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diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fInstancedRenderingTests.js b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fInstancedRenderingTests.js
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+++ b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fInstancedRenderingTests.js
@@ -0,0 +1,711 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES Utilities
+ * ------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+'use strict';
+goog.provide('functional.gles3.es3fInstancedRenderingTests');
+goog.require('framework.common.tcuImageCompare');
+goog.require('framework.common.tcuSurface');
+goog.require('framework.common.tcuTestCase');
+goog.require('framework.delibs.debase.deMath');
+goog.require('framework.delibs.debase.deRandom');
+goog.require('framework.delibs.debase.deString');
+goog.require('framework.opengl.gluShaderProgram');
+goog.require('framework.opengl.gluShaderUtil');
+goog.require('framework.opengl.gluTextureUtil');
+
+goog.scope(function() {
+
+var es3fInstancedRenderingTests = functional.gles3.es3fInstancedRenderingTests;
+var gluShaderUtil = framework.opengl.gluShaderUtil;
+var gluShaderProgram = framework.opengl.gluShaderProgram;
+var tcuTestCase = framework.common.tcuTestCase;
+var tcuSurface = framework.common.tcuSurface;
+var deString = framework.delibs.debase.deString;
+var deRandom = framework.delibs.debase.deRandom;
+var tcuImageCompare = framework.common.tcuImageCompare;
+var gluTextureUtil = framework.opengl.gluTextureUtil;
+var deMath = framework.delibs.debase.deMath;
+
+ /** @type {?WebGL2RenderingContext} */ var gl;
+
+ /** @const @type {number} */ es3fInstancedRenderingTests.MAX_RENDER_WIDTH = 128;
+ /** @const @type {number} */ es3fInstancedRenderingTests.MAX_RENDER_HEIGHT = 128;
+
+ /** @const @type {number} */ es3fInstancedRenderingTests.QUAD_GRID_SIZE = 127;
+
+ // Attribute divisors for the attributes defining the color's RGB components.
+ /** @const @type {number} */es3fInstancedRenderingTests.ATTRIB_DIVISOR_R = 3;
+ /** @const @type {number} */es3fInstancedRenderingTests.ATTRIB_DIVISOR_G = 2;
+ /** @const @type {number} */es3fInstancedRenderingTests.ATTRIB_DIVISOR_B = 1;
+
+ /** @const @type {number} */es3fInstancedRenderingTests.OFFSET_COMPONENTS = 3; // \note Affects whether a float or a vecN is used in shader, but only first component is non-zero.
+
+ // Scale and bias values when converting float to integer, when attribute is of integer type.
+ /** @const @type {number} */es3fInstancedRenderingTests.FLOAT_INT_SCALE = 100.0;
+ /** @const @type {number} */es3fInstancedRenderingTests.FLOAT_INT_BIAS = -50.0;
+ /** @const @type {number} */es3fInstancedRenderingTests.FLOAT_UINT_SCALE = 100.0;
+ /** @const @type {number} */es3fInstancedRenderingTests.FLOAT_UINT_BIAS = 0.0;
+
+ var DE_ASSERT = function(expression) {
+ if (!expression) throw new Error('Assert failed');
+ };
+
+ es3fInstancedRenderingTests.TCU_FAIL = function(message) {
+ throw new Error(message);
+ };
+
+ // es3fInstancedRenderingTests.InstancedRenderingCase
+
+ /**
+ * es3fInstancedRenderingTests.DrawFunction
+ * @enum {number}
+ */
+ es3fInstancedRenderingTests.DrawFunction = {
+ FUNCTION_DRAW_ARRAYS_INSTANCED: 0,
+ FUNCTION_DRAW_ELEMENTS_INSTANCED: 1
+ };
+
+ /**
+ * es3fInstancedRenderingTests.InstancingType
+ * @enum {number}
+ */
+ es3fInstancedRenderingTests.InstancingType = {
+ TYPE_INSTANCE_ID: 0,
+ TYPE_ATTRIB_DIVISOR: 1,
+ TYPE_MIXED: 2
+ };
+
+ /**
+ * es3fInstancedRenderingTests.InstancedRenderingCase class, inherits from TestCase class
+ * @constructor
+ * @extends {tcuTestCase.DeqpTest}
+ * @param {string} name
+ * @param {string} description
+ * @param {es3fInstancedRenderingTests.DrawFunction} drawFunction
+ * @param {es3fInstancedRenderingTests.InstancingType} instancingType
+ * @param {gluShaderUtil.DataType} rgbAttrType
+ * @param {number} numInstances
+ */
+ es3fInstancedRenderingTests.InstancedRenderingCase = function(name, description, drawFunction, instancingType, rgbAttrType, numInstances) {
+ tcuTestCase.DeqpTest.call(this, name, description);
+ /** @type {es3fInstancedRenderingTests.DrawFunction} */ this.m_function = drawFunction;
+ /** @type {es3fInstancedRenderingTests.InstancingType} */ this.m_instancingType = instancingType;
+ /** @type {gluShaderUtil.DataType} */ this.m_rgbAttrType = rgbAttrType;
+ /** @type {number} */ this.m_numInstances = numInstances;
+ /** @type {gluShaderProgram.ShaderProgram} */ this.m_program = null;
+ /** @type {Array<number>} */ this.m_gridVertexPositions = [];
+ /** @type {Array<number>} */ this.m_gridIndices = [];
+ /** @type {Array<number>} */ this.m_instanceOffsets = [];
+ /** @type {Array<number>} */ this.m_instanceColorR = [];
+ /** @type {Array<number>} */ this.m_instanceColorG = [];
+ /** @type {Array<number>} */ this.m_instanceColorB = [];
+ };
+
+ es3fInstancedRenderingTests.InstancedRenderingCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
+ es3fInstancedRenderingTests.InstancedRenderingCase.prototype.constructor = es3fInstancedRenderingTests.InstancedRenderingCase;
+
+ /**
+ * Helper function that does biasing and scaling when converting float to integer.
+ * @param {Array<number>} vec
+ * @param {number} val
+ */
+ es3fInstancedRenderingTests.InstancedRenderingCase.prototype.pushVarCompAttrib = function(vec, val) {
+ var isFloatCase = gluShaderUtil.isDataTypeFloatOrVec(this.m_rgbAttrType);
+ var isIntCase = gluShaderUtil.isDataTypeIntOrIVec(this.m_rgbAttrType);
+ var isUintCase = gluShaderUtil.isDataTypeUintOrUVec(this.m_rgbAttrType);
+ var isMatCase = gluShaderUtil.isDataTypeMatrix(this.m_rgbAttrType);
+ if (isFloatCase || isMatCase)
+ vec.push(val);
+ else if (isIntCase)
+ vec.push(val * es3fInstancedRenderingTests.FLOAT_INT_SCALE + es3fInstancedRenderingTests.FLOAT_INT_BIAS);
+ else if (isUintCase)
+ vec.push(val * es3fInstancedRenderingTests.FLOAT_UINT_SCALE + es3fInstancedRenderingTests.FLOAT_UINT_BIAS);
+ else
+ throw new Error('Invalid attribute type.');
+ };
+
+ es3fInstancedRenderingTests.InstancedRenderingCase.prototype.init = function() {
+ // Clear errors from previous tests
+ gl.getError();
+
+ /** @type {boolean} */ var isFloatCase = gluShaderUtil.isDataTypeFloatOrVec(this.m_rgbAttrType);
+ /** @type {boolean} */ var isIntCase = gluShaderUtil.isDataTypeIntOrIVec(this.m_rgbAttrType);
+ /** @type {boolean} */ var isUintCase = gluShaderUtil.isDataTypeUintOrUVec(this.m_rgbAttrType);
+ /** @type {boolean} */ var isMatCase = gluShaderUtil.isDataTypeMatrix(this.m_rgbAttrType);
+ /** @type {number} */ var typeSize = gluShaderUtil.getDataTypeScalarSize(this.m_rgbAttrType);
+ /** @type {boolean} */ var isScalarCase = typeSize == 1;
+ /** @type {string} */ var swizzleFirst = isScalarCase ? '' : '.x';
+ /** @type {string} */ var typeName = gluShaderUtil.getDataTypeName(this.m_rgbAttrType);
+
+ /** @type {string} */ var floatIntScaleStr = '(' + es3fInstancedRenderingTests.FLOAT_INT_SCALE.toFixed(3) + ')';
+ /** @type {string} */ var floatIntBiasStr = '(' + es3fInstancedRenderingTests.FLOAT_INT_BIAS.toFixed(3) + ')';
+ /** @type {string} */ var floatUintScaleStr = '(' + es3fInstancedRenderingTests.FLOAT_UINT_SCALE.toFixed(3) + ')';
+ /** @type {string} */ var floatUintBiasStr = '(' + es3fInstancedRenderingTests.FLOAT_UINT_BIAS.toFixed(3) + ')';
+
+ DE_ASSERT(isFloatCase || isIntCase || isUintCase || isMatCase);
+
+ // Generate shader.
+ // \note For case TYPE_MIXED, vertex position offset and color red component get their values from instance id, while green and blue get their values from instanced attributes.
+
+ /** @type {string} */ var numInstancesStr = this.m_numInstances.toString() + '.0';
+
+ /** @type {string} */ var instanceAttribs = '';
+ /** @type {string} */ var posExpression = '';
+ /** @type {string} */ var colorRExpression = '';
+ /** @type {string} */ var colorGExpression = '';
+ /** @type {string} */ var colorBExpression = '';
+
+ if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_INSTANCE_ID || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED) {
+ posExpression = 'a_position + vec4(float(gl_InstanceID) * 2.0 / ' + numInstancesStr + ', 0.0, 0.0, 0.0)';
+ colorRExpression = 'float(gl_InstanceID)/' + numInstancesStr;
+
+ if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_INSTANCE_ID) {
+ colorGExpression = 'float(gl_InstanceID)*2.0/' + numInstancesStr;
+ colorBExpression = '1.0 - float(gl_InstanceID)/' + numInstancesStr;
+ }
+ }
+
+ if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED) {
+ if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR) {
+ posExpression = 'a_position + vec4(a_instanceOffset';
+
+ DE_ASSERT(es3fInstancedRenderingTests.OFFSET_COMPONENTS >= 1 && es3fInstancedRenderingTests.OFFSET_COMPONENTS <= 4);
+
+ for (var i = 0; i < 4 - es3fInstancedRenderingTests.OFFSET_COMPONENTS; i++)
+ posExpression += ', 0.0';
+ posExpression += ')';
+
+ if (isFloatCase)
+ colorRExpression = 'a_instanceR' + swizzleFirst;
+ else if (isIntCase)
+ colorRExpression = '(float(a_instanceR' + swizzleFirst + ') - ' + floatIntBiasStr + ') / ' + floatIntScaleStr;
+ else if (isUintCase)
+ colorRExpression = '(float(a_instanceR' + swizzleFirst + ') - ' + floatUintBiasStr + ') / ' + floatUintScaleStr;
+ else if (isMatCase)
+ colorRExpression = 'a_instanceR[0][0]';
+ else
+ DE_ASSERT(false);
+
+ instanceAttribs += 'in highp ' + (es3fInstancedRenderingTests.OFFSET_COMPONENTS == 1 ? 'float' : 'vec' + es3fInstancedRenderingTests.OFFSET_COMPONENTS.toString()) + ' a_instanceOffset;\n';
+ instanceAttribs += 'in mediump ' + typeName + ' a_instanceR;\n';
+ }
+
+ if (isFloatCase) {
+ colorGExpression = 'a_instanceG' + swizzleFirst;
+ colorBExpression = 'a_instanceB' + swizzleFirst;
+ } else if (isIntCase) {
+ colorGExpression = '(float(a_instanceG' + swizzleFirst + ') - ' + floatIntBiasStr + ') / ' + floatIntScaleStr;
+ colorBExpression = '(float(a_instanceB' + swizzleFirst + ') - ' + floatIntBiasStr + ') / ' + floatIntScaleStr;
+ } else if (isUintCase) {
+ colorGExpression = '(float(a_instanceG' + swizzleFirst + ') - ' + floatUintBiasStr + ') / ' + floatUintScaleStr;
+ colorBExpression = '(float(a_instanceB' + swizzleFirst + ') - ' + floatUintBiasStr + ') / ' + floatUintScaleStr;
+ } else if (isMatCase) {
+ colorGExpression = 'a_instanceG[0][0]';
+ colorBExpression = 'a_instanceB[0][0]';
+ } else
+ DE_ASSERT(false);
+
+ instanceAttribs += 'in mediump ' + typeName + ' a_instanceG;\n';
+ instanceAttribs += 'in mediump ' + typeName + ' a_instanceB;\n';
+ }
+
+ DE_ASSERT(!(posExpression.length == 0));
+ DE_ASSERT(!(colorRExpression.length == 0));
+ DE_ASSERT(!(colorGExpression.length == 0));
+ DE_ASSERT(!(colorBExpression.length == 0));
+
+ /** @type {string} */ var vertShaderSourceStr =
+ '#version 300 es\n' +
+ 'in highp vec4 a_position;\n' +
+ instanceAttribs +
+ 'out mediump vec4 v_color;\n' +
+ '\n' +
+ 'void main()\n' +
+ ' {\n' +
+ ' gl_Position = ' + posExpression + ';\n' +
+ ' v_color.r = ' + colorRExpression + ';\n' +
+ ' v_color.g = ' + colorGExpression + ';\n' +
+ ' v_color.b = ' + colorBExpression + ';\n' +
+ ' v_color.a = 1.0;\n' +
+ '}\n';
+
+ /** @type {string} */ var fragShaderSource =
+ '#version 300 es\n' +
+ 'layout(location = 0) out mediump vec4 o_color;\n' +
+ 'in mediump vec4 v_color;\n' +
+ '\n' +
+ 'void main()\n' +
+ ' {\n' +
+ ' o_color = v_color;\n' +
+ '}\n';
+
+ // Create shader program and log it.
+
+ DE_ASSERT(!this.m_program);
+ this.m_program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertShaderSourceStr, fragShaderSource));
+
+ //tcu::TestLog& log = this.m_testCtx.getLog();
+ //log << *m_program;
+ // TODO: bufferedLogToConsole?
+ //bufferedLogToConsole(this.m_program);
+
+ assertMsgOptions(this.m_program.isOk(), 'Failed to compile shader', false, true);
+
+ // Vertex shader attributes.
+
+ if (this.m_function == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ELEMENTS_INSTANCED) {
+ // Vertex positions. Positions form a vertical bar of width <screen width>/<number of instances>.
+
+ for (var y = 0; y < es3fInstancedRenderingTests.QUAD_GRID_SIZE + 1; y++)
+ for (var x = 0; x < es3fInstancedRenderingTests.QUAD_GRID_SIZE + 1; x++) {
+ /** @type {number} */ var fx = -1.0 + x / es3fInstancedRenderingTests.QUAD_GRID_SIZE * 2.0 / this.m_numInstances;
+ /** @type {number} */ var fy = -1.0 + y / es3fInstancedRenderingTests.QUAD_GRID_SIZE * 2.0;
+
+ this.m_gridVertexPositions.push(fx);
+ this.m_gridVertexPositions.push(fy);
+ }
+
+ // Indices.
+
+ for (var y = 0; y < es3fInstancedRenderingTests.QUAD_GRID_SIZE; y++)
+ for (var x = 0; x < es3fInstancedRenderingTests.QUAD_GRID_SIZE; x++) {
+ /** @type {number} */ var ndx00 = y * (es3fInstancedRenderingTests.QUAD_GRID_SIZE + 1) + x;
+ /** @type {number} */ var ndx10 = y * (es3fInstancedRenderingTests.QUAD_GRID_SIZE + 1) + x + 1;
+ /** @type {number} */ var ndx01 = (y + 1) * (es3fInstancedRenderingTests.QUAD_GRID_SIZE + 1) + x;
+ /** @type {number} */ var ndx11 = (y + 1) * (es3fInstancedRenderingTests.QUAD_GRID_SIZE + 1) + x + 1;
+
+ // Lower-left triangle of a quad.
+ this.m_gridIndices.push(ndx00);
+ this.m_gridIndices.push(ndx10);
+ this.m_gridIndices.push(ndx01);
+
+ // Upper-right triangle of a quad.
+ this.m_gridIndices.push(ndx11);
+ this.m_gridIndices.push(ndx01);
+ this.m_gridIndices.push(ndx10);
+ }
+ } else {
+ DE_ASSERT(this.m_function == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ARRAYS_INSTANCED);
+
+ // Vertex positions. Positions form a vertical bar of width <screen width>/<number of instances>.
+
+ for (var y = 0; y < es3fInstancedRenderingTests.QUAD_GRID_SIZE; y++)
+ for (var x = 0; x < es3fInstancedRenderingTests.QUAD_GRID_SIZE; x++) {
+ /** @type {number} */ var fx0 = -1.0 + (x + 0) / es3fInstancedRenderingTests.QUAD_GRID_SIZE * 2.0 / this.m_numInstances;
+ /** @type {number} */ var fx1 = -1.0 + (x + 1) / es3fInstancedRenderingTests.QUAD_GRID_SIZE * 2.0 / this.m_numInstances;
+ /** @type {number} */ var fy0 = -1.0 + (y + 0) / es3fInstancedRenderingTests.QUAD_GRID_SIZE * 2.0;
+ /** @type {number} */ var fy1 = -1.0 + (y + 1) / es3fInstancedRenderingTests.QUAD_GRID_SIZE * 2.0;
+
+ // Vertices of a quad's lower-left triangle: (fx0, fy0), (fx1, fy0) and (fx0, fy1)
+ this.m_gridVertexPositions.push(fx0);
+ this.m_gridVertexPositions.push(fy0);
+ this.m_gridVertexPositions.push(fx1);
+ this.m_gridVertexPositions.push(fy0);
+ this.m_gridVertexPositions.push(fx0);
+ this.m_gridVertexPositions.push(fy1);
+
+ // Vertices of a quad's upper-right triangle: (fx1, fy1), (fx0, fy1) and (fx1, fy0)
+ this.m_gridVertexPositions.push(fx1);
+ this.m_gridVertexPositions.push(fy1);
+ this.m_gridVertexPositions.push(fx0);
+ this.m_gridVertexPositions.push(fy1);
+ this.m_gridVertexPositions.push(fx1);
+ this.m_gridVertexPositions.push(fy0);
+ }
+ }
+
+ // Instanced attributes: position offset and color RGB components.
+
+ if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED) {
+ if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR) {
+ // Offsets are such that the vertical bars are drawn next to each other.
+ for (var i = 0; i < this.m_numInstances; i++) {
+ this.m_instanceOffsets.push(i * 2.0 / this.m_numInstances);
+
+ DE_ASSERT(es3fInstancedRenderingTests.OFFSET_COMPONENTS >= 1 && es3fInstancedRenderingTests.OFFSET_COMPONENTS <= 4);
+
+ for (var j = 0; j < es3fInstancedRenderingTests.OFFSET_COMPONENTS - 1; j++)
+ this.m_instanceOffsets.push(0.0);
+ }
+
+ /** @type {number} */ var rInstances = Math.floor(this.m_numInstances / es3fInstancedRenderingTests.ATTRIB_DIVISOR_R) + (this.m_numInstances % es3fInstancedRenderingTests.ATTRIB_DIVISOR_R == 0 ? 0 : 1);
+ for (var i = 0; i < rInstances; i++) {
+ this.pushVarCompAttrib(this.m_instanceColorR, i / rInstances);
+
+ for (var j = 0; j < typeSize - 1; j++)
+ this.pushVarCompAttrib(this.m_instanceColorR, 0.0);
+ }
+ }
+
+ /** @type {number} */ var gInstances = Math.floor(this.m_numInstances / es3fInstancedRenderingTests.ATTRIB_DIVISOR_G) + (this.m_numInstances % es3fInstancedRenderingTests.ATTRIB_DIVISOR_G == 0 ? 0 : 1);
+ for (var i = 0; i < gInstances; i++) {
+ this.pushVarCompAttrib(this.m_instanceColorG, i * 2.0 / gInstances);
+
+ for (var j = 0; j < typeSize - 1; j++)
+ this.pushVarCompAttrib(this.m_instanceColorG, 0.0);
+ }
+
+ /** @type {number} */ var bInstances = Math.floor(this.m_numInstances / es3fInstancedRenderingTests.ATTRIB_DIVISOR_B) + (this.m_numInstances % es3fInstancedRenderingTests.ATTRIB_DIVISOR_B == 0 ? 0 : 1);
+ for (var i = 0; i < bInstances; i++) {
+ this.pushVarCompAttrib(this.m_instanceColorB, 1.0 - i / bInstances);
+
+ for (var j = 0; j < typeSize - 1; j++)
+ this.pushVarCompAttrib(this.m_instanceColorB, 0.0);
+ }
+ }
+ };
+
+ es3fInstancedRenderingTests.InstancedRenderingCase.prototype.deinit = function() {
+ var numVertexAttribArrays = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS));
+ for (var idx = 0; idx < numVertexAttribArrays; idx++) {
+ gl.disableVertexAttribArray(idx);
+ gl.vertexAttribDivisor(idx, 0);
+ }
+ };
+
+ es3fInstancedRenderingTests.InstancedRenderingCase.prototype.iterate = function() {
+ /** @type {number} */ var width = Math.min(gl.drawingBufferWidth, es3fInstancedRenderingTests.MAX_RENDER_WIDTH);
+ /** @type {number} */ var height = Math.min(gl.drawingBufferHeight, es3fInstancedRenderingTests.MAX_RENDER_HEIGHT);
+
+ /** @type {number} */ var xOffsetMax = gl.drawingBufferWidth - width;
+ /** @type {number} */ var yOffsetMax = gl.drawingBufferHeight - height;
+
+ /** @type {deRandom.Random} */ var rnd = new deRandom.Random(deString.deStringHash(this.name));
+
+ /** @type {number} */ var xOffset = rnd.getInt(0, xOffsetMax);
+ /** @type {number} */ var yOffset = rnd.getInt(0, yOffsetMax);
+
+ /** @type {tcuSurface.Surface} */ var referenceImg = new tcuSurface.Surface(width, height);
+ /** @type {tcuSurface.Surface} */ var resultImg = new tcuSurface.Surface(width, height);
+
+ // Draw result.
+
+ gl.viewport(xOffset, yOffset, width, height);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ this.setupAndRender();
+
+ var resImg = resultImg.getAccess();
+ var resImgTransferFormat = gluTextureUtil.getTransferFormat(resImg.getFormat());
+
+ gl.readPixels(xOffset, yOffset, resImg.m_width, resImg.m_height, resImgTransferFormat.format, resImgTransferFormat.dataType, resultImg.m_pixels);
+
+ // Compute reference.
+ this.computeReference(referenceImg);
+
+ // Compare.
+
+ // Passing referenceImg.getAccess() and resultImg.getAccess() instead of referenceImg and resultImg
+ /** @type {boolean} */ var testOk = tcuImageCompare.fuzzyCompare('ComparisonResult', 'Image comparison result', referenceImg.getAccess(), resultImg.getAccess(), 0.05 /*, gluShaderUtil.COMPARE_LOG_RESULT*/);
+
+ assertMsgOptions(testOk, '', true, false);
+
+ return tcuTestCase.IterateResult.STOP;
+ };
+
+ /**
+ * @param {Array<number>} attrPtr
+ * @param {number} location
+ * @param {number} divisor
+ */
+ es3fInstancedRenderingTests.InstancedRenderingCase.prototype.setupVarAttribPointer = function(attrPtr, location, divisor) {
+ /** @type {boolean} */ var isFloatCase = gluShaderUtil.isDataTypeFloatOrVec(this.m_rgbAttrType);
+ /** @type {boolean} */ var isIntCase = gluShaderUtil.isDataTypeIntOrIVec(this.m_rgbAttrType);
+ /** @type {boolean} */ var isUintCase = gluShaderUtil.isDataTypeUintOrUVec(this.m_rgbAttrType);
+ /** @type {boolean} */ var isMatCase = gluShaderUtil.isDataTypeMatrix(this.m_rgbAttrType);
+ /** @type {number} */ var typeSize = gluShaderUtil.getDataTypeScalarSize(this.m_rgbAttrType);
+ /** @type {number} */ var numSlots = isMatCase ? gluShaderUtil.getDataTypeMatrixNumColumns(this.m_rgbAttrType) : 1; // Matrix uses as many attribute slots as it has columns.
+
+ for (var slotNdx = 0; slotNdx < numSlots; slotNdx++) {
+ /** @type {number} */ var curLoc = location + slotNdx;
+
+ gl.enableVertexAttribArray(curLoc);
+ gl.vertexAttribDivisor(curLoc, divisor);
+ var curLocGlBuffer = gl.createBuffer();
+ if (isFloatCase) {
+ var bufferCurLoc = new Float32Array(attrPtr);
+ gl.bindBuffer(gl.ARRAY_BUFFER, curLocGlBuffer);
+ gl.bufferData(gl.ARRAY_BUFFER, bufferCurLoc, gl.STATIC_DRAW);
+
+ gl.vertexAttribPointer(curLoc, typeSize, gl.FLOAT, false, 0, 0);
+ } else if (isIntCase) {
+ var bufferCurLoc = new Int32Array(attrPtr);
+ gl.bindBuffer(gl.ARRAY_BUFFER, curLocGlBuffer);
+ gl.bufferData(gl.ARRAY_BUFFER, bufferCurLoc, gl.STATIC_DRAW);
+
+ gl.vertexAttribIPointer(curLoc, typeSize, gl.INT, 0, 0);
+ } else if (isUintCase) {
+ var bufferCurLoc = new Uint32Array(attrPtr);
+ gl.bindBuffer(gl.ARRAY_BUFFER, curLocGlBuffer);
+ gl.bufferData(gl.ARRAY_BUFFER, bufferCurLoc, gl.STATIC_DRAW);
+
+ gl.vertexAttribIPointer(curLoc, typeSize, gl.UNSIGNED_INT, 0, 0);
+ } else if (isMatCase) {
+ /** @type {number} */ var numRows = gluShaderUtil.getDataTypeMatrixNumRows(this.m_rgbAttrType);
+ /** @type {number} */ var numCols = gluShaderUtil.getDataTypeMatrixNumColumns(this.m_rgbAttrType);
+
+ var bufferCurLoc = new Float32Array(attrPtr);
+ gl.bindBuffer(gl.ARRAY_BUFFER, curLocGlBuffer);
+ gl.bufferData(gl.ARRAY_BUFFER, bufferCurLoc, gl.STATIC_DRAW);
+
+ gl.vertexAttribPointer(curLoc, numRows, gl.FLOAT, false, numCols * numRows * 4, 0);
+ } else
+ DE_ASSERT(false);
+ }
+ };
+
+ es3fInstancedRenderingTests.InstancedRenderingCase.prototype.setupAndRender = function() {
+ /** @type {WebGLProgram} */ var program = this.m_program.getProgram();
+
+ gl.useProgram(program);
+ // Setup attributes.
+
+ // Position attribute is non-instanced.
+ /** @type {number} */ var positionLoc = gl.getAttribLocation(program, 'a_position');
+ gl.enableVertexAttribArray(positionLoc);
+ var positionBuffer = gl.createBuffer();
+ var bufferGridVertexPosition = new Float32Array(this.m_gridVertexPositions);
+ gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
+ gl.bufferData(gl.ARRAY_BUFFER, bufferGridVertexPosition, gl.STATIC_DRAW);
+ gl.vertexAttribPointer(positionLoc, 2, gl.FLOAT, false, 0, 0);
+
+ if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED) {
+ if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR) {
+ // Position offset attribute is instanced with separate offset for every instance.
+ /** @type {number} */ var offsetLoc = gl.getAttribLocation(program, 'a_instanceOffset');
+ gl.enableVertexAttribArray(offsetLoc);
+ gl.vertexAttribDivisor(offsetLoc, 1);
+
+ var offsetLocGlBuffer = gl.createBuffer();
+ var bufferOffsetLoc = new Float32Array(this.m_instanceOffsets);
+ gl.bindBuffer(gl.ARRAY_BUFFER, offsetLocGlBuffer);
+ gl.bufferData(gl.ARRAY_BUFFER, bufferOffsetLoc, gl.STATIC_DRAW);
+
+ gl.vertexAttribPointer(offsetLoc, es3fInstancedRenderingTests.OFFSET_COMPONENTS, gl.FLOAT, false, 0, 0);
+
+ /** @type {number} */ var rLoc = gl.getAttribLocation(program, 'a_instanceR');
+ this.setupVarAttribPointer(this.m_instanceColorR, rLoc, es3fInstancedRenderingTests.ATTRIB_DIVISOR_R);
+ }
+
+ /** @type {number} */ var gLoc = gl.getAttribLocation(program, 'a_instanceG');
+ this.setupVarAttribPointer(this.m_instanceColorG, gLoc, es3fInstancedRenderingTests.ATTRIB_DIVISOR_G);
+
+ /** @type {number} */ var bLoc = gl.getAttribLocation(program, 'a_instanceB');
+ this.setupVarAttribPointer(this.m_instanceColorB, bLoc, es3fInstancedRenderingTests.ATTRIB_DIVISOR_B);
+ }
+
+ // Draw using appropriate function.
+
+ if (this.m_function == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ARRAYS_INSTANCED) {
+ /** @type {number} */ var numPositionComponents = 2;
+ gl.drawArraysInstanced(gl.TRIANGLES, 0, Math.floor(this.m_gridVertexPositions.length / numPositionComponents), this.m_numInstances);
+ } else {
+ var gridIndicesGLBuffer = gl.createBuffer();
+ var bufferGridIndices = new Uint16Array(this.m_gridIndices);
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, gridIndicesGLBuffer);
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, bufferGridIndices, gl.STATIC_DRAW);
+
+ gl.drawElementsInstanced(gl.TRIANGLES, this.m_gridIndices.length, gl.UNSIGNED_SHORT, 0, this.m_numInstances);
+ }
+ gl.useProgram(null);
+ };
+
+ /**
+ * @param {tcuSurface.Surface} dst
+ */
+ es3fInstancedRenderingTests.InstancedRenderingCase.prototype.computeReference = function(dst) {
+ /** @type {number} */ var wid = dst.getWidth();
+ /** @type {number} */ var hei = dst.getHeight();
+
+ // Draw a rectangle (vertical bar) for each instance.
+
+ for (var instanceNdx = 0; instanceNdx < this.m_numInstances; instanceNdx++) {
+ /** @type {number} */ var xStart = Math.floor(instanceNdx * wid / this.m_numInstances);
+ /** @type {number} */ var xEnd = Math.floor((instanceNdx + 1) * wid / this.m_numInstances);
+
+ // Emulate attribute divisors if that is the case.
+
+ /** @type {number} */ var clrNdxR = this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR ? Math.floor(instanceNdx / es3fInstancedRenderingTests.ATTRIB_DIVISOR_R) : instanceNdx;
+ /** @type {number} */ var clrNdxG = this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED ? Math.floor(instanceNdx / es3fInstancedRenderingTests.ATTRIB_DIVISOR_G) : instanceNdx;
+ /** @type {number} */ var clrNdxB = this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED ? Math.floor(instanceNdx / es3fInstancedRenderingTests.ATTRIB_DIVISOR_B) : instanceNdx;
+
+ /** @type {number} */ var rInstances = this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR ? Math.floor(this.m_numInstances / es3fInstancedRenderingTests.ATTRIB_DIVISOR_R) + (this.m_numInstances % es3fInstancedRenderingTests.ATTRIB_DIVISOR_R == 0 ? 0 : 1) : this.m_numInstances;
+ /** @type {number} */ var gInstances = this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED ? Math.floor(this.m_numInstances / es3fInstancedRenderingTests.ATTRIB_DIVISOR_G) + (this.m_numInstances % es3fInstancedRenderingTests.ATTRIB_DIVISOR_G == 0 ? 0 : 1) : this.m_numInstances;
+ /** @type {number} */ var bInstances = this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED ? Math.floor(this.m_numInstances / es3fInstancedRenderingTests.ATTRIB_DIVISOR_B) + (this.m_numInstances % es3fInstancedRenderingTests.ATTRIB_DIVISOR_B == 0 ? 0 : 1) : this.m_numInstances;
+
+ // Calculate colors.
+
+ /** @type {number} */ var r = clrNdxR / rInstances;
+ /** @type {number} */ var g = clrNdxG * 2.0 / gInstances;
+ /** @type {number} */ var b = 1.0 - clrNdxB / bInstances;
+
+ // Convert to integer and back if shader inputs are integers.
+
+ if (gluShaderUtil.isDataTypeIntOrIVec(this.m_rgbAttrType)) {
+ /** @type {number} */var intR = (r * es3fInstancedRenderingTests.FLOAT_INT_SCALE + es3fInstancedRenderingTests.FLOAT_INT_BIAS);
+ /** @type {number} */var intG = (g * es3fInstancedRenderingTests.FLOAT_INT_SCALE + es3fInstancedRenderingTests.FLOAT_INT_BIAS);
+ /** @type {number} */var intB = (b * es3fInstancedRenderingTests.FLOAT_INT_SCALE + es3fInstancedRenderingTests.FLOAT_INT_BIAS);
+ r = (intR - es3fInstancedRenderingTests.FLOAT_INT_BIAS) / es3fInstancedRenderingTests.FLOAT_INT_SCALE;
+ g = (intG - es3fInstancedRenderingTests.FLOAT_INT_BIAS) / es3fInstancedRenderingTests.FLOAT_INT_SCALE;
+ b = (intB - es3fInstancedRenderingTests.FLOAT_INT_BIAS) / es3fInstancedRenderingTests.FLOAT_INT_SCALE;
+ } else if (gluShaderUtil.isDataTypeUintOrUVec(this.m_rgbAttrType)) {
+ /** @type {number} */var uintR = (r * es3fInstancedRenderingTests.FLOAT_UINT_SCALE + es3fInstancedRenderingTests.FLOAT_UINT_BIAS);
+ /** @type {number} */var uintG = (g * es3fInstancedRenderingTests.FLOAT_UINT_SCALE + es3fInstancedRenderingTests.FLOAT_UINT_BIAS);
+ /** @type {number} */var uintB = (b * es3fInstancedRenderingTests.FLOAT_UINT_SCALE + es3fInstancedRenderingTests.FLOAT_UINT_BIAS);
+ r = (uintR - es3fInstancedRenderingTests.FLOAT_UINT_BIAS) / es3fInstancedRenderingTests.FLOAT_UINT_SCALE;
+ g = (uintG - es3fInstancedRenderingTests.FLOAT_UINT_BIAS) / es3fInstancedRenderingTests.FLOAT_UINT_SCALE;
+ b = (uintB - es3fInstancedRenderingTests.FLOAT_UINT_BIAS) / es3fInstancedRenderingTests.FLOAT_UINT_SCALE;
+ }
+
+ // Convert from float to unorm8.
+ var color = deMath.add(deMath.scale([r, g, b, 1.0], 255), [0.5, 0.5, 0.5, 0.5]);
+ color = deMath.clampVector(color, 0, 255);
+
+ // Draw rectangle.
+ for (var y = 0; y < hei; y++)
+ for (var x = xStart; x < xEnd; x++)
+ dst.setPixel(x, y, color);
+ }
+ };
+
+ es3fInstancedRenderingTests.init = function() {
+ var testGroup = tcuTestCase.runner.testCases;
+ /** @type {Array<number>} */ var instanceCounts = [1, 2, 4, 20];
+
+ for (var _function in es3fInstancedRenderingTests.DrawFunction) {
+ /** @type {?string} */ var functionName =
+ es3fInstancedRenderingTests.DrawFunction[_function] == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ARRAYS_INSTANCED ? 'draw_arrays_instanced' :
+ es3fInstancedRenderingTests.DrawFunction[_function] == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ELEMENTS_INSTANCED ? 'draw_elements_instanced' :
+ null;
+
+ /** @type {?string} */ var functionDesc =
+ es3fInstancedRenderingTests.DrawFunction[_function] == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ARRAYS_INSTANCED ? 'Use glDrawArraysInstanced()' :
+ es3fInstancedRenderingTests.DrawFunction[_function] == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ELEMENTS_INSTANCED ? 'Use glDrawElementsInstanced()' :
+ null;
+
+ DE_ASSERT(functionName != null);
+ DE_ASSERT(functionDesc != null);
+
+ /** @type {tcuTestCase.DeqpTest} */ var functionGroup = tcuTestCase.newTest(functionName, functionDesc);
+ testGroup.addChild(functionGroup);
+
+ for (var instancingType in es3fInstancedRenderingTests.InstancingType) {
+ /** @type {?string} */ var instancingTypeName =
+ es3fInstancedRenderingTests.InstancingType[instancingType] == es3fInstancedRenderingTests.InstancingType.TYPE_INSTANCE_ID ? 'instance_id' :
+ es3fInstancedRenderingTests.InstancingType[instancingType] == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR ? 'attribute_divisor' :
+ es3fInstancedRenderingTests.InstancingType[instancingType] == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED ? 'mixed' :
+ null;
+
+ /** @type {?string} */ var instancingTypeDesc =
+ es3fInstancedRenderingTests.InstancingType[instancingType] == es3fInstancedRenderingTests.InstancingType.TYPE_INSTANCE_ID ? 'Use gl_InstanceID for instancing' :
+ es3fInstancedRenderingTests.InstancingType[instancingType] == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR ? 'Use vertex attribute divisors for instancing' :
+ es3fInstancedRenderingTests.InstancingType[instancingType] == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED ? 'Use both gl_InstanceID and vertex attribute divisors for instancing' :
+ null;
+
+ DE_ASSERT(instancingTypeName != null);
+ DE_ASSERT(instancingTypeDesc != null);
+
+ /** @type {tcuTestCase.DeqpTest} */
+ var instancingTypeGroup = tcuTestCase.newTest(instancingTypeName, instancingTypeDesc);
+
+ functionGroup.addChild(instancingTypeGroup);
+
+ for (var countNdx in instanceCounts) {
+ /** @type {string} */ var countName = instanceCounts[countNdx].toString() + '_instances';
+ instancingTypeGroup.addChild(new es3fInstancedRenderingTests.InstancedRenderingCase(countName,
+ '',
+ es3fInstancedRenderingTests.DrawFunction[_function],
+ es3fInstancedRenderingTests.InstancingType[instancingType],
+ gluShaderUtil.DataType.FLOAT,
+ instanceCounts[countNdx]));
+ }
+ }
+ }
+
+ /** @type {Array<gluShaderUtil.DataType>} */ var s_testTypes =
+ [
+ gluShaderUtil.DataType.FLOAT,
+ gluShaderUtil.DataType.FLOAT_VEC2,
+ gluShaderUtil.DataType.FLOAT_VEC3,
+ gluShaderUtil.DataType.FLOAT_VEC4,
+ gluShaderUtil.DataType.FLOAT_MAT2,
+ gluShaderUtil.DataType.FLOAT_MAT2X3,
+ gluShaderUtil.DataType.FLOAT_MAT2X4,
+ gluShaderUtil.DataType.FLOAT_MAT3X2,
+ gluShaderUtil.DataType.FLOAT_MAT3,
+ gluShaderUtil.DataType.FLOAT_MAT3X4,
+ gluShaderUtil.DataType.FLOAT_MAT4X2,
+ gluShaderUtil.DataType.FLOAT_MAT4X3,
+ gluShaderUtil.DataType.FLOAT_MAT4,
+
+ gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT_VEC2,
+ gluShaderUtil.DataType.INT_VEC3,
+ gluShaderUtil.DataType.INT_VEC4,
+
+ gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT_VEC2,
+ gluShaderUtil.DataType.UINT_VEC3,
+ gluShaderUtil.DataType.UINT_VEC4
+ ];
+
+ /** @type {number} */ var typeTestNumInstances = 4;
+
+ /** @type {tcuTestCase.DeqpTest} */ var typesGroup = tcuTestCase.newTest('types', 'Tests for instanced attributes of particular data types');
+
+ testGroup.addChild(typesGroup);
+
+ for (var typeNdx in s_testTypes) {
+ /** @type {gluShaderUtil.DataType} */ var type = s_testTypes[typeNdx];
+ typesGroup.addChild(new es3fInstancedRenderingTests.InstancedRenderingCase(gluShaderUtil.getDataTypeName(type), '',
+ es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ARRAYS_INSTANCED,
+ es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR,
+ type,
+ typeTestNumInstances));
+ }
+ };
+
+ es3fInstancedRenderingTests.run = function(context) {
+ gl = context;
+ //Set up Test Root parameters
+ var testName = 'instanced_rendering';
+ var testDescription = 'Instanced Rendering Tests';
+ var state = tcuTestCase.runner;
+
+ state.testName = testName;
+ state.setRoot(tcuTestCase.newTest(testName, testDescription, null));
+
+ //Set up name and description of this test series.
+ setCurrentTestName(testName);
+ description(testDescription);
+
+ try {
+ //Create test cases
+ es3fInstancedRenderingTests.init();
+ //Run test cases
+ tcuTestCase.runTestCases();
+ }
+ catch (err) {
+ testFailedOptions('Failed to es3fInstancedRenderingTests.run tests', false);
+ tcuTestCase.runner.terminate();
+ }
+ };
+
+});