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-rw-r--r--dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fNegativeShaderApiTests.js1195
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diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fNegativeShaderApiTests.js b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fNegativeShaderApiTests.js
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+++ b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fNegativeShaderApiTests.js
@@ -0,0 +1,1195 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES Utilities
+ * ------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the 'License');
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an 'AS IS' BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+'use strict';
+goog.provide('functional.gles3.es3fNegativeShaderApiTests');
+goog.require('framework.common.tcuTestCase');
+goog.require('framework.opengl.gluShaderProgram');
+goog.require('functional.gles3.es3fApiCase');
+
+goog.scope(function() {
+
+ var es3fNegativeShaderApiTests = functional.gles3.es3fNegativeShaderApiTests;
+ var es3fApiCase = functional.gles3.es3fApiCase;
+ var tcuTestCase = framework.common.tcuTestCase;
+ var gluShaderProgram = framework.opengl.gluShaderProgram;
+
+ /**
+ * @type {string}
+ * @const
+ */
+ var vertexShaderSource = '#version 300 es\n' +
+ 'void main (void)\n' +
+ '{\n' +
+ ' gl_Position = vec4(0.0);\n' +
+ '}\n';
+
+ /**
+ * @type {string}
+ * @const
+ */
+ var fragmentShaderSource = '#version 300 es\n' +
+ 'layout(location = 0) out mediump vec4 fragColor;\n' +
+ 'void main (void)\n' +
+ '{\n' +
+ ' fragColor = vec4(0.0);\n' +
+ '}\n';
+
+ /**
+ * @type {string}
+ * @const
+ */
+ var uniformTestVertSource = '#version 300 es\n' +
+ 'uniform mediump vec4 vec4_v;\n' +
+ 'uniform mediump mat4 mat4_v;\n' +
+ 'void main (void)\n' +
+ '{\n' +
+ ' gl_Position = mat4_v * vec4_v;\n' +
+ '}\n';
+
+ /**
+ * @type {string}
+ * @const
+ */
+ var uniformTestFragSource = '#version 300 es\n' +
+ 'uniform mediump ivec4 ivec4_f;\n' +
+ 'uniform mediump uvec4 uvec4_f;\n' +
+ 'uniform sampler2D sampler_f;\n' +
+ 'layout(location = 0) out mediump vec4 fragColor;\n' +
+ 'void main (void)\n' +
+ '{\n' +
+ ' fragColor.xy = (vec4(uvec4_f) + vec4(ivec4_f)).xy;\n' +
+ ' fragColor.zw = texture(sampler_f, vec2(0.0, 0.0)).zw;\n' +
+ '}\n';
+
+ /**
+ * @type {string}
+ * @const
+ */
+ var uniformBlockVertSource = '#version 300 es\n' +
+ 'layout(std140) uniform Block { lowp float var; };\n' +
+ 'void main (void)\n' +
+ '{\n' +
+ ' gl_Position = vec4(var);\n' +
+ '}\n';
+
+ /**
+ * @param {WebGL2RenderingContext} gl
+ */
+ es3fNegativeShaderApiTests.init = function(gl) {
+ var testGroup = tcuTestCase.runner.testCases;
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback(
+ 'create_shader', 'Invalid gl.createShader() usage', gl,
+ function() {
+ bufferedLogToConsole('INVALID_ENUM is generated if shaderType is not an accepted value.');
+ gl.createShader(-1);
+ this.expectError(gl.INVALID_ENUM);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('attach_shader', 'Invalid gl.attachShader() usage', gl,
+ function() {
+ /** @type {WebGLShader} */ var shader1 = gl.createShader(gl.VERTEX_SHADER);
+ /** @type {WebGLShader} */ var shader2 = gl.createShader(gl.VERTEX_SHADER);
+ /** @type {WebGLProgram} */ var program = gl.createProgram();
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if shader is already attached to program.');
+ gl.attachShader(program, shader1);
+ this.expectError(gl.NO_ERROR);
+ gl.attachShader(program, shader1);
+ this.expectError(gl.INVALID_OPERATION);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if a shader of the same type as shader is already attached to program.');
+ gl.attachShader(program, shader2);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.deleteProgram(program);
+ gl.deleteShader(shader1);
+ gl.deleteShader(shader2);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('detach_shader', 'Invalid gl.detachShader() usage', gl,
+ function() {
+ /** @type {WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER);
+ /** @type {WebGLProgram} */ var program = gl.createProgram();
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if shader is not attached to program.');
+ gl.detachShader(program, shader);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.deleteProgram(program);
+ gl.deleteShader(shader);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('link_program', 'Invalid gl.linkProgram() usage', gl,
+ function() {
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if program is the currently active program object and transform feedback mode is active.');
+
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
+ /** @type {WebGLBuffer} */ var buf;
+ /** @type {WebGLTransformFeedback} */ var tfID;
+ /** @type {Array<string>} */ var tfVarying = ['gl_Position'];
+
+ tfID = gl.createTransformFeedback();
+ buf = gl.createBuffer();
+
+ gl.useProgram(program.getProgram());
+ gl.transformFeedbackVaryings(program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
+ gl.linkProgram(program.getProgram());
+ gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tfID);
+ gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, buf);
+ gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW);
+ gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
+ gl.beginTransformFeedback(gl.TRIANGLES);
+
+ this.expectError(gl.NO_ERROR);
+
+ gl.linkProgram(program.getProgram());
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.endTransformFeedback();
+ gl.deleteTransformFeedback(tfID);
+ gl.deleteBuffer(buf);
+ this.expectError(gl.NO_ERROR);
+
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('use_program', 'Invalid gl.useProgram() usage', gl,
+ function() {
+
+ /** @type {WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if transform feedback mode is active and not paused.');
+ /** @type {gluShaderProgram.ShaderProgram} */ var program1 = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
+ /** @type {gluShaderProgram.ShaderProgram} */ var program2 = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
+ /** @type {WebGLBuffer} */ var buf;
+ /** @type {WebGLTransformFeedback} */ var tfID;
+ /** @type {Array<string>} */ var tfVarying = ['gl_Position'];
+
+ tfID = gl.createTransformFeedback();
+ buf = gl.createBuffer();
+
+ gl.useProgram(program1.getProgram());
+ gl.transformFeedbackVaryings(program1.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
+ gl.linkProgram(program1.getProgram());
+ gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tfID);
+ gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, buf);
+ gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW);
+ gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
+ gl.beginTransformFeedback(gl.TRIANGLES);
+ this.expectError(gl.NO_ERROR);
+
+ gl.useProgram(program2.getProgram());
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.pauseTransformFeedback();
+ gl.useProgram(program2.getProgram());
+ this.expectError(gl.NO_ERROR);
+
+ gl.endTransformFeedback();
+ gl.deleteTransformFeedback(tfID);
+ gl.deleteBuffer(buf);
+ this.expectError(gl.NO_ERROR);
+
+ gl.useProgram(null);
+ gl.deleteShader(shader);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('bind_sampler', 'Invalid gl.bindSampler() usage', gl,
+ function() {
+ /** @type {number} */ var maxTexImageUnits;
+ /** @type {WebGLSampler} */ var sampler;
+ /** @type {WebGLSampler} */ var buf;
+ maxTexImageUnits = /** @type {number} */ (gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS));
+ sampler = gl.createSampler();
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if unit is greater than or equal to the value of gl.MAX_COMBIED_TEXTURE_IMAGE_UNITS.');
+ gl.bindSampler(maxTexImageUnits, sampler);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if sampler has been deleted by a call to glDeleteSamplers.');
+ gl.deleteSampler(sampler);
+ gl.bindSampler(1, sampler);
+ this.expectError(gl.INVALID_OPERATION);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_sampler_parameteriv', 'Invalid gl.getSamplerParameter() usage', gl,
+ function() {
+ /** @type {number} */ var params;
+ /** @type {WebGLSampler} */ var sampler;
+ sampler = gl.createSampler();
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not an accepted value.');
+ params = /** @type {number} */ (gl.getSamplerParameter(sampler, -1));
+ this.expectError(gl.INVALID_ENUM);
+
+ gl.deleteSampler(sampler);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_sampler_parameterfv', 'Invalid gl.getSamplerParameter() usage', gl,
+ function() {
+ /** @type {number} */ var params;
+ /** @type {WebGLSampler} */ var sampler;
+ sampler = gl.createSampler();
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not an accepted value.');
+ params = /** @type {number} */ (gl.getSamplerParameter(sampler, -1));
+ this.expectError(gl.INVALID_ENUM);
+
+ gl.deleteSampler(sampler);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('sampler_parameteri', 'Invalid gl.samplerParameteri() usage', gl,
+ function() {
+ /** @type {WebGLSampler} */ var sampler;
+ sampler = gl.createSampler();
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not.');
+ gl.samplerParameteri(sampler, gl.TEXTURE_WRAP_S, -1);
+ this.expectError(gl.INVALID_ENUM);
+
+ gl.deleteSampler(sampler);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback(
+ 'sampler_parameteriv', 'Invalid gl.samplerParameteri() usage', gl,
+ function() {
+ /** @type {number} */ var params;
+ /** @type {WebGLSampler} */ var sampler;
+ sampler = gl.createSampler();
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not.');
+ params = -1;
+ gl.samplerParameteri(sampler, gl.TEXTURE_WRAP_S, params);
+ this.expectError(gl.INVALID_ENUM);
+
+ gl.deleteSampler(sampler);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback(
+ 'sampler_parameterf', 'Invalid glSamplerParameterf() usage', gl,
+ function() {
+ /** @type {WebGLSampler} */ var sampler;
+ sampler = gl.createSampler();
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not.');
+ gl.samplerParameterf(sampler, gl.TEXTURE_WRAP_S, -1.0);
+ this.expectError(gl.INVALID_ENUM);
+
+ gl.deleteSampler(sampler);
+ }
+ ));
+
+ // Shader data commands
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback(
+ 'get_attrib_location', 'Invalid gl.getAttribLocation() usage', gl,
+ function() {
+ /** @type {WebGLProgram} */ var programEmpty = gl.createProgram();
+ /** @type {WebGLShader} */ var shader = gl.createShader(gl.VERTEX_SHADER);
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if program has not been successfully linked.');
+ gl.bindAttribLocation(programEmpty, 0, 'test');
+ gl.getAttribLocation(programEmpty, 'test');
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.useProgram(null);
+ gl.deleteShader(shader);
+ gl.deleteProgram(programEmpty);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback(
+ 'get_uniform_location', 'Invalid gl.getUniformLocation() usage', gl,
+ function() {
+ /** @type {WebGLProgram} */ var programEmpty = gl.createProgram();
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if program has not been successfully linked.');
+ gl.getUniformLocation(programEmpty, 'test');
+ this.expectError(gl.INVALID_OPERATION);
+ gl.deleteProgram(programEmpty);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback(
+ 'bind_attrib_location', 'Invalid gl.bindAttribLocation() usage', gl,
+ function() {
+ /** @type {WebGLProgram} */ var program = gl.createProgram();
+ var maxIndex = /** @type {number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS));
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.');
+ gl.bindAttribLocation(program, maxIndex, 'test');
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if name starts with the reserved prefix \'gl.\'.');
+ gl.bindAttribLocation(program, maxIndex-1, 'gl_test');
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.deleteProgram(program);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniform_block_binding', 'Invalid gl.uniformBlockBinding() usage', gl,
+ function() {
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformBlockVertSource, uniformTestFragSource));
+
+ gl.useProgram(program.getProgram());
+
+ /** @type {number} */ var maxUniformBufferBindings;
+ /** @type {number} */ var numActiveUniforms = -1;
+ /** @type {number} */ var numActiveBlocks = -1;
+ maxUniformBufferBindings = /** @type {number} */ (gl.getParameter(gl.MAX_UNIFORM_BUFFER_BINDINGS));
+ numActiveUniforms = /** @type {number} */ (gl.getProgramParameter(program.getProgram(), gl.ACTIVE_UNIFORMS));
+ numActiveBlocks = /** @type {number} */ (gl.getProgramParameter(program.getProgram(), gl.ACTIVE_UNIFORM_BLOCKS));
+ bufferedLogToConsole('// gl.MAX_UNIFORM_BUFFER_BINDINGS = ' + maxUniformBufferBindings);
+ bufferedLogToConsole('// gl.ACTIVE_UNIFORMS = ' + numActiveUniforms);
+ bufferedLogToConsole('// gl.ACTIVE_UNIFORM_BLOCKS = ' + numActiveBlocks);
+ this.expectError(gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if uniformBlockIndex is not an active uniform block index of program.');
+ gl.uniformBlockBinding(program.getProgram(), -1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.uniformBlockBinding(program.getProgram(), 5, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if uniformBlockBinding is greater than or equal to the value of gl.MAX_UNIFORM_BUFFER_BINDINGS.');
+ gl.uniformBlockBinding(program.getProgram(), maxUniformBufferBindings, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('An exception is thrown if program is null.');
+ this.expectThrowNoError(function() {
+ gl.uniformBlockBinding(null, 0, 0);
+ });
+ }
+ ));
+
+ // glUniform*f
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniformf_incompatible_type', 'Invalid glUniform{1234}f() usage', gl,
+ function() {
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
+
+ gl.useProgram(program.getProgram());
+ /** @type {WebGLUniformLocation} */ var vec4_v = gl.getUniformLocation(program.getProgram(), 'vec4_v'); // vec4
+ /** @type {WebGLUniformLocation} */ var ivec4_f = gl.getUniformLocation(program.getProgram(), 'ivec4_f'); // ivec4
+ /** @type {WebGLUniformLocation} */ var uvec4_f = gl.getUniformLocation(program.getProgram(), 'uvec4_f'); // uvec4
+ /** @type {WebGLUniformLocation} */ var sampler_f = gl.getUniformLocation(program.getProgram(), 'sampler_f'); // sampler2D
+ this.expectError(gl.NO_ERROR);
+
+ if (vec4_v == null || ivec4_f == null || uvec4_f == null || sampler_f == null) {
+ assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);
+ }
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1f(vec4_v, 0.0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform2f(vec4_v, 0.0, 0.0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform3f(vec4_v, 0.0, 0.0, 0.0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform4f(vec4_v, 0.0, 0.0, 0.0, 0.0);
+ this.expectError(gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if glUniform{1234}f is used to load a uniform variable of type int, ivec2, ivec3, ivec4, unsigned int, uvec2, uvec3, uvec4.');
+ gl.useProgram(program.getProgram());
+ gl.uniform4f(ivec4_f, 0.0, 0.0, 0.0, 0.0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform4f(uvec4_f, 0.0, 0.0, 0.0, 0.0);
+ this.expectError(gl.INVALID_OPERATION);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1f(sampler_f, 0.0);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.useProgram(null);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniformfv_incompatible_type', 'Invalid glUniform{1234}fv() usage', gl,
+ function() {
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
+
+ gl.useProgram(program.getProgram());
+ /** @type {WebGLUniformLocation} */ var vec4_v = gl.getUniformLocation(program.getProgram(), 'vec4_v'); // vec4
+ /** @type {WebGLUniformLocation} */ var ivec4_f = gl.getUniformLocation(program.getProgram(), 'ivec4_f'); // ivec4
+ /** @type {WebGLUniformLocation} */ var uvec4_f = gl.getUniformLocation(program.getProgram(), 'uvec4_f'); // uvec4
+ /** @type {WebGLUniformLocation} */ var sampler_f = gl.getUniformLocation(program.getProgram(), 'sampler_f'); // sampler2D
+ this.expectError(gl.NO_ERROR);
+
+ if (vec4_v == null || ivec4_f == null || uvec4_f == null || sampler_f == null)
+ assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);
+
+ /** @type {Float32Array} */ var data = new Float32Array(4);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1fv(vec4_v, new Float32Array(1));
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform2fv(vec4_v, new Float32Array(2));
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform3fv(vec4_v, new Float32Array(3));
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform4fv(vec4_v, new Float32Array(4));
+ this.expectError(gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if glUniform{1234}fv is used to load a uniform variable of type /** @type {number} */ var , ivec2, ivec3, ivec4, unsigned /** @type {number} */ var , uvec2, uvec3, uvec4.');
+ gl.useProgram(program.getProgram());
+ gl.uniform4fv(ivec4_f, data);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform4fv(uvec4_f, data);
+ this.expectError(gl.INVALID_OPERATION);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1fv(sampler_f, new Float32Array(1));
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.useProgram(null);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniformfv_invalid_count', 'Invalid glUniform{1234}fv() usage', gl,
+ function() {
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
+
+ gl.useProgram(program.getProgram());
+ /** @type {WebGLUniformLocation} */ var vec4_v = gl.getUniformLocation(program.getProgram(), 'vec4_v'); // vec4
+ this.expectError(gl.NO_ERROR);
+
+ if (vec4_v == null)
+ assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);
+
+ /** @type {Float32Array} */ var data = new Float32Array(12);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1fv(vec4_v, data);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform2fv(vec4_v, data);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform3fv(vec4_v, data);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform4fv(vec4_v, data);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.useProgram(null);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniformi_incompatible_type', 'Invalid glUniform{1234}i() usage', gl,
+ function() {
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
+
+ gl.useProgram(program.getProgram());
+ /** @type {WebGLUniformLocation} */ var vec4_v = gl.getUniformLocation(program.getProgram(), 'vec4_v'); // vec4
+ /** @type {WebGLUniformLocation} */ var ivec4_f = gl.getUniformLocation(program.getProgram(), 'ivec4_f'); // ivec4
+ /** @type {WebGLUniformLocation} */ var uvec4_f = gl.getUniformLocation(program.getProgram(), 'uvec4_f'); // uvec4
+ /** @type {WebGLUniformLocation} */ var sampler_f = gl.getUniformLocation(program.getProgram(), 'sampler_f'); // sampler2D
+ this.expectError(gl.NO_ERROR);
+
+ if (vec4_v == null || ivec4_f == null || uvec4_f == null || sampler_f == null)
+ assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1i(ivec4_f, 0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform2i(ivec4_f, 0, 0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform3i(ivec4_f, 0, 0, 0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform4i(ivec4_f, 0, 0, 0, 0);
+ this.expectError(gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if glUniform{1234}i is used to load a uniform variable of type unsigned /** @type {number} */ var , uvec2, uvec3, uvec4, or an array of these.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1i(uvec4_f, 0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform2i(uvec4_f, 0, 0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform3i(uvec4_f, 0, 0, 0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform4i(uvec4_f, 0, 0, 0, 0);
+ this.expectError(gl.INVALID_OPERATION);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if glUniform{1234}i is used to load a uniform variable of type /** @type {number} */ var , vec2, vec3, or vec4.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1i(vec4_v, 0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform2i(vec4_v, 0, 0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform3i(vec4_v, 0, 0, 0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform4i(vec4_v, 0, 0, 0, 0);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.useProgram(null);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniformiv_incompatible_type', 'Invalid glUniform{1234}iv() usage', gl,
+ function() {
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
+
+ gl.useProgram(program.getProgram());
+ /** @type {WebGLUniformLocation} */ var vec4_v = gl.getUniformLocation(program.getProgram(), 'vec4_v'); // vec4
+ /** @type {WebGLUniformLocation} */ var ivec4_f = gl.getUniformLocation(program.getProgram(), 'ivec4_f'); // ivec4
+ /** @type {WebGLUniformLocation} */ var uvec4_f = gl.getUniformLocation(program.getProgram(), 'uvec4_f'); // uvec4
+ /** @type {WebGLUniformLocation} */ var sampler_f = gl.getUniformLocation(program.getProgram(), 'sampler_f'); // sampler2D
+ this.expectError(gl.NO_ERROR);
+
+ if (vec4_v == null || ivec4_f == null || uvec4_f == null || sampler_f == null)
+ assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);
+
+ /** @type {Int32Array} */ var data1 = new Int32Array(1);
+ /** @type {Int32Array} */ var data2 = new Int32Array(2);
+ /** @type {Int32Array} */ var data3 = new Int32Array(3);
+ /** @type {Int32Array} */ var data4 = new Int32Array(4);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1iv(ivec4_f, data1);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform2iv(ivec4_f, data2);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform3iv(ivec4_f, data3);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform4iv(ivec4_f, data4);
+ this.expectError(gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if glUniform{1234}iv is used to load a uniform variable of type /** @type {number} */ var , vec2, vec3, or vec4.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1iv(vec4_v, data1);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform2iv(vec4_v, data2);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform3iv(vec4_v, data3);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform4iv(vec4_v, data4);
+ this.expectError(gl.INVALID_OPERATION);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if glUniform{1234}iv is used to load a uniform variable of type unsigned /** @type {number} */ var , uvec2, uvec3 or uvec4.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1iv(uvec4_f, data1);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform2iv(uvec4_f, data2);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform3iv(uvec4_f, data3);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform4iv(uvec4_f, data4);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.useProgram(null);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniformiv_invalid_count', 'Invalid glUniform{1234}iv() usage', gl,
+ function() {
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
+
+ gl.useProgram(program.getProgram());
+ /** @type {WebGLUniformLocation} */ var ivec4_f = gl.getUniformLocation(program.getProgram(), 'ivec4_f'); // ivec4
+ this.expectError(gl.NO_ERROR);
+
+ if (ivec4_f == null)
+ assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);
+
+ /** @type {Int32Array} */ var data = new Int32Array(12);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1iv(ivec4_f, data);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform2iv(ivec4_f, data);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform3iv(ivec4_f, data);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform4iv(ivec4_f, data);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.useProgram(null);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniformui_incompatible_type', 'Invalid glUniform{1234}ui() usage', gl,
+ function() {
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
+
+ gl.useProgram(program.getProgram());
+ /** @type {WebGLUniformLocation} */ var vec4_v = gl.getUniformLocation(program.getProgram(), 'vec4_v'); // vec4
+ /** @type {WebGLUniformLocation} */ var ivec4_f = gl.getUniformLocation(program.getProgram(), 'ivec4_f'); // ivec4
+ /** @type {WebGLUniformLocation} */ var uvec4_f = gl.getUniformLocation(program.getProgram(), 'uvec4_f'); // uvec4
+ /** @type {WebGLUniformLocation} */ var sampler_f = gl.getUniformLocation(program.getProgram(), 'sampler_f'); // sampler2D
+ this.expectError(gl.NO_ERROR);
+
+ if (vec4_v == null || ivec4_f == null || uvec4_f == null || sampler_f == null)
+ assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1ui(uvec4_f, 0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform2ui(uvec4_f, 0, 0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform3ui(uvec4_f, 0, 0, 0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform4ui(uvec4_f, 0, 0, 0, 0);
+ this.expectError(gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if glUniform{1234}i is used to load a uniform variable of type /** @type {number} */ var , ivec2, ivec3, ivec4, or an array of these.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1ui(ivec4_f, 0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform2ui(ivec4_f, 0, 0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform3ui(ivec4_f, 0, 0, 0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform4ui(ivec4_f, 0, 0, 0, 0);
+ this.expectError(gl.INVALID_OPERATION);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if glUniform{1234}i is used to load a uniform variable of type /** @type {number} */ var , vec2, vec3, or vec4.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1ui(vec4_v, 0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform2ui(vec4_v, 0, 0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform3ui(vec4_v, 0, 0, 0);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform4ui(vec4_v, 0, 0, 0, 0);
+ this.expectError(gl.INVALID_OPERATION);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1ui(sampler_f, 0);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.useProgram(null);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniformuiv_incompatible_type', 'Invalid glUniform{1234}uiv() usage', gl,
+ function() {
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
+
+ gl.useProgram(program.getProgram());
+ /** @type {WebGLUniformLocation} */ var vec4_v = gl.getUniformLocation(program.getProgram(), 'vec4_v'); // vec4
+ /** @type {WebGLUniformLocation} */ var ivec4_f = gl.getUniformLocation(program.getProgram(), 'ivec4_f'); // ivec4
+ /** @type {WebGLUniformLocation} */ var uvec4_f = gl.getUniformLocation(program.getProgram(), 'uvec4_f'); // uvec4
+ /** @type {WebGLUniformLocation} */ var sampler_f = gl.getUniformLocation(program.getProgram(), 'sampler_f'); // sampler2D
+ this.expectError(gl.NO_ERROR);
+
+ if (vec4_v == null || ivec4_f == null || uvec4_f == null || sampler_f == null)
+ assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);
+
+ /** @type {Uint32Array} */ var data1 = new Uint32Array(1);
+ /** @type {Uint32Array} */ var data2 = new Uint32Array(2);
+ /** @type {Uint32Array} */ var data3 = new Uint32Array(3);
+ /** @type {Uint32Array} */ var data4 = new Uint32Array(4);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1uiv(uvec4_f, data1);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform2uiv(uvec4_f, data2);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform3uiv(uvec4_f, data3);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform4uiv(uvec4_f, data4);
+ this.expectError(gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if glUniform{1234}uiv is used to load a uniform variable of type /** @type {number} */ var , vec2, vec3, or vec4.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1uiv(vec4_v, data1);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform2uiv(vec4_v, data2);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform3uiv(vec4_v, data3);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform4uiv(vec4_v, data4);
+ this.expectError(gl.INVALID_OPERATION);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if glUniform{1234}uiv is used to load a uniform variable of type /** @type {number} */ var , ivec2, ivec3 or ivec4.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1uiv(ivec4_f, data1);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform2uiv(ivec4_f, data2);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform3uiv(ivec4_f, data3);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform4uiv(ivec4_f, data4);
+ this.expectError(gl.INVALID_OPERATION);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1uiv(sampler_f, data1);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.useProgram(null);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniformuiv_invalid_count', 'Invalid glUniform{1234}uiv() usage', gl,
+ function() {
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
+
+ gl.useProgram(program.getProgram());
+ /** @type {WebGLUniformLocation} */ var uvec4_f = gl.getUniformLocation(program.getProgram(), 'uvec4_f'); // uvec4
+ this.expectError(gl.NO_ERROR);
+
+ if (uvec4_f == null)
+ assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);
+
+ /** @type {Uint32Array} */ var data = new Uint32Array(12);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable.');
+ gl.useProgram(program.getProgram());
+ gl.uniform1uiv(uvec4_f, data);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform2uiv(uvec4_f, data);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform3uiv(uvec4_f, data);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniform4uiv(uvec4_f, data);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.useProgram(null);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniform_matrixfv_incompatible_type', 'Invalid glUniformMatrix{234}fv() usage', gl,
+ function() {
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
+
+ gl.useProgram(program.getProgram());
+ /** @type {WebGLUniformLocation} */ var mat4_v = gl.getUniformLocation(program.getProgram(), 'mat4_v'); // mat4
+ /** @type {WebGLUniformLocation} */ var sampler_f = gl.getUniformLocation(program.getProgram(), 'sampler_f'); // sampler2D
+ this.expectError(gl.NO_ERROR);
+
+ if (mat4_v == null || sampler_f == null)
+ assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);
+
+ /** @type {Float32Array} */ var data4 = new Float32Array(4);
+ /** @type {Float32Array} */ var data9 = new Float32Array(9);
+ /** @type {Float32Array} */ var data16 = new Float32Array(16);
+ /** @type {Float32Array} */ var data6 = new Float32Array(6);
+ /** @type {Float32Array} */ var data8 = new Float32Array(8);
+ /** @type {Float32Array} */ var data12 = new Float32Array(12);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.');
+ gl.useProgram(program.getProgram());
+ gl.uniformMatrix2fv(mat4_v, false, data4);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix3fv(mat4_v, false, data9);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix4fv(mat4_v, false, data16);
+ this.expectError(gl.NO_ERROR);
+
+ gl.uniformMatrix2x3fv(mat4_v, false, data6);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix3x2fv(mat4_v, false, data6);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix2x4fv(mat4_v, false, data8);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix4x2fv(mat4_v, false, data8);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix3x4fv(mat4_v, false, data12);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix4x3fv(mat4_v, false, data12);
+ this.expectError(gl.INVALID_OPERATION);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv.');
+ gl.useProgram(program.getProgram());
+ gl.uniformMatrix2fv(sampler_f, false, data4);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix3fv(sampler_f, false, data9);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix4fv(sampler_f, false, data16);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.uniformMatrix2x3fv(sampler_f, false, data6);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix3x2fv(sampler_f, false, data6);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix2x4fv(sampler_f, false, data8);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix4x2fv(sampler_f, false, data8);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix3x4fv(sampler_f, false, data12);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix4x3fv(sampler_f, false, data12);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.useProgram(null);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('uniform_matrixfv_invalid_count', 'Invalid glUniformMatrix{234}fv() usage', gl,
+ function() {
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
+
+ gl.useProgram(program.getProgram());
+ /** @type {WebGLUniformLocation} */ var mat4_v = gl.getUniformLocation(program.getProgram(), 'mat4_v'); // mat4
+ this.expectError(gl.NO_ERROR);
+
+ if (mat4_v == null)
+ assertMsgOptions(false, 'Failed to retrieve uniform location', false, true);
+
+ /** @type {Float32Array} */ var data = new Float32Array(144);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable.');
+ gl.useProgram(program.getProgram());
+ gl.uniformMatrix2fv(mat4_v, false, data);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix3fv(mat4_v, false, data);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix4fv(mat4_v, false, data);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.uniformMatrix2x3fv(mat4_v, false, data);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix3x2fv(mat4_v, false, data);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix2x4fv(mat4_v, false, data);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix4x2fv(mat4_v, false, data);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix3x4fv(mat4_v, false, data);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.uniformMatrix4x3fv(mat4_v, false, data);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.useProgram(null);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('bind_transform_feedback', 'Invalid gl.bindTransformFeedback() usage', gl,
+ function() {
+ /** @type {Array<WebGLTransformFeedback>} */ var tfID = [];
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
+ /** @type {WebGLBuffer} */ var buf;
+ /** @type {Array<string>} */ var tfVarying = ['gl_Position'];
+
+ buf = gl.createBuffer();
+ tfID[0] = gl.createTransformFeedback();
+ tfID[1] = gl.createTransformFeedback();
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if target is not gl.TRANSFORM_FEEDBACK.');
+ gl.bindTransformFeedback(-1, tfID[0]);
+ this.expectError(gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if the transform feedback operation is active on the currently bound transform feedback object, and is not paused.');
+ gl.useProgram(program.getProgram());
+ gl.transformFeedbackVaryings(program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
+ gl.linkProgram(program.getProgram());
+ gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tfID[0]);
+ gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, buf);
+ gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW);
+ gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
+ gl.beginTransformFeedback(gl.TRIANGLES);
+ this.expectError(gl.NO_ERROR);
+
+ gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tfID[1]);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.endTransformFeedback();
+ this.expectError(gl.NO_ERROR);
+
+ gl.useProgram(null);
+ gl.deleteBuffer(buf);
+ gl.deleteTransformFeedback(tfID[0]);
+ gl.deleteTransformFeedback(tfID[1]);
+ this.expectError(gl.NO_ERROR);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('begin_transform_feedback', 'Invalid gl.beginTransformFeedback() usage', gl,
+ function() {
+ /** @type {Array<WebGLTransformFeedback>} */ var tfID = [];
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
+ /** @type {WebGLBuffer} */ var buf;
+ /** @type {Array<string>} */ var tfVarying = ['gl_Position'];
+
+ buf = gl.createBuffer();
+ tfID[0] = gl.createTransformFeedback();
+ tfID[1] = gl.createTransformFeedback();
+
+ gl.useProgram(program.getProgram());
+ gl.transformFeedbackVaryings(program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
+ gl.linkProgram(program.getProgram());
+ gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tfID[0]);
+ gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, buf);
+ gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW);
+ gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
+ this.expectError(gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if primitiveMode is not one of gl.POINTS, gl.LINES, or gl.TRIANGLES.');
+ gl.beginTransformFeedback(-1);
+ this.expectError(gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if transform feedback is already active.');
+ gl.beginTransformFeedback(gl.TRIANGLES);
+ this.expectError(gl.NO_ERROR);
+ gl.beginTransformFeedback(gl.POINTS);
+ this.expectError(gl.INVALID_OPERATION);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if any binding point used in transform feedback mode does not have a buffer object bound.');
+ /** @type{WebGLBuffer} */ var dummyBuf = gl.createBuffer()
+ gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, dummyBuf);
+ gl.beginTransformFeedback(gl.TRIANGLES);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if no binding points would be used because no program object is active.');
+ gl.useProgram(null);
+ gl.beginTransformFeedback(gl.TRIANGLES);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.useProgram(program.getProgram());
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if no binding points would be used because the active program object has specified no varying variables to record.');
+ gl.transformFeedbackVaryings(program.getProgram(), [], gl.INTERLEAVED_ATTRIBS);
+ gl.beginTransformFeedback(gl.TRIANGLES);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.endTransformFeedback();
+ gl.deleteBuffer(buf);
+ gl.deleteBuffer(dummyBuf);
+ gl.deleteTransformFeedback(tfID[0]);
+ gl.deleteTransformFeedback(tfID[1]);
+ this.expectError(gl.NO_ERROR);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('pause_transform_feedback', 'Invalid gl.pauseTransformFeedback() usage', gl,
+ function() {
+ /** @type {Array<WebGLTransformFeedback>} */ var tfID = [];
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
+ /** @type {WebGLBuffer} */ var buf;
+ /** @type {Array<string>} */ var tfVarying = ['gl_Position'];
+
+ buf = gl.createBuffer();
+ tfID[0] = gl.createTransformFeedback();
+ tfID[1] = gl.createTransformFeedback();
+
+ gl.useProgram(program.getProgram());
+ gl.transformFeedbackVaryings(program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
+ gl.linkProgram(program.getProgram());
+ gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tfID[0]);
+ gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, buf);
+ gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW);
+ gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
+ this.expectError(gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if the currently bound transform feedback object is not active or is paused.');
+ gl.pauseTransformFeedback();
+ this.expectError(gl.INVALID_OPERATION);
+ gl.beginTransformFeedback(gl.TRIANGLES);
+ gl.pauseTransformFeedback();
+ this.expectError(gl.NO_ERROR);
+ gl.pauseTransformFeedback();
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.endTransformFeedback();
+ gl.deleteBuffer(buf);
+ gl.deleteTransformFeedback(tfID[0]);
+ gl.deleteTransformFeedback(tfID[1]);
+ this.expectError(gl.NO_ERROR);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('resume_transform_feedback', 'Invalid gl.resumeTransformFeedback() usage', gl,
+ function() {
+ /** @type {Array<WebGLTransformFeedback>} */ var tfID = [];
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
+ /** @type {WebGLBuffer} */ var buf;
+ /** @type {Array<string>} */ var tfVarying = ['gl_Position'];
+
+ buf = gl.createBuffer();
+ tfID[0] = gl.createTransformFeedback();
+ tfID[1] = gl.createTransformFeedback();
+
+ gl.useProgram(program.getProgram());
+ gl.transformFeedbackVaryings(program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
+ gl.linkProgram(program.getProgram());
+ gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tfID[0]);
+ gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, buf);
+ gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW);
+ gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
+ this.expectError(gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if the currently bound transform feedback object is not active or is not paused.');
+ gl.resumeTransformFeedback();
+ this.expectError(gl.INVALID_OPERATION);
+ gl.beginTransformFeedback(gl.TRIANGLES);
+ gl.resumeTransformFeedback();
+ this.expectError(gl.INVALID_OPERATION);
+ gl.pauseTransformFeedback();
+ gl.resumeTransformFeedback();
+ this.expectError(gl.NO_ERROR);
+
+ gl.endTransformFeedback();
+ gl.deleteBuffer(buf);
+ gl.deleteTransformFeedback(tfID[0]);
+ gl.deleteTransformFeedback(tfID[1]);
+ this.expectError(gl.NO_ERROR);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('end_transform_feedback', 'Invalid gl.endTransformFeedback() usage', gl,
+ function() {
+ /** @type {WebGLTransformFeedback} */ var tfID;
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
+ /** @type {WebGLBuffer} */ var buf;
+ /** @type {Array<string>} */ var tfVarying = ['gl_Position'];
+
+ buf = gl.createBuffer();
+ tfID = gl.createTransformFeedback();
+
+ gl.useProgram(program.getProgram());
+ gl.transformFeedbackVaryings(program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
+ gl.linkProgram(program.getProgram());
+ gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tfID);
+ gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, buf);
+ gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW);
+ gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
+ this.expectError(gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if transform feedback is not active.');
+ gl.endTransformFeedback();
+ this.expectError(gl.INVALID_OPERATION);
+ gl.beginTransformFeedback(gl.TRIANGLES);
+ gl.endTransformFeedback();
+ this.expectError(gl.NO_ERROR);
+
+ gl.deleteBuffer(buf);
+ gl.deleteTransformFeedback(tfID);
+ this.expectError(gl.NO_ERROR);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('get_transform_feedback_varying', 'Invalid glGetTransformFeedbackVarying() usage', gl,
+ function() {
+ /** @type {WebGLTransformFeedback} */ var tfID;
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
+ /** @type {gluShaderProgram.ShaderProgram} */ var programInvalid = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, ''));
+ /** @type {Array<string>} */ var tfVarying = ['gl_Position'];
+ /** @type {number} */ var maxTransformFeedbackVaryings = 0;
+
+ /** @type {number} */ var length;
+ /** @type {number} */ var size;
+ /** @type {number} */ var type;
+ /** @type {WebGLActiveInfo} */ var name;
+
+ tfID = gl.createTransformFeedback();
+
+ gl.transformFeedbackVaryings(program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
+ this.expectError(gl.NO_ERROR);
+ gl.linkProgram(program.getProgram());
+ this.expectError(gl.NO_ERROR);
+
+ gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tfID);
+ this.expectError(gl.NO_ERROR);
+
+ bufferedLogToConsole('An exception is thrown if program is null.');
+ this.expectThrowNoError(function() {
+ gl.getTransformFeedbackVarying(null, 0);
+ });
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater or equal to the value of gl.TRANSFORM_FEEDBACK_VARYINGS.');
+ maxTransformFeedbackVaryings = /** @type {number} */ (gl.getProgramParameter(program.getProgram(), gl.TRANSFORM_FEEDBACK_VARYINGS));
+ name = gl.getTransformFeedbackVarying(program.getProgram(), maxTransformFeedbackVaryings);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION or gl.INVALID_VALUE is generated program has not been linked.');
+ name = gl.getTransformFeedbackVarying(programInvalid.getProgram(), 0);
+ this.expectError([gl.INVALID_OPERATION, gl.INVALID_VALUE]);
+
+ gl.deleteTransformFeedback(tfID);
+ this.expectError(gl.NO_ERROR);
+ }
+ ));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('transform_feedback_varyings', 'Invalid gl.transformFeedbackVaryings() usage', gl,
+ function() {
+ /** @type {WebGLTransformFeedback} */ var tfID;
+ /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
+ /** @type {Array<string>} */ var tfVarying = ['gl_Position'];
+ /** @type {number} */ var maxTransformFeedbackSeparateAttribs = 0;
+
+ tfID = gl.createTransformFeedback();
+ this.expectError(gl.NO_ERROR);
+
+ bufferedLogToConsole('An exception is thrown if program is null.');
+ this.expectThrowNoError(function() {
+ gl.transformFeedbackVaryings(null, tfVarying, gl.INTERLEAVED_ATTRIBS);
+ });
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if bufferMode is gl.SEPARATE_ATTRIBS and count is greater than gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.');
+ maxTransformFeedbackSeparateAttribs = /** @type {number} */ (gl.getParameter(gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS));
+ for (var count = 0; count < maxTransformFeedbackSeparateAttribs; ++count) {
+ tfVarying = tfVarying.concat(['gl_Position']);
+ }
+ gl.transformFeedbackVaryings(program.getProgram(), tfVarying, gl.SEPARATE_ATTRIBS);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTransformFeedback(tfID);
+ this.expectError(gl.NO_ERROR);
+ }
+ ));
+ };
+
+ /**
+ * Run test
+ * @param {WebGL2RenderingContext} gl
+ */
+ es3fNegativeShaderApiTests.run = function(gl) {
+ //Set up Test Root parameters
+ var testName = 'negative_shader_api';
+ var testDescription = 'Negative Shader Api Tests';
+ var state = tcuTestCase.runner;
+
+ state.testName = testName;
+ state.testCases = tcuTestCase.newTest(testName, testDescription, null);
+
+ //Set up name and description of this test series.
+ setCurrentTestName(testName);
+ description(testDescription);
+ try {
+ es3fNegativeShaderApiTests.init(gl);
+ tcuTestCase.runner.runCallback(tcuTestCase.runTestCases);
+ } catch (err) {
+ bufferedLogToConsole(err);
+ tcuTestCase.runner.terminate();
+ }
+ };
+});