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-rw-r--r--dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fNegativeTextureApiTests.js3002
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diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fNegativeTextureApiTests.js b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fNegativeTextureApiTests.js
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index 0000000000..8bccf1bb37
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fNegativeTextureApiTests.js
@@ -0,0 +1,3002 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES 3.0 Module
+ * -------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the 'License');
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an 'AS IS' BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Negative Texture API tests.
+ *//*--------------------------------------------------------------------*/
+'use strict';
+goog.provide('functional.gles3.es3fNegativeTextureApiTests');
+
+goog.require('framework.common.tcuTestCase');
+goog.require('framework.common.tcuTexture');
+goog.require('functional.gles3.es3fApiCase');
+goog.require('framework.opengl.gluTexture');
+goog.require('framework.opengl.gluTextureUtil');
+
+goog.scope(function() {
+
+ var es3fNegativeTextureApiTests = functional.gles3.es3fNegativeTextureApiTests;
+ var tcuTexture = framework.common.tcuTexture;
+ var es3fApiCase = functional.gles3.es3fApiCase;
+ var tcuTestCase = framework.common.tcuTestCase;
+ var gluTexture = framework.opengl.gluTexture;
+ var gluTextureUtil = framework.opengl.gluTextureUtil;
+
+ function etc2Unsupported() {
+ debug("Skipping test: no support for WEBGL_compressed_texture_etc");
+ }
+
+
+ /**
+ * @param {number} width
+ * @param {number} height
+ * @return {number}
+ */
+ es3fNegativeTextureApiTests.etc2DataSize = function(width, height) {
+ return Math.ceil(width / 4) * Math.ceil(height / 4) * 8;
+ };
+
+ /**
+ * @param {number} width
+ * @param {number} height
+ * @return {number}
+ */
+ es3fNegativeTextureApiTests.etc2EacDataSize = function(width, height) {
+ return 2 * es3fNegativeTextureApiTests.etc2DataSize(width, height);
+ };
+
+ /**
+ * @param {function(number)} func
+ */
+ es3fNegativeTextureApiTests.forCubeFaces = function(func) {
+ var faceGLVar;
+ for (var faceIterTcu in tcuTexture.CubeFace) {
+ faceGLVar = gluTexture.cubeFaceToGLFace(tcuTexture.CubeFace[faceIterTcu]);
+ func(faceGLVar);
+ }
+ };
+
+ /**
+ * @param {WebGL2RenderingContext} gl
+ */
+ es3fNegativeTextureApiTests.init = function(gl) {
+
+ var haveCompressedTextureETC = gluTextureUtil.enableCompressedTextureETC();
+
+ var testGroup = tcuTestCase.runner.testCases;
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('activetexture', 'Invalid gl.ActiveTexture() usage', gl,
+ function() {
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if texture is not one of gl.TEXTUREi, where i ranges from 0 to (gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1).');
+ gl.activeTexture(-1);
+ this.expectError(gl.INVALID_ENUM);
+ var numMaxTextureUnits = /** @type {number} */(gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS));
+ gl.activeTexture(gl.TEXTURE0 + numMaxTextureUnits);
+ this.expectError(gl.INVALID_ENUM);
+
+ }));
+
+ // gl.bindTexture
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('bindTexture', 'Invalid gl.bindTexture() usage', gl,
+ function() {
+
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if target is not one of the allowable values.');
+ gl.bindTexture(0, texture[0]);
+ this.expectError(gl.INVALID_ENUM);
+ gl.bindTexture(gl.FRAMEBUFFER, texture[0]);
+ this.expectError(gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if texture was previously created with a target that doesn\'t match that of target.');
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ this.expectError(gl.NO_ERROR);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[0]);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.bindTexture(gl.TEXTURE_3D, texture[0]);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.bindTexture(gl.TEXTURE_2D_ARRAY, texture[0]);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+ this.expectError(gl.NO_ERROR);
+ gl.bindTexture(gl.TEXTURE_2D, texture[1]);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.bindTexture(gl.TEXTURE_3D, texture[1]);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.bindTexture(gl.TEXTURE_2D_ARRAY, texture[1]);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+ }));
+
+ // gl.compressedTexImage2D
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedteximage2d_invalid_target', 'Invalid gl.compressedTexImage2D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if target is invalid.');
+ /** @type {ArrayBufferView} */ var uint8 = new Uint8Array(0);
+ gl.compressedTexImage2D(0, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, uint8);
+ this.expectError(gl.INVALID_ENUM);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, uint8);
+ this.expectError(gl.INVALID_ENUM);
+
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedteximage2d_invalid_format', 'Invalid gl.compressedTexImage2D() usage', gl,
+ function() {
+
+
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if internalformat is not a supported format returned in gl.COMPRESSED_TEXTURE_FORMATS.');
+ /** @type {ArrayBufferView} */ var uint8 = new Uint8Array(0);
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, uint8);
+ this.expectError(gl.INVALID_ENUM);
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 0, uint8);
+ this.expectError(gl.INVALID_ENUM);
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA32F, 0, 0, 0, uint8);
+ this.expectError(gl.INVALID_ENUM);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, uint8);
+ this.expectError(gl.INVALID_ENUM);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 0, uint8);
+ this.expectError(gl.INVALID_ENUM);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, uint8);
+ this.expectError(gl.INVALID_ENUM);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 0, uint8);
+ this.expectError(gl.INVALID_ENUM);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 0, uint8);
+ this.expectError(gl.INVALID_ENUM);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 0, uint8);
+ this.expectError(gl.INVALID_ENUM);
+
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedteximage2d_neg_level', 'Invalid gl.compressedTexImage2D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is less than 0.');
+ /** @type {ArrayBufferView} */ var uint8 = new Uint8Array(0);
+ gl.compressedTexImage2D(gl.TEXTURE_2D, -1, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, -1, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, -1, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, -1, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, -1, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedteximage2d_max_level', 'Invalid gl.compressedTexImage2D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is greater than log_2(gl.MAX_TEXTURE_SIZE) for a 2d texture target.');
+ /** @type {ArrayBufferView} */ var uint8 = new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(16, 16));
+
+ /** @type {number} */ var log2MaxTextureSize = Math.floor(Math.log2(/** @type {number} */(gl.getParameter(gl.MAX_TEXTURE_SIZE)))) + 1;
+ gl.compressedTexImage2D(gl.TEXTURE_2D, log2MaxTextureSize, gl.COMPRESSED_RGB8_ETC2, 16, 16, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is greater than log_2(gl.MAX_CUBE_MAP_TEXTURE_SIZE) for a cubemap target.');
+ /** @type {number} */ var log2MaxCubemapSize = Math.floor(Math.log2(/** @type {number} */(gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE)))) + 1;
+
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, gl.COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, gl.COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, gl.COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, gl.COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, gl.COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, gl.COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedteximage2d_neg_width_height', 'Invalid gl.compressedTexImage2D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if width or height is less than 0.');
+
+ bufferedLogToConsole('gl.TEXTURE_2D target');
+ /** @type {ArrayBufferView} */ var uint8 = new Uint8Array(0);
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_X target');
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_Y target');
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_Z target');
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_X target');
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_Y target');
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_Z target');
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedteximage2d_max_width_height', 'Invalid gl.compressedTexImage2D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+
+ var maxTextureSize = /** @type {number} */ (gl.getParameter(gl.MAX_TEXTURE_SIZE)) + 1;
+ var maxCubemapSize = /** @type {number} */ (gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if width or height is greater than gl.MAX_TEXTURE_SIZE.');
+
+ var maxSideSize = Math.max(maxCubemapSize, maxTextureSize);
+ var scratchBuffer = new ArrayBuffer(
+ Math.max(es3fNegativeTextureApiTests.etc2EacDataSize(maxSideSize, 1),
+ es3fNegativeTextureApiTests.etc2EacDataSize(1, maxSideSize)));
+ function getUint8ArrayEtc2EacDataSize(w, h) {
+ return new Uint8Array(scratchBuffer, 0, es3fNegativeTextureApiTests.etc2EacDataSize(w, h));
+ }
+
+ var dataTextureMaxByOne = getUint8ArrayEtc2EacDataSize(maxTextureSize, 1);
+ var dataTextureOneByMax = getUint8ArrayEtc2EacDataSize(1, maxTextureSize);
+
+ bufferedLogToConsole('gl.TEXTURE_2D target');
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, 1, 0, dataTextureMaxByOne);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 1, maxTextureSize, 0, dataTextureOneByMax);
+ this.expectError(gl.INVALID_VALUE);
+
+ var dataCubemapMaxByOne = getUint8ArrayEtc2EacDataSize(maxCubemapSize, 1);
+ var dataCubemapOneByMax = getUint8ArrayEtc2EacDataSize(1, maxCubemapSize);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_X target');
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, dataCubemapMaxByOne);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, dataCubemapOneByMax);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_Y target');
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, dataCubemapMaxByOne);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, dataCubemapOneByMax);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_Z target');
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, dataCubemapMaxByOne);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, dataCubemapOneByMax);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_X target');
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, dataCubemapMaxByOne);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, dataCubemapOneByMax);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_Y target');
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, dataCubemapMaxByOne);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, dataCubemapOneByMax);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_Z target');
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, dataCubemapMaxByOne);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, dataCubemapOneByMax);
+ this.expectError(gl.INVALID_VALUE);
+
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedteximage2d_invalid_border', 'Invalid gl.compressedTexImage2D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+
+
+ /** @type {ArrayBufferView} */ var uint8 = new Uint8Array(0);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if border is not 0.');
+
+ bufferedLogToConsole('gl.TEXTURE_2D target');
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_X target');
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_Y target');
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_Z target');
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_X target');
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_Y target');
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_Z target');
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedteximage2d_invalid_size', 'Invalid gl.compressedTexImage2D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+
+ /** @type {WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data.');
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, new Uint8Array(1));
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, new Uint8Array(4 * 4 * 8));
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RGB8_ETC2, 16, 16, 0, new Uint8Array(4 * 4 * 16));
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_SIGNED_R11_EAC, 16, 16, 0, new Uint8Array(4 * 4 * 16));
+ this.expectError(gl.INVALID_VALUE);
+
+
+ gl.deleteTexture(texture);
+
+
+ }));
+
+ // gl.copyTexImage2D
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copyteximage2d_invalid_target', 'Invalid gl.copyTexImage2D() usage', gl,
+ function() {
+
+
+ /** @type {WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if target is invalid.');
+ gl.copyTexImage2D(0, 0, gl.RGB, 0, 0, 64, 64, 0);
+ this.expectError(gl.INVALID_ENUM);
+
+
+ gl.deleteTexture(texture);
+
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copyteximage2d_invalid_format', 'Invalid gl.copyTexImage2D() usage', gl,
+ function() {
+
+
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+
+
+ bufferedLogToConsole('gl.INVALID_ENUM or gl.INVALID_VALUE is generated if internalformat is not an accepted format.');
+ gl.copyTexImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 64, 64, 0);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_VALUE]);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 16, 16, 0);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_VALUE]);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 16, 16, 0);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_VALUE]);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 16, 16, 0);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_VALUE]);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 16, 16, 0);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_VALUE]);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 16, 16, 0);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_VALUE]);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 16, 16, 0);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_VALUE]);
+
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copyteximage2d_inequal_width_height_cube', 'Invalid gl.copyTexImage2D() usage', gl,
+ function() {
+
+
+ /** @type {WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
+
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if target is one of the six cube map 2D image targets and the width and height parameters are not equal.');
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGB, 0, 0, 16, 17, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGB, 0, 0, 16, 17, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGB, 0, 0, 16, 17, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGB, 0, 0, 16, 17, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGB, 0, 0, 16, 17, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGB, 0, 0, 16, 17, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+
+ gl.deleteTexture(texture);
+
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copyteximage2d_neg_level', 'Invalid gl.copyTexImage2D() usage', gl,
+ function() {
+
+
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is less than 0.');
+ gl.copyTexImage2D(gl.TEXTURE_2D, -1, gl.RGB, 0, 0, 64, 64, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, -1, gl.RGB, 0, 0, 16, 16, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, -1, gl.RGB, 0, 0, 16, 16, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, -1, gl.RGB, 0, 0, 16, 16, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, -1, gl.RGB, 0, 0, 16, 16, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, gl.RGB, 0, 0, 16, 16, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, gl.RGB, 0, 0, 16, 16, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copyteximage2d_max_level', 'Invalid gl.copyTexImage2D() usage', gl,
+ function() {
+
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is greater than log_2(gl.MAX_TEXTURE_SIZE).');
+ /** @type {number} */ var log2MaxTextureSize = Math.floor(Math.log2(/** @type {number} */(gl.getParameter(gl.MAX_TEXTURE_SIZE)))) + 1;
+ gl.copyTexImage2D(gl.TEXTURE_2D, log2MaxTextureSize, gl.RGB, 0, 0, 64, 64, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is greater than log_2(gl.MAX_CUBE_MAP_TEXTURE_SIZE).');
+ /** @type {number} */ var log2MaxCubemapSize = Math.floor(Math.log2(/** @type {number} */(gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE)))) + 1;
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, gl.RGB, 0, 0, 16, 16, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, gl.RGB, 0, 0, 16, 16, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, gl.RGB, 0, 0, 16, 16, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, gl.RGB, 0, 0, 16, 16, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, gl.RGB, 0, 0, 16, 16, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, gl.RGB, 0, 0, 16, 16, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copyteximage2d_neg_width_height', 'Invalid gl.copyTexImage2D() usage', gl,
+ function() {
+
+
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if width or height is less than 0.');
+
+ bufferedLogToConsole('gl.TEXTURE_2D target');
+ gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGB, 0, 0, -1, 1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGB, 0, 0, 1, -1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGB, 0, 0, -1, -1, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_X target');
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGB, 0, 0, -1, 1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGB, 0, 0, 1, -1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGB, 0, 0, -1, -1, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_Y target');
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGB, 0, 0, -1, 1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGB, 0, 0, 1, -1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGB, 0, 0, -1, -1, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_Z target');
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGB, 0, 0, -1, 1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGB, 0, 0, 1, -1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGB, 0, 0, -1, -1, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_X target');
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGB, 0, 0, -1, 1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGB, 0, 0, 1, -1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGB, 0, 0, -1, -1, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_Y target');
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGB, 0, 0, -1, 1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGB, 0, 0, 1, -1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGB, 0, 0, -1, -1, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_Z target');
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGB, 0, 0, -1, 1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGB, 0, 0, 1, -1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGB, 0, 0, -1, -1, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copyteximage2d_max_width_height', 'Invalid gl.copyTexImage2D() usage', gl,
+ function() {
+
+
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+
+
+ var maxTextureSize = /** @type {number} */(gl.getParameter(gl.MAX_TEXTURE_SIZE)) + 1;
+ var maxCubemapSize = /** @type {number} */(gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if width or height is greater than gl.MAX_TEXTURE_SIZE.');
+
+ bufferedLogToConsole('gl.TEXTURE_2D target');
+ gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGB, 0, 0, maxTextureSize, 1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGB, 0, 0, 1, maxTextureSize, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGB, 0, 0, maxTextureSize, maxTextureSize, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_X target');
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGB, 0, 0, 1, maxCubemapSize, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGB, 0, 0, maxCubemapSize, 1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_Y target');
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGB, 0, 0, 1, maxCubemapSize, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGB, 0, 0, maxCubemapSize, 1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_Z target');
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGB, 0, 0, 1, maxCubemapSize, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGB, 0, 0, maxCubemapSize, 1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_X target');
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGB, 0, 0, 1, maxCubemapSize, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGB, 0, 0, maxCubemapSize, 1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_Y target');
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGB, 0, 0, 1, maxCubemapSize, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGB, 0, 0, maxCubemapSize, 1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_Z target');
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGB, 0, 0, 1, maxCubemapSize, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGB, 0, 0, maxCubemapSize, 1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copyteximage2d_invalid_border', 'Invalid gl.copyTexImage2D() usage', gl,
+ function() {
+
+
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if border is not 0.');
+
+ bufferedLogToConsole('gl.TEXTURE_2D target');
+ gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGB, 0, 0, 0, 0, -1);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGB, 0, 0, 0, 0, 1);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_X target');
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGB, 0, 0, 0, 0, -1);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGB, 0, 0, 0, 0, 1);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_Y target');
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGB, 0, 0, 0, 0, -1);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGB, 0, 0, 0, 0, 1);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_2D target');
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGB, 0, 0, 0, 0, -1);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGB, 0, 0, 0, 0, 1);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_X target');
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGB, 0, 0, 0, 0, -1);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGB, 0, 0, 0, 0, 1);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_Y target');
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGB, 0, 0, 0, 0, -1);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGB, 0, 0, 0, 0, 1);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_Z target');
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGB, 0, 0, 0, 0, -1);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGB, 0, 0, 0, 0, 1);
+ this.expectError(gl.INVALID_VALUE);
+
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copyteximage2d_incomplete_framebuffer', 'Invalid gl.copyTexImage2D() usage', gl,
+ function() {
+
+
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+
+
+ /** @type {WebGLFramebuffer} */ var fbo;
+ fbo = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+ gl.checkFramebufferStatus(gl.FRAMEBUFFER);
+
+ bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.');
+ gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, 0, 0, 0, 0, 0);
+ this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGBA8, 0, 0, 0, 0, 0);
+ this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGBA8, 0, 0, 0, 0, 0);
+ this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGBA8, 0, 0, 0, 0, 0);
+ this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGBA8, 0, 0, 0, 0, 0);
+ this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGBA8, 0, 0, 0, 0, 0);
+ this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
+ gl.copyTexImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGBA8, 0, 0, 0, 0, 0);
+ this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
+
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+ gl.deleteFramebuffer(fbo);
+
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+ }));
+
+ // gl.copyTexSubImage2D
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copytexsubimage2d_invalid_target', 'Invalid gl.copyTexSubImage2D() usage', gl,
+ function() {
+
+ /** @type {WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if target is invalid.');
+ gl.copyTexSubImage2D(0, 0, 0, 0, 0, 0, 4, 4);
+ this.expectError(gl.INVALID_ENUM);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copytexsubimage2d_neg_level', 'Invalid gl.copyTexSubImage2D() usage', gl,
+ function() {
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+ es3fNegativeTextureApiTests.forCubeFaces(function(faceGL) {
+ gl.texImage2D(faceGL, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ });
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is less than 0.');
+ gl.copyTexSubImage2D(gl.TEXTURE_2D, -1, 0, 0, 0, 0, 4, 4);
+ this.expectError(gl.INVALID_VALUE);
+ var local = this;
+ es3fNegativeTextureApiTests.forCubeFaces(function(faceGL) {
+ gl.copyTexSubImage2D(faceGL, -1, 0, 0, 0, 0, 4, 4);
+ local.expectError(gl.INVALID_VALUE);
+ });
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copytexsubimage2d_max_level', 'Invalid gl.copyTexSubImage2D() usage', gl,
+ function() {
+ /** @type{Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.texImage2D (gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+ es3fNegativeTextureApiTests.forCubeFaces(function(faceGL) {
+ gl.texImage2D(faceGL, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ });
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is greater than log_2(gl.MAX_TEXTURE_SIZE) for 2D texture targets.');
+ /** @type{number} */ var log2MaxTextureSize = Math.floor(Math.log2(/** @type{number} */(gl.getParameter(gl.MAX_TEXTURE_SIZE)))) + 1;
+ gl.copyTexSubImage2D(gl.TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, 4, 4);
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is greater than log_2(gl.MAX_CUBE_MAP_SIZE) for cubemap targets.');
+ /** @type{number} */ var log2MaxCubemapSize = Math.floor(Math.log2(/** @type{number} */(gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE)))) + 1;
+ var local = this;
+ es3fNegativeTextureApiTests.forCubeFaces(function(faceGL) {
+ gl.copyTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, 4, 4);
+ local.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+ });
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copytexsubimage2d_neg_offset', 'Invalid gl.copyTexSubImage2D() usage', gl,
+ function() {
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.texImage2D (gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if xoffset < 0 or yoffset < 0.');
+ gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, -1, 0, 0, 0, 4, 4);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, -1, 0, 0, 4, 4);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, -1, -1, 0, 0, 4, 4);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copytexsubimage2d_invalid_offset', 'Invalid gl.copyTexSubImage2D() usage', gl,
+ function() {
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.texImage2D (gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if xoffset + width > texture_width or yoffset + height > texture_height.');
+ gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 14, 0, 0, 0, 4, 4);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 14, 0, 0, 4, 4);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 14, 14, 0, 0, 4, 4);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copytexsubimage2d_neg_width_height', 'Invalid gl.copyTexSubImage2D() usage', gl,
+ function() {
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.texImage2D (gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if width or height is less than 0.');
+ gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, -1, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 0, -1);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copytexsubimage2d_incomplete_framebuffer', 'Invalid gl.copyTexSubImage2D() usage', gl,
+ function() {
+ bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.');
+ /** @type{Array<WebGLTexture>} */ var texture = [];
+ /** @type{WebGLFramebuffer} */ var fbo;
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGBA, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGBA, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGBA, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGBA, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGBA, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGBA, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.NO_ERROR);
+
+ fbo = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+ gl.checkFramebufferStatus(gl.FRAMEBUFFER);
+ this.expectError(gl.NO_ERROR);
+
+ gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0);
+ this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
+ gl.copyTexSubImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, 0, 0);
+ this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
+ gl.copyTexSubImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 0, 0, 0);
+ this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
+ gl.copyTexSubImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, 0, 0);
+ this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
+ gl.copyTexSubImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 0, 0, 0);
+ this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
+ gl.copyTexSubImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 0, 0, 0);
+ this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
+ gl.copyTexSubImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 0, 0, 0);
+ this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
+
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+ gl.deleteFramebuffer(fbo);
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+ }));
+
+ // glDeleteTextures
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('deletetextures', 'glDeleteTextures() usage', gl,
+ function() {
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+
+ bufferedLogToConsole('gl.NO_ERROR is generated if texture is null.');
+ gl.deleteTexture(null);
+ this.expectError(gl.NO_ERROR);
+
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.deleteTexture(null);
+ this.expectError(gl.NO_ERROR);
+
+ gl.deleteTexture(texture);
+ }));
+
+ // gl.generateMipmap
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('generatemipmap', 'Invalid gl.generateMipmap() usage', gl,
+ function() {
+ /** @type{Array<WebGLTexture>} */ var texture = [];
+ /** @type{WebGLFramebuffer} */ var fbo;
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if target is not gl.TEXTURE_2D or gl.TEXTURE_CUBE_MAP.');
+ gl.generateMipmap(0);
+ this.expectError(gl.INVALID_ENUM);
+
+ bufferedLogToConsole('INVALID_OPERATION is generated if the texture bound to target is not cube complete.');
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[0]);
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGB, 0, 0, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[0]);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGB, 16, 16, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGB, 16, 16, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGB, 16, 16, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGB, 16, 16, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGB, 16, 16, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGB, 32, 32, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
+ this.expectError(gl.INVALID_OPERATION);
+
+ if (haveCompressedTextureETC) {
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if the zero level array is stored in a compressed internal format.');
+ gl.bindTexture(gl.TEXTURE_2D, texture[1]);
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, new Uint8Array(0));
+ gl.generateMipmap(gl.TEXTURE_2D);
+ this.expectError(gl.INVALID_OPERATION);
+ } else {
+ etc2Unsupported();
+ }
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if the level base array was not specified with an unsized internal format or a sized internal format that is both color-renderable and texture-filterable.');
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB8_SNORM, 0, 0, 0, gl.RGB, gl.BYTE, null);
+ gl.generateMipmap(gl.TEXTURE_2D);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.R8I, 0, 0, 0, gl.RED_INTEGER, gl.BYTE, null);
+ gl.generateMipmap(gl.TEXTURE_2D);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA32F, 0, 0, 0, gl.RGBA, gl.FLOAT, null);
+ gl.generateMipmap(gl.TEXTURE_2D);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+ }));
+
+ // gl.pixelStorei
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('pixelstorei', 'Invalid gl.pixelStorei() usage', gl,
+ function() {
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if pname is not an accepted value.');
+ gl.pixelStorei(0,1);
+ this.expectError(gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if a negative row length, pixel skip, or row skip value is specified, or if alignment is specified as other than 1, 2, 4, or 8.');
+ gl.pixelStorei(gl.PACK_ROW_LENGTH, -1);
+ this.expectError(gl.INVALID_VALUE);
+ gl.pixelStorei(gl.PACK_SKIP_ROWS, -1);
+ this.expectError(gl.INVALID_VALUE);
+ gl.pixelStorei(gl.PACK_SKIP_PIXELS, -1);
+ this.expectError(gl.INVALID_VALUE);
+ gl.pixelStorei(gl.UNPACK_ROW_LENGTH, -1);
+ this.expectError(gl.INVALID_VALUE);
+ gl.pixelStorei(gl.UNPACK_IMAGE_HEIGHT, -1);
+ this.expectError(gl.INVALID_VALUE);
+ gl.pixelStorei(gl.UNPACK_SKIP_ROWS, -1);
+ this.expectError(gl.INVALID_VALUE);
+ gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, -1);
+ this.expectError(gl.INVALID_VALUE);
+ gl.pixelStorei(gl.UNPACK_SKIP_IMAGES, -1);
+ this.expectError(gl.INVALID_VALUE);
+ gl.pixelStorei(gl.PACK_ALIGNMENT, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.pixelStorei(gl.UNPACK_ALIGNMENT, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.pixelStorei(gl.PACK_ALIGNMENT, 16);
+ this.expectError(gl.INVALID_VALUE);
+ gl.pixelStorei(gl.UNPACK_ALIGNMENT, 16);
+ this.expectError(gl.INVALID_VALUE);
+
+ }));
+
+ // gl.texImage2D
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('teximage2d', 'Invalid gl.texImage2D() usage', gl,
+ function() {
+
+
+ /** @type {WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if target is invalid.');
+ gl.texImage2D(0, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if type is not a type constant.');
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, 0, null);
+ this.expectError(gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if format is not an accepted format constant.');
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, 0, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if internalFormat is not one of the accepted resolution and format symbolic constants.');
+ gl.texImage2D(gl.TEXTURE_2D, 0, 0, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if the combination of internalFormat, format and type is invalid.');
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGB, gl.UNSIGNED_SHORT_4_4_4_4, null);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB5_A1, 1, 1, 0, gl.RGB, gl.UNSIGNED_SHORT_5_5_5_1, null);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB10_A2, 1, 1, 0, gl.RGB, gl.UNSIGNED_INT_2_10_10_10_REV, null);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA32UI, 1, 1, 0, gl.RGBA_INTEGER, gl.INT, null);
+ this.expectError(gl.INVALID_OPERATION);
+
+
+ gl.deleteTexture(texture);
+
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('teximage2d_inequal_width_height_cube', 'Invalid gl.texImage2D() usage', gl,
+ function() {
+
+ /** @type {WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if target is one of the six cube map 2D image targets and the width and height parameters are not equal.');
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGB, 1, 2, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGB, 1, 2, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGB, 1, 2, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGB, 1, 2, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGB, 1, 2, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGB, 1, 2, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+
+ gl.deleteTexture(texture);
+
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('teximage2d_neg_level', 'Invalid gl.texImage2D() usage', gl,
+ function() {
+
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is less than 0.');
+ gl.texImage2D(gl.TEXTURE_2D, -1, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is less than 0.');
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, -1, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, -1, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, -1, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, -1, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('teximage2d_max_level', 'Invalid gl.texImage2D() usage', gl,
+ function() {
+
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is greater than log_2(gl.MAX_TEXTURE_SIZE).');
+ /** @type{number} */ var log2MaxTextureSize = Math.floor(Math.log2(/** @type{number} */(gl.getParameter(gl.MAX_TEXTURE_SIZE)))) + 1;
+ gl.texImage2D(gl.TEXTURE_2D, log2MaxTextureSize, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is greater than log_2(gl.MAX_CUBE_MAP_TEXTURE_SIZE).');
+ /** @type{number} */ var log2MaxCubemapSize = Math.floor(Math.log2(/** @type{number} */(gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE)))) + 1;
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('teximage2d_neg_width_height', 'Invalid gl.texImage2D() usage', gl,
+ function() {
+
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if width or height is less than 0.');
+
+ bufferedLogToConsole('gl.TEXTURE_2D target');
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, -1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, -1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, -1, -1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_X target');
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGB, -1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGB, 1, -1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGB, -1, -1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_Y target');
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGB, -1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGB, 1, -1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGB, -1, -1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_Z target');
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGB, -1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGB, 1, -1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGB, -1, -1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_X target');
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGB, -1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGB, 1, -1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGB, -1, -1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_Y target');
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGB, -1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGB, 1, -1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGB, -1, -1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_Z target');
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGB, -1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGB, 1, -1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGB, -1, -1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('teximage2d_max_width_height', 'Invalid gl.texImage2D() usage', gl,
+ function() {
+
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+
+
+ var maxTextureSize = /** @type{number} */(gl.getParameter(gl.MAX_TEXTURE_SIZE)) + 1;
+ var maxCubemapSize = /** @type{number} */(gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if width or height is greater than gl.MAX_TEXTURE_SIZE.');
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, maxTextureSize, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, maxTextureSize, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, maxTextureSize, maxTextureSize, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if width or height is greater than gl.MAX_CUBE_MAP_TEXTURE_SIZE.');
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_X target');
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGB, maxCubemapSize, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGB, 1, maxCubemapSize, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGB, maxCubemapSize, maxCubemapSize, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_Y target');
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGB, maxCubemapSize, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGB, 1, maxCubemapSize, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGB, maxCubemapSize, maxCubemapSize, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_POSITIVE_Z target');
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGB, maxCubemapSize, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGB, 1, maxCubemapSize, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGB, maxCubemapSize, maxCubemapSize, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_X target');
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGB, maxCubemapSize, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGB, 1, maxCubemapSize, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGB, maxCubemapSize, maxCubemapSize, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_Y target');
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGB, maxCubemapSize, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGB, 1, maxCubemapSize, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGB, maxCubemapSize, maxCubemapSize, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.TEXTURE_CUBE_MAP_NEGATIVE_Z target');
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGB, maxCubemapSize, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGB, 1, maxCubemapSize, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGB, maxCubemapSize, maxCubemapSize, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('teximage2d_invalid_border', 'Invalid gl.texImage2D() usage', gl,
+ function() {
+
+ /** @type {Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if border is not 0.');
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 1, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, -1, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.RGB, 1, 1, 1, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, gl.RGB, 1, 1, 1, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, gl.RGB, 1, 1, 1, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGB, 1, 1, 1, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, gl.RGB, 1, 1, 1, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, gl.RGB, 1, 1, 1, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+ }));
+
+ // gl.texSubImage2D
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('texsubimage2d', 'Invalid gl.texSubImage2D() usage', gl,
+ function() {
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 32, 32, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.NO_ERROR);
+
+ /** @type {ArrayBufferView} */ var uint8 = new Uint8Array(64);
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if target is invalid.');
+ gl.texSubImage2D(0, 0, 0, 0, 4, 4, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if format is not an accepted format constant.');
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 4, 4, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if type is not a type constant.');
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 4, 4, gl.RGB, 0, uint8);
+ this.expectError(gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if the combination of internalFormat of the previously specified texture array, format and type is not valid.');
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 4, 4, gl.RGBA, gl.UNSIGNED_SHORT_5_6_5, uint8);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 4, 4, gl.RGB, gl.UNSIGNED_SHORT_4_4_4_4, uint8);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 4, 4, gl.RGB, gl.UNSIGNED_SHORT_5_5_5_1, uint8);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 4, 4, gl.RGB, gl.UNSIGNED_SHORT_5_5_5_1, uint8);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 4, 4, gl.RGBA_INTEGER, gl.UNSIGNED_INT, uint8);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 4, 4, gl.RGB, gl.FLOAT, uint8);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('texsubimage2d_neg_level', 'Invalid gl.texSubImage2D() usage', gl,
+ function() {
+ /** @type{Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 32, 32, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+ es3fNegativeTextureApiTests.forCubeFaces(function(faceGL) {
+ gl.texImage2D(faceGL, 0, gl.RGB, 32, 32, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ });
+ this.expectError(gl.NO_ERROR);
+
+ /** @type {ArrayBufferView} */ var uint8 = new Uint8Array(4);
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is less than 0.');
+ gl.texSubImage2D(gl.TEXTURE_2D, -1, 0, 0, 0, 0, gl.RGB, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is less than 0.');
+ var local = this;
+ es3fNegativeTextureApiTests.forCubeFaces(function(faceGL) {
+ gl.texSubImage2D(faceGL, -1, 0, 0, 0, 0, gl.RGB, gl.UNSIGNED_BYTE, uint8);
+ local.expectError(gl.INVALID_VALUE);
+ });
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('texsubimage2d_max_level', 'Invalid gl.texSubImage2D() usage', gl,
+ function() {
+ /** @type{Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D, texture[0]);
+ gl.texImage2D (gl.TEXTURE_2D, 0, gl.RGB, 32, 32, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ gl.bindTexture (gl.TEXTURE_CUBE_MAP, texture[1]);
+ es3fNegativeTextureApiTests.forCubeFaces(function(faceGL) {
+ gl.texImage2D(faceGL, 0, gl.RGB, 32, 32, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ });
+
+ this.expectError (gl.NO_ERROR);
+
+ /** @type {ArrayBufferView} */ var uint8 = new Uint8Array(4);
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is greater than log_2(gl.MAX_TEXTURE_SIZE).');
+ /** @type{number} */ var log2MaxTextureSize = Math.floor(Math.log2(/** @type{number} */(gl.getParameter(gl.MAX_TEXTURE_SIZE)))) + 1;
+ gl.texSubImage2D(gl.TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, gl.RGB, gl.UNSIGNED_BYTE, uint8);
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is greater than log_2(gl.MAX_CUBE_MAP_TEXTURE_SIZE).');
+ /** @type{number} */ var log2MaxCubemapSize = Math.floor(Math.log2(/** @type{number} */(gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE)))) + 1;
+ var local = this;
+ es3fNegativeTextureApiTests.forCubeFaces(function(faceGL) {
+ gl.texSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, gl.RGB, gl.UNSIGNED_BYTE, uint8);
+ local.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+ });
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('texsubimage2d_neg_offset', 'Invalid gl.texSubImage2D() usage', gl,
+ function() {
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 32, 32, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.NO_ERROR);
+
+ /** @type {ArrayBufferView} */ var uint8 = new Uint8Array(4);
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if xoffset or yoffset are negative.');
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, -1, 0, 0, 0, gl.RGB, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, -1, 0, 0, gl.RGB, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, -1, -1, 0, 0, gl.RGB, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('texsubimage2d_invalid_offset', 'Invalid gl.texSubImage2D() usage', gl,
+ function() {
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 32, 32, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.NO_ERROR);
+
+ /** @type {ArrayBufferView} */ var uint8 = new Uint8Array(64);
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if xoffset + width > texture_width or yoffset + height > texture_height.');
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 30, 0, 4, 4, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 30, 4, 4, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 30, 30, 4, 4, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('texsubimage2d_neg_width_height', 'Invalid gl.texSubImage2D() usage', gl,
+ function() {
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 32, 32, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.NO_ERROR);
+
+ /** @type {ArrayBufferView} */ var uint8 = new Uint8Array(4);
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if width or height is less than 0.');
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, -1, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, -1, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, -1, -1, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+ }));
+
+ // gl.texParameteri
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('texparameteri', 'Invalid gl.texParameteri() usage', gl,
+ function() {
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if target or pname is not one of the accepted defined values.');
+ gl.texParameteri(0, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_OPERATION]);
+ gl.texParameteri(gl.TEXTURE_2D, 0, gl.LINEAR);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_OPERATION]);
+ gl.texParameteri(0, 0, gl.LINEAR);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_OPERATION]);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not.');
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, 0);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_OPERATION]);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.REPEAT);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_OPERATION]);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, 0);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_OPERATION]);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.NEAREST);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_OPERATION]);
+
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if target or pname is not one of the accepted defined values.');
+ gl.texParameteri(0, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
+ this.expectError(gl.INVALID_ENUM);
+ gl.texParameteri(gl.TEXTURE_2D, 0, gl.LINEAR);
+ this.expectError(gl.INVALID_ENUM);
+ gl.texParameteri(0, 0, gl.LINEAR);
+ this.expectError(gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not.');
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, 0);
+ this.expectError(gl.INVALID_ENUM);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.REPEAT);
+ this.expectError(gl.INVALID_ENUM);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, 0);
+ this.expectError(gl.INVALID_ENUM);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.NEAREST);
+ this.expectError(gl.INVALID_ENUM);
+
+ gl.deleteTexture(texture);
+ }));
+
+ // gl.texParameterf
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('texparameterf', 'Invalid gl.texParameterf() usage', gl,
+ function() {
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if target or pname is not one of the accepted defined values.');
+ gl.texParameterf(0, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_OPERATION]);
+ gl.texParameterf(gl.TEXTURE_2D, 0, gl.LINEAR);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_OPERATION]);
+ gl.texParameterf(0, 0, gl.LINEAR);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_OPERATION]);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not.');
+ gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, 0);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_OPERATION]);
+ gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.REPEAT);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_OPERATION]);
+ gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, 0);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_OPERATION]);
+ gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.NEAREST);
+ this.expectError([gl.INVALID_ENUM, gl.INVALID_OPERATION]);
+
+ /** @type{ WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if target or pname is not one of the accepted defined values.');
+ gl.texParameterf(0, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
+ this.expectError(gl.INVALID_ENUM);
+ gl.texParameterf(gl.TEXTURE_2D, 0, gl.LINEAR);
+ this.expectError(gl.INVALID_ENUM);
+ gl.texParameterf(0, 0, gl.LINEAR);
+ this.expectError(gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not.');
+ gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, 0);
+ this.expectError(gl.INVALID_ENUM);
+ gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.REPEAT);
+ this.expectError(gl.INVALID_ENUM);
+ gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, 0);
+ this.expectError(gl.INVALID_ENUM);
+ gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.NEAREST);
+ this.expectError(gl.INVALID_ENUM);
+
+ gl.deleteTexture(texture);
+ }));
+
+ // gl.compressedTexSubImage2D
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedtexsubimage2d', 'Invalid gl.compressedTexSubImage2D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D, texture);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if target is invalid.');
+ gl.compressedTexSubImage2D(0, 0, 0, 0, 0, 0, gl.COMPRESSED_RGB8_ETC2, new Uint8Array(0));
+ this.expectError(gl.INVALID_ENUM);
+
+ gl.compressedTexImage2D (gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(18, 18)));
+ this.expectError (gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if format does not match the internal format of the texture image being modified.');
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, gl.COMPRESSED_RGB8_ETC2, new Uint8Array(0));
+ this.expectError(gl.INVALID_OPERATION);
+
+ bufferedLogToConsole('For ETC2/EAC images gl.INVALID_OPERATION is generated if width is not a multiple of four, and width + xoffset is not equal to the width of the texture level.');
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 4, 0, 10, 4, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(10, 4)));
+ this.expectError(gl.INVALID_OPERATION);
+
+ bufferedLogToConsole('For ETC2/EAC images gl.INVALID_OPERATION is generated if height is not a multiple of four, and height + yoffset is not equal to the height of the texture level.');
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 4, 4, 10, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(4, 10)));
+ this.expectError(gl.INVALID_OPERATION);
+
+ bufferedLogToConsole('For ETC2/EAC images gl.INVALID_OPERATION is generated if xoffset or yoffset is not a multiple of four.');
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 1, 4, 4, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(4, 4)));
+ this.expectError(gl.INVALID_OPERATION);
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 1, 0, 4, 4, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(4, 4)));
+ this.expectError(gl.INVALID_OPERATION);
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 1, 1, 4, 4, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(4, 4)));
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedtexsubimage2d_neg_level', 'Invalid gl.compressedTexSubImage2D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type{Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.compressedTexImage2D (gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(18, 18)));
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+ es3fNegativeTextureApiTests.forCubeFaces(function(faceGL) {
+ gl.compressedTexImage2D(faceGL, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(18, 18)));
+ });
+
+ this.expectError(gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is less than 0.');
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, -1, 0, 0, 0, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is less than 0.');
+ var local = this;
+ es3fNegativeTextureApiTests.forCubeFaces(function(faceGL) {
+ gl.compressedTexSubImage2D(faceGL, -1, 0, 0, 0, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ local.expectError(gl.INVALID_VALUE);
+ });
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedtexsubimage2d_max_level', 'Invalid gl.compressedTexSubImage2D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type{Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture[0]);
+ gl.compressedTexImage2D (gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(18, 18)));
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture[1]);
+ es3fNegativeTextureApiTests.forCubeFaces(function(faceGL) {
+ gl.compressedTexImage2D(faceGL, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(18, 18)));
+ });
+
+ this.expectError(gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is greater than log_2(gl.MAX_TEXTURE_SIZE).');
+ /** @type{number} */ var log2MaxTextureSize = Math.floor(Math.log2(/** @type{number} */(gl.getParameter(gl.MAX_TEXTURE_SIZE)))) + 1;
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is greater than log_2(gl.MAX_CUBE_MAP_TEXTURE_SIZE).');
+ /** @type{number} */ var log2MaxCubemapSize = Math.floor(Math.log2(/** @type{number} */(gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE)))) + 1;
+ var local = this;
+ es3fNegativeTextureApiTests.forCubeFaces(function(faceGL) {
+ gl.compressedTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ local.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+ });
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedtexsubimage2d_neg_offset', 'Invalid gl.compressedTexSubImage2D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type{ WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 8, 8, 0, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(8, 8)));
+
+ // \note Both gl.INVALID_VALUE and gl.INVALID_OPERATION are valid here since implementation may
+ // first check if offsets are valid for certain format and only after that check that they
+ // are not negative.
+ bufferedLogToConsole('gl.INVALID_VALUE or gl.INVALID_OPERATION is generated if xoffset or yoffset are negative.');
+
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, -4, 0, 0, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, -4, 0, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, -4, -4, 0, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedtexsubimage2d_invalid_offset', 'Invalid gl.compressedTexSubImage2D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D, texture);
+ gl.compressedTexImage2D (gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(16, 16)));
+ this.expectError (gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_VALUE or gl.INVALID_OPERATION is generated if xoffset + width > texture_width or yoffset + height > texture_height.');
+
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 12, 0, 8, 4, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(8, 4)));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 12, 4, 8, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(4, 8)));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 12, 12, 8, 8, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(8, 8)));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedtexsubimage2d_neg_width_height', 'Invalid gl.compressedTexSubImage2D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D, texture);
+ gl.compressedTexImage2D (gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(16, 16)));
+ this.expectError (gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_VALUE or gl.INVALID_OPERATION is generated if width or height is less than 0.');
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, -4, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, -4, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, -4, -4, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedtexsubimage2d_invalid_size', 'Invalid gl.compressedTexImage2D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D, texture);
+ gl.compressedTexImage2D (gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(16, 16)));
+ this.expectError (gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data.');
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(1));
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 16, 16, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(4*4*16-1));
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+ }));
+
+ // gl.texImage3D
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('teximage3d', 'Invalid gl.texImage3D() usage', gl,
+ function() {
+ /** @type{Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D, texture[0]);
+ gl.bindTexture (gl.TEXTURE_3D, texture[1]);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if target is invalid.');
+ gl.texImage3D(0, 0, gl.RGBA, 1, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_ENUM);
+ gl.texImage3D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if type is not a type constant.');
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, 1, 1, 1, 0, gl.RGBA, 0, null);
+ this.expectError(gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if format is not an accepted format constant.');
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, 1, 1, 1, 0, 0, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if internalFormat is not one of the accepted resolution and format symbolic constants.');
+ gl.texImage3D(gl.TEXTURE_3D, 0, 0, 1, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if target is gl.TEXTURE_3D and format is gl.DEPTH_COMPONENT, or gl.DEPTH_STENCIL.');
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, 1, 1, 1, 0, gl.DEPTH_STENCIL, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, 1, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_OPERATION);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if the combination of internalFormat, format and type is invalid.');
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGB, 1, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, 1, 1, 1, 0, gl.RGB, gl.UNSIGNED_SHORT_4_4_4_4, null);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGB5_A1, 1, 1, 1, 0, gl.RGB, gl.UNSIGNED_SHORT_5_5_5_1, null);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGB10_A2, 1, 1, 1, 0, gl.RGB, gl.UNSIGNED_INT_2_10_10_10_REV, null);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA32UI, 1, 1, 1, 0, gl.RGBA_INTEGER, gl.INT, null);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('teximage3d_neg_level', 'Invalid gl.texImage3D() usage', gl,
+ function() {
+ // NOTE: this method hangs the browser if the textures are binded.
+ /** @type{Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_3D, texture[0]);
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture[1]);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is less than 0.');
+ gl.texImage3D(gl.TEXTURE_3D, -1, gl.RGB, 1, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage3D(gl.TEXTURE_2D_ARRAY, -1, gl.RGB, 1, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('teximage3d_max_level', 'Invalid gl.texImage3D() usage', gl,
+ function() {
+
+ /** @type{Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_3D, texture[0]);
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture[1]);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is greater than log_2(gl.MAX_3D_TEXTURE_SIZE).');
+ /** @type{number} */ var log2Max3DTextureSize = Math.floor(Math.log2(/** @type{number} */ (gl.getParameter(gl.MAX_3D_TEXTURE_SIZE)))) + 1;
+ gl.texImage3D(gl.TEXTURE_3D, log2Max3DTextureSize, gl.RGB, 1, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is greater than log_2(gl.MAX_TEXTURE_SIZE).');
+ /** @type{number} */ var log2MaxTextureSize = Math.floor(Math.log2(/** @type{number} */ (gl.getParameter(gl.MAX_TEXTURE_SIZE)))) + 1;
+ gl.texImage3D(gl.TEXTURE_2D_ARRAY, log2MaxTextureSize, gl.RGB, 1, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('teximage3d_neg_width_height_depth', 'Invalid gl.texImage3D() usage', gl,
+ function() {
+
+ /** @type{Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_3D, texture[0]);
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture[1]);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if width or height is less than 0.');
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, -1, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, 1, -1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, 1, 1, -1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, -1, -1, -1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.texImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.RGBA, -1, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.RGBA, 1, -1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.RGBA, 1, 1, -1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.RGBA, -1, -1, -1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('teximage3d_max_width_height_depth', 'Invalid gl.texImage3D() usage', gl,
+ function() {
+
+ /** @type{Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_3D, texture[0]);
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture[1]);
+
+ var max3DTextureSize = /** @type{number} */ (gl.getParameter(gl.MAX_3D_TEXTURE_SIZE)) + 1;
+ var maxTextureSize = /** @type{number} */ (gl.getParameter(gl.MAX_TEXTURE_SIZE)) + 1;
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if width, height or depth is greater than gl.MAX_3D_TEXTURE_SIZE.');
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, max3DTextureSize, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, 1, max3DTextureSize, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, 1, 1, max3DTextureSize, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, max3DTextureSize, max3DTextureSize, max3DTextureSize, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if width, height or depth is greater than gl.MAX_TEXTURE_SIZE.');
+ gl.texImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.RGBA, maxTextureSize, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.RGBA, 1, maxTextureSize, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.RGBA, 1, 1, maxTextureSize, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.RGBA, maxTextureSize, maxTextureSize, maxTextureSize, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('teximage3d_invalid_border', 'Invalid gl.texImage3D() usage', gl,
+ function() {
+ /** @type{Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_3D, texture[0]);
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture[1]);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if border is not 0 or 1.');
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGB, 1, 1, 1, -1, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGB, 1, 1, 1, 2, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.RGB, 1, 1, 1, -1, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.RGB, 1, 1, 1, 2, gl.RGB, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+ }));
+
+ // gl.texSubImage3D
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('texsubimage3d', 'Invalid gl.texSubImage3D() usage', gl,
+ function() {
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_3D, texture);
+ gl.texImage3D (gl.TEXTURE_3D, 0, gl.RGBA, 4, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError (gl.NO_ERROR);
+
+ /** @type {ArrayBufferView} */ var uint8 = new Uint8Array(256);
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if target is invalid.');
+ gl.texSubImage3D(0, 0, 0, 0, 0, 4, 4, 4, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_ENUM);
+ gl.texSubImage3D(gl.TEXTURE_2D, 0, 0, 0, 0, 4, 4, 4, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if format is not an accepted format constant.');
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 0, 4, 4, 4, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if type is not a type constant.');
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, gl.RGB, 0, uint8);
+ this.expectError(gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if the combination of internalFormat of the previously specified texture array, format and type is not valid.');
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, gl.RGB, gl.UNSIGNED_SHORT_4_4_4_4, uint8);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, gl.RGB, gl.UNSIGNED_SHORT_5_5_5_1, uint8);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, gl.RGB, gl.UNSIGNED_SHORT_5_5_5_1, uint8);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, gl.RGBA_INTEGER, gl.UNSIGNED_INT, uint8);
+ this.expectError(gl.INVALID_OPERATION);
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, gl.RGB, gl.FLOAT, uint8);
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('texsubimage3d_neg_level', 'Invalid gl.texSubImage3D() usage', gl,
+ function() {
+ /** @type{Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_3D, texture[0]);
+ gl.texImage3D (gl.TEXTURE_3D, 0, gl.RGBA, 4, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture[1]);
+ gl.texImage3D (gl.TEXTURE_2D_ARRAY, 0, gl.RGBA, 4, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError (gl.NO_ERROR);
+
+ /** @type {ArrayBufferView} */ var uint8 = new Uint8Array(4);
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is less than 0.');
+ gl.texSubImage3D(gl.TEXTURE_3D, -1, 0, 0, 0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texSubImage3D(gl.TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('texsubimage3d_max_level', 'Invalid gl.texSubImage3D() usage', gl,
+ function() {
+ /** @type{Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_3D, texture[0]);
+ gl.texImage3D (gl.TEXTURE_3D, 0, gl.RGBA, 4, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture[1]);
+ gl.texImage3D (gl.TEXTURE_2D_ARRAY, 0, gl.RGBA, 4, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError (gl.NO_ERROR);
+
+ /** @type{number} */ var log2Max3DTextureSize = Math.floor(Math.log2(/** @type{number} */(gl.getParameter(gl.MAX_3D_TEXTURE_SIZE)))) + 1;
+ /** @type{number} */ var log2MaxTextureSize = Math.floor(Math.log2(/** @type{number} */(gl.getParameter(gl.MAX_TEXTURE_SIZE)))) + 1;
+
+ /** @type {ArrayBufferView} */ var uint8 = new Uint8Array(4);
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is greater than log_2(gl.MAX_3D_TEXTURE_SIZE).');
+ gl.texSubImage3D(gl.TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is greater than log_2(gl.MAX_TEXTURE_SIZE).');
+ gl.texSubImage3D(gl.TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('texsubimage3d_neg_offset', 'Invalid gl.texSubImage3D() usage', gl,
+ function() {
+ /** @type{Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_3D, texture[0]);
+ gl.texImage3D (gl.TEXTURE_3D, 0, gl.RGBA, 4, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture[1]);
+ gl.texImage3D (gl.TEXTURE_2D_ARRAY, 0, gl.RGBA, 4, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError (gl.NO_ERROR);
+
+ /** @type {ArrayBufferView} */ var uint8 = new Uint8Array(4);
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if xoffset, yoffset or zoffset are negative.');
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, -1, 0, 0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, -1, 0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, -1, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, -1, -1, -1, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texSubImage3D(gl.TEXTURE_2D_ARRAY, 0, -1, 0, 0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, -1, 0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, -1, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texSubImage3D(gl.TEXTURE_2D_ARRAY, 0, -1, -1, -1, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('texsubimage3d_invalid_offset', 'Invalid gl.texSubImage3D() usage', gl,
+ function() {
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_3D, texture);
+ gl.texImage3D (gl.TEXTURE_3D, 0, gl.RGBA, 4, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError (gl.NO_ERROR);
+
+ /** @type {ArrayBufferView} */ var uint8 = new Uint8Array(256);
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if xoffset + width > texture_width.');
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 2, 0, 0, 4, 4, 4, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if yoffset + height > texture_height.');
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 2, 0, 4, 4, 4, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if zoffset + depth > texture_depth.');
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 2, 4, 4, 4, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('texsubimage3d_neg_width_height', 'Invalid gl.texSubImage3D() usage', gl,
+ function() {
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_3D, texture);
+ gl.texImage3D (gl.TEXTURE_3D, 0, gl.RGBA, 4, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+
+ /** @type {ArrayBufferView} */ var uint8 = new Uint8Array(4);
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if width, height or depth is less than 0.');
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, -1, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 0, -1, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 0, 0, -1, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, -1, -1, -1, gl.RGBA, gl.UNSIGNED_BYTE, uint8);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copytexsubimage3d', 'Invalid gl.copyTexSubImage3D() usage', gl,
+ function() {
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_3D, texture);
+ gl.texImage3D (gl.TEXTURE_3D, 0, gl.RGBA, 4, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if target is invalid.');
+ gl.copyTexSubImage3D(0, 0, 0, 0, 0, 0, 0, 4, 0);
+ this.expectError(gl.INVALID_ENUM);
+
+ gl.deleteTexture(texture);
+ }));
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copytexsubimage3d_neg_level', 'Invalid gl.copyTexSubImage3D() usage', gl,
+ function() {
+ /** @type{Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_3D, texture[0]);
+ gl.texImage3D (gl.TEXTURE_3D, 0, gl.RGBA, 4, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture[1]);
+ gl.texImage3D (gl.TEXTURE_2D_ARRAY, 0, gl.RGBA, 4, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError (gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is less than 0.');
+ gl.copyTexSubImage3D(gl.TEXTURE_3D, -1, 0, 0, 0, 0, 0, 4, 0);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexSubImage3D(gl.TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 4, 0);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copytexsubimage3d_max_level', 'Invalid gl.copyTexSubImage3D() usage', gl,
+ function() {
+ /** @type{number} */ var log2Max3DTextureSize = Math.floor(Math.log2(/** @type{number} */(gl.getParameter(gl.MAX_3D_TEXTURE_SIZE)))) + 1;
+ /** @type{number} */ var log2MaxTextureSize = Math.floor(Math.log2(/** @type{number} */(gl.getParameter(gl.MAX_TEXTURE_SIZE)))) + 1;
+
+ /** @type{Array<WebGLTexture>} */ var texture = [];
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_3D, texture[0]);
+ gl.texImage3D (gl.TEXTURE_3D, 0, gl.RGBA, 4, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture[1]);
+ gl.texImage3D (gl.TEXTURE_2D_ARRAY, 0, gl.RGBA, 4, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError (gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is greater than log_2(gl.MAX_3D_TEXTURE_SIZE).');
+ gl.copyTexSubImage3D(gl.TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 4, 0);
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is greater than log_2(gl.MAX_TEXTURE_SIZE).');
+ gl.copyTexSubImage3D(gl.TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 4, 0);
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copytexsubimage3d_neg_offset', 'Invalid gl.copyTexSubImage3D() usage', gl,
+ function() {
+ /** @type{ WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_3D, texture);
+ gl.texImage3D (gl.TEXTURE_3D, 0, gl.RGBA, 4, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if xoffset, yoffset or zoffset is negative.');
+ gl.copyTexSubImage3D(gl.TEXTURE_3D, 0, -1, 0, 0, 0, 0, 4, 4);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexSubImage3D(gl.TEXTURE_3D, 0, 0, -1, 0, 0, 0, 4, 4);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, -1, 0, 0, 4, 4);
+ this.expectError(gl.INVALID_VALUE);
+ gl.copyTexSubImage3D(gl.TEXTURE_3D, 0, -1, -1, -1, 0, 0, 4, 4);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copytexsubimage3d_invalid_offset', 'Invalid gl.copyTexSubImage3D() usage', gl,
+ function() {
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_3D, texture);
+ gl.texImage3D (gl.TEXTURE_3D, 0, gl.RGBA, 4, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if xoffset + width > texture_width.');
+ gl.copyTexSubImage3D(gl.TEXTURE_3D, 0, 1, 0, 0, 0, 0, 4, 4);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if yoffset + height > texture_height.');
+ gl.copyTexSubImage3D(gl.TEXTURE_3D, 0, 0, 1, 0, 0, 0, 4, 4);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if zoffset + 1 > texture_depth.');
+ gl.copyTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 4, 0, 0, 4, 4);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copytexsubimage3d_neg_width_height', 'Invalid gl.copyTexSubImage3D() usage', gl,
+ function() {
+ /** @type{ WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_3D, texture);
+ gl.texImage3D (gl.TEXTURE_3D, 0, gl.RGBA, 4, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if width < 0.');
+ gl.copyTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 0, 0, -4, 4);
+ this.expectError(gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if height < 0.');
+ gl.copyTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 0, 0, 4, -4);
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('copytexsubimage3d_incomplete_framebuffer', 'Invalid gl.copyTexSubImage3D() usage', gl,
+ function() {
+ bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.');
+ /** @type{Array<WebGLTexture>} */ var texture = [];
+ /** @type{WebGLFramebuffer} */ var fbo;
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_3D, texture[0]);
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, 4, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.bindTexture(gl.TEXTURE_2D_ARRAY, texture[1]);
+ gl.texImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.RGBA, 4, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ this.expectError(gl.NO_ERROR);
+
+ fbo = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo);
+ gl.checkFramebufferStatus(gl.READ_FRAMEBUFFER);
+ this.expectError(gl.NO_ERROR);
+
+ gl.copyTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 0, 0, 4, 4);
+ this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
+ gl.copyTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 4, 4);
+ this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
+
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+ gl.deleteFramebuffer(fbo);
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+ }));
+
+ // gl.compressedTexImage3D
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedteximage3d', 'Invalid gl.compressedTexImage3D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type{Array<WebGLTexture>} */ var texture = [];
+
+ // We have to create and bind textures to each target for the test because default textures are not supported by WebGL.
+ texture[0] = gl.createTexture();
+ texture[1] = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_CUBE_MAP, texture[0]);
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture[1]);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if target is invalid.');
+ gl.compressedTexImage3D(0, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, new Uint8Array(0));
+ this.expectError(gl.INVALID_ENUM);
+ gl.compressedTexImage3D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, new Uint8Array(0));
+ this.expectError(gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if internalformat is not one of the specific compressed internal formats.');
+ gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, new Uint8Array(0));
+ this.expectError(gl.INVALID_ENUM);
+ gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.RGBA8, 0, 0, 0, 0, new Uint8Array(0));
+ this.expectError(gl.INVALID_ENUM);
+
+ gl.deleteTexture(texture[0]);
+ gl.deleteTexture(texture[1]);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedteximage3d_neg_level', 'Invalid gl.compressedTexImage3D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type{ WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is less than 0.');
+ gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, -1, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, new Uint8Array(0));
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedteximage3d_max_level', 'Invalid gl.compressedTexImage3D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type{ WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is greater than log_2(gl.MAX_TEXTURE_SIZE).');
+ /** @type{number} */ var log2MaxTextureSize = Math.floor(Math.log2(/** @type{number} */(gl.getParameter(gl.MAX_TEXTURE_SIZE)))) + 1;
+ gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, log2MaxTextureSize, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, new Uint8Array(0));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+
+ gl.deleteTexture(texture);
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedteximage3d_neg_width_height_depth', 'Invalid gl.compressedTexImage3D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type{ WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if width, height or depth is less than 0.');
+ gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, new Uint8Array(0));
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, new Uint8Array(0));
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, new Uint8Array(0));
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, -1, -1, -1, 0, new Uint8Array(0));
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedteximage3d_max_width_height_depth', 'Invalid gl.compressedTexImage3D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type{ WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture);
+
+ var maxTextureSize = /** @type{number} */(gl.getParameter(gl.MAX_TEXTURE_SIZE)) + 1;
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if width, height or depth is greater than gl.MAX_TEXTURE_SIZE.');
+ gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, 0, 0, 0, new Uint8Array(0));
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, maxTextureSize, 0, 0, new Uint8Array(0));
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, maxTextureSize, 0, new Uint8Array(0));
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, maxTextureSize, maxTextureSize, 0, new Uint8Array(0));
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedteximage3d_invalid_border', 'Invalid gl.compressedTexImage3D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type{ WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if border is not 0.');
+ gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, -1, new Uint8Array(0));
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 1, new Uint8Array(0));
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedteximage3d_invalid_size', 'Invalid gl.compressedTexImage3D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type{ WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data.');
+ gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, new Uint8Array(1));
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, new Uint8Array(4*4*8));
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGB8_ETC2, 16, 16, 1, 0, new Uint8Array(4*4*16));
+ this.expectError(gl.INVALID_VALUE);
+ gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_SIGNED_R11_EAC, 16, 16, 1, 0, new Uint8Array(4*4*16));
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+
+ }));
+
+ // gl.compressedTexSubImage3D
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedtexsubimage3d', 'Invalid gl.compressedTexSubImage3D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if target is invalid.');
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.compressedTexSubImage3D(0, 0, 0, 0, 0, 0, 0, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ this.expectError(gl.INVALID_ENUM);
+
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture);
+ gl.compressedTexImage3D (gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 1, 0, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(18, 18)));
+ this.expectError (gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if format does not match the internal format of the texture image being modified.');
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 0, gl.COMPRESSED_RGB8_ETC2, new Uint8Array(0));
+ this.expectError(gl.INVALID_OPERATION);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if internalformat is an ETC2/EAC format and target is not gl.TEXTURE_2D_ARRAY.');
+ gl.compressedTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 18, 18, 1, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(18, 18)));
+ this.expectError(gl.INVALID_OPERATION);
+
+ bufferedLogToConsole('For ETC2/EAC images gl.INVALID_OPERATION is generated if width is not a multiple of four, and width + xoffset is not equal to the width of the texture level.');
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 4, 0, 0, 10, 4, 1, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(10, 4)));
+ this.expectError(gl.INVALID_OPERATION);
+
+ bufferedLogToConsole('For ETC2/EAC images gl.INVALID_OPERATION is generated if height is not a multiple of four, and height + yoffset is not equal to the height of the texture level.');
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 4, 0, 4, 10, 1, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(4, 10)));
+ this.expectError(gl.INVALID_OPERATION);
+
+ bufferedLogToConsole('For ETC2/EAC images gl.INVALID_OPERATION is generated if xoffset or yoffset is not a multiple of four.');
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 1, 0, 0, 4, 4, 1, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(4, 4)));
+ this.expectError(gl.INVALID_OPERATION);
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 1, 0, 4, 4, 1, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(4, 4)));
+ this.expectError(gl.INVALID_OPERATION);
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 1, 1, 0, 4, 4, 1, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(4, 4)));
+ this.expectError(gl.INVALID_OPERATION);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedtexsubimage3d_neg_level', 'Invalid gl.compressedTexSubImage3D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture);
+ gl.compressedTexImage3D (gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(16, 16)));
+ this.expectError (gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is less than 0.');
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedtexsubimage3d_max_level', 'Invalid gl.compressedTexSubImage3D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture);
+ gl.compressedTexImage3D (gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(16, 16)));
+ this.expectError (gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if level is greater than log_2(gl.MAX_TEXTURE_SIZE).');
+ /** @type{number} */ var log2MaxTextureSize = Math.floor(Math.log2(/** @type{number} */(gl.getParameter(gl.MAX_TEXTURE_SIZE)))) + 1;
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedtexsubimage3d_neg_offset', 'Invalid gl.compressedTexSubImage3D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture);
+ gl.compressedTexImage3D (gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(16, 16)));
+ this.expectError (gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_VALUE or gl.INVALID_OPERATION is generated if xoffset, yoffset or zoffset are negative.');
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, -4, 0, 0, 0, 0, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, -4, 0, 0, 0, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, -4, 0, 0, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, -4, -4, -4, 0, 0, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedtexsubimage3d_invalid_offset', 'Invalid gl.compressedTexSubImage3D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture);
+ gl.compressedTexImage3D (gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 1, 0, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(4, 4)));
+ this.expectError (gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_VALUE or gl.INVALID_OPERATION is generated if xoffset + width > texture_width or yoffset + height > texture_height.');
+
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 12, 0, 0, 8, 4, 1, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(8, 4)));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 12, 0, 4, 8, 1, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(4, 8)));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, 12, 4, 4, 1, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(4, 4)));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 12, 12, 12, 8, 8, 1, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(8, 8)));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedtexsubimage3d_neg_width_height_depth', 'Invalid gl.compressedTexSubImage3D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture);
+ gl.compressedTexImage3D (gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, new Uint8Array(es3fNegativeTextureApiTests.etc2EacDataSize(16, 16)));
+ this.expectError (gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_VALUE or gl.INVALID_OPERATION is generated if width, height or depth are negative.');
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, -4, 0, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, -4, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, -4, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, -4, -4, -4, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ this.expectError([gl.INVALID_VALUE, gl.INVALID_OPERATION]);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('compressedtexsubimage3d_invalid_size', 'Invalid gl.compressedTexSubImage3D() usage', gl,
+ function() {
+ if (!haveCompressedTextureETC) { etc2Unsupported(); return; }
+
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D_ARRAY, texture);
+ gl.compressedTexImage3D (gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, new Uint8Array(4*4*16));
+ this.expectError (gl.NO_ERROR);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data.');
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(0));
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, gl.COMPRESSED_RGBA8_ETC2_EAC, new Uint8Array(4*4*16-1));
+ this.expectError(gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+ }));
+
+ // gl.texStorage2D
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('texstorage2d', 'Invalid gl.texStorage2D() usage', gl,
+ function() {
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D, texture);
+
+ bufferedLogToConsole('gl.INVALID_ENUM or gl.INVALID_VALUE is generated if internalformat is not a valid sized internal format.');
+ gl.texStorage2D (gl.TEXTURE_2D, 1, 0, 16, 16);
+ this.expectError ([gl.INVALID_ENUM, gl.INVALID_VALUE]);
+ gl.texStorage2D (gl.TEXTURE_2D, 1, gl.RGBA_INTEGER, 16, 16);
+ this.expectError ([gl.INVALID_ENUM, gl.INVALID_VALUE]);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if target is not one of the accepted target enumerants.');
+ gl.texStorage2D (0, 1, gl.RGBA8, 16, 16);
+ this.expectError (gl.INVALID_ENUM);
+ gl.texStorage2D (gl.TEXTURE_3D, 1, gl.RGBA8, 16, 16);
+ this.expectError (gl.INVALID_ENUM);
+ gl.texStorage2D (gl.TEXTURE_2D_ARRAY, 1, gl.RGBA8, 16, 16);
+ this.expectError (gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if width or height are less than 1.');
+ gl.texStorage2D (gl.TEXTURE_2D, 1, gl.RGBA8, 0, 16);
+ this.expectError (gl.INVALID_VALUE);
+ gl.texStorage2D (gl.TEXTURE_2D, 1, gl.RGBA8, 16, 0);
+ this.expectError (gl.INVALID_VALUE);
+ gl.texStorage2D (gl.TEXTURE_2D, 1, gl.RGBA8, 0, 0);
+ this.expectError (gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('texstorage2d_invalid_binding', 'Invalid gl.texStorage2D() usage', gl,
+ function() {
+ gl.bindTexture (gl.TEXTURE_2D, null);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if there is no texture object curently bound to target.');
+ gl.texStorage2D (gl.TEXTURE_2D, 1, gl.RGBA8, 16, 16);
+ this.expectError (gl.INVALID_OPERATION);
+
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D, texture);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if the texture object currently bound to target already has gl.TEXTURE_IMMUTABLE_FORMAT set to true.');
+ /** @type{number} */ var immutable;
+ immutable = /** @type{number} */(gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_IMMUTABLE_FORMAT));
+ bufferedLogToConsole('// gl.TEXTURE_IMMUTABLE_FORMAT = ' + ((immutable != 0) ? 'true' : 'false'));
+ gl.texStorage2D (gl.TEXTURE_2D, 1, gl.RGBA8, 16, 16);
+ this.expectError (gl.NO_ERROR);
+ immutable = /** @type{number} */(gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_IMMUTABLE_FORMAT));
+ bufferedLogToConsole('// gl.TEXTURE_IMMUTABLE_FORMAT = ' + ((immutable != 0) ? 'true' : 'false'));
+ gl.texStorage2D (gl.TEXTURE_2D, 1, gl.RGBA8, 16, 16);
+ this.expectError (gl.INVALID_OPERATION);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('texstorage2d_invalid_levels', 'Invalid gl.texStorage2D() usage', gl,
+ function() {
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_2D, texture);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if levels is less than 1.');
+ gl.texStorage2D (gl.TEXTURE_2D, 0, gl.RGBA8, 16, 16);
+ this.expectError (gl.INVALID_VALUE);
+ gl.texStorage2D (gl.TEXTURE_2D, 0, gl.RGBA8, 0, 0);
+ this.expectError (gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if levels is greater than floor(log_2(max(width, height))) + 1');
+ /** @type{number} */ var log2MaxSize = Math.floor(Math.log2(Math.max(16, 4))) + 1 + 1;
+ gl.texStorage2D (gl.TEXTURE_2D, log2MaxSize, gl.RGBA8, 16, 4);
+ this.expectError (gl.INVALID_OPERATION);
+ gl.texStorage2D (gl.TEXTURE_2D, log2MaxSize, gl.RGBA8, 4, 16);
+ this.expectError (gl.INVALID_OPERATION);
+ gl.texStorage2D (gl.TEXTURE_2D, log2MaxSize, gl.RGBA8, 16, 16);
+ this.expectError (gl.INVALID_OPERATION);
+
+ gl.deleteTexture(texture);
+ }));
+
+ // gl.texStorage3D
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('texstorage3d', 'Invalid gl.texStorage3D() usage', gl,
+ function() {
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_3D, texture);
+
+ bufferedLogToConsole('gl.INVALID_ENUM or gl.INVALID_VALUE is generated if internalformat is not a valid sized internal format.');
+ gl.texStorage3D (gl.TEXTURE_3D, 1, 0, 4, 4, 4);
+ this.expectError ([gl.INVALID_ENUM, gl.INVALID_VALUE]);
+ gl.texStorage3D (gl.TEXTURE_3D, 1, gl.RGBA_INTEGER, 4, 4, 4);
+ this.expectError ([gl.INVALID_ENUM, gl.INVALID_VALUE]);
+
+ bufferedLogToConsole('gl.INVALID_ENUM is generated if target is not one of the accepted target enumerants.');
+ gl.texStorage3D (0, 1, gl.RGBA8, 4, 4, 4);
+ this.expectError (gl.INVALID_ENUM);
+ gl.texStorage3D (gl.TEXTURE_CUBE_MAP, 1, gl.RGBA8, 4, 4, 4);
+ this.expectError (gl.INVALID_ENUM);
+ gl.texStorage3D (gl.TEXTURE_2D, 1, gl.RGBA8, 4, 4, 4);
+ this.expectError (gl.INVALID_ENUM);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if width, height or depth are less than 1.');
+ gl.texStorage3D (gl.TEXTURE_3D, 1, gl.RGBA8, 0, 4, 4);
+ this.expectError (gl.INVALID_VALUE);
+ gl.texStorage3D (gl.TEXTURE_3D, 1, gl.RGBA8, 4, 0, 4);
+ this.expectError (gl.INVALID_VALUE);
+ gl.texStorage3D (gl.TEXTURE_3D, 1, gl.RGBA8, 4, 4, 0);
+ this.expectError (gl.INVALID_VALUE);
+ gl.texStorage3D (gl.TEXTURE_3D, 1, gl.RGBA8, 0, 0, 0);
+ this.expectError (gl.INVALID_VALUE);
+
+ gl.deleteTexture(texture);
+ }));
+
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('texstorage3d_invalid_binding', 'Invalid gl.texStorage3D() usage', gl,
+ function() {
+ gl.bindTexture (gl.TEXTURE_3D, null);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if there is no texture object curently bound to target.');
+ gl.texStorage3D (gl.TEXTURE_3D, 1, gl.RGBA8, 4, 4, 4);
+ this.expectError (gl.INVALID_OPERATION);
+
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_3D, texture);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if the texture object currently bound to target already has gl.TEXTURE_IMMUTABLE_FORMAT set to true.');
+ /** @type{number} */ var immutable;
+ immutable = /** @type{number} */(gl.getTexParameter(gl.TEXTURE_3D, gl.TEXTURE_IMMUTABLE_FORMAT));
+ bufferedLogToConsole('// gl.TEXTURE_IMMUTABLE_FORMAT = ' + ((immutable != 0) ? 'true' : 'false'));
+ gl.texStorage3D (gl.TEXTURE_3D, 1, gl.RGBA8, 4, 4, 4);
+ this.expectError (gl.NO_ERROR);
+ immutable = /** @type{number} */(gl.getTexParameter(gl.TEXTURE_3D, gl.TEXTURE_IMMUTABLE_FORMAT));
+ bufferedLogToConsole('// gl.TEXTURE_IMMUTABLE_FORMAT = ' + ((immutable != 0) ? 'true' : 'false'));
+ gl.texStorage3D (gl.TEXTURE_3D, 1, gl.RGBA8, 4, 4, 4);
+ this.expectError (gl.INVALID_OPERATION);
+
+ gl.deleteTexture(texture);
+ }));
+
+ // NOTE: the test doesn't cause glError using the parameters defined in the original test of C code
+ testGroup.addChild(new es3fApiCase.ApiCaseCallback('texstorage3d_invalid_levels', 'Invalid gl.texStorage3D() usage', gl,
+ function() {
+ /** @type{WebGLTexture} */ var texture;
+ texture = gl.createTexture();
+ gl.bindTexture (gl.TEXTURE_3D, texture);
+
+ bufferedLogToConsole('gl.INVALID_VALUE is generated if levels is less than 1.');
+ gl.texStorage3D (gl.TEXTURE_3D, 0, gl.RGBA8, 4, 4, 4);
+ this.expectError (gl.INVALID_VALUE);
+ gl.texStorage3D (gl.TEXTURE_3D, 0, gl.RGBA8, 0, 0, 0);
+ this.expectError (gl.INVALID_VALUE);
+
+ bufferedLogToConsole('gl.INVALID_OPERATION is generated if levels is greater than floor(log_2(max(width, height, depth))) + 1');
+ /** @type{number} */ var log2MaxSize = Math.floor(Math.log2(8)) + 1 + 1;
+ gl.texStorage3D (gl.TEXTURE_3D, log2MaxSize, gl.RGBA8, 8, 2, 2);
+ this.expectError (gl.INVALID_OPERATION);
+ gl.texStorage3D (gl.TEXTURE_3D, log2MaxSize, gl.RGBA8, 2, 8, 2);
+ this.expectError (gl.INVALID_OPERATION);
+ gl.texStorage3D (gl.TEXTURE_3D, log2MaxSize, gl.RGBA8, 2, 2, 8);
+ this.expectError (gl.INVALID_OPERATION);
+ gl.texStorage3D (gl.TEXTURE_3D, log2MaxSize, gl.RGBA8, 8, 8, 8);
+ this.expectError (gl.INVALID_OPERATION);
+
+ gl.deleteTexture(texture);
+ }));
+ };
+
+ /**
+ * @param {WebGL2RenderingContext} gl
+ */
+ es3fNegativeTextureApiTests.run = function(gl) {
+ var testName = 'negativeTextureApi';
+ var testDescription = 'Negative Texture API tests';
+ var state = tcuTestCase.runner;
+
+ state.testName = testName;
+ state.testCases = tcuTestCase.newTest(testName, testDescription, null);
+
+ //Set up name and description of this test series.
+ setCurrentTestName(testName);
+ description(testDescription);
+ try {
+ es3fNegativeTextureApiTests.init(gl);
+ tcuTestCase.runner.runCallback(tcuTestCase.runTestCases);
+ } catch (err) {
+ bufferedLogToConsole(err);
+ tcuTestCase.runner.terminate();
+ }
+ };
+
+});