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diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fIntegerStateQueryTests.js b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fIntegerStateQueryTests.js
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+++ b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fIntegerStateQueryTests.js
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+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES Utilities
+ * ------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the 'License');
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an 'AS IS' BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+'use strict';
+goog.provide('functional.gles3.es3fIntegerStateQueryTests');
+goog.require('framework.common.tcuTestCase');
+goog.require('framework.delibs.debase.deRandom');
+goog.require('framework.opengl.gluTextureUtil');
+goog.require('functional.gles3.es3fApiCase');
+goog.require('modules.shared.glsStateQuery');
+
+goog.scope(function() {
+ var es3fIntegerStateQueryTests = functional.gles3.es3fIntegerStateQueryTests;
+ var tcuTestCase = framework.common.tcuTestCase;
+ var deRandom = framework.delibs.debase.deRandom;
+ var es3fApiCase = functional.gles3.es3fApiCase;
+ var glsStateQuery = modules.shared.glsStateQuery;
+
+ /** @type {string} */ var transformFeedbackTestVertSource = '' +
+ '#version 300 es\n' +
+ 'void main (void)\n' +
+ '{\n' +
+ ' gl_Position = vec4(0.0);\n' +
+ '}\n';
+
+ /** @type {string} */ var transformFeedbackTestFragSource = '' +
+ '#version 300 es\n' +
+ 'layout(location = 0) out mediump vec4 fragColor;' +
+ 'void main (void)\n' +
+ '{\n' +
+ ' fragColor = vec4(0.0);\n' +
+ '}\n';
+
+ /** @type {string} */ var testVertSource = '' +
+ '#version 300 es\n' +
+ 'void main (void)\n' +
+ '{\n' +
+ ' gl_Position = vec4(0.0);\n' +
+ '}\n';
+
+ /** @type {string} */ var testFragSource = '' +
+ '#version 300 es\n' +
+ 'layout(location = 0) out mediump vec4 fragColor;' +
+ 'void main (void)\n' +
+ '{\n' +
+ ' fragColor = vec4(0.0);\n' +
+ '}\n';
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fIntegerStateQueryTests.TransformFeedbackTestCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ /** @type {WebGLTransformFeedback} */ this.m_transformfeedback;
+ };
+
+ es3fIntegerStateQueryTests.TransformFeedbackTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.TransformFeedbackTestCase.prototype.constructor = es3fIntegerStateQueryTests.TransformFeedbackTestCase;
+
+ es3fIntegerStateQueryTests.TransformFeedbackTestCase.prototype.testTransformFeedback = function() {
+ throw new Error('This method should be implemented by child classes.');
+ };
+
+ es3fIntegerStateQueryTests.TransformFeedbackTestCase.prototype.test = function() {
+ this.beforeTransformFeedbackTest(); // [dag] added this as there is no other way this method would be called.
+
+ this.m_transformfeedback = gl.createTransformFeedback();
+
+ /** @type {WebGLShader} */ var shaderVert = gl.createShader(gl.VERTEX_SHADER);
+ gl.shaderSource(shaderVert, transformFeedbackTestVertSource);
+ gl.compileShader(shaderVert);
+
+ var compileStatus = /** @type {boolean} */ (gl.getShaderParameter(shaderVert, gl.COMPILE_STATUS));
+ glsStateQuery.compare(compileStatus, true);
+
+ /** @type {WebGLShader} */ var shaderFrag = gl.createShader(gl.FRAGMENT_SHADER);
+ gl.shaderSource(shaderFrag, transformFeedbackTestFragSource);
+ gl.compileShader(shaderFrag);
+
+ compileStatus = /** @type {boolean} */ (gl.getShaderParameter(shaderFrag, gl.COMPILE_STATUS));
+ glsStateQuery.compare(compileStatus, true);
+
+ /** @type {WebGLProgram} */ var shaderProg = gl.createProgram();
+ gl.attachShader(shaderProg, shaderVert);
+ gl.attachShader(shaderProg, shaderFrag);
+ /** @type {Array<string>} */ var transform_feedback_outputs = ['gl_Position'];
+ gl.transformFeedbackVaryings(shaderProg, transform_feedback_outputs, gl.INTERLEAVED_ATTRIBS);
+ gl.linkProgram(shaderProg);
+
+ var linkStatus = /** @type {boolean} */ (gl.getProgramParameter(shaderProg, gl.LINK_STATUS));
+ glsStateQuery.compare(linkStatus, true);
+
+ gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, this.m_transformfeedback);
+
+
+ /** @type {WebGLBuffer} */ var feedbackBufferId = gl.createBuffer();
+ gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, feedbackBufferId);
+ gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, new Float32Array(16), gl.DYNAMIC_READ);
+ gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, feedbackBufferId);
+
+ gl.useProgram(shaderProg);
+
+ this.testTransformFeedback();
+
+ gl.useProgram(null);
+ gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, null);
+ gl.deleteTransformFeedback(this.m_transformfeedback);
+ gl.deleteBuffer(feedbackBufferId);
+ gl.deleteShader(shaderVert);
+ gl.deleteShader(shaderFrag);
+ gl.deleteProgram(shaderProg);
+
+ this.afterTransformFeedbackTest(); // [dag] added this as there is no other way this method would be called.
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fIntegerStateQueryTests.TransformFeedbackTestCase}
+ * @param {string} name
+ */
+ es3fIntegerStateQueryTests.TransformFeedbackBindingTestCase = function(name) {
+ es3fIntegerStateQueryTests.TransformFeedbackTestCase.call(this, name, 'GL_TRANSFORM_FEEDBACK_BINDING');
+ };
+
+ es3fIntegerStateQueryTests.TransformFeedbackBindingTestCase.prototype = Object.create(es3fIntegerStateQueryTests.TransformFeedbackTestCase.prototype);
+ es3fIntegerStateQueryTests.TransformFeedbackBindingTestCase.prototype.constructor = es3fIntegerStateQueryTests.TransformFeedbackBindingTestCase;
+
+
+ es3fIntegerStateQueryTests.TransformFeedbackBindingTestCase.prototype.beforeTransformFeedbackTest = function() {
+ this.check(glsStateQuery.verify(gl.TRANSFORM_FEEDBACK_BINDING, null), 'beforeTransformFeedbackTest');
+ };
+
+ es3fIntegerStateQueryTests.TransformFeedbackBindingTestCase.prototype.testTransformFeedback = function() {
+ this.check(glsStateQuery.verify(gl.TRANSFORM_FEEDBACK_BINDING, this.m_transformfeedback), 'testTransformFeedback');
+ };
+
+ es3fIntegerStateQueryTests.TransformFeedbackBindingTestCase.prototype.afterTransformFeedbackTest = function() {
+ this.check(glsStateQuery.verify(gl.TRANSFORM_FEEDBACK_BINDING, null), 'afterTransformFeedbackTest');
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} targetName
+ * @param {number} minValue
+ */
+ es3fIntegerStateQueryTests.ConstantMinimumValueTestCase = function(name, description, targetName, minValue) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ /** @type {number} */ this.m_targetName = targetName;
+ /** @type {number} */ this.m_minValue = minValue;
+ };
+
+ es3fIntegerStateQueryTests.ConstantMinimumValueTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.ConstantMinimumValueTestCase.prototype.constructor = es3fIntegerStateQueryTests.ConstantMinimumValueTestCase;
+
+ es3fIntegerStateQueryTests.ConstantMinimumValueTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verifyGreaterOrEqual(this.m_targetName, this.m_minValue), 'Fail');
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} targetName
+ * @param {number} minValue
+ */
+ es3fIntegerStateQueryTests.ConstantMaximumValueTestCase = function(name, description, targetName, minValue) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ /** @type {number} */ this.m_targetName = targetName;
+ /** @type {number} */ this.m_minValue = minValue;
+ };
+
+ es3fIntegerStateQueryTests.ConstantMaximumValueTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.ConstantMaximumValueTestCase.prototype.constructor = es3fIntegerStateQueryTests.ConstantMaximumValueTestCase;
+
+ es3fIntegerStateQueryTests.ConstantMaximumValueTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verifyLessOrEqual(this.m_targetName, this.m_minValue), 'Fail');
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fIntegerStateQueryTests.SampleBuffersTestCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fIntegerStateQueryTests.SampleBuffersTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.SampleBuffersTestCase.prototype.constructor = es3fIntegerStateQueryTests.SampleBuffersTestCase;
+
+ es3fIntegerStateQueryTests.SampleBuffersTestCase.prototype.test = function() {
+ /** @type {number} */ var expectedSampleBuffers = (/** @type {number} */ (gl.getParameter(gl.SAMPLES)) > 1) ? 1 : 0;
+
+ bufferedLogToConsole('Sample count is ' + expectedSampleBuffers + ', expecting GL_SAMPLE_BUFFERS to be ' + expectedSampleBuffers);
+
+ this.check(glsStateQuery.verify(gl.SAMPLE_BUFFERS, expectedSampleBuffers));
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fIntegerStateQueryTests.SamplesTestCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fIntegerStateQueryTests.SamplesTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.SamplesTestCase.prototype.constructor = es3fIntegerStateQueryTests.SamplesTestCase;
+
+ es3fIntegerStateQueryTests.SamplesTestCase.prototype.test = function() {
+ var numSamples = /** @type {number} */ (gl.getParameter(gl.SAMPLES));
+ // MSAA?
+ if (numSamples > 1) {
+ bufferedLogToConsole('Sample count is ' + numSamples);
+
+ this.check(glsStateQuery.verify(gl.SAMPLES, numSamples));
+ } else {
+ /** @type {Array<number>} */ var validSamples = [0, 1];
+
+ bufferedLogToConsole('Expecting GL_SAMPLES to be 0 or 1');
+
+ this.check(glsStateQuery.verifyAnyOf(gl.SAMPLES, validSamples));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} targetName
+ */
+ es3fIntegerStateQueryTests.HintTestCase = function(name, description, targetName) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ /** @type {number} */ this.m_targetName = targetName;
+ };
+
+ es3fIntegerStateQueryTests.HintTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.HintTestCase.prototype.constructor = es3fIntegerStateQueryTests.HintTestCase;
+
+ es3fIntegerStateQueryTests.HintTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verify(this.m_targetName, gl.DONT_CARE));
+
+ gl.hint(this.m_targetName, gl.NICEST);
+ this.check(glsStateQuery.verify(this.m_targetName, gl.NICEST));
+
+ gl.hint(this.m_targetName, gl.FASTEST);
+ this.check(glsStateQuery.verify(this.m_targetName, gl.FASTEST));
+
+ gl.hint(this.m_targetName, gl.DONT_CARE);
+ this.check(glsStateQuery.verify(this.m_targetName, gl.DONT_CARE));
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fIntegerStateQueryTests.DepthFuncTestCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fIntegerStateQueryTests.DepthFuncTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.DepthFuncTestCase.prototype.constructor = es3fIntegerStateQueryTests.DepthFuncTestCase;
+
+ es3fIntegerStateQueryTests.DepthFuncTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verify(gl.DEPTH_FUNC, gl.LESS));
+
+ /** @type {Array<number>} */ var depthFunctions = [gl.NEVER, gl.ALWAYS, gl.LESS, gl.LEQUAL, gl.EQUAL, gl.GREATER, gl.GEQUAL, gl.NOTEQUAL];
+ for (var ndx = 0; ndx < depthFunctions.length; ndx++) {
+ gl.depthFunc(depthFunctions[ndx]);
+
+ this.check(glsStateQuery.verify(gl.DEPTH_FUNC, depthFunctions[ndx]));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fIntegerStateQueryTests.CullFaceTestCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fIntegerStateQueryTests.CullFaceTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.CullFaceTestCase.prototype.constructor = es3fIntegerStateQueryTests.CullFaceTestCase;
+
+ es3fIntegerStateQueryTests.CullFaceTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verify(gl.CULL_FACE_MODE, gl.BACK));
+
+ /** @type {Array<number>} */ var cullFaces = [gl.FRONT, gl.BACK, gl.FRONT_AND_BACK];
+ for (var ndx = 0; ndx < cullFaces.length; ndx++) {
+ gl.cullFace(cullFaces[ndx]);
+
+ this.check(glsStateQuery.verify(gl.CULL_FACE_MODE, cullFaces[ndx]));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fIntegerStateQueryTests.FrontFaceTestCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fIntegerStateQueryTests.FrontFaceTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.FrontFaceTestCase.prototype.constructor = es3fIntegerStateQueryTests.FrontFaceTestCase;
+
+ es3fIntegerStateQueryTests.FrontFaceTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verify(gl.FRONT_FACE, gl.CCW));
+
+ /** @type {Array<number>} */ var frontFaces = [gl.CW, gl.CCW];
+ for (var ndx = 0; ndx < frontFaces.length; ndx++) {
+ gl.frontFace(frontFaces[ndx]);
+
+ this.check(glsStateQuery.verify(gl.FRONT_FACE, frontFaces[ndx]));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fIntegerStateQueryTests.ViewPortTestCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fIntegerStateQueryTests.ViewPortTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.ViewPortTestCase.prototype.constructor = es3fIntegerStateQueryTests.ViewPortTestCase;
+
+ es3fIntegerStateQueryTests.ViewPortTestCase.prototype.test = function() {
+ /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef);
+
+ var maxViewportDimensions = /** @type {Array<number>} */ (gl.getParameter(gl.MAX_VIEWPORT_DIMS));
+
+ // verify initial value of first two values
+ this.check(glsStateQuery.verify(gl.VIEWPORT, new Int32Array([0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight])));
+
+ /** @type {number} */ var numIterations = 120;
+ for (var i = 0; i < numIterations; ++i) {
+ /** @type {number} */ var x = rnd.getInt(-64000, 64000);
+ /** @type {number} */ var y = rnd.getInt(-64000, 64000);
+ /** @type {number} */ var width = rnd.getInt(0, maxViewportDimensions[0]);
+ /** @type {number} */ var height = rnd.getInt(0, maxViewportDimensions[1]);
+
+ gl.viewport(x, y, width, height);
+ this.check(glsStateQuery.verify(gl.VIEWPORT, new Int32Array([x, y, width, height])));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fIntegerStateQueryTests.ScissorBoxTestCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fIntegerStateQueryTests.ScissorBoxTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.ScissorBoxTestCase.prototype.constructor = es3fIntegerStateQueryTests.ScissorBoxTestCase;
+
+ es3fIntegerStateQueryTests.ScissorBoxTestCase.prototype.test = function() {
+ /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef);
+
+ // verify initial value of first two values
+ this.check(glsStateQuery.verifyMask(gl.SCISSOR_BOX, [0, 0, 0, 0], [true, true, false, false]));
+
+ /** @type {number} */ var numIterations = 120;
+ for (var i = 0; i < numIterations; ++i) {
+ /** @type {number} */ var left = rnd.getInt(-64000, 64000);
+ /** @type {number} */ var bottom = rnd.getInt(-64000, 64000);
+ /** @type {number} */ var width = rnd.getInt(0, 64000);
+ /** @type {number} */ var height = rnd.getInt(0, 64000);
+
+ gl.scissor(left, bottom, width, height);
+ this.check(glsStateQuery.verify(gl.SCISSOR_BOX, new Int32Array([left, bottom, width, height])));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fIntegerStateQueryTests.MaxViewportDimsTestCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fIntegerStateQueryTests.MaxViewportDimsTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.MaxViewportDimsTestCase.prototype.constructor = es3fIntegerStateQueryTests.MaxViewportDimsTestCase;
+
+ es3fIntegerStateQueryTests.MaxViewportDimsTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verifyGreaterOrEqual(gl.MAX_VIEWPORT_DIMS, [gl.drawingBufferWidth, gl.drawingBufferHeight]));
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} testTargetName
+ */
+ es3fIntegerStateQueryTests.StencilRefTestCase = function(name, description, testTargetName) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ /** @type {number} */ this.m_testTargetName = testTargetName;
+ };
+
+ es3fIntegerStateQueryTests.StencilRefTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.StencilRefTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilRefTestCase;
+
+ es3fIntegerStateQueryTests.StencilRefTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verify(this.m_testTargetName, 0));
+
+ var stencilBits = /** @type {number} */ (gl.getParameter(gl.STENCIL_BITS));
+
+ for (var stencilBit = 0; stencilBit < stencilBits; ++stencilBit) {
+ /** @type {number} */ var ref = 1 << stencilBit;
+
+ gl.stencilFunc(gl.ALWAYS, ref, 0); // mask should not affect the REF
+
+ this.check(glsStateQuery.verify(this.m_testTargetName, ref));
+
+ gl.stencilFunc(gl.ALWAYS, ref, ref);
+
+ this.check(glsStateQuery.verify(this.m_testTargetName, ref));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} testTargetName
+ * @param {number} stencilFuncTargetFace
+ */
+ es3fIntegerStateQueryTests.StencilRefSeparateTestCase = function(name, description, testTargetName, stencilFuncTargetFace) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ /** @type {number} */ this.m_testTargetName = testTargetName;
+ /** @type {number} */ this.m_stencilFuncTargetFace = stencilFuncTargetFace;
+ };
+
+ es3fIntegerStateQueryTests.StencilRefSeparateTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.StencilRefSeparateTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilRefSeparateTestCase;
+
+ es3fIntegerStateQueryTests.StencilRefSeparateTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verify(this.m_testTargetName, 0));
+
+ var stencilBits = /** @type {number} */ (gl.getParameter(gl.STENCIL_BITS));
+
+ for (var stencilBit = 0; stencilBit < stencilBits; ++stencilBit) {
+ /** @type {number} */ var ref = 1 << stencilBit;
+
+ gl.stencilFuncSeparate(this.m_stencilFuncTargetFace, gl.ALWAYS, ref, 0);
+
+ this.check(glsStateQuery.verify(this.m_testTargetName, ref));
+
+ gl.stencilFuncSeparate(this.m_stencilFuncTargetFace, gl.ALWAYS, ref, ref);
+
+ this.check(glsStateQuery.verify(this.m_testTargetName, ref));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} stencilOpName
+ */
+ es3fIntegerStateQueryTests.StencilOpTestCase = function(name, description, stencilOpName) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ /** @type {number} */ this.m_stencilOpName = stencilOpName;
+ };
+
+ es3fIntegerStateQueryTests.StencilOpTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.StencilOpTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilOpTestCase;
+
+ es3fIntegerStateQueryTests.StencilOpTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verify(this.m_stencilOpName, gl.KEEP));
+
+ /** @type {Array<number>} */ var stencilOpValues = [gl.KEEP, gl.ZERO, gl.REPLACE, gl.INCR, gl.DECR, gl.INVERT, gl.INCR_WRAP, gl.DECR_WRAP];
+ for (var ndx = 0; ndx < stencilOpValues.length; ++ndx) {
+ this.setStencilOp(stencilOpValues[ndx]);
+
+ this.check(glsStateQuery.verify(this.m_stencilOpName, stencilOpValues[ndx]));
+ }
+ };
+
+ es3fIntegerStateQueryTests.StencilOpTestCase.prototype.deinit = function() {
+ // [dag] need to reset everything once the test is done, otherwise related tests fail
+ gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
+ };
+
+ /**
+ * @param {number} stencilOpValue
+ */
+ es3fIntegerStateQueryTests.StencilOpTestCase.prototype.setStencilOp = function(stencilOpValue) {
+ switch (this.m_stencilOpName) {
+ case gl.STENCIL_FAIL:
+ case gl.STENCIL_BACK_FAIL:
+ gl.stencilOp(stencilOpValue, gl.KEEP, gl.KEEP);
+ break;
+
+ case gl.STENCIL_PASS_DEPTH_FAIL:
+ case gl.STENCIL_BACK_PASS_DEPTH_FAIL:
+ gl.stencilOp(gl.KEEP, stencilOpValue, gl.KEEP);
+ break;
+
+ case gl.STENCIL_PASS_DEPTH_PASS:
+ case gl.STENCIL_BACK_PASS_DEPTH_PASS:
+ gl.stencilOp(gl.KEEP, gl.KEEP, stencilOpValue);
+ break;
+
+ default:
+ throw new Error('should not happen');
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fIntegerStateQueryTests.StencilOpTestCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} stencilOpName
+ * @param {number} stencilOpFace
+ */
+ es3fIntegerStateQueryTests.StencilOpSeparateTestCase = function(name, description, stencilOpName, stencilOpFace) {
+ es3fIntegerStateQueryTests.StencilOpTestCase.call(this, name, description, stencilOpName);
+ /** @type {number} */ this.m_stencilOpName = stencilOpName;
+ /** @type {number} */ this.m_stencilOpFace = stencilOpFace;
+ };
+
+ es3fIntegerStateQueryTests.StencilOpSeparateTestCase.prototype = Object.create(es3fIntegerStateQueryTests.StencilOpTestCase.prototype);
+ es3fIntegerStateQueryTests.StencilOpSeparateTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilOpSeparateTestCase;
+
+ es3fIntegerStateQueryTests.StencilOpSeparateTestCase.prototype.test = function() {};
+
+ /**
+ * @param {number} stencilOpValue
+ */
+ es3fIntegerStateQueryTests.StencilOpSeparateTestCase.prototype.setStencilOp = function(stencilOpValue) {
+ switch (this.m_stencilOpName) {
+ case gl.STENCIL_FAIL:
+ case gl.STENCIL_BACK_FAIL:
+ gl.stencilOpSeparate(this.m_stencilOpFace, stencilOpValue, gl.KEEP, gl.KEEP);
+ break;
+
+ case gl.STENCIL_PASS_DEPTH_FAIL:
+ case gl.STENCIL_BACK_PASS_DEPTH_FAIL:
+ gl.stencilOpSeparate(this.m_stencilOpFace, gl.KEEP, stencilOpValue, gl.KEEP);
+ break;
+
+ case gl.STENCIL_PASS_DEPTH_PASS:
+ case gl.STENCIL_BACK_PASS_DEPTH_PASS:
+ gl.stencilOpSeparate(this.m_stencilOpFace, gl.KEEP, gl.KEEP, stencilOpValue);
+ break;
+
+ default:
+ throw new Error('should not happen');
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fIntegerStateQueryTests.StencilFuncTestCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fIntegerStateQueryTests.StencilFuncTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.StencilFuncTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilFuncTestCase;
+
+ es3fIntegerStateQueryTests.StencilFuncTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verify(gl.STENCIL_FUNC, gl.ALWAYS));
+
+ /** @type {Array<number>} */ var stencilfuncValues = [gl.NEVER, gl.ALWAYS, gl.LESS, gl.LEQUAL, gl.EQUAL, gl.GEQUAL, gl.GREATER, gl.NOTEQUAL];
+
+ for (var ndx = 0; ndx < stencilfuncValues.length; ++ndx) {
+ gl.stencilFunc(stencilfuncValues[ndx], 0, 0);
+
+ this.check(glsStateQuery.verify(gl.STENCIL_FUNC, stencilfuncValues[ndx]));
+
+ this.check(glsStateQuery.verify(gl.STENCIL_BACK_FUNC, stencilfuncValues[ndx]));
+ }
+ };
+
+ es3fIntegerStateQueryTests.StencilFuncTestCase.prototype.deinit = function() {
+ // [dag] reset stencilFunc to ALWAYS
+ gl.stencilFunc(gl.ALWAYS, 0, 0);
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} stencilFuncName
+ * @param {number} stencilFuncFace
+ */
+ es3fIntegerStateQueryTests.StencilFuncSeparateTestCase = function(name, description, stencilFuncName, stencilFuncFace) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ /** @type {number} */ this.m_stencilFuncName = stencilFuncName;
+ /** @type {number} */ this.m_stencilFuncFace = stencilFuncFace;
+ };
+
+ es3fIntegerStateQueryTests.StencilFuncSeparateTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.StencilFuncSeparateTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilFuncSeparateTestCase;
+
+ es3fIntegerStateQueryTests.StencilFuncSeparateTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verify(this.m_stencilFuncName, gl.ALWAYS));
+
+ /** @type {Array<number>} */ var stencilfuncValues = [gl.NEVER, gl.ALWAYS, gl.LESS, gl.LEQUAL, gl.EQUAL, gl.GEQUAL, gl.GREATER, gl.NOTEQUAL];
+
+ for (var ndx = 0; ndx < stencilfuncValues.length; ++ndx) {
+ gl.stencilFuncSeparate(this.m_stencilFuncFace, stencilfuncValues[ndx], 0, 0);
+
+ this.check(glsStateQuery.verify(this.m_stencilFuncName, stencilfuncValues[ndx]));
+ }
+ };
+
+ es3fIntegerStateQueryTests.StencilFuncSeparateTestCase.prototype.deinit = function() {
+ // [dag] reset the stencil func
+ gl.stencilFuncSeparate(this.m_stencilFuncFace, gl.ALWAYS, 0, 0);
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} testTargetName
+ */
+ es3fIntegerStateQueryTests.StencilMaskTestCase = function(name, description, testTargetName) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ /** @type {number} */ this.m_testTargetName = testTargetName;
+ };
+
+ es3fIntegerStateQueryTests.StencilMaskTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.StencilMaskTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilMaskTestCase;
+
+ es3fIntegerStateQueryTests.StencilMaskTestCase.prototype.test = function() {
+ var stencilBits = /** @type {number} */ (gl.getParameter(gl.STENCIL_BITS));
+
+ this.check(glsStateQuery.verify(this.m_testTargetName, stencilBits));
+
+ for (var stencilBit = 0; stencilBit < stencilBits; ++stencilBit) {
+ /** @type {number} */ var mask = 1 << stencilBit;
+
+ gl.stencilFunc(gl.ALWAYS, 0, mask);
+
+ this.check(glsStateQuery.verify(this.m_testTargetName, mask));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} testTargetName
+ * @param {number} stencilFuncTargetFace
+ */
+ es3fIntegerStateQueryTests.StencilMaskSeparateTestCase = function(name, description, testTargetName, stencilFuncTargetFace) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ /** @type {number} */ this.m_testTargetName = testTargetName;
+ /** @type {number} */ this.m_stencilFuncTargetFace = stencilFuncTargetFace;
+ };
+
+ es3fIntegerStateQueryTests.StencilMaskSeparateTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.StencilMaskSeparateTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilMaskSeparateTestCase;
+
+ es3fIntegerStateQueryTests.StencilMaskSeparateTestCase.prototype.test = function() {
+ var stencilBits = /** @type {number} */ (gl.getParameter(gl.STENCIL_BITS));
+
+ this.check(glsStateQuery.verify(this.m_testTargetName, stencilBits));
+
+ for (var stencilBit = 0; stencilBit < stencilBits; ++stencilBit) {
+ /** @type {number} */ var mask = 1 << stencilBit;
+
+ gl.stencilFuncSeparate(this.m_stencilFuncTargetFace, gl.ALWAYS, 0, mask);
+
+ this.check(glsStateQuery.verify(this.m_testTargetName, mask));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} testTargetName
+ */
+ es3fIntegerStateQueryTests.StencilWriteMaskTestCase = function(name, description, testTargetName) {
+ /** @type {number} */ this.m_testTargetName = testTargetName;
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fIntegerStateQueryTests.StencilWriteMaskTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.StencilWriteMaskTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilWriteMaskTestCase;
+
+ es3fIntegerStateQueryTests.StencilWriteMaskTestCase.prototype.test = function() {
+ var stencilBits = /** @type {number} */ (gl.getParameter(gl.STENCIL_BITS));
+
+ for (var stencilBit = 0; stencilBit < stencilBits; ++stencilBit) {
+ /** @type {number} */ var mask = 1 << stencilBit;
+
+ gl.stencilMask(mask);
+
+ this.check(glsStateQuery.verify(this.m_testTargetName, mask));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} testTargetName
+ * @param {number} stencilTargetFace
+ */
+ es3fIntegerStateQueryTests.StencilWriteMaskSeparateTestCase = function(name, description, testTargetName, stencilTargetFace) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ /** @type {number} */ this.m_testTargetName = testTargetName;
+ /** @type {number} */ this.m_stencilTargetFace = stencilTargetFace;
+ };
+
+ es3fIntegerStateQueryTests.StencilWriteMaskSeparateTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.StencilWriteMaskSeparateTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilWriteMaskSeparateTestCase;
+
+ es3fIntegerStateQueryTests.StencilWriteMaskSeparateTestCase.prototype.test = function() {
+ var stencilBits = /** @type {number} */ (gl.getParameter(gl.STENCIL_BITS));
+
+ for (var stencilBit = 0; stencilBit < stencilBits; ++stencilBit) {
+ /** @type {number} */ var mask = 1 << stencilBit;
+
+ gl.stencilMaskSeparate(this.m_stencilTargetFace, mask);
+
+ this.check(glsStateQuery.verify(this.m_testTargetName, mask));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} testTargetName
+ * @param {number} initialValue
+ */
+ es3fIntegerStateQueryTests.PixelStoreTestCase = function(name, description, testTargetName, initialValue) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ /** @type {number} */ this.m_testTargetName = testTargetName;
+ /** @type {number} */ this.m_initialValue = initialValue;
+ };
+
+ es3fIntegerStateQueryTests.PixelStoreTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.PixelStoreTestCase.prototype.constructor = es3fIntegerStateQueryTests.PixelStoreTestCase;
+
+ es3fIntegerStateQueryTests.PixelStoreTestCase.prototype.test = function() {
+ /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef);
+
+ this.check(glsStateQuery.verify(this.m_testTargetName, this.m_initialValue));
+
+ /** @type {number} */ var numIterations = 120;
+ for (var i = 0; i < numIterations; ++i) {
+ /** @type {number} */ var referenceValue = rnd.getInt(0, 64000);
+
+ gl.pixelStorei(this.m_testTargetName, referenceValue);
+
+ this.check(glsStateQuery.verify(this.m_testTargetName, referenceValue));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} testTargetName
+ */
+ es3fIntegerStateQueryTests.PixelStoreAlignTestCase = function(name, description, testTargetName) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ /** @type {number} */ this.m_testTargetName = testTargetName;
+ };
+
+ es3fIntegerStateQueryTests.PixelStoreAlignTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.PixelStoreAlignTestCase.prototype.constructor = es3fIntegerStateQueryTests.PixelStoreAlignTestCase;
+
+ es3fIntegerStateQueryTests.PixelStoreAlignTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verify(this.m_testTargetName, 4));
+
+ /** @type {Array<number>} */ var alignments = [1, 2, 4, 8];
+
+ for (var ndx = 0; ndx < alignments.length; ++ndx) {
+ /** @type {number} */ var referenceValue = alignments[ndx];
+
+ gl.pixelStorei(this.m_testTargetName, referenceValue);
+
+ this.check(glsStateQuery.verify(this.m_testTargetName, referenceValue));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} testTargetName
+ * @param {number} initialValue
+ */
+ es3fIntegerStateQueryTests.BlendFuncTestCase = function(name, description, testTargetName) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ /** @type {number} */ this.m_testTargetName = testTargetName;
+ };
+
+ es3fIntegerStateQueryTests.BlendFuncTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.BlendFuncTestCase.prototype.constructor = es3fIntegerStateQueryTests.BlendFuncTestCase;
+
+ es3fIntegerStateQueryTests.BlendFuncTestCase.prototype.test = function() {
+ /** @type {Array<number>} */ var blendFuncValues = [
+ gl.ZERO, gl.ONE, gl.SRC_COLOR, gl.ONE_MINUS_SRC_COLOR, gl.DST_COLOR, gl.ONE_MINUS_DST_COLOR,
+ gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.DST_ALPHA, gl.ONE_MINUS_DST_ALPHA, gl.CONSTANT_COLOR,
+ gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_ALPHA,
+ gl.SRC_ALPHA_SATURATE
+ ];
+
+ for (var ndx = 0; ndx < blendFuncValues.length; ++ndx) {
+ /** @type {number} */ var referenceValue = blendFuncValues[ndx];
+
+ this.setBlendFunc(referenceValue);
+
+ this.check(glsStateQuery.verify(this.m_testTargetName, referenceValue));
+ }};
+
+ /**
+ * @param {number} func
+ */
+ es3fIntegerStateQueryTests.BlendFuncTestCase.prototype.setBlendFunc = function(func) {
+ switch (this.m_testTargetName) {
+ case gl.BLEND_SRC_RGB:
+ case gl.BLEND_SRC_ALPHA:
+ gl.blendFunc(func, gl.ZERO);
+ break;
+
+ case gl.BLEND_DST_RGB:
+ case gl.BLEND_DST_ALPHA:
+ gl.blendFunc(gl.ZERO, func);
+ break;
+
+ default:
+ throw new Error('should not happen');
+ }
+ };
+
+ es3fIntegerStateQueryTests.BlendFuncTestCase.prototype.deinit = function() {
+ gl.blendFunc(gl.ONE, gl.ZERO);
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fIntegerStateQueryTests.BlendFuncTestCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} testTargetName
+ * @param {number} initialValue
+ */
+ es3fIntegerStateQueryTests.BlendFuncSeparateTestCase = function(name, description, testTargetName) {
+ es3fIntegerStateQueryTests.BlendFuncTestCase.call(this, name, description, testTargetName);
+ /** @type {number} */ this.m_testTargetName = testTargetName;
+ };
+
+ es3fIntegerStateQueryTests.BlendFuncSeparateTestCase.prototype = Object.create(es3fIntegerStateQueryTests.BlendFuncTestCase.prototype);
+ es3fIntegerStateQueryTests.BlendFuncSeparateTestCase.prototype.constructor = es3fIntegerStateQueryTests.BlendFuncSeparateTestCase;
+
+ /**
+ * @param {number} func
+ */
+ es3fIntegerStateQueryTests.BlendFuncSeparateTestCase.prototype.setBlendFunc = function(func) {
+ switch (this.m_testTargetName) {
+ case gl.BLEND_SRC_RGB:
+ gl.blendFuncSeparate(func, gl.ZERO, gl.ZERO, gl.ZERO);
+ break;
+
+ case gl.BLEND_DST_RGB:
+ gl.blendFuncSeparate(gl.ZERO, func, gl.ZERO, gl.ZERO);
+ break;
+
+ case gl.BLEND_SRC_ALPHA:
+ gl.blendFuncSeparate(gl.ZERO, gl.ZERO, func, gl.ZERO);
+ break;
+
+ case gl.BLEND_DST_ALPHA:
+ gl.blendFuncSeparate(gl.ZERO, gl.ZERO, gl.ZERO, func);
+ break;
+
+ default:
+ throw new Error('should not happen');
+ }
+ };
+
+ es3fIntegerStateQueryTests.BlendFuncSeparateTestCase.prototype.deinit = function() {
+ gl.blendFuncSeparate(gl.ONE, gl.ZERO, gl.ONE, gl.ZERO);
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} testTargetName
+ * @param {number} initialValue
+ */
+ es3fIntegerStateQueryTests.BlendEquationTestCase = function(name, description, testTargetName, initialValue) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ /** @type {number} */ this.m_testTargetName = testTargetName;
+ /** @type {number} */ this.m_initialValue = initialValue;
+ };
+
+ es3fIntegerStateQueryTests.BlendEquationTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.BlendEquationTestCase.prototype.constructor = es3fIntegerStateQueryTests.BlendEquationTestCase;
+
+ es3fIntegerStateQueryTests.BlendEquationTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verify(this.m_testTargetName, this.m_initialValue));
+
+ /** @type {Array<number>} */ var blendFuncValues = [gl.FUNC_ADD, gl.FUNC_SUBTRACT, gl.FUNC_REVERSE_SUBTRACT, gl.MIN, gl.MAX];
+
+ for (var ndx = 0; ndx < blendFuncValues.length; ++ndx) {
+ /** @type {number} */ var referenceValue = blendFuncValues[ndx];
+
+ this.setBlendEquation(referenceValue);
+
+ this.check(glsStateQuery.verify(this.m_testTargetName, referenceValue));
+ }
+ };
+
+ /**
+ * @param {number} equation
+ */
+ es3fIntegerStateQueryTests.BlendEquationTestCase.prototype.setBlendEquation = function(equation) {
+ gl.blendEquation(equation);
+ };
+
+ es3fIntegerStateQueryTests.BlendEquationTestCase.prototype.deinit = function() {
+ gl.blendEquation(this.m_initialValue);
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fIntegerStateQueryTests.BlendEquationTestCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} testTargetName
+ * @param {number} initialValue
+ */
+ es3fIntegerStateQueryTests.BlendEquationSeparateTestCase = function(name, description, testTargetName, initialValue) {
+ es3fIntegerStateQueryTests.BlendEquationTestCase.call(this, name, description, testTargetName, initialValue);
+ /** @type {number} */ this.m_testTargetName = testTargetName;
+ /** @type {number} */ this.m_initialValue = initialValue;
+ };
+
+ es3fIntegerStateQueryTests.BlendEquationSeparateTestCase.prototype = Object.create(es3fIntegerStateQueryTests.BlendEquationTestCase.prototype);
+ es3fIntegerStateQueryTests.BlendEquationSeparateTestCase.prototype.constructor = es3fIntegerStateQueryTests.BlendEquationSeparateTestCase;
+
+ /**
+ * @param {number} equation
+ */
+ es3fIntegerStateQueryTests.BlendEquationSeparateTestCase.prototype.setBlendEquation = function(equation) {
+ switch (this.m_testTargetName) {
+ case gl.BLEND_EQUATION_RGB:
+ gl.blendEquationSeparate(equation, gl.FUNC_ADD);
+ break;
+
+ case gl.BLEND_EQUATION_ALPHA:
+ gl.blendEquationSeparate(gl.FUNC_ADD, equation);
+ break;
+
+ default:
+ throw new Error('should not happen');
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} testTargetName
+ * @param {number} minValue
+ */
+ es3fIntegerStateQueryTests.ImplementationArrayTestCase = function(name, description, testTargetName, minValue) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ /** @type {number} */ this.m_testTargetName = testTargetName;
+ /** @type {number} */ this.m_minValue = minValue;
+ };
+
+ es3fIntegerStateQueryTests.ImplementationArrayTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.ImplementationArrayTestCase.prototype.constructor = es3fIntegerStateQueryTests.ImplementationArrayTestCase;
+
+ es3fIntegerStateQueryTests.ImplementationArrayTestCase.prototype.test = function() {
+ if (!framework.opengl.gluTextureUtil.enableCompressedTextureETC()) {
+ debug('Skipping ETC2 texture format tests: no support for WEBGL_compressed_texture_etc');
+ return;
+ }
+
+ var queryResult = /** @type {Array<number>} */ (gl.getParameter(this.m_testTargetName));
+ this.check(glsStateQuery.compare(queryResult.length, this.m_minValue));
+
+ /** @type {Array<number>} */ var textureFormats = [
+ gl.COMPRESSED_R11_EAC, gl.COMPRESSED_SIGNED_R11_EAC, gl.COMPRESSED_RG11_EAC, gl.COMPRESSED_SIGNED_RG11_EAC, gl.COMPRESSED_RGB8_ETC2, gl.COMPRESSED_SRGB8_ETC2,
+ gl.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, gl.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, gl.COMPRESSED_RGBA8_ETC2_EAC, gl.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
+ ];
+
+ for (var ndx = 0; ndx < textureFormats.length; ndx++) {
+ /** @type {number} */ var format = textureFormats[ndx];
+ /** @type {boolean} */ var isInArray = queryResult.indexOf(format) !== -1;
+ this.check(glsStateQuery.compare(isInArray, true));
+ }
+
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fIntegerStateQueryTests.CurrentProgramBindingTestCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fIntegerStateQueryTests.CurrentProgramBindingTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.CurrentProgramBindingTestCase.prototype.constructor = es3fIntegerStateQueryTests.CurrentProgramBindingTestCase;
+
+ es3fIntegerStateQueryTests.CurrentProgramBindingTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verify(gl.CURRENT_PROGRAM, null));
+
+ /** @type {WebGLShader} */ var shaderVert = gl.createShader(gl.VERTEX_SHADER);
+ gl.shaderSource(shaderVert, testVertSource);
+ gl.compileShader(shaderVert);
+ var compileStatus = /** @type {boolean} */ (gl.getShaderParameter(shaderVert, gl.COMPILE_STATUS));
+ this.check(glsStateQuery.compare(compileStatus, true));
+
+ /** @type {WebGLShader} */ var shaderFrag = gl.createShader(gl.FRAGMENT_SHADER);
+ gl.shaderSource(shaderFrag, testFragSource);
+ gl.compileShader(shaderFrag);
+ compileStatus = /** @type {boolean} */ (gl.getShaderParameter(shaderFrag, gl.COMPILE_STATUS));
+ this.check(glsStateQuery.compare(compileStatus, true));
+
+ /** @type {WebGLProgram} */ var shaderProg = gl.createProgram();
+ gl.attachShader(shaderProg, shaderVert);
+ gl.attachShader(shaderProg, shaderFrag);
+ gl.linkProgram(shaderProg);
+ var linkStatus = /** @type {boolean} */ (gl.getProgramParameter(shaderProg, gl.LINK_STATUS));
+ this.check(glsStateQuery.compare(linkStatus, true));
+
+ gl.useProgram(shaderProg);
+
+ this.check(glsStateQuery.verify(gl.CURRENT_PROGRAM, shaderProg));
+
+ gl.deleteShader(shaderVert);
+ gl.deleteShader(shaderFrag);
+ gl.deleteProgram(shaderProg);
+
+ this.check(glsStateQuery.verify(gl.CURRENT_PROGRAM, shaderProg));
+
+ gl.useProgram(null);
+ this.check(glsStateQuery.verify(gl.CURRENT_PROGRAM, null));
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fIntegerStateQueryTests.VertexArrayBindingTestCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fIntegerStateQueryTests.VertexArrayBindingTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.VertexArrayBindingTestCase.prototype.constructor = es3fIntegerStateQueryTests.VertexArrayBindingTestCase;
+
+ es3fIntegerStateQueryTests.VertexArrayBindingTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verify(gl.VERTEX_ARRAY_BINDING, null));
+
+ /** @type {WebGLVertexArrayObject} */ var vertexArrayObject = gl.createVertexArray();
+
+ gl.bindVertexArray(vertexArrayObject);
+ this.check(glsStateQuery.verify(gl.VERTEX_ARRAY_BINDING, vertexArrayObject));
+
+ gl.deleteVertexArray(vertexArrayObject);
+ this.check(glsStateQuery.verify(gl.VERTEX_ARRAY_BINDING, null));
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} bufferBindingName
+ * @param {number} bufferType
+ */
+ es3fIntegerStateQueryTests.BufferBindingTestCase = function(name, description, bufferBindingName, bufferType) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ /** @type {number} */ this.m_bufferBindingName = bufferBindingName;
+ /** @type {number} */ this.m_bufferType = bufferType;
+ };
+
+ es3fIntegerStateQueryTests.BufferBindingTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.BufferBindingTestCase.prototype.constructor = es3fIntegerStateQueryTests.BufferBindingTestCase;
+
+ es3fIntegerStateQueryTests.BufferBindingTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verify(this.m_bufferBindingName, null));
+
+ /** @type {WebGLBuffer} */ var bufferObject = gl.createBuffer();
+
+ gl.bindBuffer(this.m_bufferType, bufferObject);
+ this.check(glsStateQuery.verify(this.m_bufferBindingName, bufferObject));
+
+ gl.deleteBuffer(bufferObject);
+ this.check(glsStateQuery.verify(this.m_bufferBindingName, null));
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ */
+ es3fIntegerStateQueryTests.ElementArrayBufferBindingTestCase = function(name) {
+ es3fApiCase.ApiCase.call(this, name, 'GL_ELEMENT_ARRAY_BUFFER_BINDING', gl);
+ };
+
+ es3fIntegerStateQueryTests.ElementArrayBufferBindingTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.ElementArrayBufferBindingTestCase.prototype.constructor = es3fIntegerStateQueryTests.ElementArrayBufferBindingTestCase;
+
+ es3fIntegerStateQueryTests.ElementArrayBufferBindingTestCase.prototype.test = function() {
+ // Test with default VAO
+ bufferedLogToConsole('DefaultVAO: Test with default VAO');
+
+ this.check(glsStateQuery.verify(gl.ELEMENT_ARRAY_BUFFER_BINDING, null));
+
+ /** @type {WebGLBuffer} */ var bufferObject = gl.createBuffer();
+
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferObject);
+ this.check(glsStateQuery.verify(gl.ELEMENT_ARRAY_BUFFER_BINDING, bufferObject));
+
+ gl.deleteBuffer(bufferObject);
+ this.check(glsStateQuery.verify(gl.ELEMENT_ARRAY_BUFFER_BINDING, null));
+
+ // Test with multiple VAOs
+ bufferedLogToConsole('WithVAO: Test with VAO');
+
+ /** @type {Array<WebGLVertexArrayObject>} */ var vaos = [];
+ /** @type {Array<WebGLBuffer>} */ var buffers = [];
+
+ for (var ndx = 0; ndx < 2; ndx++) {
+ vaos[ndx] = gl.createVertexArray();
+ buffers[ndx] = gl.createBuffer();
+ }
+
+ // initial
+ gl.bindVertexArray(vaos[0]);
+ this.check(glsStateQuery.verify(gl.ELEMENT_ARRAY_BUFFER_BINDING, null));
+
+ // after setting
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffers[0]);
+ this.check(glsStateQuery.verify(gl.ELEMENT_ARRAY_BUFFER_BINDING, buffers[0]));
+
+ // initial of vao 2
+ gl.bindVertexArray(vaos[1]);
+ this.check(glsStateQuery.verify(gl.ELEMENT_ARRAY_BUFFER_BINDING, null));
+
+ // after setting to 2
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffers[1]);
+ this.check(glsStateQuery.verify(gl.ELEMENT_ARRAY_BUFFER_BINDING, buffers[1]));
+
+ // vao 1 still has buffer 1 bound?
+ gl.bindVertexArray(vaos[0]);
+ this.check(glsStateQuery.verify(gl.ELEMENT_ARRAY_BUFFER_BINDING, buffers[0]));
+
+ // deleting clears from bound vaos ...
+ for (var ndx = 0; ndx < 2; ndx++)
+ gl.deleteBuffer(buffers[ndx]);
+ this.check(glsStateQuery.verify(gl.ELEMENT_ARRAY_BUFFER_BINDING, null));
+
+ // ... but does not from non-bound vaos?
+ gl.bindVertexArray(vaos[1]);
+ this.check(glsStateQuery.verify(gl.ELEMENT_ARRAY_BUFFER_BINDING, buffers[1]));
+
+ for (var ndx = 0; ndx < 2; ndx++)
+ gl.deleteVertexArray(vaos[ndx]);
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fIntegerStateQueryTests.StencilClearValueTestCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fIntegerStateQueryTests.StencilClearValueTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.StencilClearValueTestCase.prototype.constructor = es3fIntegerStateQueryTests.StencilClearValueTestCase;
+
+ es3fIntegerStateQueryTests.StencilClearValueTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verify(gl.STENCIL_CLEAR_VALUE, 0));
+
+ var stencilBits = /** @type {number} */ (gl.getParameter(gl.STENCIL_BITS));
+
+ for (var stencilBit = 0; stencilBit < stencilBits; ++stencilBit) {
+ /** @type {number} */ var ref = 1 << stencilBit;
+
+ gl.clearStencil(ref); // mask should not affect the REF
+
+ this.check(glsStateQuery.verify(gl.STENCIL_CLEAR_VALUE, ref));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fIntegerStateQueryTests.ActiveTextureTestCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fIntegerStateQueryTests.ActiveTextureTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.ActiveTextureTestCase.prototype.constructor = es3fIntegerStateQueryTests.ActiveTextureTestCase;
+
+ es3fIntegerStateQueryTests.ActiveTextureTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verify(gl.ACTIVE_TEXTURE, gl.TEXTURE0));
+
+ var textureUnits = /** @type {number} */ (gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS));
+
+ for (var ndx = 0; ndx < textureUnits; ++ndx) {
+ gl.activeTexture(gl.TEXTURE0 + ndx);
+
+ this.check(glsStateQuery.verify(gl.ACTIVE_TEXTURE, gl.TEXTURE0 + ndx));
+ }
+ };
+
+ es3fIntegerStateQueryTests.ActiveTextureTestCase.prototype.deinit = function() {
+ // [dag] reset the state of the context
+ gl.activeTexture(gl.TEXTURE0);
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fIntegerStateQueryTests.RenderbufferBindingTestCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fIntegerStateQueryTests.RenderbufferBindingTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.RenderbufferBindingTestCase.prototype.constructor = es3fIntegerStateQueryTests.RenderbufferBindingTestCase;
+
+ es3fIntegerStateQueryTests.RenderbufferBindingTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verify(gl.RENDERBUFFER_BINDING, null));
+
+ /** @type {WebGLRenderbuffer} */ var renderBuffer = gl.createRenderbuffer();
+
+ gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer);
+
+ this.check(glsStateQuery.verify(gl.RENDERBUFFER_BINDING, renderBuffer));
+
+ gl.deleteRenderbuffer(renderBuffer);
+ this.check(glsStateQuery.verify(gl.RENDERBUFFER_BINDING, null));
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fIntegerStateQueryTests.SamplerObjectBindingTestCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fIntegerStateQueryTests.SamplerObjectBindingTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.SamplerObjectBindingTestCase.prototype.constructor = es3fIntegerStateQueryTests.SamplerObjectBindingTestCase;
+
+ es3fIntegerStateQueryTests.SamplerObjectBindingTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verify(gl.SAMPLER_BINDING, null));
+
+ bufferedLogToConsole('SingleUnit: Single unit');
+ /** @type {WebGLSampler} */ var sampler = gl.createSampler();
+
+ gl.bindSampler(0, sampler);
+
+ this.check(glsStateQuery.verify(gl.SAMPLER_BINDING, sampler));
+
+ gl.deleteSampler(sampler);
+ this.check(glsStateQuery.verify(gl.SAMPLER_BINDING, null));
+
+ bufferedLogToConsole('MultipleUnits: Multiple units');
+
+ /** @type {WebGLSampler} */ var samplerA = gl.createSampler();
+ /** @type {WebGLSampler} */ var samplerB = gl.createSampler();
+
+ gl.bindSampler(1, samplerA);
+ gl.bindSampler(2, samplerB);
+
+ this.check(glsStateQuery.verify(gl.SAMPLER_BINDING, null));
+
+ gl.activeTexture(gl.TEXTURE1);
+ this.check(glsStateQuery.verify(gl.SAMPLER_BINDING, samplerA));
+
+ gl.activeTexture(gl.TEXTURE2);
+ this.check(glsStateQuery.verify(gl.SAMPLER_BINDING, samplerB));
+
+ gl.deleteSampler(samplerB);
+ gl.deleteSampler(samplerA);
+ };
+
+ es3fIntegerStateQueryTests.SamplerObjectBindingTestCase.prototype.deinit = function() {
+ gl.activeTexture(gl.TEXTURE0);
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} testBindingName
+ * @param {number} textureType
+ */
+ es3fIntegerStateQueryTests.TextureBindingTestCase = function(name, description, testBindingName, textureType) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ /** @type {number} */ this.m_testBindingName = testBindingName;
+ /** @type {number} */ this.m_textureType = textureType;
+ };
+
+ es3fIntegerStateQueryTests.TextureBindingTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.TextureBindingTestCase.prototype.constructor = es3fIntegerStateQueryTests.TextureBindingTestCase;
+
+ es3fIntegerStateQueryTests.TextureBindingTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verify(this.m_testBindingName, null));
+
+ /** @type {WebGLTexture} */ var texture = gl.createTexture();
+
+ gl.bindTexture(this.m_textureType, texture);
+ this.check(glsStateQuery.verify(this.m_testBindingName, texture));
+
+ gl.deleteTexture(texture);
+
+ this.check(glsStateQuery.verify(this.m_testBindingName, null));
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fIntegerStateQueryTests.FrameBufferBindingTestCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fIntegerStateQueryTests.FrameBufferBindingTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.FrameBufferBindingTestCase.prototype.constructor = es3fIntegerStateQueryTests.FrameBufferBindingTestCase;
+
+ es3fIntegerStateQueryTests.FrameBufferBindingTestCase.prototype.test = function() {
+ this.check(glsStateQuery.verify(gl.DRAW_FRAMEBUFFER_BINDING, null));
+ this.check(glsStateQuery.verify(gl.FRAMEBUFFER_BINDING, null));
+ this.check(glsStateQuery.verify(gl.READ_FRAMEBUFFER_BINDING, null));
+
+ /** @type {WebGLFramebuffer} */ var framebufferId = gl.createFramebuffer();
+
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebufferId);
+
+ this.check(glsStateQuery.verify(gl.DRAW_FRAMEBUFFER_BINDING, framebufferId));
+ this.check(glsStateQuery.verify(gl.FRAMEBUFFER_BINDING, framebufferId));
+ this.check(glsStateQuery.verify(gl.READ_FRAMEBUFFER_BINDING, framebufferId));
+
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+
+ this.check(glsStateQuery.verify(gl.DRAW_FRAMEBUFFER_BINDING, null));
+ this.check(glsStateQuery.verify(gl.FRAMEBUFFER_BINDING, null));
+ this.check(glsStateQuery.verify(gl.READ_FRAMEBUFFER_BINDING, null));
+
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, framebufferId);
+
+ this.check(glsStateQuery.verify(gl.DRAW_FRAMEBUFFER_BINDING, null));
+ this.check(glsStateQuery.verify(gl.FRAMEBUFFER_BINDING, null));
+ this.check(glsStateQuery.verify(gl.READ_FRAMEBUFFER_BINDING, framebufferId));
+
+ gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, framebufferId);
+
+ this.check(glsStateQuery.verify(gl.DRAW_FRAMEBUFFER_BINDING, framebufferId));
+ this.check(glsStateQuery.verify(gl.FRAMEBUFFER_BINDING, framebufferId));
+ this.check(glsStateQuery.verify(gl.READ_FRAMEBUFFER_BINDING, framebufferId));
+
+ gl.deleteFramebuffer(framebufferId);
+
+ this.check(glsStateQuery.verify(gl.DRAW_FRAMEBUFFER_BINDING, null));
+ this.check(glsStateQuery.verify(gl.FRAMEBUFFER_BINDING, null));
+ this.check(glsStateQuery.verify(gl.READ_FRAMEBUFFER_BINDING, null));
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fIntegerStateQueryTests.ImplementationColorReadTestCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fIntegerStateQueryTests.ImplementationColorReadTestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.ImplementationColorReadTestCase.prototype.constructor = es3fIntegerStateQueryTests.ImplementationColorReadTestCase;
+
+ es3fIntegerStateQueryTests.ImplementationColorReadTestCase.prototype.test = function() {
+ /** @type {Array<number>} */ var defaultColorTypes = [
+ gl.UNSIGNED_BYTE, gl.BYTE, gl.UNSIGNED_SHORT, gl.SHORT,
+ gl.UNSIGNED_INT, gl.INT, gl.HALF_FLOAT, gl.FLOAT, gl.UNSIGNED_SHORT_5_6_5,
+ gl.UNSIGNED_SHORT_4_4_4_4, gl.UNSIGNED_SHORT_5_5_5_1,
+ gl.UNSIGNED_INT_2_10_10_10_REV, gl.UNSIGNED_INT_10F_11F_11F_REV
+ ];
+
+ /** @type {Array<number>} */ var defaultColorFormats = [
+ gl.RGBA, gl.RGBA_INTEGER, gl.RGB, gl.RGB_INTEGER,
+ gl.RG, gl.RG_INTEGER, gl.RED, gl.RED_INTEGER
+ ];
+
+ /** @type {Array<number>} */ var validColorTypes = [];
+ /** @type {Array<number>} */ var validColorFormats = [];
+
+ // Defined by the spec
+
+ for (var ndx = 0; ndx < defaultColorTypes.length; ++ndx)
+ validColorTypes.push(defaultColorTypes[ndx]);
+ for (var ndx = 0; ndx < defaultColorFormats.length; ++ndx)
+ validColorFormats.push(defaultColorFormats[ndx]);
+
+ // Extensions
+
+ // if (this.m_context.getContextInfo().isExtensionSupported("gl.EXT_texture_format_BGRA8888") ||
+ // this.m_context.getContextInfo().isExtensionSupported("gl.APPLE_texture_format_BGRA8888"))
+ // validColorFormats.push(gl.BGRA);
+ //
+ // if (this.m_context.getContextInfo().isExtensionSupported("gl.EXT_read_format_bgra")) {
+ // validColorFormats.push(gl.BGRA);
+ // validColorTypes.push(gl.UNSIGNED_SHORT_4_4_4_4_REV);
+ // validColorTypes.push(gl.UNSIGNED_SHORT_1_5_5_5_REV);
+ // }
+ //
+ // if (this.m_context.getContextInfo().isExtensionSupported("gl.IMG_read_format")) {
+ // validColorFormats.push(gl.BGRA);
+ // validColorTypes.push(gl.UNSIGNED_SHORT_4_4_4_4_REV);
+ // }
+ //
+ // if (this.m_context.getContextInfo().isExtensionSupported("gl.NV_sRGB_formats")) {
+ // validColorFormats.push(gl.SLUMINANCE_NV);
+ // validColorFormats.push(gl.SLUMINANCE_ALPHA_NV);
+ // }
+ //
+ // if (this.m_context.getContextInfo().isExtensionSupported("gl.NV_bgr")) {
+ // validColorFormats.push(gl.BGR_NV);
+ // }
+
+ this.check(glsStateQuery.verifyAnyOf(gl.IMPLEMENTATION_COLOR_READ_TYPE, validColorTypes));
+ this.check(glsStateQuery.verifyAnyOf(gl.IMPLEMENTATION_COLOR_READ_FORMAT, validColorFormats));
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fIntegerStateQueryTests.ReadBufferCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fIntegerStateQueryTests.ReadBufferCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.ReadBufferCase.prototype.constructor = es3fIntegerStateQueryTests.ReadBufferCase;
+
+ es3fIntegerStateQueryTests.ReadBufferCase.prototype.test = function() {
+ /** @type {Array<number>} */ var validInitialValues = [gl.BACK, gl.NONE];
+ this.check(glsStateQuery.verifyAnyOf(gl.READ_BUFFER, validInitialValues));
+
+ gl.readBuffer(gl.NONE);
+ this.check(glsStateQuery.verify(gl.READ_BUFFER, gl.NONE));
+
+ gl.readBuffer(gl.BACK);
+ this.check(glsStateQuery.verify(gl.READ_BUFFER, gl.BACK));
+
+ // test gl.READ_BUFFER with framebuffers
+
+ /** @type {WebGLFramebuffer} */ var framebufferId = gl.createFramebuffer();
+
+ /** @type {WebGLRenderbuffer} */ var renderbuffer_id = gl.createRenderbuffer();
+
+ gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer_id);
+
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, 128, 128);
+
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, framebufferId);
+
+ gl.framebufferRenderbuffer(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, renderbuffer_id);
+
+ this.check(glsStateQuery.verify(gl.READ_BUFFER, gl.COLOR_ATTACHMENT0));
+
+ gl.deleteFramebuffer(framebufferId);
+ gl.deleteRenderbuffer(renderbuffer_id);
+
+ this.check(glsStateQuery.verify(gl.READ_BUFFER, gl.BACK));
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ */
+ es3fIntegerStateQueryTests.DrawBufferCase = function(name, description) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ };
+
+ es3fIntegerStateQueryTests.DrawBufferCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.DrawBufferCase.prototype.constructor = es3fIntegerStateQueryTests.DrawBufferCase;
+
+ es3fIntegerStateQueryTests.DrawBufferCase.prototype.test = function() {
+ /** @type {Array<number>} */ var validInitialValues = [gl.BACK, gl.NONE];
+ this.check(glsStateQuery.verifyAnyOf(gl.DRAW_BUFFER0, validInitialValues));
+
+ /** @type {number} */ var bufs = gl.NONE;
+ gl.drawBuffers([bufs]);
+ this.check(glsStateQuery.verify(gl.DRAW_BUFFER0, gl.NONE));
+
+ bufs = gl.BACK;
+ gl.drawBuffers([bufs]);
+ this.check(glsStateQuery.verify(gl.DRAW_BUFFER0, gl.BACK));
+
+ // test gl.DRAW_BUFFER with framebuffers
+
+ /** @type {WebGLFramebuffer} */ var framebufferId = gl.createFramebuffer();
+
+ /** @type {Array<WebGLRenderbuffer>} */ var renderbuffer_ids = [];
+
+ for (var ndx = 0; ndx < 2; ndx++)
+ renderbuffer_ids[ndx] = gl.createRenderbuffer();
+
+ gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer_ids[0]);
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, 128, 128);
+
+ gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer_ids[1]);
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, 128, 128);
+
+ gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, framebufferId);
+
+ gl.framebufferRenderbuffer(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, renderbuffer_ids[0]);
+ gl.framebufferRenderbuffer(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT1, gl.RENDERBUFFER, renderbuffer_ids[1]);
+
+ // only the initial state the draw buffer for fragment color zero is defined
+ this.check(glsStateQuery.verify(gl.DRAW_BUFFER0, gl.COLOR_ATTACHMENT0));
+
+ /** @type {Array<number>} */ var bufTargets = [gl.NONE, gl.COLOR_ATTACHMENT1];
+ gl.drawBuffers(bufTargets);
+ this.check(glsStateQuery.verify(gl.DRAW_BUFFER0, gl.NONE));
+ this.check(glsStateQuery.verify(gl.DRAW_BUFFER1, gl.COLOR_ATTACHMENT1));
+
+ gl.deleteFramebuffer(framebufferId);
+ gl.deleteRenderbuffer(renderbuffer_ids[0]);
+ gl.deleteRenderbuffer(renderbuffer_ids[1]);
+
+ this.check(glsStateQuery.verify(gl.DRAW_BUFFER0, gl.BACK));
+ };
+
+ // Integer64
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} targetName
+ * @param {number} minValue
+ */
+ es3fIntegerStateQueryTests.ConstantMinimumValue64TestCase = function(name, description, targetName, minValue) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ /** @type {number} */ this.m_targetName = targetName;
+ /** @type {number} */ this.m_minValue = minValue;
+ };
+
+ es3fIntegerStateQueryTests.ConstantMinimumValue64TestCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.ConstantMinimumValue64TestCase.prototype.constructor = es3fIntegerStateQueryTests.ConstantMinimumValue64TestCase;
+
+ es3fIntegerStateQueryTests.ConstantMinimumValue64TestCase.prototype.test = function() {
+ this.check(glsStateQuery.verifyGreaterOrEqual(this.m_targetName, this.m_minValue), 'Fail');
+ };
+
+ /**
+ * @constructor
+ * @extends {es3fApiCase.ApiCase}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} targetName
+ * @param {number} targetMaxUniformBlocksName
+ * @param {number} targetMaxUniformComponentsName
+ */
+ es3fIntegerStateQueryTests.MaxCombinedStageUniformComponentsCase = function(name, description, targetName, targetMaxUniformBlocksName, targetMaxUniformComponentsName) {
+ es3fApiCase.ApiCase.call(this, name, description, gl);
+ /** @type {number} */ this.m_targetName = targetName;
+ /** @type {number} */ this.m_targetMaxUniformBlocksName = targetMaxUniformBlocksName;
+ /** @type {number} */ this.m_targetMaxUniformComponentsName = targetMaxUniformComponentsName;
+ };
+
+ es3fIntegerStateQueryTests.MaxCombinedStageUniformComponentsCase.prototype = Object.create(es3fApiCase.ApiCase.prototype);
+ es3fIntegerStateQueryTests.MaxCombinedStageUniformComponentsCase.prototype.constructor = es3fIntegerStateQueryTests.MaxCombinedStageUniformComponentsCase;
+
+ es3fIntegerStateQueryTests.MaxCombinedStageUniformComponentsCase.prototype.test = function() {
+ var uniformBlockSize = /** @type {number} */ (gl.getParameter(gl.MAX_UNIFORM_BLOCK_SIZE));
+ var maxUniformBlocks = /** @type {number} */ (gl.getParameter(this.m_targetMaxUniformBlocksName));
+ var maxUniformComponents = /** @type {number} */ (gl.getParameter(this.m_targetMaxUniformComponentsName));
+
+ // MAX_stage_UNIFORM_BLOCKS * MAX_UNIFORM_BLOCK_SIZE / 4 + MAX_stage_UNIFORM_COMPONENTS
+ /** @type {number} */ var minCombinedUniformComponents = maxUniformBlocks * uniformBlockSize / 4 + maxUniformComponents;
+
+ this.check(glsStateQuery.verifyGreaterOrEqual(this.m_targetName, minCombinedUniformComponents));
+ };
+
+ /**
+ * @constructor
+ * @extends {tcuTestCase.DeqpTest}
+ */
+ es3fIntegerStateQueryTests.IntegerStateQueryTests = function() {
+ tcuTestCase.DeqpTest.call(this, 'integers', 'Integer Values');
+ };
+
+ es3fIntegerStateQueryTests.IntegerStateQueryTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
+ es3fIntegerStateQueryTests.IntegerStateQueryTests.prototype.constructor = es3fIntegerStateQueryTests.IntegerStateQueryTests;
+
+ es3fIntegerStateQueryTests.IntegerStateQueryTests.prototype.init = function() {
+ /**
+ * @struct
+ * @constructor
+ * @param {string} name
+ * @param {string} description
+ * @param {number} targetName
+ * @param {number} value
+ */
+ var LimitedStateInteger = function(name, description, targetName, value) {
+ /** @type {string} */ this.name = name;
+ /** @type {string} */ this.description = description;
+ /** @type {number} */ this.targetName = targetName;
+ /** @type {number} */ this.value = value;
+ };
+
+ /** @type {Array<LimitedStateInteger>} */ var implementationMinLimits = [
+ new LimitedStateInteger('subpixel_bits', 'SUBPIXEL_BITS has minimum value of 4', gl.SUBPIXEL_BITS, 4),
+ new LimitedStateInteger('max_3d_texture_size', 'MAX_3D_TEXTURE_SIZE has minimum value of 256', gl.MAX_3D_TEXTURE_SIZE, 256),
+ new LimitedStateInteger('max_texture_size', 'MAX_TEXTURE_SIZE has minimum value of 2048', gl.MAX_TEXTURE_SIZE, 2048),
+ new LimitedStateInteger('max_array_texture_layers', 'MAX_ARRAY_TEXTURE_LAYERS has minimum value of 256', gl.MAX_ARRAY_TEXTURE_LAYERS, 256),
+ new LimitedStateInteger('max_cube_map_texture_size', 'MAX_CUBE_MAP_TEXTURE_SIZE has minimum value of 2048', gl.MAX_CUBE_MAP_TEXTURE_SIZE, 2048),
+ new LimitedStateInteger('max_renderbuffer_size', 'MAX_RENDERBUFFER_SIZE has minimum value of 2048', gl.MAX_RENDERBUFFER_SIZE, 2048),
+ new LimitedStateInteger('max_draw_buffers', 'MAX_DRAW_BUFFERS has minimum value of 4', gl.MAX_DRAW_BUFFERS, 4),
+ new LimitedStateInteger('max_color_attachments', 'MAX_COLOR_ATTACHMENTS has minimum value of 4', gl.MAX_COLOR_ATTACHMENTS, 4),
+ new LimitedStateInteger('max_elements_indices', 'MAX_ELEMENTS_INDICES has minimum value of 0', gl.MAX_ELEMENTS_INDICES, 0),
+ new LimitedStateInteger('max_elements_vertices', 'MAX_ELEMENTS_VERTICES has minimum value of 0', gl.MAX_ELEMENTS_VERTICES, 0),
+ new LimitedStateInteger('max_vertex_attribs', 'MAX_VERTEX_ATTRIBS has minimum value of 16', gl.MAX_VERTEX_ATTRIBS, 16),
+ new LimitedStateInteger('max_vertex_uniform_components', 'MAX_VERTEX_UNIFORM_COMPONENTS has minimum value of 1024', gl.MAX_VERTEX_UNIFORM_COMPONENTS, 1024),
+ new LimitedStateInteger('max_vertex_uniform_vectors', 'MAX_VERTEX_UNIFORM_VECTORS has minimum value of 256', gl.MAX_VERTEX_UNIFORM_VECTORS, 256),
+ new LimitedStateInteger('max_vertex_uniform_blocks', 'MAX_VERTEX_UNIFORM_BLOCKS has minimum value of 12', gl.MAX_VERTEX_UNIFORM_BLOCKS, 12),
+ new LimitedStateInteger('max_vertex_output_components', 'MAX_VERTEX_OUTPUT_COMPONENTS has minimum value of 64', gl.MAX_VERTEX_OUTPUT_COMPONENTS, 64),
+ new LimitedStateInteger('max_vertex_texture_image_units', 'MAX_VERTEX_TEXTURE_IMAGE_UNITS has minimum value of 16', gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS, 16),
+ new LimitedStateInteger('max_fragment_uniform_components', 'MAX_FRAGMENT_UNIFORM_COMPONENTS has minimum value of 896', gl.MAX_FRAGMENT_UNIFORM_COMPONENTS, 896),
+ new LimitedStateInteger('max_fragment_uniform_vectors', 'MAX_FRAGMENT_UNIFORM_VECTORS has minimum value of 224', gl.MAX_FRAGMENT_UNIFORM_VECTORS, 224),
+ new LimitedStateInteger('max_fragment_uniform_blocks', 'MAX_FRAGMENT_UNIFORM_BLOCKS has minimum value of 12', gl.MAX_FRAGMENT_UNIFORM_BLOCKS, 12),
+ new LimitedStateInteger('max_fragment_input_components', 'MAX_FRAGMENT_INPUT_COMPONENTS has minimum value of 60', gl.MAX_FRAGMENT_INPUT_COMPONENTS, 60),
+ new LimitedStateInteger('max_texture_image_units', 'MAX_TEXTURE_IMAGE_UNITS has minimum value of 16', gl.MAX_TEXTURE_IMAGE_UNITS, 16),
+ new LimitedStateInteger('max_program_texel_offset', 'MAX_PROGRAM_TEXEL_OFFSET has minimum value of 7', gl.MAX_PROGRAM_TEXEL_OFFSET, 7),
+ new LimitedStateInteger('max_uniform_buffer_bindings', 'MAX_UNIFORM_BUFFER_BINDINGS has minimum value of 24', gl.MAX_UNIFORM_BUFFER_BINDINGS, 24),
+ new LimitedStateInteger('max_combined_uniform_blocks', 'MAX_COMBINED_UNIFORM_BLOCKS has minimum value of 24', gl.MAX_COMBINED_UNIFORM_BLOCKS, 24),
+ new LimitedStateInteger('max_varying_components', 'MAX_VARYING_COMPONENTS has minimum value of 60', gl.MAX_VARYING_COMPONENTS, 60),
+ new LimitedStateInteger('max_varying_vectors', 'MAX_VARYING_VECTORS has minimum value of 15', gl.MAX_VARYING_VECTORS, 15),
+ new LimitedStateInteger('max_combined_texture_image_units', 'MAX_COMBINED_TEXTURE_IMAGE_UNITS has minimum value of 32', gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS, 32),
+ new LimitedStateInteger('max_transform_feedback_interleaved_components', 'MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS has minimum value of 64', gl.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, 64),
+ new LimitedStateInteger('max_transform_feedback_separate_attribs', 'MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS has minimum value of 4', gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, 4),
+ new LimitedStateInteger('max_transform_feedback_separate_components', 'MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS has minimum value of 4', gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, 4),
+ new LimitedStateInteger('max_samples', 'MAX_SAMPLES has minimum value of 4', gl.MAX_SAMPLES, 4),
+ new LimitedStateInteger('red_bits', 'RED_BITS has minimum value of 0', gl.RED_BITS, 0),
+ new LimitedStateInteger('green_bits', 'GREEN_BITS has minimum value of 0', gl.GREEN_BITS, 0),
+ new LimitedStateInteger('blue_bits', 'BLUE_BITS has minimum value of 0', gl.BLUE_BITS, 0),
+ new LimitedStateInteger('alpha_bits', 'ALPHA_BITS has minimum value of 0', gl.ALPHA_BITS, 0),
+ new LimitedStateInteger('depth_bits', 'DEPTH_BITS has minimum value of 0', gl.DEPTH_BITS, 0),
+ new LimitedStateInteger('stencil_bits', 'STENCIL_BITS has minimum value of 0', gl.STENCIL_BITS, 0)
+ ];
+
+ /** @type {Array<LimitedStateInteger>} */ var implementationMaxLimits = [
+ new LimitedStateInteger('min_program_texel_offset', 'MIN_PROGRAM_TEXEL_OFFSET has maximum value of -8', gl.MIN_PROGRAM_TEXEL_OFFSET, -8),
+ new LimitedStateInteger('uniform_buffer_offset_alignment', 'UNIFORM_BUFFER_OFFSET_ALIGNMENT has minimum value of 1', gl.UNIFORM_BUFFER_OFFSET_ALIGNMENT, 256)
+ ];
+
+ var testCtx = this;
+
+ for (var testNdx = 0; testNdx < implementationMinLimits.length; testNdx++)
+ testCtx.addChild(new es3fIntegerStateQueryTests.ConstantMinimumValueTestCase(implementationMinLimits[testNdx].name, implementationMinLimits[testNdx].description, implementationMinLimits[testNdx].targetName, implementationMinLimits[testNdx].value));
+
+ for (var testNdx = 0; testNdx < implementationMaxLimits.length; testNdx++)
+ testCtx.addChild(new es3fIntegerStateQueryTests.ConstantMaximumValueTestCase(implementationMaxLimits[testNdx].name, implementationMaxLimits[testNdx].description, implementationMaxLimits[testNdx].targetName, implementationMaxLimits[testNdx].value));
+
+ testCtx.addChild(new es3fIntegerStateQueryTests.SampleBuffersTestCase('sample_buffers', 'SAMPLE_BUFFERS'));
+ testCtx.addChild(new es3fIntegerStateQueryTests.SamplesTestCase('samples' , 'SAMPLES'));
+ testCtx.addChild(new es3fIntegerStateQueryTests.HintTestCase('generate_mipmap_hint', 'GENERATE_MIPMAP_HINT', gl.GENERATE_MIPMAP_HINT));
+ testCtx.addChild(new es3fIntegerStateQueryTests.HintTestCase('fragment_shader_derivative_hint', 'FRAGMENT_SHADER_DERIVATIVE_HINT', gl.FRAGMENT_SHADER_DERIVATIVE_HINT));
+ testCtx.addChild(new es3fIntegerStateQueryTests.DepthFuncTestCase('depth_func', 'DEPTH_FUNC'));
+ testCtx.addChild(new es3fIntegerStateQueryTests.CullFaceTestCase('cull_face_mode', 'CULL_FACE_MODE'));
+ testCtx.addChild(new es3fIntegerStateQueryTests.FrontFaceTestCase('front_face_mode', 'FRONT_FACE'));
+ testCtx.addChild(new es3fIntegerStateQueryTests.ViewPortTestCase('viewport', 'VIEWPORT'));
+ testCtx.addChild(new es3fIntegerStateQueryTests.ScissorBoxTestCase('scissor_box', 'SCISSOR_BOX'));
+ testCtx.addChild(new es3fIntegerStateQueryTests.MaxViewportDimsTestCase('max_viewport_dims', 'MAX_VIEWPORT_DIMS'));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilRefTestCase('stencil_ref', 'STENCIL_REF', gl.STENCIL_REF));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilRefTestCase('stencil_back_ref', 'STENCIL_BACK_REF', gl.STENCIL_BACK_REF));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilRefSeparateTestCase('stencil_ref_separate', 'STENCIL_REF (separate)', gl.STENCIL_REF, gl.FRONT));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilRefSeparateTestCase('stencil_ref_separate_both', 'STENCIL_REF (separate)', gl.STENCIL_REF, gl.FRONT_AND_BACK));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilRefSeparateTestCase('stencil_back_ref_separate', 'STENCIL_BACK_REF (separate)', gl.STENCIL_BACK_REF, gl.BACK));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilRefSeparateTestCase('stencil_back_ref_separate_both', 'STENCIL_BACK_REF (separate)', gl.STENCIL_BACK_REF, gl.FRONT_AND_BACK));
+
+ /**
+ * @struct
+ * @constructor
+ * @param {string} name
+ * @param {string} frontDescription
+ * @param {number} frontTarget
+ * @param {string} backDescription
+ * @param {number} backTarget
+ */
+ var NamedStencilOp = function(name, frontDescription, frontTarget, backDescription, backTarget) {
+ /** @type {string} */ this.name = name;
+ /** @type {string} */ this.frontDescription = frontDescription;
+ /** @type {number} */ this.frontTarget = frontTarget;
+ /** @type {string} */ this.backDescription = backDescription;
+ /** @type {number} */ this.backTarget = backTarget;
+ };
+
+ /** @type {Array<NamedStencilOp>} */ var stencilOps = [
+ new NamedStencilOp('fail', 'STENCIL_FAIL', gl.STENCIL_FAIL, 'STENCIL_BACK_FAIL', gl.STENCIL_BACK_FAIL),
+ new NamedStencilOp('depth_fail', 'STENCIL_PASS_DEPTH_FAIL', gl.STENCIL_PASS_DEPTH_FAIL, 'STENCIL_BACK_PASS_DEPTH_FAIL', gl.STENCIL_BACK_PASS_DEPTH_FAIL),
+ new NamedStencilOp('depth_pass', 'STENCIL_PASS_DEPTH_PASS', gl.STENCIL_PASS_DEPTH_PASS, 'STENCIL_BACK_PASS_DEPTH_PASS', gl.STENCIL_BACK_PASS_DEPTH_PASS)
+ ];
+
+ for (var testNdx = 0; testNdx < stencilOps.length; testNdx++) {
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilOpTestCase('stencil_' + stencilOps[testNdx].name, stencilOps[testNdx].frontDescription, stencilOps[testNdx].frontTarget));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilOpTestCase('stencil_back_' + stencilOps[testNdx].name, stencilOps[testNdx].backDescription, stencilOps[testNdx].backTarget));
+
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilOpSeparateTestCase('stencil_' + stencilOps[testNdx].name + '_separate_both', stencilOps[testNdx].frontDescription, stencilOps[testNdx].frontTarget, gl.FRONT_AND_BACK));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilOpSeparateTestCase('stencil_back_' + stencilOps[testNdx].name + '_separate_both', stencilOps[testNdx].backDescription, stencilOps[testNdx].backTarget, gl.FRONT_AND_BACK));
+
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilOpSeparateTestCase('stencil_' + stencilOps[testNdx].name + '_separate', stencilOps[testNdx].frontDescription, stencilOps[testNdx].frontTarget, gl.FRONT));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilOpSeparateTestCase('stencil_back_' + stencilOps[testNdx].name + '_separate', stencilOps[testNdx].backDescription, stencilOps[testNdx].backTarget, gl.BACK));
+ }
+
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilFuncTestCase('stencil_func', 'STENCIL_FUNC'));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilFuncSeparateTestCase('stencil_func_separate', 'STENCIL_FUNC (separate)', gl.STENCIL_FUNC, gl.FRONT));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilFuncSeparateTestCase('stencil_func_separate_both', 'STENCIL_FUNC (separate)', gl.STENCIL_FUNC, gl.FRONT_AND_BACK));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilFuncSeparateTestCase('stencil_back_func_separate', 'STENCIL_FUNC (separate)', gl.STENCIL_BACK_FUNC, gl.BACK));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilFuncSeparateTestCase('stencil_back_func_separate_both', 'STENCIL_FUNC (separate)', gl.STENCIL_BACK_FUNC, gl.FRONT_AND_BACK));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilMaskTestCase('stencil_value_mask', 'STENCIL_VALUE_MASK', gl.STENCIL_VALUE_MASK));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilMaskTestCase('stencil_back_value_mask', 'STENCIL_BACK_VALUE_MASK', gl.STENCIL_BACK_VALUE_MASK));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilMaskSeparateTestCase('stencil_value_mask_separate', 'STENCIL_VALUE_MASK (separate)', gl.STENCIL_VALUE_MASK, gl.FRONT));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilMaskSeparateTestCase('stencil_value_mask_separate_both', 'STENCIL_VALUE_MASK (separate)', gl.STENCIL_VALUE_MASK, gl.FRONT_AND_BACK));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilMaskSeparateTestCase('stencil_back_value_mask_separate', 'STENCIL_BACK_VALUE_MASK (separate)', gl.STENCIL_BACK_VALUE_MASK, gl.BACK));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilMaskSeparateTestCase('stencil_back_value_mask_separate_both', 'STENCIL_BACK_VALUE_MASK (separate)', gl.STENCIL_BACK_VALUE_MASK, gl.FRONT_AND_BACK));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilWriteMaskTestCase('stencil_writemask', 'STENCIL_WRITEMASK', gl.STENCIL_WRITEMASK));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilWriteMaskTestCase('stencil_back_writemask', 'STENCIL_BACK_WRITEMASK', gl.STENCIL_BACK_WRITEMASK));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilWriteMaskSeparateTestCase('stencil_writemask_separate', 'STENCIL_WRITEMASK (separate)', gl.STENCIL_WRITEMASK, gl.FRONT));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilWriteMaskSeparateTestCase('stencil_writemask_separate_both', 'STENCIL_WRITEMASK (separate)', gl.STENCIL_WRITEMASK, gl.FRONT_AND_BACK));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilWriteMaskSeparateTestCase('stencil_back_writemask_separate', 'STENCIL_BACK_WRITEMASK (separate)', gl.STENCIL_BACK_WRITEMASK, gl.BACK));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilWriteMaskSeparateTestCase('stencil_back_writemask_separate_both', 'STENCIL_BACK_WRITEMASK (separate)', gl.STENCIL_BACK_WRITEMASK, gl.FRONT_AND_BACK));
+
+ /**
+ * @struct
+ * @constructor
+ * @param {string} name
+ * @param {string} description
+ * @param {number} target
+ * @param {number} initialValue
+ */
+ var PixelStoreState = function(name, description, target, initialValue) {
+ /** @type {string} */ this.name = name;
+ /** @type {string} */ this.description = description;
+ /** @type {number} */ this.target = target;
+ /** @type {number} */ this.initialValue = initialValue;
+ };
+
+ /** @type {Array<PixelStoreState>} */ var pixelStoreStates = [
+ new PixelStoreState('unpack_image_height', 'UNPACK_IMAGE_HEIGHT', gl.UNPACK_IMAGE_HEIGHT, 0),
+ new PixelStoreState('unpack_skip_images', 'UNPACK_SKIP_IMAGES', gl.UNPACK_SKIP_IMAGES, 0),
+ new PixelStoreState('unpack_row_length', 'UNPACK_ROW_LENGTH', gl.UNPACK_ROW_LENGTH, 0),
+ new PixelStoreState('unpack_skip_rows', 'UNPACK_SKIP_ROWS', gl.UNPACK_SKIP_ROWS, 0),
+ new PixelStoreState('unpack_skip_pixels', 'UNPACK_SKIP_PIXELS', gl.UNPACK_SKIP_PIXELS, 0),
+ new PixelStoreState('pack_row_length', 'PACK_ROW_LENGTH', gl.PACK_ROW_LENGTH, 0),
+ new PixelStoreState('pack_skip_rows', 'PACK_SKIP_ROWS', gl.PACK_SKIP_ROWS, 0),
+ new PixelStoreState('pack_skip_pixels', 'PACK_SKIP_PIXELS', gl.PACK_SKIP_PIXELS, 0)
+ ];
+
+ for (var testNdx = 0; testNdx < pixelStoreStates.length; testNdx++)
+ testCtx.addChild(new es3fIntegerStateQueryTests.PixelStoreTestCase(pixelStoreStates[testNdx].name, pixelStoreStates[testNdx].description, pixelStoreStates[testNdx].target, pixelStoreStates[testNdx].initialValue));
+
+ testCtx.addChild(new es3fIntegerStateQueryTests.PixelStoreAlignTestCase('unpack_alignment', 'UNPACK_ALIGNMENT', gl.UNPACK_ALIGNMENT));
+ testCtx.addChild(new es3fIntegerStateQueryTests.PixelStoreAlignTestCase('pack_alignment', 'PACK_ALIGNMENT', gl.PACK_ALIGNMENT));
+
+ /**
+ * @struct
+ * @constructor
+ * @param {string} name
+ * @param {string} description
+ * @param {number} target
+ * @param {number} initialValue
+ */
+ var BlendColorState = function(name, description, target, initialValue) {
+ /** @type {string} */ this.name = name;
+ /** @type {string} */ this.description = description;
+ /** @type {number} */ this.target = target;
+ /** @type {number} */ this.initialValue = initialValue;
+ };
+
+ /** @type {Array<PixelStoreState>} */ var blendColorStates = [
+ new BlendColorState('blend_src_rgb', 'BLEND_SRC_RGB', gl.BLEND_SRC_RGB),
+ new BlendColorState('blend_src_alpha', 'BLEND_SRC_ALPHA', gl.BLEND_SRC_ALPHA),
+ new BlendColorState('blend_dst_rgb', 'BLEND_DST_RGB', gl.BLEND_DST_RGB),
+ new BlendColorState('blend_dst_alpha', 'BLEND_DST_ALPHA', gl.BLEND_DST_ALPHA)
+ ];
+
+ for (var testNdx = 0; testNdx < blendColorStates.length; testNdx++) {
+ testCtx.addChild(new es3fIntegerStateQueryTests.BlendFuncTestCase(blendColorStates[testNdx].name, blendColorStates[testNdx].description, blendColorStates[testNdx].target));
+ testCtx.addChild(new es3fIntegerStateQueryTests.BlendFuncSeparateTestCase(blendColorStates[testNdx].name + '_separate', blendColorStates[testNdx].description, blendColorStates[testNdx].target));
+ }
+
+ /**
+ * @struct
+ * @constructor
+ * @param {string} name
+ * @param {string} description
+ * @param {number} target
+ * @param {number} initialValue
+ */
+ var BlendEquationState = function(name, description, target, initialValue) {
+ /** @type {string} */ this.name = name;
+ /** @type {string} */ this.description = description;
+ /** @type {number} */ this.target = target;
+ /** @type {number} */ this.initialValue = initialValue;
+ };
+
+ /** @type {Array<PixelStoreState>} */ var blendEquationStates = [
+ new BlendEquationState('blend_equation_rgb', 'BLEND_EQUATION_RGB', gl.BLEND_EQUATION_RGB, gl.FUNC_ADD),
+ new BlendEquationState('blend_equation_alpha', 'BLEND_EQUATION_ALPHA', gl.BLEND_EQUATION_ALPHA, gl.FUNC_ADD)
+ ];
+
+ for (var testNdx = 0; testNdx < blendEquationStates.length; testNdx++) {
+ testCtx.addChild(new es3fIntegerStateQueryTests.BlendEquationTestCase(blendEquationStates[testNdx].name, blendEquationStates[testNdx].description, blendEquationStates[testNdx].target, blendEquationStates[testNdx].initialValue));
+ testCtx.addChild(new es3fIntegerStateQueryTests.BlendEquationSeparateTestCase(blendEquationStates[testNdx].name + '_separate', blendEquationStates[testNdx].description, blendEquationStates[testNdx].target, blendEquationStates[testNdx].initialValue));
+ }
+
+ /**
+ * @struct
+ * @constructor
+ * @param {string} name
+ * @param {string} description
+ * @param {number} target
+ * @param {number} minValue
+ */
+ var ImplementationArrayReturningState = function(name, description, target, minValue) {
+ /** @type {string} */ this.name = name;
+ /** @type {string} */ this.description = description;
+ /** @type {number} */ this.target = target;
+ /** @type {number} */ this.minValue = minValue;
+ };
+
+ /** @type {ImplementationArrayReturningState} */ var implementationArrayReturningStates = new ImplementationArrayReturningState('compressed_texture_formats', 'COMPRESSED_TEXTURE_FORMATS', gl.COMPRESSED_TEXTURE_FORMATS, 10);
+
+ testCtx.addChild(new es3fIntegerStateQueryTests.ImplementationArrayTestCase(implementationArrayReturningStates.name, implementationArrayReturningStates.description, implementationArrayReturningStates.target, implementationArrayReturningStates.minValue));
+
+ /**
+ * @struct
+ * @constructor
+ * @param {string} name
+ * @param {string} description
+ * @param {number} target
+ * @param {number} type
+ */
+ var BufferBindingState = function(name, description, target, type) {
+ /** @type {string} */ this.name = name;
+ /** @type {string} */ this.description = description;
+ /** @type {number} */ this.target = target;
+ /** @type {number} */ this.type = type;
+ };
+
+ /** @type {Array<BufferBindingState>} */ var bufferBindingStates = [
+ new BufferBindingState('array_buffer_binding', 'ARRAY_BUFFER_BINDING', gl.ARRAY_BUFFER_BINDING, gl.ARRAY_BUFFER),
+ new BufferBindingState('uniform_buffer_binding', 'UNIFORM_BUFFER_BINDING', gl.UNIFORM_BUFFER_BINDING, gl.UNIFORM_BUFFER),
+ new BufferBindingState('pixel_pack_buffer_binding', 'PIXEL_PACK_BUFFER_BINDING', gl.PIXEL_PACK_BUFFER_BINDING, gl.PIXEL_PACK_BUFFER),
+ new BufferBindingState('pixel_unpack_buffer_binding', 'PIXEL_UNPACK_BUFFER_BINDING', gl.PIXEL_UNPACK_BUFFER_BINDING, gl.PIXEL_UNPACK_BUFFER),
+ new BufferBindingState('transform_feedback_buffer_binding', 'TRANSFORM_FEEDBACK_BUFFER_BINDING', gl.TRANSFORM_FEEDBACK_BUFFER_BINDING, gl.TRANSFORM_FEEDBACK_BUFFER),
+ new BufferBindingState('copy_read_buffer_binding', 'COPY_READ_BUFFER_BINDING', gl.COPY_READ_BUFFER_BINDING, gl.COPY_READ_BUFFER),
+ new BufferBindingState('copy_write_buffer_binding', 'COPY_WRITE_BUFFER_BINDING', gl.COPY_WRITE_BUFFER_BINDING, gl.COPY_WRITE_BUFFER)
+ ];
+
+ for (var testNdx = 0; testNdx < bufferBindingStates.length; testNdx++)
+ testCtx.addChild(new es3fIntegerStateQueryTests.BufferBindingTestCase(bufferBindingStates[testNdx].name, bufferBindingStates[testNdx].description, bufferBindingStates[testNdx].target, bufferBindingStates[testNdx].type));
+
+ testCtx.addChild(new es3fIntegerStateQueryTests.ElementArrayBufferBindingTestCase('element_array_buffer_binding'));
+ testCtx.addChild(new es3fIntegerStateQueryTests.TransformFeedbackBindingTestCase('transform_feedback_binding'));
+ testCtx.addChild(new es3fIntegerStateQueryTests.TransformFeedbackBindingTestCase('transform_feedback_binding'));
+ testCtx.addChild(new es3fIntegerStateQueryTests.CurrentProgramBindingTestCase('current_program_binding', 'CURRENT_PROGRAM'));
+ testCtx.addChild(new es3fIntegerStateQueryTests.VertexArrayBindingTestCase('vertex_array_binding', 'VERTEX_ARRAY_BINDING'));
+ testCtx.addChild(new es3fIntegerStateQueryTests.StencilClearValueTestCase('stencil_clear_value', 'STENCIL_CLEAR_VALUE'));
+ testCtx.addChild(new es3fIntegerStateQueryTests.ActiveTextureTestCase('active_texture', 'ACTIVE_TEXTURE'));
+ testCtx.addChild(new es3fIntegerStateQueryTests.RenderbufferBindingTestCase('renderbuffer_binding', 'RENDERBUFFER_BINDING'));
+ testCtx.addChild(new es3fIntegerStateQueryTests.SamplerObjectBindingTestCase('sampler_binding', 'SAMPLER_BINDING'));
+
+ /**
+ * @struct
+ * @constructor
+ * @param {string} name
+ * @param {string} description
+ * @param {number} target
+ * @param {number} type
+ */
+ var TextureBinding = function(name, description, target, type) {
+ /** @type {string} */ this.name = name;
+ /** @type {string} */ this.description = description;
+ /** @type {number} */ this.target = target;
+ /** @type {number} */ this.type = type;
+ };
+
+ /** @type {Array<TextureBinding>} */ var textureBindings = [
+ new TextureBinding('texture_binding_2d', 'TEXTURE_BINDING_2D', gl.TEXTURE_BINDING_2D, gl.TEXTURE_2D),
+ new TextureBinding('texture_binding_3d', 'TEXTURE_BINDING_3D', gl.TEXTURE_BINDING_3D, gl.TEXTURE_3D),
+ new TextureBinding('texture_binding_2d_array', 'TEXTURE_BINDING_2D_ARRAY', gl.TEXTURE_BINDING_2D_ARRAY, gl.TEXTURE_2D_ARRAY),
+ new TextureBinding('texture_binding_cube_map', 'TEXTURE_BINDING_CUBE_MAP', gl.TEXTURE_BINDING_CUBE_MAP, gl.TEXTURE_CUBE_MAP)
+ ];
+
+ for (var testNdx = 0; testNdx < textureBindings.length; testNdx++)
+ testCtx.addChild(new es3fIntegerStateQueryTests.TextureBindingTestCase(textureBindings[testNdx].name, textureBindings[testNdx].description, textureBindings[testNdx].target, textureBindings[testNdx].type));
+
+ testCtx.addChild(new es3fIntegerStateQueryTests.FrameBufferBindingTestCase('framebuffer_binding', 'DRAW_FRAMEBUFFER_BINDING and READ_FRAMEBUFFER_BINDING'));
+ testCtx.addChild(new es3fIntegerStateQueryTests.ImplementationColorReadTestCase('implementation_color_read', 'IMPLEMENTATION_COLOR_READ_TYPE and IMPLEMENTATION_COLOR_READ_FORMAT'));
+ testCtx.addChild(new es3fIntegerStateQueryTests.ReadBufferCase('read_buffer', 'READ_BUFFER'));
+ testCtx.addChild(new es3fIntegerStateQueryTests.DrawBufferCase('draw_buffer', 'DRAW_BUFFER'));
+
+
+ // Integer64
+ /**
+ * @struct
+ * @constructor
+ * @param {string} name
+ * @param {string} description
+ * @param {number} targetName
+ * @param {number} minValue
+ */
+ var LimitedStateInteger64 = function(name, description, targetName, minValue) {
+ /** @type {string} */ this.name = name;
+ /** @type {string} */ this.description = description;
+ /** @type {number} */ this.targetName = targetName;
+ /** @type {number} */ this.minValue = minValue;
+
+ };
+
+ /** @type {Array<LimitedStateInteger64>} */ var implementationLimits = [
+ new LimitedStateInteger64('max_element_index', 'MAX_ELEMENT_INDEX', gl.MAX_ELEMENT_INDEX, 0x00FFFFFF),
+ new LimitedStateInteger64('max_server_wait_timeout', 'MAX_SERVER_WAIT_TIMEOUT', gl.MAX_SERVER_WAIT_TIMEOUT, 0),
+ new LimitedStateInteger64('max_uniform_block_size', 'MAX_UNIFORM_BLOCK_SIZE', gl.MAX_UNIFORM_BLOCK_SIZE, 16384)
+ ];
+
+ for (var testNdx = 0; testNdx < implementationLimits.length; testNdx++)
+ this.addChild(new es3fIntegerStateQueryTests.ConstantMinimumValue64TestCase(implementationLimits[testNdx].name, implementationLimits[testNdx].description, implementationLimits[testNdx].targetName, implementationLimits[testNdx].minValue));
+
+ this.addChild(new es3fIntegerStateQueryTests.MaxCombinedStageUniformComponentsCase('max_combined_vertex_uniform_components', 'MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS', gl.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, gl.MAX_VERTEX_UNIFORM_BLOCKS, gl.MAX_VERTEX_UNIFORM_COMPONENTS));
+ this.addChild(new es3fIntegerStateQueryTests.MaxCombinedStageUniformComponentsCase('max_combined_fragment_uniform_components', 'MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS', gl.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, gl.MAX_FRAGMENT_UNIFORM_BLOCKS, gl.MAX_FRAGMENT_UNIFORM_COMPONENTS));
+
+ };
+
+ /**
+ * Run test
+ * @param {WebGL2RenderingContext} context
+ */
+ es3fIntegerStateQueryTests.run = function(context) {
+ gl = context;
+ //Set up Test Root parameters
+ var state = tcuTestCase.runner;
+ state.setRoot(new es3fIntegerStateQueryTests.IntegerStateQueryTests());
+
+ //Set up name and description of this test series.
+ setCurrentTestName(state.testCases.fullName());
+ description(state.testCases.getDescription());
+
+ try {
+ //Run test cases
+ tcuTestCase.runTestCases();
+ }
+ catch (err) {
+ testFailedOptions('Failed to es3fIntegerStateQueryTests.run tests', false);
+ tcuTestCase.runner.terminate();
+ }
+ };
+
+});