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-rw-r--r--dom/canvas/test/webgl-conf/checkout/deqp/framework/referencerenderer/rrVertexPacket.js101
1 files changed, 101 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/framework/referencerenderer/rrVertexPacket.js b/dom/canvas/test/webgl-conf/checkout/deqp/framework/referencerenderer/rrVertexPacket.js
new file mode 100644
index 0000000000..ec00e17d19
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/deqp/framework/referencerenderer/rrVertexPacket.js
@@ -0,0 +1,101 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES Utilities
+ * ------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+'use strict';
+goog.provide('framework.referencerenderer.rrVertexPacket');
+goog.require('framework.common.tcuTexture');
+goog.require('framework.delibs.debase.deMath');
+
+goog.scope(function() {
+
+var rrVertexPacket = framework.referencerenderer.rrVertexPacket;
+var tcuTexture = framework.common.tcuTexture;
+var deMath = framework.delibs.debase.deMath;
+
+ /**
+ * rrVertexPacket.VertexPacket class. (Should only be created by rrVertexPacket.VertexPacketAllocator)
+ * @constructor
+ */
+ rrVertexPacket.VertexPacket = function() {
+ /** @type {number} */ this.instanceNdx;
+ /** @type {number} */ this.vertexNdx;
+ /** @type {goog.NumberArray} */ this.position; //!< Transformed position - must be written always.
+ /** @type {number} */ this.pointSize; //!< Point size, required when rendering points.
+ // /** @type {number} */ this.primitiveID; //!< Geometry shader output (Not used in webGL)
+ /** @type {Array<goog.NumberArray>} */ this.outputs = [[0, 0, 0, 0]];
+ };
+
+ /**
+ * rrVertexPacket.VertexPacketAllocator class
+ * @constructor
+ * @param {number} numberOfVertexOutputs
+ */
+ rrVertexPacket.VertexPacketAllocator = function(numberOfVertexOutputs) {
+ /** @type {number} */ this.m_numberOfVertexOutputs = numberOfVertexOutputs;
+ /** @type {Uint8Array} */ this.m_allocations;
+ /** @type {Array<rrVertexPacket.VertexPacket>} */ this.m_singleAllocPool = [];
+ };
+
+ /**
+ * @return {number}
+ */
+ rrVertexPacket.VertexPacketAllocator.prototype.getNumVertexOutputs = function() {
+ return this.m_numberOfVertexOutputs;
+ };
+
+ /**
+ * allocArray
+ * @param {number} count
+ * @return {Array<rrVertexPacket.VertexPacket>}
+ */
+ rrVertexPacket.VertexPacketAllocator.prototype.allocArray = function(count) {
+ if (!count)
+ return [];
+
+ /** @type {number} */ var extraVaryings = (this.m_numberOfVertexOutputs == 0) ? (0) : (this.m_numberOfVertexOutputs - 1);
+ // /** @type {number} TODO: Check what this size is used for */ var packetSize = sizeof(rrVertexPacket.VertexPacket) + extraVaryings * sizeof(GenericVec4);
+
+ /** @type {Array<rrVertexPacket.VertexPacket>} */ var retVal = [];
+ // /** @type {Uint8Array} TODO: same as above */ var ptr = new deInt8[packetSize * count]; // throws bad_alloc => ok
+
+ //run ctors
+ for (var i = 0; i < count; ++i)
+ retVal.push(new rrVertexPacket.VertexPacket());
+
+ /** TODO: same as previous - this.m_allocations.push_back(ptr); */
+
+ return retVal;
+ };
+
+ /**
+ * @return {rrVertexPacket.VertexPacket}
+ */
+ rrVertexPacket.VertexPacketAllocator.prototype.alloc = function() {
+ /** @type {number} */ var poolSize = 8;
+
+ if (this.m_singleAllocPool.length == 0)
+ this.m_singleAllocPool = this.allocArray(poolSize);
+
+ /** @type {rrVertexPacket.VertexPacket} */ var packet = this.m_singleAllocPool.pop();
+
+ return packet;
+ };
+
+});