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diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fFragmentOutputTests.js b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fFragmentOutputTests.js
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+++ b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fFragmentOutputTests.js
@@ -0,0 +1,1398 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES Utilities
+ * ------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+'use strict';
+goog.provide('functional.gles3.es3fFragmentOutputTests');
+goog.require('framework.common.tcuImageCompare');
+goog.require('framework.common.tcuTestCase');
+goog.require('framework.common.tcuTexture');
+goog.require('framework.common.tcuTextureUtil');
+goog.require('framework.delibs.debase.deMath');
+goog.require('framework.delibs.debase.deRandom');
+goog.require('framework.opengl.gluShaderProgram');
+goog.require('framework.opengl.gluShaderUtil');
+goog.require('framework.opengl.gluTextureUtil');
+goog.require('functional.gles3.es3fFboTestUtil');
+
+goog.scope(function() {
+
+var es3fFragmentOutputTests = functional.gles3.es3fFragmentOutputTests;
+var gluShaderProgram = framework.opengl.gluShaderProgram;
+var es3fFboTestUtil = functional.gles3.es3fFboTestUtil;
+var gluShaderUtil = framework.opengl.gluShaderUtil;
+var deRandom = framework.delibs.debase.deRandom;
+var tcuTestCase = framework.common.tcuTestCase;
+var gluTextureUtil = framework.opengl.gluTextureUtil;
+var tcuTexture = framework.common.tcuTexture;
+var tcuTextureUtil = framework.common.tcuTextureUtil;
+var deMath = framework.delibs.debase.deMath;
+var tcuImageCompare = framework.common.tcuImageCompare;
+
+ /** @type {WebGL2RenderingContext} */ var gl;
+
+ var DE_ASSERT = function(x) {
+ if (!x)
+ throw new Error('Assert failed');
+ };
+
+ /**
+ * es3fFragmentOutputTests.BufferSpec. Constructs the es3fFragmentOutputTests.BufferSpec object
+ * @constructor
+ * @param {WebGLRenderingContextBase.GLenum} format_
+ * @param {number} width_
+ * @param {number} height_
+ * @param {number} samples_
+ */
+ es3fFragmentOutputTests.BufferSpec = function(format_, width_, height_, samples_) {
+ this.format = format_;
+ this.width = width_;
+ this.height = height_;
+ this.samples = samples_;
+ };
+
+ /**
+ * es3fFragmentOutputTests.FragmentOutput. Constructs the es3fFragmentOutputTests.FragmentOutput object
+ * @constructor
+ * @param {gluShaderUtil.DataType} type_
+ * @param {gluShaderUtil.precision} precision_
+ * @param {number} location_
+ * @param {number=} arrayLength_
+ */
+ es3fFragmentOutputTests.FragmentOutput = function(type_, precision_, location_, arrayLength_) {
+ this.type = type_;
+ this.precision = precision_;
+ this.location = location_;
+ this.arrayLength = arrayLength_ || 0;
+ };
+
+ /**
+ * es3fFragmentOutputTests.FragmentOutputCase. Constructs the es3fFragmentOutputTests.FragmentOutputCase object
+ * @constructor
+ * @extends {tcuTestCase.DeqpTest}
+ * @param {string} name
+ * @param {string} description
+ * @param {Array<es3fFragmentOutputTests.BufferSpec>} fboSpec
+ * @param {Array<es3fFragmentOutputTests.FragmentOutput>} outputs
+ * @return {Object} The currently modified object
+ */
+ es3fFragmentOutputTests.FragmentOutputCase = function(name, description, fboSpec, outputs) {
+ tcuTestCase.DeqpTest.call(this, name, description);
+ /** @type {Array<es3fFragmentOutputTests.BufferSpec>} */ this.m_fboSpec = fboSpec;
+ /** @type {Array<es3fFragmentOutputTests.FragmentOutput>} */ this.m_outputs = outputs;
+ /** @type {gluShaderProgram.ShaderProgram} */ this.m_program = null;
+ /** @type {WebGLFramebuffer} */ this.m_framebuffer = null;
+
+ /** @type {WebGLRenderbuffer} */ this.m_renderbuffer = null;
+ };
+
+ es3fFragmentOutputTests.FragmentOutputCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
+ es3fFragmentOutputTests.FragmentOutputCase.prototype.constructor = es3fFragmentOutputTests.FragmentOutputCase;
+
+ /**
+ * es3fFragmentOutputTests.createProgram. Returns a ShaderProgram object
+ * @param {Array<es3fFragmentOutputTests.FragmentOutput>} outputs
+ * @return {gluShaderProgram.ShaderProgram} program
+ */
+ es3fFragmentOutputTests.createProgram = function(outputs) {
+
+ var vtx = '';
+ var frag = '';
+
+ vtx = '#version 300 es\n' + 'in highp vec4 a_position;\n';
+ frag = '#version 300 es\n';
+
+ /** @type {es3fFragmentOutputTests.FragmentOutput} */ var output = null;
+ /** @type {boolean} */ var isArray = false;
+ // Input-output declarations.
+ for (var outNdx = 0; outNdx < outputs.length; outNdx++) {
+ output = outputs[outNdx];
+ isArray = output.arrayLength > 0;
+ /** @type {string} */ var typeName = gluShaderUtil.getDataTypeName(output.type);
+ /** @type {string} */ var precName = gluShaderUtil.getPrecisionName(output.precision);
+ /** @type {boolean} */ var isFloat = gluShaderUtil.isDataTypeFloatOrVec(output.type);
+ /** @type {string} */ var interp = isFloat ? 'smooth' : 'flat';
+
+ if (isArray) {
+ for (var elemNdx = 0; elemNdx < output.arrayLength; elemNdx++) {
+ vtx += 'in ' + precName + ' ' + typeName + ' in' + outNdx + '_' + elemNdx + ';\n' +
+ interp + ' out ' + precName + ' ' + typeName + ' var' + outNdx + '_' + elemNdx + ';\n';
+ frag += interp + ' in ' + precName + ' ' + typeName + ' var' + outNdx + '_' + elemNdx + ';\n';
+ }
+ frag += 'layout(location = ' + output.location + ') out ' + precName + ' ' + typeName + ' out' + outNdx + '[' + output.arrayLength + '];\n';
+ } else {
+ vtx += 'in ' + precName + ' ' + typeName + ' in' + outNdx + ';\n' +
+ interp + ' out ' + precName + ' ' + typeName + ' var' + outNdx + ';\n';
+ frag += interp + ' in ' + precName + ' ' + typeName + ' var' + outNdx + ';\n' +
+ 'layout(location = ' + output.location + ') out ' + precName + ' ' + typeName + ' out' + outNdx + ';\n';
+ }
+ }
+
+ vtx += '\nvoid main()\n{\n';
+ frag += '\nvoid main()\n{\n';
+
+ vtx += ' gl_Position = a_position;\n';
+
+ // Copy body
+ for (var outNdx = 0; outNdx < outputs.length; outNdx++) {
+ output = outputs[outNdx];
+ isArray = output.arrayLength > 0;
+
+ if (isArray) {
+ for (var elemNdx = 0; elemNdx < output.arrayLength; elemNdx++) {
+ vtx += '\tvar' + outNdx + '_' + elemNdx + ' = in' + outNdx + '_' + elemNdx + ';\n';
+ frag += '\tout' + outNdx + '[' + elemNdx + '] = var' + outNdx + '_' + elemNdx + ';\n';
+ }
+ } else {
+ vtx += '\tvar' + outNdx + ' = in' + outNdx + ';\n';
+ frag += '\tout' + outNdx + ' = var' + outNdx + ';\n';
+ }
+ }
+
+ vtx += '}\n';
+ frag += '}\n';
+
+ /** @type {gluShaderProgram.ShaderProgram} */
+ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vtx, frag));
+ return program;
+ };
+
+ es3fFragmentOutputTests.FragmentOutputCase.prototype.init = function() {
+ // Check that all attachments are supported
+ for (var iter = 0; iter < this.m_fboSpec.length; ++iter) {
+ if (!gluTextureUtil.isSizedFormatColorRenderable(this.m_fboSpec[iter].format))
+ throw new Error('Unsupported attachment format');
+ }
+
+ DE_ASSERT(!this.m_program);
+ this.m_program = es3fFragmentOutputTests.createProgram(this.m_outputs);
+
+ // log << *m_program;
+ if (!this.m_program.isOk())
+ throw new Error('Compile failed. Program no created');
+
+ /*
+ // Print render target info to log.
+ log << TestLog::Section("Framebuffer", "Framebuffer configuration");
+
+ for (int ndx = 0; ndx < (int)m_fboSpec.size(); ndx++)
+ log << TestLog::Message << "COLOR_ATTACHMENT" << ndx << ": "
+ << glu::getPixelFormatStr(m_fboSpec[ndx].format) << ", "
+ << m_fboSpec[ndx].width << "x" << m_fboSpec[ndx].height << ", "
+ << m_fboSpec[ndx].samples << " samples"
+ << TestLog::EndMessage;
+
+ log << TestLog::EndSection;*/
+
+ // Create framebuffer.
+ this.m_framebuffer = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, this.m_framebuffer);
+
+ for (var bufNdx = 0; bufNdx < /* m_renderbuffers.size() */ this.m_fboSpec.length; bufNdx++) {
+ this.m_renderbuffer = gl.createRenderbuffer();
+ /** @type {es3fFragmentOutputTests.BufferSpec} */ var bufSpec = this.m_fboSpec[bufNdx];
+ /** @type {number} */ var attachment = gl.COLOR_ATTACHMENT0 + bufNdx;
+
+ gl.bindRenderbuffer(gl.RENDERBUFFER, this.m_renderbuffer);
+
+ gl.renderbufferStorageMultisample(gl.RENDERBUFFER, bufSpec.samples, bufSpec.format, bufSpec.width, bufSpec.height);
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, this.m_renderbuffer);
+ }
+ /** @type {number} */ var fboStatus = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
+
+ if (fboStatus == gl.FRAMEBUFFER_UNSUPPORTED)
+ throw new Error('Framebuffer not supported');
+ else if (fboStatus != gl.FRAMEBUFFER_COMPLETE)
+ throw new Error('Incomplete framebuffer');
+ // throw tcu::TestError((string("Incomplete framebuffer: ") + glu::getFramebufferStatusStr(fboStatus), "", __FILE__, __LINE__);
+
+ // gl.bindRenderbuffer(gl.RENDERBUFFER, null); // TODO: maybe needed?
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+ };
+
+ es3fFragmentOutputTests.FragmentOutputCase.prototype.deinit = function() {
+ // TODO: implement?
+ };
+
+ /**
+ * es3fFragmentOutputTests.getMinSize.
+ * @param {Array<es3fFragmentOutputTests.BufferSpec>} fboSpec
+ * @return {Array<number>} minSize
+ */
+ es3fFragmentOutputTests.getMinSize = function(fboSpec) {
+ /** @type {Array<number>} */ var minSize = [0x7fffffff, 0x7fffffff];
+ for (var i = 0; i < fboSpec.length; i++) {
+ minSize[0] = Math.min(minSize[0], fboSpec[i].width);
+ minSize[1] = Math.min(minSize[1], fboSpec[i].height);
+ }
+ return minSize;
+ };
+
+ /**
+ * es3fFragmentOutputTests.getNumInputVectors. Returns the length of the array of all the outputs (es3fFragmentOutputTests.FragmentOutput object)
+ * @param {Array<es3fFragmentOutputTests.FragmentOutput>} outputs
+ * @return {number} numVecs
+ */
+ es3fFragmentOutputTests.getNumInputVectors = function(outputs) {
+ /** @type {number} */ var numVecs = 0;
+ for (var i = 0; i < outputs.length; i++)
+ numVecs += (outputs[i].arrayLength > 0 ? outputs[i].arrayLength : 1);
+ return numVecs;
+ };
+
+ /**
+ * es3fFragmentOutputTests.getFloatRange
+ * @param {gluShaderUtil.precision} precision
+ * @return {Array<number>} Vec2
+ */
+ es3fFragmentOutputTests.getFloatRange = function(precision) {
+ /** @type {Array<Array<number>>} */
+ var ranges = // Vec2
+ [
+ [-2.0, 2.0],
+ [-16000.0, 16000.0],
+ [-1e35, 1e35]
+ ];
+ // DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(ranges) == glu::PRECISION_LAST);
+ // DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(ranges)));
+ return ranges[precision];
+ };
+
+ /**
+ * es3fFragmentOutputTests.getIntRange
+ * @param {gluShaderUtil.precision} precision
+ * @return {Array<number>} IVec2
+ */
+ es3fFragmentOutputTests.getIntRange = function(precision) {
+ /** @type {Array<Array<number>>} */
+ var ranges = // IVec2
+ [
+ [-(1 << 7), (1 << 7) - 1],
+ [-(1 << 15), (1 << 15) - 1],
+ [-0x80000000, 0x7fffffff]
+ ];
+ // DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(ranges) == glu::PRECISION_LAST);
+ // DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(ranges)));
+ return ranges[precision];
+ };
+
+ /**
+ * es3fFragmentOutputTests.getUintRange
+ * @param {gluShaderUtil.precision} precision
+ * @return {Array<number>} UVec2
+ */
+ es3fFragmentOutputTests.getUintRange = function(precision) {
+ /** @type {Array<Array<number>>} */
+ var ranges = // UVec2
+ [
+ [0, (1 << 8) - 1],
+ [0, (1 << 16) - 1],
+ [0, 0xffffffff]
+ ];
+ // DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(ranges) == glu::PRECISION_LAST);
+ // DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(ranges)));
+ return ranges[precision];
+
+ };
+
+ /**
+ * es3fFragmentOutputTests.readVec4
+ * @param {Array<number>} ptr
+ * @param {number} index
+ * @param {number} numComponents
+ * @return {Array<number>} Vec4
+ */
+ es3fFragmentOutputTests.readVec4 = function(ptr, index, numComponents) {
+ DE_ASSERT(numComponents >= 1);
+ return [
+ ptr[index + 0],
+ numComponents >= 2 ? ptr[index + 1] : 0.0,
+ numComponents >= 3 ? ptr[index + 2] : 0.0,
+ numComponents >= 4 ? ptr[index + 3] : 0.0
+ ];
+ };
+
+ /**
+ * es3fFragmentOutputTests.readIVec4
+ * @param {Array<number>} ptr
+ * @param {number} numComponents
+ * @return {Array<number>} IVec4
+ */
+ es3fFragmentOutputTests.readIVec4 = function(ptr, index, numComponents) {
+ DE_ASSERT(numComponents >= 1);
+ return [
+ ptr[index + 0],
+ numComponents >= 2 ? ptr[index + 1] : 0,
+ numComponents >= 3 ? ptr[index + 2] : 0,
+ numComponents >= 4 ? ptr[index + 3] : 0
+ ];
+ };
+
+ /**
+ * es3fFragmentOutputTests.renderFloatReference
+ * @param {tcuTexture.PixelBufferAccess} dst
+ * @param {number} gridWidth
+ * @param {number} gridHeight
+ * @param {number} numComponents
+ * @param {Array<number>} vertices
+ */
+ es3fFragmentOutputTests.renderFloatReference = function(dst, gridWidth, gridHeight, numComponents, vertices) {
+
+ /** @type {boolean} */ var isSRGB = dst.getFormat().order == tcuTexture.ChannelOrder.sRGB || dst.getFormat().order == tcuTexture.ChannelOrder.sRGBA;
+ /** @type {number} */ var cellW = dst.getWidth() / (gridWidth - 1);
+ /** @type {number} */ var cellH = dst.getHeight() / (gridHeight - 1);
+
+ for (var y = 0; y < dst.getHeight(); y++) {
+ for (var x = 0; x < dst.getWidth(); x++) {
+ /** @type {number} */ var cellX = deMath.clamp(Math.floor(x / cellW), 0, gridWidth - 2);
+ /** @type {number} */ var cellY = deMath.clamp(Math.floor(y / cellH), 0, gridHeight - 2);
+ /** @type {number} */ var xf = (x - cellX * cellW + 0.5) / cellW;
+ /** @type {number} */ var yf = (y - cellY * cellH + 0.5) / cellH;
+
+ /** @type {Array<number>} */ var v00 = es3fFragmentOutputTests.readVec4(vertices, ((cellY + 0) * gridWidth + cellX + 0) * numComponents, numComponents); // Vec4
+ /** @type {Array<number>} */ var v01 = es3fFragmentOutputTests.readVec4(vertices, ((cellY + 1) * gridWidth + cellX + 0) * numComponents, numComponents); // Vec4
+ /** @type {Array<number>} */ var v10 = es3fFragmentOutputTests.readVec4(vertices, ((cellY + 0) * gridWidth + cellX + 1) * numComponents, numComponents); // Vec4
+ /** @type {Array<number>} */ var v11 = es3fFragmentOutputTests.readVec4(vertices, ((cellY + 1) * gridWidth + cellX + 1) * numComponents, numComponents); // Vec4
+
+ /** @type {boolean} */ var tri = xf + yf >= 1.0;
+ /** @type {Array<number>} */ var v0 = tri ? v11 : v00; // Vec4&
+ /** @type {Array<number>} */ var v1 = tri ? v01 : v10; // Vec4&
+ /** @type {Array<number>} */ var v2 = tri ? v10 : v01; // Vec4&
+ /** @type {number} */ var s = tri ? 1.0 - xf : xf;
+ /** @type {number} */ var t = tri ? 1.0 - yf : yf;
+ /** @type {Array<number>} */ var color = deMath.add(v0, deMath.add(deMath.multiply((deMath.subtract(v1, v0)), [s, s, s, s]), deMath.multiply((deMath.subtract(v2, v0)), [t, t, t, t]))); // Vec4
+
+ dst.setPixel(isSRGB ? tcuTextureUtil.linearToSRGB(color) : color, x, y);
+ }
+ }
+ };
+
+ /**
+ * es3fFragmentOutputTests.renderIntReference
+ * @param {tcuTexture.PixelBufferAccess} dst
+ * @param {number} gridWidth
+ * @param {number} gridHeight
+ * @param {number} numComponents
+ * @param {Array<number>} vertices
+ */
+ es3fFragmentOutputTests.renderIntReference = function(dst, gridWidth, gridHeight, numComponents, vertices) {
+
+ /** @type {number} */ var cellW = dst.getWidth() / (gridWidth - 1);
+ /** @type {number} */ var cellH = dst.getHeight() / (gridHeight - 1);
+
+ for (var y = 0; y < dst.getHeight(); y++) {
+ for (var x = 0; x < dst.getWidth(); x++) {
+ /** @type {number} */ var cellX = deMath.clamp(Math.floor(x / cellW), 0, gridWidth - 2);
+ /** @type {number} */ var cellY = deMath.clamp(Math.floor(y / cellH), 0, gridHeight - 2);
+ /** @type {Array<number>} */ var c = es3fFragmentOutputTests.readIVec4(vertices, (cellY * gridWidth + cellX + 1) * numComponents, numComponents); // IVec4
+
+ dst.setPixelInt(c, x, y);
+ }
+ }
+ };
+
+ /**
+ * es3fFragmentOutputTests.s_swizzles
+ * @return {Array<Array<number>>}
+ */
+ es3fFragmentOutputTests.s_swizzles = function() {
+ var mat_swizzles = [
+ [0, 1, 2, 3],
+ [1, 2, 3, 0],
+ [2, 3, 0, 1],
+ [3, 0, 1, 2],
+ [3, 2, 1, 0],
+ [2, 1, 0, 3],
+ [1, 0, 3, 2],
+ [0, 3, 2, 1]
+ ];
+
+ return mat_swizzles;
+ };
+
+ /**
+ * es3fFragmentOutputTests.swizzleVec. Returns an Array from a position contained in the Array es3fFragmentOutputTests.s_swizzles []
+ * @param {Array<number>} vec
+ * @param {number} swzNdx
+ * @return {Array<number>} Swizzled array
+ */
+ es3fFragmentOutputTests.swizzleVec = function(vec, swzNdx) {
+ /** @type {Array<number>} */ var swz = es3fFragmentOutputTests.s_swizzles()[swzNdx % es3fFragmentOutputTests.s_swizzles().length];
+
+ return deMath.swizzle(vec, swz);
+ };
+
+ /**
+ * es3fFragmentOutputTests.AttachmentData struct class
+ * @constructor
+ * @return {Object}
+ */
+ es3fFragmentOutputTests.AttachmentData = function() {
+ return {
+ /** @type {tcuTexture.TextureFormat} */ format: null, //!< Actual format of attachment.
+ /** @type {tcuTexture.TextureFormat} */ referenceFormat: null, //!< Used for reference rendering.
+ /** @type {tcuTexture.TextureFormat} */ readFormat: null,
+ /** @type {number} */ numWrittenChannels: 0,
+ /** @type {gluShaderUtil.precision} */ outPrecision: gluShaderUtil.precision.PRECISION_LOWP,
+ /** @type {ArrayBuffer} */ renderedData: null,
+ /** @type {ArrayBuffer} */ referenceData: null
+ };
+ };
+
+ es3fFragmentOutputTests.FragmentOutputCase.prototype.iterate = function() {
+ // Compute grid size & index list.
+ /** @type {number} */ var minCellSize = 8;
+ /** @type {Array<number>} */ var minBufSize = es3fFragmentOutputTests.getMinSize(this.m_fboSpec); // IVec2
+ /** @type {number} */ var gridWidth = deMath.clamp(Math.floor(minBufSize[0] / minCellSize), 1, 255) + 1;
+ /** @type {number} */ var gridHeight = deMath.clamp(Math.floor(minBufSize[1] / minCellSize), 1, 255) + 1;
+ /** @type {number} */ var numVertices = gridWidth * gridHeight;
+ /** @type {number} */ var numQuads = (gridWidth - 1) * (gridHeight - 1);
+ /** @type {number} */ var numIndices = numQuads * 6;
+
+ /** @type {number} */ var numInputVecs = es3fFragmentOutputTests.getNumInputVectors(this.m_outputs);
+ /** @type {Array<Array<number>>} */ var inputs = []; // originally vector<vector<deUint32>
+
+ for (var inputNdx = 0; inputNdx < numInputVecs; inputNdx++)
+ inputs[inputNdx] = []; // inputs.length = numInputVecs;
+
+ /** @type {Array<number>} */ var positions = []; // originally vector<float>
+ /** @type {Array<number>} */ var indices = []; // originally vector<deUint16>
+
+ /** @type {number} */ var readAlignment = 4;
+ /** @type {number} */ var viewportW = minBufSize[0];
+ /** @type {number} */ var viewportH = minBufSize[1];
+ /** @type {number} */ var numAttachments = this.m_fboSpec.length;
+
+ /** @type {Array<number>} */ var drawBuffers = []; // originally vector<deUint32>
+ /** @type {Array<es3fFragmentOutputTests.AttachmentData>} */ var attachments = [];
+ /** @type {number} */ var attachmentW;
+ /** @type {number} */ var attachmentH;
+
+ // Initialize attachment data.
+ for (var ndx = 0; ndx < numAttachments; ndx++) {
+ /** @type {tcuTexture.TextureFormat} */ var texFmt = gluTextureUtil.mapGLInternalFormat(this.m_fboSpec[ndx].format);
+ /** @type {tcuTexture.TextureChannelClass} */ var chnClass = tcuTexture.getTextureChannelClass(texFmt.type);
+ /** @type {boolean} */ var isFixedPoint = (chnClass == tcuTexture.TextureChannelClass.SIGNED_FIXED_POINT ||
+ chnClass == tcuTexture.TextureChannelClass.UNSIGNED_FIXED_POINT);
+
+ // \note Fixed-point formats use float reference to enable more accurate result verification.
+ /** @type {tcuTexture.TextureFormat} */ var refFmt = isFixedPoint ? new tcuTexture.TextureFormat(texFmt.order, tcuTexture.ChannelType.FLOAT) : texFmt;
+ /** @type {tcuTexture.TextureFormat} */ var readFmt = es3fFboTestUtil.getFramebufferReadFormat(texFmt);
+ attachmentW = this.m_fboSpec[ndx].width;
+ attachmentH = this.m_fboSpec[ndx].height;
+
+ drawBuffers[ndx] = gl.COLOR_ATTACHMENT0 + ndx;
+ attachments[ndx] = new es3fFragmentOutputTests.AttachmentData();
+ attachments[ndx].format = texFmt;
+ attachments[ndx].readFormat = readFmt;
+ attachments[ndx].referenceFormat = refFmt;
+ attachments[ndx].renderedData = new ArrayBuffer(readFmt.getPixelSize() * attachmentW * attachmentH);
+ attachments[ndx].referenceData = new ArrayBuffer(refFmt.getPixelSize() * attachmentW * attachmentH);
+ }
+
+ // Initialize indices.
+ for (var quadNdx = 0; quadNdx < numQuads; quadNdx++) {
+ /** @type {number} */ var quadY = Math.floor(quadNdx / (gridWidth - 1));
+ /** @type {number} */ var quadX = quadNdx - quadY * (gridWidth - 1);
+
+ indices[quadNdx * 6 + 0] = quadX + quadY * gridWidth;
+ indices[quadNdx * 6 + 1] = quadX + (quadY + 1) * gridWidth;
+ indices[quadNdx * 6 + 2] = quadX + quadY * gridWidth + 1;
+ indices[quadNdx * 6 + 3] = indices[quadNdx * 6 + 1];
+ indices[quadNdx * 6 + 4] = quadX + (quadY + 1) * gridWidth + 1;
+ indices[quadNdx * 6 + 5] = indices[quadNdx * 6 + 2];
+ }
+
+ /** @type {number} */ var xf = 0;
+ /** @type {number} */ var yf = 0;
+ for (var y = 0; y < gridHeight; y++) {
+ for (var x = 0; x < gridWidth; x++) {
+ xf = x / (gridWidth - 1);
+ yf = y / (gridHeight - 1);
+
+ positions[(y * gridWidth + x) * 4 + 0] = 2.0 * xf - 1.0;
+ positions[(y * gridWidth + x) * 4 + 1] = 2.0 * yf - 1.0;
+ positions[(y * gridWidth + x) * 4 + 2] = 0.0;
+ positions[(y * gridWidth + x) * 4 + 3] = 1.0;
+ }
+ }
+ /** @type {es3fFragmentOutputTests.FragmentOutput} */ var output;
+ /** @type {boolean} */ var isArray;
+ /** @type {boolean} */ var isFloat;
+ /** @type {boolean} */ var isInt;
+ /** @type {boolean} */ var isUint;
+ /** @type {number} */ var numVecs;
+ /** @type {number} */ var numScalars;
+
+ var curInVec = 0;
+ for (var outputNdx = 0; outputNdx < this.m_outputs.length; outputNdx++) {
+ output = this.m_outputs[outputNdx];
+ isFloat = gluShaderUtil.isDataTypeFloatOrVec(output.type);
+ isInt = gluShaderUtil.isDataTypeIntOrIVec(output.type);
+ isUint = gluShaderUtil.isDataTypeUintOrUVec(output.type);
+ numVecs = output.arrayLength > 0 ? output.arrayLength : 1;
+ numScalars = gluShaderUtil.getDataTypeScalarSize(output.type);
+
+ for (var vecNdx = 0; vecNdx < numVecs; vecNdx++) {
+ inputs[curInVec].length = numVertices * numScalars;
+
+ // Record how many outputs are written in attachment.
+ DE_ASSERT(output.location + vecNdx < attachments.length);
+ attachments[output.location + vecNdx].numWrittenChannels = numScalars;
+ attachments[output.location + vecNdx].outPrecision = output.precision;
+
+ /** @type {Array<number>} */ var range = null;
+ /** @type {Array<number>} */ var minVal = null;
+ /** @type {Array<number>} */ var maxVal = null;
+ /** @type {Array<number>} */ var fmtBits = null;
+ /** @type {Array<number>} */ var fmtMaxVal = [];
+ /** @type {Array<number>} */ var rangeDiv = null;
+ /** @type {Array<number>} */ var step = [];
+ /** @type {number} */ var ix = 0;
+ /** @type {number} */ var iy = 0;
+ /** @type {Array<number>} */ var c = null;
+ /** @type {number} */ var pos = 0;
+ if (isFloat) {
+ range = es3fFragmentOutputTests.getFloatRange(output.precision); // Vec2
+ minVal = [range[0], range[0], range[0], range[0]]; // Vec4
+ maxVal = [range[1], range[1], range[1], range[1]]; // Vec4
+
+ if (deMath.deInBounds32(output.location + vecNdx, 0, attachments.length)) {
+ // \note Floating-point precision conversion is not well-defined. For that reason we must
+ // limit value range to intersection of both data type and render target value ranges.
+ /** @type {tcuTextureUtil.TextureFormatInfo} */ var fmtInfo = tcuTextureUtil.getTextureFormatInfo(attachments[output.location + vecNdx].format);
+ minVal = deMath.max(minVal, fmtInfo.valueMin);
+ maxVal = deMath.min(maxVal, fmtInfo.valueMax);
+ }
+
+ bufferedLogToConsole('out ' + curInVec + ' value range: ' + minVal + ' -> ' + maxVal);
+
+ for (var y = 0; y < gridHeight; y++) {
+ for (var x = 0; x < gridWidth; x++) {
+ xf = x / (gridWidth - 1);
+ yf = y / (gridHeight - 1);
+ /** @type {number} */ var f0 = (xf + yf) * 0.5;
+ /** @type {number} */ var f1 = 0.5 + (xf - yf) * 0.5;
+
+ /** @type {Array<number>} */ var f = es3fFragmentOutputTests.swizzleVec([f0, f1, 1.0 - f0, 1.0 - f1], curInVec); // Vec4
+ c = deMath.add(minVal, deMath.multiply(deMath.subtract(maxVal, minVal), f)); // Vec4
+
+ pos = (y * gridWidth + x) * numScalars;
+
+ for (var ndx = 0; ndx < numScalars; ndx++)
+ inputs[curInVec][pos + ndx] = c[ndx];
+ }
+ }
+ } else if (isInt) {
+ range = es3fFragmentOutputTests.getIntRange(output.precision); // IVec2
+ minVal = [range[0], range[0], range[0], range[0]]; // IVec4
+ maxVal = [range[1], range[1], range[1], range[1]]; // IVec4
+
+ if (deMath.deInBounds32(output.location + vecNdx, 0, attachments.length)) {
+ // Limit to range of output format as conversion mode is not specified.
+ fmtBits = tcuTextureUtil.getTextureFormatBitDepth(attachments[output.location + vecNdx].format); // IVec4
+ /** @type {Array<boolean>} */ var isZero = deMath.lessThanEqual(fmtBits, [0, 0, 0, 0]); // BVec4, array of booleans, size = 4
+
+ /** @type {Array<number>} */ var fmtMinVal = []; // IVec4
+
+ for (var i = 0; i < 4; i++) {
+
+ // const IVec4 fmtMinVal = (-(tcu::Vector<deInt64, 4>(1) << (fmtBits - 1 ).cast<deInt64>())).asInt();
+ fmtMinVal[i] = -1 * Math.pow(2, fmtBits[i] - 1); // TODO: check implementation, original above
+ // const IVec4 fmtMaxVal = ((tcu::Vector<deInt64, 4>(1) << (fmtBits - 1 ).cast<deInt64>()) - deInt64(1)).asInt();
+ fmtMaxVal[i] = Math.pow(2, fmtBits[i] - 1) - 1; // TODO: check implementation, original above
+ }
+
+ minVal = tcuTextureUtil.select(minVal, deMath.max(minVal, fmtMinVal), isZero);
+ maxVal = tcuTextureUtil.select(maxVal, deMath.min(maxVal, fmtMaxVal), isZero);
+ }
+
+ bufferedLogToConsole('out ' + curInVec + ' value range: ' + minVal + ' -> ' + maxVal);
+
+ rangeDiv = es3fFragmentOutputTests.swizzleVec([gridWidth - 1, gridHeight - 1, gridWidth - 1, gridHeight - 1], curInVec); // IVec4
+ for (var i = 0; i < 4; i++) {
+ // const IVec4 step = ((maxVal.cast<deInt64>() - minVal.cast<deInt64>()) / (rangeDiv.cast<deInt64>())).asInt();
+ step[i] = Math.floor((maxVal[i] - minVal[i]) / rangeDiv[i]); // TODO: check with the above line of code
+ }
+
+ for (var y = 0; y < gridHeight; y++) {
+ for (var x = 0; x < gridWidth; x++) {
+ ix = gridWidth - x - 1;
+ iy = gridHeight - y - 1;
+ c = deMath.add(minVal, deMath.multiply(step, es3fFragmentOutputTests.swizzleVec([x, y, ix, iy], curInVec))); // IVec4
+
+ pos = (y * gridWidth + x) * numScalars;
+
+ for (var ndx = 0; ndx < numScalars; ndx++)
+ inputs[curInVec][pos + ndx] = c[ndx];
+ }
+ }
+ } else if (isUint) {
+ range = es3fFragmentOutputTests.getUintRange(output.precision); // UVec2
+ maxVal = [range[1], range[1], range[1], range[1]]; // UVec4
+
+ if (deMath.deInBounds32(output.location + vecNdx, 0, attachments.length)) {
+ // Limit to range of output format as conversion mode is not specified.
+ fmtBits = tcuTextureUtil.getTextureFormatBitDepth(attachments[output.location + vecNdx].format); // IVec4
+
+ for (var i = 0; i < 4; i++) {
+ fmtMaxVal[i] = Math.pow(2, fmtBits[i]) - 1;
+ }
+
+ maxVal = deMath.min(maxVal, fmtMaxVal);
+ }
+
+ bufferedLogToConsole('out ' + curInVec + ' value range: ' + minVal + ' -> ' + maxVal);
+
+ rangeDiv = es3fFragmentOutputTests.swizzleVec([gridWidth - 1, gridHeight - 1, gridWidth - 1, gridHeight - 1], curInVec); // IVec4
+
+ for (var stepPos = 0; stepPos < maxVal.length; stepPos++) {
+ step[stepPos] = Math.floor(maxVal[stepPos] / rangeDiv[stepPos]);
+ }
+
+ DE_ASSERT(range[0] == 0);
+
+ for (var y = 0; y < gridHeight; y++) {
+ for (var x = 0; x < gridWidth; x++) {
+ ix = gridWidth - x - 1;
+ iy = gridHeight - y - 1;
+ c = deMath.multiply(step, es3fFragmentOutputTests.swizzleVec([x, y, ix, iy], curInVec)); // UVec4
+ pos = (y * gridWidth + x) * numScalars;
+
+ DE_ASSERT(deMath.boolAll(deMath.lessThanEqual(c, maxVal))); // TODO: sometimes crashes here, condition not asserted
+
+ for (var ndx = 0; ndx < numScalars; ndx++)
+ inputs[curInVec][pos + ndx] = c[ndx];
+ }
+ }
+ } else
+ DE_ASSERT(false);
+
+ curInVec += 1;
+ }
+ }
+
+ // Render using gl.
+ gl.useProgram(this.m_program.getProgram());
+ gl.bindFramebuffer(gl.FRAMEBUFFER, this.m_framebuffer);
+ gl.viewport(0, 0, viewportW, viewportH);
+ gl.drawBuffers(drawBuffers);
+ gl.disable(gl.DITHER); // Dithering causes issues with unorm formats. Those issues could be worked around in threshold, but it makes validation less accurate.
+
+ /** @type {WebGLBuffer} */ var buffer = null;
+ /** @type {string} */ var name;
+ curInVec = 0;
+ for (var outputNdx = 0; outputNdx < this.m_outputs.length; outputNdx++) {
+ output = this.m_outputs[outputNdx];
+ isArray = output.arrayLength > 0;
+ isFloat = gluShaderUtil.isDataTypeFloatOrVec(output.type);
+ isInt = gluShaderUtil.isDataTypeIntOrIVec(output.type);
+ isUint = gluShaderUtil.isDataTypeUintOrUVec(output.type);
+ /** @type {number} */ var scalarSize = gluShaderUtil.getDataTypeScalarSize(output.type);
+ /** @type {number} */ var glScalarType = isFloat ? /* gluShaderUtil.DataType.FLOAT */ gl.FLOAT :
+ isInt ? /* gluShaderUtil.DataType.INT */ gl.INT :
+ isUint ? /* gluShaderUtil.DataType.UINT */ gl.UNSIGNED_INT : /* gluShaderUtil.DataType.INVALID */ gl.NONE;
+ numVecs = isArray ? output.arrayLength : 1;
+
+ for (var vecNdx = 0; vecNdx < numVecs; vecNdx++) {
+ name = 'in' + outputNdx + (isArray ? '_' + vecNdx : '');
+ /** @type {number} */ var loc = gl.getAttribLocation(this.m_program.getProgram(), name);
+
+ if (loc >= 0) {
+ buffer = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
+
+ gl.enableVertexAttribArray(loc);
+ if (isFloat) {
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(inputs[curInVec]), gl.STATIC_DRAW);
+ // KHRONOS WebGL 1.0 specification:
+ // void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
+ gl.vertexAttribPointer(loc, scalarSize, glScalarType, false, 0, 0); // offset = 0
+ } else {
+ gl.bufferData(gl.ARRAY_BUFFER, new Int32Array(inputs[curInVec]), gl.STATIC_DRAW);
+ // KHRONOS WebGL 2.0 specification:
+ // void vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset)
+ gl.vertexAttribIPointer(loc, scalarSize, glScalarType, 0, 0); // offset = 0
+ }
+ } else
+ bufferedLogToConsole('Warning: No location for attribute "' + name + '" found.');
+
+ curInVec += 1;
+ }
+ }
+
+ /** @type {number} */ var posLoc = gl.getAttribLocation(this.m_program.getProgram(), 'a_position');
+ // TCU_CHECK(posLoc >= 0);
+ buffer = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);
+
+ gl.enableVertexAttribArray(posLoc);
+ gl.vertexAttribPointer(posLoc, 4, gl.FLOAT, false, 0, 0); // offset = 0
+
+ /** @type {WebGLBuffer} */ var indexObject = gl.createBuffer();
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject);
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), gl.STATIC_DRAW);
+
+ gl.drawElements(gl.TRIANGLES, numIndices, gl.UNSIGNED_SHORT, 0); // offset = 0
+
+ // Render reference images.
+
+ var curInNdx = 0;
+ for (var outputNdx = 0; outputNdx < this.m_outputs.length; outputNdx++) {
+ output = this.m_outputs[outputNdx];
+ isArray = output.arrayLength > 0;
+ isFloat = gluShaderUtil.isDataTypeFloatOrVec(output.type);
+ isInt = gluShaderUtil.isDataTypeIntOrIVec(output.type);
+ isUint = gluShaderUtil.isDataTypeUintOrUVec(output.type);
+ scalarSize = gluShaderUtil.getDataTypeScalarSize(output.type);
+ numVecs = isArray ? output.arrayLength : 1;
+
+ for (var vecNdx = 0; vecNdx < numVecs; vecNdx++) {
+ /** @type {number} */ var location = output.location + vecNdx;
+ /** @type {Array<number>} */ var inputData = inputs[curInNdx];
+
+ DE_ASSERT(deMath.deInBounds32(location, 0, this.m_fboSpec.length));
+
+ /** @type {number} */ var bufW = this.m_fboSpec[location].width;
+ /** @type {number} */ var bufH = this.m_fboSpec[location].height;
+ /** @type {Object} */ var descriptor = {
+ format: attachments[location].referenceFormat,
+ width: bufW,
+ height: bufH,
+ depth: 1,
+ data: attachments[location].referenceData // ArrayBuffer
+ };
+ /** @type {tcuTexture.PixelBufferAccess} */ var buf = new tcuTexture.PixelBufferAccess(descriptor);
+ /** @type {tcuTexture.PixelBufferAccess} */ var viewportBuf = tcuTextureUtil.getSubregion(buf, 0, 0, 0, viewportW, viewportH, 1);
+
+ if (isInt || isUint)
+ es3fFragmentOutputTests.renderIntReference(viewportBuf, gridWidth, gridHeight, scalarSize, inputData);
+ else if (isFloat)
+ es3fFragmentOutputTests.renderFloatReference(viewportBuf, gridWidth, gridHeight, scalarSize, inputData);
+ else
+ DE_ASSERT(false);
+
+ curInNdx += 1;
+ }
+ }
+
+ // Compare all images.
+ /** @type {boolean} */ var allLevelsOk = true;
+ for (var attachNdx = 0; attachNdx < numAttachments; attachNdx++) {
+ attachmentW = this.m_fboSpec[attachNdx].width;
+ attachmentH = this.m_fboSpec[attachNdx].height;
+ /** @type {number} */ var numValidChannels = attachments[attachNdx].numWrittenChannels;
+ /** @type {Array<boolean>} */ var cmpMask = [numValidChannels >= 1, numValidChannels >= 2, numValidChannels >= 3, numValidChannels >= 4];
+ /** @type {gluShaderUtil.precision} */ var outPrecision = attachments[attachNdx].outPrecision;
+ /** @type {tcuTexture.TextureFormat} */ var format = attachments[attachNdx].format;
+ /** @type {Object} */
+ var renderedDescriptor = {
+ format: attachments[attachNdx].readFormat,
+ width: attachmentW,
+ height: attachmentH,
+ depth: 1,
+ rowPitch: deMath.deAlign32(attachments[attachNdx].readFormat.getPixelSize() * attachmentW, readAlignment),
+ slicePitch: 0,
+ data: attachments[attachNdx].renderedData // ArrayBuffer
+ };
+ /** @type {tcuTexture.PixelBufferAccess} */ var rendered = new tcuTexture.PixelBufferAccess(renderedDescriptor);
+ /** @type {gluTextureUtil.TransferFormat} */ var transferFmt = gluTextureUtil.getTransferFormat(attachments[attachNdx].readFormat);
+ gl.readBuffer(gl.COLOR_ATTACHMENT0 + attachNdx);
+ gl.readPixels(0, 0, attachmentW, attachmentH, transferFmt.format, transferFmt.dataType, rendered.getDataPtr());
+
+ /** @type {Object} */
+ var referenceDescriptor = {
+ format: attachments[attachNdx].referenceFormat,
+ width: attachmentW,
+ height: attachmentH,
+ depth: 1,
+ data: attachments[attachNdx].referenceData // ArrayBuffer
+ };
+ /** @type {tcuTexture.ConstPixelBufferAccess} */ var reference = new tcuTexture.ConstPixelBufferAccess(referenceDescriptor);
+ /** @type {tcuTexture.TextureChannelClass} */ var texClass = tcuTexture.getTextureChannelClass(format.type);
+ /** @type {boolean} */ var isOk = true;
+ name = 'Attachment ' + attachNdx;
+ /** @type {string} */ var desc = 'Color attachment ' + attachNdx;
+ /** @type {Array<number>} */ var threshold;
+
+ bufferedLogToConsole('Attachment ' + attachNdx + ': ' + numValidChannels + ' channels have defined values and used for comparison');
+
+ switch (texClass) {
+ case tcuTexture.TextureChannelClass.FLOATING_POINT: {
+ /** @type {Array<number>} */ var formatThreshold = []; // UVec4 //!< Threshold computed based on format.
+ formatThreshold.length = 4;
+ /** @type {number} */ var precThreshold = 0; // deUint32 //!< Threshold computed based on output type precision
+ /** @type {Array<number>} */ var finalThreshold = []; // UVec4
+ finalThreshold.length = 4;
+
+ switch (format.type) {
+ case tcuTexture.ChannelType.FLOAT:
+ formatThreshold = [4, 4, 4, 4]; // UVec4
+ break;
+ case tcuTexture.ChannelType.HALF_FLOAT:
+ formatThreshold = [(1 << 13) + 4, (1 << 13) + 4, (1 << 13) + 4, (1 << 13) + 4]; // UVec4
+ break;
+ case tcuTexture.ChannelType.UNSIGNED_INT_11F_11F_10F_REV:
+ formatThreshold = [(1 << 17) + 4, (1 << 17) + 4, (1 << 18) + 4, 4]; // UVec4
+ break;
+ default:
+ DE_ASSERT(false);
+ break;
+ }
+
+ switch (outPrecision) {
+ case gluShaderUtil.precision.PRECISION_LOWP:
+ precThreshold = (1 << 21);
+ break;
+ case gluShaderUtil.precision.PRECISION_MEDIUMP:
+ precThreshold = (1 << 13);
+ break;
+ case gluShaderUtil.precision.PRECISION_HIGHP:
+ precThreshold = 0;
+ break;
+ default:
+ DE_ASSERT(false);
+ }
+
+ finalThreshold = tcuTextureUtil.select(
+ deMath.max(formatThreshold, [precThreshold, precThreshold, precThreshold, precThreshold]),
+ [0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff], // C++ version: UVec4(~0u) bitwise not, all bits in the integer will be flipped
+ cmpMask);
+
+ isOk = tcuImageCompare.floatUlpThresholdCompare(name, desc, reference, rendered, finalThreshold /*, tcu::COMPARE_LOG_RESULT*/);
+ break;
+ }
+
+ case tcuTexture.TextureChannelClass.UNSIGNED_FIXED_POINT: {
+ // \note glReadPixels() allows only 8 bits to be read. This means that RGB10_A2 will loose some
+ // bits in the process and it must be taken into account when computing threshold.
+ /** @type {Array<number>} */ var bits = deMath.min([8, 8, 8, 8], tcuTextureUtil.getTextureFormatBitDepth(format)); // IVec4
+
+ /** @type {Array<number>} */ var baseThreshold = []; // Vec4
+ baseThreshold.length = 4;
+ for (var inc = 0; inc < baseThreshold.length; inc++) {
+ // TODO: check the operation below: baseThreshold = 1.0f / ((IVec4(1) << bits)-1).asFloat();
+ baseThreshold[inc] = 1.0 / ((1 << bits[inc]) - 1);
+ }
+
+ threshold = tcuTextureUtil.select(baseThreshold, [2.0, 2.0, 2.0, 2.0], cmpMask); // Vec4
+
+ isOk = tcuImageCompare.floatThresholdCompare(name, desc, reference, rendered, threshold/*, tcu::COMPARE_LOG_RESULT*/);
+ break;
+ }
+
+ case tcuTexture.TextureChannelClass.SIGNED_INTEGER:
+ case tcuTexture.TextureChannelClass.UNSIGNED_INTEGER: {
+ // The C++ dEQP code uses ~0u but ~0 is -1 in Javascript
+ var UINT_MAX = Math.pow(2.0, 32.0) - 1;
+ threshold = tcuTextureUtil.select(
+ [0, 0, 0, 0],
+ [UINT_MAX, UINT_MAX, UINT_MAX, UINT_MAX],
+ cmpMask
+ ); // UVec4
+ isOk = tcuImageCompare.intThresholdCompare(name, desc, reference, rendered, threshold/*, tcu::COMPARE_LOG_RESULT*/);
+ break;
+ }
+
+ default:
+ testFailedOptions('Unsupported comparison', true);
+ break;
+ }
+
+ if (!isOk)
+ allLevelsOk = false;
+ }
+
+ if (numAttachments > 1) {
+ if (allLevelsOk)
+ testPassed('Image comparison passed for ' + numAttachments + ' attachments');
+ else
+ testFailed('Image comparison failed for some of ' + numAttachments + ' attachments');
+ } else {
+ if (allLevelsOk)
+ testPassed('Image comparison passed');
+ else
+ testFailed('Image comparison failed');
+ }
+
+ return tcuTestCase.IterateResult.STOP;
+ };
+
+ /**
+ * es3fFragmentOutputTests.createRandomCase. Constructs the es3fFragmentOutputTests.createRandomCase, child class of es3fFragmentOutputTests.FragmentOutputCase
+ * @constructor
+ * @param {number} minRenderTargets
+ * @param {number} maxRenderTargets
+ * @param {number} seed
+ * @return {es3fFragmentOutputTests.FragmentOutputCase} The currently modified object
+ */
+ es3fFragmentOutputTests.createRandomCase = function(minRenderTargets, maxRenderTargets, seed, colorBufferFloatSupported) {
+
+ /** @type {Array<gluShaderUtil.DataType>} */
+ var outputTypes = [
+ gluShaderUtil.DataType.FLOAT,
+ gluShaderUtil.DataType.FLOAT_VEC2,
+ gluShaderUtil.DataType.FLOAT_VEC3,
+ gluShaderUtil.DataType.FLOAT_VEC4,
+ gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT_VEC2,
+ gluShaderUtil.DataType.INT_VEC3,
+ gluShaderUtil.DataType.INT_VEC4,
+ gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT_VEC2,
+ gluShaderUtil.DataType.UINT_VEC3,
+ gluShaderUtil.DataType.UINT_VEC4
+ ];
+
+ /** @type {Array<gluShaderUtil.precision>} */
+ var precisions = [
+ gluShaderUtil.precision.PRECISION_LOWP,
+ gluShaderUtil.precision.PRECISION_MEDIUMP,
+ gluShaderUtil.precision.PRECISION_HIGHP
+ ];
+
+ /** @type {Array<WebGLRenderingContextBase.GLenum>} */
+ var floatFormats = [
+ gl.RGBA32F,
+ gl.RGBA16F,
+ gl.R11F_G11F_B10F,
+ gl.RG32F,
+ gl.RG16F,
+ gl.R32F,
+ gl.R16F,
+ gl.RGBA8,
+ gl.SRGB8_ALPHA8,
+ gl.RGB10_A2,
+ gl.RGBA4,
+ gl.RGB5_A1,
+ gl.RGB8,
+ gl.RGB565,
+ gl.RG8,
+ gl.R8
+ ];
+
+ /** @type {Array<WebGLRenderingContextBase.GLenum>} */
+ var colorBufferFloatFormats = [
+ gl.RGBA32F,
+ gl.RGBA16F,
+ gl.R11F_G11F_B10F,
+ gl.RG32F,
+ gl.RG16F,
+ gl.R32F,
+ gl.R16F
+ ];
+
+
+ /** @type {Array<WebGLRenderingContextBase.GLenum>} */
+ var intFormats = [
+ gl.RGBA32I,
+ gl.RGBA16I,
+ gl.RGBA8I,
+ gl.RG32I,
+ gl.RG16I,
+ gl.RG8I,
+ gl.R32I,
+ gl.R16I,
+ gl.R8I
+ ];
+
+ /** @type {Array<WebGLRenderingContextBase.GLenum>} */
+ var uintFormats = [
+ gl.RGBA32UI,
+ gl.RGBA16UI,
+ gl.RGBA8UI,
+ gl.RGB10_A2UI,
+ gl.RG32UI,
+ gl.RG16UI,
+ gl.RG8UI,
+ gl.R32UI,
+ gl.R16UI,
+ gl.R8UI
+ ];
+
+ /** @type {deRandom.Random} */ var rnd = new deRandom.Random(seed);
+ /** @type {Array<es3fFragmentOutputTests.FragmentOutput>} */ var outputs = [];
+ /** @type {Array<es3fFragmentOutputTests.BufferSpec>} */ var targets = [];
+ /** @type {Array<gluShaderUtil.DataType>} */ var outTypes = [];
+
+ /** @type {number} */ var numTargets = rnd.getInt(minRenderTargets, maxRenderTargets);
+ /** @type {number} */ var width = 128; // \todo [2012-04-10 pyry] Separate randomized sizes per target?
+ /** @type {number} */ var height = 64;
+ /** @type {number} */ var samples = 0;
+
+ // Compute outputs.
+ /** @type {number} */ var curLoc = 0;
+ while (curLoc < numTargets) {
+ /** @type {boolean} */ var useArray = rnd.getFloat() < 0.3;
+ /** @type {number} */ var maxArrayLen = numTargets - curLoc;
+ /** @type {number} */ var arrayLen = useArray ? rnd.getInt(1, maxArrayLen) : 0;
+ /** @type {Array<gluShaderUtil.DataType>} */ var basicTypeArray = rnd.choose(outputTypes, undefined, 1);
+ /** @type {gluShaderUtil.DataType} */ var basicType = basicTypeArray[0];
+ /** @type {Array<gluShaderUtil.precision>} */ var precisionArray = rnd.choose(precisions, undefined, 1);
+ /** @type {gluShaderUtil.precision} */ var precision = precisionArray[0];
+ /** @type {number} */ var numLocations = useArray ? arrayLen : 1;
+
+ outputs.push(new es3fFragmentOutputTests.FragmentOutput(basicType, precision, curLoc, arrayLen));
+
+ for (var ndx = 0; ndx < numLocations; ndx++)
+ outTypes.push(basicType);
+
+ curLoc += numLocations;
+ }
+ DE_ASSERT(curLoc == numTargets);
+ DE_ASSERT(outTypes.length == numTargets);
+
+ // Compute buffers.
+ while (targets.length < numTargets) {
+ /** @type {gluShaderUtil.DataType} */ var outType = outTypes[targets.length];
+ /** @type {boolean} */ var isFloat = gluShaderUtil.isDataTypeFloatOrVec(outType);
+ /** @type {boolean} */ var isInt = gluShaderUtil.isDataTypeIntOrIVec(outType);
+ /** @type {boolean} */ var isUint = gluShaderUtil.isDataTypeUintOrUVec(outType);
+ /** @type {Array} */ var formatArray = [];
+ /** @type {number} */ var format = 0;
+
+ if (isFloat) {
+ formatArray = rnd.choose(floatFormats, undefined, 1);
+ format = formatArray[0];
+ if (colorBufferFloatFormats.indexOf(format) >= 0 && !colorBufferFloatSupported)
+ return null;
+ } else if (isInt) {
+ formatArray = rnd.choose(intFormats, undefined, 1);
+ format = formatArray[0];
+ } else if (isUint) {
+ formatArray = rnd.choose(uintFormats, undefined, 1);
+ format = formatArray[0];
+ } else
+ DE_ASSERT(false);
+
+ targets.push(new es3fFragmentOutputTests.BufferSpec(format, width, height, samples));
+ }
+
+ return new es3fFragmentOutputTests.FragmentOutputCase(seed.toString(), '', targets, outputs);
+
+ };
+
+ es3fFragmentOutputTests.init = function(gl) {
+ var state = tcuTestCase.runner;
+ state.testCases = tcuTestCase.newTest('fragment_outputs', 'Top level');
+ /** @const @type {tcuTestCase.DeqpTest} */ var testGroup = state.testCases;
+
+ /** @type {Array<WebGLRenderingContextBase.GLenum>} */
+ var requiredFloatFormats = [
+ gl.RGBA32F,
+ gl.RGBA16F,
+ gl.R11F_G11F_B10F,
+ gl.RG32F,
+ gl.RG16F,
+ gl.R32F,
+ gl.R16F
+ ];
+
+ /** @type {Array<WebGLRenderingContextBase.GLenum>} */
+ var requiredFixedFormats = [
+ gl.RGBA8,
+ gl.SRGB8_ALPHA8,
+ gl.RGB10_A2,
+ gl.RGBA4,
+ gl.RGB5_A1,
+ gl.RGB8,
+ gl.RGB565,
+ gl.RG8,
+ gl.R8
+ ];
+
+ /** @type {Array<WebGLRenderingContextBase.GLenum>} */
+ var requiredIntFormats = [
+ gl.RGBA32I,
+ gl.RGBA16I,
+ gl.RGBA8I,
+ gl.RG32I,
+ gl.RG16I,
+ gl.RG8I,
+ gl.R32I,
+ gl.R16I,
+ gl.R8I
+ ];
+
+ /** @type {Array<WebGLRenderingContextBase.GLenum>} */
+ var requiredUintFormats = [
+ gl.RGBA32UI,
+ gl.RGBA16UI,
+ gl.RGBA8UI,
+ gl.RGB10_A2UI,
+ gl.RG32UI,
+ gl.RG16UI,
+ gl.RG8UI,
+ gl.R32UI,
+ gl.R16UI,
+ gl.R8UI
+ ];
+
+ /** @type {Array<gluShaderUtil.precision>} */
+ var precisions = [
+
+ gluShaderUtil.precision.PRECISION_LOWP,
+ gluShaderUtil.precision.PRECISION_MEDIUMP,
+ gluShaderUtil.precision.PRECISION_HIGHP
+
+ ];
+
+ // .basic.
+
+ /** @const @type {number} */ var width = 64;
+ /** @const @type {number} */ var height = 64;
+ /** @const @type {number} */ var samples = 0;
+ /** @type {Array<es3fFragmentOutputTests.BufferSpec>} */ var fboSpec = null;
+ /** @type {gluShaderUtil.precision} */ var prec;
+ /** @type {string} */ var precName;
+
+ // .float
+ if (gl.getExtension('EXT_color_buffer_float')) {
+ /** @type {tcuTestCase.DeqpTest} */ var floatGroup = tcuTestCase.newTest('basic.float', 'Floating-point output tests');
+ testGroup.addChild(floatGroup);
+
+ for (var fmtNdx = 0; fmtNdx < requiredFloatFormats.length; fmtNdx++) {
+ var format = requiredFloatFormats[fmtNdx];
+ var fmtName = es3fFboTestUtil.getFormatName(format);
+ fboSpec = [];
+
+ fboSpec.push(new es3fFragmentOutputTests.BufferSpec(format, width, height, samples));
+
+ for (var precNdx = 0; precNdx < precisions.length; precNdx++) {
+ prec = precisions[precNdx];
+ precName = gluShaderUtil.getPrecisionName(prec);
+
+ // NOTE: Eliminated original OutputVec and toVec(), as it only returned an element of the outputs array in OutputVec
+ floatGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_float', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT, prec, 0)]));
+ floatGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec2', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC2, prec, 0)]));
+ floatGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec3', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC3, prec, 0)]));
+ floatGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec4', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC4, prec, 0)]));
+ }
+ }
+ }
+
+ // .fixed
+ /** @type {tcuTestCase.DeqpTest} */ var fixedGroup = tcuTestCase.newTest('basic.fixed', 'Fixed-point output tests');
+ testGroup.addChild(fixedGroup);
+ for (var fmtNdx = 0; fmtNdx < requiredFixedFormats.length; fmtNdx++) {
+ var format = requiredFixedFormats[fmtNdx];
+ var fmtName = es3fFboTestUtil.getFormatName(format);
+ fboSpec = [];
+
+ fboSpec.push(new es3fFragmentOutputTests.BufferSpec(format, width, height, samples));
+
+ for (var precNdx = 0; precNdx < precisions.length; precNdx++) {
+ prec = precisions[precNdx];
+ precName = gluShaderUtil.getPrecisionName(prec);
+
+ fixedGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_float', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT, prec, 0)]));
+ fixedGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec2', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC2, prec, 0)]));
+ fixedGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec3', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC3, prec, 0)]));
+ fixedGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec4', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC4, prec, 0)]));
+ }
+ }
+
+ // .int
+ /** @type {tcuTestCase.DeqpTest} */ var intGroup = tcuTestCase.newTest('basic.int', 'Integer output tests');
+ testGroup.addChild(intGroup);
+ for (var fmtNdx = 0; fmtNdx < requiredIntFormats.length; fmtNdx++) {
+ var format = requiredIntFormats[fmtNdx];
+ var fmtName = es3fFboTestUtil.getFormatName(format);
+ fboSpec = [];
+
+ fboSpec.push(new es3fFragmentOutputTests.BufferSpec(format, width, height, samples));
+
+ for (var precNdx = 0; precNdx < precisions.length; precNdx++) {
+ prec = precisions[precNdx];
+ precName = gluShaderUtil.getPrecisionName(prec);
+
+ intGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_int', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.INT, prec, 0)]));
+ intGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_ivec2', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.INT_VEC2, prec, 0)]));
+ intGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_ivec3', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.INT_VEC3, prec, 0)]));
+ intGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_ivec4', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.INT_VEC4, prec, 0)]));
+ }
+ }
+
+ // .uint
+ /** @type {tcuTestCase.DeqpTest} */ var uintGroup = tcuTestCase.newTest('basic.uint', 'Usigned integer output tests');
+ testGroup.addChild(uintGroup);
+ for (var fmtNdx = 0; fmtNdx < requiredUintFormats.length; fmtNdx++) {
+ var format = requiredUintFormats[fmtNdx];
+ var fmtName = es3fFboTestUtil.getFormatName(format);
+ fboSpec = [];
+
+ fboSpec.push(new es3fFragmentOutputTests.BufferSpec(format, width, height, samples));
+
+ for (var precNdx = 0; precNdx < precisions.length; precNdx++) {
+ prec = precisions[precNdx];
+ precName = gluShaderUtil.getPrecisionName(prec);
+
+ uintGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_uint', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.UINT, prec, 0)]));
+ uintGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_uvec2', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.UINT_VEC2, prec, 0)]));
+ uintGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_uvec3', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.UINT_VEC3, prec, 0)]));
+ uintGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_uvec4', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.UINT_VEC4, prec, 0)]));
+
+ }
+ }
+
+ // .array
+
+ /** @type {number} */ var numTargets = 3;
+
+ // .float
+ if (gl.getExtension('EXT_color_buffer_float')) {
+ /** @type {tcuTestCase.DeqpTest} */ var arrayFloatGroup = tcuTestCase.newTest('array.float', 'Floating-point output tests');
+ testGroup.addChild(arrayFloatGroup);
+ for (var fmtNdx = 0; fmtNdx < requiredFloatFormats.length; fmtNdx++) {
+ var format = requiredFloatFormats[fmtNdx];
+ var fmtName = es3fFboTestUtil.getFormatName(format);
+ fboSpec = [];
+
+ for (var ndx = 0; ndx < numTargets; ndx++)
+ fboSpec.push(new es3fFragmentOutputTests.BufferSpec(format, width, height, samples));
+
+ for (var precNdx = 0; precNdx < precisions.length; precNdx++) {
+ prec = precisions[precNdx];
+ precName = gluShaderUtil.getPrecisionName(prec);
+
+ arrayFloatGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_float', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT, prec, 0, numTargets)]));
+ arrayFloatGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec2', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC2, prec, 0, numTargets)]));
+ arrayFloatGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec3', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC3, prec, 0, numTargets)]));
+ arrayFloatGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec4', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC4, prec, 0, numTargets)]));
+ }
+ }
+ }
+
+ // .fixed
+ /** @type {tcuTestCase.DeqpTest} */ var arrayFixedGroup = tcuTestCase.newTest('array.fixed', 'Fixed-point output tests');
+ testGroup.addChild(arrayFixedGroup);
+ for (var fmtNdx = 0; fmtNdx < requiredFixedFormats.length; fmtNdx++) {
+ var format = requiredFixedFormats[fmtNdx];
+ var fmtName = es3fFboTestUtil.getFormatName(format);
+ fboSpec = [];
+
+ for (var ndx = 0; ndx < numTargets; ndx++)
+ fboSpec.push(new es3fFragmentOutputTests.BufferSpec(format, width, height, samples));
+
+ for (var precNdx = 0; precNdx < precisions.length; precNdx++) {
+ prec = precisions[precNdx];
+ precName = gluShaderUtil.getPrecisionName(prec);
+
+ arrayFixedGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_float', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT, prec, 0, numTargets)]));
+ arrayFixedGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec2', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC2, prec, 0, numTargets)]));
+ arrayFixedGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec3', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC3, prec, 0, numTargets)]));
+ arrayFixedGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec4', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC4, prec, 0, numTargets)]));
+ }
+ }
+
+ // .int
+ /** @type {tcuTestCase.DeqpTest} */ var arrayIntGroup = tcuTestCase.newTest('array.int', 'Integer output tests');
+ testGroup.addChild(arrayIntGroup);
+ for (var fmtNdx = 0; fmtNdx < requiredIntFormats.length; fmtNdx++) {
+ var format = requiredIntFormats[fmtNdx];
+ var fmtName = es3fFboTestUtil.getFormatName(format);
+ fboSpec = [];
+
+ for (var ndx = 0; ndx < numTargets; ndx++)
+ fboSpec.push(new es3fFragmentOutputTests.BufferSpec(format, width, height, samples));
+
+ for (var precNdx = 0; precNdx < precisions.length; precNdx++) {
+ prec = precisions[precNdx];
+ precName = gluShaderUtil.getPrecisionName(prec);
+
+ arrayIntGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_int', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.INT, prec, 0, numTargets)]));
+ arrayIntGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_ivec2', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.INT_VEC2, prec, 0, numTargets)]));
+ arrayIntGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_ivec3', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.INT_VEC3, prec, 0, numTargets)]));
+ arrayIntGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_ivec4', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.INT_VEC4, prec, 0, numTargets)]));
+ }
+ }
+
+ // .uint
+ /** @type {tcuTestCase.DeqpTest} */ var arrayUintGroup = tcuTestCase.newTest('array.uint', 'Usigned integer output tests');
+ testGroup.addChild(arrayUintGroup);
+ for (var fmtNdx = 0; fmtNdx < requiredUintFormats.length; fmtNdx++) {
+ var format = requiredUintFormats[fmtNdx];
+ var fmtName = es3fFboTestUtil.getFormatName(format);
+ fboSpec = [];
+
+ for (var ndx = 0; ndx < numTargets; ndx++)
+ fboSpec.push(new es3fFragmentOutputTests.BufferSpec(format, width, height, samples));
+
+ for (var precNdx = 0; precNdx < precisions.length; precNdx++) {
+ prec = precisions[precNdx];
+ precName = gluShaderUtil.getPrecisionName(prec);
+
+ arrayUintGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_uint', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.UINT, prec, 0, numTargets)]));
+ arrayUintGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_uvec2', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.UINT_VEC2, prec, 0, numTargets)]));
+ arrayUintGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_uvec3', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.UINT_VEC3, prec, 0, numTargets)]));
+ arrayUintGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_uvec4', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.UINT_VEC4, prec, 0, numTargets)]));
+ }
+ }
+
+ // .random
+
+ /** @type {Array<tcuTestCase.DeqpTest>} */ var randomGroup = [];
+ var numRandomGroups = 3;
+ for (var ii = 0; ii < numRandomGroups; ++ii) {
+ randomGroup[ii] = tcuTestCase.newTest('random', 'Random fragment output cases');
+ testGroup.addChild(randomGroup[ii]);
+ }
+
+ /** @type {boolean} */ var colorBufferFloatSupported = (gl.getExtension('EXT_color_buffer_float') != null);
+ for (var seed = 0; seed < 100; seed++) {
+ var test = es3fFragmentOutputTests.createRandomCase(2, 4, seed, colorBufferFloatSupported);
+ if (test !== null) {
+ randomGroup[seed % numRandomGroups].addChild(test);
+ }
+ }
+
+ };
+
+ /**
+ * Create and execute the test cases
+ */
+ es3fFragmentOutputTests.run = function(context, range) {
+ gl = context;
+ //Set up Test Root parameters
+ var testName = 'fragment_output';
+ var testDescription = 'Fragment Output Tests';
+ var state = tcuTestCase.runner;
+
+ state.testName = testName;
+ state.testCases = tcuTestCase.newTest(testName, testDescription, null);
+
+ //Set up name and description of this test series.
+ setCurrentTestName(testName);
+ description(testDescription);
+
+ try {
+ es3fFragmentOutputTests.init(gl);
+ if (range)
+ state.setRange(range);
+ tcuTestCase.runTestCases();
+ } catch (err) {
+ testFailedOptions('Failed to es3fFragmentOutputTests.run tests', false);
+ bufferedLogToConsole(err);
+ tcuTestCase.runner.terminate();
+ }
+
+ };
+
+});