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diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fShaderOperatorTests.js b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fShaderOperatorTests.js
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+++ b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fShaderOperatorTests.js
@@ -0,0 +1,3252 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES Utilities
+ * ------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the 'License');
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an 'AS IS' BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+'use strict';
+goog.provide('functional.gles3.es3fShaderOperatorTests');
+goog.require('framework.common.tcuTestCase');
+goog.require('framework.opengl.gluShaderUtil');
+goog.require('framework.opengl.gluShaderProgram');
+goog.require('framework.delibs.debase.deMath');
+goog.require('modules.shared.glsShaderRenderCase');
+goog.require('framework.common.tcuMatrix');
+
+goog.scope(function() {
+var es3fShaderOperatorTests = functional.gles3.es3fShaderOperatorTests;
+var tcuTestCase = framework.common.tcuTestCase;
+var gluShaderUtil = framework.opengl.gluShaderUtil;
+var gluShaderProgram = framework.opengl.gluShaderProgram;
+var deMath = framework.delibs.debase.deMath;
+var glsShaderRenderCase = modules.shared.glsShaderRenderCase;
+var tcuMatrix = framework.common.tcuMatrix;
+
+/** @const */ es3fShaderOperatorTests.MAX_INPUTS = 3;
+
+let canvasWH = 256;
+if (tcuTestCase.isQuickMode()) {
+ canvasWH = 32;
+}
+
+es3fShaderOperatorTests.stringJoin = function(elems, delim) {
+ var result = '';
+ for (var i = 0; i < elems.length; i++)
+ result += (i > 0 ? delim : '') + elems[i];
+ return result;
+};
+
+es3fShaderOperatorTests.twoValuedVec4 = function(first, second, firstMask) {
+ var elems = [];
+ for (var i = 0; i < 4; i++)
+ elems[i] = firstMask[i] ? first : second;
+
+ return 'vec4(' + es3fShaderOperatorTests.stringJoin(elems, ', ') + ')';
+};
+
+var setParentClass = function(child, parent) {
+ child.prototype = Object.create(parent.prototype);
+ child.prototype.constructor = child;
+};
+
+var negate = function(x) {
+ return -x;
+};
+
+var addOne = function(x) {
+ return x + 1;
+};
+
+var subOne = function(x) {
+ return x - 1;
+};
+
+/**
+ * @param {number} a
+ * @param {number} b
+ */
+var add = function(a, b) {
+ return a + b;
+};
+
+/**
+ * @param {number} a
+ * @param {number} b
+ */
+var sub = function(a, b) {
+ return a - b;
+};
+
+/**
+ * @param {number} a
+ * @param {number} b
+ */
+var mul = function(a, b) {
+ return a * b;
+};
+
+/**
+ * @param {number} a
+ * @param {number} b
+ */
+var div = function(a, b) {
+ return a / b;
+};
+
+/**
+ * @param {number} a
+ * @param {number} b
+ * @return {number}
+ */
+var lessThan = function(a, b) {
+ return a < b ? 1 : 0;
+};
+
+/**
+ * @param {Array<number>} a
+ * @param {Array<number>} b
+ * @return {Array<number>}
+ */
+var lessThanVec = function(a, b) {
+ var res = [];
+ for (var i = 0; i < a.length; i++)
+ res[i] = a[i] < b[i];
+ return res
+};
+
+/**
+ * @param {number} a
+ * @param {number} b
+ * @return {number}
+ */
+var lessThanEqual = function(a, b) {
+ return a <= b ? 1 : 0;
+};
+
+/**
+ * @param {Array<number>} a
+ * @param {Array<number>} b
+ * @return {Array<number>}
+ */
+var lessThanEqualVec = function(a, b) {
+ var res = [];
+ for (var i = 0; i < a.length; i++)
+ res[i] = a[i] <= b[i];
+ return res;
+};
+
+/**
+ * @param {number} a
+ * @param {number} b
+ */
+var greaterThan = function(a, b) {
+ return a > b ? 1 : 0;
+};
+
+/**
+ * @param {Array<number>} a
+ * @param {Array<number>} b
+ * @return {Array<number>}
+ */
+var greaterThanVec = function(a, b) {
+ var res = [];
+ for (var i = 0; i < a.length; i++)
+ res[i] = a[i] > b[i];
+ return res;
+};
+
+/**
+ * @param {number} a
+ * @param {number} b
+ */
+var greaterThanEqual = function(a, b) {
+ return a >= b ? 1 : 0;
+};
+
+/**
+ * @param {Array<number>} a
+ * @param {Array<number>} b
+ * @return {Array<number>}
+ */
+var greaterThanEqualVec = function(a, b) {
+ var res = [];
+ for (var i = 0; i < a.length; i++)
+ res[i] = a[i] >= b[i];
+ return res;
+};
+
+/**
+ * @param {Array<number>} a
+ * @param {Array<number>} b
+ * @return {number}
+ */
+var allEqual = function(a, b) {
+ return deMath.equal(a, b) ? 1 : 0;
+};
+
+/**
+ * @param {Array<number>} a
+ * @param {Array<number>} b
+ * @return {Array<number>}
+ */
+var allEqualVec = function(a, b) {
+ var res = [];
+ for (var i = 0; i < a.length; i++)
+ res[i] = a[i] == b[i];
+ return res;
+};
+
+/**
+ * @param {Array<number>} a
+ * @param {Array<number>} b
+ * @return {number}
+ */
+var anyNotEqual = function(a, b) {
+ return !deMath.equal(a, b) ? 1 : 0;
+};
+
+/**
+ * @param {Array<number>} a
+ * @param {Array<number>} b
+ * @return {Array<number>}
+ */
+var anyNotEqualVec = function(a, b) {
+ var res = [];
+ for (var i = 0; i < a.length; i++)
+ res[i] = a[i] != b[i];
+ return res;
+};
+
+/**
+ * @param {Array<number>} a
+ * @return {Array<number>}
+ */
+var boolNotVec = function(a) {
+ var res = [];
+ for (var i = 0; i < a.length; i++)
+ res[i] = !a[i];
+ return res;
+}
+
+/**
+ * @param {Array<number>} a
+ * @return {boolean}
+ */
+var boolAny = function(a) {
+ for (var i = 0; i < a.length; i++)
+ if (a[i] == true)
+ return true;
+ return false;
+}
+
+/**
+ * @param {Array<number>} a
+ * @return {boolean}
+ */
+var boolAll = function(a) {
+ for (var i = 0; i < a.length; i++)
+ if (a[i] == false)
+ return false;
+ return true;
+}
+
+/**
+ * @param {number} a
+ * @param {number} b
+ */
+var logicalAnd = function(a, b) {
+ return a && b ? 1 : 0;
+};
+
+/**
+ * @param {number} a
+ * @param {number} b
+ */
+var logicalOr = function(a, b) {
+ return a || b ? 1 : 0;
+};
+
+/**
+ * @param {number} a
+ * @param {number} b
+ */
+var logicalXor = function(a, b) {
+ return a != b ? 1 : 0;
+};
+
+/**
+ * @param {number} a
+ */
+var exp2 = function(a) {
+ return deFloatExp2(a);
+};
+
+/**
+ * @param {number} a
+ */
+var inverseSqrt = function(a) {
+ return deFloatRsq(a);
+};
+
+/**
+ * @param {Array<number>} a
+ * @param {number} b
+ * @return {Array<number>}
+ */
+var minVecScalar = function(a, b) {
+ var res = [];
+ for (var i = 0; i < a.length; i++)
+ res[i] = Math.min(a[i], b);
+ return res;
+};
+
+/**
+ * @param {Array<number>} a
+ * @param {number} b
+ * @return {Array<number>}
+ */
+var maxVecScalar = function(a, b) {
+ var res = [];
+ for (var i = 0; i < a.length; i++)
+ res[i] = Math.max(a[i], b);
+ return res;
+};
+
+/**
+ * @param {number} a
+ * @param {number} b
+ * @param {number} c
+ * @return {number}
+ */
+var mix = function(a, b, c) {
+ return a * (1.0 - c) + b * c;
+};
+/**
+ * @param {Array<number>} a
+ * @param {Array<number>} b
+ * @param {number} c
+ * @return {Array<number>}
+ */
+var mixVecVecScalar = function(a, b, c) {
+ var res = [];
+ for (var i = 0; i < a.length; i++)
+ res[i] = mix(a[i], b[i], c);
+ return res;
+};
+
+/**
+ * @param {Array<number>} a
+ * @param {number} b
+ * @param {number} c
+ * @return {Array<number>}
+ */
+var clampVecScalarScalar = function(a, b, c) {
+ var res = [];
+ for (var i = 0; i < a.length; i++)
+ res[i] = deMath.clamp(a[i], b, c);
+ return res;
+};
+
+/**
+ * @param {number} a
+ * @param {number} b
+ * @return {number}
+ */
+var step = function(a, b) {
+ return b < a ? 0.0 : 1.0;
+};
+
+/**
+ * @param {number} a
+ * @param {Array<number>} b
+ * @return {Array<number>}
+ */
+var stepScalarVec = function(a, b) {
+ var res = [];
+ for (var i = 0; i < b.length; i++)
+ res[i] = step(a, b[i]);
+ return res;
+};
+
+/**
+ * @param {number} a
+ * @param {number} b
+ * @param {number} c
+ * @return {number}
+ */
+var smoothStep = function(a, b, c) {
+ if (c <= a) return 0.0;
+ if (c >= b) return 1.0;
+ var t = deMath.clamp((c - a) / (b - a), 0.0, 1.0);
+ return t * t * (3.0 - 2.0 * t);
+};
+
+/**
+ * @param {number} a
+ * @param {number} b
+ * @param {Array<number>} c
+ * @return {Array<number>}
+ */
+var smoothStepScalarScalarVec = function(a, b, c) {
+ var res = [];
+ for (var i = 0; i < c.length; i++)
+ res[i] = smoothStep(a, b, c[i]);
+ return res;
+};
+
+/**
+ * @param {number} a
+ * @return {number}
+ */
+var roundToEven = function(a) {
+ var q = deMath.deFloatFrac(a);
+ var r = a - q;
+
+ if (q > 0.5)
+ r += 1.0;
+ else if (q == 0.5 && r % 2 != 0)
+ r += 1.0;
+
+ return r;
+};
+
+/**
+ * @param {number} a
+ * @return {number}
+ */
+var fract = function(a) {
+ return a - Math.floor(a);
+};
+
+/**
+ * @param {number} a
+ * @return {number}
+ */
+var radians = function(a) {
+ return deFloatRadians(a);
+}
+
+/**
+ * @param {number} a
+ * @return {number}
+ */
+var degrees = function(a) {
+ return deFloatDegrees(a);
+}
+
+/**
+ * @param {number} a
+ * @param {Array<number>} b
+ */
+var addScalarVec = function(a, b) {
+ return deMath.addScalar(b, a);
+};
+
+/**
+ * @param {number} a
+ * @param {Array<number>} b
+ */
+var subScalarVec = function(a, b) {
+ var dst = [];
+ for (var i = 0; i < b.length; i++)
+ dst.push(a - b[i]);
+ return dst;
+};
+
+/**
+ * @param {number} a
+ * @param {Array<number>} b
+ */
+var mulScalarVec = function(a, b) {
+ var dst = [];
+ for (var i = 0; i < b.length; i++)
+ dst.push(a * b[i]);
+ return dst;
+};
+
+/**
+ * @param {number} a
+ * @param {Array<number>} b
+ */
+var divScalarVec = function(a, b) {
+ var dst = [];
+ for (var i = 0; i < b.length; i++)
+ dst.push(a / b[i]);
+ return dst;
+};
+
+/**
+ * @param {number} a
+ * @param {Array<number>} b
+ */
+var modScalarVec = function(a, b) {
+ var dst = [];
+ for (var i = 0; i < b.length; i++)
+ dst.push(a % b[i]);
+ return dst;
+};
+
+var bitwiseAndScalarVec = function(a, b) {
+ var dst = [];
+ for (var i = 0; i < b.length; i++)
+ dst.push(deMath.binaryOp(a, b[i], deMath.BinaryOp.AND));
+ return dst;
+};
+
+var bitwiseOrScalarVec = function(a, b) {
+ var dst = [];
+ for (var i = 0; i < b.length; i++)
+ dst.push(deMath.binaryOp(a, b[i], deMath.BinaryOp.OR));
+ return dst;
+};
+
+var bitwiseXorScalarVec = function(a, b) {
+ var dst = [];
+ for (var i = 0; i < b.length; i++)
+ dst.push(deMath.binaryOp(a, b[i], deMath.BinaryOp.XOR));
+ return dst;
+};
+
+/**
+ * @param {Array<number>} a
+ * @return {number}
+ */
+var length = function(a) {
+ var squareSum = 0;
+ for (var i = 0; i < a.length; i++)
+ squareSum += a[i] * a[i];
+ return Math.sqrt(squareSum);
+};
+
+/**
+ * @param {Array<number>} a
+ * @param {Array<number>} b
+ * @return {number}
+ */
+var distance = function(a, b) {
+ var res = deMath.subtract(a, b)
+ return length(res);
+};
+
+/**
+ * @param {Array<number>} a
+ * @param {Array<number>} b
+ * @return {number}
+ */
+var dot = function(a, b) {
+ var res = deMath.multiply(a, b);
+ var sum = 0;
+ for (var i = 0; i < res.length; i++)
+ sum += res[i];
+ return sum;
+};
+
+/**
+ * @param {Array<number>} a
+ * @return {Array<number>}
+ */
+var normalize = function(a) {
+ var ooLen = 1 / length(a);
+ var res = [];
+ for (var i = 0; i < a.length; i++)
+ res[i] = ooLen * a[i];
+ return res;
+};
+
+/**
+ * @param {Array<number>} a
+ * @param {Array<number>} b
+ * @param {Array<number>} c
+ * @return {Array<number>}
+ */
+var faceforward = function(a, b, c) {
+ return dot(c, b) < 0 ? a : deMath.scale(a, -1);
+};
+
+/**
+ * @param {Array<number>} a
+ * @param {Array<number>} b
+ * @return {Array<number>}
+ */
+var reflect = function(a, b) {
+ return deMath.subtract(a, deMath.scale(deMath.scale(b, dot(b, a)), 2));
+};
+
+/**
+ * @param {Array<number>} a
+ * @param {Array<number>} b
+ * @param {number} c
+ * @return {Array<number>}
+ */
+var refract = function(a, b, c) {
+ var cosAngle = dot(b, a);
+ var k = 1 - c * c * (1 - cosAngle * cosAngle);
+ if (k < 0) {
+ var res = new Array(a.length);
+ return res.fill(0)
+ } else
+ return deMath.subtract(deMath.scale(a, c), deMath.scale(b, c * cosAngle + Math.sqrt(k)));
+};
+
+/**
+ * @param {Array<number>} a
+ * @param {Array<number>} b
+ * @return {Array<number>}
+ */
+var cross = function(a, b) {
+ if (a.length != 3 || b.length != 3)
+ throw new Error('Arrays must have the size of 3');
+ return [
+ a[1] * b[2] - b[1] * a[2],
+ a[2] * b[0] - b[2] * a[0],
+ a[0] * b[1] - b[0] * a[1]];
+};
+
+var nop = function(v) {
+ return v;
+};
+
+var selection = function(cond, a, b) {
+ return cond ? a : b;
+};
+
+var boolNot = function(a) {
+ return !a;
+};
+
+var bitwiseNot = function(a) {
+ return ~a;
+};
+
+/**
+ * @param {number} x
+ * @return {number}
+ */
+var deFloatRadians = function(x) {
+ return x * (Math.PI / 180.0);
+};
+
+/**
+ * @param {number} x
+ * @return {number}
+ */
+var deFloatDegrees = function(x) {
+ return x * (180.0 / Math.PI);
+};
+
+/**
+ * @param {number} x
+ * @return {number}
+ */
+var deFloatExp2 = function(x) {
+ return Math.exp(x * Math.LN2);
+};
+
+/**
+ * @param {number} x
+ * @return {number}
+ */
+var deFloatLog2 = function(x) {
+ return Math.log(x) * Math.LOG2E;
+};
+
+/**
+ * @param {number} x
+ * @return {number}
+ */
+var deFloatRsq = function(x) {
+ var s = Math.sqrt(x);
+ return s == 0.0 ? 0.0 : (1.0 / s);
+};
+
+/**
+ * @constructor
+ * @param {boolean} low
+ * @param {boolean} medium
+ * @param {boolean} high
+ */
+es3fShaderOperatorTests.Precision = function(low, medium, high) {
+ this.low = low;
+ this.medium = medium;
+ this.high = high;
+};
+
+/** @const */ es3fShaderOperatorTests.Precision.Low = new es3fShaderOperatorTests.Precision(true, false, false);
+/** @const */ es3fShaderOperatorTests.Precision.Medium = new es3fShaderOperatorTests.Precision(false, true, false);
+/** @const */ es3fShaderOperatorTests.Precision.High = new es3fShaderOperatorTests.Precision(false, false, true);
+/** @const */ es3fShaderOperatorTests.Precision.LowMedium = new es3fShaderOperatorTests.Precision(true, true, false);
+/** @const */ es3fShaderOperatorTests.Precision.MediumHigh = new es3fShaderOperatorTests.Precision(false, true, true);
+/** @const */ es3fShaderOperatorTests.Precision.All = new es3fShaderOperatorTests.Precision(true, true, true);
+/** @const */ es3fShaderOperatorTests.Precision.None = new es3fShaderOperatorTests.Precision(false, false, false);
+
+/**
+ * @enum
+ */
+es3fShaderOperatorTests.ValueType = {
+ NONE: 0,
+ FLOAT: (1 << 0), // float scalar
+ FLOAT_VEC: (1 << 1), // float vector
+ FLOAT_GENTYPE: (1 << 2), // float scalar/vector
+ VEC3: (1 << 3), // vec3 only
+ MATRIX: (1 << 4), // matrix
+ BOOL: (1 << 5), // boolean scalar
+ BOOL_VEC: (1 << 6), // boolean vector
+ BOOL_GENTYPE: (1 << 7), // boolean scalar/vector
+ INT: (1 << 8), // int scalar
+ INT_VEC: (1 << 9), // int vector
+ INT_GENTYPE: (1 << 10), // int scalar/vector
+ UINT: (1 << 11), // uint scalar
+ UINT_VEC: (1 << 12), // uint vector
+ UINT_GENTYPE: (1 << 13) // uint scalar/vector
+};
+
+/**
+ * @param {es3fShaderOperatorTests.ValueType} type
+ * @return {boolean}
+ */
+es3fShaderOperatorTests.isBoolType = function(type) {
+ return (type & (es3fShaderOperatorTests.ValueType.BOOL | es3fShaderOperatorTests.ValueType.BOOL_VEC | es3fShaderOperatorTests.ValueType.BOOL_GENTYPE)) != 0;
+};
+
+/**
+ * @param {es3fShaderOperatorTests.ValueType} type
+ * @return {boolean}
+ */
+es3fShaderOperatorTests.isIntType = function(type) {
+ return (type & (es3fShaderOperatorTests.ValueType.INT | es3fShaderOperatorTests.ValueType.INT_VEC | es3fShaderOperatorTests.ValueType.INT_GENTYPE)) != 0;
+};
+
+/**
+ * @param {es3fShaderOperatorTests.ValueType} type
+ * @return {boolean}
+ */
+es3fShaderOperatorTests.isUintType = function(type) {
+ return (type & (es3fShaderOperatorTests.ValueType.UINT | es3fShaderOperatorTests.ValueType.UINT_VEC | es3fShaderOperatorTests.ValueType.UINT_GENTYPE)) != 0;
+};
+
+/**
+ * @param {es3fShaderOperatorTests.ValueType} type
+ * @return {boolean}
+ */
+es3fShaderOperatorTests.isScalarType = function(type) {
+ return type == es3fShaderOperatorTests.ValueType.FLOAT || type == es3fShaderOperatorTests.ValueType.BOOL || type == es3fShaderOperatorTests.ValueType.INT || type == es3fShaderOperatorTests.ValueType.UINT;
+};
+
+/**
+ * @param {es3fShaderOperatorTests.ValueType} type
+ * @return {boolean}
+ */
+es3fShaderOperatorTests.isFloatType = function(type) {
+ return (type & (es3fShaderOperatorTests.ValueType.FLOAT | es3fShaderOperatorTests.ValueType.FLOAT_VEC | es3fShaderOperatorTests.ValueType.FLOAT_GENTYPE)) != 0;
+};
+
+/**
+ * @param {gluShaderProgram.shaderType} shaderType
+ * @param {gluShaderUtil.precision} uintPrecision
+ * @return {number}
+ */
+es3fShaderOperatorTests.getGLSLUintMaxAsFloat = function(shaderType, uintPrecision) {
+ switch (uintPrecision) {
+ case gluShaderUtil.precision.PRECISION_LOWP:
+ var intPrecisionGL = gl.LOW_INT;
+ break;
+ case gluShaderUtil.precision.PRECISION_MEDIUMP:
+ var intPrecisionGL = gl.MEDIUM_INT;
+ break;
+ case gluShaderUtil.precision.PRECISION_HIGHP:
+ var intPrecisionGL = gl.HIGH_INT;
+ break;
+ default:
+ assertMsgOptions(false, 'Invalid shader type', false, false);
+ var intPrecisionGL = 0;
+ }
+
+ switch (shaderType) {
+ case gluShaderProgram.shaderType.VERTEX:
+ var shaderTypeGL = gl.VERTEX_SHADER;
+ break;
+ case gluShaderProgram.shaderType.FRAGMENT:
+ var shaderTypeGL = gl.FRAGMENT_SHADER;
+ break;
+ default:
+ assertMsgOptions(false, 'Invalid shader type', false, false);
+ var shaderTypeGL = 0;
+ }
+
+ /** @type {WebGLShaderPrecisionFormat } */ var sPrecision = gl.getShaderPrecisionFormat(shaderTypeGL, intPrecisionGL);
+ assertMsgOptions(gl.getError() === gl.NO_ERROR, 'glGetShaderPrecisionFormat failed', false, true);
+
+ if (!deMath.deInBounds32(sPrecision.rangeMin, 8, 32))
+ throw new Error('Out of range');
+
+ var numBitsInType = sPrecision.rangeMin + 1;
+ return Math.pow(2, numBitsInType) - 1;
+};
+
+/**
+ * @enum
+ */
+es3fShaderOperatorTests.OperationType = {
+ FUNCTION: 0,
+ OPERATOR: 1,
+ SIDE_EFFECT_OPERATOR: 2 // Test the side-effect (as opposed to the result) of a side-effect operator.
+};
+
+/**
+ * swizzling indices for assigning the tested function output to the correct color channel
+ */
+es3fShaderOperatorTests.outIndices = [];
+es3fShaderOperatorTests.outIndices[1] = [0];
+es3fShaderOperatorTests.outIndices[2] = [1, 2];
+es3fShaderOperatorTests.outIndices[3] = [0, 1, 2];
+es3fShaderOperatorTests.outIndices[4] = [0, 1, 2, 3];
+
+var convert = function(input, dataType) {
+ switch (dataType) {
+ case gluShaderUtil.DataType.INT:
+ if (input instanceof Array) {
+ var ret = [];
+ for (var i = 0; i < input.length; i++)
+ ret[i] = deMath.intCast(input[i]);
+ return ret;
+ }
+ return deMath.intCast(input);
+ case gluShaderUtil.DataType.UINT:
+ if (input instanceof Array) {
+ var ret = [];
+ for (var i = 0; i < input.length; i++)
+ ret[i] = deMath.uintCast(input[i]);
+ return ret;
+ }
+ return deMath.uintCast(input);
+ case gluShaderUtil.DataType.BOOL:
+ if (input instanceof Array) {
+ var ret = [];
+ for (var i = 0; i < input.length; i++)
+ ret[i] = input[i] > 0 ? 1 : 0;
+ return ret;
+ }
+ return input > 0 ? 1 : 0;
+
+ }
+ return input;
+};
+
+/**
+ * Generate unary functions which have the same input and return type
+ * @param {function(number): number} func
+ * @param {gluShaderUtil.DataType=} dataTypeIn
+ * @param {gluShaderUtil.DataType=} dataTypeOut
+ */
+es3fShaderOperatorTests.unaryGenTypeFuncs = function(func, dataTypeOut, dataTypeIn) {
+ var run = function(output, func, input) {
+ if (input instanceof Array) {
+ var len = input.length;
+ var indices = es3fShaderOperatorTests.outIndices[len];
+ for (var i = 0; i < input.length; i++)
+ output[indices[i]] = convert(func(convert(input[i], dataTypeIn)), dataTypeOut);
+ } else
+ output[0] = convert(func(convert(input, dataTypeIn)), dataTypeOut);
+ };
+
+ var functions = {};
+ functions.scalar = function(c) { run(c.color, func, c.in_[0][2]); };
+ functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1])); };
+ functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1])); };
+ functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0])); };
+ return functions;
+};
+
+/**
+ * Generate unary functions which have the same input and return type
+ * @param {function(Array<number>): Array<number>} func
+ * @param {gluShaderUtil.DataType=} dataTypeIn
+ * @param {gluShaderUtil.DataType=} dataTypeOut
+ */
+es3fShaderOperatorTests.unaryArrayFuncs = function(func, dataTypeOut, dataTypeIn) {
+ var run = function(output, func, input) {
+ var len = input.length;
+ var indices = es3fShaderOperatorTests.outIndices[len];
+ var value = convert(func(convert(input, dataTypeIn)), dataTypeOut);
+ for (var i = 0; i < input.length; i++)
+ output[indices[i]] = value[i];
+ };
+
+ var functions = {};
+ functions.scalar = function(c) { run(c.color, func, [c.in_[0][2]]); };
+ functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1])); };
+ functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1])); };
+ functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0])); };
+ return functions;
+};
+
+/**
+ * Generate unary functions which always have scalar return type
+ * @param {function(Array<number>): number} func
+ * @param {gluShaderUtil.DataType=} dataTypeIn
+ * @param {gluShaderUtil.DataType=} dataTypeOut
+ */
+es3fShaderOperatorTests.unaryScalarGenTypeFuncs = function(func, dataTypeOut, dataTypeIn) {
+ var run = function(output, func, input) {
+ output[0] = convert(func(convert(input, dataTypeIn)), dataTypeOut);
+ };
+
+ var functions = {};
+ functions.scalar = function(c) { run(c.color, func, [c.in_[0][2]]); };
+ functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1])); };
+ functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1])); };
+ functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0])); };
+ return functions;
+};
+
+/**
+ * Generate unary functions which always have bolean return type
+ * @param {function(Array<number>): boolean} func
+ * @param {gluShaderUtil.DataType=} dataTypeIn
+ * @param {gluShaderUtil.DataType=} dataTypeOut
+ */
+es3fShaderOperatorTests.unaryBooleanGenTypeFuncs = function(func, dataTypeOut, dataTypeIn) {
+ var run = function(output, func, input) {
+ output[0] = convert(func(convert(input, dataTypeIn)), dataTypeOut);
+ };
+
+ var functions = {};
+ functions.scalar = function(c) { run(c.color, func, [c.in_[0][2] > 0.0]); };
+ functions.vec2 = function(c) { run(c.color, func, greaterThanVec(deMath.swizzle(c.in_[0], [3, 1]), [0, 0])); };
+ functions.vec3 = function(c) { run(c.color, func, greaterThanVec(deMath.swizzle(c.in_[0], [2, 0, 1]), [0, 0, 0])); };
+ functions.vec4 = function(c) { run(c.color, func, greaterThanVec(deMath.swizzle(c.in_[0], [1, 2, 3, 0]), [0, 0, 0, 0])); };
+ return functions;
+};
+
+/**
+ * Generate binary functions which have the same input and return type
+ * @param {function(number, number): number} func
+ * @param {gluShaderUtil.DataType=} dataTypeIn
+ * @param {gluShaderUtil.DataType=} dataTypeOut
+ */
+es3fShaderOperatorTests.binaryGenTypeFuncs = function(func, dataTypeOut, dataTypeIn) {
+ var run = function(output, func, input1, input2) {
+ if (input1 instanceof Array) {
+ var len = input1.length;
+ var indices = es3fShaderOperatorTests.outIndices[len];
+ for (var i = 0; i < input1.length; i++)
+ output[indices[i]] = convert(func(convert(input1[i], dataTypeIn), convert(input2[i], dataTypeIn)), dataTypeOut);
+ } else {
+ var value = convert(func(convert(input1, dataTypeIn), convert(input2, dataTypeIn)), dataTypeOut);
+ output[0] = value;
+ }
+ };
+
+ var functions = {};
+ functions.scalar = function(c) { run(c.color, func, c.in_[0][2], c.in_[1][0]); };
+ functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), deMath.swizzle(c.in_[1], [1, 0])); };
+ functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), deMath.swizzle(c.in_[1], [1, 2, 0])); };
+ functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), deMath.swizzle(c.in_[1], [3, 2, 1, 0])); };
+ return functions;
+};
+
+/**
+ * Generate binary functions which have the same input and return type
+ * @param {function(number, number, number): number} func
+ * @param {gluShaderUtil.DataType=} dataTypeIn
+ * @param {gluShaderUtil.DataType=} dataTypeOut
+ */
+es3fShaderOperatorTests.ternaryGenTypeFuncs = function(func, dataTypeOut, dataTypeIn) {
+ var run = function(output, func, input1, input2, input3) {
+ if (input1 instanceof Array) {
+ var len = input1.length;
+ var indices = es3fShaderOperatorTests.outIndices[len];
+ for (var i = 0; i < input1.length; i++)
+ output[indices[i]] = convert(func(convert(input1[i], dataTypeIn), convert(input2[i], dataTypeIn), convert(input3[i], dataTypeIn)), dataTypeOut);
+ } else {
+ var value = convert(func(convert(input1, dataTypeIn), convert(input2, dataTypeIn), convert(input3, dataTypeIn)), dataTypeOut);
+ output[0] = value;
+ }
+ };
+
+ var functions = {};
+ functions.scalar = function(c) { run(c.color, func, c.in_[0][2], c.in_[1][0], c.in_[2][1]); };
+ functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), deMath.swizzle(c.in_[1], [1, 0]), deMath.swizzle(c.in_[2], [2, 1])); };
+ functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), deMath.swizzle(c.in_[1], [1, 2, 0]), deMath.swizzle(c.in_[2], [3, 1, 2])); };
+ functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), deMath.swizzle(c.in_[1], [3, 2, 1, 0]), deMath.swizzle(c.in_[2], [0, 3, 2, 1])); };
+ return functions;
+};
+
+/**
+ * Generate binary functions which have the same input and return type
+ * @param {function(Array<number>, Array<number>): number} func
+ * @param {gluShaderUtil.DataType=} dataTypeIn
+ * @param {gluShaderUtil.DataType=} dataTypeOut
+ */
+es3fShaderOperatorTests.binaryScalarGenTypeFuncs = function(func, dataTypeOut, dataTypeIn) {
+ var run = function(output, func, input1, input2) {
+ var value = convert(func(convert(input1, dataTypeIn), convert(input2, dataTypeIn)), dataTypeOut);
+ output[0] = value;
+ };
+
+ var functions = {};
+ functions.scalar = function(c) { run(c.color, func, [c.in_[0][2]], [c.in_[1][0]]); };
+ functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), deMath.swizzle(c.in_[1], [1, 0])); };
+ functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), deMath.swizzle(c.in_[1], [1, 2, 0])); };
+ functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), deMath.swizzle(c.in_[1], [3, 2, 1, 0])); };
+ return functions;
+};
+
+/**
+ * Generate (cond ? a : b) functions
+ * @param {gluShaderUtil.DataType} dataType
+ * Returns an array of functions, indexed by datatype size
+ */
+es3fShaderOperatorTests.selectionFuncs = function(dataType) {
+ var run = function(output, input0, input1, input2) {
+ var value = selection(input0, input1, input2);
+ value = convert(value, dataType);
+ if (value instanceof Array) {
+ var len = value.length;
+ var indices = es3fShaderOperatorTests.outIndices[len];
+ for (var i = 0; i < len; i++)
+ output[indices[i]] = value[i];
+ } else
+ output[0] = value;
+ };
+
+ var functions = [];
+ functions[1] = function(c) { run(c.color, c.in_[0][2] > 0, c.in_[1][0], c.in_[2][1]); };
+ functions[2] = function(c) { run(c.color, c.in_[0][2] > 0, deMath.swizzle(c.in_[1], [1, 0]), deMath.swizzle(c.in_[2], [2, 1])); };
+ functions[3] = function(c) { run(c.color, c.in_[0][2] > 0, deMath.swizzle(c.in_[1], [1, 2, 0]), deMath.swizzle(c.in_[2], [3, 1, 2])); };
+ functions[4] = function(c) { run(c.color, c.in_[0][2] > 0, deMath.swizzle(c.in_[1], [3, 2, 1, 0]), deMath.swizzle(c.in_[2], [0, 3, 2, 1])); };
+ return functions;
+};
+
+var cp = function(dst, src) {
+ var len = src.length;
+ var indices = es3fShaderOperatorTests.outIndices[len];
+ for (var i = 0; i < len; i++)
+ dst[indices[i]] = src[i];
+};
+
+/**
+ * Generate binary functions of form: vec = func(scalar, vec)
+ * @param {function(number, Array<number>): Array<number>} func
+ * @param {gluShaderUtil.DataType=} dataTypeIn
+ * @param {gluShaderUtil.DataType=} dataTypeOut
+ */
+es3fShaderOperatorTests.binaryScalarVecFuncs = function(func, dataTypeOut, dataTypeIn) {
+ /**
+ * @param {function(number, Array<number>): Array<number>} func
+ * @param {number} input1
+ * @param {Array<number>} input2
+ */
+ var run = function(output, func, input1, input2) {
+ var in1 = convert(input1, dataTypeIn);
+ var in2 = convert(input2, dataTypeIn);
+ var value = func(in1, in2);
+ value = convert(value, dataTypeOut);
+ cp(output, value);
+ };
+ var functions = {};
+ functions.vec2 = function(c) { run(c.color, func, c.in_[0][2], deMath.swizzle(c.in_[1], [1, 0])); };
+ functions.vec3 = function(c) { run(c.color, func, c.in_[0][2], deMath.swizzle(c.in_[1], [1, 2, 0])); };
+ functions.vec4 = function(c) { run(c.color, func, c.in_[0][2], deMath.swizzle(c.in_[1], [3, 2, 1, 0])); };
+ return functions;
+};
+
+/**
+ * Generate binary functions of form: vec = func(vec, scalar)
+ * @param {function(Array<number>, number): Array<number>} func
+ * @param {gluShaderUtil.DataType=} dataTypeIn
+ * @param {gluShaderUtil.DataType=} dataTypeOut
+ */
+es3fShaderOperatorTests.binaryVecScalarFuncs = function(func, dataTypeOut, dataTypeIn) {
+ /**
+ * @param {function(Array<number>, number): Array<number>} func
+ * @param {Array<number>} input1
+ * @param {number} input2
+ */
+ var run = function(output, func, input1, input2) {
+ var in1 = convert(input1, dataTypeIn);
+ var in2 = convert(input2, dataTypeIn);
+ var value = func(in1, in2);
+ value = convert(value, dataTypeOut);
+ cp(output, value);
+ };
+ var functions = {};
+ functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), c.in_[1][0]); };
+ functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), c.in_[1][0]); };
+ functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), c.in_[1][0]); };
+ return functions;
+};
+
+/**
+ * Generate binary functions of form: vec = func(vec, vec, scalar)
+ * @param {function(Array<number>, Array<number>, number): Array<number>} func
+ * @param {gluShaderUtil.DataType=} dataTypeIn
+ * @param {gluShaderUtil.DataType=} dataTypeOut
+ */
+es3fShaderOperatorTests.ternaryVecVecScalarFuncs = function(func, dataTypeOut, dataTypeIn) {
+ /**
+ * @param {function(Array<number>, Array<number>, number): Array<number>} func
+ * @param {Array<number>} input1
+ * @param {Array<number>} input2
+ * @param {number} input3
+ */
+ var run = function(output, func, input1, input2, input3) {
+ var in1 = convert(input1, dataTypeIn);
+ var in2 = convert(input2, dataTypeIn);
+ var in3 = convert(input3, dataTypeIn);
+ var value = func(in1, in2, in3);
+ value = convert(value, dataTypeOut);
+ cp(output, value);
+ };
+ var functions = {};
+ functions.scalar = function(c) { run(c.color, func, [c.in_[0][2]], [c.in_[1][0]], c.in_[2][1]); };
+ functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), deMath.swizzle(c.in_[1], [1, 0]), c.in_[2][1]); };
+ functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), deMath.swizzle(c.in_[1], [1, 2, 0]), c.in_[2][1]); };
+ functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), deMath.swizzle(c.in_[1], [3, 2, 1, 0]), c.in_[2][1]); };
+ return functions;
+};
+
+/**
+ * Generate binary functions of form: vec = func(vec, scalar, scalar)
+ * @param {function(Array<number>, number, number): Array<number>} func
+ * @param {gluShaderUtil.DataType=} dataTypeIn
+ * @param {gluShaderUtil.DataType=} dataTypeOut
+ */
+es3fShaderOperatorTests.ternaryVecScalarScalarFuncs = function(func, dataTypeOut, dataTypeIn) {
+ /**
+ * @param {function(Array<number>, number, number): Array<number>} func
+ * @param {Array<number>} input1
+ * @param {number} input2
+ * @param {number} input3
+ */
+ var run = function(output, func, input1, input2, input3) {
+ var in1 = convert(input1, dataTypeIn);
+ var in2 = convert(input2, dataTypeIn);
+ var in3 = convert(input3, dataTypeIn);
+ var value = func(in1, in2, in3);
+ value = convert(value, dataTypeOut);
+ cp(output, value);
+ };
+ var functions = {};
+ functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), c.in_[1][0], c.in_[2][1]); };
+ functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), c.in_[1][0], c.in_[2][1]); };
+ functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), c.in_[1][0], c.in_[2][1]); };
+ return functions;
+};
+
+/**
+ * Generate binary functions of form: vec = func(scalar, scalar, vec)
+ * @param {function(number, number, Array<number>): Array<number>} func
+ * @param {gluShaderUtil.DataType=} dataTypeIn
+ * @param {gluShaderUtil.DataType=} dataTypeOut
+ */
+es3fShaderOperatorTests.ternaryScalarScalarVecFuncs = function(func, dataTypeOut, dataTypeIn) {
+ /**
+ * @param {function(number, number, Array<number>): Array<number>} func
+ * @param {number} input1
+ * @param {number} input2
+ * @param {Array<number>} input3
+ */
+ var run = function(output, func, input1, input2, input3) {
+ var in1 = convert(input1, dataTypeIn);
+ var in2 = convert(input2, dataTypeIn);
+ var in3 = convert(input3, dataTypeIn);
+ var value = func(in1, in2, in3);
+ value = convert(value, dataTypeOut);
+ cp(output, value);
+ };
+ var functions = {};
+ functions.vec2 = function(c) { run(c.color, func, c.in_[0][2], c.in_[1][0], deMath.swizzle(c.in_[2], [2, 1])); };
+ functions.vec3 = function(c) { run(c.color, func, c.in_[0][2], c.in_[1][0], deMath.swizzle(c.in_[2], [3, 1, 2])); };
+ functions.vec4 = function(c) { run(c.color, func, c.in_[0][2], c.in_[1][0], deMath.swizzle(c.in_[2], [0, 3, 2, 1])); };
+ return functions;
+};
+
+/**
+ * Generate binary functions of form: vec = func(vec, vec, vec)
+ * @param {function(Array<number>, Array<number>, Array<number>): Array<number>} func
+ * @param {gluShaderUtil.DataType=} dataTypeIn
+ * @param {gluShaderUtil.DataType=} dataTypeOut
+ */
+es3fShaderOperatorTests.ternaryVecVecVecFuncs = function(func, dataTypeOut, dataTypeIn) {
+ /**
+ * @param {function(Array<number>, Array<number>, Array<number>): Array<number>} func
+ * @param {Array<number>} input1
+ * @param {Array<number>} input2
+ * @param {Array<number>} input3
+ */
+ var run = function(output, func, input1, input2, input3) {
+ var in1 = convert(input1, dataTypeIn);
+ var in2 = convert(input2, dataTypeIn);
+ var in3 = convert(input3, dataTypeIn);
+ var value = func(in1, in2, in3);
+ value = convert(value, dataTypeOut);
+ cp(output, value);
+ };
+ var functions = {};
+ functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), deMath.swizzle(c.in_[1], [1, 0]), deMath.swizzle(c.in_[2], [2, 1])); };
+ functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), deMath.swizzle(c.in_[1], [1, 2, 0]), deMath.swizzle(c.in_[2], [3, 1, 2])); };
+ functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), deMath.swizzle(c.in_[1], [3, 2, 1, 0]), deMath.swizzle(c.in_[2], [0, 3, 2, 1])); };
+ return functions;
+};
+
+/**
+ * Generate binary functions of form: vec = func(vec, vec)
+ * @param {function(Array<number>, Array<number>): Array<number>} func
+ * @param {gluShaderUtil.DataType=} dataTypeIn
+ * @param {gluShaderUtil.DataType=} dataTypeOut
+ */
+es3fShaderOperatorTests.binaryVecVecFuncs = function(func, dataTypeOut, dataTypeIn) {
+ /**
+ * @param {function(Array<number>, Array<number>): Array<number>} func
+ * @param {Array<number>} input1
+ * @param {Array<number>} input2
+ */
+ var run = function(output, func, input1, input2) {
+ var in1 = convert(input1, dataTypeIn);
+ var in2 = convert(input2, dataTypeIn);
+ var value = func(in1, in2);
+ value = convert(value, dataTypeOut);
+ cp(output, value);
+ };
+ var functions = {};
+ functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), deMath.swizzle(c.in_[1], [1, 0])); };
+ functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), deMath.swizzle(c.in_[1], [1, 2, 0])); };
+ functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), deMath.swizzle(c.in_[1], [3, 2, 1, 0])); };
+ return functions;
+};
+
+/**
+ * @constructor
+ * @param {es3fShaderOperatorTests.ValueType} valueType
+ * @param {es3fShaderOperatorTests.FloatScalar} rangeMin
+ * @param {es3fShaderOperatorTests.FloatScalar} rangeMax
+ */
+es3fShaderOperatorTests.Value = function(valueType, rangeMin, rangeMax) {
+ this.valueType = valueType;
+ this.rangeMin = rangeMin;
+ this.rangeMax = rangeMax;
+};
+
+/**
+ * @enum
+ */
+es3fShaderOperatorTests.Symbol = {
+ SYMBOL_LOWP_UINT_MAX: 0,
+ SYMBOL_MEDIUMP_UINT_MAX: 1,
+
+ SYMBOL_LOWP_UINT_MAX_RECIPROCAL: 2,
+ SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL: 3,
+
+ SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX: 4,
+ SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX: 5
+
+};
+
+/**
+ * @constructor
+ * @param {number|es3fShaderOperatorTests.Symbol} value
+ * @param {boolean=} isSymbol
+ */
+es3fShaderOperatorTests.FloatScalar = function(value, isSymbol) {
+ if (isSymbol)
+ this.symbol = /** @type {es3fShaderOperatorTests.Symbol} */ (value);
+ else
+ this.constant = /** @type {number} */ (value);
+};
+
+/**
+ * @param {gluShaderProgram.shaderType} shaderType
+ * @return {number}
+ */
+es3fShaderOperatorTests.FloatScalar.prototype.getValue = function(shaderType) {
+ if (this.constant !== undefined)
+ return this.constant;
+ else
+ switch (this.symbol) {
+ case es3fShaderOperatorTests.Symbol.SYMBOL_LOWP_UINT_MAX:
+ return es3fShaderOperatorTests.getGLSLUintMaxAsFloat(shaderType, gluShaderUtil.precision.PRECISION_LOWP);
+ case es3fShaderOperatorTests.Symbol.SYMBOL_MEDIUMP_UINT_MAX:
+ return es3fShaderOperatorTests.getGLSLUintMaxAsFloat(shaderType, gluShaderUtil.precision.PRECISION_MEDIUMP);
+
+ case es3fShaderOperatorTests.Symbol.SYMBOL_LOWP_UINT_MAX_RECIPROCAL:
+ return 1.0 / es3fShaderOperatorTests.getGLSLUintMaxAsFloat(shaderType, gluShaderUtil.precision.PRECISION_LOWP);
+ case es3fShaderOperatorTests.Symbol.SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL:
+ return 1.0 / es3fShaderOperatorTests.getGLSLUintMaxAsFloat(shaderType, gluShaderUtil.precision.PRECISION_MEDIUMP);
+
+ case es3fShaderOperatorTests.Symbol.SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX:
+ return 1.0 - 0xFFFFFFFF / es3fShaderOperatorTests.getGLSLUintMaxAsFloat(shaderType, gluShaderUtil.precision.PRECISION_LOWP);
+ case es3fShaderOperatorTests.Symbol.SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX:
+ return 1.0 - 0xFFFFFFFF / es3fShaderOperatorTests.getGLSLUintMaxAsFloat(shaderType, gluShaderUtil.precision.PRECISION_MEDIUMP);
+
+ default:
+ assertMsgOptions(false, 'Invalid shader type', false, false);
+ return 0.0;
+ }
+};
+
+/**
+ * @constructor
+ * @param {gluShaderUtil.DataType=} type
+ * @param {es3fShaderOperatorTests.FloatScalar=} rangeMin
+ * @param {es3fShaderOperatorTests.FloatScalar=} rangeMax
+ */
+es3fShaderOperatorTests.ShaderValue = function(type, rangeMin, rangeMax) {
+ this.type = type || gluShaderUtil.DataType.INVALID;
+ this.rangeMin = rangeMin || new es3fShaderOperatorTests.FloatScalar(0);
+ this.rangeMax = rangeMax || new es3fShaderOperatorTests.FloatScalar(0);
+};
+
+/**
+ * @constructor
+ */
+es3fShaderOperatorTests.ShaderDataSpec = function() {
+ /** @type {es3fShaderOperatorTests.FloatScalar} */ this.resultScale = new es3fShaderOperatorTests.FloatScalar(1);
+ /** @type {es3fShaderOperatorTests.FloatScalar} */ this.resultBias = new es3fShaderOperatorTests.FloatScalar(0);
+ /** @type {es3fShaderOperatorTests.FloatScalar} */ this.referenceScale = new es3fShaderOperatorTests.FloatScalar(1);
+ /** @type {es3fShaderOperatorTests.FloatScalar} */ this.referenceBias = new es3fShaderOperatorTests.FloatScalar(0);
+ /** @type {es3fShaderOperatorTests.Precision} */ this.precision = es3fShaderOperatorTests.Precision.None;
+ /** @type {gluShaderUtil.DataType} */ this.output;
+ /** @type {number} */ this.numInputs = 0;
+ /** @type {Array<es3fShaderOperatorTests.ShaderValue>}*/ this.inputs = [];
+ for (var i = 0; i < es3fShaderOperatorTests.MAX_INPUTS; i++)
+ this.inputs[i] = new es3fShaderOperatorTests.ShaderValue();
+};
+
+/**
+ * @constructor
+ * @struct
+ * @param {string} caseName
+ * @param {string} shaderFuncName
+ * @param {es3fShaderOperatorTests.ValueType} outValue
+ * @param {Array<es3fShaderOperatorTests.Value>} inputs
+ * @param {es3fShaderOperatorTests.FloatScalar} resultScale
+ * @param {es3fShaderOperatorTests.FloatScalar} resultBias
+ * @param {es3fShaderOperatorTests.FloatScalar} referenceScale
+ * @param {es3fShaderOperatorTests.FloatScalar} referenceBias
+ * @param {gluShaderUtil.precision} precision
+ * @param {*} functions
+ * @param {es3fShaderOperatorTests.OperationType=} type
+ * @param {boolean=} isUnaryPrefix
+ */
+es3fShaderOperatorTests.BuiltinFuncInfo = function(caseName, shaderFuncName, outValue, inputs, resultScale, resultBias, referenceScale, referenceBias, precision, functions, type, isUnaryPrefix) {
+ this.caseName = caseName;
+ this.shaderFuncName = shaderFuncName;
+ this.outValue = outValue;
+ this.inputs = inputs;
+ this.resultScale = resultScale;
+ this.resultBias = resultBias;
+ this.referenceScale = referenceScale;
+ this.referenceBias = referenceBias;
+ this.precision = precision;
+ this.evalFunctions = functions;
+ this.type = type || es3fShaderOperatorTests.OperationType.FUNCTION;
+ this.isUnaryPrefix = isUnaryPrefix === undefined ? true : isUnaryPrefix;
+};
+
+es3fShaderOperatorTests.builtinOperInfo = function(caseName, shaderFuncName, outValue, inputs, scale, bias, precision, functions) {
+ return new es3fShaderOperatorTests.BuiltinFuncInfo(caseName,
+ shaderFuncName,
+ outValue,
+ inputs,
+ scale,
+ bias,
+ scale,
+ bias,
+ precision,
+ functions,
+ es3fShaderOperatorTests.OperationType.OPERATOR);
+};
+
+es3fShaderOperatorTests.builtinFunctionInfo = function(caseName, shaderFuncName, outValue, inputs, scale, bias, precision, functions) {
+ return new es3fShaderOperatorTests.BuiltinFuncInfo(caseName,
+ shaderFuncName,
+ outValue,
+ inputs,
+ scale,
+ bias,
+ scale,
+ bias,
+ precision,
+ functions,
+ es3fShaderOperatorTests.OperationType.FUNCTION);
+};
+
+es3fShaderOperatorTests.builtinSideEffOperInfo = function(caseName, shaderFuncName, outValue, inputs, scale, bias, precision, functions) {
+ return new es3fShaderOperatorTests.BuiltinFuncInfo(caseName,
+ shaderFuncName,
+ outValue,
+ inputs,
+ scale,
+ bias,
+ scale,
+ bias,
+ precision,
+ functions,
+ es3fShaderOperatorTests.OperationType.SIDE_EFFECT_OPERATOR);
+};
+
+es3fShaderOperatorTests.builtinOperInfoSeparateRefScaleBias = function(caseName, shaderFuncName, outValue, inputs, scale, bias, precision, functions, referenceScale, referenceBias) {
+ return new es3fShaderOperatorTests.BuiltinFuncInfo(caseName,
+ shaderFuncName,
+ outValue,
+ inputs,
+ scale,
+ bias,
+ referenceScale,
+ referenceBias,
+ precision,
+ functions,
+ es3fShaderOperatorTests.OperationType.OPERATOR);
+};
+
+es3fShaderOperatorTests.BuiltinPostSideEffOperInfo = function(caseName, shaderFuncName, outValue, inputs, scale, bias, precision, functions) {
+ return new es3fShaderOperatorTests.BuiltinFuncInfo(caseName,
+ shaderFuncName,
+ outValue,
+ inputs,
+ scale,
+ bias,
+ scale,
+ bias,
+ precision,
+ functions,
+ es3fShaderOperatorTests.OperationType.SIDE_EFFECT_OPERATOR,
+ false);
+};
+es3fShaderOperatorTests.BuiltinPostOperInfo = function(caseName, shaderFuncName, outValue, inputs, scale, bias, precision, functions) {
+ return new es3fShaderOperatorTests.BuiltinFuncInfo(caseName,
+ shaderFuncName,
+ outValue,
+ inputs,
+ scale,
+ bias,
+ scale,
+ bias,
+ precision,
+ functions,
+ es3fShaderOperatorTests.OperationType.OPERATOR,
+ false);
+};
+
+/**
+ * @constructor
+ * @param {string} name
+ * @param {string} description
+ */
+es3fShaderOperatorTests.BuiltinFuncGroup = function(name, description) {
+ this.name = name;
+ this.description = description;
+ this.funcInfos = [];
+};
+
+es3fShaderOperatorTests.BuiltinFuncGroup.prototype.push = function(a) { this.funcInfos.push(a); };
+
+var s_inSwizzles = [
+
+ ['z', 'wy', 'zxy', 'yzwx'],
+ ['x', 'yx', 'yzx', 'wzyx'],
+ ['y', 'zy', 'wyz', 'xwzy']
+];
+
+var s_outSwizzles = ['x', 'yz', 'xyz', 'xyzw'];
+
+var s_outSwizzleChannelMasks = [
+ [true, false, false, false],
+ [false, true, true, false],
+ [true, true, true, false],
+ [true, true, true, true]
+];
+
+/**
+ * @constructor
+ * @extends {glsShaderRenderCase.ShaderEvaluator}
+ * @param {gluShaderProgram.shaderType} shaderType
+ * @param {glsShaderRenderCase.ShaderEvalFunc} evalFunc
+ * @param {es3fShaderOperatorTests.FloatScalar} scale
+ * @param {es3fShaderOperatorTests.FloatScalar} bias
+ * @param {number} resultScalarSize
+ */
+es3fShaderOperatorTests.OperatorShaderEvaluator = function(shaderType, evalFunc, scale, bias, resultScalarSize) {
+ glsShaderRenderCase.ShaderEvaluator.call(this, evalFunc);
+ this.m_shaderType = shaderType;
+ this.m_scale = scale;
+ this.m_bias = bias;
+ this.m_resultScalarSize = resultScalarSize;
+ this.m_areScaleAndBiasEvaluated = false;
+};
+
+setParentClass(es3fShaderOperatorTests.OperatorShaderEvaluator, glsShaderRenderCase.ShaderEvaluator);
+
+es3fShaderOperatorTests.OperatorShaderEvaluator.prototype.evaluate = function(ctx) {
+ this.m_evalFunc(ctx);
+
+ if (!this.m_areScaleAndBiasEvaluated) {
+ this.m_evaluatedScale = this.m_scale.getValue(this.m_shaderType);
+ this.m_evaluatedBias = this.m_bias.getValue(this.m_shaderType);
+ this.m_areScaleAndBiasEvaluated = true;
+ }
+
+ for (var i = 0; i < 4; i++)
+ if (s_outSwizzleChannelMasks[this.m_resultScalarSize - 1][i])
+ ctx.color[i] = ctx.color[i] * this.m_evaluatedScale + this.m_evaluatedBias;
+};
+
+/**
+ * @constructor
+ * @extends {glsShaderRenderCase.ShaderRenderCase}
+ * @param {string} caseName
+ * @param {string} description
+ * @param {boolean} isVertexCase
+ * @param {glsShaderRenderCase.ShaderEvalFunc} evalFunc
+ * @param {string} shaderOp
+ * @param {es3fShaderOperatorTests.ShaderDataSpec} spec
+ */
+es3fShaderOperatorTests.ShaderOperatorCase = function(caseName, description, isVertexCase, evalFunc, shaderOp, spec) {
+ glsShaderRenderCase.ShaderRenderCase.call(this, caseName, description, isVertexCase, evalFunc);
+ this.m_spec = spec;
+ this.m_shaderOp = shaderOp;
+ var shaderType = isVertexCase ? gluShaderProgram.shaderType.VERTEX : gluShaderProgram.shaderType.FRAGMENT;
+ this.m_evaluator = new es3fShaderOperatorTests.OperatorShaderEvaluator(shaderType,
+ evalFunc,
+ spec.referenceScale,
+ spec.referenceBias,
+ gluShaderUtil.getDataTypeScalarSize(spec.output));
+};
+
+setParentClass(es3fShaderOperatorTests.ShaderOperatorCase, glsShaderRenderCase.ShaderRenderCase);
+
+es3fShaderOperatorTests.ShaderOperatorCase.prototype.setupShaderData = function() {
+ var shaderType = this.m_isVertexCase ? gluShaderProgram.shaderType.VERTEX : gluShaderProgram.shaderType.FRAGMENT;
+ var precision = this.m_spec.precision !== undefined ? gluShaderUtil.getPrecisionName(this.m_spec.precision) : null;
+ var inputPrecision = [];
+ var sources = [];
+ sources[0] = ''; //vertex
+ sources[1] = ''; //fragment
+ var vtx = 0;
+ var frag = 1;
+ var op = this.m_isVertexCase ? vtx : frag;
+
+ sources[vtx] += '#version 300 es\n';
+ sources[frag] += '#version 300 es\n';
+
+ // Compute precision for inputs.
+ for (var i = 0; i < this.m_spec.numInputs; i++) {
+ var isBoolVal = gluShaderUtil.isDataTypeBoolOrBVec(this.m_spec.inputs[i].type);
+ var isIntVal = gluShaderUtil.isDataTypeIntOrIVec(this.m_spec.inputs[i].type);
+ var isUintVal = gluShaderUtil.isDataTypeUintOrUVec(this.m_spec.inputs[i].type);
+ // \note Mediump interpolators are used for booleans, and highp for integers.
+ var prec = isBoolVal ? gluShaderUtil.precision.PRECISION_MEDIUMP :
+ isIntVal || isUintVal ? gluShaderUtil.precision.PRECISION_HIGHP :
+ this.m_spec.precision;
+ inputPrecision[i] = gluShaderUtil.getPrecisionName(prec);
+ }
+
+ // Attributes.
+ sources[vtx] += 'in highp vec4 a_position;\n';
+ for (var i = 0; i < this.m_spec.numInputs; i++)
+ sources[vtx] += 'in ' + inputPrecision[i] + ' vec4 a_in' + i + ';\n';
+
+ // Color output.
+ sources[frag] += 'layout(location = 0) out mediump vec4 o_color;\n';
+
+ if (this.m_isVertexCase) {
+ sources[vtx] += 'out mediump vec4 v_color;\n';
+ sources[frag] += 'in mediump vec4 v_color;\n';
+ } else{
+ for (var i = 0; i < this.m_spec.numInputs; i++) {
+ sources[vtx] += 'out ' + inputPrecision[i] + ' vec4 v_in' + i + ';\n';
+ sources[frag] += 'in ' + inputPrecision[i] + ' vec4 v_in' + i + ';\n';
+ }
+ }
+
+ sources[vtx] += '\n';
+ sources[vtx] += 'void main()\n';
+ sources[vtx] += '{\n';
+ sources[vtx] += ' gl_Position = a_position;\n';
+
+ sources[frag] += '\n';
+ sources[frag] += 'void main()\n';
+ sources[frag] += '{\n';
+
+ // Expression inputs.
+ var prefix = this.m_isVertexCase ? 'a_' : 'v_';
+ for (var i = 0; i < this.m_spec.numInputs; i++) {
+ var inType = this.m_spec.inputs[i].type;
+ var inSize = gluShaderUtil.getDataTypeScalarSize(inType);
+ var isInt = gluShaderUtil.isDataTypeIntOrIVec(inType);
+ var isUint = gluShaderUtil.isDataTypeUintOrUVec(inType);
+ var isBool = gluShaderUtil.isDataTypeBoolOrBVec(inType);
+ var typeName = gluShaderUtil.getDataTypeName(inType);
+ var swizzle = s_inSwizzles[i][inSize - 1];
+
+ sources[op] += '\t';
+ if (precision && !isBool) sources[op] += precision + ' ';
+
+ sources[op] += typeName + ' in' + i + ' = ';
+
+ if (isBool) {
+ if (inSize == 1) sources[op] += '(';
+ else sources[op] += 'greaterThan(';
+ } else if (isInt || isUint)
+ sources[op] += typeName + '(';
+
+ sources[op] += prefix + 'in' + i + '.' + swizzle;
+
+ if (isBool) {
+ if (inSize == 1) sources[op] += ' > 0.0)';
+ else sources[op] += ', vec' + inSize + '(0.0))';
+ } else if (isInt || isUint)
+ sources[op] += ')';
+
+ sources[op] += ';\n';
+ }
+
+ // Result variable.
+ var outTypeName = gluShaderUtil.getDataTypeName(this.m_spec.output);
+ var isBoolOut = gluShaderUtil.isDataTypeBoolOrBVec(this.m_spec.output);
+
+ sources[op] += '\t';
+ if (precision && !isBoolOut) sources[op] += precision + ' ';
+ sources[op] += outTypeName + ' res = ' + outTypeName + '(0.0);\n\n';
+
+
+ // Expression.
+ sources[op] += '\t' + this.m_shaderOp + '\n\n';
+
+ // Convert to color.
+ var isResFloatVec = gluShaderUtil.isDataTypeFloatOrVec(this.m_spec.output);
+ var outScalarSize = gluShaderUtil.getDataTypeScalarSize(this.m_spec.output);
+
+ sources[op] += '\thighp vec4 color = vec4(0.0, 0.0, 0.0, 1.0);\n';
+ sources[op] += '\tcolor.' + s_outSwizzles[outScalarSize - 1] + ' = ';
+
+ if (!isResFloatVec && outScalarSize == 1)
+ sources[op] += 'float(res)';
+ else if (!isResFloatVec)
+ sources[op] += 'vec' + outScalarSize + '(res)';
+ else
+ sources[op] += 'res';
+
+ sources[op] += ';\n';
+
+ // Scale & bias.
+ var resultScale = this.m_spec.resultScale.getValue(shaderType);
+ var resultBias = this.m_spec.resultBias.getValue(shaderType);
+ if ((resultScale != 1.0) || (resultBias != 0.0)) {
+ sources[op] += '\tcolor = color';
+ if (resultScale != 1.0) sources[op] += ' * ' + es3fShaderOperatorTests.twoValuedVec4(resultScale.toString(10), '1.0', s_outSwizzleChannelMasks[outScalarSize - 1]);
+ if (resultBias != 0.0) sources[op] += ' + ' + es3fShaderOperatorTests.twoValuedVec4(resultBias.toString(10), '0.0', s_outSwizzleChannelMasks[outScalarSize - 1]);
+ sources[op] += ';\n';
+ }
+
+ // ..
+ if (this.m_isVertexCase) {
+ sources[vtx] += ' v_color = color;\n';
+ sources[frag] += ' o_color = v_color;\n';
+ } else{
+ for (var i = 0; i < this.m_spec.numInputs; i++)
+ sources[vtx] += ' v_in' + i + ' = a_in' + i + ';\n';
+ sources[frag] += ' o_color = color;\n';
+ }
+
+ sources[vtx] += '}\n';
+ sources[frag] += '}\n';
+
+ this.m_vertShaderSource = sources[vtx];
+ this.m_fragShaderSource = sources[frag];
+
+ // Setup the user attributes.
+ this.m_userAttribTransforms = [];
+ for (var inputNdx = 0; inputNdx < this.m_spec.numInputs; inputNdx++) {
+ var v = this.m_spec.inputs[inputNdx];
+
+ var rangeMin = v.rangeMin.getValue(shaderType);
+ var rangeMax = v.rangeMax.getValue(shaderType);
+ var scale = rangeMax - rangeMin;
+ var minBias = rangeMin;
+ var maxBias = rangeMax;
+ var attribMatrix = new tcuMatrix.Matrix(4, 4);
+
+ for (var rowNdx = 0; rowNdx < 4; rowNdx++) {
+ var row;
+
+ switch ((rowNdx + inputNdx) % 4) {
+ case 0: row = [scale, 0.0, 0.0, minBias]; break;
+ case 1: row = [0.0, scale, 0.0, minBias]; break;
+ case 2: row = [-scale, 0.0, 0.0, maxBias]; break;
+ case 3: row = [0.0, -scale, 0.0, maxBias]; break;
+ default: throw new Error('Invalid row index');
+ }
+
+ attribMatrix.setRow(rowNdx, row);
+ }
+
+ this.m_userAttribTransforms[inputNdx] = attribMatrix;
+ }
+
+};
+
+// Reference functions for specific sequence operations for the sequence operator tests.
+/**
+ * Reference for expression "in0, in2 + in1, in1 + in0"
+ * @param {Array<number>} in0 Vec4
+ * @param {Array<number>} in1 Vec4
+ * @param {Array<number>} in2 Vec4
+ * @return {Array<number>} Vec4
+ */
+es3fShaderOperatorTests.sequenceNoSideEffCase0 = function(in0, in1, in2) {
+ return deMath.add(in1, in0);
+};
+
+/**
+ * Reference for expression "in0, in2 + in1, in1 + in0"
+ * @param {number} in0 float
+ * @param {number} in1 deUint32
+ * @param {number} in2 float
+ * @return {number} deUint32
+ */
+es3fShaderOperatorTests.sequenceNoSideEffCase1 = function(in0, in1, in2) {
+ in1 = convert(in1, gluShaderUtil.DataType.UINT);
+ return convert(in1 + in1, gluShaderUtil.DataType.UINT);
+};
+
+/**
+ * Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)"
+ * @param {boolean} in0
+ * @param {boolean} in1
+ * @param {Array<number>} in2 Vec2
+ * @return {Array<number>} IVec2
+ */
+es3fShaderOperatorTests.sequenceNoSideEffCase2 = function(in0, in1, in2) {
+ in0 = convert(in0, gluShaderUtil.DataType.BOOL);
+ return convert([in0 + in2[0], in0 + in2[1]], gluShaderUtil.DataType.INT);
+};
+
+/**
+ * Reference for expression "in0 + vec4(in1), in2, in1"
+ * @param {Array<number>} in0 Vec4
+ * @param {Array<number>} in1 IVec4
+ * @param {Array<boolean>} in2 BVec4
+ * @return {Array<number>} IVec4
+ */
+es3fShaderOperatorTests.sequenceNoSideEffCase3 = function(in0, in1, in2) {
+ return convert(in1, gluShaderUtil.DataType.INT);
+};
+
+/**
+ * Reference for expression "in0++, in1 = in0 + in2, in2 = in1"
+ * @param {Array<number>} in0 Vec4
+ * @param {Array<number>} in1 Vec4
+ * @param {Array<number>} in2 Vec4
+ * @return {Array<number>} Vec4
+ */
+es3fShaderOperatorTests.sequenceSideEffCase0 = function(in0, in1, in2) {
+ return deMath.add(deMath.add(in0, [1.0, 1.0, 1.0, 1.0]), in2);
+};
+
+/**
+ * Reference for expression "in1++, in0 = float(in1), in1 = uint(in0 + in2)"
+ * @param {number} in0 float
+ * @param {number} in1 deUint32
+ * @param {number} in2 float
+ * @return {number} deUint32
+ */
+es3fShaderOperatorTests.sequenceSideEffCase1 = function(in0, in1, in2) {
+ in1 = convert(in1, gluShaderUtil.DataType.UINT);
+ return convert(in1 + 1.0 + in2, gluShaderUtil.DataType.UINT);
+};
+
+/**
+ * Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)"
+ * @param {boolean} in0
+ * @param {boolean} in1
+ * @param {Array<number>} in2 Vec2
+ * @return {Array<number>} IVec2
+ */
+es3fShaderOperatorTests.sequenceSideEffCase2 = function(in0, in1, in2) {
+ in0 = convert(in0, gluShaderUtil.DataType.BOOL);
+ return convert(deMath.add(deMath.add(in2, [1.0, 1.0]), [in0, in0]), gluShaderUtil.DataType.INT);
+};
+
+/**
+ * Reference for expression "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++"
+ * @param {Array<number>} in0 Vec4
+ * @param {Array<number>} in1 IVec4
+ * @param {Array<boolean>} in2 BVec4
+ * @return {Array<number>} IVec4
+ */
+es3fShaderOperatorTests.sequenceSideEffCase3 = function(in0, in1, in2) {
+ in1 = convert(in1, gluShaderUtil.DataType.INT);
+ in2 = convert(in2, gluShaderUtil.DataType.BOOL);
+ in0 = deMath.add(in0, in2);
+ in1 = deMath.add(in1, convert(in0, gluShaderUtil.DataType.INT));
+ return in1;
+};
+
+// ShaderEvalFunc-type wrappers for the above functions.
+
+/** @param {glsShaderRenderCase.ShaderEvalContext} ctx */
+es3fShaderOperatorTests.evalSequenceNoSideEffCase0 = function(ctx) {
+ ctx.color = es3fShaderOperatorTests.sequenceNoSideEffCase0(
+ deMath.swizzle(ctx.in_[0], [1, 2, 3, 0]),
+ deMath.swizzle(ctx.in_[1], [3, 2, 1, 0]),
+ deMath.swizzle(ctx.in_[2], [0, 3, 2, 1])
+ );
+};
+
+/** @param {glsShaderRenderCase.ShaderEvalContext} ctx */
+es3fShaderOperatorTests.evalSequenceNoSideEffCase1 = function(ctx) {
+ ctx.color[0] = es3fShaderOperatorTests.sequenceNoSideEffCase1(
+ ctx.in_[0][2],
+ ctx.in_[1][0],
+ ctx.in_[2][1]
+ );
+};
+
+/** @param {glsShaderRenderCase.ShaderEvalContext} ctx */
+es3fShaderOperatorTests.evalSequenceNoSideEffCase2 = function(ctx) {
+ /** @type {Array<number>} */ var result = es3fShaderOperatorTests.sequenceNoSideEffCase2(
+ ctx.in_[0][2] > 0.0,
+ ctx.in_[1][0] > 0.0,
+ deMath.swizzle(ctx.in_[2], [2, 1])
+ );
+ ctx.color[1] = result[0];
+ ctx.color[2] = result[1];
+};
+
+/** @param {glsShaderRenderCase.ShaderEvalContext} ctx */
+es3fShaderOperatorTests.evalSequenceNoSideEffCase3 = function(ctx) {
+ ctx.color = es3fShaderOperatorTests.sequenceNoSideEffCase3(
+ deMath.swizzle(ctx.in_[0], [1, 2, 3, 0]),
+ deMath.swizzle(ctx.in_[1], [3, 2, 1, 0]),
+ deMath.greaterThan(deMath.swizzle(ctx.in_[2], [0, 3, 2, 1]), [0.0, 0.0, 0.0, 0.0])
+ );
+};
+
+/** @param {glsShaderRenderCase.ShaderEvalContext} ctx */
+es3fShaderOperatorTests.evalSequenceSideEffCase0 = function(ctx) {
+ ctx.color = es3fShaderOperatorTests.sequenceSideEffCase0(
+ deMath.swizzle(ctx.in_[0], [1, 2, 3, 0]),
+ deMath.swizzle(ctx.in_[1], [3, 2, 1, 0]),
+ deMath.swizzle(ctx.in_[2], [0, 3, 2, 1])
+ );
+};
+
+/** @param {glsShaderRenderCase.ShaderEvalContext} ctx */
+es3fShaderOperatorTests.evalSequenceSideEffCase1 = function(ctx) {
+ ctx.color[0] = es3fShaderOperatorTests.sequenceSideEffCase1(
+ ctx.in_[0][2],
+ ctx.in_[1][0],
+ ctx.in_[2][1]
+ );
+};
+
+/** @param {glsShaderRenderCase.ShaderEvalContext} ctx */
+es3fShaderOperatorTests.evalSequenceSideEffCase2 = function(ctx) {
+ /** @type {Array<number>} */ var result = es3fShaderOperatorTests.sequenceSideEffCase2(
+ ctx.in_[0][2] > 0.0,
+ ctx.in_[1][0] > 0.0,
+ deMath.swizzle(ctx.in_[2], [2, 1])
+ );
+ ctx.color[1] = result[0];
+ ctx.color[2] = result[1];
+};
+
+/** @param {glsShaderRenderCase.ShaderEvalContext} ctx */
+es3fShaderOperatorTests.evalSequenceSideEffCase3 = function(ctx) {
+ ctx.color = es3fShaderOperatorTests.sequenceSideEffCase3(
+ deMath.swizzle(ctx.in_[0], [1, 2, 3, 0]),
+ deMath.swizzle(ctx.in_[1], [3, 2, 1, 0]),
+ deMath.greaterThan(deMath.swizzle(ctx.in_[2], [0, 3, 2, 1]), [0.0, 0.0, 0.0, 0.0])
+ );
+};
+
+/**
+ * @constructor
+ * @extends {tcuTestCase.DeqpTest}
+ */
+es3fShaderOperatorTests.ShaderOperatorTests = function() {
+ tcuTestCase.DeqpTest.call(this, 'shaderop', 'Shader operators tests');
+};
+
+setParentClass(es3fShaderOperatorTests.ShaderOperatorTests, tcuTestCase.DeqpTest);
+
+es3fShaderOperatorTests.ShaderOperatorTests.prototype.init = function() {
+ var op = es3fShaderOperatorTests.builtinOperInfo;
+ var side = es3fShaderOperatorTests.builtinSideEffOperInfo;
+ var separate = es3fShaderOperatorTests.builtinOperInfoSeparateRefScaleBias;
+ var postSide = es3fShaderOperatorTests.BuiltinPostSideEffOperInfo;
+ var postOp = es3fShaderOperatorTests.BuiltinPostOperInfo;
+ var all = es3fShaderOperatorTests.Precision.All;
+ var highp = es3fShaderOperatorTests.Precision.High;
+ var mediump = es3fShaderOperatorTests.Precision.Medium;
+ var mediumhighp = es3fShaderOperatorTests.Precision.MediumHigh;
+ var lowp = es3fShaderOperatorTests.Precision.Low;
+ var na = es3fShaderOperatorTests.Precision.None;
+ var GT = es3fShaderOperatorTests.ValueType.FLOAT_GENTYPE;
+ var UGT = es3fShaderOperatorTests.ValueType.UINT_GENTYPE;
+ var IGT = es3fShaderOperatorTests.ValueType.INT_GENTYPE;
+ var BGT = es3fShaderOperatorTests.ValueType.BOOL_GENTYPE;
+ var F = es3fShaderOperatorTests.ValueType.FLOAT;
+ var I = es3fShaderOperatorTests.ValueType.INT;
+ var U = es3fShaderOperatorTests.ValueType.UINT;
+ var BV = es3fShaderOperatorTests.ValueType.BOOL_VEC;
+ var FV = es3fShaderOperatorTests.ValueType.FLOAT_VEC;
+ var IV = es3fShaderOperatorTests.ValueType.INT_VEC;
+ var UV = es3fShaderOperatorTests.ValueType.UINT_VEC;
+ var B = es3fShaderOperatorTests.ValueType.BOOL;
+ var V3 = es3fShaderOperatorTests.ValueType.VEC3;
+ var lUMax = es3fShaderOperatorTests.Symbol.SYMBOL_LOWP_UINT_MAX;
+ var mUMax = es3fShaderOperatorTests.Symbol.SYMBOL_MEDIUMP_UINT_MAX;
+ var lUMaxR = es3fShaderOperatorTests.Symbol.SYMBOL_LOWP_UINT_MAX_RECIPROCAL;
+ var mUMaxR = es3fShaderOperatorTests.Symbol.SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL;
+ var f = function(value) {
+ return new es3fShaderOperatorTests.FloatScalar(value);
+ };
+ var s = function(value) {
+ return new es3fShaderOperatorTests.FloatScalar(value, true);
+ };
+ var v = function(type, a, b) {
+ return new es3fShaderOperatorTests.Value(type, f(a), f(b));
+ };
+ var v2 = function(type, a, b) {
+ return new es3fShaderOperatorTests.Value(type, f(a), s(b));
+ };
+ var funcInfoGroups = [];
+ var unary = new es3fShaderOperatorTests.BuiltinFuncGroup('unary_operator', 'Unary operator tests');
+ funcInfoGroups.push(unary);
+
+ unary.push(op('plus', '+', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.5), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(nop)));
+ unary.push(op('plus', '+', IGT, [v(IGT, -5.0, 5.0)], f(0.1), f(0.5), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(nop, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ unary.push(op('plus', '+', UGT, [v(UGT, 0.0, 2e2)], f(5e-3), f(0.0), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(nop, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ unary.push(op('minus', '-', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.5), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(negate)));
+ unary.push(op('minus', '-', IGT, [v(IGT, -5.0, 5.0)], f(0.1), f(0.5), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(negate, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ unary.push(separate('minus', '-', UGT, [v2(UGT, 0.0, lUMax)], s(lUMaxR), f(0.0), lowp,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(negate, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT), s(lUMaxR),
+ s(es3fShaderOperatorTests.Symbol.SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX)));
+ unary.push(separate('minus', '-', UGT, [v2(UGT, 0.0, mUMax)], s(mUMaxR), f(0.0), mediump,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(negate, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT), s(mUMaxR),
+ s(es3fShaderOperatorTests.Symbol.SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX)));
+ unary.push(op('minus', '-', UGT, [v(UGT, 0.0, 4e9)], f(2e-10), f(0.0), highp,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(negate, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ unary.push(op('not', '!', B, [v(B, -1.0, 1.0)], f(1.0), f(0.0), na,{'scalar': es3fShaderOperatorTests.unaryGenTypeFuncs(boolNot, gluShaderUtil.DataType.BOOL,
+ gluShaderUtil.DataType.BOOL).scalar}));
+ unary.push(op('bitwise_not', '~', IGT, [v(IGT, -1e5, 1e5)], f(5e-5), f(0.5), highp,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(bitwiseNot, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ unary.push(op('bitwise_not', '~', UGT, [v(UGT, 0.0, 2e9)], f(2e-10), f(0.0), highp,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(bitwiseNot, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+
+ // Pre/post incr/decr side effect cases.
+ unary = new es3fShaderOperatorTests.BuiltinFuncGroup('unary_operator', 'Unary operator tests');
+ funcInfoGroups.push(unary);
+
+ unary.push(side('pre_increment_effect', '++', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.0), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(addOne)));
+ unary.push(side('pre_increment_effect', '++', IGT, [v(IGT, -6.0, 4.0)], f(0.1), f(0.5), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(addOne, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ unary.push(side('pre_increment_effect', '++', UGT, [v(UGT, 0.0, 9.0)], f(0.1), f(0.5), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(addOne, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ unary.push(side('pre_decrement_effect', '--', GT, [v(GT, -1.0, 1.0)], f(0.5), f(1.0), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(subOne)));
+ unary.push(side('pre_decrement_effect', '--', IGT, [v(IGT, -4.0, 6.0)], f(0.1), f(0.5), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(subOne, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ unary.push(side('pre_decrement_effect', '--', UGT, [v(UGT, 0.0, 10.0)], f(0.1), f(0.0), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(subOne, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ unary.push(postSide('post_increment_result', '++', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.0), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(addOne)));
+ unary.push(postSide('post_increment_result', '++', IGT, [v(IGT, -6.0, 4.0)], f(0.1), f(0.5), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(addOne, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ unary.push(postSide('post_increment_result', '++', UGT, [v(UGT, 0.0, 9.0)], f(0.1), f(0.0), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(addOne, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ unary.push(postSide('post_decrement_result', '--', GT, [v(GT, -1.0, 1.0)], f(0.5), f(1.0), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(subOne)));
+ unary.push(postSide('post_decrement_result', '--', IGT, [v(IGT, -4.0, 6.0)], f(0.1), f(0.5), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(subOne, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ unary.push(postSide('post_decrement_result', '--', UGT, [v(UGT, 1.0, 10.0)], f(0.1), f(0.0), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(subOne, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+
+ // Pre/post incr/decr result cases.
+ unary = new es3fShaderOperatorTests.BuiltinFuncGroup('unary_operator', 'Unary operator tests');
+ funcInfoGroups.push(unary);
+
+ unary.push(op('pre_increment_result', '++', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.0), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(addOne)));
+ unary.push(op('pre_increment_result', '++', IGT, [v(IGT, -6.0, 4.0)], f(0.1), f(0.5), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(addOne, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ unary.push(op('pre_increment_result', '++', UGT, [v(UGT, 0.0, 9.0)], f(0.1), f(0.0), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(addOne, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ unary.push(op('pre_dencrement_result', '--', GT, [v(GT, -1.0, 1.0)], f(0.5), f(1.0), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(subOne)));
+ unary.push(op('pre_decrement_result', '--', IGT, [v(IGT, -4.0, 6.0)], f(0.1), f(0.5), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(subOne, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ unary.push(op('pre_decrement_result', '--', UGT, [v(UGT, 0.0, 10.0)], f(0.1), f(0.0), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(subOne, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ unary.push(postOp('post_increment_result', '++', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.5), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(nop)));
+ unary.push(postOp('post_increment_result', '++', IGT, [v(IGT, -5.0, 5.0)], f(0.1), f(0.5), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(nop, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ unary.push(postOp('post_increment_result', '++', UGT, [v(UGT, 0.0, 9.0)], f(0.1), f(0.0), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(nop, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ unary.push(postOp('post_decrement_result', '--', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.5), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(nop)));
+ unary.push(postOp('post_decrement_result', '--', IGT, [v(IGT, -5.0, 5.0)], f(0.1), f(0.5), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(nop, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ unary.push(postOp('post_decrement_result', '--', UGT, [v(UGT, 1.0, 10.0)], f(0.1), f(0.0), all,
+ es3fShaderOperatorTests.unaryGenTypeFuncs(nop, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+
+ var binary;
+
+ // Normal binary operations and their corresponding assignment operations have lots in common; generate both in the following loop.
+ // 0: normal op test, 1: assignment op side-effect test, 2: assignment op result test
+ for (var binaryOperatorType = 0; binaryOperatorType <= 2; binaryOperatorType++) {
+ var isNormalOp = binaryOperatorType == 0;
+ var isAssignEff = binaryOperatorType == 1;
+ var isAssignRes = binaryOperatorType == 2;
+
+ var addName = isNormalOp ? 'add' : isAssignEff ? 'add_assign_effect' : 'add_assign_result';
+ var subName = isNormalOp ? 'sub' : isAssignEff ? 'sub_assign_effect' : 'sub_assign_result';
+ var mulName = isNormalOp ? 'mul' : isAssignEff ? 'mul_assign_effect' : 'mul_assign_result';
+ var divName = isNormalOp ? 'div' : isAssignEff ? 'div_assign_effect' : 'div_assign_result';
+ var modName = isNormalOp ? 'mod' : isAssignEff ? 'mod_assign_effect' : 'mod_assign_result';
+ var andName = isNormalOp ? 'bitwise_and' : isAssignEff ? 'bitwise_and_assign_effect' : 'bitwise_and_assign_result';
+ var orName = isNormalOp ? 'bitwise_or' : isAssignEff ? 'bitwise_or_assign_effect' : 'bitwise_or_assign_result';
+ var xorName = isNormalOp ? 'bitwise_xor' : isAssignEff ? 'bitwise_xor_assign_effect' : 'bitwise_xor_assign_result';
+ var leftShiftName = isNormalOp ? 'left_shift' : isAssignEff ? 'left_shift_assign_effect' : 'left_shift_assign_result';
+ var rightShiftName = isNormalOp ? 'right_shift' : isAssignEff ? 'right_shift_assign_effect' : 'right_shift_assign_result';
+ var addOp = isNormalOp ? '+' : '+=';
+ var subOp = isNormalOp ? '-' : '-=';
+ var mulOp = isNormalOp ? '*' : '*=';
+ var divOp = isNormalOp ? '/' : '/=';
+ var modOp = isNormalOp ? '%' : '%=';
+ var andOp = isNormalOp ? '&' : '&=';
+ var orOp = isNormalOp ? '|' : '|=';
+ var xorOp = isNormalOp ? '^' : '^=';
+ var leftShiftOp = isNormalOp ? '<<' : '<<=';
+ var rightShiftOp = isNormalOp ? '>>' : '>>=';
+
+ op = isAssignEff ? es3fShaderOperatorTests.builtinSideEffOperInfo : es3fShaderOperatorTests.builtinOperInfo;
+
+ binary = new es3fShaderOperatorTests.BuiltinFuncGroup('binary_operator', 'Binary operator tests');
+ funcInfoGroups.push(binary);
+
+ // The add operator.
+
+ binary.push(op(addName, addOp, GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryGenTypeFuncs(add)));
+ binary.push(op(addName, addOp, IGT, [v(IGT, -4.0, 6.0), v(IGT, -6.0, 5.0)], f(0.1), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(add, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(addName, addOp, IGT, [v(IGT, -2e9, 2e9), v(IGT, -2e9, 2e9)], f(4e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryGenTypeFuncs(add, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(addName, addOp, UGT, [v(UGT, 0.0, 1e2), v(UGT, 0.0, 1e2)], f(5e-3), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(add, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(addName, addOp, UGT, [v(UGT, 0.0, 4e9), v(UGT, 0.0, 4e9)], f(2e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryGenTypeFuncs(add, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+
+ binary.push(op(addName, addOp, FV, [v(FV, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.addScalar)));
+ binary.push(op(addName, addOp, IV, [v(IV, -4.0, 6.0), v(I, -6.0, 5.0)], f(0.1), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.addScalar, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(addName, addOp, IV, [v(IV, -2e9, 2e9), v(I, -2e9, 2e9)], f(4e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.addScalar, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(addName, addOp, UV, [v(UV, 0.0, 1e2), v(U, 0.0, 1e2)], f(5e-3), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.addScalar, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(addName, addOp, UV, [v(UV, 0.0, 4e9), v(U, 0.0, 4e9)], f(2e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.addScalar, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+
+ if (isNormalOp) {
+ binary.push(op(addName, addOp, FV, [v(F, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryScalarVecFuncs(addScalarVec)));
+ binary.push(op(addName, addOp, IV, [v(I, -4.0, 6.0), v(IV, -6.0, 5.0)], f(0.1), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(addScalarVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(addName, addOp, IV, [v(I, -2e9, 2e9), v(IV, -2e9, 2e9)], f(4e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryScalarVecFuncs(addScalarVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(addName, addOp, UV, [v(U, 0.0, 1e2), v(UV, 0.0, 1e2)], f(5e-3), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(addScalarVec, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(addName, addOp, UV, [v(U, 0.0, 4e9), v(UV, 0.0, 4e9)], f(2e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryScalarVecFuncs(addScalarVec, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ }
+
+ // The subtract operator.
+
+ binary.push(op(subName, subOp, GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryGenTypeFuncs(sub)));
+ binary.push(op(subName, subOp, IGT, [v(IGT, -4.0, 6.0), v(IGT, -6.0, 5.0)], f(0.1), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(sub, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(subName, subOp, IGT, [v(IGT, -2e9, 2e9), v(IGT, -2e9, 2e9)], f(4e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryGenTypeFuncs(sub, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(subName, subOp, UGT, [v(UGT, 1e2, 2e2), v(UGT, 0.0, 1e2)], f(5e-3), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(sub, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(subName, subOp, UGT, [v(UGT, .5e9, 3.7e9), v(UGT, 0.0, 3.9e9)], f(2e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryGenTypeFuncs(sub, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(subName, subOp, FV, [v(FV, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.subScalar)));
+ binary.push(op(subName, subOp, IV, [v(IV, -4.0, 6.0), v(I, -6.0, 5.0)], f(0.1), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.subScalar, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(subName, subOp, IV, [v(IV, -2e9, 2e9), v(I, -2e9, 2e9)], f(4e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.subScalar, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(subName, subOp, UV, [v(UV, 1e2, 2e2), v(U, 0.0, 1e2)], f(5e-3), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.subScalar, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(subName, subOp, UV, [v(UV, 0.0, 4e9), v(U, 0.0, 4e9)], f(2e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.subScalar, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+
+ if (isNormalOp) {
+ binary.push(op(subName, subOp, FV, [v(F, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryScalarVecFuncs(subScalarVec)));
+ binary.push(op(subName, subOp, IV, [v(I, -4.0, 6.0), v(IV, -6.0, 5.0)], f(0.1), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(subScalarVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(subName, subOp, IV, [v(I, -2e9, 2e9), v(IV, -2e9, 2e9)], f(4e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryScalarVecFuncs(subScalarVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(subName, subOp, UV, [v(U, 1e2, 2e2), v(UV, 0.0, 1e2)], f(5e-3), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(subScalarVec, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(subName, subOp, UV, [v(U, 0.0, 4e9), v(UV, 0.0, 4e9)], f(2e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryScalarVecFuncs(subScalarVec, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ }
+
+ binary = new es3fShaderOperatorTests.BuiltinFuncGroup('binary_operator', 'Binary operator tests');
+ funcInfoGroups.push(binary);
+
+ // The multiply operator.
+
+ binary.push(op(mulName, mulOp, GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryGenTypeFuncs(mul)));
+ binary.push(op(mulName, mulOp, IGT, [v(IGT, -4.0, 6.0), v(IGT, -6.0, 5.0)], f(0.1), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(mul, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(mulName, mulOp, IGT, [v(IGT, -3e5, 3e5), v(IGT, -3e4, 3e4)], f(4e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryGenTypeFuncs(mul, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(mulName, mulOp, UGT, [v(UGT, 0.0, 16.0), v(UGT, 0.0, 16.0)], f(4e-3), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(mul, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(mulName, mulOp, UGT, [v(UGT, 0.0, 6e5), v(UGT, 0.0, 6e4)], f(2e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryGenTypeFuncs(mul, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(mulName, mulOp, FV, [v(FV, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.scale)));
+ binary.push(op(mulName, mulOp, IV, [v(IV, -4.0, 6.0), v(I, -6.0, 5.0)], f(0.1), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.scale, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(mulName, mulOp, IV, [v(IV, -3e5, 3e5), v(I, -3e4, 3e4)], f(4e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.scale, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(mulName, mulOp, UV, [v(UV, 0.0, 16.0), v(U, 0.0, 16.0)], f(4e-3), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.scale, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(mulName, mulOp, UV, [v(UV, 0.0, 6e5), v(U, 0.0, 6e4)], f(2e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.scale, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+
+ if (isNormalOp) {
+ binary.push(op(mulName, mulOp, FV, [v(F, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryScalarVecFuncs(mulScalarVec)));
+ binary.push(op(mulName, mulOp, IV, [v(I, -4.0, 6.0), v(IV, -6.0, 5.0)], f(0.1), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(mulScalarVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(mulName, mulOp, IV, [v(I, -3e5, 3e5), v(IV, -3e4, 3e4)], f(4e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryScalarVecFuncs(mulScalarVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(mulName, mulOp, UV, [v(U, 0.0, 16.0), v(UV, 0.0, 16.0)], f(4e-3), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(mulScalarVec, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(mulName, mulOp, UV, [v(U, 0.0, 6e5), v(UV, 0.0, 6e4)], f(2e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryScalarVecFuncs(mulScalarVec, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ }
+
+ // The divide operator.
+
+ binary.push(op(divName, divOp, GT, [v(GT, -1.0, 1.0), v(GT, -2.0, -0.5)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryGenTypeFuncs(div)));
+ binary.push(op(divName, divOp, IGT, [v(IGT, 24.0, 24.0), v(IGT, -4.0, -1.0)], f(0.04), f(1.0),
+ mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(div, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(divName, divOp, IGT, [v(IGT, 40320.0, 40320.0), v(IGT, -8.0, -1.0)], f(1e-5), f(0.5),
+ highp, es3fShaderOperatorTests.binaryGenTypeFuncs(div, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(divName, divOp, UGT, [v(UGT, 0.0, 24.0), v(UGT, 1.0, 4.0)], f(0.04), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(div, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(divName, divOp, UGT, [v(UGT, 0.0, 40320.0), v(UGT, 1.0, 8.0)], f(1e-5), f(0.0),
+ highp, es3fShaderOperatorTests.binaryGenTypeFuncs(div, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(divName, divOp, FV, [v(FV, -1.0, 1.0), v(F, -2.0, -0.5)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.divideScale)));
+ binary.push(op(divName, divOp, IV, [v(IV, 24.0, 24.0), v(I, -4.0, -1.0)], f(0.04), f(1.0),
+ mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.divideScale, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(divName, divOp, IV, [v(IV, 40320.0, 40320.0), v(I, -8.0, -1.0)], f(1e-5), f(0.5),
+ highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.divideScale, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(divName, divOp, UV, [v(UV, 0.0, 24.0), v(U, 1.0, 4.0)], f(0.04), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.divideScale, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(divName, divOp, UV, [v(UV, 0.0, 40320.0), v(U, 1.0, 8.0)], f(1e-5), f(0.0),
+ highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.divideScale, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+
+ if (isNormalOp) {
+ binary.push(op(divName, divOp, FV, [v(F, -1.0, 1.0), v(FV, -2.0, -0.5)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryScalarVecFuncs(divScalarVec)));
+ binary.push(op(divName, divOp, IV, [v(I, 24.0, 24.0), v(IV, -4.0, -1.0)], f(0.04), f(1.0),
+ mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(divScalarVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(divName, divOp, IV, [v(I, 40320.0, 40320.0), v(IV, -8.0, -1.0)], f(1e-5), f(0.5),
+ highp, es3fShaderOperatorTests.binaryScalarVecFuncs(divScalarVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(divName, divOp, UV, [v(U, 0.0, 24.0), v(UV, 1.0, 4.0)], f(0.04), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(divScalarVec, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(divName, divOp, UV, [v(U, 0.0, 40320.0), v(UV, 1.0, 8.0)], f(1e-5), f(0.0),
+ highp, es3fShaderOperatorTests.binaryScalarVecFuncs(divScalarVec, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ }
+
+ binary = new es3fShaderOperatorTests.BuiltinFuncGroup('binary_operator', 'Binary operator tests');
+ funcInfoGroups.push(binary);
+
+ // The modulus operator.
+
+ binary.push(op(modName, modOp, IGT, [v(IGT, 0.0, 6.0), v(IGT, 1.1, 6.1)], f(0.25), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.mod, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(modName, modOp, IGT, [v(IGT, 0.0, 14.0), v(IGT, 1.1, 11.1)], f(0.1), f(0.5),
+ highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.mod, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(modName, modOp, UGT, [v(UGT, 0.0, 6.0), v(UGT, 1.1, 6.1)], f(0.25), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.mod, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(modName, modOp, UGT, [v(UGT, 0.0, 24.0), v(UGT, 1.1, 11.1)], f(0.1), f(0.0),
+ highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.mod, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(modName, modOp, IV, [v(IV, 0.0, 6.0), v(I, 1.1, 6.1)], f(0.25), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.modScale, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(modName, modOp, IV, [v(IV, 0.0, 6.0), v(I, 1.1, 11.1)], f(0.1), f(0.5),
+ highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.modScale, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(modName, modOp, UV, [v(UV, 0.0, 6.0), v(U, 1.1, 6.1)], f(0.25), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.modScale, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(modName, modOp, UV, [v(UV, 0.0, 24.0), v(U, 1.1, 11.1)], f(0.1), f(0.0),
+ highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.modScale, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+
+ if (isNormalOp) {
+ binary.push(op(modName, modOp, IV, [v(I, 0.0, 6.0), v(IV, 1.1, 6.1)], f(0.25), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(modScalarVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(modName, modOp, IV, [v(I, 0.0, 6.0), v(IV, 1.1, 11.1)], f(0.1), f(0.5),
+ highp, es3fShaderOperatorTests.binaryScalarVecFuncs(modScalarVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(modName, modOp, UV, [v(U, 0.0, 6.0), v(UV, 1.1, 6.1)], f(0.25), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(modScalarVec, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(modName, modOp, UV, [v(U, 0.0, 24.0), v(UV, 1.1, 11.1)], f(0.1), f(0.0),
+ highp, es3fShaderOperatorTests.binaryScalarVecFuncs(modScalarVec, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ }
+
+ // The bitwise and operator.
+
+ binary.push(op(andName, andOp, IGT, [v(IGT, -16.0, 16.0), v(IGT, -16.0, 16.0)], f(0.03), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryAnd, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(andName, andOp, IGT, [v(IGT, -2e9, 2e9), v(IGT, -2e9, 2e9)], f(4e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryAnd, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(andName, andOp, UGT, [v(UGT, 0.0, 32.0), v(UGT, 0.0, 32.0)], f(0.03), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryAnd, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(andName, andOp, UGT, [v(UGT, 0.0, 4e9), v(UGT, 0.0, 4e9)], f(2e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryAnd, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(andName, andOp, IV, [v(IV, -16.0, 16.0), v(I, -16.0, 16.0)], f(0.03), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryAndVecScalar, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(andName, andOp, IV, [v(IV, -2e9, 2e9), v(I, -2e9, 2e9)], f(4e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryAndVecScalar, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(andName, andOp, UV, [v(UV, 0.0, 32.0), v(U, 0.0, 32.0)], f(0.03), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryAndVecScalar, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(andName, andOp, UV, [v(UV, 0.0, 4e9), v(U, 0.0, 4e9)], f(2e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryAndVecScalar, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+
+ if (isNormalOp) {
+ binary.push(op(andName, andOp, IV, [v(I, -16.0, 16.0), v(IV, -16.0, 16.0)], f(0.03), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseAndScalarVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(andName, andOp, IV, [v(I, -2e9, 2e9), v(IV, -2e9, 2e9)], f(4e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseAndScalarVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(andName, andOp, UV, [v(U, 0.0, 32.0), v(UV, 0.0, 32.0)], f(0.03), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseAndScalarVec, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(andName, andOp, UV, [v(U, 0.0, 4e9), v(UV, 0.0, 4e9)], f(2e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseAndScalarVec, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ }
+
+ binary = new es3fShaderOperatorTests.BuiltinFuncGroup('binary_operator', 'Binary operator tests');
+ funcInfoGroups.push(binary);
+
+ // The bitwise or operator.
+
+ binary.push(op(orName, orOp, IGT, [v(IGT, -16.0, 16.0), v(IGT, -16.0, 16.0)], f(0.03), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryOr, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(orName, orOp, IGT, [v(IGT, -2e9, 2e9), v(IGT, -2e9, 2e9)], f(4e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryOr, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(orName, orOp, UGT, [v(UGT, 0.0, 32.0), v(UGT, 0.0, 32.0)], f(0.03), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryOr, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(orName, orOp, UGT, [v(UGT, 0.0, 4e9), v(UGT, 0.0, 4e9)], f(2e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryOr, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(orName, orOp, IV, [v(IV, -16.0, 16.0), v(I, -16.0, 16.0)], f(0.03), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryOrVecScalar, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(orName, orOp, IV, [v(IV, -2e9, 2e9), v(I, -2e9, 2e9)], f(4e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryOrVecScalar, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(orName, orOp, UV, [v(UV, 0.0, 32.0), v(U, 0.0, 32.0)], f(0.03), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryOrVecScalar, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(orName, orOp, UV, [v(UV, 0.0, 4e9), v(U, 0.0, 4e9)], f(2e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryOrVecScalar, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+
+ if (isNormalOp) {
+ binary.push(op(orName, orOp, IV, [v(I, -16.0, 16.0), v(IV, -16.0, 16.0)], f(0.03), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseOrScalarVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(orName, orOp, IV, [v(I, -2e9, 2e9), v(IV, -2e9, 2e9)], f(4e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseOrScalarVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(orName, orOp, UV, [v(U, 0.0, 32.0), v(UV, 0.0, 32.0)], f(0.03), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseOrScalarVec, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(orName, orOp, UV, [v(U, 0.0, 4e9), v(UV, 0.0, 4e9)], f(2e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseOrScalarVec, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ }
+
+ // The bitwise xor operator.
+
+ binary.push(op(xorName, xorOp, IGT, [v(IGT, -16.0, 16.0), v(IGT, -16.0, 16.0)], f(0.03), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryXor, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(xorName, xorOp, IGT, [v(IGT, -2e9, 2e9), v(IGT, -2e9, 2e9)], f(4e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryXor, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(xorName, xorOp, UGT, [v(UGT, 0.0, 32.0), v(UGT, 0.0, 32.0)], f(0.03), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryXor, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(xorName, xorOp, UGT, [v(UGT, 0.0, 4e9), v(UGT, 0.0, 4e9)], f(2e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryXor, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(xorName, xorOp, IV, [v(IV, -16.0, 16.0), v(I, -16.0, 16.0)], f(0.03), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryXorVecScalar, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(xorName, xorOp, IV, [v(IV, -2e9, 2e9), v(I, -2e9, 2e9)], f(4e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryXorVecScalar, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(xorName, xorOp, UV, [v(UV, 0.0, 32.0), v(U, 0.0, 32.0)], f(0.03), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryXorVecScalar, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(xorName, xorOp, UV, [v(UV, 0.0, 4e9), v(U, 0.0, 4e9)], f(2e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryXorVecScalar, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+
+ if (isNormalOp) {
+ binary.push(op(xorName, xorOp, IV, [v(I, -16.0, 16.0), v(IV, -16.0, 16.0)], f(0.03), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseXorScalarVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(xorName, xorOp, IV, [v(I, -2e9, 2e9), v(IV, -2e9, 2e9)], f(4e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseXorScalarVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(xorName, xorOp, UV, [v(U, 0.0, 32.0), v(UV, 0.0, 32.0)], f(0.03), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseXorScalarVec, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(xorName, xorOp, UV, [v(U, 0.0, 4e9), v(UV, 0.0, 4e9)], f(2e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseXorScalarVec, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ }
+
+ binary = new es3fShaderOperatorTests.BuiltinFuncGroup('binary_operator', 'Binary operator tests');
+ funcInfoGroups.push(binary);
+
+ // The left shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
+ for (var isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++) {
+ var gType = isSignedAmount == 0 ? UGT : IGT;
+ var sType = isSignedAmount == 0 ? U : I;
+ binary.push(op(leftShiftName, leftShiftOp, IGT, [v(IGT, -7.0, 7.0), v(gType, 0.0, 4.0)], f(4e-3), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftLeft, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(leftShiftName, leftShiftOp, IGT, [v(IGT, -7.0, 7.0), v(gType, 0.0, 27.0)], f(5e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftLeft, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(leftShiftName, leftShiftOp, UGT, [v(UGT, 0.0, 7.0), v(gType, 0.0, 5.0)], f(4e-3), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftLeft, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(leftShiftName, leftShiftOp, UGT, [v(UGT, 0.0, 7.0), v(gType, 0.0, 28.0)], f(5e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftLeft, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(leftShiftName, leftShiftOp, IV, [v(IV, -7.0, 7.0), v(sType, 0.0, 4.0)], f(4e-3), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftLeftVecScalar, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(leftShiftName, leftShiftOp, IV, [v(IV, -7.0, 7.0), v(sType, 0.0, 27.0)], f(5e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftLeftVecScalar, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(leftShiftName, leftShiftOp, UV, [v(UV, 0.0, 7.0), v(sType, 0.0, 5.0)], f(4e-3), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftLeftVecScalar, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(leftShiftName, leftShiftOp, UV, [v(UV, 0.0, 7.0), v(sType, 0.0, 28.0)], f(5e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftLeftVecScalar, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ }
+
+ // The right shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
+
+ for (var isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++) {
+ gType = isSignedAmount == 0 ? UGT : IGT;
+ sType = isSignedAmount == 0 ? U : I;
+ binary.push(op(rightShiftName, rightShiftOp, IGT, [v(IGT, -127.0, 127.0), v(gType, 0.0, 8.0)], f(4e-3), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftRight, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(rightShiftName, rightShiftOp, IGT, [v(IGT, -2e9, 2e9), v(gType, 0.0, 31.0)], f(5e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftRight, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(rightShiftName, rightShiftOp, UGT, [v(UGT, 0.0, 255.0), v(gType, 0.0, 8.0)], f(4e-3), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftRight, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(rightShiftName, rightShiftOp, UGT, [v(UGT, 0.0, 4e9), v(gType, 0.0, 31.0)], f(5e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftRight, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(rightShiftName, rightShiftOp, IV, [v(IV, -127.0, 127.0), v(sType, 0.0, 8.0)], f(4e-3), f(0.5),
+ mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftRightVecScalar, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(rightShiftName, rightShiftOp, IV, [v(IV, -2e9, 2e9), v(sType, 0.0, 31.0)], f(5e-10), f(0.5),
+ highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftRightVecScalar, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op(rightShiftName, rightShiftOp, UV, [v(UV, 0.0, 255.0), v(sType, 0.0, 8.0)], f(4e-3), f(0.0),
+ mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftRightVecScalar, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op(rightShiftName, rightShiftOp, UV, [v(UV, 0.0, 4e9), v(sType, 0.0, 31.0)], f(5e-10), f(0.0),
+ highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftRightVecScalar, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ }
+ }
+
+ // Rest of binary operators.
+ // Scalar relational operators.
+ binary = new es3fShaderOperatorTests.BuiltinFuncGroup('binary_operator', 'Binary operator tests');
+ funcInfoGroups.push(binary);
+
+ binary.push(op('less', '<', B, [v(F, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0),
+ all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(lessThan).scalar}));
+ binary.push(op('less', '<', B, [v(I, -5.0, 5.0), v(I, -5.0, 5.0)], f(1.0), f(0.0),
+ all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(lessThan, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT).scalar}));
+ binary.push(op('less', '<', B, [v(U, 0.0, 16.0), v(U, 0.0, 16.0)], f(1.0), f(0.0),
+ all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(lessThan, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT).scalar}));
+ binary.push(op('less_or_equal', '<=', B, [v(F, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0),
+ all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(lessThanEqual).scalar}));
+ binary.push(op('less_or_equal', '<=', B, [v(I, -5.0, 5.0), v(I, -5.0, 5.0)], f(1.0), f(0.0),
+ all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(lessThanEqual, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT).scalar}));
+ binary.push(op('less_or_equal', '<=', B, [v(U, 0.0, 16.0), v(U, 0.0, 16.0)], f(1.0), f(0.0),
+ all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(lessThanEqual, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT).scalar}));
+ binary.push(op('greater', '>', B, [v(F, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0),
+ all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(greaterThan).scalar}));
+ binary.push(op('greater', '>', B, [v(I, -5.0, 5.0), v(I, -5.0, 5.0)], f(1.0), f(0.0),
+ all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(greaterThan, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT).scalar}));
+ binary.push(op('greater', '>', B, [v(U, 0.0, 16.0), v(U, 0.0, 16.0)], f(1.0), f(0.0),
+ all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(greaterThan, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT).scalar}));
+ binary.push(op('greater_or_equal', '>=', B, [v(F, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0),
+ all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(greaterThanEqual).scalar}));
+ binary.push(op('greater_or_equal', '>=', B, [v(I, -5.0, 5.0), v(I, -5.0, 5.0)], f(1.0), f(0.0),
+ all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(greaterThanEqual, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT).scalar}));
+ binary.push(op('greater_or_equal', '>=', B, [v(U, 0.0, 16.0), v(U, 0.0, 16.0)], f(1.0), f(0.0),
+ all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(greaterThanEqual, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT).scalar}));
+
+ binary.push(op('equal', '==', B, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(allEqual)));
+ binary.push(op('equal', '==', B, [v(IGT, -5.5, 4.7), v(IGT, -2.1, 0.1)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(allEqual, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op('equal', '==', B, [v(UGT, 0.0, 8.0), v(UGT, 3.5, 4.5)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(allEqual, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op('equal', '==', B, [v(BGT, -2.1, 2.1), v(BGT, -1.1, 3.0)], f(1.0), f(0.0),
+ na, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(allEqual, gluShaderUtil.DataType.BOOL,
+ gluShaderUtil.DataType.BOOL)));
+ binary.push(op('not_equal', '!=', B, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(anyNotEqual)));
+ binary.push(op('not_equal', '!=', B, [v(IGT, -5.5, 4.7), v(IGT, -2.1, 0.1)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(anyNotEqual, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ binary.push(op('not_equal', '!=', B, [v(UGT, 0.0, 8.0), v(UGT, 3.5, 4.5)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(anyNotEqual, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ binary.push(op('not_equal', '!=', B, [v(BGT, -2.1, 2.1), v(BGT, -1.1, 3.0)], f(1.0), f(0.0),
+ na, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(anyNotEqual, gluShaderUtil.DataType.BOOL,
+ gluShaderUtil.DataType.BOOL)));
+
+ // Logical operators.
+ binary.push(op('logical_and', '&&', B, [v(B, -1.0, 1.0), v(B, -1.0, 1.0)], f(1.0), f(0.0),
+ na, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(logicalAnd, gluShaderUtil.DataType.BOOL,
+ gluShaderUtil.DataType.BOOL).scalar}));
+ binary.push(op('logical_or', '||', B, [v(B, -1.0, 1.0), v(B, -1.0, 1.0)], f(1.0), f(0.0),
+ na, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(logicalOr, gluShaderUtil.DataType.BOOL,
+ gluShaderUtil.DataType.BOOL).scalar}));
+ binary.push(op('logical_xor', '^^', B, [v(B, -1.0, 1.0), v(B, -1.0, 1.0)], f(1.0), f(0.0),
+ na, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(logicalXor, gluShaderUtil.DataType.BOOL,
+ gluShaderUtil.DataType.BOOL).scalar}));
+
+ // 8.1 Angle and Trigonometry Functions.
+ var trig = new es3fShaderOperatorTests.BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests.");
+ funcInfoGroups.push(trig);
+ op = es3fShaderOperatorTests.builtinFunctionInfo;
+ trig.push(op("radians", "radians", GT, [v(GT, -1.0, 1.0)], f(25.0), f(0.5),
+ mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(radians)));
+ trig.push(op("degrees", "degrees", GT, [v(GT, -1.0, 1.0)], f(0.04), f(0.5),
+ mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(degrees)));
+ trig.push(op("sin", "sin", GT, [v(GT, -5.0, 5.0)], f(0.5), f(0.5),
+ mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.sin)));
+ trig.push(op("sin", "sin", GT, [v(GT, -1.5, 1.5)], f(0.5), f(0.5),
+ lowp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.sin)));
+ trig.push(op("cos", "cos", GT, [v(GT, -5.0, 5.0)], f(0.5), f(0.5),
+ mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.cos)));
+ trig.push(op("cos", "cos", GT, [v(GT, -1.5, 1.5)], f(0.5), f(0.5),
+ lowp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.cos)));
+ trig.push(op("tan", "tan", GT, [v(GT, -5.0, 5.0)], f(0.5), f(0.5),
+ mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.tan)));
+ trig.push(op("tan", "tan", GT, [v(GT, -1.5, 5.5)], f(0.5), f(0.5),
+ lowp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.tan)));
+
+ trig = new es3fShaderOperatorTests.BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests.");
+ funcInfoGroups.push(trig);
+ trig.push(op("asin", "asin", GT, [v(GT, -1.0, 1.0)], f(1.0), f(0.0),
+ mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.asin)));
+ trig.push(op("acos", "acos", GT, [v(GT, -1.0, 1.0)], f(1.0), f(0.0),
+ mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.acos)));
+ trig.push(op("atan", "atan", GT, [v(GT, -4.0, 4.0)], f(0.5), f(0.5),
+ mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.atan)));
+ trig.push(op("atan2", "atan", GT, [v(GT, -4.0, 4.0), v(GT, 0.5, 2.0)], f(0.5), f(0.5),
+ mediumhighp, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.atan2)));
+
+ trig = new es3fShaderOperatorTests.BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests.");
+ funcInfoGroups.push(trig);
+ trig.push(op("sinh", "sinh", GT, [v(GT, -5.0, 5.0)], f(0.5), f(0.5),
+ mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.sinh)));
+ trig.push(op("sinh", "sinh", GT, [v(GT, -1.5, 1.5)], f(0.5), f(0.5),
+ lowp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.sinh)));
+ trig.push(op("cosh", "cosh", GT, [v(GT, -5.0, 5.0)], f(0.5), f(0.5),
+ mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.cosh)));
+ trig.push(op("cosh", "cosh", GT, [v(GT, -1.5, 1.5)], f(0.5), f(0.5),
+ lowp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.cosh)));
+ trig.push(op("tanh", "tanh", GT, [v(GT, -5.0, 5.0)], f(0.5), f(0.5),
+ mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.tanh)));
+ trig.push(op("tanh", "tanh", GT, [v(GT, -1.5, 5.5)], f(0.5), f(0.5),
+ lowp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.tanh)));
+
+ trig = new es3fShaderOperatorTests.BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests.");
+ funcInfoGroups.push(trig);
+ trig.push(op("asinh", "asinh", GT, [v(GT, -1.0, 1.0)], f(1.0), f(0.0),
+ mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.asinh)));
+ trig.push(op("acosh", "acosh", GT, [v(GT, 1.0, 2.2)], f(1.0), f(0.0),
+ mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.acosh)));
+ // Results are undefined if |x| >= 1, so it diverses from C++ version here.
+ trig.push(op("atanh", "atanh", GT, [v(GT, -0.99, 0.99)], f(1.0), f(0.0),
+ mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.atanh)));
+
+ // 8.2 Exponential Functions.
+ var exps = new es3fShaderOperatorTests.BuiltinFuncGroup("exponential", "Exponential function tests");
+ exps.push(op("pow", "pow", GT, [v(GT, 0.1, 8.0), v(GT, -4.0, 2.0)], f(1.0), f(0.0),
+ mediumhighp, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.pow)));
+ exps.push(op("exp", "exp", GT, [v(GT, -6.0, 3.0)], f(0.5), f(0.0),
+ mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.exp)));
+ exps.push(op("log", "log", GT, [v(GT, 0.1, 10.0)], f(0.5), f(0.3),
+ mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.log)));
+ exps.push(op("exp2", "exp2", GT, [v(GT, -7.0, 2.0)], f(1.0), f(0.0),
+ mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(exp2)));
+ exps.push(op("log2", "log2", GT, [v(GT, 0.1, 10.0)], f(1.0), f(0.0),
+ mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.log2)));
+ exps.push(op("sqrt", "sqrt", GT, [v(GT, 0.0, 10.0)], f(0.3), f(0.0),
+ mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.sqrt)));
+ exps.push(op("inversesqrt", "inversesqrt", GT, [v(GT, 0.5, 10.0)], f(1.0), f(0.0),
+ mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(inverseSqrt)));
+
+ funcInfoGroups.push(exps);
+
+ // 8.3 Common Functions.
+ var comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests.");
+ funcInfoGroups.push(comm);
+ comm.push(op("abs", "abs", GT, [v(GT, -2.0, 2.0)], f(0.5), f(0.5),
+ all, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.abs)));
+ comm.push(op("sign", "sign", GT, [v(GT, -1.5, 1.5)], f(0.3), f(0.5),
+ all, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.sign)));
+ comm.push(op("floor", "floor", GT, [v(GT, 2.5, 2.5)], f(0.2), f(0.7),
+ all, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.floor)));
+ comm.push(op("trunc", "trunc", GT, [v(GT, 2.5, 2.5)], f(0.2), f(0.7),
+ all, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.trunc)));
+ comm.push(op("round", "round", GT, [v(GT, 2.5, 2.5)], f(0.2), f(0.7),
+ all, es3fShaderOperatorTests.unaryGenTypeFuncs(roundToEven)));
+
+ comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests.");
+ funcInfoGroups.push(comm);
+
+ comm.push(op("roundEven", "roundEven", GT, [v(GT, 2.5, 2.5)], f(0.2), f(0.7),
+ all, es3fShaderOperatorTests.unaryGenTypeFuncs(roundToEven)));
+ comm.push(op("ceil", "ceil", GT, [v(GT, 2.5, 2.5)], f(0.2), f(0.5),
+ all, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.ceil)));
+ comm.push(op("fract", "fract", GT, [v(GT, -1.5, 1.5)], f(0.8), f(0.1),
+ all, es3fShaderOperatorTests.unaryGenTypeFuncs(fract)));
+ comm.push(op("mod", "mod", GT, [v(GT, -2.0, 2.0), v(GT, 0.9, 6.0)], f(0.5), f(0.5),
+ mediumhighp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.mod)));
+ comm.push(op("mod", "mod", GT, [v(FV, -2.0, 2.0), v(F, 0.9, 6.0)], f(0.5), f(0.5),
+ mediumhighp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.modScale)));
+
+ comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests.");
+ funcInfoGroups.push(comm);
+
+ comm.push(op("min", "min", GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(0.5), f(0.5),
+ all, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.min)));
+ comm.push(op("min", "min", GT, [v(FV, -1.0, 1.0), v(F, -1.0, 1.0)], f(0.5), f(0.5),
+ all, es3fShaderOperatorTests.binaryVecScalarFuncs(minVecScalar)));
+ comm.push(op("min", "min", IGT, [v(IGT, -4.0, 4.0), v(IGT, -4.0, 4.0)], f(0.125), f(0.5),
+ all, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.min, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ comm.push(op("min", "min", IGT, [v(IV, -4.0, 4.0), v(I, -4.0, 4.0)], f(0.125), f(0.5),
+ all, es3fShaderOperatorTests.binaryVecScalarFuncs(minVecScalar, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ comm.push(op("min", "min", UGT, [v(UGT, 0.0, 8.0), v(UGT, 0.0, 8.0)], f(0.125), f(0.0),
+ all, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.min, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+
+ comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests.");
+ funcInfoGroups.push(comm);
+
+ comm.push(op("min", "min", UGT, [v(UV, 0.0, 8.0), v(U, 0.0, 8.0)], f(0.125), f(0.0),
+ all, es3fShaderOperatorTests.binaryVecScalarFuncs(minVecScalar, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ comm.push(op("max", "max", GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(0.5), f(0.5),
+ all, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.max)));
+ comm.push(op("max", "max", GT, [v(FV, -1.0, 1.0), v(F, -1.0, 1.0)], f(0.5), f(0.5),
+ all, es3fShaderOperatorTests.binaryVecScalarFuncs(maxVecScalar)));
+ comm.push(op("max", "max", IGT, [v(IGT, -4.0, 4.0), v(IGT, -4.0, 4.0)], f(0.125), f(0.5),
+ all, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.max, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ comm.push(op("max", "max", IGT, [v(IV, -4.0, 4.0), v(I, -4.0, 4.0)], f(0.125), f(0.5),
+ all, es3fShaderOperatorTests.binaryVecScalarFuncs(maxVecScalar, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+
+ comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests.");
+ funcInfoGroups.push(comm);
+
+ comm.push(op("max", "max", UGT, [v(UGT, 0.0, 8.0), v(UGT, 0.0, 8.0)], f(0.125), f(0.0),
+ all, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.max, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ comm.push(op("max", "max", UGT, [v(UV, 0.0, 8.0), v(U, 0.0, 8.0)], f(0.125), f(0.0),
+ all, es3fShaderOperatorTests.binaryVecScalarFuncs(maxVecScalar, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ comm.push(op("clamp", "clamp", GT, [v(GT, -1.0, 1.0), v(GT, -0.5, 0.5), v(GT, 0.5, 1.0)], f(0.5), f(0.5),
+ all, es3fShaderOperatorTests.ternaryGenTypeFuncs(deMath.clamp)));
+ comm.push(op("clamp", "clamp", GT, [v(FV, -1.0, 1.0), v(F, -0.5, 0.5), v(F, 0.5, 1.0)], f(0.5), f(0.5),
+ all, es3fShaderOperatorTests.ternaryVecScalarScalarFuncs(clampVecScalarScalar)));
+ comm.push(op("clamp", "clamp", IGT, [v(IGT, -4.0, 4.0), v(IGT, -2.0, 2.0), v(IGT, 2.0, 4.0)], f(0.125), f(0.5),
+ all, es3fShaderOperatorTests.ternaryGenTypeFuncs(deMath.clamp, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+
+ comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests.");
+ funcInfoGroups.push(comm);
+
+ comm.push(op("clamp", "clamp", IGT, [v(IGT, -4.0, 4.0), v(I, -2.0, 2.0), v(I, 2.0, 4.0)], f(0.125), f(0.5),
+ all, es3fShaderOperatorTests.ternaryVecScalarScalarFuncs(clampVecScalarScalar, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ comm.push(op("clamp", "clamp", UGT, [v(UGT, 0.0, 8.0), v(UGT, 2.0, 6.0), v(UGT, 6.0, 8.0)], f(0.125), f(0.0),
+ all, es3fShaderOperatorTests.ternaryGenTypeFuncs(deMath.clamp, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ comm.push(op("clamp", "clamp", UGT, [v(UV, 0.0, 8.0), v(U, 2.0, 6.0), v(U, 6.0, 8.0)], f(0.125), f(0.0),
+ all, es3fShaderOperatorTests.ternaryVecScalarScalarFuncs(clampVecScalarScalar, gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT)));
+ comm.push(op("mix", "mix", GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0), v(GT, 0.0, 1.0)], f(0.5), f(0.5),
+ all, es3fShaderOperatorTests.ternaryGenTypeFuncs(mix)));
+ comm.push(op("mix", "mix", GT, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0), v(F, 0.0, 1.0)], f(0.5), f(0.5),
+ all, es3fShaderOperatorTests.ternaryVecVecScalarFuncs(mixVecVecScalar)));
+
+ comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests.");
+ funcInfoGroups.push(comm);
+
+ comm.push(op("step", "step", GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 0.0)], f(0.5), f(0.25),
+ all, es3fShaderOperatorTests.binaryGenTypeFuncs(step)));
+ comm.push(op("step", "step", GT, [v(F, -1.0, 1.0), v(FV, -1.0, 0.0)], f(0.5), f(0.25),
+ all, es3fShaderOperatorTests.binaryScalarVecFuncs(stepScalarVec)));
+ comm.push(op("smoothstep", "smoothstep", GT, [v(GT, -0.5, 0.0), v(GT, 0.1, 1.0), v(GT, -1.0, 1.0)], f(0.5), f(0.5),
+ all, es3fShaderOperatorTests.ternaryGenTypeFuncs(smoothStep)));
+ comm.push(op("smoothstep", "smoothstep", GT, [v(F, -0.5, 0.0), v(F, 0.1, 1.0), v(FV, -1.0, 1.0)], f(0.5), f(0.5),
+ all, es3fShaderOperatorTests.ternaryScalarScalarVecFuncs(smoothStepScalarScalarVec)));
+
+ // 8.4 Geometric Functions.
+ var geom = new es3fShaderOperatorTests.BuiltinFuncGroup("geometric", "Geometric function tests.");
+ geom.push(op("length", "length", F, [v(GT, -5.0, 5.0)], f(0.1), f(0.5),
+ mediumhighp, es3fShaderOperatorTests.unaryScalarGenTypeFuncs(length)));
+ geom.push(op("distance", "distance", F, [v(GT, -5.0, 5.0), v(GT, -5.0, 5.0)], f(0.1), f(0.5),
+ mediumhighp, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(distance)));
+ geom.push(op("dot", "dot", F, [v(GT, -5.0, 5.0), v(GT, -5.0, 5.0)], f(0.1), f(0.5),
+ mediumhighp, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(dot)));
+ geom.push(op("cross", "cross", V3, [v(GT, -5.0, 5.0), v(GT, -5.0, 5.0)], f(0.1), f(0.5),
+ mediumhighp, {vec3: es3fShaderOperatorTests.binaryVecVecFuncs(cross).vec3}));
+ geom.push(op("normalize", "normalize", GT, [v(GT, 0.1, 4.0)], f(0.5), f(0.5),
+ mediumhighp, es3fShaderOperatorTests.unaryArrayFuncs(normalize)));
+ geom.push(op("faceforward", "faceforward", GT, [v(GT, -5.0, 5.0), v(GT, -5.0, 5.0), v(GT, -1.0, 1.0)], f(0.5), f(0.5),
+ mediumhighp, es3fShaderOperatorTests.ternaryVecVecVecFuncs(faceforward)));
+ geom.push(op("reflect", "reflect", GT, [v(GT, -0.8, -0.5), v(GT, 0.5, 0.8)], f(0.5), f(0.5),
+ mediumhighp, es3fShaderOperatorTests.binaryVecVecFuncs(reflect)));
+ geom.push(op("refract", "refract", GT, [v(GT, -0.8, 1.2), v(GT, -1.1, 0.5), v(F, 0.2, 1.5)], f(0.5), f(0.5),
+ mediumhighp, es3fShaderOperatorTests.ternaryVecVecScalarFuncs(refract)));
+
+ funcInfoGroups.push(geom);
+
+ // 8.6 Vector Relational Functions.
+ var floatComp = new es3fShaderOperatorTests.BuiltinFuncGroup("float_compare", "Floating point comparison tests.");
+ floatComp.push(op("lessThan", "lessThan", BV, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryVecVecFuncs(lessThanVec)));
+ floatComp.push(op("lessThanEqual", "lessThanEqual", BV, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryVecVecFuncs(lessThanEqualVec)));
+ floatComp.push(op("greaterThan", "greaterThan", BV, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryVecVecFuncs(greaterThanVec)));
+ floatComp.push(op("greaterThanEqual", "greaterThanEqual", BV, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryVecVecFuncs(greaterThanEqualVec)));
+ floatComp.push(op("equal", "equal", BV, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryVecVecFuncs(allEqualVec)));
+ floatComp.push(op("notEqual", "notEqual", BV, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryVecVecFuncs(anyNotEqualVec)));
+
+ funcInfoGroups.push(floatComp);
+
+ var intComp = new es3fShaderOperatorTests.BuiltinFuncGroup("int_compare", "Integer comparison tests.");
+ intComp.push(op("lessThan", "lessThan", BV, [v(IV, 5.2, 4.9), v(IV, -5.0, 5.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryVecVecFuncs(lessThanVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ intComp.push(op("lessThanEqual", "lessThanEqual", BV, [v(IV, -5.2, 4.9), v(IV, -5.0, 5.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryVecVecFuncs(lessThanEqualVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ intComp.push(op("greaterThan", "greaterThan", BV, [v(IV, -5.2, 4.9), v(IV, -5.0, 5.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryVecVecFuncs(greaterThanVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ intComp.push(op("greaterThanEqual", "greaterThanEqual", BV, [v(IV, -5.2, 4.9), v(IV, -5.0, 5.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryVecVecFuncs(greaterThanEqualVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ intComp.push(op("equal", "equal", BV, [v(IV, -5.2, 4.9), v(IV, -5.0, 5.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryVecVecFuncs(allEqualVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+ intComp.push(op("notEqual", "notEqual", BV, [v(IV, -5.2, 4.9), v(IV, -5.0, 5.0)], f(1.0), f(0.0),
+ all, es3fShaderOperatorTests.binaryVecVecFuncs(anyNotEqualVec, gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT)));
+
+ funcInfoGroups.push(intComp);
+
+ var boolComp = new es3fShaderOperatorTests.BuiltinFuncGroup("bool_compare", "Boolean comparison tests.");
+ var evalBoolEqual = es3fShaderOperatorTests.binaryVecVecFuncs(allEqualVec, gluShaderUtil.DataType.BOOL,
+ gluShaderUtil.DataType.BOOL);
+ var evalBoolNotEqual = es3fShaderOperatorTests.binaryVecVecFuncs(anyNotEqualVec, gluShaderUtil.DataType.BOOL,
+ gluShaderUtil.DataType.BOOL);
+ var evalBoolAny = es3fShaderOperatorTests.unaryBooleanGenTypeFuncs(boolAny, gluShaderUtil.DataType.BOOL,
+ gluShaderUtil.DataType.BOOL);
+ evalBoolAny.scalar = null;
+ var evalBoolAll = es3fShaderOperatorTests.unaryBooleanGenTypeFuncs(boolAll, gluShaderUtil.DataType.BOOL,
+ gluShaderUtil.DataType.BOOL);
+ evalBoolAll.scalar = null;
+ var evalBoolNot = es3fShaderOperatorTests.unaryArrayFuncs(boolNotVec, gluShaderUtil.DataType.BOOL,
+ gluShaderUtil.DataType.BOOL);
+ evalBoolNot.scalar = null;
+
+ boolComp.push(op("equal", "equal", BV, [v(BV, -5.2, 4.9), v(BV, -5.0, 5.0)], f(1.0), f(0.0),
+ na, evalBoolEqual));
+ boolComp.push(op("notEqual", "notEqual", BV, [v(BV, -5.2, 4.9), v(BV, -5.0, 5.0)], f(1.0), f(0.0),
+ na, evalBoolNotEqual));
+ boolComp.push(op("any", "any", B, [v(BV, -1.0, 0.3)], f(1.0), f(0.0),
+ na, evalBoolAny));
+ boolComp.push(op("all", "all", B, [v(BV, -0.3, 1.0)], f(1.0), f(0.0),
+ na, evalBoolAll));
+ boolComp.push(op("not", "not", BV, [v(BV, -1.0, 1.0)], f(1.0), f(0.0),
+ na, evalBoolNot));
+
+ funcInfoGroups.push(boolComp);
+
+ var s_shaderTypes = [
+ gluShaderProgram.shaderType.VERTEX,
+ gluShaderProgram.shaderType.FRAGMENT
+ ];
+
+ var s_floatTypes = [
+ gluShaderUtil.DataType.FLOAT,
+ gluShaderUtil.DataType.FLOAT_VEC2,
+ gluShaderUtil.DataType.FLOAT_VEC3,
+ gluShaderUtil.DataType.FLOAT_VEC4
+ ];
+
+ var s_intTypes = [
+ gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT_VEC2,
+ gluShaderUtil.DataType.INT_VEC3,
+ gluShaderUtil.DataType.INT_VEC4
+ ];
+
+ var s_uintTypes = [
+ gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT_VEC2,
+ gluShaderUtil.DataType.UINT_VEC3,
+ gluShaderUtil.DataType.UINT_VEC4
+ ];
+
+ var s_boolTypes = [
+ gluShaderUtil.DataType.BOOL,
+ gluShaderUtil.DataType.BOOL_VEC2,
+ gluShaderUtil.DataType.BOOL_VEC3,
+ gluShaderUtil.DataType.BOOL_VEC4
+ ];
+
+ for (var outerGroupNdx = 0; outerGroupNdx < funcInfoGroups.length; outerGroupNdx++) {
+ // Create outer group.
+ var outerGroupInfo = funcInfoGroups[outerGroupNdx];
+ var outerGroup = new tcuTestCase.DeqpTest(outerGroupInfo.name, outerGroupInfo.description);
+ this.addChild(outerGroup);
+
+ // Only create new group if name differs from previous one.
+ var innerGroup = null;
+
+ for (var funcInfoNdx = 0; funcInfoNdx < outerGroupInfo.funcInfos.length; funcInfoNdx++) {
+ var funcInfo = outerGroupInfo.funcInfos[funcInfoNdx];
+ var shaderFuncName = funcInfo.shaderFuncName;
+ var isBoolCase = (funcInfo.precision == es3fShaderOperatorTests.Precision.None);
+ var isBoolOut = es3fShaderOperatorTests.isBoolType(funcInfo.outValue);
+ var isIntOut = es3fShaderOperatorTests.isIntType(funcInfo.outValue);
+ var isUintOut = es3fShaderOperatorTests.isUintType(funcInfo.outValue);
+ var isFloatOut = !isBoolOut && !isIntOut && !isUintOut;
+
+ if (!innerGroup || (innerGroup.name != funcInfo.caseName)) {
+ var groupDesc = 'Built-in function ' + shaderFuncName + '() tests.';
+ innerGroup = new tcuTestCase.DeqpTest(funcInfo.caseName, groupDesc);
+ outerGroup.addChild(innerGroup);
+ }
+
+ for (var inScalarSize = 1; inScalarSize <= 4; inScalarSize++) {
+ var outScalarSize = ((funcInfo.outValue == es3fShaderOperatorTests.ValueType.FLOAT) || (funcInfo.outValue == es3fShaderOperatorTests.ValueType.BOOL)) ? 1 : inScalarSize; // \todo [petri] Int.
+ var outDataType = isFloatOut ? s_floatTypes[outScalarSize - 1] :
+ isIntOut ? s_intTypes[outScalarSize - 1] :
+ isUintOut ? s_uintTypes[outScalarSize - 1] :
+ isBoolOut ? s_boolTypes[outScalarSize - 1] :
+ undefined;
+
+ var evalFunc = null;
+ if (inScalarSize == 1) evalFunc = funcInfo.evalFunctions.scalar;
+ else if (inScalarSize == 2) evalFunc = funcInfo.evalFunctions.vec2;
+ else if (inScalarSize == 3) evalFunc = funcInfo.evalFunctions.vec3;
+ else if (inScalarSize == 4) evalFunc = funcInfo.evalFunctions.vec4;
+ else throw new Error('Invalid scalar size ' + inScalarSize);
+
+ // Skip if no valid eval func.
+ // \todo [petri] Better check for V3 only etc. cases?
+ if (evalFunc == null)
+ continue;
+
+ var precisions = ['low', 'medium', 'high'];
+ for (var precId = 0; precId < precisions.length; precId++) {
+ var precision = precisions[precId];
+ if ((funcInfo.precision[precision]) ||
+ (funcInfo.precision == es3fShaderOperatorTests.Precision.None && precision === 'medium')) { // use mediump interpolators for booleans
+ var precisionPrefix = isBoolCase ? '' : precision + 'p_';
+
+ for (var shaderTypeNdx = 0; shaderTypeNdx < s_shaderTypes.length; shaderTypeNdx++) {
+ var shaderType = s_shaderTypes[shaderTypeNdx];
+ var shaderSpec = new es3fShaderOperatorTests.ShaderDataSpec();
+ var shaderTypeName = gluShaderProgram.getShaderTypeName(shaderType);
+ var isVertexCase = shaderType == gluShaderProgram.shaderType.VERTEX;
+ var isUnaryOp = (funcInfo.inputs.length == 1);
+
+ // \note Data type names will be added to description and name in a following loop.
+ var desc = 'Built-in function ' + shaderFuncName + '(';
+ var name = precisionPrefix;
+
+ // Generate shader op.
+ var shaderOp = 'res = ';
+
+ var precNames = [gluShaderUtil.precision.PRECISION_LOWP,
+ gluShaderUtil.precision.PRECISION_MEDIUMP,
+ gluShaderUtil.precision.PRECISION_HIGHP];
+ // Setup shader data info.
+ shaderSpec.numInputs = 0;
+ shaderSpec.precision = isBoolCase ? undefined : precNames[precId];
+ shaderSpec.output = outDataType;
+ shaderSpec.resultScale = funcInfo.resultScale;
+ shaderSpec.resultBias = funcInfo.resultBias;
+ shaderSpec.referenceScale = funcInfo.referenceScale;
+ shaderSpec.referenceBias = funcInfo.referenceBias;
+
+ if (funcInfo.type == es3fShaderOperatorTests.OperationType.OPERATOR) {
+ if (isUnaryOp && funcInfo.isUnaryPrefix)
+ shaderOp += shaderFuncName;
+ } else if (funcInfo.type == es3fShaderOperatorTests.OperationType.FUNCTION)
+ shaderOp += shaderFuncName + '(';
+ else // SIDE_EFFECT_OPERATOR
+ shaderOp += 'in0;\n\t';
+
+ for (var inputNdx = 0; inputNdx < funcInfo.inputs.length; inputNdx++) {
+ var prevNdx = inputNdx > 0 ? inputNdx - 1 : funcInfo.inputs.length - 1;
+ var prevValue = funcInfo.inputs[prevNdx];
+ var value = funcInfo.inputs[inputNdx];
+
+ if (value.valueType == es3fShaderOperatorTests.ValueType.NONE)
+ continue; // Skip unused input.
+
+ var prevInScalarSize = es3fShaderOperatorTests.isScalarType(prevValue.valueType) ? 1 : inScalarSize;
+ var prevInDataType = es3fShaderOperatorTests.isFloatType(prevValue.valueType) ? s_floatTypes[prevInScalarSize - 1] :
+ es3fShaderOperatorTests.isIntType(prevValue.valueType) ? s_intTypes[prevInScalarSize - 1] :
+ es3fShaderOperatorTests.isUintType(prevValue.valueType) ? s_uintTypes[prevInScalarSize - 1] :
+ es3fShaderOperatorTests.isBoolType(prevValue.valueType) ? s_boolTypes[prevInScalarSize - 1] :
+ undefined;
+
+ var curInScalarSize = es3fShaderOperatorTests.isScalarType(value.valueType) ? 1 : inScalarSize;
+ var curInDataType = es3fShaderOperatorTests.isFloatType(value.valueType) ? s_floatTypes[curInScalarSize - 1] :
+ es3fShaderOperatorTests.isIntType(value.valueType) ? s_intTypes[curInScalarSize - 1] :
+ es3fShaderOperatorTests.isUintType(value.valueType) ? s_uintTypes[curInScalarSize - 1] :
+ es3fShaderOperatorTests.isBoolType(value.valueType) ? s_boolTypes[curInScalarSize - 1] :
+ undefined;
+
+ // Write input type(s) to case description and name.
+
+ if (inputNdx > 0)
+ desc += ', ';
+
+ desc += gluShaderUtil.getDataTypeName(curInDataType);
+
+ if (inputNdx == 0 || prevInDataType != curInDataType) // \note Only write input type to case name if different from previous input type (avoid overly long names).
+ name += gluShaderUtil.getDataTypeName(curInDataType) + '_';
+
+ // Generate op input source.
+
+ if (funcInfo.type == es3fShaderOperatorTests.OperationType.OPERATOR || funcInfo.type == es3fShaderOperatorTests.OperationType.FUNCTION) {
+ if (inputNdx != 0) {
+ if (funcInfo.type == es3fShaderOperatorTests.OperationType.OPERATOR && !isUnaryOp)
+ shaderOp += ' ' + shaderFuncName + ' ';
+ else
+ shaderOp += ', ';
+ }
+
+ shaderOp += 'in' + inputNdx.toString(10);
+
+ if (funcInfo.type == es3fShaderOperatorTests.OperationType.OPERATOR && isUnaryOp && !funcInfo.isUnaryPrefix)
+ shaderOp += shaderFuncName;
+ } else{
+ if (inputNdx != 0 || (isUnaryOp && funcInfo.isUnaryPrefix))
+ shaderOp += (isUnaryOp ? '' : ' ') + shaderFuncName + (isUnaryOp ? '' : ' ');
+
+ shaderOp += inputNdx == 0 ? 'res' : 'in' + inputNdx.toString(10); // \note in0 has already been assigned to res, so start from in1.
+
+ if (isUnaryOp && !funcInfo.isUnaryPrefix)
+ shaderOp += shaderFuncName;
+ }
+
+ // Fill in shader info.
+ shaderSpec.inputs[shaderSpec.numInputs++] = new es3fShaderOperatorTests.ShaderValue(curInDataType, value.rangeMin, value.rangeMax);
+ }
+
+ if (funcInfo.type == es3fShaderOperatorTests.OperationType.FUNCTION)
+ shaderOp += ')';
+
+ shaderOp += ';';
+
+ desc += ').';
+ name += shaderTypeName;
+
+ // Create the test case.
+ innerGroup.addChild(new es3fShaderOperatorTests.ShaderOperatorCase(name, desc, isVertexCase, evalFunc, shaderOp, shaderSpec));
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // The ?: selection operator.
+
+ var s_selectionInfo = [
+ gluShaderUtil.DataType.FLOAT,
+ gluShaderUtil.DataType.FLOAT_VEC2,
+ gluShaderUtil.DataType.FLOAT_VEC3,
+ gluShaderUtil.DataType.FLOAT_VEC4,
+ gluShaderUtil.DataType.INT,
+ gluShaderUtil.DataType.INT_VEC2,
+ gluShaderUtil.DataType.INT_VEC3,
+ gluShaderUtil.DataType.INT_VEC4,
+ gluShaderUtil.DataType.UINT,
+ gluShaderUtil.DataType.UINT_VEC2,
+ gluShaderUtil.DataType.UINT_VEC3,
+ gluShaderUtil.DataType.UINT_VEC4,
+ gluShaderUtil.DataType.BOOL,
+ gluShaderUtil.DataType.BOOL_VEC2,
+ gluShaderUtil.DataType.BOOL_VEC3,
+ gluShaderUtil.DataType.BOOL_VEC4
+ ];
+
+ var selectionEvalFuncsFloat = es3fShaderOperatorTests.selectionFuncs(gluShaderUtil.DataType.FLOAT);
+ var selectionEvalFuncsInt = es3fShaderOperatorTests.selectionFuncs(gluShaderUtil.DataType.INT);
+ var selectionEvalFuncsUint = es3fShaderOperatorTests.selectionFuncs(gluShaderUtil.DataType.UINT);
+ var selectionEvalFuncsBool = es3fShaderOperatorTests.selectionFuncs(gluShaderUtil.DataType.BOOL);
+
+ var selectionGroup = new tcuTestCase.DeqpTest('selection', 'Selection operator tests');
+ this.addChild(selectionGroup);
+
+ for (var typeNdx = 0; typeNdx < s_selectionInfo.length; typeNdx++) {
+ var curType = s_selectionInfo[typeNdx];
+ var scalarSize = gluShaderUtil.getDataTypeScalarSize(curType);
+ var isBoolCase = gluShaderUtil.isDataTypeBoolOrBVec(curType);
+ var isFloatCase = gluShaderUtil.isDataTypeFloatOrVec(curType);
+ var isIntCase = gluShaderUtil.isDataTypeIntOrIVec(curType);
+ var isUintCase = gluShaderUtil.isDataTypeUintOrUVec(curType);
+ var dataTypeStr = gluShaderUtil.getDataTypeName(curType);
+
+ var evalFuncs = selectionEvalFuncsFloat;
+ if (isBoolCase)
+ evalFuncs = selectionEvalFuncsBool;
+ else if (isIntCase)
+ evalFuncs = selectionEvalFuncsInt;
+ else if (isUintCase)
+ evalFuncs = selectionEvalFuncsUint;
+
+ var evalFunc = evalFuncs[scalarSize];
+
+ for (var prec in gluShaderUtil.precision) {
+ var precision = gluShaderUtil.precision[prec];
+ if (isBoolCase && precision != gluShaderUtil.precision.PRECISION_MEDIUMP) // Use mediump interpolators for booleans.
+ continue;
+
+ var precisionStr = gluShaderUtil.getPrecisionName(precision);
+ var precisionPrefix = isBoolCase ? '' : (precisionStr + '_');
+
+ for (var shaderTypeNdx = 0; shaderTypeNdx < s_shaderTypes.length; shaderTypeNdx++) {
+ var shaderType = s_shaderTypes[shaderTypeNdx];
+ var shaderSpec = new es3fShaderOperatorTests.ShaderDataSpec();
+ var shaderTypeName = gluShaderProgram.getShaderTypeName(shaderType);
+ var isVertexCase = shaderType == gluShaderProgram.shaderType.VERTEX;
+
+ var name = precisionPrefix + dataTypeStr + '_' + shaderTypeName;
+
+ shaderSpec.numInputs = 3;
+ shaderSpec.precision = isBoolCase ? undefined : precision;
+ shaderSpec.output = curType;
+ shaderSpec.resultScale = isBoolCase ? f(1.0) : isFloatCase ? f(0.5) : isUintCase ? f(0.5) : f(0.1);
+ shaderSpec.resultBias = isBoolCase ? f(0.0) : isFloatCase ? f(0.5) : isUintCase ? f(0.0) : f(0.5);
+ shaderSpec.referenceScale = shaderSpec.resultScale;
+ shaderSpec.referenceBias = shaderSpec.resultBias;
+
+ var rangeMin = isBoolCase ? -1.0 : isFloatCase ? -1.0 : isUintCase ? 0.0 : -5.0;
+ var rangeMax = isBoolCase ? 1.0 : isFloatCase ? 1.0 : isUintCase ? 2.0 : 5.0;
+
+ shaderSpec.inputs[0] = new es3fShaderOperatorTests.ShaderValue(gluShaderUtil.DataType.BOOL, f(-1.0), f(1.0));
+ shaderSpec.inputs[1] = new es3fShaderOperatorTests.ShaderValue(curType, f(rangeMin), f(rangeMax));
+ shaderSpec.inputs[2] = new es3fShaderOperatorTests.ShaderValue(curType, f(rangeMin), f(rangeMax));
+
+ selectionGroup.addChild(new es3fShaderOperatorTests.ShaderOperatorCase(name, '', isVertexCase, evalFunc, 'res = in0 ? in1 : in2;', shaderSpec));
+ }
+ }
+ }
+
+ // The sequence operator (comma).
+ /** @type {tcuTestCase.DeqpTest} */ var sequenceGroup = new tcuTestCase.DeqpTest('sequence', 'sequence');
+ this.addChild(sequenceGroup);
+
+ /** @type {tcuTestCase.DeqpTest} */ var sequenceNoSideEffGroup = new tcuTestCase.DeqpTest('no_side_effects', 'Sequence tests without side-effects');
+ /** @type {tcuTestCase.DeqpTest} */ var sequenceSideEffGroup = new tcuTestCase.DeqpTest('side_effects', 'Sequence tests with side-effects');
+ sequenceGroup.addChild(sequenceNoSideEffGroup);
+ sequenceGroup.addChild(sequenceSideEffGroup);
+
+ /**
+ * @struct
+ * @constructor
+ * @param {boolean} containsSideEffects
+ * @param {string} caseName
+ * @param {string} expressionStr
+ * @param {number} numInputs
+ * @param {Array<gluShaderUtil.DataType>} inputTypes
+ * @param {gluShaderUtil.DataType} resultType
+ * @param {glsShaderRenderCase.ShaderEvalFunc} evalFunc
+ */
+ var SequenceCase = function(containsSideEffects, caseName, expressionStr, numInputs, inputTypes, resultType, evalFunc) {
+ /** @type {boolean} */ this.containsSideEffects = containsSideEffects;
+ /** @type {string} */ this.caseName = caseName;
+ /** @type {string} */ this.expressionStr = expressionStr;
+ /** @type {number} */ this.numInputs = numInputs;
+ /** @type {Array<gluShaderUtil.DataType>} */ this.inputTypes = inputTypes;
+ /** @type {gluShaderUtil.DataType} */ this.resultType = resultType;
+ /** @type {glsShaderRenderCase.ShaderEvalFunc} */ this.evalFunc = evalFunc;
+ };
+
+ /** @type {Array<SequenceCase>} */ var s_sequenceCases = [
+ new SequenceCase(false, 'vec4', 'in0, in2 + in1, in1 + in0', 3, [gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.FLOAT_VEC4], gluShaderUtil.DataType.FLOAT_VEC4, es3fShaderOperatorTests.evalSequenceNoSideEffCase0),
+ new SequenceCase(false, 'float_uint', 'in0 + in2, in1 + in1', 3, [gluShaderUtil.DataType.FLOAT, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.FLOAT], gluShaderUtil.DataType.UINT, es3fShaderOperatorTests.evalSequenceNoSideEffCase1),
+ new SequenceCase(false, 'bool_vec2', 'in0 && in1, in0, ivec2(vec2(in0) + in2)', 3, [gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.FLOAT_VEC2], gluShaderUtil.DataType.INT_VEC2, es3fShaderOperatorTests.evalSequenceNoSideEffCase2),
+ new SequenceCase(false, 'vec4_ivec4_bvec4', 'in0 + vec4(in1), in2, in1', 3, [gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.INT_VEC4, gluShaderUtil.DataType.BOOL_VEC4], gluShaderUtil.DataType.INT_VEC4, es3fShaderOperatorTests.evalSequenceNoSideEffCase3),
+
+ new SequenceCase(true, 'vec4', 'in0++, in1 = in0 + in2, in2 = in1', 3, [gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.FLOAT_VEC4], gluShaderUtil.DataType.FLOAT_VEC4, es3fShaderOperatorTests.evalSequenceSideEffCase0),
+ new SequenceCase(true, 'float_uint', 'in1++, in0 = float(in1), in1 = uint(in0 + in2)', 3, [gluShaderUtil.DataType.FLOAT, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.FLOAT], gluShaderUtil.DataType.UINT, es3fShaderOperatorTests.evalSequenceSideEffCase1),
+ new SequenceCase(true, 'bool_vec2', 'in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)', 3, [gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.FLOAT_VEC2], gluShaderUtil.DataType.INT_VEC2, es3fShaderOperatorTests.evalSequenceSideEffCase2),
+ new SequenceCase(true, 'vec4_ivec4_bvec4', 'in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++', 3, [gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.INT_VEC4, gluShaderUtil.DataType.BOOL_VEC4], gluShaderUtil.DataType.INT_VEC4, es3fShaderOperatorTests.evalSequenceSideEffCase3)
+ ];
+
+ for (var caseNdx = 0; caseNdx < s_sequenceCases.length; caseNdx++) {
+ for (var precision in gluShaderUtil.precision) {
+ for (var shaderTypeNdx = 0; shaderTypeNdx < s_shaderTypes.length; shaderTypeNdx++) {
+ /** @type {gluShaderProgram.shaderType} */ var shaderType = s_shaderTypes[shaderTypeNdx];
+ /** @type {es3fShaderOperatorTests.ShaderDataSpec} */ var shaderSpec = new es3fShaderOperatorTests.ShaderDataSpec();
+ /** @type {string} */ var shaderTypeName = gluShaderProgram.getShaderTypeName(shaderType);
+ /** @type {boolean} */ var isVertexCase = shaderType === gluShaderProgram.shaderType.VERTEX;
+
+ /** @type {string} */ var name = gluShaderUtil.getPrecisionName(gluShaderUtil.precision[precision]) + '_' + s_sequenceCases[caseNdx].caseName + '_' + shaderTypeName;
+
+ shaderSpec.numInputs = s_sequenceCases[caseNdx].numInputs;
+ shaderSpec.precision = gluShaderUtil.precision[precision];
+ shaderSpec.output = s_sequenceCases[caseNdx].resultType;
+ shaderSpec.resultScale = f(0.5);
+ shaderSpec.resultBias = f(0.0);
+ shaderSpec.referenceScale = shaderSpec.resultScale;
+ shaderSpec.referenceBias = shaderSpec.resultBias;
+
+ for (var inputNdx = 0; inputNdx < s_sequenceCases[caseNdx].numInputs; inputNdx++) {
+ /** @type {gluShaderUtil.DataType} */ var type = s_sequenceCases[caseNdx].inputTypes[inputNdx];
+ /** @type {es3fShaderOperatorTests.FloatScalar} */ var rangeMin = gluShaderUtil.isDataTypeFloatOrVec(type) ?
+ f(-0.5) : gluShaderUtil.isDataTypeIntOrIVec(type) ?
+ f(-2.0) : gluShaderUtil.isDataTypeUintOrUVec(type) ?
+ f(0.0) : f(-1.0);
+
+ /** @type {es3fShaderOperatorTests.FloatScalar} */ var rangeMax = gluShaderUtil.isDataTypeFloatOrVec(type) ?
+ f(0.5) : gluShaderUtil.isDataTypeIntOrIVec(type) ?
+ f(2.0) : gluShaderUtil.isDataTypeUintOrUVec(type) ?
+ f(2.0) : f(1.0);
+
+ shaderSpec.inputs[inputNdx] = new es3fShaderOperatorTests.ShaderValue(type, rangeMin, rangeMax);
+ }
+
+ /** @type {string} */ var expression = 'res = (' + s_sequenceCases[caseNdx].expressionStr + ');';
+
+ if (s_sequenceCases[caseNdx].containsSideEffects)
+ sequenceSideEffGroup.addChild(new es3fShaderOperatorTests.ShaderOperatorCase(name, '', isVertexCase, s_sequenceCases[caseNdx].evalFunc, expression, shaderSpec));
+ else
+ sequenceNoSideEffGroup.addChild(new es3fShaderOperatorTests.ShaderOperatorCase(name, '', isVertexCase, s_sequenceCases[caseNdx].evalFunc, expression, shaderSpec));
+ }
+ }
+ }
+
+};
+
+/**
+* Run test
+* @param {WebGL2RenderingContext} context
+*/
+es3fShaderOperatorTests.run = function(context, range) {
+ gl = context;
+
+ const canvas = gl.canvas;
+ canvas.width = canvasWH;
+ canvas.height = canvasWH;
+
+ //Set up Test Root parameters
+ var state = tcuTestCase.runner;
+ state.setRoot(new es3fShaderOperatorTests.ShaderOperatorTests());
+
+ //Set up name and description of this test series.
+ setCurrentTestName(state.testCases.fullName());
+ description(state.testCases.getDescription());
+
+ try {
+ if (range)
+ state.setRange(range);
+ //Run test cases
+ tcuTestCase.runTestCases();
+ }
+ catch (err) {
+ testFailedOptions('Failed to es3fShaderOperatorTests.run tests', false);
+ tcuTestCase.runner.terminate();
+ }
+};
+
+});