summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fFloatStateQueryTests.js
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fFloatStateQueryTests.js431
1 files changed, 431 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fFloatStateQueryTests.js b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fFloatStateQueryTests.js
new file mode 100644
index 0000000000..6b5431061e
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fFloatStateQueryTests.js
@@ -0,0 +1,431 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES Utilities
+ * ------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the 'License');
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an 'AS IS' BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+'use strict';
+goog.provide('functional.gles3.es3fFloatStateQueryTests');
+goog.require('framework.common.tcuTestCase');
+goog.require('framework.delibs.debase.deMath');
+goog.require('framework.delibs.debase.deRandom');
+goog.require('functional.gles3.es3fApiCase');
+goog.require('modules.shared.glsStateQuery');
+
+goog.scope(function() {
+ var es3fFloatStateQueryTests = functional.gles3.es3fFloatStateQueryTests;
+ var tcuTestCase = framework.common.tcuTestCase;
+ var deRandom = framework.delibs.debase.deRandom;
+ var deMath = framework.delibs.debase.deMath;
+ var es3fApiCase = functional.gles3.es3fApiCase;
+ var glsStateQuery = modules.shared.glsStateQuery;
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fFloatStateQueryTests.DepthRangeCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fFloatStateQueryTests.DepthRangeCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fFloatStateQueryTests.DepthRangeCase.prototype.constructor = es3fFloatStateQueryTests.DepthRangeCase;
+
+ es3fFloatStateQueryTests.DepthRangeCase.prototype.test = function() {
+ /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef);
+
+ this.check(glsStateQuery.verify(gl.DEPTH_RANGE, new Float32Array([0.0, 1.0])));
+
+ /** @type {Array<Float32Array>} */ var fixedTests = [
+ new Float32Array([0.5, 1.0]),
+ new Float32Array([0.0, 0.5]),
+ new Float32Array([0.0, 0.0]),
+ new Float32Array([1.0, 1.0])
+ ];
+
+ for (var ndx = 0; ndx < fixedTests.length; ++ndx) {
+ gl.depthRange(fixedTests[ndx][0], fixedTests[ndx][1]);
+ this.check(glsStateQuery.verify(gl.DEPTH_RANGE, fixedTests[ndx]));
+ }
+
+ /** @type {number} */ var numIterations = 120;
+ for (var i = 0; i < numIterations; ++i) {
+ // [dag] sorting to keep zNear < zFar
+ /** @type {Array<number>} */ var values = [rnd.getFloat(0, 1), rnd.getFloat(0, 1)].sort();
+ /** @type {Float32Array} */ var depth = new Float32Array(values);
+ gl.depthRange(depth[0], depth[1]);
+ this.check(glsStateQuery.verify(gl.DEPTH_RANGE, depth));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fFloatStateQueryTests.LineWidthCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fFloatStateQueryTests.LineWidthCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fFloatStateQueryTests.LineWidthCase.prototype.constructor = es3fFloatStateQueryTests.LineWidthCase;
+
+ es3fFloatStateQueryTests.LineWidthCase.prototype.test = function() {
+ /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef);
+
+ this.check(glsStateQuery.verify(gl.LINE_WIDTH, 1.0));
+
+ /** @type {Float32Array} */ var range = /** @type {Float32Array} */ (gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE));
+
+ /** @type {number} */ var numIterations = 120;
+ for (var i = 0; i < numIterations; ++i) {
+ /** @type {number} */ var reference = rnd.getFloat(range[0], range[1]);
+
+ gl.lineWidth(reference);
+ this.check(glsStateQuery.verify(gl.LINE_WIDTH, reference));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fFloatStateQueryTests.PolygonOffsetFactorCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fFloatStateQueryTests.PolygonOffsetFactorCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fFloatStateQueryTests.PolygonOffsetFactorCase.prototype.constructor = es3fFloatStateQueryTests.PolygonOffsetFactorCase;
+
+ es3fFloatStateQueryTests.PolygonOffsetFactorCase.prototype.test = function() {
+ /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef);
+
+ this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_FACTOR, 0.0));
+
+ /** @type {Array<number>} */ var fixedTests = [0.0, 0.5, -0.5, 1.5];
+
+ for (var ndx = 0; ndx < fixedTests.length; ++ndx) {
+ gl.polygonOffset(fixedTests[ndx], 0);
+ this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_FACTOR, fixedTests[ndx]));
+ }
+
+ /** @type {number} */ var numIterations = 120;
+ for (var i = 0; i < numIterations; ++i) {
+ /** @type {number} */ var reference = rnd.getFloat(-64000, 64000);
+
+ gl.polygonOffset(reference, 0);
+ this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_FACTOR, reference));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fFloatStateQueryTests.PolygonOffsetUnitsCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fFloatStateQueryTests.PolygonOffsetUnitsCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fFloatStateQueryTests.PolygonOffsetUnitsCase.prototype.constructor = es3fFloatStateQueryTests.PolygonOffsetUnitsCase;
+
+ es3fFloatStateQueryTests.PolygonOffsetUnitsCase.prototype.test = function() {
+ /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef);
+
+ this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_UNITS, 0.0));
+
+ /** @type {Array<number>} */ var fixedTests = [0.0, 0.5, -0.5, 1.5];
+
+ for (var ndx = 0; ndx < fixedTests.length; ++ndx) {
+ gl.polygonOffset(0, fixedTests[ndx]);
+ this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_UNITS, fixedTests[ndx]));
+ }
+
+ /** @type {number} */ var numIterations = 120;
+ for (var i = 0; i < numIterations; ++i) {
+ /** @type {number} */ var reference = rnd.getFloat(-64000, 64000);
+
+ gl.polygonOffset(0, reference);
+ this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_UNITS, reference));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fFloatStateQueryTests.SampleCoverageCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fFloatStateQueryTests.SampleCoverageCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fFloatStateQueryTests.SampleCoverageCase.prototype.constructor = es3fFloatStateQueryTests.SampleCoverageCase;
+
+ es3fFloatStateQueryTests.SampleCoverageCase.prototype.test = function() {
+ /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef);
+
+ this.check(glsStateQuery.verify(gl.SAMPLE_COVERAGE_VALUE, 1.0));
+
+ /** @type {Array<number>} */ var fixedTests = [0.0, 0.5, 0.45, 0.55];
+
+ for (var ndx = 0; ndx < fixedTests.length; ++ndx) {
+ gl.sampleCoverage(fixedTests[ndx], false);
+ this.check(glsStateQuery.verify(gl.SAMPLE_COVERAGE_VALUE, fixedTests[ndx]));
+ }
+
+ /** @type {Array<number>} */ var clampTests = [-1.0, -1.5, 1.45, 3.55];
+
+ for (var ndx = 0; ndx < clampTests.length; ++ndx) {
+ gl.sampleCoverage(clampTests[ndx], false);
+ this.check(glsStateQuery.verify(gl.SAMPLE_COVERAGE_VALUE, deMath.clamp(clampTests[ndx], 0.0, 1.0)));
+ }
+
+ /** @type {number} */ var numIterations = 120;
+ for (var i = 0; i < numIterations; ++i) {
+ /** @type {number} */ var reference = rnd.getFloat(0, 1);
+ /** @type {boolean} */ var invert = rnd.getBool() ? true : false;
+
+ gl.sampleCoverage(reference, invert);
+ this.check(glsStateQuery.verify(gl.SAMPLE_COVERAGE_VALUE, reference));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fFloatStateQueryTests.BlendColorCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fFloatStateQueryTests.BlendColorCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fFloatStateQueryTests.BlendColorCase.prototype.constructor = es3fFloatStateQueryTests.BlendColorCase;
+
+ es3fFloatStateQueryTests.BlendColorCase.prototype.test = function() {
+ /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef);
+
+ this.check(glsStateQuery.verify(gl.BLEND_COLOR, new Float32Array([0, 0, 0, 0])));
+
+ /** @type {Array<Float32Array>} */ var fixedTests = [
+ new Float32Array([0.5, 1.0, 0.5, 1.0]),
+ new Float32Array([0.0, 0.5, 0.0, 0.5]),
+ new Float32Array([0.0, 0.0, 0.0, 0.0]),
+ new Float32Array([1.0, 1.0, 1.0, 1.0])
+ ];
+ for (var ndx = 0; ndx < fixedTests.length; ++ndx) {
+ gl.blendColor(fixedTests[ndx][0], fixedTests[ndx][1], fixedTests[ndx][2], fixedTests[ndx][3]);
+ this.check(glsStateQuery.verify(gl.BLEND_COLOR, fixedTests[ndx]));
+ }
+
+ /** @type {number} */ var numIterations = 120;
+ for (var i = 0; i < numIterations; ++i) {
+ /** @type {number} */ var r = rnd.getFloat(0, 1);
+ /** @type {number} */ var g = rnd.getFloat(0, 1);
+ /** @type {number} */ var b = rnd.getFloat(0, 1);
+ /** @type {number} */ var a = rnd.getFloat(0, 1);
+
+ gl.blendColor(r, g, b, a);
+ this.check(glsStateQuery.verify(gl.BLEND_COLOR, new Float32Array([r, g, b, a])));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fFloatStateQueryTests.ColorClearCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fFloatStateQueryTests.ColorClearCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fFloatStateQueryTests.ColorClearCase.prototype.constructor = es3fFloatStateQueryTests.ColorClearCase;
+
+ es3fFloatStateQueryTests.ColorClearCase.prototype.test = function() {
+ /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef);
+
+ // [dag] In the C++ dEQP code, initial color clear value check is temorarily removed. (until the framework does not alter it)
+ this.check(glsStateQuery.verify(gl.COLOR_CLEAR_VALUE, new Float32Array([0, 0, 0, 0])));
+
+ /** @type {Array<Float32Array>} */ var fixedTests = [
+ new Float32Array([0.5, 1.0, 0.5, 1.0]),
+ new Float32Array([0.0, 0.5, 0.0, 0.5]),
+ new Float32Array([0.0, 0.0, 0.0, 0.0]),
+ new Float32Array([1.0, 1.0, 1.0, 1.0])
+ ];
+ for (var ndx = 0; ndx < fixedTests.length; ++ndx) {
+ gl.clearColor(fixedTests[ndx][0], fixedTests[ndx][1], fixedTests[ndx][2], fixedTests[ndx][3]);
+ this.check(glsStateQuery.verify(gl.COLOR_CLEAR_VALUE, fixedTests[ndx]));
+ }
+
+ /** @type {number} */ var numIterations = 120;
+ for (var i = 0; i < numIterations; ++i) {
+ /** @type {number} */ var r = rnd.getFloat(0, 1);
+ /** @type {number} */ var g = rnd.getFloat(0, 1);
+ /** @type {number} */ var b = rnd.getFloat(0, 1);
+ /** @type {number} */ var a = rnd.getFloat(0, 1);
+
+ gl.clearColor(r, g, b, a);
+ this.check(glsStateQuery.verify(gl.COLOR_CLEAR_VALUE, new Float32Array([r, g, b, a])));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fFloatStateQueryTests.DepthClearCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fFloatStateQueryTests.DepthClearCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fFloatStateQueryTests.DepthClearCase.prototype.constructor = es3fFloatStateQueryTests.DepthClearCase;
+
+ es3fFloatStateQueryTests.DepthClearCase.prototype.test = function() {
+ /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef);
+
+ this.check(glsStateQuery.verify(gl.DEPTH_CLEAR_VALUE, 1));
+
+ /** @type {number} */ var numIterations = 120;
+ for (var i = 0; i < numIterations; ++i) {
+ /** @type {number} */ var ref = rnd.getFloat(0, 1);
+
+ gl.clearDepth(ref);
+ this.check(glsStateQuery.verify(gl.DEPTH_CLEAR_VALUE, ref));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fFloatStateQueryTests.MaxTextureLODBiasCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fFloatStateQueryTests.MaxTextureLODBiasCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fFloatStateQueryTests.MaxTextureLODBiasCase.prototype.constructor = es3fFloatStateQueryTests.MaxTextureLODBiasCase;
+
+ es3fFloatStateQueryTests.MaxTextureLODBiasCase.prototype.test = function() {
+ this.check(glsStateQuery.verifyGreaterOrEqual(gl.MAX_TEXTURE_LOD_BIAS, 2.0));
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fFloatStateQueryTests.AliasedPointSizeRangeCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fFloatStateQueryTests.AliasedPointSizeRangeCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fFloatStateQueryTests.AliasedPointSizeRangeCase.prototype.constructor = es3fFloatStateQueryTests.AliasedPointSizeRangeCase;
+
+ es3fFloatStateQueryTests.AliasedPointSizeRangeCase.prototype.test = function() {
+ var pointSizeRange = /** @type {Float32Array} */ (gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE));
+ /** @type {Float32Array} */ var reference = new Float32Array([1, 1]);
+ this.check(pointSizeRange[0] <= reference[0] && pointSizeRange[1] >= reference[1]);
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fFloatStateQueryTests.AliasedLineWidthRangeCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fFloatStateQueryTests.AliasedLineWidthRangeCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fFloatStateQueryTests.AliasedLineWidthRangeCase.prototype.constructor = es3fFloatStateQueryTests.AliasedLineWidthRangeCase;
+
+ es3fFloatStateQueryTests.AliasedLineWidthRangeCase.prototype.test = function() {
+ var lineWidthRange = /** @type {Float32Array} */ (gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE));
+ /** @type {Float32Array} */ var reference = new Float32Array([1, 1]);
+ this.check(lineWidthRange[0] <= reference[0] && lineWidthRange[1] >= reference[1]);
+ };
+
+ /**
+ * @constructor
+ * @extends {tcuTestCase.DeqpTest}
+ */
+ es3fFloatStateQueryTests.FloatStateQueryTests = function() {
+ tcuTestCase.DeqpTest.call(this, 'floats', 'Float Values');
+ };
+
+ es3fFloatStateQueryTests.FloatStateQueryTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
+ es3fFloatStateQueryTests.FloatStateQueryTests.prototype.constructor = es3fFloatStateQueryTests.FloatStateQueryTests;
+
+ es3fFloatStateQueryTests.FloatStateQueryTests.prototype.init = function() {
+ this.addChild(new es3fFloatStateQueryTests.DepthRangeCase('depth_range', 'DEPTH_RANGE'));
+ this.addChild(new es3fFloatStateQueryTests.LineWidthCase('line_width', 'LINE_WIDTH'));
+ this.addChild(new es3fFloatStateQueryTests.PolygonOffsetFactorCase('polygon_offset_factor', 'POLYGON_OFFSET_FACTOR'));
+ this.addChild(new es3fFloatStateQueryTests.PolygonOffsetUnitsCase('polygon_offset_units', 'POLYGON_OFFSET_UNITS'));
+ this.addChild(new es3fFloatStateQueryTests.SampleCoverageCase('sample_coverage_value', 'SAMPLE_COVERAGE_VALUE'));
+ this.addChild(new es3fFloatStateQueryTests.BlendColorCase('blend_color', 'BLEND_COLOR'));
+ this.addChild(new es3fFloatStateQueryTests.ColorClearCase('color_clear_value', 'COLOR_CLEAR_VALUE'));
+ this.addChild(new es3fFloatStateQueryTests.DepthClearCase('depth_clear_value', 'DEPTH_CLEAR_VALUE'));
+ this.addChild(new es3fFloatStateQueryTests.MaxTextureLODBiasCase('max_texture_lod_bias', 'MAX_TEXTURE_LOD_BIAS'));
+ this.addChild(new es3fFloatStateQueryTests.AliasedPointSizeRangeCase('aliased_point_size_range', 'ALIASED_POINT_SIZE_RANGE'));
+ this.addChild(new es3fFloatStateQueryTests.AliasedLineWidthRangeCase('aliased_line_width_range', 'ALIASED_LINE_WIDTH_RANGE'));
+
+ };
+
+ /**
+ * Run test
+ * @param {WebGL2RenderingContext} context
+ */
+ es3fFloatStateQueryTests.run = function(context) {
+ gl = context;
+ //Set up Test Root parameters
+ var state = tcuTestCase.runner;
+ state.setRoot(new es3fFloatStateQueryTests.FloatStateQueryTests());
+
+ //Set up name and description of this test series.
+ setCurrentTestName(state.testCases.fullName());
+ description(state.testCases.getDescription());
+
+ try {
+ //Run test cases
+ tcuTestCase.runTestCases();
+ }
+ catch (err) {
+ testFailedOptions('Failed to es3fFloatStateQueryTests.run tests', false);
+ tcuTestCase.runner.terminate();
+ }
+ };
+
+});