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diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/framework/referencerenderer/rrShaders.js b/dom/canvas/test/webgl-conf/checkout/deqp/framework/referencerenderer/rrShaders.js
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+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES Utilities
+ * ------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+'use strict';
+goog.provide('framework.referencerenderer.rrShaders');
+goog.require('framework.common.tcuTexture');
+goog.require('framework.delibs.debase.deMath');
+goog.require('framework.referencerenderer.rrGenericVector');
+goog.require('framework.referencerenderer.rrShadingContext');
+goog.require('framework.referencerenderer.rrVertexAttrib');
+goog.require('framework.referencerenderer.rrVertexPacket');
+
+goog.scope(function() {
+
+var rrShaders = framework.referencerenderer.rrShaders;
+var tcuTexture = framework.common.tcuTexture;
+var deMath = framework.delibs.debase.deMath;
+var rrGenericVector = framework.referencerenderer.rrGenericVector;
+var rrShadingContext = framework.referencerenderer.rrShadingContext;
+var rrVertexAttrib = framework.referencerenderer.rrVertexAttrib;
+var rrVertexPacket = framework.referencerenderer.rrVertexPacket;
+
+ /**
+ * Vertex shader input information
+ * @constructor
+ */
+ rrShaders.VertexInputInfo = function() {
+ /** @type {rrGenericVector.GenericVecType} */ this.type;
+ };
+
+ /**
+ * Shader varying information
+ * @constructor
+ */
+ rrShaders.VertexVaryingInfo = function() {
+ /** @type {rrGenericVector.GenericVecType} */ this.type;
+ /** @type {boolean} */ var flatshade = false;
+ };
+
+ /**
+ * Fragment shader output information
+ * @constructor
+ */
+ rrShaders.FragmentOutputInfo = function() {
+ //Sensible defaults
+ /** @type {rrGenericVector.GenericVecType} */ this.type;
+ };
+
+ /**
+ * Vertex shader interface
+ *
+ * Vertex shaders execute shading for set of vertex packets. See VertexPacket
+ * documentation for more details on shading API.
+ * @constructor
+ * @param {number} numInputs
+ * @param {number} numOutputs
+ */
+ rrShaders.VertexShader = function(numInputs, numOutputs) {
+ /** @type {Array<rrShaders.VertexInputInfo>} */ this.m_inputs = [];
+ for (var ndx = 0; ndx < numInputs; ndx++) this.m_inputs[ndx] = new rrShaders.VertexInputInfo();
+ /** @type {Array<rrShaders.VertexVaryingInfo>} */ this.m_outputs = [];
+ for (var ndx = 0; ndx < numOutputs; ndx++) this.m_outputs[ndx] = new rrShaders.VertexVaryingInfo();
+ };
+
+ /**
+ * getInputs
+ * @return {Array<rrShaders.VertexInputInfo>}
+ */
+ rrShaders.VertexShader.prototype.getInputs = function() {return this.m_inputs;};
+
+ /**
+ * getOutputs
+ * @return {Array<rrShaders.VertexVaryingInfo>}
+ */
+ rrShaders.VertexShader.prototype.getOutputs = function() {return this.m_outputs;};
+
+ /**
+ * Fragment shader interface
+ *
+ * Fragment shader executes shading for list of fragment packets. See
+ * FragmentPacket documentation for more details on shading API.
+ * @constructor
+ * @param {number} numInputs
+ * @param {number} numOutputs
+ */
+ rrShaders.FragmentShader = function(numInputs, numOutputs) {
+ /** @type {Array<rrShaders.VertexVaryingInfo>} */ this.m_inputs = [];
+ for (var ndx = 0; ndx < numInputs; ndx++) this.m_inputs[ndx] = new rrShaders.VertexVaryingInfo();
+ /** @type {Array<rrShaders.FragmentOutputInfo>} */ this.m_outputs = [];
+ for (var ndx = 0; ndx < numOutputs; ndx++) this.m_outputs[ndx] = new rrShaders.FragmentOutputInfo();
+ /** @type {*} */ this.m_container; // owner object
+ };
+
+ /**
+ * getInputs
+ * @return {Array<rrShaders.VertexVaryingInfo>}
+ */
+ rrShaders.FragmentShader.prototype.getInputs = function() {return this.m_inputs;};
+
+ /**
+ * getOutputs
+ * @return {Array<rrShaders.FragmentOutputInfo>}
+ */
+ rrShaders.FragmentShader.prototype.getOutputs = function() {return this.m_outputs;};
+
+});