);
+
+ var pixel = new gluDrawUtil.Pixel(pixels.getPixel(0, 0));
+ if (!pixel.equals(bluePixel))
+ numFailedPixels += 1;
+
+ pixel = new gluDrawUtil.Pixel(pixels.getPixel(100, 94));
+ if (!pixel.equals(redPixel))
+ numFailedPixels += 1;
+
+ var access = pixels.getAccess();
+
+ tcuLogImage.logImage('Result', '', access);
+
+ if (numFailedPixels > 0)
+ testFailedOptions('Image comparison failed, got ' + numFailedPixels + ' non-equal pixels.', false);
+ else
+ testPassedOptions('Image comparison succeed', true);
+
+ return tcuTestCase.IterateResult.STOP;
+ };
+
+ /**
+ * @constructor
+ * @extends {tcuTestCase.DeqpTest}
+ * @param {string} name
+ * @param {string} description
+ */
+ sglrReferenceContextTest.TriangleStrip = function(name, description) {
+ tcuTestCase.DeqpTest.call(this, name, description);
+ };
+
+ sglrReferenceContextTest.TriangleStrip.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
+ sglrReferenceContextTest.TriangleStrip.prototype.constructor = sglrReferenceContextTest.TriangleStrip;
+
+ sglrReferenceContextTest.TriangleStrip.prototype.init = function() {};
+
+ sglrReferenceContextTest.TriangleStrip.prototype.iterate = function() {
+ var limits = new sglrReferenceContext.ReferenceContextLimits(gl);
+ var format = new tcuPixelFormat.PixelFormat(8, 8, 8, 8);
+ var width = 200;
+ var height = 188;
+ var samples = 1;
+ var buffers = new sglrReferenceContext.ReferenceContextBuffers(format, 24, 8, width, height, samples);
+ var ctx = new sglrReferenceContext.ReferenceContext(limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
+ ctx.clearColor(0, 0, 1, 1);
+ ctx.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
+
+ var vertices = [
+ -0.5, 0.5,
+ 0.5, 0.5,
+ -0.5, 0,
+ 0.5, 0,
+ -0.5, -0.5,
+ 0.5, -0.5
+ ];
+
+ var vertices32 = new Float32Array(vertices);
+
+ var squareVerticesBuffer = ctx.createBuffer();
+ ctx.bindBuffer(gl.ARRAY_BUFFER, squareVerticesBuffer);
+ ctx.bufferData(gl.ARRAY_BUFFER, vertices32, gl.STATIC_DRAW);
+
+ var colors = [
+ 1, 0, 0, 1,
+ 1, 0, 0, 1,
+ 1, 0, 0, 1,
+ 1, 0, 0, 1,
+ 1, 0, 0, 1,
+ 1, 0, 0, 1
+ ];
+
+ var colors32 = new Float32Array(colors);
+
+ var squareColorsBuffer = ctx.createBuffer();
+ ctx.bindBuffer(gl.ARRAY_BUFFER, squareColorsBuffer);
+ ctx.bufferData(gl.ARRAY_BUFFER, colors32, gl.STATIC_DRAW);
+
+ /** @type {sglrShaderProgram.ShaderProgramDeclaration} */ var progDecl = new sglrShaderProgram.ShaderProgramDeclaration();
+
+ progDecl.pushVertexAttribute(new sglrShaderProgram.VertexAttribute('aVertexPosition', rrGenericVector.GenericVecType.FLOAT));
+
+ progDecl.pushVertexAttribute(new sglrShaderProgram.VertexAttribute('aVertexColor', rrGenericVector.GenericVecType.FLOAT));
+
+ progDecl.pushVertexSource(new sglrShaderProgram.VertexSource(''));
+
+ progDecl.pushFragmentOutput(new sglrShaderProgram.FragmentOutput(rrGenericVector.GenericVecType.FLOAT));
+
+ progDecl.pushFragmentSource(new sglrShaderProgram.FragmentSource(''));
+
+ /** @type {sglrReferenceContextTest.ContextShaderProgram} */ var program = new sglrReferenceContextTest.ContextShaderProgram(progDecl);
+
+ //Create program
+ ctx.createProgram(program);
+
+ //Use program
+ ctx.useProgram(program);
+
+ var vertexPositionAttribute = ctx.getAttribLocation(program, 'aVertexPosition');
+ var vertexColorAttribute = ctx.getAttribLocation(program, 'aVertexColor');
+ ctx.enableVertexAttribArray(vertexPositionAttribute);
+ ctx.enableVertexAttribArray(vertexColorAttribute);
+
+ ctx.bindBuffer(gl.ARRAY_BUFFER, squareVerticesBuffer);
+ ctx.vertexAttribPointer(vertexPositionAttribute, 2, gl.FLOAT, false, 0, 0);
+
+ ctx.bindBuffer(gl.ARRAY_BUFFER, squareColorsBuffer);
+ ctx.vertexAttribPointer(vertexColorAttribute, 4, gl.FLOAT, false, 0, 0);
+
+ ctx.drawQuads(gl.TRIANGLE_STRIP, 0, 6);
+
+ var pixels = new tcuSurface.Surface(width, height);
+ ctx.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels.getAccess().getDataPtr());
+
+ var numFailedPixels = 0;
+
+ var redPixel = new gluDrawUtil.Pixel([255, 0, 0, 255]);
+ var bluePixel = new gluDrawUtil.Pixel([0, 0, 255, 255]);
+
+ var pixel = new gluDrawUtil.Pixel(pixels.getPixel(0, 0));
+ if (!pixel.equals(bluePixel))
+ numFailedPixels += 1;
+
+ pixel = new gluDrawUtil.Pixel(pixels.getPixel(100, 94));
+ if (!pixel.equals(redPixel))
+ numFailedPixels += 1;
+
+ var access = pixels.getAccess();
+
+ tcuLogImage.logImage('Result', '', access);
+
+ if (numFailedPixels > 0)
+ testFailedOptions('Image comparison failed, got ' + numFailedPixels + ' non-equal pixels.', false);
+ else
+ testPassedOptions('Image comparison succeed', true);
+
+ return tcuTestCase.IterateResult.STOP;
+ };
+
+ /**
+ * @constructor
+ * @extends {tcuTestCase.DeqpTest}
+ * @param {string} name
+ * @param {string} description
+ */
+ sglrReferenceContextTest.TriangleFan = function(name, description) {
+ tcuTestCase.DeqpTest.call(this, name, description);
+ };
+
+ sglrReferenceContextTest.TriangleFan.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
+ sglrReferenceContextTest.TriangleFan.prototype.constructor = sglrReferenceContextTest.TriangleFan;
+
+ sglrReferenceContextTest.TriangleFan.prototype.init = function() {};
+
+ sglrReferenceContextTest.TriangleFan.prototype.iterate = function() {
+ var limits = new sglrReferenceContext.ReferenceContextLimits(gl);
+ var format = new tcuPixelFormat.PixelFormat(8, 8, 8, 8);
+ var width = 200;
+ var height = 188;
+ var samples = 1;
+ var buffers = new sglrReferenceContext.ReferenceContextBuffers(format, 24, 8, width, height, samples);
+ var ctx = new sglrReferenceContext.ReferenceContext(limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
+ ctx.clearColor(0, 0, 1, 1);
+ ctx.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
+
+ var vertices = [
+ -0.5, 0,
+ -0.5, 0.5,
+ 0.5, 0.5,
+ 0.5, 0,
+ 0.5, -0.5,
+ -0.5, -0.5
+ ];
+
+ var vertices32 = new Float32Array(vertices);
+
+ var squareVerticesBuffer = ctx.createBuffer();
+ ctx.bindBuffer(gl.ARRAY_BUFFER, squareVerticesBuffer);
+ ctx.bufferData(gl.ARRAY_BUFFER, vertices32, gl.STATIC_DRAW);
+
+ var colors = [
+ 1, 0, 0, 1,
+ 1, 0, 0, 1,
+ 1, 0, 0, 1,
+ 1, 0, 0, 1,
+ 1, 0, 0, 1,
+ 1, 0, 0, 1
+ ];
+
+ var colors32 = new Float32Array(colors);
+
+ var squareColorsBuffer = ctx.createBuffer();
+ ctx.bindBuffer(gl.ARRAY_BUFFER, squareColorsBuffer);
+ ctx.bufferData(gl.ARRAY_BUFFER, colors32, gl.STATIC_DRAW);
+
+ /** @type {sglrShaderProgram.ShaderProgramDeclaration} */ var progDecl = new sglrShaderProgram.ShaderProgramDeclaration();
+
+ progDecl.pushVertexAttribute(new sglrShaderProgram.VertexAttribute('aVertexPosition', rrGenericVector.GenericVecType.FLOAT));
+
+ progDecl.pushVertexAttribute(new sglrShaderProgram.VertexAttribute('aVertexColor', rrGenericVector.GenericVecType.FLOAT));
+
+ progDecl.pushVertexSource(new sglrShaderProgram.VertexSource(''));
+
+ progDecl.pushFragmentOutput(new sglrShaderProgram.FragmentOutput(rrGenericVector.GenericVecType.FLOAT));
+
+ progDecl.pushFragmentSource(new sglrShaderProgram.FragmentSource(''));
+
+ /** @type {sglrReferenceContextTest.ContextShaderProgram} */ var program = new sglrReferenceContextTest.ContextShaderProgram(progDecl);
+
+ //Create program
+ ctx.createProgram(program);
+
+ //Use program
+ ctx.useProgram(program);
+
+ var vertexPositionAttribute = ctx.getAttribLocation(program, 'aVertexPosition');
+ var vertexColorAttribute = ctx.getAttribLocation(program, 'aVertexColor');
+ ctx.enableVertexAttribArray(vertexPositionAttribute);
+ ctx.enableVertexAttribArray(vertexColorAttribute);
+
+ ctx.bindBuffer(gl.ARRAY_BUFFER, squareVerticesBuffer);
+ ctx.vertexAttribPointer(vertexPositionAttribute, 2, gl.FLOAT, false, 0, 0);
+
+ ctx.bindBuffer(gl.ARRAY_BUFFER, squareColorsBuffer);
+ ctx.vertexAttribPointer(vertexColorAttribute, 4, gl.FLOAT, false, 0, 0);
+
+ ctx.drawQuads(gl.TRIANGLE_FAN, 0, 6);
+
+ var pixels = new tcuSurface.Surface(width, height);
+ ctx.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels.getAccess().getDataPtr());
+
+ var numFailedPixels = 0;
+
+ var redPixel = new gluDrawUtil.Pixel([255, 0, 0, 255]);
+ var bluePixel = new gluDrawUtil.Pixel([0, 0, 255, 255]);
+
+ var pixel = new gluDrawUtil.Pixel(pixels.getPixel(0, 0));
+ if (!pixel.equals(bluePixel))
+ numFailedPixels += 1;
+
+ pixel = new gluDrawUtil.Pixel(pixels.getPixel(100, 94));
+ if (!pixel.equals(redPixel))
+ numFailedPixels += 1;
+
+ var access = pixels.getAccess();
+
+ tcuLogImage.logImage('Result', '', access);
+
+ if (numFailedPixels > 0)
+ testFailedOptions('Image comparison failed, got ' + numFailedPixels + ' non-equal pixels.', false);
+ else
+ testPassedOptions('Image comparison succeed', true);
+
+ return tcuTestCase.IterateResult.STOP;
+ };
+
+ /**
+ * @constructor
+ * @extends {tcuTestCase.DeqpTest}
+ * @param {string} name
+ * @param {string} description
+ */
+ sglrReferenceContextTest.DrawElements = function(name, description) {
+ tcuTestCase.DeqpTest.call(this, name, description);
+ };
+
+ sglrReferenceContextTest.DrawElements.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
+ sglrReferenceContextTest.DrawElements.prototype.constructor = sglrReferenceContextTest.DrawElements;
+
+ sglrReferenceContextTest.DrawElements.prototype.init = function() {};
+
+ sglrReferenceContextTest.DrawElements.prototype.iterate = function() {
+ var limits = new sglrReferenceContext.ReferenceContextLimits(gl);
+ var format = new tcuPixelFormat.PixelFormat(8, 8, 8, 8);
+ var width = 200;
+ var height = 188;
+ var samples = 1;
+ var buffers = new sglrReferenceContext.ReferenceContextBuffers(format, 24, 8, width, height, samples);
+ var ctx = new sglrReferenceContext.ReferenceContext(limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
+ ctx.clearColor(0, 0, 1, 1);
+ ctx.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
+
+ var vertices = [
+ -0.5, 0.5,
+ 0, 0.5,
+ 0.4, 0.5,
+
+ -0.5, 0.1,
+ 0, 0.1,
+ 0.4, 0.1,
+
+ -0.5, -0.7,
+ 0, -0.7,
+ 0.4, -0.7
+ ];
+
+ var vertices32 = new Float32Array(vertices);
+
+ var squareVerticesBuffer = ctx.createBuffer();
+ ctx.bindBuffer(gl.ARRAY_BUFFER, squareVerticesBuffer);
+ ctx.bufferData(gl.ARRAY_BUFFER, vertices32, gl.STATIC_DRAW);
+
+ var indices = [
+ 0, 1, 3, 1, 3, 4,
+ 1, 2, 4, 2, 4, 5,
+ 3, 4, 6, 4, 6, 7,
+ 4, 5, 7, 5, 7, 8
+ ];
+ var indicesBuffer = ctx.createBuffer();
+ ctx.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indicesBuffer);
+ ctx.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), gl.STATIC_DRAW);
+
+ var colors = [
+ 1, 0, 0, 1,
+ 0, 1, 0, 1,
+ 0, 0, 1, 1,
+ 1, 1, 1, 1,
+ 1, 1, 0, 1,
+ 0, 1, 1, 1,
+ 1, 0, 1, 1,
+ 0.5, 0.5, 0.5, 1,
+ 0, 0, 0, 0
+ ];
+
+ var colors32 = new Float32Array(colors);
+
+ var squareColorsBuffer = ctx.createBuffer();
+ ctx.bindBuffer(gl.ARRAY_BUFFER, squareColorsBuffer);
+ ctx.bufferData(gl.ARRAY_BUFFER, colors32, gl.STATIC_DRAW);
+
+ /** @type {sglrShaderProgram.ShaderProgramDeclaration} */ var progDecl = new sglrShaderProgram.ShaderProgramDeclaration();
+
+ progDecl.pushVertexAttribute(new sglrShaderProgram.VertexAttribute('aVertexPosition', rrGenericVector.GenericVecType.FLOAT));
+
+ progDecl.pushVertexAttribute(new sglrShaderProgram.VertexAttribute('aVertexColor', rrGenericVector.GenericVecType.FLOAT));
+
+ progDecl.pushVertexSource(new sglrShaderProgram.VertexSource(''));
+
+ progDecl.pushFragmentOutput(new sglrShaderProgram.FragmentOutput(rrGenericVector.GenericVecType.FLOAT));
+
+ progDecl.pushFragmentSource(new sglrShaderProgram.FragmentSource(''));
+
+ /** @type {sglrReferenceContextTest.ContextShaderProgram} */ var program = new sglrReferenceContextTest.ContextShaderProgram(progDecl);
+
+ //Create program
+ ctx.createProgram(program);
+
+ //Use program
+ ctx.useProgram(program);
+
+ var vertexPositionAttribute = ctx.getAttribLocation(program, 'aVertexPosition');
+ var vertexColorAttribute = ctx.getAttribLocation(program, 'aVertexColor');
+ ctx.enableVertexAttribArray(vertexPositionAttribute);
+ ctx.enableVertexAttribArray(vertexColorAttribute);
+
+ ctx.bindBuffer(gl.ARRAY_BUFFER, squareVerticesBuffer);
+ ctx.vertexAttribPointer(vertexPositionAttribute, 2, gl.FLOAT, false, 0, 0);
+
+ ctx.bindBuffer(gl.ARRAY_BUFFER, squareColorsBuffer);
+ ctx.vertexAttribPointer(vertexColorAttribute, 4, gl.FLOAT, false, 0, 0);
+
+ ctx.drawElements(gl.TRIANGLES, indices.length, gl.UNSIGNED_SHORT, 0);
+
+ var pixels = new tcuSurface.Surface(width, height);
+ ctx.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels.getAccess().getDataPtr());
+
+ var numFailedPixels = 0;
+
+ var access = pixels.getAccess();
+
+ var pixelsTotest = [
+ // location, color
+ [2, 1], [0, 0, 255, 255],
+ // The red vertex is between 140 and 141 so account for some blending with the white vertex
+ [50, 140], [255, 5, 5, 255],
+ [50, 28], [255, 0, 255, 255],
+ [139, 28], [0, 0, 0, 255],
+ [50, 102], [255, 255, 255, 255],
+ [139, 102], [0, 255, 255, 255]
+ ];
+
+ var threshold = new tcuRGBA.RGBA([5, 5, 5, 5]);
+
+ for (var i = 0; i < pixelsTotest.length; i += 2) {
+ var location = pixelsTotest[i];
+ var reference = new tcuRGBA.RGBA(pixelsTotest[i + 1]);
+ var color = access.getPixelInt(location[0], location[1]);
+ var pixel = new tcuRGBA.RGBA(color);
+ if (!tcuRGBA.compareThreshold(pixel, reference, threshold))
+ numFailedPixels++;
+ }
+
+ tcuLogImage.logImage('Result', '', access);
+
+ if (numFailedPixels > 0)
+ testFailedOptions('Image comparison failed, got ' + numFailedPixels + ' non-equal pixels.', false);
+ else
+ testPassedOptions('Image comparison succeed', true);
+
+ return tcuTestCase.IterateResult.STOP;
+ };
+
+ /**
+ * @constructor
+ * @extends {sglrShaderProgram.ShaderProgram}
+ * @param {sglrShaderProgram.ShaderProgramDeclaration} progDecl
+ */
+ sglrReferenceContextTest.ContextShaderProgram = function(progDecl) {
+ sglrShaderProgram.ShaderProgram.call(this, progDecl);
+ };
+
+ sglrReferenceContextTest.ContextShaderProgram.prototype = Object.create(sglrShaderProgram.ShaderProgram.prototype);
+ sglrReferenceContextTest.ContextShaderProgram.prototype.constructor = sglrReferenceContextTest.ContextShaderProgram;
+
+ /**
+ * @param {Array<rrVertexAttrib.VertexAttrib>} inputs
+ * @param {Array<rrVertexPacket.VertexPacket>} packets
+ * @param {number} numPackets
+ */
+ sglrReferenceContextTest.ContextShaderProgram.prototype.shadeVertices = function(inputs, packets, numPackets) {
+ for (var packetNdx = 0; packetNdx < numPackets; ++packetNdx) {
+ /** @type {number} */ var varyingLocColor = 0;
+
+ /** @type {rrVertexPacket.VertexPacket} */ var packet = packets[packetNdx];
+
+ // Calc output color
+ /** @type {Array<number>} */ var coord = [1.0, 1.0];
+ /** @type {Array<number>} */ var color = [1.0, 1.0, 1.0];
+
+ for (var attribNdx = 0; attribNdx < this.getVertexShader().getInputs().length; attribNdx++) {
+ /** @type {number} */ var numComponents = inputs[attribNdx].componentCount;
+
+ var attribValue = rrVertexAttrib.readVertexAttrib(inputs[attribNdx], packet.instanceNdx, packet.vertexNdx, this.getVertexShader().getInputs()[attribNdx].type);
+
+ if (attribNdx == 0) {
+ coord[0] = attribValue[0];
+ coord[1] = attribValue[1];
+ } else {
+ color[0] = attribValue[0] * attribValue[3];
+ color[1] = attribValue[1] * attribValue[3];
+ color[2] = attribValue[2] * attribValue[3];
+ }
+ }
+
+ // Transform position
+ packet.position = [coord[0], coord[1], 1.0, 1.0];
+
+ // Pass color to FS
+ packet.outputs[varyingLocColor] = [color[0], color[1], color[2], 1.0];
+ }
+ };
+
+ /**
+ * @param {Array<rrFragmentOperations.Fragment>} packets
+ * @param {rrShadingContext.FragmentShadingContext} context
+ */
+ sglrReferenceContextTest.ContextShaderProgram.prototype.shadeFragments = function(packets, context) {
+ var varyingLocColor = 0;
+
+ // Normal shading
+ for (var packetNdx = 0; packetNdx < packets.length; ++packetNdx)
+ packets[packetNdx].value = rrShadingContext.readTriangleVarying(packets[packetNdx], context, varyingLocColor);
+ };
+
+ sglrReferenceContextTest.init = function() {
+ var state = tcuTestCase.runner;
+ /** @type {tcuTestCase.DeqpTest} */ var testGroup = state.testCases;
+
+ /** @type {tcuTestCase.DeqpTest} */ var referenceContextGroup = tcuTestCase.newTest('reference_context', 'Test reference context');
+
+ referenceContextGroup.addChild(new sglrReferenceContextTest.ClearContext('clear_context', 'Clear Context Test'));
+ referenceContextGroup.addChild(new sglrReferenceContextTest.Framebuffer('Framebuffer', 'Framebuffer Test'));
+ referenceContextGroup.addChild(new sglrReferenceContextTest.Shader('Shaders', 'Drawing using TRIANGLES'));
+ referenceContextGroup.addChild(new sglrReferenceContextTest.TriangleStrip('TriangleStrip', 'Drawing using TRIANGLE_STRIP'));
+ referenceContextGroup.addChild(new sglrReferenceContextTest.TriangleFan('TriangleFan', 'Drawing using TRIANGLE_FAN'));
+ referenceContextGroup.addChild(new sglrReferenceContextTest.DrawElements('DrawElements', 'Drawing using DrawElements and TRIANGLES'));
+
+ testGroup.addChild(referenceContextGroup);
+
+ };
+
+ sglrReferenceContextTest.run = function(context) {
+ gl = context;
+ //Set up Test Root parameters
+ var testName = 'single_reference_context';
+ var testDescription = 'Single Reference Context Tests';
+ var state = tcuTestCase.runner;
+
+ state.testName = testName;
+ state.testCases = tcuTestCase.newTest(testName, testDescription, null);
+
+ //Set up name and description of this test series.
+ setCurrentTestName(testName);
+ description(testDescription);
+
+ try {
+ //Create test cases
+ sglrReferenceContextTest.init();
+ //Run test cases
+ tcuTestCase.runTestCases();
+ }
+ catch (err) {
+ bufferedLogToConsole(err);
+ tcuTestCase.runner.terminate();
+ }
+
+ };
+
+});
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrReferenceUtils.js b/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrReferenceUtils.js
new file mode 100644
index 0000000000..3b93dd8f9f
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrReferenceUtils.js
@@ -0,0 +1,317 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES Utilities
+ * ------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Reference context utils
+ *//*--------------------------------------------------------------------*/
+
+'use strict';
+goog.provide('framework.opengl.simplereference.sglrReferenceUtils');
+goog.require('framework.common.tcuFloat');
+goog.require('framework.delibs.debase.deMath');
+goog.require('framework.referencerenderer.rrDefs');
+goog.require('framework.referencerenderer.rrGenericVector');
+goog.require('framework.referencerenderer.rrRenderState');
+goog.require('framework.referencerenderer.rrRenderer');
+goog.require('framework.referencerenderer.rrShaders');
+goog.require('framework.referencerenderer.rrVertexAttrib');
+
+goog.scope(function() {
+
+ var sglrReferenceUtils = framework.opengl.simplereference.sglrReferenceUtils;
+ var deMath = framework.delibs.debase.deMath;
+ var tcuFloat = framework.common.tcuFloat;
+ var rrGenericVector = framework.referencerenderer.rrGenericVector;
+ var rrVertexAttrib = framework.referencerenderer.rrVertexAttrib;
+ var rrRenderer = framework.referencerenderer.rrRenderer;
+ var rrDefs = framework.referencerenderer.rrDefs;
+ var rrShaders = framework.referencerenderer.rrShaders;
+ var rrRenderState = framework.referencerenderer.rrRenderState;
+
+ /**
+ * @param {number} type (32-bit, unsigend)
+ * @return {rrVertexAttrib.VertexAttribType}
+ * @throws {Error}
+ */
+ sglrReferenceUtils.mapGLPureIntegerVertexAttributeType = function(type) {
+ switch (type) {
+ case gl.UNSIGNED_BYTE: return rrVertexAttrib.VertexAttribType.PURE_UINT8;
+ case gl.UNSIGNED_SHORT: return rrVertexAttrib.VertexAttribType.PURE_UINT16;
+ case gl.UNSIGNED_INT: return rrVertexAttrib.VertexAttribType.PURE_UINT32;
+ case gl.BYTE: return rrVertexAttrib.VertexAttribType.PURE_INT8;
+ case gl.SHORT: return rrVertexAttrib.VertexAttribType.PURE_INT16;
+ case gl.INT: return rrVertexAttrib.VertexAttribType.PURE_INT32;
+ default:
+ throw new Error('Value to do mapping not compatible');
+ }
+ };
+
+ /**
+ * @param {number} type (32-bit, unsigend)
+ * @param {boolean} normalizedInteger
+ * @param {number} size
+ * @return {rrVertexAttrib.VertexAttribType} converted value from type to VertexAttribType
+ * @throws {Error}
+ */
+ sglrReferenceUtils.mapGLFloatVertexAttributeType = function(type, normalizedInteger, size) {
+
+ /** @type {boolean} */ var useClampingNormalization = true;
+
+ switch (type) {
+ case gl.FLOAT:
+ return rrVertexAttrib.VertexAttribType.FLOAT;
+ case gl.HALF_FLOAT:
+ return rrVertexAttrib.VertexAttribType.HALF;
+ /* Not supported in WebGL 1/2 case gl.FIXED:
+ return rrVertexAttrib.VertexAttribType.FIXED;
+ case gl.DOUBLE:
+ return rrVertexAttrib.VertexAttribType.DOUBLE; */
+ case gl.UNSIGNED_BYTE:
+ if (!normalizedInteger)
+ return rrVertexAttrib.VertexAttribType.NONPURE_UINT8;
+ else
+ return rrVertexAttrib.VertexAttribType.NONPURE_UNORM8;
+
+ case gl.UNSIGNED_SHORT:
+ if (!normalizedInteger)
+ return rrVertexAttrib.VertexAttribType.NONPURE_UINT16;
+ else
+ return rrVertexAttrib.VertexAttribType.NONPURE_UNORM16;
+
+ case gl.UNSIGNED_INT:
+ if (!normalizedInteger)
+ return rrVertexAttrib.VertexAttribType.NONPURE_UINT32;
+ else
+ return rrVertexAttrib.VertexAttribType.NONPURE_UNORM32;
+
+ case gl.UNSIGNED_INT_2_10_10_10_REV:
+ if (!normalizedInteger)
+ return rrVertexAttrib.VertexAttribType.NONPURE_UINT_2_10_10_10_REV;
+ else
+ return rrVertexAttrib.VertexAttribType.NONPURE_UNORM_2_10_10_10_REV;
+
+ case gl.BYTE:
+ if (!normalizedInteger)
+ return rrVertexAttrib.VertexAttribType.NONPURE_INT8;
+ else if (useClampingNormalization)
+ return rrVertexAttrib.VertexAttribType.NONPURE_SNORM8_CLAMP;
+ else
+ return rrVertexAttrib.VertexAttribType.NONPURE_SNORM8_SCALE;
+
+ case gl.SHORT:
+ if (!normalizedInteger)
+ return rrVertexAttrib.VertexAttribType.NONPURE_INT16;
+ else if (useClampingNormalization)
+ return rrVertexAttrib.VertexAttribType.NONPURE_SNORM16_CLAMP;
+ else
+ return rrVertexAttrib.VertexAttribType.NONPURE_SNORM16_SCALE;
+
+ case gl.INT:
+ if (!normalizedInteger)
+ return rrVertexAttrib.VertexAttribType.NONPURE_INT32;
+ else if (useClampingNormalization)
+ return rrVertexAttrib.VertexAttribType.NONPURE_SNORM32_CLAMP;
+ else
+ return rrVertexAttrib.VertexAttribType.NONPURE_SNORM32_SCALE;
+
+ case gl.INT_2_10_10_10_REV:
+ if (!normalizedInteger)
+ return rrVertexAttrib.VertexAttribType.NONPURE_INT_2_10_10_10_REV;
+ else if (useClampingNormalization)
+ return rrVertexAttrib.VertexAttribType.NONPURE_SNORM_2_10_10_10_REV_CLAMP;
+ else
+ return rrVertexAttrib.VertexAttribType.NONPURE_SNORM_2_10_10_10_REV_SCALE;
+
+ default:
+ throw new Error('Value to do mapping not compatible');
+
+ }
+
+ };
+
+ /**
+ * @param {number} size
+ * @return {number}
+ * @throws {Error}
+ */
+ sglrReferenceUtils.mapGLSize = function(size) {
+ switch (size) {
+ case 1: return 1;
+ case 2: return 2;
+ case 3: return 3;
+ case 4: return 4;
+ /* NOT in GL
+ case gl.BGRA: return 4;
+ */
+
+ default:
+ throw new Error('Value to do mapping not compatible');
+ }
+ };
+
+ /**
+ * @param {number} type (32-bit, unsigned)
+ * @return {rrRenderer.PrimitiveType}
+ * @throws {Error}
+ */
+ sglrReferenceUtils.mapGLPrimitiveType = function(type) {
+ switch (type) {
+ case gl.TRIANGLES: return rrRenderer.PrimitiveType.TRIANGLES;
+ case gl.TRIANGLE_STRIP: return rrRenderer.PrimitiveType.TRIANGLE_STRIP;
+ case gl.TRIANGLE_FAN: return rrRenderer.PrimitiveType.TRIANGLE_FAN;
+ case gl.LINES: return rrRenderer.PrimitiveType.LINES;
+ case gl.LINE_STRIP: return rrRenderer.PrimitiveType.LINE_STRIP;
+ case gl.LINE_LOOP: return rrRenderer.PrimitiveType.LINE_LOOP;
+ case gl.POINTS: return rrRenderer.PrimitiveType.POINTS;
+
+ default:
+ throw new Error('Value to do mapping not compatible');
+ }
+ };
+
+ /**
+ * @param {number} type (32-bit, unsigned)
+ * @return {rrDefs.IndexType}
+ * @throws {Error}
+ */
+ sglrReferenceUtils.mapGLIndexType = function(type) {
+ switch (type) {
+ case gl.UNSIGNED_BYTE: return rrDefs.IndexType.INDEXTYPE_UINT8;
+ case gl.UNSIGNED_SHORT: return rrDefs.IndexType.INDEXTYPE_UINT16;
+ case gl.UNSIGNED_INT: return rrDefs.IndexType.INDEXTYPE_UINT32;
+ default:
+ throw new Error('Value to do mapping not compatible');
+ }
+ };
+
+ /**
+ * @param {number} func (deUint32)
+ * @return {rrRenderState.TestFunc}
+ * @throws {Error}
+ */
+ sglrReferenceUtils.mapGLTestFunc = function(func) {
+ switch (func) {
+ case gl.ALWAYS: return rrRenderState.TestFunc.ALWAYS;
+ case gl.EQUAL: return rrRenderState.TestFunc.EQUAL;
+ case gl.GEQUAL: return rrRenderState.TestFunc.GEQUAL;
+ case gl.GREATER: return rrRenderState.TestFunc.GREATER;
+ case gl.LEQUAL: return rrRenderState.TestFunc.LEQUAL;
+ case gl.LESS: return rrRenderState.TestFunc.LESS;
+ case gl.NEVER: return rrRenderState.TestFunc.NEVER;
+ case gl.NOTEQUAL: return rrRenderState.TestFunc.NOTEQUAL;
+ default:
+ throw new Error('Value to do mapping not compatible');
+ }
+ };
+
+ /**
+ * @param {number} op (deUint32)
+ * @return {rrRenderState.StencilOp}
+ * @throws {Error}
+ */
+ sglrReferenceUtils.mapGLStencilOp = function(op) {
+ switch (op) {
+ case gl.KEEP: return rrRenderState.StencilOp.KEEP;
+ case gl.ZERO: return rrRenderState.StencilOp.ZERO;
+ case gl.REPLACE: return rrRenderState.StencilOp.REPLACE;
+ case gl.INCR: return rrRenderState.StencilOp.INCR;
+ case gl.DECR: return rrRenderState.StencilOp.DECR;
+ case gl.INCR_WRAP: return rrRenderState.StencilOp.INCR_WRAP;
+ case gl.DECR_WRAP: return rrRenderState.StencilOp.DECR_WRAP;
+ case gl.INVERT: return rrRenderState.StencilOp.INVERT;
+ default:
+ throw new Error('Value to do mapping not compatible');
+ }
+ };
+
+ /**
+ * @param {number} equation (deUint32)
+ * @return {rrRenderState.BlendEquation}
+ * @throws {Error}
+ */
+ sglrReferenceUtils.mapGLBlendEquation = function(equation) {
+ switch (equation) {
+ case gl.FUNC_ADD: return rrRenderState.BlendEquation.ADD;
+ case gl.FUNC_SUBTRACT: return rrRenderState.BlendEquation.SUBTRACT;
+ case gl.FUNC_REVERSE_SUBTRACT: return rrRenderState.BlendEquation.REVERSE_SUBTRACT;
+ case gl.MIN: return rrRenderState.BlendEquation.MIN;
+ case gl.MAX: return rrRenderState.BlendEquation.MAX;
+ default:
+ throw new Error('Value to do mapping not compatible');
+ }
+ };
+
+ /**
+ * @param {number} equation (deUint32)
+ * @return {rrRenderState.BlendEquationAdvanced}
+ * @throws {Error}
+ */
+ /*sglrReferenceUtils.mapGLBlendEquationAdvanced = function(equation) {
+ switch (equation) {
+ case gl.MULTIPLY_KHR: return rrRenderState.BlendEquationAdvanced.MULTIPLY;
+ case gl.SCREEN_KHR: return rrRenderState.BlendEquationAdvanced.SCREEN;
+ case gl.OVERLAY_KHR: return rrRenderState.BlendEquationAdvanced.OVERLAY;
+ case gl.DARKEN_KHR: return rrRenderState.BlendEquationAdvanced.DARKEN;
+ case gl.LIGHTEN_KHR: return rrRenderState.BlendEquationAdvanced.LIGHTEN;
+ case gl.COLORDODGE_KHR: return rrRenderState.BlendEquationAdvanced.COLORDODGE;
+ case gl.COLORBURN_KHR: return rrRenderState.BlendEquationAdvanced.COLORBURN;
+ case gl.HARDLIGHT_KHR: return rrRenderState.BlendEquationAdvanced.HARDLIGHT;
+ case gl.SOFTLIGHT_KHR: return rrRenderState.BlendEquationAdvanced.SOFTLIGHT;
+ case gl.DIFFERENCE_KHR: return rrRenderState.BlendEquationAdvanced.DIFFERENCE;
+ case gl.EXCLUSION_KHR: return rrRenderState.BlendEquationAdvanced.EXCLUSION;
+ case gl.HSL_HUE_KHR: return rrRenderState.BlendEquationAdvanced.HSL_HUE;
+ case gl.HSL_SATURATION_KHR: return rrRenderState.BlendEquationAdvanced.HSL_SATURATION;
+ case gl.HSL_COLOR_KHR: return rrRenderState.BlendEquationAdvanced.HSL_COLOR;
+ case gl.HSL_LUMINOSITY_KHR: return rrRenderState.BlendEquationAdvanced.HSL_LUMINOSITY;
+ default:
+ throw new Error("Value to do mapping not compatible");
+ }
+ };*/
+
+ /**
+ * @param {number} func (deUint32)
+ * @return {rrRenderState.BlendFunc}
+ * @throws {Error}
+ */
+ sglrReferenceUtils.mapGLBlendFunc = function(func) {
+ switch (func) {
+ case gl.ZERO: return rrRenderState.BlendFunc.ZERO;
+ case gl.ONE: return rrRenderState.BlendFunc.ONE;
+ case gl.SRC_COLOR: return rrRenderState.BlendFunc.SRC_COLOR;
+ case gl.ONE_MINUS_SRC_COLOR: return rrRenderState.BlendFunc.ONE_MINUS_SRC_COLOR;
+ case gl.DST_COLOR: return rrRenderState.BlendFunc.DST_COLOR;
+ case gl.ONE_MINUS_DST_COLOR: return rrRenderState.BlendFunc.ONE_MINUS_DST_COLOR;
+ case gl.SRC_ALPHA: return rrRenderState.BlendFunc.SRC_ALPHA;
+ case gl.ONE_MINUS_SRC_ALPHA: return rrRenderState.BlendFunc.ONE_MINUS_SRC_ALPHA;
+ case gl.DST_ALPHA: return rrRenderState.BlendFunc.DST_ALPHA;
+ case gl.ONE_MINUS_DST_ALPHA: return rrRenderState.BlendFunc.ONE_MINUS_DST_ALPHA;
+ case gl.CONSTANT_COLOR: return rrRenderState.BlendFunc.CONSTANT_COLOR;
+ case gl.ONE_MINUS_CONSTANT_COLOR: return rrRenderState.BlendFunc.ONE_MINUS_CONSTANT_COLOR;
+ case gl.CONSTANT_ALPHA: return rrRenderState.BlendFunc.CONSTANT_ALPHA;
+ case gl.ONE_MINUS_CONSTANT_ALPHA: return rrRenderState.BlendFunc.ONE_MINUS_CONSTANT_ALPHA;
+ case gl.SRC_ALPHA_SATURATE: return rrRenderState.BlendFunc.SRC_ALPHA_SATURATE;
+ // case gl.SRC1_COLOR: return rrRenderState.BlendFunc.SRC1_COLOR;
+ // case gl.ONE_MINUS_SRC1_COLOR: return rrRenderState.BlendFunc.ONE_MINUS_SRC1_COLOR;
+ // case gl.SRC1_ALPHA: return rrRenderState.BlendFunc.SRC1_ALPHA;
+ // case gl.ONE_MINUS_SRC1_ALPHA: return rrRenderState.BlendFunc.ONE_MINUS_SRC1_ALPHA;
+ default:
+ throw new Error('Value to do mapping not compatible');
+ }
+ };
+});
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrShaderProgram.js b/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrShaderProgram.js
new file mode 100644
index 0000000000..f5201a5315
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/deqp/framework/opengl/simplereference/sglrShaderProgram.js
@@ -0,0 +1,336 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES Utilities
+ * ------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+'use strict';
+goog.provide('framework.opengl.simplereference.sglrShaderProgram');
+goog.require('framework.common.tcuTexture');
+goog.require('framework.common.tcuTextureUtil');
+goog.require('framework.delibs.debase.deMath');
+goog.require('framework.opengl.gluShaderUtil');
+goog.require('framework.opengl.gluTextureUtil');
+goog.require('framework.referencerenderer.rrDefs');
+goog.require('framework.referencerenderer.rrFragmentOperations');
+goog.require('framework.referencerenderer.rrGenericVector');
+goog.require('framework.referencerenderer.rrShaders');
+goog.require('framework.referencerenderer.rrShadingContext');
+goog.require('framework.referencerenderer.rrVertexAttrib');
+goog.require('framework.referencerenderer.rrVertexPacket');
+
+goog.scope(function() {
+
+ var sglrShaderProgram = framework.opengl.simplereference.sglrShaderProgram;
+ var rrShaders = framework.referencerenderer.rrShaders;
+ var rrGenericVector = framework.referencerenderer.rrGenericVector;
+ var tcuTexture = framework.common.tcuTexture;
+ var deMath = framework.delibs.debase.deMath;
+ var gluTextureUtil = framework.opengl.gluTextureUtil;
+ var gluShaderUtil = framework.opengl.gluShaderUtil;
+ var tcuTextureUtil = framework.common.tcuTextureUtil;
+ var rrDefs = framework.referencerenderer.rrDefs;
+ var rrFragmentOperations = framework.referencerenderer.rrFragmentOperations;
+ var rrVertexAttrib = framework.referencerenderer.rrVertexAttrib;
+ var rrVertexPacket = framework.referencerenderer.rrVertexPacket;
+ var rrShadingContext = framework.referencerenderer.rrShadingContext;
+
+ var DE_ASSERT = function(x) {
+ if (!x)
+ throw new Error('Assert failed');
+ };
+
+ /**
+ * sglrShaderProgram.VaryingFlags
+ * @constructor
+ * @struct
+ */
+ sglrShaderProgram.VaryingFlags = function() {
+ this.NONE = true; //TODO: is NONE necessary?
+ this.FLATSHADE = false;
+ };
+
+ /**
+ * sglrShaderProgram.VertexAttribute
+ * @constructor
+ * @param {string} name_
+ * @param {rrGenericVector.GenericVecType} type_
+ */
+ sglrShaderProgram.VertexAttribute = function(name_, type_) {
+ this.name = name_;
+ this.type = type_;
+ };
+
+ /**
+ * sglrShaderProgram.VertexToFragmentVarying
+ * @constructor
+ * @param {rrGenericVector.GenericVecType} type_
+ * @param {sglrShaderProgram.VaryingFlags=} flags
+ */
+ sglrShaderProgram.VertexToFragmentVarying = function(type_, flags) {
+ this.type = type_;
+ this.flatshade = flags === undefined ? new sglrShaderProgram.VaryingFlags().FLATSHADE : flags.FLATSHADE;
+ };
+
+ /**
+ * sglrShaderProgram.FragmentOutput
+ * @constructor
+ * @param {rrGenericVector.GenericVecType} type_
+ */
+ sglrShaderProgram.FragmentOutput = function(type_) {
+ /** @type {rrGenericVector.GenericVecType} */ this.type = type_;
+ };
+
+ /**
+ * sglrShaderProgram.Uniform
+ * @constructor
+ * @param {string} name_
+ * @param {gluShaderUtil.DataType} type_
+ */
+ sglrShaderProgram.Uniform = function(name_, type_) {
+ /** @type {string} */ this.name = name_;
+ /** @type {gluShaderUtil.DataType} */ this.type = type_;
+ /** @type {Array<number>} */ this.value;
+ /** @type {?rrDefs.Sampler} */ this.sampler = null;
+ };
+
+ /**
+ * sglrShaderProgram.VertexSource
+ * @constructor
+ * @param {string} str
+ */
+ sglrShaderProgram.VertexSource = function(str) {
+ /** @type {string} */ this.source = str;
+ };
+
+ /**
+ * sglrShaderProgram.FragmentSource
+ * @constructor
+ * @param {string} str
+ */
+ sglrShaderProgram.FragmentSource = function(str) {
+ /** @type {string} */ this.source = str;
+ };
+
+ /**
+ * sglrShaderProgram.ShaderProgramDeclaration
+ * @constructor
+ */
+ sglrShaderProgram.ShaderProgramDeclaration = function() {
+ /** @type {Array<sglrShaderProgram.VertexAttribute>} */ this.m_vertexAttributes = [];
+ /** @type {Array<sglrShaderProgram.VertexToFragmentVarying>} */ this.m_vertexToFragmentVaryings = [];
+ /** @type {Array<sglrShaderProgram.FragmentOutput>} */ this.m_fragmentOutputs = [];
+ /** @type {Array<sglrShaderProgram.Uniform>} */ this.m_uniforms = [];
+ /** @type {string} */ this.m_vertexSource;
+ /** @type {string} */ this.m_fragmentSource;
+
+ /** @type {boolean} */ this.m_vertexShaderSet = false;
+ /** @type {boolean} */ this.m_fragmentShaderSet = false;
+ };
+
+ /**
+ * Add a vertex attribute to the shader program declaration.
+ * @param {sglrShaderProgram.VertexAttribute} v
+ * @return {sglrShaderProgram.ShaderProgramDeclaration}
+ */
+ sglrShaderProgram.ShaderProgramDeclaration.prototype.pushVertexAttribute = function(v) {
+ this.m_vertexAttributes.push(v);
+ return this;
+ };
+
+ /**
+ * Add a vertex to fragment varying to the shader program declaration.
+ * @param {sglrShaderProgram.VertexToFragmentVarying} v
+ * @return {sglrShaderProgram.ShaderProgramDeclaration}
+ */
+ sglrShaderProgram.ShaderProgramDeclaration.prototype.pushVertexToFragmentVarying = function(v) {
+ this.m_vertexToFragmentVaryings.push(v);
+ return this;
+ };
+
+ /**
+ * Add a fragment output to the shader program declaration.
+ * @param {sglrShaderProgram.FragmentOutput} v
+ * @return {sglrShaderProgram.ShaderProgramDeclaration}
+ */
+ sglrShaderProgram.ShaderProgramDeclaration.prototype.pushFragmentOutput = function(v) {
+ this.m_fragmentOutputs.push(v);
+ return this;
+ };
+
+ /**
+ * Add a uniform to the shader program declaration.
+ * @param {sglrShaderProgram.Uniform} v
+ * @return {sglrShaderProgram.ShaderProgramDeclaration}
+ */
+ sglrShaderProgram.ShaderProgramDeclaration.prototype.pushUniform = function(v) {
+ this.m_uniforms.push(v);
+ return this;
+ };
+
+ /**
+ * @param {sglrShaderProgram.VertexSource} c
+ * @return {sglrShaderProgram.ShaderProgramDeclaration}
+ */
+ sglrShaderProgram.ShaderProgramDeclaration.prototype.pushVertexSource = function(c) {
+ DE_ASSERT(!this.m_vertexShaderSet);
+ this.m_vertexSource = c.source;
+ this.m_vertexShaderSet = true;
+ return this;
+ };
+
+ /**
+ * @param {sglrShaderProgram.FragmentSource} c
+ * @return {sglrShaderProgram.ShaderProgramDeclaration}
+ */
+ sglrShaderProgram.ShaderProgramDeclaration.prototype.pushFragmentSource = function(c) {
+ DE_ASSERT(!this.m_fragmentSource);
+ /** @type {sglrShaderProgram.FragmentSource} */ this.m_fragmentSource = c.source;
+ /** @type {boolean} */ this.m_fragmentShaderSet = true;
+ return this;
+ };
+
+ /**
+ * @return {boolean}
+ */
+ sglrShaderProgram.ShaderProgramDeclaration.prototype.valid = function() {
+ if (!this.m_vertexShaderSet || !this.m_fragmentShaderSet)
+ return false;
+
+ if (this.m_fragmentOutputs.length == 0)
+ return false;
+
+ return true;
+ };
+
+ /**
+ * @return {number}
+ */
+ sglrShaderProgram.ShaderProgramDeclaration.prototype.getVertexInputCount = function() {
+ return this.m_vertexAttributes.length;
+ };
+
+ /**
+ * @return {number}
+ */
+ sglrShaderProgram.ShaderProgramDeclaration.prototype.getVertexOutputCount = function() {
+ return this.m_vertexToFragmentVaryings.length;
+ };
+
+ /**
+ * @return {number}
+ */
+ sglrShaderProgram.ShaderProgramDeclaration.prototype.getFragmentInputCount = function() {
+ return this.m_vertexToFragmentVaryings.length;
+ };
+
+ /**
+ * @return {number}
+ */
+ sglrShaderProgram.ShaderProgramDeclaration.prototype.getFragmentOutputCount = function() {
+ return this.m_fragmentOutputs.length;
+ };
+
+ /**
+ * @constructor
+ * @param {sglrShaderProgram.ShaderProgramDeclaration} decl
+ */
+ sglrShaderProgram.ShaderProgram = function(decl) {
+ /** @type {rrShaders.VertexShader} */ this.vertexShader = new rrShaders.VertexShader(decl.getVertexInputCount(), decl.getVertexOutputCount());
+ /** @type {rrShaders.FragmentShader} */ this.fragmentShader = new rrShaders.FragmentShader(decl.getFragmentInputCount(), decl.getFragmentOutputCount());
+
+ /** @type {Array<string>} */ this.m_attributeNames = [];
+ /** @type {Array<sglrShaderProgram.Uniform>} */ this.m_uniforms = [];
+ /** @type {string} */ this.m_vertSrc = decl.m_vertexSource;
+ /** @type {string} */ this.m_fragSrc = decl.m_fragmentSource;
+
+ DE_ASSERT(decl.valid());
+
+ // Set up shader IO
+
+ for (var ndx = 0; ndx < decl.m_vertexAttributes.length; ++ndx) {
+ this.vertexShader.m_inputs[ndx].type = decl.m_vertexAttributes[ndx].type;
+ this.m_attributeNames[ndx] = decl.m_vertexAttributes[ndx].name;
+ }
+
+ for (var ndx = 0; ndx < decl.m_vertexToFragmentVaryings.length; ++ndx) {
+ this.vertexShader.m_outputs[ndx].type = decl.m_vertexToFragmentVaryings[ndx].type;
+ this.vertexShader.m_outputs[ndx].flatshade = decl.m_vertexToFragmentVaryings[ndx].flatshade;
+
+ this.fragmentShader.m_inputs[ndx] = this.vertexShader.m_outputs[ndx];
+ }
+
+ for (var ndx = 0; ndx < decl.m_fragmentOutputs.length; ++ndx)
+ this.fragmentShader.m_outputs[ndx].type = decl.m_fragmentOutputs[ndx].type;
+
+ // Set up uniforms
+
+ for (var ndx = 0; ndx < decl.m_uniforms.length; ++ndx)
+ this.m_uniforms[ndx] = new sglrShaderProgram.Uniform(decl.m_uniforms[ndx].name, decl.m_uniforms[ndx].type);
+ };
+
+ /**
+ * @return {rrShaders.VertexShader}
+ */
+ sglrShaderProgram.ShaderProgram.prototype.getVertexShader = function() {
+ return this.vertexShader;
+ };
+
+ /**
+ * @return {rrShaders.FragmentShader}
+ */
+ sglrShaderProgram.ShaderProgram.prototype.getFragmentShader = function() {
+ return this.fragmentShader;
+ };
+
+ /**
+ * @param {string} name
+ * @return {sglrShaderProgram.Uniform}
+ * @throws {Error}
+ */
+ sglrShaderProgram.ShaderProgram.prototype.getUniformByName = function(name) {
+ DE_ASSERT(name);
+
+ for (var ndx = 0; ndx < this.m_uniforms.length; ++ndx)
+ if (this.m_uniforms[ndx].name == name)
+ return this.m_uniforms[ndx];
+
+ throw new Error('Invalid uniform name, uniform not found.');
+ };
+
+ /**
+ * shadeFragments - abstract function, to be implemented by children classes
+ * @param {Array<rrFragmentOperations.Fragment>} packets
+ * @param {rrShadingContext.FragmentShadingContext} context
+ * @throws {Error}
+ */
+ sglrShaderProgram.ShaderProgram.prototype.shadeFragments = function(packets, context) {
+ throw new Error('This function needs to be overwritten in a child class.');
+ };
+
+ /**
+ * shadeVertices - abstract function, to be implemented by children classes
+ * @param {Array<rrVertexAttrib.VertexAttrib>} inputs
+ * @param {Array<rrVertexPacket.VertexPacket>} packets
+ * @param {number} numPackets
+ * @throws {Error}
+ */
+ sglrShaderProgram.ShaderProgram.prototype.shadeVertices = function(inputs, packets, numPackets) {
+ throw new Error('This function needs to be overwritten in a child class.');
+ };
+
+});