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-rw-r--r--dom/canvas/test/webgl-conf/checkout/deqp/framework/referencerenderer/rrUtil.js115
1 files changed, 115 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/framework/referencerenderer/rrUtil.js b/dom/canvas/test/webgl-conf/checkout/deqp/framework/referencerenderer/rrUtil.js
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+++ b/dom/canvas/test/webgl-conf/checkout/deqp/framework/referencerenderer/rrUtil.js
@@ -0,0 +1,115 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES Utilities
+ * ------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+'use strict';
+goog.provide('framework.referencerenderer.rrUtil');
+goog.require('framework.opengl.simplereference.sglrGLContext');
+goog.require('framework.opengl.simplereference.sglrReferenceContext');
+
+goog.scope(function() {
+
+ var rrUtil = framework.referencerenderer.rrUtil;
+ var sglrGLContext = framework.opengl.simplereference.sglrGLContext;
+ var sglrReferenceContext = framework.opengl.simplereference.sglrReferenceContext;
+
+ /**
+ * @param {sglrGLContext.GLContext | WebGL2RenderingContext | sglrReferenceContext.ReferenceContext} ctx
+ * @param {number|Object} program
+ * @param {Array<number>} p0
+ * @param {Array<number>} p1
+ */
+ rrUtil.drawQuad = function(ctx, program, p0, p1) {
+ // Vertex data.
+ var hz = (p0[2] + p1[2]) * 0.5;
+ /** @type {Array<number>} */ var position = [
+ p0[0], p0[1], p0[2], 1.0,
+ p0[0], p1[1], hz, 1.0,
+ p1[0], p0[1], hz, 1.0,
+ p1[0], p1[1], p1[2], 1.0
+ ];
+ /** @type {Array<number>} */ var coord = [
+ 0.0, 0.0,
+ 0.0, 1.0,
+ 1.0, 0.0,
+ 1.0, 1.0
+ ];
+ /** @type {Array<number>} */ var indices = [0, 1, 2, 2, 1, 3];
+
+ var posLoc = ctx.getAttribLocation(program, 'a_position');
+ if (posLoc == -1)
+ throw new Error('a_position attribute is not defined.');
+
+ var coordLoc = ctx.getAttribLocation(program, 'a_coord');
+ var vaoID;
+ var bufIDs = [];
+
+ vaoID = ctx.createVertexArray();
+ ctx.bindVertexArray(vaoID);
+
+ bufIDs[0] = ctx.createBuffer();
+ bufIDs[1] = ctx.createBuffer();
+
+ ctx.useProgram(program);
+
+ if (posLoc >= 0) {
+ ctx.bindBuffer(gl.ARRAY_BUFFER, bufIDs[0]);
+ ctx.bufferData(gl.ARRAY_BUFFER, new Float32Array(position), gl.STATIC_DRAW);
+
+ ctx.enableVertexAttribArray(posLoc);
+ ctx.vertexAttribPointer(posLoc, 4, gl.FLOAT, false, 0, 0);
+
+ ctx.bindBuffer(gl.ARRAY_BUFFER, null);
+ }
+
+ if (coordLoc >= 0) {
+ ctx.bindBuffer(gl.ARRAY_BUFFER, bufIDs[1]);
+ ctx.bufferData(gl.ARRAY_BUFFER, new Float32Array(coord), gl.STATIC_DRAW);
+
+ ctx.enableVertexAttribArray(coordLoc);
+ ctx.vertexAttribPointer(coordLoc, 2, gl.FLOAT, false, 0, 0);
+
+ ctx.bindBuffer(gl.ARRAY_BUFFER, null);
+ }
+
+ {
+ var ndxID = ctx.createBuffer();
+
+ ctx.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ndxID);
+ ctx.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), gl.STATIC_DRAW);
+
+ ctx.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0);
+
+ ctx.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
+ ctx.deleteBuffer(ndxID);
+ }
+
+ ctx.bindVertexArray(null);
+ ctx.deleteBuffer(bufIDs[0]);
+ ctx.deleteBuffer(bufIDs[1]);
+ ctx.deleteVertexArray(vaoID);
+
+ if (posLoc >= 0)
+ ctx.disableVertexAttribArray(posLoc);
+
+ if (coordLoc >= 0)
+ ctx.disableVertexAttribArray(coordLoc);
+ };
+
+});