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-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fShaderTextureFunctionTests.js | 2709 |
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diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fShaderTextureFunctionTests.js b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fShaderTextureFunctionTests.js new file mode 100644 index 0000000000..b6386c96ed --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fShaderTextureFunctionTests.js @@ -0,0 +1,2709 @@ +/*------------------------------------------------------------------------- + * drawElements Quality Program OpenGL ES Utilities + * ------------------------------------------------ + * + * Copyright 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +'use strict'; +goog.provide('functional.gles3.es3fShaderTextureFunctionTests'); +goog.require('framework.delibs.debase.deMath'); +goog.require('framework.opengl.gluTextureUtil'); +goog.require('framework.opengl.gluTexture'); +goog.require('framework.opengl.gluShaderProgram'); +goog.require('framework.opengl.gluShaderUtil'); +goog.require('framework.common.tcuMatrix'); +goog.require('framework.common.tcuSurface'); +goog.require('framework.common.tcuTestCase'); +goog.require('framework.common.tcuTexture'); +goog.require('framework.common.tcuTextureUtil'); +goog.require('modules.shared.glsShaderRenderCase'); + +goog.scope(function() { + var es3fShaderTextureFunctionTests = functional.gles3.es3fShaderTextureFunctionTests; + var deMath = framework.delibs.debase.deMath; + var tcuMatrix = framework.common.tcuMatrix; + var tcuTestCase = framework.common.tcuTestCase; + var tcuSurface = framework.common.tcuSurface; + var tcuTexture = framework.common.tcuTexture; + var tcuTextureUtil = framework.common.tcuTextureUtil; + var gluTextureUtil = framework.opengl.gluTextureUtil; + var gluTexture = framework.opengl.gluTexture; + var gluShaderProgram = framework.opengl.gluShaderProgram; + var gluShaderUtil = framework.opengl.gluShaderUtil; + var glsShaderRenderCase = modules.shared.glsShaderRenderCase; + + let canvasWH = 256; + if (tcuTestCase.isQuickMode()) { + canvasWH = 32; + } + + /** + * @enum + */ + es3fShaderTextureFunctionTests.TexFunction = { + TEXTURE: 0, //!< texture(), textureOffset() + TEXTUREPROJ: 1, //!< textureProj(), textureProjOffset() + TEXTUREPROJ3: 2, //!< textureProj(sampler2D, vec3) + TEXTURELOD: 3, // ... + TEXTUREPROJLOD: 4, + TEXTUREPROJLOD3: 5, //!< textureProjLod(sampler2D, vec3) + TEXTUREGRAD: 6, + TEXTUREPROJGRAD: 7, + TEXTUREPROJGRAD3: 8, //!< textureProjGrad(sampler2D, vec3) + TEXELFETCH: 9 + }; + + /** + * @param {gluShaderProgram.shaderType} shaderType + * @param {es3fShaderTextureFunctionTests.TexFunction} function_ + * @return {boolean} + */ + es3fShaderTextureFunctionTests.functionHasAutoLod = function(shaderType, function_) { + return shaderType === gluShaderProgram.shaderType.FRAGMENT && + (function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTURE || + function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ || + function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3); + }; + + /** + * @param {es3fShaderTextureFunctionTests.TexFunction} function_ + * @return {boolean} + */ + es3fShaderTextureFunctionTests.functionHasProj = function(function_) { + return function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ || + function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3 || + function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD || + function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD || + function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3 || + function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3; + }; + + /** + * @param {es3fShaderTextureFunctionTests.TexFunction} function_ + * @return {boolean} + */ + es3fShaderTextureFunctionTests.functionHasGrad = function(function_) { + return function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD || + function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD || + function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3; + }; + + /** + * @param {es3fShaderTextureFunctionTests.TexFunction} function_ + * @return {boolean} + */ + es3fShaderTextureFunctionTests.functionHasLod = function(function_) { + return function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD || + function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD || + function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3 || + function_ === es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH; + }; + + /** + * @struct + * @constructor + * @param {es3fShaderTextureFunctionTests.TexFunction} func + * @param {Array<number>} minCoord + * @param {Array<number>} maxCoord + * @param {boolean} useBias + * @param {number} minLodBias + * @param {number} maxLodBias + * @param {Array<number>} minDX For *Grad* functions + * @param {Array<number>} maxDX For *Grad* functions + * @param {Array<number>} minDY For *Grad* functions + * @param {Array<number>} maxDY For *Grad* functions + * @param {boolean} useOffset + * @param {Array<number>} offset + */ + es3fShaderTextureFunctionTests.TextureLookupSpec = function(func, minCoord, maxCoord, useBias, minLodBias, maxLodBias, minDX, maxDX, minDY, maxDY, useOffset, offset) { + /** @type {es3fShaderTextureFunctionTests.TexFunction} */ this.func = func; + /** @type {Array<number>} */ this.minCoord = minCoord; + /** @type {Array<number>} */ this.maxCoord = maxCoord; + // Bias + /** @type {boolean} */ this.useBias = useBias; + // Bias or Lod for *Lod* functions + /** @type {number} */ this.minLodBias = minLodBias; + /** @type {number} */ this.maxLodBias = maxLodBias; + // For *Grad* functions + /** @type {Array<number>} */ this.minDX = minDX; + /** @type {Array<number>} */ this.maxDX = maxDX; + /** @type {Array<number>} */ this.minDY = minDY; + /** @type {Array<number>} */ this.maxDY = maxDY; + /** @type {boolean} */ this.useOffset = useOffset; + /** @type {Array<number>} */ this.offset = offset; + }; + + /** + * @enum + */ + es3fShaderTextureFunctionTests.TextureType = { + TEXTURETYPE_2D: 0, + TEXTURETYPE_CUBE_MAP: 1, + TEXTURETYPE_2D_ARRAY: 2, + TEXTURETYPE_3D: 3 + }; + + /** + * @struct + * @constructor + * @param {?es3fShaderTextureFunctionTests.TextureType} type + * @param {number} format + * @param {number} width + * @param {number} height + * @param {number} depth + * @param {number} numLevels + * @param {?tcuTexture.Sampler} sampler + */ + es3fShaderTextureFunctionTests.TextureSpec = function(type, format, width, height, depth, numLevels, sampler) { + /** @type {?es3fShaderTextureFunctionTests.TextureType} */ this.type = type; //!< Texture type (2D, cubemap, ...) + /** @type {number} */ this.format = format; //!< Internal format. + /** @type {number} */ this.width = width; + /** @type {number} */ this.height = height; + /** @type {number} */ this.depth = depth; + /** @type {number} */ this.numLevels = numLevels; + /** @type {?tcuTexture.Sampler} */ this.sampler = sampler; + }; + + /** + * @struct + * @constructor + */ + es3fShaderTextureFunctionTests.TexLookupParams = function() { + /** @type {number} */ this.lod = 0; + /** @type {Array<number>} */ this.offset = [0, 0, 0]; + /** @type {Array<number>} */ this.scale = [1.0, 1.0, 1.0, 1.0]; + /** @type {Array<number>} */ this.bias = [0.0, 0.0, 0.0, 0.0]; + }; + + /** + * @enum + */ + es3fShaderTextureFunctionTests.LodMode = { + EXACT: 0, + MIN_BOUND: 1, + MAX_BOUND: 2 + }; + + /** @const {es3fShaderTextureFunctionTests.LodMode} */ es3fShaderTextureFunctionTests.DEFAULT_LOD_MODE = es3fShaderTextureFunctionTests.LodMode.EXACT; + + /** + * @param {number} dudx + * @param {number} dvdx + * @param {number} dudy + * @param {number} dvdy + * @return {number} + */ + es3fShaderTextureFunctionTests.computeLodFromDerivates_UV = function(dudx, dvdx, dudy, dvdy) { + /** @type {es3fShaderTextureFunctionTests.LodMode} */ var mode = es3fShaderTextureFunctionTests.DEFAULT_LOD_MODE; + /** @type {number} */ var p; + + switch (mode) { + case es3fShaderTextureFunctionTests.LodMode.EXACT: + p = Math.max(Math.sqrt(dudx * dudx + dvdx * dvdx), Math.sqrt(dudy * dudy + dvdy * dvdy)); + break; + + case es3fShaderTextureFunctionTests.LodMode.MIN_BOUND: + case es3fShaderTextureFunctionTests.LodMode.MAX_BOUND: + /** @type {number} */ var mu = Math.max(Math.abs(dudx), Math.abs(dudy)); + /** @type {number} */ var mv = Math.max(Math.abs(dvdx), Math.abs(dvdy)); + + p = mode === es3fShaderTextureFunctionTests.LodMode.MIN_BOUND ? Math.max(mu, mv) : mu + mv; + break; + + default: + throw new Error('LOD_MODE not supported.'); + } + + return Math.log2(p); + }; + + /** + * @param {number} dudx + * @param {number} dvdx + * @param {number} dwdx + * @param {number} dudy + * @param {number} dvdy + * @param {number} dwdy + * @return {number} + */ + es3fShaderTextureFunctionTests.computeLodFromDerivates_UVW = function(dudx, dvdx, dwdx, dudy, dvdy, dwdy) { + /** @type {es3fShaderTextureFunctionTests.LodMode} */ var mode = es3fShaderTextureFunctionTests.DEFAULT_LOD_MODE; + /** @type {number} */ var p; + + switch (mode) { + case es3fShaderTextureFunctionTests.LodMode.EXACT: + p = Math.max(Math.sqrt(dudx * dudx + dvdx * dvdx + dwdx * dwdx), Math.sqrt(dudy * dudy + dvdy * dvdy + dwdy * dwdy)); + break; + + case es3fShaderTextureFunctionTests.LodMode.MIN_BOUND: + case es3fShaderTextureFunctionTests.LodMode.MAX_BOUND: + /** @type {number} */ var mu = Math.max(Math.abs(dudx), Math.abs(dudy)); + /** @type {number} */ var mv = Math.max(Math.abs(dvdx), Math.abs(dvdy)); + /** @type {number} */ var mw = Math.max(Math.abs(dwdx), Math.abs(dwdy)); + + p = mode === es3fShaderTextureFunctionTests.LodMode.MIN_BOUND ? Math.max(mu, mv, mw) : (mu + mv + mw); + break; + + default: + throw new Error('LOD_MODE not supported.'); + } + + return Math.log2(p); + }; + + /** + * [dag] Wrapper function for computeLodFromDerivates_UV or computeLodFromDerivates_UVW + * @param {number} dudx + * @param {number} dvdx + * @param {number} dwdxOrdudy + * @param {number} dudyOrdvdy + * @param {number=} dvdy + * @param {number=} dwdy + * @return {number} + */ + es3fShaderTextureFunctionTests.computeLodFromDerivates = function(dudx, dvdx, dwdxOrdudy, dudyOrdvdy, dvdy, dwdy) { + if (arguments.length === 4) + return es3fShaderTextureFunctionTests.computeLodFromDerivates_UV(dudx, dvdx, dwdxOrdudy, dudyOrdvdy); + else + return es3fShaderTextureFunctionTests.computeLodFromDerivates_UVW(dudx, dvdx, dwdxOrdudy, dudyOrdvdy, /** @type {number} */ (dvdy), /** @type {number} */ (dwdy)); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @return {number} + */ + es3fShaderTextureFunctionTests.computeLodFromGrad2D = function(c) { + /** @type {number} */ var w = c.textures[0].tex2D.getWidth(); + /** @type {number} */ var h = c.textures[0].tex2D.getHeight(); + return es3fShaderTextureFunctionTests.computeLodFromDerivates(c.in_[1][0] * w, c.in_[1][1] * h, c.in_[2][0] * w, c.in_[2][1] * h); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @return {number} + */ + es3fShaderTextureFunctionTests.computeLodFromGrad2DArray = function(c) { + /** @type {number} */ var w = c.textures[0].tex2DArray.getWidth(); + /** @type {number} */ var h = c.textures[0].tex2DArray.getHeight(); + return es3fShaderTextureFunctionTests.computeLodFromDerivates(c.in_[1][0] * w, c.in_[1][1] * h, c.in_[2][0] * w, c.in_[2][1] * h); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @return {number} + */ + es3fShaderTextureFunctionTests.computeLodFromGrad3D = function(c) { + /** @type {number} */ var w = c.textures[0].tex3D.getWidth(); + /** @type {number} */ var h = c.textures[0].tex3D.getHeight(); + /** @type {number} */ var d = c.textures[0].tex3D.getDepth(); + return es3fShaderTextureFunctionTests.computeLodFromDerivates(c.in_[1][0] * w, c.in_[1][1] * h, c.in_[1][2] * d, c.in_[2][0] * w, c.in_[2][1] * h, c.in_[2][2] * d); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @return {number} + */ + es3fShaderTextureFunctionTests.computeLodFromGradCube = function(c) { + // \note Major axis is always -Z or +Z + /** @type {number} */ var m = Math.abs(c.in_[0][2]); + /** @type {number} */ var d = c.textures[0].texCube.getSize(); + /** @type {number} */ var s = d / (2.0 * m); + /** @type {number} */ var t = d / (2.0 * m); + return es3fShaderTextureFunctionTests.computeLodFromDerivates(c.in_[1][0] * s, c.in_[1][1] * t, c.in_[2][0] * s, c.in_[2][1] * t); + }; + + /** @typedef {function(glsShaderRenderCase.ShaderEvalContext, es3fShaderTextureFunctionTests.TexLookupParams)} */ es3fShaderTextureFunctionTests.TexEvalFunc; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {number} s + * @param {number} t + * @param {number} lod + * @return {Array<number>} + */ + es3fShaderTextureFunctionTests.texture2D = function(c, s, t, lod) { + return c.textures[0].tex2D.getView().sample(c.textures[0].sampler, [s, t], lod); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {number} s + * @param {number} t + * @param {number} r + * @param {number} lod + * @return {Array<number>} + */ + es3fShaderTextureFunctionTests.textureCube = function(c, s, t, r, lod) { + return c.textures[0].texCube.getView().sample(c.textures[0].sampler, [s, t, r], lod); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {number} s + * @param {number} t + * @param {number} r + * @param {number} lod + * @return {Array<number>} + */ + es3fShaderTextureFunctionTests.texture2DArray = function(c, s, t, r, lod) { + return c.textures[0].tex2DArray.getView().sample(c.textures[0].sampler, [s, t, r], lod); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {number} s + * @param {number} t + * @param {number} r + * @param {number} lod + * @return {Array<number>} + */ + es3fShaderTextureFunctionTests.texture3D = function(c, s, t, r, lod) { + return c.textures[0].tex3D.getView().sample(c.textures[0].sampler, [s, t, r], lod); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {number} ref + * @param {number} s + * @param {number} t + * @param {number} lod + * @return {number} + */ + es3fShaderTextureFunctionTests.texture2DShadow = function(c, ref, s, t, lod) { + return c.textures[0].tex2D.getView().sampleCompare(c.textures[0].sampler, ref, [s, t], lod); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {number} ref + * @param {number} s + * @param {number} t + * @param {number} r + * @param {number} lod + * @return {number} + */ + es3fShaderTextureFunctionTests.textureCubeShadow = function(c, ref, s, t, r, lod) { + return c.textures[0].texCube.getView().sampleCompare(c.textures[0].sampler, ref, [s, t, r], lod); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {number} ref + * @param {number} s + * @param {number} t + * @param {number} r + * @param {number} lod + * @return {number} + */ + es3fShaderTextureFunctionTests.texture2DArrayShadow = function(c, ref, s, t, r, lod) { + return c.textures[0].tex2DArray.getView().sampleCompare(c.textures[0].sampler, ref, [s, t, r], lod); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {number} s + * @param {number} t + * @param {number} lod + * @param {Array<number>} offset + * @return {Array<number>} + */ + es3fShaderTextureFunctionTests.texture2DOffset = function(c, s, t, lod, offset) { + return c.textures[0].tex2D.getView().sampleOffset(c.textures[0].sampler, [s, t], lod, offset); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {number} s + * @param {number} t + * @param {number} r + * @param {number} lod + * @param {Array<number>} offset + * @return {Array<number>} + */ + es3fShaderTextureFunctionTests.texture2DArrayOffset = function(c, s, t, r, lod, offset) { + return c.textures[0].tex2DArray.getView().sampleOffset(c.textures[0].sampler, [s, t, r], lod, offset); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {number} s + * @param {number} t + * @param {number} r + * @param {number} lod + * @param {Array<number>} offset + * @return {Array<number>} + */ + es3fShaderTextureFunctionTests.texture3DOffset = function(c, s, t, r, lod, offset) { + return c.textures[0].tex3D.getView().sampleOffset(c.textures[0].sampler, [s, t, r], lod, offset); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {number} ref + * @param {number} s + * @param {number} t + * @param {number} lod + * @param {Array<number>} offset + * @return {number} + */ + es3fShaderTextureFunctionTests.texture2DShadowOffset = function(c, ref, s, t, lod, offset) { + return c.textures[0].tex2D.getView().sampleCompareOffset(c.textures[0].sampler, ref, [s, t], lod, offset); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {number} ref + * @param {number} s + * @param {number} t + * @param {number} r + * @param {number} lod + * @param {Array<number>} offset + * @return {number} + */ + es3fShaderTextureFunctionTests.texture2DArrayShadowOffset = function(c, ref, s, t, r, lod, offset) { + return c.textures[0].tex2DArray.getView().sampleCompareOffset(c.textures[0].sampler, ref, [s, t, r], lod, offset); + }; + + // Eval functions. + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2D = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0], c.in_[0][1], p.lod), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTextureCube = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.textureCube(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DArray = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DArray(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture3D = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3D(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod), p.scale), p.bias); + }; + + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DBias = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0], c.in_[0][1], p.lod+c.in_[1][0]), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTextureCubeBias = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.textureCube(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod+c.in_[1][0]), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DArrayBias = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DArray(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod+c.in_[1][0]), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture3DBias = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3D(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod+c.in_[1][0]), p.scale), p.bias); + }; + + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DProj3 = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0]/c.in_[0][2], c.in_[0][1]/c.in_[0][2], p.lod), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DProj3Bias = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0]/c.in_[0][2], c.in_[0][1]/c.in_[0][2], p.lod+c.in_[1][0]), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DProj = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], p.lod), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DProjBias = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], p.lod+c.in_[1][0]), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture3DProj = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3D(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[0][2]/c.in_[0][3], p.lod), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture3DProjBias = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3D(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[0][2]/c.in_[0][3], p.lod+c.in_[1][0]), p.scale), p.bias); + }; + + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DLod = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0], c.in_[0][1], c.in_[1][0]), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTextureCubeLod = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.textureCube(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], c.in_[1][0]), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DArrayLod = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DArray(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], c.in_[1][0]), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture3DLod = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3D(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], c.in_[1][0]), p.scale), p.bias); + }; + + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DProjLod3 = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0]/c.in_[0][2], c.in_[0][1]/c.in_[0][2], c.in_[1][0]), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DProjLod = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[1][0]), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture3DProjLod = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3D(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[0][2]/c.in_[0][3], c.in_[1][0]), p.scale), p.bias); + }; + + // Offset variants + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DOffset = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0], c.in_[0][1], p.lod, deMath.swizzle(p.offset, [0,1])), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DArrayOffset = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DArrayOffset(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod, deMath.swizzle(p.offset, [0,1])), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture3DOffset = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3DOffset(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod, p.offset), p.scale), p.bias); + }; + + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DOffsetBias = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0], c.in_[0][1], p.lod+c.in_[1][0], deMath.swizzle(p.offset, [0,1])), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DArrayOffsetBias = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DArrayOffset(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod+c.in_[1][0], deMath.swizzle(p.offset, [0,1])), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture3DOffsetBias = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3DOffset(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod+c.in_[1][0], p.offset), p.scale), p.bias); + }; + + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DLodOffset = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0], c.in_[0][1], c.in_[1][0], deMath.swizzle(p.offset, [0,1])), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DArrayLodOffset = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DArrayOffset(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], c.in_[1][0], deMath.swizzle(p.offset, [0,1])), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture3DLodOffset = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3DOffset(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], c.in_[1][0], p.offset), p.scale), p.bias); + }; + + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DProj3Offset = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0]/c.in_[0][2], c.in_[0][1]/c.in_[0][2], p.lod, deMath.swizzle(p.offset, [0,1])), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DProj3OffsetBias = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0]/c.in_[0][2], c.in_[0][1]/c.in_[0][2], p.lod+c.in_[1][0], deMath.swizzle(p.offset, [0,1])), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DProjOffset = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], p.lod, deMath.swizzle(p.offset, [0,1])), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DProjOffsetBias = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], p.lod+c.in_[1][0], deMath.swizzle(p.offset, [0,1])), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture3DProjOffset = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3DOffset(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[0][2]/c.in_[0][3], p.lod, p.offset), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture3DProjOffsetBias = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3DOffset(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[0][2]/c.in_[0][3], p.lod+c.in_[1][0], p.offset), p.scale), p.bias); + }; + + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DProjLod3Offset = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0]/c.in_[0][2], c.in_[0][1]/c.in_[0][2], c.in_[1][0], deMath.swizzle(p.offset, [0,1])), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DProjLodOffset = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[1][0], deMath.swizzle(p.offset, [0,1])), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture3DProjLodOffset = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3DOffset(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[0][2]/c.in_[0][3], c.in_[1][0], p.offset), p.scale), p.bias); + }; + + // Shadow variants + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DShadow = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.texture2DShadow(c, c.in_[0][2], c.in_[0][0], c.in_[0][1], p.lod); + }; + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DShadowBias = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.texture2DShadow(c, c.in_[0][2], c.in_[0][0], c.in_[0][1], p.lod+c.in_[1][0]); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTextureCubeShadow = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.textureCubeShadow(c, c.in_[0][3], c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod); + }; + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTextureCubeShadowBias = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.textureCubeShadow(c, c.in_[0][3], c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod+c.in_[1][0]); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DArrayShadow = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.texture2DArrayShadow(c, c.in_[0][3], c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DShadowLod = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.texture2DShadow(c, c.in_[0][2], c.in_[0][0], c.in_[0][1], c.in_[1][0]); + }; + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DShadowLodOffset = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.texture2DShadowOffset(c, c.in_[0][2], c.in_[0][0], c.in_[0][1], c.in_[1][0], deMath.swizzle(p.offset, [0,1])); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DShadowProj = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.texture2DShadow(c, c.in_[0][2]/c.in_[0][3], c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], p.lod); + }; + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DShadowProjBias = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.texture2DShadow(c, c.in_[0][2]/c.in_[0][3], c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], p.lod+c.in_[1][0]); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DShadowProjLod = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.texture2DShadow(c, c.in_[0][2]/c.in_[0][3], c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[1][0]); + }; + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DShadowProjLodOffset = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.texture2DShadowOffset(c, c.in_[0][2]/c.in_[0][3], c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[1][0], deMath.swizzle(p.offset, [0,1])); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DShadowOffset = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.texture2DShadowOffset(c, c.in_[0][2], c.in_[0][0], c.in_[0][1], p.lod, deMath.swizzle(p.offset, [0,1])); + }; + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DShadowOffsetBias = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.texture2DShadowOffset(c, c.in_[0][2], c.in_[0][0], c.in_[0][1], p.lod+c.in_[1][0], deMath.swizzle(p.offset, [0,1])); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DShadowProjOffset = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.texture2DShadowOffset(c, c.in_[0][2]/c.in_[0][3], c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], p.lod, deMath.swizzle(p.offset, [0,1])); + }; + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DShadowProjOffsetBias = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.texture2DShadowOffset(c, c.in_[0][2]/c.in_[0][3], c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], p.lod+c.in_[1][0], deMath.swizzle(p.offset, [0,1])); + }; + + // Gradient variarts + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DGrad = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0], c.in_[0][1], es3fShaderTextureFunctionTests.computeLodFromGrad2D(c)), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTextureCubeGrad = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.textureCube(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], es3fShaderTextureFunctionTests.computeLodFromGradCube(c)), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DArrayGrad = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DArray(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], es3fShaderTextureFunctionTests.computeLodFromGrad2DArray(c)), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture3DGrad = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3D(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], es3fShaderTextureFunctionTests.computeLodFromGrad3D(c)), p.scale), p.bias); + }; + + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DShadowGrad = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.texture2DShadow(c, c.in_[0][2], c.in_[0][0], c.in_[0][1], es3fShaderTextureFunctionTests.computeLodFromGrad2D(c)); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTextureCubeShadowGrad = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.textureCubeShadow(c, c.in_[0][3], c.in_[0][0], c.in_[0][1], c.in_[0][2], es3fShaderTextureFunctionTests.computeLodFromGradCube(c)); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DArrayShadowGrad = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.texture2DArrayShadow(c, c.in_[0][3], c.in_[0][0], c.in_[0][1], c.in_[0][2], es3fShaderTextureFunctionTests.computeLodFromGrad2DArray(c)); + }; + + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DGradOffset = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0], c.in_[0][1], es3fShaderTextureFunctionTests.computeLodFromGrad2D(c), deMath.swizzle(p.offset, [0,1])), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DArrayGradOffset = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DArrayOffset(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], es3fShaderTextureFunctionTests.computeLodFromGrad2DArray(c), deMath.swizzle(p.offset, [0,1])), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture3DGradOffset = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3DOffset(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], es3fShaderTextureFunctionTests.computeLodFromGrad3D(c), p.offset), p.scale), p.bias); + }; + + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DShadowGradOffset = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.texture2DShadowOffset(c, c.in_[0][2], c.in_[0][0], c.in_[0][1], es3fShaderTextureFunctionTests.computeLodFromGrad2D(c), deMath.swizzle(p.offset, [0,1])); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DArrayShadowGradOffset = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.texture2DArrayShadowOffset(c, c.in_[0][3], c.in_[0][0], c.in_[0][1], c.in_[0][2], es3fShaderTextureFunctionTests.computeLodFromGrad2DArray(c), deMath.swizzle(p.offset, [0,1])); + }; + + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DShadowProjGrad = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.texture2DShadow(c, c.in_[0][2]/c.in_[0][3], c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], es3fShaderTextureFunctionTests.computeLodFromGrad2D(c)); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DShadowProjGradOffset = function(c, p) { + c.color[0] = es3fShaderTextureFunctionTests.texture2DShadowOffset(c, c.in_[0][2]/c.in_[0][3], c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], es3fShaderTextureFunctionTests.computeLodFromGrad2D(c), deMath.swizzle(p.offset, [0,1])); + }; + + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DProjGrad3 = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0]/c.in_[0][2], c.in_[0][1]/c.in_[0][2], es3fShaderTextureFunctionTests.computeLodFromGrad2D(c)), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DProjGrad = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], es3fShaderTextureFunctionTests.computeLodFromGrad2D(c)), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture3DProjGrad = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3D(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[0][2]/c.in_[0][3], es3fShaderTextureFunctionTests.computeLodFromGrad3D(c)), p.scale), p.bias); + }; + + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DProjGrad3Offset = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0]/c.in_[0][2], c.in_[0][1]/c.in_[0][2], es3fShaderTextureFunctionTests.computeLodFromGrad2D(c), deMath.swizzle(p.offset, [0,1])), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture2DProjGradOffset = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], es3fShaderTextureFunctionTests.computeLodFromGrad2D(c), deMath.swizzle(p.offset, [0,1])), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexture3DProjGradOffset = function(c, p) { + c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3DOffset(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[0][2]/c.in_[0][3], es3fShaderTextureFunctionTests.computeLodFromGrad3D(c), p.offset), p.scale), p.bias); + }; + + // Texel fetch variants + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexelFetch2D = function(c, p) { + /** @type {number} */ var x = Math.trunc(c.in_[0][0]) + p.offset[0]; + /** @type {number} */ var y = Math.trunc(c.in_[0][1]) + p.offset[1]; + /** @type {number} */ var lod = Math.trunc(c.in_[1][0]); + c.color = deMath.add(deMath.multiply(c.textures[0].tex2D.getLevel(lod).getPixel(x, y), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexelFetch2DArray = function(c, p) { + /** @type {number} */ var x = Math.trunc(c.in_[0][0]) + p.offset[0]; + /** @type {number} */ var y = Math.trunc(c.in_[0][1]) + p.offset[1]; + /** @type {number} */ var l = Math.trunc(c.in_[0][2]); + /** @type {number} */ var lod = Math.trunc(c.in_[1][0]); + c.color = deMath.add(deMath.multiply(c.textures[0].tex2DArray.getLevel(lod).getPixel(x, y, l), p.scale), p.bias); + }; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} c + * @param {es3fShaderTextureFunctionTests.TexLookupParams} p + */ + es3fShaderTextureFunctionTests.evalTexelFetch3D = function(c, p) { + /** @type {number} */ var x = Math.trunc(c.in_[0][0]) + p.offset[0]; + /** @type {number} */ var y = Math.trunc(c.in_[0][1]) + p.offset[1]; + /** @type {number} */ var z = Math.trunc(c.in_[0][2]) + p.offset[2]; + /** @type {number} */ var lod = Math.trunc(c.in_[1][0]); + c.color = deMath.add(deMath.multiply(c.textures[0].tex3D.getLevel(lod).getPixel(x, y, z), p.scale), p.bias); + }; + + /** + * @constructor + * @extends {glsShaderRenderCase.ShaderEvaluator} + * @param {es3fShaderTextureFunctionTests.TexEvalFunc} evalFunc + * @param {es3fShaderTextureFunctionTests.TexLookupParams} lookupParams + */ + es3fShaderTextureFunctionTests.TexLookupEvaluator = function(evalFunc, lookupParams) { + /** @type {es3fShaderTextureFunctionTests.TexEvalFunc} */ this.m_evalFunc = evalFunc; + /** @type {es3fShaderTextureFunctionTests.TexLookupParams} */ this.m_lookupParams = lookupParams; + }; + + es3fShaderTextureFunctionTests.TexLookupEvaluator.prototype = Object.create(glsShaderRenderCase.ShaderEvaluator.prototype); + es3fShaderTextureFunctionTests.TexLookupEvaluator.prototype.constructor = es3fShaderTextureFunctionTests.TexLookupEvaluator; + + /** + * @param {glsShaderRenderCase.ShaderEvalContext} ctx + */ + es3fShaderTextureFunctionTests.TexLookupEvaluator.prototype.evaluate = function(ctx) { + this.m_evalFunc(ctx, this.m_lookupParams); + }; + + /** + * @constructor + * @extends {glsShaderRenderCase.ShaderRenderCase} + * @param {string} name + * @param {string} desc + * @param {es3fShaderTextureFunctionTests.TextureLookupSpec} lookup + * @param {es3fShaderTextureFunctionTests.TextureSpec} texture + * @param {es3fShaderTextureFunctionTests.TexEvalFunc} evalFunc + * @param {boolean} isVertexCase + */ + es3fShaderTextureFunctionTests.ShaderTextureFunctionCase = function(name, desc, lookup, texture, evalFunc, isVertexCase) { + glsShaderRenderCase.ShaderRenderCase.call(this, name, desc, isVertexCase); + + /** @type {es3fShaderTextureFunctionTests.TextureLookupSpec} */ this.m_lookupSpec = lookup; + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ this.m_textureSpec = texture; + /** @type {es3fShaderTextureFunctionTests.TexLookupParams} */ this.m_lookupParams = new es3fShaderTextureFunctionTests.TexLookupParams(); + /** @type {es3fShaderTextureFunctionTests.TexLookupEvaluator} */ this.m_evaluator = new es3fShaderTextureFunctionTests.TexLookupEvaluator(evalFunc, this.m_lookupParams); + + /** @type {gluTexture.Texture2D} */ this.m_texture2D = null; + /** @type {gluTexture.TextureCube} */ this.m_textureCube = null; + /** @type {gluTexture.Texture2DArray} */ this.m_texture2DArray = null; + /** @type {gluTexture.Texture3D} */ this.m_texture3D = null; + }; + + es3fShaderTextureFunctionTests.ShaderTextureFunctionCase.prototype = Object.create(glsShaderRenderCase.ShaderRenderCase.prototype); + es3fShaderTextureFunctionTests.ShaderTextureFunctionCase.prototype.constructor = es3fShaderTextureFunctionTests.ShaderTextureFunctionCase; + + es3fShaderTextureFunctionTests.ShaderTextureFunctionCase.prototype.init = function() { + + // Base coord scale & bias + /** @type {(Array<number>|number)} */ var s = deMath.subtract(this.m_lookupSpec.maxCoord, this.m_lookupSpec.minCoord); + /** @type {(Array<number>|number)} */ var b = this.m_lookupSpec.minCoord; + + /** @type {Array<number>} */ var baseCoordTrans = [ + s[0], 0.0, 0.0, b[0], + 0.0, s[1], 0., b[1], + s[2]/2.0, -s[2]/2.0, 0.0, s[2]/2.0 + b[2], + -s[3]/2.0, s[3]/2.0, 0.0, s[3]/2.0 + b[3] + ]; + this.m_userAttribTransforms.push(tcuMatrix.matrixFromArray(4, 4, baseCoordTrans)); + + /** @type {boolean} */ var hasLodBias = es3fShaderTextureFunctionTests.functionHasLod(this.m_lookupSpec.func) || this.m_lookupSpec.useBias; + /** @type {boolean} */ var isGrad = es3fShaderTextureFunctionTests.functionHasGrad(this.m_lookupSpec.func); + assertMsgOptions(!isGrad || !hasLodBias, 'Assert Error. expected: isGrad || hasLodBias === false', false, true); + + if (hasLodBias) { + s = this.m_lookupSpec.maxLodBias - this.m_lookupSpec.minLodBias; + b = this.m_lookupSpec.minLodBias; + /** @type {Array<number>} */ var lodCoordTrans = [ + s/2.0, s/2.0, 0.0, b, + 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0 + ]; + + this.m_userAttribTransforms.push(tcuMatrix.matrixFromArray(4, 4, lodCoordTrans)); + } + else if (isGrad) { + /** @type {Array<number>} */ var sx = deMath.subtract(this.m_lookupSpec.maxDX, this.m_lookupSpec.minDX); + /** @type {Array<number>} */ var sy = deMath.subtract(this.m_lookupSpec.maxDY, this.m_lookupSpec.minDY); + /** @type {Array<number>} */ var gradDxTrans = [ + sx[0]/2.0, sx[0]/2.0, 0.0, this.m_lookupSpec.minDX[0], + sx[1]/2.0, sx[1]/2.0, 0.0, this.m_lookupSpec.minDX[1], + sx[2]/2.0, sx[2]/2.0, 0.0, this.m_lookupSpec.minDX[2], + 0.0, 0.0, 0.0, 0.0 + ]; + /** @type {Array<number>} */ var gradDyTrans = [ + -sy[0]/2.0, -sy[0]/2.0, 0.0, this.m_lookupSpec.maxDY[0], + -sy[1]/2.0, -sy[1]/2.0, 0.0, this.m_lookupSpec.maxDY[1], + -sy[2]/2.0, -sy[2]/2.0, 0.0, this.m_lookupSpec.maxDY[2], + 0.0, 0.0, 0.0, 0.0 + ]; + + this.m_userAttribTransforms.push(tcuMatrix.matrixFromArray(4, 4, gradDxTrans)); + this.m_userAttribTransforms.push(tcuMatrix.matrixFromArray(4, 4, gradDyTrans)); + } + + this.initShaderSources(); + this.initTexture(); + + this.postinit(); + + }; + + es3fShaderTextureFunctionTests.ShaderTextureFunctionCase.prototype.initTexture = function() { + /** @type {Array<Array<number>>} */ var texCubeSwz = [ + [0, 0, 1, 1], + [1, 1, 0, 0], + [0, 1, 0, 1], + [1, 0, 1, 0], + [0, 1, 1, 0], + [1, 0, 0, 1] + ]; + + assertMsgOptions(texCubeSwz.length === 6, 'Cube should have 6 faces.', false, true); + + /** @type {number} */ var levelStep; + /** @type {Array<number>} */ var cScale; + /** @type {Array<number>} */ var cBias; + /** @type {number} */ var baseCellSize; + + /** @type {number} */ var fA; + /** @type {number} */ var fB; + /** @type {Array<number>} */ var colorA; + /** @type {Array<number>} */ var colorB; + + /** @type {number} */ var dudx; + /** @type {number} */ var dvdy; + + /** @type {tcuTexture.TextureFormat} */ var texFmt = gluTextureUtil.mapGLInternalFormat(this.m_textureSpec.format); + /** @type {tcuTextureUtil.TextureFormatInfo} */ var fmtInfo = tcuTextureUtil.getTextureFormatInfo(texFmt); + /** @type {Array<number>} */ var viewportSize = this.getViewportSize(); + /** @type {boolean} */ var isProj = es3fShaderTextureFunctionTests.functionHasProj(this.m_lookupSpec.func); + /** @type {boolean} */ var isAutoLod = es3fShaderTextureFunctionTests.functionHasAutoLod( + this.m_isVertexCase ? gluShaderProgram.shaderType.VERTEX : gluShaderProgram.shaderType.FRAGMENT, + this.m_lookupSpec.func); // LOD can vary significantly + /** @type {number} */ var proj = isProj ? + 1.0 / this.m_lookupSpec.minCoord[this.m_lookupSpec.func === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3 ? 2 : 3] : + 1.0; + + switch (this.m_textureSpec.type) { + case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D: + levelStep = isAutoLod ? 0.0 : 1.0 / Math.max(1, this.m_textureSpec.numLevels - 1); + cScale = deMath.subtract(fmtInfo.valueMax, fmtInfo.valueMin); + cBias = fmtInfo.valueMin; + baseCellSize = Math.min(this.m_textureSpec.width / 4, this.m_textureSpec.height / 4); + + this.m_texture2D = gluTexture.texture2DFromInternalFormat(gl, this.m_textureSpec.format, this.m_textureSpec.width, this.m_textureSpec.height); + for (var level = 0; level < this.m_textureSpec.numLevels; level++) { + fA = level * levelStep; + fB = 1.0 - fA; + colorA = deMath.add(cBias, deMath.multiply(cScale, [fA, fB, fA, fB])); + colorB = deMath.add(cBias, deMath.multiply(cScale, [fB, fA, fB, fA])); + + this.m_texture2D.getRefTexture().allocLevel(level); + tcuTextureUtil.fillWithGrid(this.m_texture2D.getRefTexture().getLevel(level), Math.max(1, baseCellSize >> level), colorA, colorB); + } + this.m_texture2D.upload(); + + // Compute LOD. + dudx = (this.m_lookupSpec.maxCoord[0] - this.m_lookupSpec.minCoord[0]) * proj * this.m_textureSpec.width / viewportSize[0]; + dvdy = (this.m_lookupSpec.maxCoord[1] - this.m_lookupSpec.minCoord[1]) * proj * this.m_textureSpec.height / viewportSize[1]; + this.m_lookupParams.lod = es3fShaderTextureFunctionTests.computeLodFromDerivates(dudx, 0.0, 0.0, dvdy); + + // Append to texture list. + this.m_textures.push(new glsShaderRenderCase.TextureBinding(this.m_texture2D, this.m_textureSpec.sampler)); + break; + + case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP: + levelStep = isAutoLod ? 0.0 : 1.0 / Math.max(1, this.m_textureSpec.numLevels - 1); + cScale = deMath.subtract(fmtInfo.valueMax, fmtInfo.valueMin); + cBias = fmtInfo.valueMin; + /** @type {Array<number>} */ var cCorner = deMath.add(cBias, deMath.scale(cScale, 0.5)); + baseCellSize = Math.min(this.m_textureSpec.width / 4, this.m_textureSpec.height / 4); + + assertMsgOptions(this.m_textureSpec.width === this.m_textureSpec.height, 'Expected width === height', false, true); + this.m_textureCube = gluTexture.cubeFromInternalFormat(gl, this.m_textureSpec.format, this.m_textureSpec.width); + for (var level = 0; level < this.m_textureSpec.numLevels; level++) { + fA = level * levelStep; + fB = 1.0 - fA; + /** @type {Array<number>} */ var f = [fA, fB]; + + for (var face = 0; face < 6; face++) { + /** @type {Array<number>} */ var swzA = texCubeSwz[face]; + /** @type {Array<number>} */ var swzB = deMath.subtract([1, 1, 1, 1], swzA); + colorA = deMath.add(cBias, deMath.multiply(cScale, deMath.swizzle(f, [swzA[0], swzA[1], swzA[2], swzA[3]]))); + colorB = deMath.add(cBias, deMath.multiply(cScale, deMath.swizzle(f, [swzB[0], swzB[1], swzB[2], swzB[3]]))); + + this.m_textureCube.getRefTexture().allocLevel(face, level); + + /** @type {tcuTexture.PixelBufferAccess} */ var access = this.m_textureCube.getRefTexture().getLevelFace(level, face); + /** @type {number} */ var lastPix = access.getWidth() - 1; + + tcuTextureUtil.fillWithGrid(access, Math.max(1, baseCellSize >> level), colorA, colorB); + + // Ensure all corners have identical colors in order to avoid dealing with ambiguous corner texel filtering + access.setPixel(cCorner, 0, 0); + access.setPixel(cCorner, 0, lastPix); + access.setPixel(cCorner, lastPix, 0); + access.setPixel(cCorner, lastPix, lastPix); + } + } + this.m_textureCube.upload(); + + // Compute LOD \note Assumes that only single side is accessed and R is constant major axis. + assertMsgOptions(Math.abs(this.m_lookupSpec.minCoord[2] - this.m_lookupSpec.maxCoord[2]) < 0.005, 'Expected abs(minCoord-maxCoord) < 0.005', false, true); + assertMsgOptions(Math.abs(this.m_lookupSpec.minCoord[0]) < Math.abs(this.m_lookupSpec.minCoord[2]) && Math.abs(this.m_lookupSpec.maxCoord[0]) < Math.abs(this.m_lookupSpec.minCoord[2]), 'Assert error: minCoord, maxCoord', false, true); + assertMsgOptions(Math.abs(this.m_lookupSpec.minCoord[1]) < Math.abs(this.m_lookupSpec.minCoord[2]) && Math.abs(this.m_lookupSpec.maxCoord[1]) < Math.abs(this.m_lookupSpec.minCoord[2]), 'Assert error: minCoord, maxCoord', false, true); + + /** @type {tcuTexture.CubeFaceCoords} */ var c00 = tcuTexture.getCubeFaceCoords([this.m_lookupSpec.minCoord[0] * proj, this.m_lookupSpec.minCoord[1] * proj, this.m_lookupSpec.minCoord[2] * proj]); + /** @type {tcuTexture.CubeFaceCoords} */ var c10 = tcuTexture.getCubeFaceCoords([this.m_lookupSpec.maxCoord[0] * proj, this.m_lookupSpec.minCoord[1] * proj, this.m_lookupSpec.minCoord[2] * proj]); + /** @type {tcuTexture.CubeFaceCoords} */ var c01 = tcuTexture.getCubeFaceCoords([this.m_lookupSpec.minCoord[0] * proj, this.m_lookupSpec.maxCoord[1] * proj, this.m_lookupSpec.minCoord[2] * proj]); + dudx = (c10.s - c00.s) * this.m_textureSpec.width / viewportSize[0]; + dvdy = (c01.t - c00.t) * this.m_textureSpec.height / viewportSize[1]; + + this.m_lookupParams.lod = es3fShaderTextureFunctionTests.computeLodFromDerivates(dudx, 0.0, 0.0, dvdy); + + this.m_textures.push(new glsShaderRenderCase.TextureBinding(this.m_textureCube, this.m_textureSpec.sampler)); + break; + + case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY: + /** @type {number} */ var layerStep = 1.0 / this.m_textureSpec.depth; + levelStep = isAutoLod ? 0.0 : 1.0 / (Math.max(1, this.m_textureSpec.numLevels - 1) * this.m_textureSpec.depth); + cScale = deMath.subtract(fmtInfo.valueMax, fmtInfo.valueMin); + cBias = fmtInfo.valueMin; + baseCellSize = Math.min(this.m_textureSpec.width / 4, this.m_textureSpec.height / 4); + + this.m_texture2DArray = gluTexture.texture2DArrayFromInternalFormat(gl, + this.m_textureSpec.format, + this.m_textureSpec.width, + this.m_textureSpec.height, + this.m_textureSpec.depth); + + for (var level = 0; level < this.m_textureSpec.numLevels; level++) { + this.m_texture2DArray.getRefTexture().allocLevel(level); + /** @type {tcuTexture.PixelBufferAccess} */ var levelAccess = this.m_texture2DArray.getRefTexture().getLevel(level); + + for (var layer = 0; layer < levelAccess.getDepth(); layer++) { + fA = layer * layerStep + level * levelStep; + fB = 1.0 - fA; + colorA = deMath.add(cBias, deMath.multiply(cScale, [fA, fB, fA, fB])); + colorB = deMath.add(cBias, deMath.multiply(cScale, [fB, fA, fB, fA])); + + tcuTextureUtil.fillWithGrid(tcuTextureUtil.getSubregion(levelAccess, 0, 0, layer, levelAccess.getWidth(), levelAccess.getHeight(), 1), Math.max(1, baseCellSize >> level), colorA, colorB); + } + } + this.m_texture2DArray.upload(); + + // Compute LOD. + dudx = (this.m_lookupSpec.maxCoord[0] - this.m_lookupSpec.minCoord[0]) * proj * this.m_textureSpec.width / viewportSize[0]; + dvdy = (this.m_lookupSpec.maxCoord[1] - this.m_lookupSpec.minCoord[1]) * proj * this.m_textureSpec.height / viewportSize[1]; + this.m_lookupParams.lod = es3fShaderTextureFunctionTests.computeLodFromDerivates(dudx, 0.0, 0.0, dvdy); + + // Append to texture list. + this.m_textures.push(new glsShaderRenderCase.TextureBinding(this.m_texture2DArray, this.m_textureSpec.sampler)); + break; + + case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D: + levelStep = isAutoLod ? 0.0 : 1.0 / Math.max(1, this.m_textureSpec.numLevels - 1); + cScale = deMath.subtract(fmtInfo.valueMax, fmtInfo.valueMin); + cBias = fmtInfo.valueMin; + baseCellSize = Math.min(this.m_textureSpec.width / 2, this.m_textureSpec.height / 2, this.m_textureSpec.depth / 2); + + this.m_texture3D = gluTexture.texture3DFromInternalFormat(gl, this.m_textureSpec.format, this.m_textureSpec.width, this.m_textureSpec.height, this.m_textureSpec.depth); + for (var level = 0; level < this.m_textureSpec.numLevels; level++) { + fA = level * levelStep; + fB = 1.0 - fA; + colorA = deMath.add(cBias, deMath.multiply(cScale, [fA, fB, fA, fB])); + colorB = deMath.add(cBias, deMath.multiply(cScale, [fB, fA, fB, fA])); + + this.m_texture3D.getRefTexture().allocLevel(level); + tcuTextureUtil.fillWithGrid(this.m_texture3D.getRefTexture().getLevel(level), Math.max(1, baseCellSize >> level), colorA, colorB); + } + this.m_texture3D.upload(); + + // Compute LOD. + dudx = (this.m_lookupSpec.maxCoord[0] - this.m_lookupSpec.minCoord[0]) * proj * this.m_textureSpec.width / viewportSize[0]; + dvdy = (this.m_lookupSpec.maxCoord[1] - this.m_lookupSpec.minCoord[1]) * proj * this.m_textureSpec.height / viewportSize[1]; + /** @type {number} */ var dwdx = (this.m_lookupSpec.maxCoord[2] - this.m_lookupSpec.minCoord[2]) * 0.5 * proj * this.m_textureSpec.depth / viewportSize[0]; + /** @type {number} */ var dwdy = (this.m_lookupSpec.maxCoord[2] - this.m_lookupSpec.minCoord[2]) * 0.5 * proj * this.m_textureSpec.depth / viewportSize[1]; + this.m_lookupParams.lod = es3fShaderTextureFunctionTests.computeLodFromDerivates(dudx, 0.0, dwdx, 0.0, dvdy, dwdy); + + // Append to texture list. + this.m_textures.push(new glsShaderRenderCase.TextureBinding(this.m_texture3D, this.m_textureSpec.sampler)); + break; + + default: + throw new Error('Texture type not supported.'); + } + + // Set lookup scale & bias + this.m_lookupParams.scale = fmtInfo.lookupScale; + this.m_lookupParams.bias = fmtInfo.lookupBias; + this.m_lookupParams.offset = this.m_lookupSpec.offset; + }; + + es3fShaderTextureFunctionTests.ShaderTextureFunctionCase.prototype.initShaderSources = function() { + /** @type {es3fShaderTextureFunctionTests.TexFunction} */ var function_ = this.m_lookupSpec.func; + /** @type {boolean} */ var isVtxCase = this.m_isVertexCase; + /** @type {boolean} */ var isProj = es3fShaderTextureFunctionTests.functionHasProj(function_); + /** @type {boolean} */ var isGrad = es3fShaderTextureFunctionTests.functionHasGrad(function_); + /** @type {boolean} */ var isShadow = this.m_textureSpec.sampler.compare !== tcuTexture.CompareMode.COMPAREMODE_NONE; + /** @type {boolean} */ var is2DProj4 = !isShadow && this.m_textureSpec.type === es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D && (function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ || function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD || function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD); + /** @type {boolean} */ var isIntCoord = function_ === es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH; + /** @type {boolean} */ var hasLodBias = es3fShaderTextureFunctionTests.functionHasLod(this.m_lookupSpec.func) || this.m_lookupSpec.useBias; + /** @type {number} */ var texCoordComps = this.m_textureSpec.type === es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D ? 2 : 3; + /** @type {number} */ var extraCoordComps = (isProj ? (is2DProj4 ? 2 : 1) : 0) + (isShadow ? 1 : 0); + /** @type {gluShaderUtil.DataType} */ var coordType = gluShaderUtil.getDataTypeVector(gluShaderUtil.DataType.FLOAT, texCoordComps+extraCoordComps); + /** @type {gluShaderUtil.precision} */ var coordPrec = gluShaderUtil.precision.PRECISION_HIGHP; + /** @type {string} */ var coordTypeName = gluShaderUtil.getDataTypeName(coordType); + /** @type {string} */ var coordPrecName = gluShaderUtil.getPrecisionName(coordPrec); + /** @type {tcuTexture.TextureFormat} */ var texFmt = gluTextureUtil.mapGLInternalFormat(this.m_textureSpec.format); + /** @type {?gluShaderUtil.DataType} */ var samplerType = null; + /** @type {gluShaderUtil.DataType} */ var gradType = (this.m_textureSpec.type === es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP || this.m_textureSpec.type === es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D) ? gluShaderUtil.DataType.FLOAT_VEC3 : gluShaderUtil.DataType.FLOAT_VEC2; + /** @type {string} */ var gradTypeName = gluShaderUtil.getDataTypeName(gradType); + /** @type {string} */ var baseFuncName = ''; + + assertMsgOptions(!isGrad || !hasLodBias, 'Expected !isGrad || !hasLodBias', false, true); + + switch (this.m_textureSpec.type) { + case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D: + samplerType = isShadow ? gluShaderUtil.DataType.SAMPLER_2D_SHADOW : gluTextureUtil.getSampler2DType(texFmt); + break; + case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP: + samplerType = isShadow ? gluShaderUtil.DataType.SAMPLER_CUBE_SHADOW : gluTextureUtil.getSamplerCubeType(texFmt); + break; + case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY: + samplerType = isShadow ? gluShaderUtil.DataType.SAMPLER_2D_ARRAY_SHADOW : gluTextureUtil.getSampler2DArrayType(texFmt); + break; + case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D: + assertMsgOptions(!isShadow, 'Expected !isShadow', false, true); + samplerType = gluTextureUtil.getSampler3DType(texFmt); + break; + default: + throw new Error('Unexpected type.'); + } + + switch (this.m_lookupSpec.func) { + case es3fShaderTextureFunctionTests.TexFunction.TEXTURE: baseFuncName = 'texture'; break; + case es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ: baseFuncName = 'textureProj'; break; + case es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3: baseFuncName = 'textureProj'; break; + case es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD: baseFuncName = 'textureLod'; break; + case es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD: baseFuncName = 'textureProjLod'; break; + case es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3: baseFuncName = 'textureProjLod'; break; + case es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD: baseFuncName = 'textureGrad'; break; + case es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD: baseFuncName = 'textureProjGrad'; break; + case es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3: baseFuncName = 'textureProjGrad'; break; + case es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH: baseFuncName = 'texelFetch'; break; + default: + throw new Error('Unexpected function.'); + } + + /** @type {string} */ var vert = ''; + /** @type {string} */ var frag = ''; + /** @type {string} */ var op = ''; + + vert += '#version 300 es\n' + + 'in highp vec4 a_position;\n' + + 'in ' + coordPrecName + ' ' + coordTypeName + ' a_in0;\n'; + + if (isGrad) { + vert += 'in ' + coordPrecName + ' ' + gradTypeName + ' a_in1;\n'; + vert += 'in ' + coordPrecName + ' ' + gradTypeName + ' a_in2;\n'; + } + else if (hasLodBias) + vert += 'in ' + coordPrecName + ' float a_in1;\n'; + + frag += '#version 300 es\n' + + 'layout(location = 0) out mediump vec4 o_color;\n'; + + if (isVtxCase) { + vert += 'out mediump vec4 v_color;\n'; + frag += 'in mediump vec4 v_color;\n'; + } + else + { + vert += 'out ' + coordPrecName + ' ' + coordTypeName + ' v_texCoord;\n'; + frag += 'in ' + coordPrecName + ' ' + coordTypeName + ' v_texCoord;\n'; + + if (isGrad) { + vert += 'out ' + coordPrecName + ' ' + gradTypeName + ' v_gradX;\n'; + vert += 'out ' + coordPrecName + ' ' + gradTypeName + ' v_gradY;\n'; + frag += 'in ' + coordPrecName + ' ' + gradTypeName + ' v_gradX;\n'; + frag += 'in ' + coordPrecName + ' ' + gradTypeName + ' v_gradY;\n'; + } + + if (hasLodBias) { + vert += 'out ' + coordPrecName + ' float v_lodBias;\n'; + frag += 'in ' + coordPrecName + ' float v_lodBias;\n'; + } + } + + // Uniforms + op += 'uniform highp ' + gluShaderUtil.getDataTypeName(samplerType) + ' u_sampler;\n' + + 'uniform highp vec4 u_scale;\n' + + 'uniform highp vec4 u_bias;\n'; + + vert += isVtxCase ? op : ''; + frag += isVtxCase ? '' : op; + op = ''; + + vert += '\nvoid main()\n{\n' + + '\tgl_Position = a_position;\n'; + frag += '\nvoid main()\n{\n'; + + if (isVtxCase) + vert += '\tv_color = '; + else + frag += '\to_color = '; + + // Op. + /** @type {string} */ var texCoord = isVtxCase ? 'a_in0' : 'v_texCoord'; + /** @type {string} */ var gradX = isVtxCase ? 'a_in1' : 'v_gradX'; + /** @type {string} */ var gradY = isVtxCase ? 'a_in2' : 'v_gradY'; + /** @type {string} */ var lodBias = isVtxCase ? 'a_in1' : 'v_lodBias'; + + op += 'vec4(' + baseFuncName; + if (this.m_lookupSpec.useOffset) + op += 'Offset'; + op += '(u_sampler, '; + + if (isIntCoord) + op += 'ivec' + (texCoordComps+extraCoordComps) + '('; + + op += texCoord; + + if (isIntCoord) + op += ')'; + + if (isGrad) + op += ', ' + gradX + ', ' + gradY; + + if (es3fShaderTextureFunctionTests.functionHasLod(function_)) { + if (isIntCoord) + op += ', int(' + lodBias + ')'; + else + op += ', ' + lodBias; + } + + if (this.m_lookupSpec.useOffset) { + /** @type {number} */ var offsetComps = this.m_textureSpec.type === es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D ? 3 : 2; + + op += ', ivec' + offsetComps + '('; + for (var ndx = 0; ndx < offsetComps; ndx++) { + if (ndx !== 0) + op += ', '; + op += this.m_lookupSpec.offset[ndx]; + } + op += ')'; + } + + if (this.m_lookupSpec.useBias) + op += ', ' + lodBias; + + op += ')'; + + if (isShadow) + op += ', 0.0, 0.0, 1.0)'; + else + op += ')*u_scale + u_bias'; + + op += ';\n'; + + vert += isVtxCase ? op : ''; + frag += isVtxCase ? '' : op; + op = ''; + + if (isVtxCase) + frag += '\to_color = v_color;\n'; + else { + vert += '\tv_texCoord = a_in0;\n'; + + if (isGrad) { + vert += '\tv_gradX = a_in1;\n'; + vert += '\tv_gradY = a_in2;\n'; + } + else if (hasLodBias) + vert += '\tv_lodBias = a_in1;\n'; + } + + vert += '}\n'; + frag += '}\n'; + + this.m_vertShaderSource = vert; + this.m_fragShaderSource = frag; + }; + + es3fShaderTextureFunctionTests.ShaderTextureFunctionCase.prototype.deinit = function() { + this.m_program = null; + this.m_texture2D = null; + this.m_textureCube = null; + this.m_texture2DArray = null; + this.m_texture3D = null; + }; + + /** + * @param {WebGLProgram} programID + * @param {Array<number>} constCoords + */ + es3fShaderTextureFunctionTests.ShaderTextureFunctionCase.prototype.setupUniforms = function(programID, constCoords) { + gl.uniform1i(gl.getUniformLocation(programID, 'u_sampler'), 0); + gl.uniform4fv(gl.getUniformLocation(programID, 'u_scale'), this.m_lookupParams.scale); + gl.uniform4fv(gl.getUniformLocation(programID, 'u_bias'), this.m_lookupParams.bias); + }; + + + /** + * @struct + * @constructor + * @param {Array<number>} textureSize + * @param {number} lod + * @param {number} lodBase + * @param {Array<number>} expectedSize + */ + es3fShaderTextureFunctionTests.TestSize = function(textureSize, lod, lodBase, expectedSize) { + /** @type {Array<number>} */ this.textureSize = textureSize; + /** @type {number} */ this.lod = lod; + /** @type {number} */ this.lodBase = lodBase; + /** @type {Array<number>} */ this.expectedSize = expectedSize; + }; + + /** + * @constructor + * @extends {tcuTestCase.DeqpTest} + * @param {string} name + * @param {string} desc + * @param {string} samplerType + * @param {es3fShaderTextureFunctionTests.TextureSpec} texture + * @param {boolean} isVertexCase + */ + es3fShaderTextureFunctionTests.TextureSizeCase = function(name, desc, samplerType, texture, isVertexCase) { + tcuTestCase.DeqpTest.call(this, name, desc); + /** @type {string} */ this.m_samplerTypeStr = samplerType; + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ this.m_textureSpec = texture; + /** @type {boolean} */ this.m_isVertexCase = isVertexCase; + /** @type {boolean} */ this.m_has3DSize = texture.type === es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D || texture.type === es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY; + /** @type {?gluShaderProgram.ShaderProgram} */ this.m_program = null; + /** @type {number} */ this.m_iterationCounter = 0; + }; + + es3fShaderTextureFunctionTests.TextureSizeCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fShaderTextureFunctionTests.TextureSizeCase.prototype.constructor = es3fShaderTextureFunctionTests.TextureSizeCase; + + es3fShaderTextureFunctionTests.TextureSizeCase.prototype.deinit = function() { + this.freeShader(); + }; + + /** + * @return {tcuTestCase.IterateResult} + */ + es3fShaderTextureFunctionTests.TextureSizeCase.prototype.iterate = function() { + /** @type {number} */ var currentIteration = this.m_iterationCounter++; + /** @type {Array<es3fShaderTextureFunctionTests.TestSize>} */ var testSizes = [ + new es3fShaderTextureFunctionTests.TestSize([1, 2, 1], 1, 0, [1, 1, 1]), + new es3fShaderTextureFunctionTests.TestSize([1, 2, 1], 0, 0, [1, 2, 1]), + + new es3fShaderTextureFunctionTests.TestSize([1, 3, 2], 0, 0, [1, 3, 2]), + new es3fShaderTextureFunctionTests.TestSize([1, 3, 2], 1, 0, [1, 1, 1]), + + new es3fShaderTextureFunctionTests.TestSize([100, 31, 18], 0, 0, [100, 31, 18]), + new es3fShaderTextureFunctionTests.TestSize([100, 31, 18], 1, 0, [50, 15, 9]), + new es3fShaderTextureFunctionTests.TestSize([100, 31, 18], 2, 0, [25, 7, 4]), + new es3fShaderTextureFunctionTests.TestSize([100, 31, 18], 3, 0, [12, 3, 2]), + new es3fShaderTextureFunctionTests.TestSize([100, 31, 18], 4, 0, [6, 1, 1]), + new es3fShaderTextureFunctionTests.TestSize([100, 31, 18], 5, 0, [3, 1, 1]), + new es3fShaderTextureFunctionTests.TestSize([100, 31, 18], 6, 0, [1, 1, 1]), + + new es3fShaderTextureFunctionTests.TestSize([100, 128, 32], 0, 0, [100, 128, 32]), + new es3fShaderTextureFunctionTests.TestSize([100, 128, 32], 1, 0, [50, 64, 16]), + new es3fShaderTextureFunctionTests.TestSize([100, 128, 32], 2, 0, [25, 32, 8]), + new es3fShaderTextureFunctionTests.TestSize([100, 128, 32], 3, 0, [12, 16, 4]), + new es3fShaderTextureFunctionTests.TestSize([100, 128, 32], 4, 0, [6, 8, 2]), + new es3fShaderTextureFunctionTests.TestSize([100, 128, 32], 5, 0, [3, 4, 1]), + new es3fShaderTextureFunctionTests.TestSize([100, 128, 32], 6, 0, [1, 2, 1]), + new es3fShaderTextureFunctionTests.TestSize([100, 128, 32], 7, 0, [1, 1, 1]), + + // pow 2 + new es3fShaderTextureFunctionTests.TestSize([128, 64, 32], 0, 0, [128, 64, 32]), + new es3fShaderTextureFunctionTests.TestSize([128, 64, 32], 1, 0, [64, 32, 16]), + new es3fShaderTextureFunctionTests.TestSize([128, 64, 32], 2, 0, [32, 16, 8]), + new es3fShaderTextureFunctionTests.TestSize([128, 64, 32], 3, 0, [16, 8, 4]), + new es3fShaderTextureFunctionTests.TestSize([128, 64, 32], 4, 0, [8, 4, 2]), + new es3fShaderTextureFunctionTests.TestSize([128, 64, 32], 5, 0, [4, 2, 1]), + new es3fShaderTextureFunctionTests.TestSize([128, 64, 32], 6, 0, [2, 1, 1]), + new es3fShaderTextureFunctionTests.TestSize([128, 64, 32], 7, 0, [1, 1, 1]), + + // w === h + new es3fShaderTextureFunctionTests.TestSize([1, 1, 1], 0, 0, [1, 1, 1]), + new es3fShaderTextureFunctionTests.TestSize([64, 64, 64], 0, 0, [64, 64, 64]), + new es3fShaderTextureFunctionTests.TestSize([64, 64, 64], 1, 0, [32, 32, 32]), + new es3fShaderTextureFunctionTests.TestSize([64, 64, 64], 2, 0, [16, 16, 16]), + new es3fShaderTextureFunctionTests.TestSize([64, 64, 64], 3, 0, [8, 8, 8]), + new es3fShaderTextureFunctionTests.TestSize([64, 64, 64], 4, 0, [4, 4, 4]), + + // with lod base + new es3fShaderTextureFunctionTests.TestSize([100, 31, 18], 3, 1, [6, 1, 1]), + new es3fShaderTextureFunctionTests.TestSize([128, 64, 32], 3, 1, [8, 4, 2]), + new es3fShaderTextureFunctionTests.TestSize([64, 64, 64], 1, 1, [16, 16, 16]) + + ]; + /** @type {number} */ var lastIterationIndex = testSizes.length + 1; + + if (currentIteration === 0) { + return this.initShader() ? tcuTestCase.IterateResult.CONTINUE : tcuTestCase.IterateResult.STOP; + } + else if (currentIteration === lastIterationIndex) { + this.freeShader(); + return tcuTestCase.IterateResult.STOP; + } + else { + if (!this.testTextureSize(testSizes[currentIteration - 1])) + testFailedOptions('Fail: Case ' + (currentIteration - 1) + ' Got unexpected texture size', false); + else + testPassedOptions('Pass', true); + + return tcuTestCase.IterateResult.CONTINUE; + } + }; + + /** + * @return {boolean} + */ + es3fShaderTextureFunctionTests.TextureSizeCase.prototype.initShader = function() { + /** @type {string} */ var vertSrc = this.genVertexShader(); + /** @type {string} */ var fragSrc = this.genFragmentShader(); + + assertMsgOptions(this.m_program === null, 'Program should be null', false, true); + this.m_program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertSrc, fragSrc)); + + if (!this.m_program.isOk()) { + testFailedOptions('Fail: Shader failed', false); + return false; + } + + return true; + }; + + es3fShaderTextureFunctionTests.TextureSizeCase.prototype.freeShader = function() { + this.m_program = null; + }; + + /** + * @param {es3fShaderTextureFunctionTests.TestSize} testSize + * @return {boolean} + */ + es3fShaderTextureFunctionTests.TextureSizeCase.prototype.testTextureSize = function(testSize) { + /** @type {Array<number>} */ var triangle = [ // covers entire viewport + -1, -1, 0, 1, // was a 3x4 matrix + 4, -1, 0, 1, + -1, 4, 0, 1 + ]; + + /** @type {number} */ var positionLoc = gl.getAttribLocation(this.m_program.getProgram(), 'a_position'); + /** @type {WebGLUniformLocation} */ var samplerLoc = gl.getUniformLocation(this.m_program.getProgram(), 'u_sampler'); + /** @type {WebGLUniformLocation} */ var sizeLoc = gl.getUniformLocation(this.m_program.getProgram(), 'u_texSize'); + /** @type {WebGLUniformLocation} */ var lodLoc = gl.getUniformLocation(this.m_program.getProgram(), 'u_lod'); + /** @type {number} */ var textureTarget = this.getGLTextureTarget(); + /** @type {boolean} */ var isSquare = testSize.textureSize[0] === testSize.textureSize[1]; + /** @type {boolean} */ var is2DLodValid = (testSize.textureSize[0] >> (testSize.lod + testSize.lodBase)) !== 0 || (testSize.textureSize[1] >> (testSize.lod + testSize.lodBase)) !== 0; + /** @type {boolean} */ var success = true; + /** @type {number} */ var errorValue; + + // Skip incompatible cases + if (this.m_textureSpec.type === es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP && !isSquare) + return true; + if (this.m_textureSpec.type === es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D && !is2DLodValid) + return true; + if (this.m_textureSpec.type === es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY && !is2DLodValid) + return true; + + // setup rendering + gl.useProgram(this.m_program.getProgram()); + gl.uniform1i(samplerLoc, 0); + gl.clearColor(0.5, 0.5, 0.5, 1.0); + gl.viewport(0, 0, 1, 1); + + /** @type {WebGLBuffer} */ var triangleGlBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, triangleGlBuffer); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(triangle), gl.STATIC_DRAW); + + gl.vertexAttribPointer(positionLoc, 4, gl.FLOAT, false, 0, 0); + gl.enableVertexAttribArray(positionLoc); + + // setup texture + /** @type {number} */ var maxLevel = testSize.lod + testSize.lodBase; + /** @type {number} */ var levels = maxLevel + 1; + /** @type {?WebGLTexture} */ var texId = null; + + // gen texture + texId = gl.createTexture(); + gl.bindTexture(textureTarget, texId); + gl.texParameteri(textureTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + gl.texParameteri(textureTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + gl.texParameteri(textureTarget, gl.TEXTURE_BASE_LEVEL, testSize.lodBase); + gl.texParameteri(textureTarget, gl.TEXTURE_COMPARE_MODE, gl.COMPARE_REF_TO_TEXTURE); + + // set up texture + + switch (this.m_textureSpec.type) { + case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D: + // bufferedLogToConsole('Testing image size ' + testSize.textureSize[0] + 'x' + testSize.textureSize[1] + 'x' + testSize.textureSize[2]); + // bufferedLogToConsole('Lod: ' + testSize.lod + ', base level: ' + testSize.lodBase); + // bufferedLogToConsole('Expecting: ' + testSize.expectedSize[0] + 'x' + testSize.expectedSize[1] + 'x' + testSize.expectedSize[2]); + + gl.uniform3iv(sizeLoc, testSize.expectedSize); + gl.uniform1iv(lodLoc, [testSize.lod]); + + gl.texStorage3D(textureTarget, levels, this.m_textureSpec.format, testSize.textureSize[0], testSize.textureSize[1], testSize.textureSize[2]); + break; + + case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D: + case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP: + // bufferedLogToConsole('Testing image size ' + testSize.textureSize[0] + 'x' + testSize.textureSize[1]); + // bufferedLogToConsole('Lod: ' + testSize.lod + ', base level: ' + testSize.lodBase); + // bufferedLogToConsole('Expecting: ' + testSize.expectedSize[0] + 'x' + testSize.expectedSize[1]); + + gl.uniform2iv(sizeLoc, testSize.expectedSize.slice(0,2)); + gl.uniform1iv(lodLoc, [testSize.lod]); + + gl.texStorage2D(textureTarget, levels, this.m_textureSpec.format, testSize.textureSize[0], testSize.textureSize[1]); + break; + + case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY: + /** @type {Array<number>} */ var expectedSize = [testSize.expectedSize[0], testSize.expectedSize[1], testSize.textureSize[2]]; + + // bufferedLogToConsole('Testing image size ' + testSize.textureSize[0] + 'x' + testSize.textureSize[1] + ' with ' + testSize.textureSize[2] + ' layer(s)'); + // bufferedLogToConsole('Lod: ' + testSize.lod + ', base level: ' + testSize.lodBase); + // bufferedLogToConsole('Expecting: ' + testSize.expectedSize[0] + 'x' + testSize.expectedSize[1] + ' and ' + testSize.textureSize[2] + ' layer(s)'); + + gl.uniform3iv(sizeLoc, expectedSize); + gl.uniform1iv(lodLoc, [testSize.lod]); + + gl.texStorage3D(textureTarget, levels, this.m_textureSpec.format, testSize.textureSize[0], testSize.textureSize[1], testSize.textureSize[2]); + break; + + default: + throw new Error('Type not supported'); + } + + // test + /** @type {number} */ var colorTolerance = 0.1; + /** @type {tcuSurface.Surface} */ var sample = new tcuSurface.Surface(1, 1); + /** @type {Array<number>} */ var outputColor; + + gl.clear(gl.COLOR_BUFFER_BIT); + gl.drawArrays(gl.TRIANGLES, 0, 3); + gl.finish(); + + sample.readViewport(gl, [0, 0, 1, 1]); + + outputColor = sample.getAccess().getPixel(0, 0); + + if (outputColor[0] >= 1.0 - colorTolerance && + outputColor[1] >= 1.0 - colorTolerance && + outputColor[2] >= 1.0 - colorTolerance) + bufferedLogToConsole('Passed'); + else { + // failure + bufferedLogToConsole('Failed'); + success = false; + } + + // free + gl.bindTexture(textureTarget, null); + gl.deleteTexture(texId); + + gl.useProgram(null); + + return success; + }; + + /** + * @return {string} + */ + es3fShaderTextureFunctionTests.TextureSizeCase.prototype.genVertexShader = function() { + /** @type {string} */ var vert = ''; + vert += '#version 300 es\n' + + 'in highp vec4 a_position;\n'; + + if (this.m_isVertexCase) { + vert += 'out mediump vec4 v_color;\n' + + 'uniform highp ' + this.m_samplerTypeStr + ' u_sampler;\n' + + 'uniform highp ivec' + (this.m_has3DSize ? 3 : 2) + ' u_texSize;\n' + + 'uniform highp int u_lod;\n'; + } + + vert += 'void main()\n{\n'; + + if (this.m_isVertexCase) + vert += ' v_color = (textureSize(u_sampler, u_lod) == u_texSize ? vec4(1.0, 1.0, 1.0, 1.0) : vec4(0.0, 0.0, 0.0, 1.0));\n'; + + vert += ' gl_Position = a_position;\n' + + '}\n'; + + return vert; + }; + + /** + * @return {string} + */ + es3fShaderTextureFunctionTests.TextureSizeCase.prototype.genFragmentShader = function() { + /** @type {string} */ var frag = ''; + + frag += '#version 300 es\n' + + 'layout(location = 0) out mediump vec4 o_color;\n'; + + if (this.m_isVertexCase) + frag += 'in mediump vec4 v_color;\n'; + + if (!this.m_isVertexCase) { + frag += 'uniform highp ' + this.m_samplerTypeStr + ' u_sampler;\n' + + 'uniform highp ivec' + (this.m_has3DSize ? 3 : 2) + ' u_texSize;\n' + + 'uniform highp int u_lod;\n'; + } + + frag += 'void main()\n{\n'; + + if (!this.m_isVertexCase) + frag += ' o_color = (textureSize(u_sampler, u_lod) == u_texSize ? vec4(1.0, 1.0, 1.0, 1.0) : vec4(0.0, 0.0, 0.0, 1.0));\n'; + else + frag += ' o_color = v_color;\n'; + + frag += '}\n'; + + return frag; + }; + + /** + * @return {number} + */ + es3fShaderTextureFunctionTests.TextureSizeCase.prototype.getGLTextureTarget = function() { + switch (this.m_textureSpec.type) { + case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D: + return gl.TEXTURE_2D; + case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP: + return gl.TEXTURE_CUBE_MAP; + case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY: + return gl.TEXTURE_2D_ARRAY; + case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D: + return gl.TEXTURE_3D; + default: + throw new Error('Texture Type not supported.'); + } + }; + + /** @typedef {Array<string, es3fShaderTextureFunctionTests.TextureLookupSpec, es3fShaderTextureFunctionTests.TextureSpec, es3fShaderTextureFunctionTests.EvalFunc, es3fShaderTextureFunctionTests.CaseFlags>} */ es3fShaderTextureFunctionTests.TestSpec; + + /** + * @param {string} name + * @param {es3fShaderTextureFunctionTests.TexFunction} func + * @param {Array<number>} minCoord + * @param {Array<number>} maxCoord + * @param {boolean} useBias + * @param {number} minLodBias + * @param {number} maxLodBias + * @param {boolean} useOffset + * @param {Array<number>} offset + * @param {es3fShaderTextureFunctionTests.TextureSpec} texSpec + * @param {es3fShaderTextureFunctionTests.TexEvalFunc} evalFunc + * @param {es3fShaderTextureFunctionTests.CaseFlags} flags + * @return {es3fShaderTextureFunctionTests.TexFuncCaseSpec} + */ + es3fShaderTextureFunctionTests.getCaseSpec = function(name, func, minCoord, maxCoord, useBias, minLodBias, maxLodBias, useOffset, offset, texSpec, evalFunc, flags) { + return new es3fShaderTextureFunctionTests.TexFuncCaseSpec(name, + new es3fShaderTextureFunctionTests.TextureLookupSpec(func, minCoord, maxCoord, useBias, minLodBias, maxLodBias, [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], useOffset, offset), + texSpec, + evalFunc, + flags); + }; + + /** + * @param {string} name + * @param {es3fShaderTextureFunctionTests.TexFunction} func + * @param {Array<number>} minCoord + * @param {Array<number>} maxCoord + * @param {Array<number>} mindx + * @param {Array<number>} maxdx + * @param {Array<number>} mindy + * @param {Array<number>} maxdy + * @param {boolean} useOffset + * @param {Array<number>} offset + * @param {es3fShaderTextureFunctionTests.TextureSpec} texSpec + * @param {es3fShaderTextureFunctionTests.TexEvalFunc} evalFunc + * @param {es3fShaderTextureFunctionTests.CaseFlags} flags + * @return {es3fShaderTextureFunctionTests.TexFuncCaseSpec} + */ + es3fShaderTextureFunctionTests.getGradCaseSpec = function(name, func, minCoord, maxCoord, mindx, maxdx, mindy, maxdy, useOffset, offset, texSpec, evalFunc, flags) { + return new es3fShaderTextureFunctionTests.TexFuncCaseSpec(name, + new es3fShaderTextureFunctionTests.TextureLookupSpec(func, minCoord, maxCoord, false, 0.0, 0.0, mindx, maxdx, mindy, maxdy, useOffset, offset), + texSpec, + evalFunc, + flags); + }; + + /** + * @enum {number} + */ + es3fShaderTextureFunctionTests.CaseFlags = { + VERTEX: 1, + FRAGMENT: 2, + BOTH: 3 + }; + + /** + * @struct + * @constructor + * @param {string} name + * @param {es3fShaderTextureFunctionTests.TextureLookupSpec} lookupSpec + * @param {es3fShaderTextureFunctionTests.TextureSpec} texSpec + * @param {es3fShaderTextureFunctionTests.TexEvalFunc} evalFunc + * @param {number} flags + */ + es3fShaderTextureFunctionTests.TexFuncCaseSpec = function(name, lookupSpec, texSpec, evalFunc, flags) { + /** @type {string} */ this.name = name; + /** @type {es3fShaderTextureFunctionTests.TextureLookupSpec} */ this.lookupSpec = lookupSpec; + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ this.texSpec = texSpec; + /** @type {es3fShaderTextureFunctionTests.TexEvalFunc} */ this.evalFunc = evalFunc; + /** @type {number} */ this.flags = flags; + }; + + /** + * @param {tcuTestCase.DeqpTest} parent + * @param {string} groupName + * @param {string} groupDesc + * @param {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} cases + */ + es3fShaderTextureFunctionTests.createCaseGroup = function(parent, groupName, groupDesc, cases) { + /** @type {tcuTestCase.DeqpTest} */ var group = tcuTestCase.newTest(groupName, groupDesc); + parent.addChild(group); + + for (var ndx = 0; ndx < cases.length; ndx++) { + /** @type {string} */ var name = cases[ndx].name; + if (cases[ndx].flags & es3fShaderTextureFunctionTests.CaseFlags.VERTEX) + group.addChild(new es3fShaderTextureFunctionTests.ShaderTextureFunctionCase(name + '_vertex', '', cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, true)); + if (cases[ndx].flags & es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT) + group.addChild(new es3fShaderTextureFunctionTests.ShaderTextureFunctionCase(name + '_fragment', '', cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, false)); + } + }; + + /** + * @constructor + * @extends {tcuTestCase.DeqpTest} + */ + es3fShaderTextureFunctionTests.ShaderTextureFunctionTests = function() { + tcuTestCase.DeqpTest.call(this, 'texture_functions', 'Texture Access Function Tests'); + }; + + es3fShaderTextureFunctionTests.ShaderTextureFunctionTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fShaderTextureFunctionTests.ShaderTextureFunctionTests.prototype.constructor = es3fShaderTextureFunctionTests.ShaderTextureFunctionTests; + + es3fShaderTextureFunctionTests.ShaderTextureFunctionTests.prototype.init = function() { + // Samplers + /** @type {tcuTexture.Sampler} */ var samplerNearestNoMipmap = new tcuTexture.Sampler(tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, + tcuTexture.FilterMode.NEAREST, tcuTexture.FilterMode.NEAREST, + 0.0 /* LOD threshold */, true /* normalized coords */, tcuTexture.CompareMode.COMPAREMODE_NONE, + 0 /* cmp channel */, [0.0, 0.0, 0.0, 0.0] /* border color */, true /* seamless cube map */); + /** @type {tcuTexture.Sampler} */ var samplerLinearNoMipmap = new tcuTexture.Sampler(tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, + tcuTexture.FilterMode.LINEAR, tcuTexture.FilterMode.LINEAR, + 0.0 /* LOD threshold */, true /* normalized coords */, tcuTexture.CompareMode.COMPAREMODE_NONE, + 0 /* cmp channel */, [0.0, 0.0, 0.0, 0.0] /* border color */, true /* seamless cube map */); + /** @type {tcuTexture.Sampler} */ var samplerNearestMipmap = new tcuTexture.Sampler(tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, + tcuTexture.FilterMode.NEAREST_MIPMAP_NEAREST, tcuTexture.FilterMode.NEAREST, + 0.0 /* LOD threshold */, true /* normalized coords */, tcuTexture.CompareMode.COMPAREMODE_NONE, + 0 /* cmp channel */, [0.0, 0.0, 0.0, 0.0] /* border color */, true /* seamless cube map */); + /** @type {tcuTexture.Sampler} */ var samplerLinearMipmap = new tcuTexture.Sampler(tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, + tcuTexture.FilterMode.LINEAR_MIPMAP_NEAREST, tcuTexture.FilterMode.LINEAR, + 0.0 /* LOD threshold */, true /* normalized coords */, tcuTexture.CompareMode.COMPAREMODE_NONE, + 0 /* cmp channel */, [0.0, 0.0, 0.0, 0.0] /* border color */, true /* seamless cube map */); + + /** @type {tcuTexture.Sampler} */ var samplerShadowNoMipmap = new tcuTexture.Sampler(tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, + tcuTexture.FilterMode.NEAREST, tcuTexture.FilterMode.NEAREST, + 0.0 /* LOD threshold */, true /* normalized coords */, tcuTexture.CompareMode.COMPAREMODE_LESS, + 0 /* cmp channel */, [0.0, 0.0, 0.0, 0.0] /* border color */, true /* seamless cube map */); + /** @type {tcuTexture.Sampler} */ var samplerShadowMipmap = new tcuTexture.Sampler(tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, + tcuTexture.FilterMode.NEAREST_MIPMAP_NEAREST, tcuTexture.FilterMode.NEAREST, + 0.0 /* LOD threshold */, true /* normalized coords */, tcuTexture.CompareMode.COMPAREMODE_LESS, + 0 /* cmp channel */, [0.0, 0.0, 0.0, 0.0] /* border color */, true /* seamless cube map */); + + /** @type {tcuTexture.Sampler} */ var samplerTexelFetch = new tcuTexture.Sampler(tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, + tcuTexture.FilterMode.NEAREST_MIPMAP_NEAREST, tcuTexture.FilterMode.NEAREST, + 0.0 /* LOD threshold */, false /* non-normalized coords */, tcuTexture.CompareMode.COMPAREMODE_NONE, + 0 /* cmp channel */, [0.0, 0.0, 0.0, 0.0] /* border color */, true /* seamless cube map */); + + // Default textures. + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA8, 256, 256, 1, 1, samplerLinearNoMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA16F, 256, 256, 1, 1, samplerLinearNoMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA8I, 256, 256, 1, 1, samplerNearestNoMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA8UI, 256, 256, 1, 1, samplerNearestNoMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DMipmapFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA8, 256, 256, 1, 9, samplerLinearMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DMipmapFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA16F, 256, 256, 1, 9, samplerLinearMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DMipmapInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA8I, 256, 256, 1, 9, samplerNearestMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DMipmapUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA8UI, 256, 256, 1, 9, samplerNearestMipmap); + + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DShadow = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.DEPTH_COMPONENT16, 256, 256, 1, 9, samplerShadowNoMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DMipmapShadow = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.DEPTH_COMPONENT16, 256, 256, 1, 9, samplerShadowMipmap); + + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DTexelFetchFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA8, 256, 256, 1, 9, samplerTexelFetch); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DTexelFetchFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA16F, 256, 256, 1, 9, samplerTexelFetch); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DTexelFetchInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA8I, 256, 256, 1, 9, samplerTexelFetch); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DTexelFetchUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA8UI, 256, 256, 1, 9, samplerTexelFetch); + + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var texCubeFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP, gl.RGBA8, 256, 256, 1, 1, samplerLinearNoMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var texCubeFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP, gl.RGBA16F, 256, 256, 1, 1, samplerLinearNoMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var texCubeInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP, gl.RGBA8I, 256, 256, 1, 1, samplerNearestNoMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var texCubeUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP, gl.RGBA8UI, 256, 256, 1, 1, samplerNearestNoMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var texCubeMipmapFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP, gl.RGBA8, 256, 256, 1, 9, samplerLinearMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var texCubeMipmapFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP, gl.RGBA16F, 128, 128, 1, 8, samplerLinearMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var texCubeMipmapInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP, gl.RGBA8I, 256, 256, 1, 9, samplerNearestMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var texCubeMipmapUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP, gl.RGBA8UI, 256, 256, 1, 9, samplerNearestMipmap); + + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var texCubeShadow = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP, gl.DEPTH_COMPONENT16, 256, 256, 1, 1, samplerShadowNoMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var texCubeMipmapShadow = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP, gl.DEPTH_COMPONENT16, 256, 256, 1, 9, samplerShadowMipmap); + + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA8, 128, 128, 4, 1, samplerLinearNoMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA16F, 128, 128, 4, 1, samplerLinearNoMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA8I, 128, 128, 4, 1, samplerNearestNoMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA8UI, 128, 128, 4, 1, samplerNearestNoMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayMipmapFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA8, 128, 128, 4, 8, samplerLinearMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayMipmapFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA16F, 128, 128, 4, 8, samplerLinearMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayMipmapInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA8I, 128, 128, 4, 8, samplerNearestMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayMipmapUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA8UI, 128, 128, 4, 8, samplerNearestMipmap); + + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayShadow = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.DEPTH_COMPONENT16, 128, 128, 4, 1, samplerShadowNoMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayMipmapShadow = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.DEPTH_COMPONENT16, 128, 128, 4, 8, samplerShadowMipmap); + + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayTexelFetchFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA8, 128, 128, 4, 8, samplerTexelFetch); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayTexelFetchFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA16F, 128, 128, 4, 8, samplerTexelFetch); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayTexelFetchInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA8I, 128, 128, 4, 8, samplerTexelFetch); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayTexelFetchUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA8UI, 128, 128, 4, 8, samplerTexelFetch); + + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA8, 64, 32, 32, 1, samplerLinearNoMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA16F, 64, 32, 32, 1, samplerLinearNoMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA8I, 64, 32, 32, 1, samplerNearestNoMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA8UI, 64, 32, 32, 1, samplerNearestNoMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DMipmapFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA8, 64, 32, 32, 7, samplerLinearMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DMipmapFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA16F, 64, 32, 32, 7, samplerLinearMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DMipmapInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA8I, 64, 32, 32, 7, samplerNearestMipmap); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DMipmapUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA8UI, 64, 32, 32, 7, samplerNearestMipmap); + + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DTexelFetchFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA8, 64, 32, 32, 7, samplerTexelFetch); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DTexelFetchFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA16F, 64, 32, 32, 7, samplerTexelFetch); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DTexelFetchInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA8I, 64, 32, 32, 7, samplerTexelFetch); + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DTexelFetchUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA8UI, 64, 32, 32, 7, samplerTexelFetch); + + var testGroup = tcuTestCase.runner.testCases; + // texture() cases + /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureCases = [ + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DFixed, es3fShaderTextureFunctionTests.evalTexture2D, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2D, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DFloat, es3fShaderTextureFunctionTests.evalTexture2D, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2D, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DInt, es3fShaderTextureFunctionTests.evalTexture2D, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2D, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DUint, es3fShaderTextureFunctionTests.evalTexture2D, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2D, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('samplercube_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 0.0], false, 0.0, 0.0, false, [0, 0, 0], texCubeFixed, es3fShaderTextureFunctionTests.evalTextureCube, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('samplercube_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 0.0], false, 0.0, 0.0, false, [0, 0, 0], texCubeMipmapFixed, es3fShaderTextureFunctionTests.evalTextureCube, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('samplercube_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, -1.01, 0.0], [1.0, 1.0, -1.01, 0.0], false, 0.0, 0.0, false, [0, 0, 0], texCubeFloat, es3fShaderTextureFunctionTests.evalTextureCube, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('samplercube_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, -1.01, 0.0], [1.0, 1.0, -1.01, 0.0], false, 0.0, 0.0, false, [0, 0, 0], texCubeMipmapFloat, es3fShaderTextureFunctionTests.evalTextureCube, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isamplercube', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 0.0], false, 0.0, 0.0, false, [0, 0, 0], texCubeInt, es3fShaderTextureFunctionTests.evalTextureCube, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('isamplercube', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 0.0], false, 0.0, 0.0, false, [0, 0, 0], texCubeMipmapInt, es3fShaderTextureFunctionTests.evalTextureCube, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usamplercube', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, -1.01, 0.0], [1.0, 1.0, -1.01, 0.0], false, 0.0, 0.0, false, [0, 0, 0], texCubeUint, es3fShaderTextureFunctionTests.evalTextureCube, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('usamplercube', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, -1.01, 0.0], [1.0, 1.0, -1.01, 0.0], false, 0.0, 0.0, false, [0, 0, 0], texCubeMipmapUint, es3fShaderTextureFunctionTests.evalTextureCube, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('samplercube_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 0.0], true, -2.0, 2.0, false, [0, 0, 0], texCubeMipmapFixed, es3fShaderTextureFunctionTests.evalTextureCubeBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('samplercube_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, -1.01, 0.0], [1.0, 1.0, -1.01, 0.0], true, -2.0, 2.0, false, [0, 0, 0], texCubeMipmapFloat, es3fShaderTextureFunctionTests.evalTextureCubeBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isamplercube_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 0.0], true, -2.0, 2.0, false, [0, 0, 0], texCubeMipmapInt, es3fShaderTextureFunctionTests.evalTextureCubeBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usamplercube_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, -1.01, 0.0], [1.0, 1.0, -1.01, 0.0], true, -2.0, 2.0, false, [0, 0, 0], texCubeMipmapUint, es3fShaderTextureFunctionTests.evalTextureCubeBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayFixed, es3fShaderTextureFunctionTests.evalTexture2DArray, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DArray, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayFloat, es3fShaderTextureFunctionTests.evalTexture2DArray, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DArray, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayInt, es3fShaderTextureFunctionTests.evalTexture2DArray, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DArray, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayUint, es3fShaderTextureFunctionTests.evalTexture2DArray, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DArray, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DArrayMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DArrayBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DArrayMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DArrayBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2darray_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DArrayMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DArrayBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2darray_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DArrayMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DArrayBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex3DFixed, es3fShaderTextureFunctionTests.evalTexture3D, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3D, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex3DFloat, es3fShaderTextureFunctionTests.evalTexture3D, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3D, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex3DInt, es3fShaderTextureFunctionTests.evalTexture3D, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3D, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex3DUint, es3fShaderTextureFunctionTests.evalTexture3D, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3D, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], true, -2.0, 1.0, false, [0, 0, 0], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], true, -2.0, 1.0, false, [0, 0, 0], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler3d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler3d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DShadow, es3fShaderTextureFunctionTests.evalTexture2DShadow, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadow, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('samplercubeshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 1.0], false, 0.0, 0.0, false, [0, 0, 0], texCubeShadow, es3fShaderTextureFunctionTests.evalTextureCubeShadow, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('samplercubeshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 1.0], false, 0.0, 0.0, false, [0, 0, 0], texCubeMipmapShadow, es3fShaderTextureFunctionTests.evalTextureCubeShadow, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('samplercubeshadow_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 1.0], true, -2.0, 2.0, false, [0, 0, 0], texCubeMipmapShadow, es3fShaderTextureFunctionTests.evalTextureCubeShadowBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darrayshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 1.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayShadow, es3fShaderTextureFunctionTests.evalTexture2DArrayShadow, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darrayshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 1.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DArrayShadow, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT) + + // Not in spec. + // es3fShaderTextureFunctionTests.getCaseSpec('sampler2darrayshadow_bias', (es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 1.0], true, -2.0, 2.0, Vec2(0.0), Vec2(0.0), false, [0, 0, 0]), tex2DArrayMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DArrayShadowBias, FRAGMENT) + ]; + es3fShaderTextureFunctionTests.createCaseGroup(this, 'texture', 'texture() Tests', textureCases); + + // textureOffset() cases + // \note _bias variants are not using mipmap thanks to wide allowed range for LOD computation + /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureOffsetCases = [ + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DFixed, es3fShaderTextureFunctionTests.evalTexture2DOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DFloat, es3fShaderTextureFunctionTests.evalTexture2DOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DInt, es3fShaderTextureFunctionTests.evalTexture2DOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DUint, es3fShaderTextureFunctionTests.evalTexture2DOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], true, -2.0, 2.0, true, [-8, 7, 0], tex2DFixed, es3fShaderTextureFunctionTests.evalTexture2DOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], true, -2.0, 2.0, true, [7, -8, 0], tex2DFloat, es3fShaderTextureFunctionTests.evalTexture2DOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], true, -2.0, 2.0, true, [-8, 7, 0], tex2DInt, es3fShaderTextureFunctionTests.evalTexture2DOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], true, -2.0, 2.0, true, [7, -8, 0], tex2DUint, es3fShaderTextureFunctionTests.evalTexture2DOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DArrayFixed, es3fShaderTextureFunctionTests.evalTexture2DArrayOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DArrayMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DArrayOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DArrayFloat, es3fShaderTextureFunctionTests.evalTexture2DArrayOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DArrayMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DArrayOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DArrayInt, es3fShaderTextureFunctionTests.evalTexture2DArrayOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DArrayMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DArrayOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DArrayUint, es3fShaderTextureFunctionTests.evalTexture2DArrayOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DArrayMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DArrayOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], true, -2.0, 2.0, true, [-8, 7, 0], tex2DArrayFixed, es3fShaderTextureFunctionTests.evalTexture2DArrayOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], true, -2.0, 2.0, true, [7, -8, 0], tex2DArrayFloat, es3fShaderTextureFunctionTests.evalTexture2DArrayOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2darray_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], true, -2.0, 2.0, true, [-8, 7, 0], tex2DArrayInt, es3fShaderTextureFunctionTests.evalTexture2DArrayOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2darray_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], true, -2.0, 2.0, true, [7, -8, 0], tex2DArrayUint, es3fShaderTextureFunctionTests.evalTexture2DArrayOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, true, [-8, 7, 3], tex3DFixed, es3fShaderTextureFunctionTests.evalTexture3DOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, true, [7, 3, -8], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, true, [3, -8, 7], tex3DFloat, es3fShaderTextureFunctionTests.evalTexture3DOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, true, [-8, 7, 3], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, true, [7, 3, -8], tex3DInt, es3fShaderTextureFunctionTests.evalTexture3DOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, true, [3, -8, 7], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, true, [-8, 7, 3], tex3DUint, es3fShaderTextureFunctionTests.evalTexture3DOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, true, [7, 3, -8], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], true, -2.0, 1.0, true, [-8, 7, 3], tex3DFixed, es3fShaderTextureFunctionTests.evalTexture3DOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], true, -2.0, 1.0, true, [7, 3, -8], tex3DFloat, es3fShaderTextureFunctionTests.evalTexture3DOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler3d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], true, -2.0, 2.0, true, [3, -8, 7], tex3DInt, es3fShaderTextureFunctionTests.evalTexture3DOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler3d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], true, -2.0, 2.0, true, [-8, 7, 3], tex3DUint, es3fShaderTextureFunctionTests.evalTexture3DOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], true, -2.0, 2.0, true, [-8, 7, 0], tex2DShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT) + ]; + es3fShaderTextureFunctionTests.createCaseGroup(this, 'textureoffset', 'textureOffset() Tests', textureOffsetCases); + + // textureProj() cases + // \note Currently uses constant divider! + /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureProjCases = [ + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DFixed, es3fShaderTextureFunctionTests.evalTexture2DProj3, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProj3, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DFloat, es3fShaderTextureFunctionTests.evalTexture2DProj3, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProj3, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DInt, es3fShaderTextureFunctionTests.evalTexture2DProj3, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProj3, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DUint, es3fShaderTextureFunctionTests.evalTexture2DProj3, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProj3, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProj3Bias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProj3Bias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec3_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProj3Bias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec3_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProj3Bias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, false, [0, 0, 0], tex2DFixed, es3fShaderTextureFunctionTests.evalTexture2DProj, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProj, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, false, [0, 0, 0], tex2DFloat, es3fShaderTextureFunctionTests.evalTexture2DProj, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProj, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, false, [0, 0, 0], tex2DInt, es3fShaderTextureFunctionTests.evalTexture2DProj, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProj, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, false, [0, 0, 0], tex2DUint, es3fShaderTextureFunctionTests.evalTexture2DProj, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProj, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProjBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProjBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec4_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProjBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec4_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProjBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, false, [0, 0, 0], tex3DFixed, es3fShaderTextureFunctionTests.evalTexture3DProj, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, false, [0, 0, 0], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DProj, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, false, [0, 0, 0], tex3DFloat, es3fShaderTextureFunctionTests.evalTexture3DProj, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, false, [0, 0, 0], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DProj, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, false, [0, 0, 0], tex3DInt, es3fShaderTextureFunctionTests.evalTexture3DProj, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, false, [0, 0, 0], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DProj, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, false, [0, 0, 0], tex3DUint, es3fShaderTextureFunctionTests.evalTexture3DProj, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, false, [0, 0, 0], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DProj, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], true, -2.0, 1.0, false, [0, 0, 0], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DProjBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], true, -2.0, 1.0, false, [0, 0, 0], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DProjBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler3d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], true, -2.0, 2.0, false, [0, 0, 0], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DProjBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler3d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], true, -2.0, 2.0, false, [0, 0, 0], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DProjBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.2, 0.6, 0.0, 1.5], [-2.25, -3.45, 1.5, 1.5], false, 0.0, 0.0, false, [0, 0, 0], tex2DShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProj, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.2, 0.6, 0.0, 1.5], [-2.25, -3.45, 1.5, 1.5], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProj, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.2, 0.6, 0.0, 1.5], [-2.25, -3.45, 1.5, 1.5], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProjBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT) + ]; + es3fShaderTextureFunctionTests.createCaseGroup(this, 'textureproj', 'textureProj() Tests', textureProjCases); + + // textureProjOffset() cases + // \note Currently uses constant divider! + /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureProjOffsetCases = [ + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DFixed, es3fShaderTextureFunctionTests.evalTexture2DProj3Offset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProj3Offset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DFloat, es3fShaderTextureFunctionTests.evalTexture2DProj3Offset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProj3Offset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DInt, es3fShaderTextureFunctionTests.evalTexture2DProj3Offset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProj3Offset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DUint, es3fShaderTextureFunctionTests.evalTexture2DProj3Offset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProj3Offset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], true, -2.0, 2.0, true, [-8, 7, 0], tex2DFixed, es3fShaderTextureFunctionTests.evalTexture2DProj3OffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], true, -2.0, 2.0, true, [7, -8, 0], tex2DFloat, es3fShaderTextureFunctionTests.evalTexture2DProj3OffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec3_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], true, -2.0, 2.0, true, [-8, 7, 0], tex2DInt, es3fShaderTextureFunctionTests.evalTexture2DProj3OffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec3_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], true, -2.0, 2.0, true, [7, -8, 0], tex2DUint, es3fShaderTextureFunctionTests.evalTexture2DProj3OffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, true, [-8, 7, 0], tex2DFixed, es3fShaderTextureFunctionTests.evalTexture2DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, true, [-8, 7, 0], tex2DFloat, es3fShaderTextureFunctionTests.evalTexture2DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, true, [-8, 7, 0], tex2DInt, es3fShaderTextureFunctionTests.evalTexture2DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, true, [-8, 7, 0], tex2DUint, es3fShaderTextureFunctionTests.evalTexture2DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], true, -2.0, 2.0, true, [-8, 7, 0], tex2DFixed, es3fShaderTextureFunctionTests.evalTexture2DProjOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], true, -2.0, 2.0, true, [7, -8, 0], tex2DFloat, es3fShaderTextureFunctionTests.evalTexture2DProjOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec4_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], true, -2.0, 2.0, true, [-8, 7, 0], tex2DInt, es3fShaderTextureFunctionTests.evalTexture2DProjOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec4_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], true, -2.0, 2.0, true, [7, -8, 0], tex2DUint, es3fShaderTextureFunctionTests.evalTexture2DProjOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, true, [-8, 7, 3], tex3DFixed, es3fShaderTextureFunctionTests.evalTexture3DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, true, [7, 3, -8], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, true, [3, -8, 7], tex3DFloat, es3fShaderTextureFunctionTests.evalTexture3DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, true, [-8, 7, 3], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, true, [7, 3, -8], tex3DInt, es3fShaderTextureFunctionTests.evalTexture3DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, true, [3, -8, 7], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, true, [-8, 7, 3], tex3DUint, es3fShaderTextureFunctionTests.evalTexture3DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, true, [7, 3, -8], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], true, -2.0, 2.0, true, [-8, 7, 3], tex3DFixed, es3fShaderTextureFunctionTests.evalTexture3DProjOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], true, -2.0, 2.0, true, [7, 3, -8], tex3DFloat, es3fShaderTextureFunctionTests.evalTexture3DProjOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('isampler3d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], true, -2.0, 2.0, true, [3, -8, 7], tex3DInt, es3fShaderTextureFunctionTests.evalTexture3DProjOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('usampler3d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], true, -2.0, 2.0, true, [-8, 7, 3], tex3DUint, es3fShaderTextureFunctionTests.evalTexture3DProjOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + // NOTE: offset changed from [-8, 7, 0] in native dEQP to [7, -8, 0] per https://github.com/KhronosGroup/WebGL/issues/2033 + es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.2, 0.6, 0.0, 1.5], [-2.25, -3.45, 1.5, 1.5], false, 0.0, 0.0, true, [7, -8, 0], tex2DShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProjOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.2, 0.6, 0.0, 1.5], [-2.25, -3.45, 1.5, 1.5], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProjOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.2, 0.6, 0.0, 1.5], [-2.25, -3.45, 1.5, 1.5], true, -2.0, 2.0, true, [-8, 7, 0], tex2DShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProjOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT) + ]; + es3fShaderTextureFunctionTests.createCaseGroup(this, 'textureprojoffset', 'textureOffsetProj() Tests', textureProjOffsetCases); + + // textureLod() cases + /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureLodCases = [ + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getCaseSpec('samplercube_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 0.0], false, -1.0, 9.0, false, [0, 0, 0], texCubeMipmapFixed, es3fShaderTextureFunctionTests.evalTextureCubeLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('samplercube_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.0, -1.0, -1.01, 0.0], [1.0, 1.0, -1.01, 0.0], false, -1.0, 9.0, false, [0, 0, 0], texCubeMipmapFloat, es3fShaderTextureFunctionTests.evalTextureCubeLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('isamplercube', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 0.0], false, -1.0, 9.0, false, [0, 0, 0], texCubeMipmapInt, es3fShaderTextureFunctionTests.evalTextureCubeLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('usamplercube', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.0, -1.0, -1.01, 0.0], [1.0, 1.0, -1.01, 0.0], false, -1.0, 9.0, false, [0, 0, 0], texCubeMipmapUint, es3fShaderTextureFunctionTests.evalTextureCubeLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, -1.0, 8.0, false, [0, 0, 0], tex2DArrayMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DArrayLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, -1.0, 8.0, false, [0, 0, 0], tex2DArrayMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DArrayLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, -1.0, 8.0, false, [0, 0, 0], tex2DArrayMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DArrayLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, -1.0, 8.0, false, [0, 0, 0], tex2DArrayMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DArrayLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, -1.0, 7.0, false, [0, 0, 0], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, -1.0, 7.0, false, [0, 0, 0], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, -1.0, 7.0, false, [0, 0, 0], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, -1.0, 7.0, false, [0, 0, 0], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH) + ]; + es3fShaderTextureFunctionTests.createCaseGroup(this, 'texturelod', 'textureLod() Tests', textureLodCases); + + // textureLodOffset() cases + /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureLodOffsetCases = [ + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, -1.0, 9.0, true, [-8, 7, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, -1.0, 9.0, true, [7, -8, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, -1.0, 9.0, true, [-8, 7, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, -1.0, 9.0, true, [7, -8, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, -1.0, 8.0, true, [-8, 7, 0], tex2DArrayMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DArrayLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, -1.0, 8.0, true, [7, -8, 0], tex2DArrayMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DArrayLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, -1.0, 8.0, true, [-8, 7, 0], tex2DArrayMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DArrayLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, -1.0, 8.0, true, [7, -8, 0], tex2DArrayMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DArrayLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, -1.0, 7.0, true, [-8, 7, 3], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, -1.0, 7.0, true, [7, 3, -8], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, -1.0, 7.0, true, [3, -8, 7], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, -1.0, 7.0, true, [-8, 7, 3], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], false, -1.0, 9.0, true, [-8, 7, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH) + ]; + es3fShaderTextureFunctionTests.createCaseGroup(this, 'texturelodoffset', 'textureLodOffset() Tests', textureLodOffsetCases); + + // textureProjLod() cases + /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureProjLodCases = [ + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProjLod3, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProjLod3, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProjLod3, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProjLod3, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProjLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProjLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProjLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProjLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, -1.0, 7.0, false, [0, 0, 0], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DProjLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, -1.0, 7.0, false, [0, 0, 0], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DProjLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, -1.0, 7.0, false, [0, 0, 0], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DProjLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, -1.0, 7.0, false, [0, 0, 0], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DProjLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [0.2, 0.6, 0.0, 1.5], [-2.25, -3.45, 1.5, 1.5], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProjLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH) + ]; + es3fShaderTextureFunctionTests.createCaseGroup(this, 'textureprojlod', 'textureProjLod() Tests', textureProjLodCases); + + // textureProjLodOffset() cases + /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureProjLodOffsetCases = [ + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, -1.0, 9.0, true, [-8, 7, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProjLod3Offset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, -1.0, 9.0, true, [7, -8, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProjLod3Offset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, -1.0, 9.0, true, [-8, 7, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProjLod3Offset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, -1.0, 9.0, true, [7, -8, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProjLod3Offset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, -1.0, 9.0, true, [-8, 7, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProjLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, -1.0, 9.0, true, [7, -8, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProjLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, -1.0, 9.0, true, [-8, 7, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProjLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, -1.0, 9.0, true, [7, -8, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProjLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, -1.0, 7.0, true, [-8, 7, 3], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DProjLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, -1.0, 7.0, true, [7, 3, -8], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DProjLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, -1.0, 7.0, true, [3, -8, 7], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DProjLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, -1.0, 7.0, true, [-8, 7, 3], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DProjLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [0.2, 0.6, 0.0, 1.5], [-2.25, -3.45, 1.5, 1.5], false, -1.0, 9.0, true, [-8, 7, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProjLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH) + ]; + es3fShaderTextureFunctionTests.createCaseGroup(this, 'textureprojlodoffset', 'textureProjLodOffset() Tests', textureProjLodOffsetCases); + + // textureGrad() cases + // \note Only one of dudx, dudy, dvdx, dvdy is non-zero since spec allows approximating p from derivates by various methods. + /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureGradCases = [ + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('isampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('usampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getGradCaseSpec('samplercube_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], texCubeMipmapFixed, es3fShaderTextureFunctionTests.evalTextureCubeGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('samplercube_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.0, -1.0, -1.01, 0.0], [1.0, 1.0, -1.01, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], texCubeMipmapFloat, es3fShaderTextureFunctionTests.evalTextureCubeGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('isamplercube', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], false, [0, 0, 0], texCubeMipmapInt, es3fShaderTextureFunctionTests.evalTextureCubeGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('usamplercube', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.0, -1.0, -1.01, 0.0], [1.0, 1.0, -1.01, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], false, [0, 0, 0], texCubeMipmapUint, es3fShaderTextureFunctionTests.evalTextureCubeGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2darray_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex2DArrayMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DArrayGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2darray_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex2DArrayMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DArrayGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('isampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], false, [0, 0, 0], tex2DArrayMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DArrayGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('usampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], false, [0, 0, 0], tex2DArrayMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DArrayGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DGrad, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.2], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DGrad, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getGradCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], false, [0, 0, 0], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], false, [0, 0, 0], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DGrad, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getGradCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, -0.2], false, [0, 0, 0], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DGrad, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('samplercubeshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 1.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], texCubeMipmapShadow, es3fShaderTextureFunctionTests.evalTextureCubeShadowGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2darrayshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 1.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], false, [0, 0, 0], tex2DArrayMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DArrayShadowGrad, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2darrayshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 1.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], false, [0, 0, 0], tex2DArrayMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DArrayShadowGrad, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT) + ]; + es3fShaderTextureFunctionTests.createCaseGroup(this, 'texturegrad', 'textureGrad() Tests', textureGradCases); + + // textureGradOffset() cases + /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureGradOffsetCases = [ + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [-8, 7, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [7, -8, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('isampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], true, [-8, 7, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('usampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], true, [7, -8, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2darray_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [-8, 7, 0], tex2DArrayMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DArrayGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2darray_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [7, -8, 0], tex2DArrayMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DArrayGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('isampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], true, [-8, 7, 0], tex2DArrayMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DArrayGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('usampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], true, [7, -8, 0], tex2DArrayMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DArrayGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [-8, 7, 3], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [7, 3, -8], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DGradOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.2], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [3, -8, 7], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DGradOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getGradCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], true, [-8, 7, 3], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], true, [7, 3, -8], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DGradOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getGradCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, -0.2], true, [3, -8, 7], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DGradOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [-8, 7, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowGradOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [7, -8, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowGradOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2darrayshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 1.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], true, [-8, 7, 0], tex2DArrayMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DArrayShadowGradOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2darrayshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 1.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], true, [7, -8, 0], tex2DArrayMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DArrayShadowGradOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT) + ]; + es3fShaderTextureFunctionTests.createCaseGroup(this, 'texturegradoffset', 'textureGradOffset() Tests', textureGradOffsetCases); + + // textureProjGrad() cases + /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureProjGradCases = [ + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_vec3_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProjGrad3, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_vec3_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProjGrad3, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('isampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProjGrad3, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('usampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProjGrad3, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_vec4_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProjGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_vec4_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProjGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('isampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProjGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('usampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProjGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DProjGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DProjGrad, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.0, 0.0, 0.2], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DProjGrad, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getGradCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], false, [0, 0, 0], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DProjGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], false, [0, 0, 0], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DProjGrad, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getGradCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, -0.2], false, [0, 0, 0], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DProjGrad, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.2, 0.6, 0.0, -1.5], [-2.25, -3.45, -1.5, -1.5], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProjGrad, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.2, 0.6, 0.0, -1.5], [-2.25, -3.45, -1.5, -1.5], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], false, [0, 0, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProjGrad, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT) + ]; + es3fShaderTextureFunctionTests.createCaseGroup(this, 'textureprojgrad', 'textureProjGrad() Tests', textureProjGradCases); + + // textureProjGradOffset() cases + /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureProjGradOffsetCases = [ + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_vec3_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [-8, 7, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProjGrad3Offset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_vec3_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [7, -8, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProjGrad3Offset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('isampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], true, [-8, 7, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProjGrad3Offset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('usampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], true, [7, -8, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProjGrad3Offset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_vec4_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [-8, 7, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_vec4_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [7, -8, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('isampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], true, [-8, 7, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('usampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], true, [7, -8, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [-8, 7, 3], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [7, 3, -8], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.0, 0.0, 0.2], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [3, -8, 7], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + es3fShaderTextureFunctionTests.getGradCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], true, [-8, 7, 3], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getGradCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], true, [7, 3, -8], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getGradCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, -0.2], true, [3, -8, 7], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT), + + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.2, 0.6, 0.0, -1.5], [-2.25, -3.45, -1.5, -1.5], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [-8, 7, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX), + es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.2, 0.6, 0.0, -1.5], [-2.25, -3.45, -1.5, -1.5], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], true, [7, -8, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT) + ]; + es3fShaderTextureFunctionTests.createCaseGroup(this, 'textureprojgradoffset', 'textureProjGradOffset() Tests', textureProjGradOffsetCases); + + // texelFetch() cases + // \note Level is constant across quad + /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var texelFetchCases = [ + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [255.9, 255.9, 0.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DTexelFetchFixed, es3fShaderTextureFunctionTests.evalTexelFetch2D, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_float', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [127.9, 127.9, 0.0, 0.0], false, 1.0, 1.0, false, [0, 0, 0], tex2DTexelFetchFloat, es3fShaderTextureFunctionTests.evalTexelFetch2D, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [63.9, 63.9, 0.0, 0.0], false, 2.0, 2.0, false, [0, 0, 0], tex2DTexelFetchInt, es3fShaderTextureFunctionTests.evalTexelFetch2D, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [15.9, 15.9, 0.0, 0.0], false, 4.0, 4.0, false, [0, 0, 0], tex2DTexelFetchUint, es3fShaderTextureFunctionTests.evalTexelFetch2D, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [127.9, 127.9, 3.9, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayTexelFetchFixed, es3fShaderTextureFunctionTests.evalTexelFetch2DArray, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_float', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [63.9, 63.9, 3.9, 0.0], false, 1.0, 1.0, false, [0, 0, 0], tex2DArrayTexelFetchFloat, es3fShaderTextureFunctionTests.evalTexelFetch2DArray, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [31.9, 31.9, 3.9, 0.0], false, 2.0, 2.0, false, [0, 0, 0], tex2DArrayTexelFetchInt, es3fShaderTextureFunctionTests.evalTexelFetch2DArray, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [15.9, 15.9, 3.9, 0.0], false, 3.0, 3.0, false, [0, 0, 0], tex2DArrayTexelFetchUint, es3fShaderTextureFunctionTests.evalTexelFetch2DArray, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [63.9, 31.9, 31.9, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex3DTexelFetchFixed, es3fShaderTextureFunctionTests.evalTexelFetch3D, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [31.9, 15.9, 15.9, 0.0], false, 1.0, 1.0, false, [0, 0, 0], tex3DTexelFetchFloat, es3fShaderTextureFunctionTests.evalTexelFetch3D, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [15.9, 7.9, 7.9, 0.0], false, 2.0, 2.0, false, [0, 0, 0], tex3DTexelFetchInt, es3fShaderTextureFunctionTests.evalTexelFetch3D, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [63.9, 31.9, 31.9, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex3DTexelFetchUint, es3fShaderTextureFunctionTests.evalTexelFetch3D, es3fShaderTextureFunctionTests.CaseFlags.BOTH) + ]; + es3fShaderTextureFunctionTests.createCaseGroup(this, 'texelfetch', 'texelFetch() Tests', texelFetchCases); + + // texelFetchOffset() cases + /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var texelFetchOffsetCases = [ + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [8.0, -7.0, 0.0, 0.0], [263.9, 248.9, 0.0, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DTexelFetchFixed, es3fShaderTextureFunctionTests.evalTexelFetch2D, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_float', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [-7.0, 8.0, 0.0, 0.0], [120.9, 135.9, 0.0, 0.0], false, 1.0, 1.0, true, [7, -8, 0], tex2DTexelFetchFloat, es3fShaderTextureFunctionTests.evalTexelFetch2D, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [8.0, -7.0, 0.0, 0.0], [71.9, 56.9, 0.0, 0.0], false, 2.0, 2.0, true, [-8, 7, 0], tex2DTexelFetchInt, es3fShaderTextureFunctionTests.evalTexelFetch2D, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [-7.0, 8.0, 0.0, 0.0], [8.9, 23.9, 0.0, 0.0], false, 4.0, 4.0, true, [7, -8, 0], tex2DTexelFetchUint, es3fShaderTextureFunctionTests.evalTexelFetch2D, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [8.0, -7.0, 0.0, 0.0], [135.9, 120.9, 3.9, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DArrayTexelFetchFixed, es3fShaderTextureFunctionTests.evalTexelFetch2DArray, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_float', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [-7.0, 8.0, 0.0, 0.0], [56.9, 71.9, 3.9, 0.0], false, 1.0, 1.0, true, [7, -8, 0], tex2DArrayTexelFetchFloat, es3fShaderTextureFunctionTests.evalTexelFetch2DArray, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('isampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [8.0, -7.0, 0.0, 0.0], [39.9, 24.9, 3.9, 0.0], false, 2.0, 2.0, true, [-8, 7, 0], tex2DArrayTexelFetchInt, es3fShaderTextureFunctionTests.evalTexelFetch2DArray, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('usampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [-7.0, 8.0, 0.0, 0.0], [8.9, 23.9, 3.9, 0.0], false, 3.0, 3.0, true, [7, -8, 0], tex2DArrayTexelFetchUint, es3fShaderTextureFunctionTests.evalTexelFetch2DArray, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [8.0, -7.0, -3.0, 0.0], [71.9, 24.9, 28.9, 0.0], false, 0.0, 0.0, true, [-8, 7, 3], tex3DTexelFetchFixed, es3fShaderTextureFunctionTests.evalTexelFetch3D, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [-7.0, -3.0, 8.0, 0.0], [24.9, 12.9, 23.9, 0.0], false, 1.0, 1.0, true, [7, 3, -8], tex3DTexelFetchFloat, es3fShaderTextureFunctionTests.evalTexelFetch3D, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [-3.0, 8.0, -7.0, 0.0], [12.9, 15.9, 0.9, 0.0], false, 2.0, 2.0, true, [3, -8, 7], tex3DTexelFetchInt, es3fShaderTextureFunctionTests.evalTexelFetch3D, es3fShaderTextureFunctionTests.CaseFlags.BOTH), + es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [8.0, -7.0, -3.0, 0.0], [71.9, 24.9, 28.9, 0.0], false, 0.0, 0.0, true, [-8, 7, 3], tex3DTexelFetchUint, es3fShaderTextureFunctionTests.evalTexelFetch3D, es3fShaderTextureFunctionTests.CaseFlags.BOTH) + ]; + es3fShaderTextureFunctionTests.createCaseGroup(this, 'texelfetchoffset', 'texelFetchOffset() Tests', texelFetchOffsetCases); + + // textureSize() cases + /** + * @struct + * @constructor + * @param {string} name + * @param {string} samplerName + * @param {es3fShaderTextureFunctionTests.TextureSpec} textureSpec + */ + var TextureSizeCaseSpec = function(name, samplerName, textureSpec) { + /** @type {string} */ this.name = name; + /** @type {string} */ this.samplerName = samplerName; + /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ this.textureSpec = textureSpec; + }; + + /** @type {Array<TextureSizeCaseSpec>} */ var textureSizeCases = [ + new TextureSizeCaseSpec('sampler2d_fixed', 'sampler2D', tex2DFixed), + new TextureSizeCaseSpec('sampler2d_float', 'sampler2D', tex2DFloat), + new TextureSizeCaseSpec('isampler2d', 'isampler2D', tex2DInt), + new TextureSizeCaseSpec('usampler2d', 'usampler2D', tex2DUint), + new TextureSizeCaseSpec('sampler2dshadow', 'sampler2DShadow', tex2DShadow), + new TextureSizeCaseSpec('sampler3d_fixed', 'sampler3D', tex3DFixed), + new TextureSizeCaseSpec('sampler3d_float', 'sampler3D', tex3DFloat), + new TextureSizeCaseSpec('isampler3d', 'isampler3D', tex3DInt), + new TextureSizeCaseSpec('usampler3d', 'usampler3D', tex3DUint), + new TextureSizeCaseSpec('samplercube_fixed', 'samplerCube', texCubeFixed), + new TextureSizeCaseSpec('samplercube_float', 'samplerCube', texCubeFloat), + new TextureSizeCaseSpec('isamplercube', 'isamplerCube', texCubeInt), + new TextureSizeCaseSpec('usamplercube', 'usamplerCube', texCubeUint), + new TextureSizeCaseSpec('samplercubeshadow', 'samplerCubeShadow', texCubeShadow), + new TextureSizeCaseSpec('sampler2darray_fixed', 'sampler2DArray', tex2DArrayFixed), + new TextureSizeCaseSpec('sampler2darray_float', 'sampler2DArray', tex2DArrayFloat), + new TextureSizeCaseSpec('isampler2darray', 'isampler2DArray', tex2DArrayInt), + new TextureSizeCaseSpec('usampler2darray', 'usampler2DArray', tex2DArrayUint), + new TextureSizeCaseSpec('sampler2darrayshadow', 'sampler2DArrayShadow', tex2DArrayShadow) + ]; + + /** @type {tcuTestCase.DeqpTest} */ var group = tcuTestCase.newTest('texturesize', 'textureSize() Tests'); + testGroup.addChild(group); + + for (var ndx = 0; ndx < textureSizeCases.length; ++ndx) { + group.addChild(new es3fShaderTextureFunctionTests.TextureSizeCase(textureSizeCases[ndx].name + '_vertex', '', textureSizeCases[ndx].samplerName, textureSizeCases[ndx].textureSpec, true)); + group.addChild(new es3fShaderTextureFunctionTests.TextureSizeCase(textureSizeCases[ndx].name + '_fragment', '', textureSizeCases[ndx].samplerName, textureSizeCases[ndx].textureSpec, false)); + } + + }; + + /** + * Run test + * @param {WebGL2RenderingContext} context + * @param {Array<number>=} range Test range + */ + es3fShaderTextureFunctionTests.run = function(context, range) { + gl = context; + + const canvas = gl.canvas; + canvas.width = canvasWH; + canvas.height = canvasWH; + + //Set up Test Root parameters + var state = tcuTestCase.runner; + state.setRoot(new es3fShaderTextureFunctionTests.ShaderTextureFunctionTests()); + if (range) + state.setRange(range); + + //Set up name and description of this test series. + setCurrentTestName(state.testCases.fullName()); + description(state.testCases.getDescription()); + + try { + //Run test cases + tcuTestCase.runTestCases(); + } + catch (err) { + testFailedOptions('Failed to es3fShaderTextureFunctionTests.run tests', false); + tcuTestCase.runner.terminate(); + } + }; + +}); |