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-rw-r--r--dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fShaderTextureFunctionTests.js2709
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diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fShaderTextureFunctionTests.js b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fShaderTextureFunctionTests.js
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+++ b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fShaderTextureFunctionTests.js
@@ -0,0 +1,2709 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES Utilities
+ * ------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+'use strict';
+goog.provide('functional.gles3.es3fShaderTextureFunctionTests');
+goog.require('framework.delibs.debase.deMath');
+goog.require('framework.opengl.gluTextureUtil');
+goog.require('framework.opengl.gluTexture');
+goog.require('framework.opengl.gluShaderProgram');
+goog.require('framework.opengl.gluShaderUtil');
+goog.require('framework.common.tcuMatrix');
+goog.require('framework.common.tcuSurface');
+goog.require('framework.common.tcuTestCase');
+goog.require('framework.common.tcuTexture');
+goog.require('framework.common.tcuTextureUtil');
+goog.require('modules.shared.glsShaderRenderCase');
+
+goog.scope(function() {
+ var es3fShaderTextureFunctionTests = functional.gles3.es3fShaderTextureFunctionTests;
+ var deMath = framework.delibs.debase.deMath;
+ var tcuMatrix = framework.common.tcuMatrix;
+ var tcuTestCase = framework.common.tcuTestCase;
+ var tcuSurface = framework.common.tcuSurface;
+ var tcuTexture = framework.common.tcuTexture;
+ var tcuTextureUtil = framework.common.tcuTextureUtil;
+ var gluTextureUtil = framework.opengl.gluTextureUtil;
+ var gluTexture = framework.opengl.gluTexture;
+ var gluShaderProgram = framework.opengl.gluShaderProgram;
+ var gluShaderUtil = framework.opengl.gluShaderUtil;
+ var glsShaderRenderCase = modules.shared.glsShaderRenderCase;
+
+ let canvasWH = 256;
+ if (tcuTestCase.isQuickMode()) {
+ canvasWH = 32;
+ }
+
+ /**
+ * @enum
+ */
+ es3fShaderTextureFunctionTests.TexFunction = {
+ TEXTURE: 0, //!< texture(), textureOffset()
+ TEXTUREPROJ: 1, //!< textureProj(), textureProjOffset()
+ TEXTUREPROJ3: 2, //!< textureProj(sampler2D, vec3)
+ TEXTURELOD: 3, // ...
+ TEXTUREPROJLOD: 4,
+ TEXTUREPROJLOD3: 5, //!< textureProjLod(sampler2D, vec3)
+ TEXTUREGRAD: 6,
+ TEXTUREPROJGRAD: 7,
+ TEXTUREPROJGRAD3: 8, //!< textureProjGrad(sampler2D, vec3)
+ TEXELFETCH: 9
+ };
+
+ /**
+ * @param {gluShaderProgram.shaderType} shaderType
+ * @param {es3fShaderTextureFunctionTests.TexFunction} function_
+ * @return {boolean}
+ */
+ es3fShaderTextureFunctionTests.functionHasAutoLod = function(shaderType, function_) {
+ return shaderType === gluShaderProgram.shaderType.FRAGMENT &&
+ (function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTURE ||
+ function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ ||
+ function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3);
+ };
+
+ /**
+ * @param {es3fShaderTextureFunctionTests.TexFunction} function_
+ * @return {boolean}
+ */
+ es3fShaderTextureFunctionTests.functionHasProj = function(function_) {
+ return function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ ||
+ function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3 ||
+ function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD ||
+ function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD ||
+ function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3 ||
+ function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3;
+ };
+
+ /**
+ * @param {es3fShaderTextureFunctionTests.TexFunction} function_
+ * @return {boolean}
+ */
+ es3fShaderTextureFunctionTests.functionHasGrad = function(function_) {
+ return function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD ||
+ function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD ||
+ function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3;
+ };
+
+ /**
+ * @param {es3fShaderTextureFunctionTests.TexFunction} function_
+ * @return {boolean}
+ */
+ es3fShaderTextureFunctionTests.functionHasLod = function(function_) {
+ return function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD ||
+ function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD ||
+ function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3 ||
+ function_ === es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH;
+ };
+
+ /**
+ * @struct
+ * @constructor
+ * @param {es3fShaderTextureFunctionTests.TexFunction} func
+ * @param {Array<number>} minCoord
+ * @param {Array<number>} maxCoord
+ * @param {boolean} useBias
+ * @param {number} minLodBias
+ * @param {number} maxLodBias
+ * @param {Array<number>} minDX For *Grad* functions
+ * @param {Array<number>} maxDX For *Grad* functions
+ * @param {Array<number>} minDY For *Grad* functions
+ * @param {Array<number>} maxDY For *Grad* functions
+ * @param {boolean} useOffset
+ * @param {Array<number>} offset
+ */
+ es3fShaderTextureFunctionTests.TextureLookupSpec = function(func, minCoord, maxCoord, useBias, minLodBias, maxLodBias, minDX, maxDX, minDY, maxDY, useOffset, offset) {
+ /** @type {es3fShaderTextureFunctionTests.TexFunction} */ this.func = func;
+ /** @type {Array<number>} */ this.minCoord = minCoord;
+ /** @type {Array<number>} */ this.maxCoord = maxCoord;
+ // Bias
+ /** @type {boolean} */ this.useBias = useBias;
+ // Bias or Lod for *Lod* functions
+ /** @type {number} */ this.minLodBias = minLodBias;
+ /** @type {number} */ this.maxLodBias = maxLodBias;
+ // For *Grad* functions
+ /** @type {Array<number>} */ this.minDX = minDX;
+ /** @type {Array<number>} */ this.maxDX = maxDX;
+ /** @type {Array<number>} */ this.minDY = minDY;
+ /** @type {Array<number>} */ this.maxDY = maxDY;
+ /** @type {boolean} */ this.useOffset = useOffset;
+ /** @type {Array<number>} */ this.offset = offset;
+ };
+
+ /**
+ * @enum
+ */
+ es3fShaderTextureFunctionTests.TextureType = {
+ TEXTURETYPE_2D: 0,
+ TEXTURETYPE_CUBE_MAP: 1,
+ TEXTURETYPE_2D_ARRAY: 2,
+ TEXTURETYPE_3D: 3
+ };
+
+ /**
+ * @struct
+ * @constructor
+ * @param {?es3fShaderTextureFunctionTests.TextureType} type
+ * @param {number} format
+ * @param {number} width
+ * @param {number} height
+ * @param {number} depth
+ * @param {number} numLevels
+ * @param {?tcuTexture.Sampler} sampler
+ */
+ es3fShaderTextureFunctionTests.TextureSpec = function(type, format, width, height, depth, numLevels, sampler) {
+ /** @type {?es3fShaderTextureFunctionTests.TextureType} */ this.type = type; //!< Texture type (2D, cubemap, ...)
+ /** @type {number} */ this.format = format; //!< Internal format.
+ /** @type {number} */ this.width = width;
+ /** @type {number} */ this.height = height;
+ /** @type {number} */ this.depth = depth;
+ /** @type {number} */ this.numLevels = numLevels;
+ /** @type {?tcuTexture.Sampler} */ this.sampler = sampler;
+ };
+
+ /**
+ * @struct
+ * @constructor
+ */
+ es3fShaderTextureFunctionTests.TexLookupParams = function() {
+ /** @type {number} */ this.lod = 0;
+ /** @type {Array<number>} */ this.offset = [0, 0, 0];
+ /** @type {Array<number>} */ this.scale = [1.0, 1.0, 1.0, 1.0];
+ /** @type {Array<number>} */ this.bias = [0.0, 0.0, 0.0, 0.0];
+ };
+
+ /**
+ * @enum
+ */
+ es3fShaderTextureFunctionTests.LodMode = {
+ EXACT: 0,
+ MIN_BOUND: 1,
+ MAX_BOUND: 2
+ };
+
+ /** @const {es3fShaderTextureFunctionTests.LodMode} */ es3fShaderTextureFunctionTests.DEFAULT_LOD_MODE = es3fShaderTextureFunctionTests.LodMode.EXACT;
+
+ /**
+ * @param {number} dudx
+ * @param {number} dvdx
+ * @param {number} dudy
+ * @param {number} dvdy
+ * @return {number}
+ */
+ es3fShaderTextureFunctionTests.computeLodFromDerivates_UV = function(dudx, dvdx, dudy, dvdy) {
+ /** @type {es3fShaderTextureFunctionTests.LodMode} */ var mode = es3fShaderTextureFunctionTests.DEFAULT_LOD_MODE;
+ /** @type {number} */ var p;
+
+ switch (mode) {
+ case es3fShaderTextureFunctionTests.LodMode.EXACT:
+ p = Math.max(Math.sqrt(dudx * dudx + dvdx * dvdx), Math.sqrt(dudy * dudy + dvdy * dvdy));
+ break;
+
+ case es3fShaderTextureFunctionTests.LodMode.MIN_BOUND:
+ case es3fShaderTextureFunctionTests.LodMode.MAX_BOUND:
+ /** @type {number} */ var mu = Math.max(Math.abs(dudx), Math.abs(dudy));
+ /** @type {number} */ var mv = Math.max(Math.abs(dvdx), Math.abs(dvdy));
+
+ p = mode === es3fShaderTextureFunctionTests.LodMode.MIN_BOUND ? Math.max(mu, mv) : mu + mv;
+ break;
+
+ default:
+ throw new Error('LOD_MODE not supported.');
+ }
+
+ return Math.log2(p);
+ };
+
+ /**
+ * @param {number} dudx
+ * @param {number} dvdx
+ * @param {number} dwdx
+ * @param {number} dudy
+ * @param {number} dvdy
+ * @param {number} dwdy
+ * @return {number}
+ */
+ es3fShaderTextureFunctionTests.computeLodFromDerivates_UVW = function(dudx, dvdx, dwdx, dudy, dvdy, dwdy) {
+ /** @type {es3fShaderTextureFunctionTests.LodMode} */ var mode = es3fShaderTextureFunctionTests.DEFAULT_LOD_MODE;
+ /** @type {number} */ var p;
+
+ switch (mode) {
+ case es3fShaderTextureFunctionTests.LodMode.EXACT:
+ p = Math.max(Math.sqrt(dudx * dudx + dvdx * dvdx + dwdx * dwdx), Math.sqrt(dudy * dudy + dvdy * dvdy + dwdy * dwdy));
+ break;
+
+ case es3fShaderTextureFunctionTests.LodMode.MIN_BOUND:
+ case es3fShaderTextureFunctionTests.LodMode.MAX_BOUND:
+ /** @type {number} */ var mu = Math.max(Math.abs(dudx), Math.abs(dudy));
+ /** @type {number} */ var mv = Math.max(Math.abs(dvdx), Math.abs(dvdy));
+ /** @type {number} */ var mw = Math.max(Math.abs(dwdx), Math.abs(dwdy));
+
+ p = mode === es3fShaderTextureFunctionTests.LodMode.MIN_BOUND ? Math.max(mu, mv, mw) : (mu + mv + mw);
+ break;
+
+ default:
+ throw new Error('LOD_MODE not supported.');
+ }
+
+ return Math.log2(p);
+ };
+
+ /**
+ * [dag] Wrapper function for computeLodFromDerivates_UV or computeLodFromDerivates_UVW
+ * @param {number} dudx
+ * @param {number} dvdx
+ * @param {number} dwdxOrdudy
+ * @param {number} dudyOrdvdy
+ * @param {number=} dvdy
+ * @param {number=} dwdy
+ * @return {number}
+ */
+ es3fShaderTextureFunctionTests.computeLodFromDerivates = function(dudx, dvdx, dwdxOrdudy, dudyOrdvdy, dvdy, dwdy) {
+ if (arguments.length === 4)
+ return es3fShaderTextureFunctionTests.computeLodFromDerivates_UV(dudx, dvdx, dwdxOrdudy, dudyOrdvdy);
+ else
+ return es3fShaderTextureFunctionTests.computeLodFromDerivates_UVW(dudx, dvdx, dwdxOrdudy, dudyOrdvdy, /** @type {number} */ (dvdy), /** @type {number} */ (dwdy));
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @return {number}
+ */
+ es3fShaderTextureFunctionTests.computeLodFromGrad2D = function(c) {
+ /** @type {number} */ var w = c.textures[0].tex2D.getWidth();
+ /** @type {number} */ var h = c.textures[0].tex2D.getHeight();
+ return es3fShaderTextureFunctionTests.computeLodFromDerivates(c.in_[1][0] * w, c.in_[1][1] * h, c.in_[2][0] * w, c.in_[2][1] * h);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @return {number}
+ */
+ es3fShaderTextureFunctionTests.computeLodFromGrad2DArray = function(c) {
+ /** @type {number} */ var w = c.textures[0].tex2DArray.getWidth();
+ /** @type {number} */ var h = c.textures[0].tex2DArray.getHeight();
+ return es3fShaderTextureFunctionTests.computeLodFromDerivates(c.in_[1][0] * w, c.in_[1][1] * h, c.in_[2][0] * w, c.in_[2][1] * h);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @return {number}
+ */
+ es3fShaderTextureFunctionTests.computeLodFromGrad3D = function(c) {
+ /** @type {number} */ var w = c.textures[0].tex3D.getWidth();
+ /** @type {number} */ var h = c.textures[0].tex3D.getHeight();
+ /** @type {number} */ var d = c.textures[0].tex3D.getDepth();
+ return es3fShaderTextureFunctionTests.computeLodFromDerivates(c.in_[1][0] * w, c.in_[1][1] * h, c.in_[1][2] * d, c.in_[2][0] * w, c.in_[2][1] * h, c.in_[2][2] * d);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @return {number}
+ */
+ es3fShaderTextureFunctionTests.computeLodFromGradCube = function(c) {
+ // \note Major axis is always -Z or +Z
+ /** @type {number} */ var m = Math.abs(c.in_[0][2]);
+ /** @type {number} */ var d = c.textures[0].texCube.getSize();
+ /** @type {number} */ var s = d / (2.0 * m);
+ /** @type {number} */ var t = d / (2.0 * m);
+ return es3fShaderTextureFunctionTests.computeLodFromDerivates(c.in_[1][0] * s, c.in_[1][1] * t, c.in_[2][0] * s, c.in_[2][1] * t);
+ };
+
+ /** @typedef {function(glsShaderRenderCase.ShaderEvalContext, es3fShaderTextureFunctionTests.TexLookupParams)} */ es3fShaderTextureFunctionTests.TexEvalFunc;
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {number} s
+ * @param {number} t
+ * @param {number} lod
+ * @return {Array<number>}
+ */
+ es3fShaderTextureFunctionTests.texture2D = function(c, s, t, lod) {
+ return c.textures[0].tex2D.getView().sample(c.textures[0].sampler, [s, t], lod);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {number} s
+ * @param {number} t
+ * @param {number} r
+ * @param {number} lod
+ * @return {Array<number>}
+ */
+ es3fShaderTextureFunctionTests.textureCube = function(c, s, t, r, lod) {
+ return c.textures[0].texCube.getView().sample(c.textures[0].sampler, [s, t, r], lod);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {number} s
+ * @param {number} t
+ * @param {number} r
+ * @param {number} lod
+ * @return {Array<number>}
+ */
+ es3fShaderTextureFunctionTests.texture2DArray = function(c, s, t, r, lod) {
+ return c.textures[0].tex2DArray.getView().sample(c.textures[0].sampler, [s, t, r], lod);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {number} s
+ * @param {number} t
+ * @param {number} r
+ * @param {number} lod
+ * @return {Array<number>}
+ */
+ es3fShaderTextureFunctionTests.texture3D = function(c, s, t, r, lod) {
+ return c.textures[0].tex3D.getView().sample(c.textures[0].sampler, [s, t, r], lod);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {number} ref
+ * @param {number} s
+ * @param {number} t
+ * @param {number} lod
+ * @return {number}
+ */
+ es3fShaderTextureFunctionTests.texture2DShadow = function(c, ref, s, t, lod) {
+ return c.textures[0].tex2D.getView().sampleCompare(c.textures[0].sampler, ref, [s, t], lod);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {number} ref
+ * @param {number} s
+ * @param {number} t
+ * @param {number} r
+ * @param {number} lod
+ * @return {number}
+ */
+ es3fShaderTextureFunctionTests.textureCubeShadow = function(c, ref, s, t, r, lod) {
+ return c.textures[0].texCube.getView().sampleCompare(c.textures[0].sampler, ref, [s, t, r], lod);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {number} ref
+ * @param {number} s
+ * @param {number} t
+ * @param {number} r
+ * @param {number} lod
+ * @return {number}
+ */
+ es3fShaderTextureFunctionTests.texture2DArrayShadow = function(c, ref, s, t, r, lod) {
+ return c.textures[0].tex2DArray.getView().sampleCompare(c.textures[0].sampler, ref, [s, t, r], lod);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {number} s
+ * @param {number} t
+ * @param {number} lod
+ * @param {Array<number>} offset
+ * @return {Array<number>}
+ */
+ es3fShaderTextureFunctionTests.texture2DOffset = function(c, s, t, lod, offset) {
+ return c.textures[0].tex2D.getView().sampleOffset(c.textures[0].sampler, [s, t], lod, offset);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {number} s
+ * @param {number} t
+ * @param {number} r
+ * @param {number} lod
+ * @param {Array<number>} offset
+ * @return {Array<number>}
+ */
+ es3fShaderTextureFunctionTests.texture2DArrayOffset = function(c, s, t, r, lod, offset) {
+ return c.textures[0].tex2DArray.getView().sampleOffset(c.textures[0].sampler, [s, t, r], lod, offset);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {number} s
+ * @param {number} t
+ * @param {number} r
+ * @param {number} lod
+ * @param {Array<number>} offset
+ * @return {Array<number>}
+ */
+ es3fShaderTextureFunctionTests.texture3DOffset = function(c, s, t, r, lod, offset) {
+ return c.textures[0].tex3D.getView().sampleOffset(c.textures[0].sampler, [s, t, r], lod, offset);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {number} ref
+ * @param {number} s
+ * @param {number} t
+ * @param {number} lod
+ * @param {Array<number>} offset
+ * @return {number}
+ */
+ es3fShaderTextureFunctionTests.texture2DShadowOffset = function(c, ref, s, t, lod, offset) {
+ return c.textures[0].tex2D.getView().sampleCompareOffset(c.textures[0].sampler, ref, [s, t], lod, offset);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {number} ref
+ * @param {number} s
+ * @param {number} t
+ * @param {number} r
+ * @param {number} lod
+ * @param {Array<number>} offset
+ * @return {number}
+ */
+ es3fShaderTextureFunctionTests.texture2DArrayShadowOffset = function(c, ref, s, t, r, lod, offset) {
+ return c.textures[0].tex2DArray.getView().sampleCompareOffset(c.textures[0].sampler, ref, [s, t, r], lod, offset);
+ };
+
+ // Eval functions.
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2D = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0], c.in_[0][1], p.lod), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTextureCube = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.textureCube(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DArray = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DArray(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture3D = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3D(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod), p.scale), p.bias);
+ };
+
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DBias = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0], c.in_[0][1], p.lod+c.in_[1][0]), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTextureCubeBias = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.textureCube(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod+c.in_[1][0]), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DArrayBias = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DArray(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod+c.in_[1][0]), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture3DBias = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3D(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod+c.in_[1][0]), p.scale), p.bias);
+ };
+
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DProj3 = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0]/c.in_[0][2], c.in_[0][1]/c.in_[0][2], p.lod), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DProj3Bias = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0]/c.in_[0][2], c.in_[0][1]/c.in_[0][2], p.lod+c.in_[1][0]), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DProj = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], p.lod), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DProjBias = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], p.lod+c.in_[1][0]), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture3DProj = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3D(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[0][2]/c.in_[0][3], p.lod), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture3DProjBias = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3D(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[0][2]/c.in_[0][3], p.lod+c.in_[1][0]), p.scale), p.bias);
+ };
+
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DLod = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0], c.in_[0][1], c.in_[1][0]), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTextureCubeLod = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.textureCube(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], c.in_[1][0]), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DArrayLod = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DArray(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], c.in_[1][0]), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture3DLod = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3D(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], c.in_[1][0]), p.scale), p.bias);
+ };
+
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DProjLod3 = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0]/c.in_[0][2], c.in_[0][1]/c.in_[0][2], c.in_[1][0]), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DProjLod = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[1][0]), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture3DProjLod = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3D(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[0][2]/c.in_[0][3], c.in_[1][0]), p.scale), p.bias);
+ };
+
+ // Offset variants
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DOffset = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0], c.in_[0][1], p.lod, deMath.swizzle(p.offset, [0,1])), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DArrayOffset = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DArrayOffset(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod, deMath.swizzle(p.offset, [0,1])), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture3DOffset = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3DOffset(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod, p.offset), p.scale), p.bias);
+ };
+
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DOffsetBias = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0], c.in_[0][1], p.lod+c.in_[1][0], deMath.swizzle(p.offset, [0,1])), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DArrayOffsetBias = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DArrayOffset(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod+c.in_[1][0], deMath.swizzle(p.offset, [0,1])), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture3DOffsetBias = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3DOffset(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod+c.in_[1][0], p.offset), p.scale), p.bias);
+ };
+
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DLodOffset = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0], c.in_[0][1], c.in_[1][0], deMath.swizzle(p.offset, [0,1])), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DArrayLodOffset = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DArrayOffset(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], c.in_[1][0], deMath.swizzle(p.offset, [0,1])), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture3DLodOffset = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3DOffset(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], c.in_[1][0], p.offset), p.scale), p.bias);
+ };
+
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DProj3Offset = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0]/c.in_[0][2], c.in_[0][1]/c.in_[0][2], p.lod, deMath.swizzle(p.offset, [0,1])), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DProj3OffsetBias = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0]/c.in_[0][2], c.in_[0][1]/c.in_[0][2], p.lod+c.in_[1][0], deMath.swizzle(p.offset, [0,1])), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DProjOffset = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], p.lod, deMath.swizzle(p.offset, [0,1])), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DProjOffsetBias = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], p.lod+c.in_[1][0], deMath.swizzle(p.offset, [0,1])), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture3DProjOffset = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3DOffset(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[0][2]/c.in_[0][3], p.lod, p.offset), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture3DProjOffsetBias = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3DOffset(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[0][2]/c.in_[0][3], p.lod+c.in_[1][0], p.offset), p.scale), p.bias);
+ };
+
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DProjLod3Offset = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0]/c.in_[0][2], c.in_[0][1]/c.in_[0][2], c.in_[1][0], deMath.swizzle(p.offset, [0,1])), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DProjLodOffset = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[1][0], deMath.swizzle(p.offset, [0,1])), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture3DProjLodOffset = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3DOffset(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[0][2]/c.in_[0][3], c.in_[1][0], p.offset), p.scale), p.bias);
+ };
+
+ // Shadow variants
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DShadow = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.texture2DShadow(c, c.in_[0][2], c.in_[0][0], c.in_[0][1], p.lod);
+ };
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DShadowBias = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.texture2DShadow(c, c.in_[0][2], c.in_[0][0], c.in_[0][1], p.lod+c.in_[1][0]);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTextureCubeShadow = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.textureCubeShadow(c, c.in_[0][3], c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod);
+ };
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTextureCubeShadowBias = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.textureCubeShadow(c, c.in_[0][3], c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod+c.in_[1][0]);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DArrayShadow = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.texture2DArrayShadow(c, c.in_[0][3], c.in_[0][0], c.in_[0][1], c.in_[0][2], p.lod);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DShadowLod = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.texture2DShadow(c, c.in_[0][2], c.in_[0][0], c.in_[0][1], c.in_[1][0]);
+ };
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DShadowLodOffset = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.texture2DShadowOffset(c, c.in_[0][2], c.in_[0][0], c.in_[0][1], c.in_[1][0], deMath.swizzle(p.offset, [0,1]));
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DShadowProj = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.texture2DShadow(c, c.in_[0][2]/c.in_[0][3], c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], p.lod);
+ };
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DShadowProjBias = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.texture2DShadow(c, c.in_[0][2]/c.in_[0][3], c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], p.lod+c.in_[1][0]);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DShadowProjLod = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.texture2DShadow(c, c.in_[0][2]/c.in_[0][3], c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[1][0]);
+ };
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DShadowProjLodOffset = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.texture2DShadowOffset(c, c.in_[0][2]/c.in_[0][3], c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[1][0], deMath.swizzle(p.offset, [0,1]));
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DShadowOffset = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.texture2DShadowOffset(c, c.in_[0][2], c.in_[0][0], c.in_[0][1], p.lod, deMath.swizzle(p.offset, [0,1]));
+ };
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DShadowOffsetBias = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.texture2DShadowOffset(c, c.in_[0][2], c.in_[0][0], c.in_[0][1], p.lod+c.in_[1][0], deMath.swizzle(p.offset, [0,1]));
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DShadowProjOffset = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.texture2DShadowOffset(c, c.in_[0][2]/c.in_[0][3], c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], p.lod, deMath.swizzle(p.offset, [0,1]));
+ };
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DShadowProjOffsetBias = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.texture2DShadowOffset(c, c.in_[0][2]/c.in_[0][3], c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], p.lod+c.in_[1][0], deMath.swizzle(p.offset, [0,1]));
+ };
+
+ // Gradient variarts
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DGrad = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0], c.in_[0][1], es3fShaderTextureFunctionTests.computeLodFromGrad2D(c)), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTextureCubeGrad = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.textureCube(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], es3fShaderTextureFunctionTests.computeLodFromGradCube(c)), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DArrayGrad = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DArray(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], es3fShaderTextureFunctionTests.computeLodFromGrad2DArray(c)), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture3DGrad = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3D(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], es3fShaderTextureFunctionTests.computeLodFromGrad3D(c)), p.scale), p.bias);
+ };
+
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DShadowGrad = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.texture2DShadow(c, c.in_[0][2], c.in_[0][0], c.in_[0][1], es3fShaderTextureFunctionTests.computeLodFromGrad2D(c));
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTextureCubeShadowGrad = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.textureCubeShadow(c, c.in_[0][3], c.in_[0][0], c.in_[0][1], c.in_[0][2], es3fShaderTextureFunctionTests.computeLodFromGradCube(c));
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DArrayShadowGrad = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.texture2DArrayShadow(c, c.in_[0][3], c.in_[0][0], c.in_[0][1], c.in_[0][2], es3fShaderTextureFunctionTests.computeLodFromGrad2DArray(c));
+ };
+
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DGradOffset = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0], c.in_[0][1], es3fShaderTextureFunctionTests.computeLodFromGrad2D(c), deMath.swizzle(p.offset, [0,1])), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DArrayGradOffset = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DArrayOffset(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], es3fShaderTextureFunctionTests.computeLodFromGrad2DArray(c), deMath.swizzle(p.offset, [0,1])), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture3DGradOffset = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3DOffset(c, c.in_[0][0], c.in_[0][1], c.in_[0][2], es3fShaderTextureFunctionTests.computeLodFromGrad3D(c), p.offset), p.scale), p.bias);
+ };
+
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DShadowGradOffset = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.texture2DShadowOffset(c, c.in_[0][2], c.in_[0][0], c.in_[0][1], es3fShaderTextureFunctionTests.computeLodFromGrad2D(c), deMath.swizzle(p.offset, [0,1]));
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DArrayShadowGradOffset = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.texture2DArrayShadowOffset(c, c.in_[0][3], c.in_[0][0], c.in_[0][1], c.in_[0][2], es3fShaderTextureFunctionTests.computeLodFromGrad2DArray(c), deMath.swizzle(p.offset, [0,1]));
+ };
+
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DShadowProjGrad = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.texture2DShadow(c, c.in_[0][2]/c.in_[0][3], c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], es3fShaderTextureFunctionTests.computeLodFromGrad2D(c));
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DShadowProjGradOffset = function(c, p) {
+ c.color[0] = es3fShaderTextureFunctionTests.texture2DShadowOffset(c, c.in_[0][2]/c.in_[0][3], c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], es3fShaderTextureFunctionTests.computeLodFromGrad2D(c), deMath.swizzle(p.offset, [0,1]));
+ };
+
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DProjGrad3 = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0]/c.in_[0][2], c.in_[0][1]/c.in_[0][2], es3fShaderTextureFunctionTests.computeLodFromGrad2D(c)), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DProjGrad = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2D(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], es3fShaderTextureFunctionTests.computeLodFromGrad2D(c)), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture3DProjGrad = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3D(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[0][2]/c.in_[0][3], es3fShaderTextureFunctionTests.computeLodFromGrad3D(c)), p.scale), p.bias);
+ };
+
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DProjGrad3Offset = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0]/c.in_[0][2], c.in_[0][1]/c.in_[0][2], es3fShaderTextureFunctionTests.computeLodFromGrad2D(c), deMath.swizzle(p.offset, [0,1])), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture2DProjGradOffset = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture2DOffset(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], es3fShaderTextureFunctionTests.computeLodFromGrad2D(c), deMath.swizzle(p.offset, [0,1])), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexture3DProjGradOffset = function(c, p) {
+ c.color = deMath.add(deMath.multiply(es3fShaderTextureFunctionTests.texture3DOffset(c, c.in_[0][0]/c.in_[0][3], c.in_[0][1]/c.in_[0][3], c.in_[0][2]/c.in_[0][3], es3fShaderTextureFunctionTests.computeLodFromGrad3D(c), p.offset), p.scale), p.bias);
+ };
+
+ // Texel fetch variants
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexelFetch2D = function(c, p) {
+ /** @type {number} */ var x = Math.trunc(c.in_[0][0]) + p.offset[0];
+ /** @type {number} */ var y = Math.trunc(c.in_[0][1]) + p.offset[1];
+ /** @type {number} */ var lod = Math.trunc(c.in_[1][0]);
+ c.color = deMath.add(deMath.multiply(c.textures[0].tex2D.getLevel(lod).getPixel(x, y), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexelFetch2DArray = function(c, p) {
+ /** @type {number} */ var x = Math.trunc(c.in_[0][0]) + p.offset[0];
+ /** @type {number} */ var y = Math.trunc(c.in_[0][1]) + p.offset[1];
+ /** @type {number} */ var l = Math.trunc(c.in_[0][2]);
+ /** @type {number} */ var lod = Math.trunc(c.in_[1][0]);
+ c.color = deMath.add(deMath.multiply(c.textures[0].tex2DArray.getLevel(lod).getPixel(x, y, l), p.scale), p.bias);
+ };
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} c
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} p
+ */
+ es3fShaderTextureFunctionTests.evalTexelFetch3D = function(c, p) {
+ /** @type {number} */ var x = Math.trunc(c.in_[0][0]) + p.offset[0];
+ /** @type {number} */ var y = Math.trunc(c.in_[0][1]) + p.offset[1];
+ /** @type {number} */ var z = Math.trunc(c.in_[0][2]) + p.offset[2];
+ /** @type {number} */ var lod = Math.trunc(c.in_[1][0]);
+ c.color = deMath.add(deMath.multiply(c.textures[0].tex3D.getLevel(lod).getPixel(x, y, z), p.scale), p.bias);
+ };
+
+ /**
+ * @constructor
+ * @extends {glsShaderRenderCase.ShaderEvaluator}
+ * @param {es3fShaderTextureFunctionTests.TexEvalFunc} evalFunc
+ * @param {es3fShaderTextureFunctionTests.TexLookupParams} lookupParams
+ */
+ es3fShaderTextureFunctionTests.TexLookupEvaluator = function(evalFunc, lookupParams) {
+ /** @type {es3fShaderTextureFunctionTests.TexEvalFunc} */ this.m_evalFunc = evalFunc;
+ /** @type {es3fShaderTextureFunctionTests.TexLookupParams} */ this.m_lookupParams = lookupParams;
+ };
+
+ es3fShaderTextureFunctionTests.TexLookupEvaluator.prototype = Object.create(glsShaderRenderCase.ShaderEvaluator.prototype);
+ es3fShaderTextureFunctionTests.TexLookupEvaluator.prototype.constructor = es3fShaderTextureFunctionTests.TexLookupEvaluator;
+
+ /**
+ * @param {glsShaderRenderCase.ShaderEvalContext} ctx
+ */
+ es3fShaderTextureFunctionTests.TexLookupEvaluator.prototype.evaluate = function(ctx) {
+ this.m_evalFunc(ctx, this.m_lookupParams);
+ };
+
+ /**
+ * @constructor
+ * @extends {glsShaderRenderCase.ShaderRenderCase}
+ * @param {string} name
+ * @param {string} desc
+ * @param {es3fShaderTextureFunctionTests.TextureLookupSpec} lookup
+ * @param {es3fShaderTextureFunctionTests.TextureSpec} texture
+ * @param {es3fShaderTextureFunctionTests.TexEvalFunc} evalFunc
+ * @param {boolean} isVertexCase
+ */
+ es3fShaderTextureFunctionTests.ShaderTextureFunctionCase = function(name, desc, lookup, texture, evalFunc, isVertexCase) {
+ glsShaderRenderCase.ShaderRenderCase.call(this, name, desc, isVertexCase);
+
+ /** @type {es3fShaderTextureFunctionTests.TextureLookupSpec} */ this.m_lookupSpec = lookup;
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ this.m_textureSpec = texture;
+ /** @type {es3fShaderTextureFunctionTests.TexLookupParams} */ this.m_lookupParams = new es3fShaderTextureFunctionTests.TexLookupParams();
+ /** @type {es3fShaderTextureFunctionTests.TexLookupEvaluator} */ this.m_evaluator = new es3fShaderTextureFunctionTests.TexLookupEvaluator(evalFunc, this.m_lookupParams);
+
+ /** @type {gluTexture.Texture2D} */ this.m_texture2D = null;
+ /** @type {gluTexture.TextureCube} */ this.m_textureCube = null;
+ /** @type {gluTexture.Texture2DArray} */ this.m_texture2DArray = null;
+ /** @type {gluTexture.Texture3D} */ this.m_texture3D = null;
+ };
+
+ es3fShaderTextureFunctionTests.ShaderTextureFunctionCase.prototype = Object.create(glsShaderRenderCase.ShaderRenderCase.prototype);
+ es3fShaderTextureFunctionTests.ShaderTextureFunctionCase.prototype.constructor = es3fShaderTextureFunctionTests.ShaderTextureFunctionCase;
+
+ es3fShaderTextureFunctionTests.ShaderTextureFunctionCase.prototype.init = function() {
+
+ // Base coord scale & bias
+ /** @type {(Array<number>|number)} */ var s = deMath.subtract(this.m_lookupSpec.maxCoord, this.m_lookupSpec.minCoord);
+ /** @type {(Array<number>|number)} */ var b = this.m_lookupSpec.minCoord;
+
+ /** @type {Array<number>} */ var baseCoordTrans = [
+ s[0], 0.0, 0.0, b[0],
+ 0.0, s[1], 0., b[1],
+ s[2]/2.0, -s[2]/2.0, 0.0, s[2]/2.0 + b[2],
+ -s[3]/2.0, s[3]/2.0, 0.0, s[3]/2.0 + b[3]
+ ];
+ this.m_userAttribTransforms.push(tcuMatrix.matrixFromArray(4, 4, baseCoordTrans));
+
+ /** @type {boolean} */ var hasLodBias = es3fShaderTextureFunctionTests.functionHasLod(this.m_lookupSpec.func) || this.m_lookupSpec.useBias;
+ /** @type {boolean} */ var isGrad = es3fShaderTextureFunctionTests.functionHasGrad(this.m_lookupSpec.func);
+ assertMsgOptions(!isGrad || !hasLodBias, 'Assert Error. expected: isGrad || hasLodBias === false', false, true);
+
+ if (hasLodBias) {
+ s = this.m_lookupSpec.maxLodBias - this.m_lookupSpec.minLodBias;
+ b = this.m_lookupSpec.minLodBias;
+ /** @type {Array<number>} */ var lodCoordTrans = [
+ s/2.0, s/2.0, 0.0, b,
+ 0.0, 0.0, 0.0, 0.0,
+ 0.0, 0.0, 0.0, 0.0,
+ 0.0, 0.0, 0.0, 0.0
+ ];
+
+ this.m_userAttribTransforms.push(tcuMatrix.matrixFromArray(4, 4, lodCoordTrans));
+ }
+ else if (isGrad) {
+ /** @type {Array<number>} */ var sx = deMath.subtract(this.m_lookupSpec.maxDX, this.m_lookupSpec.minDX);
+ /** @type {Array<number>} */ var sy = deMath.subtract(this.m_lookupSpec.maxDY, this.m_lookupSpec.minDY);
+ /** @type {Array<number>} */ var gradDxTrans = [
+ sx[0]/2.0, sx[0]/2.0, 0.0, this.m_lookupSpec.minDX[0],
+ sx[1]/2.0, sx[1]/2.0, 0.0, this.m_lookupSpec.minDX[1],
+ sx[2]/2.0, sx[2]/2.0, 0.0, this.m_lookupSpec.minDX[2],
+ 0.0, 0.0, 0.0, 0.0
+ ];
+ /** @type {Array<number>} */ var gradDyTrans = [
+ -sy[0]/2.0, -sy[0]/2.0, 0.0, this.m_lookupSpec.maxDY[0],
+ -sy[1]/2.0, -sy[1]/2.0, 0.0, this.m_lookupSpec.maxDY[1],
+ -sy[2]/2.0, -sy[2]/2.0, 0.0, this.m_lookupSpec.maxDY[2],
+ 0.0, 0.0, 0.0, 0.0
+ ];
+
+ this.m_userAttribTransforms.push(tcuMatrix.matrixFromArray(4, 4, gradDxTrans));
+ this.m_userAttribTransforms.push(tcuMatrix.matrixFromArray(4, 4, gradDyTrans));
+ }
+
+ this.initShaderSources();
+ this.initTexture();
+
+ this.postinit();
+
+ };
+
+ es3fShaderTextureFunctionTests.ShaderTextureFunctionCase.prototype.initTexture = function() {
+ /** @type {Array<Array<number>>} */ var texCubeSwz = [
+ [0, 0, 1, 1],
+ [1, 1, 0, 0],
+ [0, 1, 0, 1],
+ [1, 0, 1, 0],
+ [0, 1, 1, 0],
+ [1, 0, 0, 1]
+ ];
+
+ assertMsgOptions(texCubeSwz.length === 6, 'Cube should have 6 faces.', false, true);
+
+ /** @type {number} */ var levelStep;
+ /** @type {Array<number>} */ var cScale;
+ /** @type {Array<number>} */ var cBias;
+ /** @type {number} */ var baseCellSize;
+
+ /** @type {number} */ var fA;
+ /** @type {number} */ var fB;
+ /** @type {Array<number>} */ var colorA;
+ /** @type {Array<number>} */ var colorB;
+
+ /** @type {number} */ var dudx;
+ /** @type {number} */ var dvdy;
+
+ /** @type {tcuTexture.TextureFormat} */ var texFmt = gluTextureUtil.mapGLInternalFormat(this.m_textureSpec.format);
+ /** @type {tcuTextureUtil.TextureFormatInfo} */ var fmtInfo = tcuTextureUtil.getTextureFormatInfo(texFmt);
+ /** @type {Array<number>} */ var viewportSize = this.getViewportSize();
+ /** @type {boolean} */ var isProj = es3fShaderTextureFunctionTests.functionHasProj(this.m_lookupSpec.func);
+ /** @type {boolean} */ var isAutoLod = es3fShaderTextureFunctionTests.functionHasAutoLod(
+ this.m_isVertexCase ? gluShaderProgram.shaderType.VERTEX : gluShaderProgram.shaderType.FRAGMENT,
+ this.m_lookupSpec.func); // LOD can vary significantly
+ /** @type {number} */ var proj = isProj ?
+ 1.0 / this.m_lookupSpec.minCoord[this.m_lookupSpec.func === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3 ? 2 : 3] :
+ 1.0;
+
+ switch (this.m_textureSpec.type) {
+ case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D:
+ levelStep = isAutoLod ? 0.0 : 1.0 / Math.max(1, this.m_textureSpec.numLevels - 1);
+ cScale = deMath.subtract(fmtInfo.valueMax, fmtInfo.valueMin);
+ cBias = fmtInfo.valueMin;
+ baseCellSize = Math.min(this.m_textureSpec.width / 4, this.m_textureSpec.height / 4);
+
+ this.m_texture2D = gluTexture.texture2DFromInternalFormat(gl, this.m_textureSpec.format, this.m_textureSpec.width, this.m_textureSpec.height);
+ for (var level = 0; level < this.m_textureSpec.numLevels; level++) {
+ fA = level * levelStep;
+ fB = 1.0 - fA;
+ colorA = deMath.add(cBias, deMath.multiply(cScale, [fA, fB, fA, fB]));
+ colorB = deMath.add(cBias, deMath.multiply(cScale, [fB, fA, fB, fA]));
+
+ this.m_texture2D.getRefTexture().allocLevel(level);
+ tcuTextureUtil.fillWithGrid(this.m_texture2D.getRefTexture().getLevel(level), Math.max(1, baseCellSize >> level), colorA, colorB);
+ }
+ this.m_texture2D.upload();
+
+ // Compute LOD.
+ dudx = (this.m_lookupSpec.maxCoord[0] - this.m_lookupSpec.minCoord[0]) * proj * this.m_textureSpec.width / viewportSize[0];
+ dvdy = (this.m_lookupSpec.maxCoord[1] - this.m_lookupSpec.minCoord[1]) * proj * this.m_textureSpec.height / viewportSize[1];
+ this.m_lookupParams.lod = es3fShaderTextureFunctionTests.computeLodFromDerivates(dudx, 0.0, 0.0, dvdy);
+
+ // Append to texture list.
+ this.m_textures.push(new glsShaderRenderCase.TextureBinding(this.m_texture2D, this.m_textureSpec.sampler));
+ break;
+
+ case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP:
+ levelStep = isAutoLod ? 0.0 : 1.0 / Math.max(1, this.m_textureSpec.numLevels - 1);
+ cScale = deMath.subtract(fmtInfo.valueMax, fmtInfo.valueMin);
+ cBias = fmtInfo.valueMin;
+ /** @type {Array<number>} */ var cCorner = deMath.add(cBias, deMath.scale(cScale, 0.5));
+ baseCellSize = Math.min(this.m_textureSpec.width / 4, this.m_textureSpec.height / 4);
+
+ assertMsgOptions(this.m_textureSpec.width === this.m_textureSpec.height, 'Expected width === height', false, true);
+ this.m_textureCube = gluTexture.cubeFromInternalFormat(gl, this.m_textureSpec.format, this.m_textureSpec.width);
+ for (var level = 0; level < this.m_textureSpec.numLevels; level++) {
+ fA = level * levelStep;
+ fB = 1.0 - fA;
+ /** @type {Array<number>} */ var f = [fA, fB];
+
+ for (var face = 0; face < 6; face++) {
+ /** @type {Array<number>} */ var swzA = texCubeSwz[face];
+ /** @type {Array<number>} */ var swzB = deMath.subtract([1, 1, 1, 1], swzA);
+ colorA = deMath.add(cBias, deMath.multiply(cScale, deMath.swizzle(f, [swzA[0], swzA[1], swzA[2], swzA[3]])));
+ colorB = deMath.add(cBias, deMath.multiply(cScale, deMath.swizzle(f, [swzB[0], swzB[1], swzB[2], swzB[3]])));
+
+ this.m_textureCube.getRefTexture().allocLevel(face, level);
+
+ /** @type {tcuTexture.PixelBufferAccess} */ var access = this.m_textureCube.getRefTexture().getLevelFace(level, face);
+ /** @type {number} */ var lastPix = access.getWidth() - 1;
+
+ tcuTextureUtil.fillWithGrid(access, Math.max(1, baseCellSize >> level), colorA, colorB);
+
+ // Ensure all corners have identical colors in order to avoid dealing with ambiguous corner texel filtering
+ access.setPixel(cCorner, 0, 0);
+ access.setPixel(cCorner, 0, lastPix);
+ access.setPixel(cCorner, lastPix, 0);
+ access.setPixel(cCorner, lastPix, lastPix);
+ }
+ }
+ this.m_textureCube.upload();
+
+ // Compute LOD \note Assumes that only single side is accessed and R is constant major axis.
+ assertMsgOptions(Math.abs(this.m_lookupSpec.minCoord[2] - this.m_lookupSpec.maxCoord[2]) < 0.005, 'Expected abs(minCoord-maxCoord) < 0.005', false, true);
+ assertMsgOptions(Math.abs(this.m_lookupSpec.minCoord[0]) < Math.abs(this.m_lookupSpec.minCoord[2]) && Math.abs(this.m_lookupSpec.maxCoord[0]) < Math.abs(this.m_lookupSpec.minCoord[2]), 'Assert error: minCoord, maxCoord', false, true);
+ assertMsgOptions(Math.abs(this.m_lookupSpec.minCoord[1]) < Math.abs(this.m_lookupSpec.minCoord[2]) && Math.abs(this.m_lookupSpec.maxCoord[1]) < Math.abs(this.m_lookupSpec.minCoord[2]), 'Assert error: minCoord, maxCoord', false, true);
+
+ /** @type {tcuTexture.CubeFaceCoords} */ var c00 = tcuTexture.getCubeFaceCoords([this.m_lookupSpec.minCoord[0] * proj, this.m_lookupSpec.minCoord[1] * proj, this.m_lookupSpec.minCoord[2] * proj]);
+ /** @type {tcuTexture.CubeFaceCoords} */ var c10 = tcuTexture.getCubeFaceCoords([this.m_lookupSpec.maxCoord[0] * proj, this.m_lookupSpec.minCoord[1] * proj, this.m_lookupSpec.minCoord[2] * proj]);
+ /** @type {tcuTexture.CubeFaceCoords} */ var c01 = tcuTexture.getCubeFaceCoords([this.m_lookupSpec.minCoord[0] * proj, this.m_lookupSpec.maxCoord[1] * proj, this.m_lookupSpec.minCoord[2] * proj]);
+ dudx = (c10.s - c00.s) * this.m_textureSpec.width / viewportSize[0];
+ dvdy = (c01.t - c00.t) * this.m_textureSpec.height / viewportSize[1];
+
+ this.m_lookupParams.lod = es3fShaderTextureFunctionTests.computeLodFromDerivates(dudx, 0.0, 0.0, dvdy);
+
+ this.m_textures.push(new glsShaderRenderCase.TextureBinding(this.m_textureCube, this.m_textureSpec.sampler));
+ break;
+
+ case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY:
+ /** @type {number} */ var layerStep = 1.0 / this.m_textureSpec.depth;
+ levelStep = isAutoLod ? 0.0 : 1.0 / (Math.max(1, this.m_textureSpec.numLevels - 1) * this.m_textureSpec.depth);
+ cScale = deMath.subtract(fmtInfo.valueMax, fmtInfo.valueMin);
+ cBias = fmtInfo.valueMin;
+ baseCellSize = Math.min(this.m_textureSpec.width / 4, this.m_textureSpec.height / 4);
+
+ this.m_texture2DArray = gluTexture.texture2DArrayFromInternalFormat(gl,
+ this.m_textureSpec.format,
+ this.m_textureSpec.width,
+ this.m_textureSpec.height,
+ this.m_textureSpec.depth);
+
+ for (var level = 0; level < this.m_textureSpec.numLevels; level++) {
+ this.m_texture2DArray.getRefTexture().allocLevel(level);
+ /** @type {tcuTexture.PixelBufferAccess} */ var levelAccess = this.m_texture2DArray.getRefTexture().getLevel(level);
+
+ for (var layer = 0; layer < levelAccess.getDepth(); layer++) {
+ fA = layer * layerStep + level * levelStep;
+ fB = 1.0 - fA;
+ colorA = deMath.add(cBias, deMath.multiply(cScale, [fA, fB, fA, fB]));
+ colorB = deMath.add(cBias, deMath.multiply(cScale, [fB, fA, fB, fA]));
+
+ tcuTextureUtil.fillWithGrid(tcuTextureUtil.getSubregion(levelAccess, 0, 0, layer, levelAccess.getWidth(), levelAccess.getHeight(), 1), Math.max(1, baseCellSize >> level), colorA, colorB);
+ }
+ }
+ this.m_texture2DArray.upload();
+
+ // Compute LOD.
+ dudx = (this.m_lookupSpec.maxCoord[0] - this.m_lookupSpec.minCoord[0]) * proj * this.m_textureSpec.width / viewportSize[0];
+ dvdy = (this.m_lookupSpec.maxCoord[1] - this.m_lookupSpec.minCoord[1]) * proj * this.m_textureSpec.height / viewportSize[1];
+ this.m_lookupParams.lod = es3fShaderTextureFunctionTests.computeLodFromDerivates(dudx, 0.0, 0.0, dvdy);
+
+ // Append to texture list.
+ this.m_textures.push(new glsShaderRenderCase.TextureBinding(this.m_texture2DArray, this.m_textureSpec.sampler));
+ break;
+
+ case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D:
+ levelStep = isAutoLod ? 0.0 : 1.0 / Math.max(1, this.m_textureSpec.numLevels - 1);
+ cScale = deMath.subtract(fmtInfo.valueMax, fmtInfo.valueMin);
+ cBias = fmtInfo.valueMin;
+ baseCellSize = Math.min(this.m_textureSpec.width / 2, this.m_textureSpec.height / 2, this.m_textureSpec.depth / 2);
+
+ this.m_texture3D = gluTexture.texture3DFromInternalFormat(gl, this.m_textureSpec.format, this.m_textureSpec.width, this.m_textureSpec.height, this.m_textureSpec.depth);
+ for (var level = 0; level < this.m_textureSpec.numLevels; level++) {
+ fA = level * levelStep;
+ fB = 1.0 - fA;
+ colorA = deMath.add(cBias, deMath.multiply(cScale, [fA, fB, fA, fB]));
+ colorB = deMath.add(cBias, deMath.multiply(cScale, [fB, fA, fB, fA]));
+
+ this.m_texture3D.getRefTexture().allocLevel(level);
+ tcuTextureUtil.fillWithGrid(this.m_texture3D.getRefTexture().getLevel(level), Math.max(1, baseCellSize >> level), colorA, colorB);
+ }
+ this.m_texture3D.upload();
+
+ // Compute LOD.
+ dudx = (this.m_lookupSpec.maxCoord[0] - this.m_lookupSpec.minCoord[0]) * proj * this.m_textureSpec.width / viewportSize[0];
+ dvdy = (this.m_lookupSpec.maxCoord[1] - this.m_lookupSpec.minCoord[1]) * proj * this.m_textureSpec.height / viewportSize[1];
+ /** @type {number} */ var dwdx = (this.m_lookupSpec.maxCoord[2] - this.m_lookupSpec.minCoord[2]) * 0.5 * proj * this.m_textureSpec.depth / viewportSize[0];
+ /** @type {number} */ var dwdy = (this.m_lookupSpec.maxCoord[2] - this.m_lookupSpec.minCoord[2]) * 0.5 * proj * this.m_textureSpec.depth / viewportSize[1];
+ this.m_lookupParams.lod = es3fShaderTextureFunctionTests.computeLodFromDerivates(dudx, 0.0, dwdx, 0.0, dvdy, dwdy);
+
+ // Append to texture list.
+ this.m_textures.push(new glsShaderRenderCase.TextureBinding(this.m_texture3D, this.m_textureSpec.sampler));
+ break;
+
+ default:
+ throw new Error('Texture type not supported.');
+ }
+
+ // Set lookup scale & bias
+ this.m_lookupParams.scale = fmtInfo.lookupScale;
+ this.m_lookupParams.bias = fmtInfo.lookupBias;
+ this.m_lookupParams.offset = this.m_lookupSpec.offset;
+ };
+
+ es3fShaderTextureFunctionTests.ShaderTextureFunctionCase.prototype.initShaderSources = function() {
+ /** @type {es3fShaderTextureFunctionTests.TexFunction} */ var function_ = this.m_lookupSpec.func;
+ /** @type {boolean} */ var isVtxCase = this.m_isVertexCase;
+ /** @type {boolean} */ var isProj = es3fShaderTextureFunctionTests.functionHasProj(function_);
+ /** @type {boolean} */ var isGrad = es3fShaderTextureFunctionTests.functionHasGrad(function_);
+ /** @type {boolean} */ var isShadow = this.m_textureSpec.sampler.compare !== tcuTexture.CompareMode.COMPAREMODE_NONE;
+ /** @type {boolean} */ var is2DProj4 = !isShadow && this.m_textureSpec.type === es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D && (function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ || function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD || function_ === es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD);
+ /** @type {boolean} */ var isIntCoord = function_ === es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH;
+ /** @type {boolean} */ var hasLodBias = es3fShaderTextureFunctionTests.functionHasLod(this.m_lookupSpec.func) || this.m_lookupSpec.useBias;
+ /** @type {number} */ var texCoordComps = this.m_textureSpec.type === es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D ? 2 : 3;
+ /** @type {number} */ var extraCoordComps = (isProj ? (is2DProj4 ? 2 : 1) : 0) + (isShadow ? 1 : 0);
+ /** @type {gluShaderUtil.DataType} */ var coordType = gluShaderUtil.getDataTypeVector(gluShaderUtil.DataType.FLOAT, texCoordComps+extraCoordComps);
+ /** @type {gluShaderUtil.precision} */ var coordPrec = gluShaderUtil.precision.PRECISION_HIGHP;
+ /** @type {string} */ var coordTypeName = gluShaderUtil.getDataTypeName(coordType);
+ /** @type {string} */ var coordPrecName = gluShaderUtil.getPrecisionName(coordPrec);
+ /** @type {tcuTexture.TextureFormat} */ var texFmt = gluTextureUtil.mapGLInternalFormat(this.m_textureSpec.format);
+ /** @type {?gluShaderUtil.DataType} */ var samplerType = null;
+ /** @type {gluShaderUtil.DataType} */ var gradType = (this.m_textureSpec.type === es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP || this.m_textureSpec.type === es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D) ? gluShaderUtil.DataType.FLOAT_VEC3 : gluShaderUtil.DataType.FLOAT_VEC2;
+ /** @type {string} */ var gradTypeName = gluShaderUtil.getDataTypeName(gradType);
+ /** @type {string} */ var baseFuncName = '';
+
+ assertMsgOptions(!isGrad || !hasLodBias, 'Expected !isGrad || !hasLodBias', false, true);
+
+ switch (this.m_textureSpec.type) {
+ case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D:
+ samplerType = isShadow ? gluShaderUtil.DataType.SAMPLER_2D_SHADOW : gluTextureUtil.getSampler2DType(texFmt);
+ break;
+ case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP:
+ samplerType = isShadow ? gluShaderUtil.DataType.SAMPLER_CUBE_SHADOW : gluTextureUtil.getSamplerCubeType(texFmt);
+ break;
+ case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY:
+ samplerType = isShadow ? gluShaderUtil.DataType.SAMPLER_2D_ARRAY_SHADOW : gluTextureUtil.getSampler2DArrayType(texFmt);
+ break;
+ case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D:
+ assertMsgOptions(!isShadow, 'Expected !isShadow', false, true);
+ samplerType = gluTextureUtil.getSampler3DType(texFmt);
+ break;
+ default:
+ throw new Error('Unexpected type.');
+ }
+
+ switch (this.m_lookupSpec.func) {
+ case es3fShaderTextureFunctionTests.TexFunction.TEXTURE: baseFuncName = 'texture'; break;
+ case es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ: baseFuncName = 'textureProj'; break;
+ case es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3: baseFuncName = 'textureProj'; break;
+ case es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD: baseFuncName = 'textureLod'; break;
+ case es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD: baseFuncName = 'textureProjLod'; break;
+ case es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3: baseFuncName = 'textureProjLod'; break;
+ case es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD: baseFuncName = 'textureGrad'; break;
+ case es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD: baseFuncName = 'textureProjGrad'; break;
+ case es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3: baseFuncName = 'textureProjGrad'; break;
+ case es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH: baseFuncName = 'texelFetch'; break;
+ default:
+ throw new Error('Unexpected function.');
+ }
+
+ /** @type {string} */ var vert = '';
+ /** @type {string} */ var frag = '';
+ /** @type {string} */ var op = '';
+
+ vert += '#version 300 es\n' +
+ 'in highp vec4 a_position;\n' +
+ 'in ' + coordPrecName + ' ' + coordTypeName + ' a_in0;\n';
+
+ if (isGrad) {
+ vert += 'in ' + coordPrecName + ' ' + gradTypeName + ' a_in1;\n';
+ vert += 'in ' + coordPrecName + ' ' + gradTypeName + ' a_in2;\n';
+ }
+ else if (hasLodBias)
+ vert += 'in ' + coordPrecName + ' float a_in1;\n';
+
+ frag += '#version 300 es\n' +
+ 'layout(location = 0) out mediump vec4 o_color;\n';
+
+ if (isVtxCase) {
+ vert += 'out mediump vec4 v_color;\n';
+ frag += 'in mediump vec4 v_color;\n';
+ }
+ else
+ {
+ vert += 'out ' + coordPrecName + ' ' + coordTypeName + ' v_texCoord;\n';
+ frag += 'in ' + coordPrecName + ' ' + coordTypeName + ' v_texCoord;\n';
+
+ if (isGrad) {
+ vert += 'out ' + coordPrecName + ' ' + gradTypeName + ' v_gradX;\n';
+ vert += 'out ' + coordPrecName + ' ' + gradTypeName + ' v_gradY;\n';
+ frag += 'in ' + coordPrecName + ' ' + gradTypeName + ' v_gradX;\n';
+ frag += 'in ' + coordPrecName + ' ' + gradTypeName + ' v_gradY;\n';
+ }
+
+ if (hasLodBias) {
+ vert += 'out ' + coordPrecName + ' float v_lodBias;\n';
+ frag += 'in ' + coordPrecName + ' float v_lodBias;\n';
+ }
+ }
+
+ // Uniforms
+ op += 'uniform highp ' + gluShaderUtil.getDataTypeName(samplerType) + ' u_sampler;\n' +
+ 'uniform highp vec4 u_scale;\n' +
+ 'uniform highp vec4 u_bias;\n';
+
+ vert += isVtxCase ? op : '';
+ frag += isVtxCase ? '' : op;
+ op = '';
+
+ vert += '\nvoid main()\n{\n' +
+ '\tgl_Position = a_position;\n';
+ frag += '\nvoid main()\n{\n';
+
+ if (isVtxCase)
+ vert += '\tv_color = ';
+ else
+ frag += '\to_color = ';
+
+ // Op.
+ /** @type {string} */ var texCoord = isVtxCase ? 'a_in0' : 'v_texCoord';
+ /** @type {string} */ var gradX = isVtxCase ? 'a_in1' : 'v_gradX';
+ /** @type {string} */ var gradY = isVtxCase ? 'a_in2' : 'v_gradY';
+ /** @type {string} */ var lodBias = isVtxCase ? 'a_in1' : 'v_lodBias';
+
+ op += 'vec4(' + baseFuncName;
+ if (this.m_lookupSpec.useOffset)
+ op += 'Offset';
+ op += '(u_sampler, ';
+
+ if (isIntCoord)
+ op += 'ivec' + (texCoordComps+extraCoordComps) + '(';
+
+ op += texCoord;
+
+ if (isIntCoord)
+ op += ')';
+
+ if (isGrad)
+ op += ', ' + gradX + ', ' + gradY;
+
+ if (es3fShaderTextureFunctionTests.functionHasLod(function_)) {
+ if (isIntCoord)
+ op += ', int(' + lodBias + ')';
+ else
+ op += ', ' + lodBias;
+ }
+
+ if (this.m_lookupSpec.useOffset) {
+ /** @type {number} */ var offsetComps = this.m_textureSpec.type === es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D ? 3 : 2;
+
+ op += ', ivec' + offsetComps + '(';
+ for (var ndx = 0; ndx < offsetComps; ndx++) {
+ if (ndx !== 0)
+ op += ', ';
+ op += this.m_lookupSpec.offset[ndx];
+ }
+ op += ')';
+ }
+
+ if (this.m_lookupSpec.useBias)
+ op += ', ' + lodBias;
+
+ op += ')';
+
+ if (isShadow)
+ op += ', 0.0, 0.0, 1.0)';
+ else
+ op += ')*u_scale + u_bias';
+
+ op += ';\n';
+
+ vert += isVtxCase ? op : '';
+ frag += isVtxCase ? '' : op;
+ op = '';
+
+ if (isVtxCase)
+ frag += '\to_color = v_color;\n';
+ else {
+ vert += '\tv_texCoord = a_in0;\n';
+
+ if (isGrad) {
+ vert += '\tv_gradX = a_in1;\n';
+ vert += '\tv_gradY = a_in2;\n';
+ }
+ else if (hasLodBias)
+ vert += '\tv_lodBias = a_in1;\n';
+ }
+
+ vert += '}\n';
+ frag += '}\n';
+
+ this.m_vertShaderSource = vert;
+ this.m_fragShaderSource = frag;
+ };
+
+ es3fShaderTextureFunctionTests.ShaderTextureFunctionCase.prototype.deinit = function() {
+ this.m_program = null;
+ this.m_texture2D = null;
+ this.m_textureCube = null;
+ this.m_texture2DArray = null;
+ this.m_texture3D = null;
+ };
+
+ /**
+ * @param {WebGLProgram} programID
+ * @param {Array<number>} constCoords
+ */
+ es3fShaderTextureFunctionTests.ShaderTextureFunctionCase.prototype.setupUniforms = function(programID, constCoords) {
+ gl.uniform1i(gl.getUniformLocation(programID, 'u_sampler'), 0);
+ gl.uniform4fv(gl.getUniformLocation(programID, 'u_scale'), this.m_lookupParams.scale);
+ gl.uniform4fv(gl.getUniformLocation(programID, 'u_bias'), this.m_lookupParams.bias);
+ };
+
+
+ /**
+ * @struct
+ * @constructor
+ * @param {Array<number>} textureSize
+ * @param {number} lod
+ * @param {number} lodBase
+ * @param {Array<number>} expectedSize
+ */
+ es3fShaderTextureFunctionTests.TestSize = function(textureSize, lod, lodBase, expectedSize) {
+ /** @type {Array<number>} */ this.textureSize = textureSize;
+ /** @type {number} */ this.lod = lod;
+ /** @type {number} */ this.lodBase = lodBase;
+ /** @type {Array<number>} */ this.expectedSize = expectedSize;
+ };
+
+ /**
+ * @constructor
+ * @extends {tcuTestCase.DeqpTest}
+ * @param {string} name
+ * @param {string} desc
+ * @param {string} samplerType
+ * @param {es3fShaderTextureFunctionTests.TextureSpec} texture
+ * @param {boolean} isVertexCase
+ */
+ es3fShaderTextureFunctionTests.TextureSizeCase = function(name, desc, samplerType, texture, isVertexCase) {
+ tcuTestCase.DeqpTest.call(this, name, desc);
+ /** @type {string} */ this.m_samplerTypeStr = samplerType;
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ this.m_textureSpec = texture;
+ /** @type {boolean} */ this.m_isVertexCase = isVertexCase;
+ /** @type {boolean} */ this.m_has3DSize = texture.type === es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D || texture.type === es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY;
+ /** @type {?gluShaderProgram.ShaderProgram} */ this.m_program = null;
+ /** @type {number} */ this.m_iterationCounter = 0;
+ };
+
+ es3fShaderTextureFunctionTests.TextureSizeCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
+ es3fShaderTextureFunctionTests.TextureSizeCase.prototype.constructor = es3fShaderTextureFunctionTests.TextureSizeCase;
+
+ es3fShaderTextureFunctionTests.TextureSizeCase.prototype.deinit = function() {
+ this.freeShader();
+ };
+
+ /**
+ * @return {tcuTestCase.IterateResult}
+ */
+ es3fShaderTextureFunctionTests.TextureSizeCase.prototype.iterate = function() {
+ /** @type {number} */ var currentIteration = this.m_iterationCounter++;
+ /** @type {Array<es3fShaderTextureFunctionTests.TestSize>} */ var testSizes = [
+ new es3fShaderTextureFunctionTests.TestSize([1, 2, 1], 1, 0, [1, 1, 1]),
+ new es3fShaderTextureFunctionTests.TestSize([1, 2, 1], 0, 0, [1, 2, 1]),
+
+ new es3fShaderTextureFunctionTests.TestSize([1, 3, 2], 0, 0, [1, 3, 2]),
+ new es3fShaderTextureFunctionTests.TestSize([1, 3, 2], 1, 0, [1, 1, 1]),
+
+ new es3fShaderTextureFunctionTests.TestSize([100, 31, 18], 0, 0, [100, 31, 18]),
+ new es3fShaderTextureFunctionTests.TestSize([100, 31, 18], 1, 0, [50, 15, 9]),
+ new es3fShaderTextureFunctionTests.TestSize([100, 31, 18], 2, 0, [25, 7, 4]),
+ new es3fShaderTextureFunctionTests.TestSize([100, 31, 18], 3, 0, [12, 3, 2]),
+ new es3fShaderTextureFunctionTests.TestSize([100, 31, 18], 4, 0, [6, 1, 1]),
+ new es3fShaderTextureFunctionTests.TestSize([100, 31, 18], 5, 0, [3, 1, 1]),
+ new es3fShaderTextureFunctionTests.TestSize([100, 31, 18], 6, 0, [1, 1, 1]),
+
+ new es3fShaderTextureFunctionTests.TestSize([100, 128, 32], 0, 0, [100, 128, 32]),
+ new es3fShaderTextureFunctionTests.TestSize([100, 128, 32], 1, 0, [50, 64, 16]),
+ new es3fShaderTextureFunctionTests.TestSize([100, 128, 32], 2, 0, [25, 32, 8]),
+ new es3fShaderTextureFunctionTests.TestSize([100, 128, 32], 3, 0, [12, 16, 4]),
+ new es3fShaderTextureFunctionTests.TestSize([100, 128, 32], 4, 0, [6, 8, 2]),
+ new es3fShaderTextureFunctionTests.TestSize([100, 128, 32], 5, 0, [3, 4, 1]),
+ new es3fShaderTextureFunctionTests.TestSize([100, 128, 32], 6, 0, [1, 2, 1]),
+ new es3fShaderTextureFunctionTests.TestSize([100, 128, 32], 7, 0, [1, 1, 1]),
+
+ // pow 2
+ new es3fShaderTextureFunctionTests.TestSize([128, 64, 32], 0, 0, [128, 64, 32]),
+ new es3fShaderTextureFunctionTests.TestSize([128, 64, 32], 1, 0, [64, 32, 16]),
+ new es3fShaderTextureFunctionTests.TestSize([128, 64, 32], 2, 0, [32, 16, 8]),
+ new es3fShaderTextureFunctionTests.TestSize([128, 64, 32], 3, 0, [16, 8, 4]),
+ new es3fShaderTextureFunctionTests.TestSize([128, 64, 32], 4, 0, [8, 4, 2]),
+ new es3fShaderTextureFunctionTests.TestSize([128, 64, 32], 5, 0, [4, 2, 1]),
+ new es3fShaderTextureFunctionTests.TestSize([128, 64, 32], 6, 0, [2, 1, 1]),
+ new es3fShaderTextureFunctionTests.TestSize([128, 64, 32], 7, 0, [1, 1, 1]),
+
+ // w === h
+ new es3fShaderTextureFunctionTests.TestSize([1, 1, 1], 0, 0, [1, 1, 1]),
+ new es3fShaderTextureFunctionTests.TestSize([64, 64, 64], 0, 0, [64, 64, 64]),
+ new es3fShaderTextureFunctionTests.TestSize([64, 64, 64], 1, 0, [32, 32, 32]),
+ new es3fShaderTextureFunctionTests.TestSize([64, 64, 64], 2, 0, [16, 16, 16]),
+ new es3fShaderTextureFunctionTests.TestSize([64, 64, 64], 3, 0, [8, 8, 8]),
+ new es3fShaderTextureFunctionTests.TestSize([64, 64, 64], 4, 0, [4, 4, 4]),
+
+ // with lod base
+ new es3fShaderTextureFunctionTests.TestSize([100, 31, 18], 3, 1, [6, 1, 1]),
+ new es3fShaderTextureFunctionTests.TestSize([128, 64, 32], 3, 1, [8, 4, 2]),
+ new es3fShaderTextureFunctionTests.TestSize([64, 64, 64], 1, 1, [16, 16, 16])
+
+ ];
+ /** @type {number} */ var lastIterationIndex = testSizes.length + 1;
+
+ if (currentIteration === 0) {
+ return this.initShader() ? tcuTestCase.IterateResult.CONTINUE : tcuTestCase.IterateResult.STOP;
+ }
+ else if (currentIteration === lastIterationIndex) {
+ this.freeShader();
+ return tcuTestCase.IterateResult.STOP;
+ }
+ else {
+ if (!this.testTextureSize(testSizes[currentIteration - 1]))
+ testFailedOptions('Fail: Case ' + (currentIteration - 1) + ' Got unexpected texture size', false);
+ else
+ testPassedOptions('Pass', true);
+
+ return tcuTestCase.IterateResult.CONTINUE;
+ }
+ };
+
+ /**
+ * @return {boolean}
+ */
+ es3fShaderTextureFunctionTests.TextureSizeCase.prototype.initShader = function() {
+ /** @type {string} */ var vertSrc = this.genVertexShader();
+ /** @type {string} */ var fragSrc = this.genFragmentShader();
+
+ assertMsgOptions(this.m_program === null, 'Program should be null', false, true);
+ this.m_program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertSrc, fragSrc));
+
+ if (!this.m_program.isOk()) {
+ testFailedOptions('Fail: Shader failed', false);
+ return false;
+ }
+
+ return true;
+ };
+
+ es3fShaderTextureFunctionTests.TextureSizeCase.prototype.freeShader = function() {
+ this.m_program = null;
+ };
+
+ /**
+ * @param {es3fShaderTextureFunctionTests.TestSize} testSize
+ * @return {boolean}
+ */
+ es3fShaderTextureFunctionTests.TextureSizeCase.prototype.testTextureSize = function(testSize) {
+ /** @type {Array<number>} */ var triangle = [ // covers entire viewport
+ -1, -1, 0, 1, // was a 3x4 matrix
+ 4, -1, 0, 1,
+ -1, 4, 0, 1
+ ];
+
+ /** @type {number} */ var positionLoc = gl.getAttribLocation(this.m_program.getProgram(), 'a_position');
+ /** @type {WebGLUniformLocation} */ var samplerLoc = gl.getUniformLocation(this.m_program.getProgram(), 'u_sampler');
+ /** @type {WebGLUniformLocation} */ var sizeLoc = gl.getUniformLocation(this.m_program.getProgram(), 'u_texSize');
+ /** @type {WebGLUniformLocation} */ var lodLoc = gl.getUniformLocation(this.m_program.getProgram(), 'u_lod');
+ /** @type {number} */ var textureTarget = this.getGLTextureTarget();
+ /** @type {boolean} */ var isSquare = testSize.textureSize[0] === testSize.textureSize[1];
+ /** @type {boolean} */ var is2DLodValid = (testSize.textureSize[0] >> (testSize.lod + testSize.lodBase)) !== 0 || (testSize.textureSize[1] >> (testSize.lod + testSize.lodBase)) !== 0;
+ /** @type {boolean} */ var success = true;
+ /** @type {number} */ var errorValue;
+
+ // Skip incompatible cases
+ if (this.m_textureSpec.type === es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP && !isSquare)
+ return true;
+ if (this.m_textureSpec.type === es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D && !is2DLodValid)
+ return true;
+ if (this.m_textureSpec.type === es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY && !is2DLodValid)
+ return true;
+
+ // setup rendering
+ gl.useProgram(this.m_program.getProgram());
+ gl.uniform1i(samplerLoc, 0);
+ gl.clearColor(0.5, 0.5, 0.5, 1.0);
+ gl.viewport(0, 0, 1, 1);
+
+ /** @type {WebGLBuffer} */ var triangleGlBuffer = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, triangleGlBuffer);
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(triangle), gl.STATIC_DRAW);
+
+ gl.vertexAttribPointer(positionLoc, 4, gl.FLOAT, false, 0, 0);
+ gl.enableVertexAttribArray(positionLoc);
+
+ // setup texture
+ /** @type {number} */ var maxLevel = testSize.lod + testSize.lodBase;
+ /** @type {number} */ var levels = maxLevel + 1;
+ /** @type {?WebGLTexture} */ var texId = null;
+
+ // gen texture
+ texId = gl.createTexture();
+ gl.bindTexture(textureTarget, texId);
+ gl.texParameteri(textureTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(textureTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ gl.texParameteri(textureTarget, gl.TEXTURE_BASE_LEVEL, testSize.lodBase);
+ gl.texParameteri(textureTarget, gl.TEXTURE_COMPARE_MODE, gl.COMPARE_REF_TO_TEXTURE);
+
+ // set up texture
+
+ switch (this.m_textureSpec.type) {
+ case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D:
+ // bufferedLogToConsole('Testing image size ' + testSize.textureSize[0] + 'x' + testSize.textureSize[1] + 'x' + testSize.textureSize[2]);
+ // bufferedLogToConsole('Lod: ' + testSize.lod + ', base level: ' + testSize.lodBase);
+ // bufferedLogToConsole('Expecting: ' + testSize.expectedSize[0] + 'x' + testSize.expectedSize[1] + 'x' + testSize.expectedSize[2]);
+
+ gl.uniform3iv(sizeLoc, testSize.expectedSize);
+ gl.uniform1iv(lodLoc, [testSize.lod]);
+
+ gl.texStorage3D(textureTarget, levels, this.m_textureSpec.format, testSize.textureSize[0], testSize.textureSize[1], testSize.textureSize[2]);
+ break;
+
+ case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D:
+ case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP:
+ // bufferedLogToConsole('Testing image size ' + testSize.textureSize[0] + 'x' + testSize.textureSize[1]);
+ // bufferedLogToConsole('Lod: ' + testSize.lod + ', base level: ' + testSize.lodBase);
+ // bufferedLogToConsole('Expecting: ' + testSize.expectedSize[0] + 'x' + testSize.expectedSize[1]);
+
+ gl.uniform2iv(sizeLoc, testSize.expectedSize.slice(0,2));
+ gl.uniform1iv(lodLoc, [testSize.lod]);
+
+ gl.texStorage2D(textureTarget, levels, this.m_textureSpec.format, testSize.textureSize[0], testSize.textureSize[1]);
+ break;
+
+ case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY:
+ /** @type {Array<number>} */ var expectedSize = [testSize.expectedSize[0], testSize.expectedSize[1], testSize.textureSize[2]];
+
+ // bufferedLogToConsole('Testing image size ' + testSize.textureSize[0] + 'x' + testSize.textureSize[1] + ' with ' + testSize.textureSize[2] + ' layer(s)');
+ // bufferedLogToConsole('Lod: ' + testSize.lod + ', base level: ' + testSize.lodBase);
+ // bufferedLogToConsole('Expecting: ' + testSize.expectedSize[0] + 'x' + testSize.expectedSize[1] + ' and ' + testSize.textureSize[2] + ' layer(s)');
+
+ gl.uniform3iv(sizeLoc, expectedSize);
+ gl.uniform1iv(lodLoc, [testSize.lod]);
+
+ gl.texStorage3D(textureTarget, levels, this.m_textureSpec.format, testSize.textureSize[0], testSize.textureSize[1], testSize.textureSize[2]);
+ break;
+
+ default:
+ throw new Error('Type not supported');
+ }
+
+ // test
+ /** @type {number} */ var colorTolerance = 0.1;
+ /** @type {tcuSurface.Surface} */ var sample = new tcuSurface.Surface(1, 1);
+ /** @type {Array<number>} */ var outputColor;
+
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
+ gl.finish();
+
+ sample.readViewport(gl, [0, 0, 1, 1]);
+
+ outputColor = sample.getAccess().getPixel(0, 0);
+
+ if (outputColor[0] >= 1.0 - colorTolerance &&
+ outputColor[1] >= 1.0 - colorTolerance &&
+ outputColor[2] >= 1.0 - colorTolerance)
+ bufferedLogToConsole('Passed');
+ else {
+ // failure
+ bufferedLogToConsole('Failed');
+ success = false;
+ }
+
+ // free
+ gl.bindTexture(textureTarget, null);
+ gl.deleteTexture(texId);
+
+ gl.useProgram(null);
+
+ return success;
+ };
+
+ /**
+ * @return {string}
+ */
+ es3fShaderTextureFunctionTests.TextureSizeCase.prototype.genVertexShader = function() {
+ /** @type {string} */ var vert = '';
+ vert += '#version 300 es\n' +
+ 'in highp vec4 a_position;\n';
+
+ if (this.m_isVertexCase) {
+ vert += 'out mediump vec4 v_color;\n' +
+ 'uniform highp ' + this.m_samplerTypeStr + ' u_sampler;\n' +
+ 'uniform highp ivec' + (this.m_has3DSize ? 3 : 2) + ' u_texSize;\n' +
+ 'uniform highp int u_lod;\n';
+ }
+
+ vert += 'void main()\n{\n';
+
+ if (this.m_isVertexCase)
+ vert += ' v_color = (textureSize(u_sampler, u_lod) == u_texSize ? vec4(1.0, 1.0, 1.0, 1.0) : vec4(0.0, 0.0, 0.0, 1.0));\n';
+
+ vert += ' gl_Position = a_position;\n' +
+ '}\n';
+
+ return vert;
+ };
+
+ /**
+ * @return {string}
+ */
+ es3fShaderTextureFunctionTests.TextureSizeCase.prototype.genFragmentShader = function() {
+ /** @type {string} */ var frag = '';
+
+ frag += '#version 300 es\n' +
+ 'layout(location = 0) out mediump vec4 o_color;\n';
+
+ if (this.m_isVertexCase)
+ frag += 'in mediump vec4 v_color;\n';
+
+ if (!this.m_isVertexCase) {
+ frag += 'uniform highp ' + this.m_samplerTypeStr + ' u_sampler;\n' +
+ 'uniform highp ivec' + (this.m_has3DSize ? 3 : 2) + ' u_texSize;\n' +
+ 'uniform highp int u_lod;\n';
+ }
+
+ frag += 'void main()\n{\n';
+
+ if (!this.m_isVertexCase)
+ frag += ' o_color = (textureSize(u_sampler, u_lod) == u_texSize ? vec4(1.0, 1.0, 1.0, 1.0) : vec4(0.0, 0.0, 0.0, 1.0));\n';
+ else
+ frag += ' o_color = v_color;\n';
+
+ frag += '}\n';
+
+ return frag;
+ };
+
+ /**
+ * @return {number}
+ */
+ es3fShaderTextureFunctionTests.TextureSizeCase.prototype.getGLTextureTarget = function() {
+ switch (this.m_textureSpec.type) {
+ case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D:
+ return gl.TEXTURE_2D;
+ case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP:
+ return gl.TEXTURE_CUBE_MAP;
+ case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY:
+ return gl.TEXTURE_2D_ARRAY;
+ case es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D:
+ return gl.TEXTURE_3D;
+ default:
+ throw new Error('Texture Type not supported.');
+ }
+ };
+
+ /** @typedef {Array<string, es3fShaderTextureFunctionTests.TextureLookupSpec, es3fShaderTextureFunctionTests.TextureSpec, es3fShaderTextureFunctionTests.EvalFunc, es3fShaderTextureFunctionTests.CaseFlags>} */ es3fShaderTextureFunctionTests.TestSpec;
+
+ /**
+ * @param {string} name
+ * @param {es3fShaderTextureFunctionTests.TexFunction} func
+ * @param {Array<number>} minCoord
+ * @param {Array<number>} maxCoord
+ * @param {boolean} useBias
+ * @param {number} minLodBias
+ * @param {number} maxLodBias
+ * @param {boolean} useOffset
+ * @param {Array<number>} offset
+ * @param {es3fShaderTextureFunctionTests.TextureSpec} texSpec
+ * @param {es3fShaderTextureFunctionTests.TexEvalFunc} evalFunc
+ * @param {es3fShaderTextureFunctionTests.CaseFlags} flags
+ * @return {es3fShaderTextureFunctionTests.TexFuncCaseSpec}
+ */
+ es3fShaderTextureFunctionTests.getCaseSpec = function(name, func, minCoord, maxCoord, useBias, minLodBias, maxLodBias, useOffset, offset, texSpec, evalFunc, flags) {
+ return new es3fShaderTextureFunctionTests.TexFuncCaseSpec(name,
+ new es3fShaderTextureFunctionTests.TextureLookupSpec(func, minCoord, maxCoord, useBias, minLodBias, maxLodBias, [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], useOffset, offset),
+ texSpec,
+ evalFunc,
+ flags);
+ };
+
+ /**
+ * @param {string} name
+ * @param {es3fShaderTextureFunctionTests.TexFunction} func
+ * @param {Array<number>} minCoord
+ * @param {Array<number>} maxCoord
+ * @param {Array<number>} mindx
+ * @param {Array<number>} maxdx
+ * @param {Array<number>} mindy
+ * @param {Array<number>} maxdy
+ * @param {boolean} useOffset
+ * @param {Array<number>} offset
+ * @param {es3fShaderTextureFunctionTests.TextureSpec} texSpec
+ * @param {es3fShaderTextureFunctionTests.TexEvalFunc} evalFunc
+ * @param {es3fShaderTextureFunctionTests.CaseFlags} flags
+ * @return {es3fShaderTextureFunctionTests.TexFuncCaseSpec}
+ */
+ es3fShaderTextureFunctionTests.getGradCaseSpec = function(name, func, minCoord, maxCoord, mindx, maxdx, mindy, maxdy, useOffset, offset, texSpec, evalFunc, flags) {
+ return new es3fShaderTextureFunctionTests.TexFuncCaseSpec(name,
+ new es3fShaderTextureFunctionTests.TextureLookupSpec(func, minCoord, maxCoord, false, 0.0, 0.0, mindx, maxdx, mindy, maxdy, useOffset, offset),
+ texSpec,
+ evalFunc,
+ flags);
+ };
+
+ /**
+ * @enum {number}
+ */
+ es3fShaderTextureFunctionTests.CaseFlags = {
+ VERTEX: 1,
+ FRAGMENT: 2,
+ BOTH: 3
+ };
+
+ /**
+ * @struct
+ * @constructor
+ * @param {string} name
+ * @param {es3fShaderTextureFunctionTests.TextureLookupSpec} lookupSpec
+ * @param {es3fShaderTextureFunctionTests.TextureSpec} texSpec
+ * @param {es3fShaderTextureFunctionTests.TexEvalFunc} evalFunc
+ * @param {number} flags
+ */
+ es3fShaderTextureFunctionTests.TexFuncCaseSpec = function(name, lookupSpec, texSpec, evalFunc, flags) {
+ /** @type {string} */ this.name = name;
+ /** @type {es3fShaderTextureFunctionTests.TextureLookupSpec} */ this.lookupSpec = lookupSpec;
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ this.texSpec = texSpec;
+ /** @type {es3fShaderTextureFunctionTests.TexEvalFunc} */ this.evalFunc = evalFunc;
+ /** @type {number} */ this.flags = flags;
+ };
+
+ /**
+ * @param {tcuTestCase.DeqpTest} parent
+ * @param {string} groupName
+ * @param {string} groupDesc
+ * @param {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} cases
+ */
+ es3fShaderTextureFunctionTests.createCaseGroup = function(parent, groupName, groupDesc, cases) {
+ /** @type {tcuTestCase.DeqpTest} */ var group = tcuTestCase.newTest(groupName, groupDesc);
+ parent.addChild(group);
+
+ for (var ndx = 0; ndx < cases.length; ndx++) {
+ /** @type {string} */ var name = cases[ndx].name;
+ if (cases[ndx].flags & es3fShaderTextureFunctionTests.CaseFlags.VERTEX)
+ group.addChild(new es3fShaderTextureFunctionTests.ShaderTextureFunctionCase(name + '_vertex', '', cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, true));
+ if (cases[ndx].flags & es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT)
+ group.addChild(new es3fShaderTextureFunctionTests.ShaderTextureFunctionCase(name + '_fragment', '', cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, false));
+ }
+ };
+
+ /**
+ * @constructor
+ * @extends {tcuTestCase.DeqpTest}
+ */
+ es3fShaderTextureFunctionTests.ShaderTextureFunctionTests = function() {
+ tcuTestCase.DeqpTest.call(this, 'texture_functions', 'Texture Access Function Tests');
+ };
+
+ es3fShaderTextureFunctionTests.ShaderTextureFunctionTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
+ es3fShaderTextureFunctionTests.ShaderTextureFunctionTests.prototype.constructor = es3fShaderTextureFunctionTests.ShaderTextureFunctionTests;
+
+ es3fShaderTextureFunctionTests.ShaderTextureFunctionTests.prototype.init = function() {
+ // Samplers
+ /** @type {tcuTexture.Sampler} */ var samplerNearestNoMipmap = new tcuTexture.Sampler(tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL,
+ tcuTexture.FilterMode.NEAREST, tcuTexture.FilterMode.NEAREST,
+ 0.0 /* LOD threshold */, true /* normalized coords */, tcuTexture.CompareMode.COMPAREMODE_NONE,
+ 0 /* cmp channel */, [0.0, 0.0, 0.0, 0.0] /* border color */, true /* seamless cube map */);
+ /** @type {tcuTexture.Sampler} */ var samplerLinearNoMipmap = new tcuTexture.Sampler(tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL,
+ tcuTexture.FilterMode.LINEAR, tcuTexture.FilterMode.LINEAR,
+ 0.0 /* LOD threshold */, true /* normalized coords */, tcuTexture.CompareMode.COMPAREMODE_NONE,
+ 0 /* cmp channel */, [0.0, 0.0, 0.0, 0.0] /* border color */, true /* seamless cube map */);
+ /** @type {tcuTexture.Sampler} */ var samplerNearestMipmap = new tcuTexture.Sampler(tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL,
+ tcuTexture.FilterMode.NEAREST_MIPMAP_NEAREST, tcuTexture.FilterMode.NEAREST,
+ 0.0 /* LOD threshold */, true /* normalized coords */, tcuTexture.CompareMode.COMPAREMODE_NONE,
+ 0 /* cmp channel */, [0.0, 0.0, 0.0, 0.0] /* border color */, true /* seamless cube map */);
+ /** @type {tcuTexture.Sampler} */ var samplerLinearMipmap = new tcuTexture.Sampler(tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL,
+ tcuTexture.FilterMode.LINEAR_MIPMAP_NEAREST, tcuTexture.FilterMode.LINEAR,
+ 0.0 /* LOD threshold */, true /* normalized coords */, tcuTexture.CompareMode.COMPAREMODE_NONE,
+ 0 /* cmp channel */, [0.0, 0.0, 0.0, 0.0] /* border color */, true /* seamless cube map */);
+
+ /** @type {tcuTexture.Sampler} */ var samplerShadowNoMipmap = new tcuTexture.Sampler(tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL,
+ tcuTexture.FilterMode.NEAREST, tcuTexture.FilterMode.NEAREST,
+ 0.0 /* LOD threshold */, true /* normalized coords */, tcuTexture.CompareMode.COMPAREMODE_LESS,
+ 0 /* cmp channel */, [0.0, 0.0, 0.0, 0.0] /* border color */, true /* seamless cube map */);
+ /** @type {tcuTexture.Sampler} */ var samplerShadowMipmap = new tcuTexture.Sampler(tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL,
+ tcuTexture.FilterMode.NEAREST_MIPMAP_NEAREST, tcuTexture.FilterMode.NEAREST,
+ 0.0 /* LOD threshold */, true /* normalized coords */, tcuTexture.CompareMode.COMPAREMODE_LESS,
+ 0 /* cmp channel */, [0.0, 0.0, 0.0, 0.0] /* border color */, true /* seamless cube map */);
+
+ /** @type {tcuTexture.Sampler} */ var samplerTexelFetch = new tcuTexture.Sampler(tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL, tcuTexture.WrapMode.REPEAT_GL,
+ tcuTexture.FilterMode.NEAREST_MIPMAP_NEAREST, tcuTexture.FilterMode.NEAREST,
+ 0.0 /* LOD threshold */, false /* non-normalized coords */, tcuTexture.CompareMode.COMPAREMODE_NONE,
+ 0 /* cmp channel */, [0.0, 0.0, 0.0, 0.0] /* border color */, true /* seamless cube map */);
+
+ // Default textures.
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA8, 256, 256, 1, 1, samplerLinearNoMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA16F, 256, 256, 1, 1, samplerLinearNoMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA8I, 256, 256, 1, 1, samplerNearestNoMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA8UI, 256, 256, 1, 1, samplerNearestNoMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DMipmapFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA8, 256, 256, 1, 9, samplerLinearMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DMipmapFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA16F, 256, 256, 1, 9, samplerLinearMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DMipmapInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA8I, 256, 256, 1, 9, samplerNearestMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DMipmapUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA8UI, 256, 256, 1, 9, samplerNearestMipmap);
+
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DShadow = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.DEPTH_COMPONENT16, 256, 256, 1, 9, samplerShadowNoMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DMipmapShadow = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.DEPTH_COMPONENT16, 256, 256, 1, 9, samplerShadowMipmap);
+
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DTexelFetchFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA8, 256, 256, 1, 9, samplerTexelFetch);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DTexelFetchFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA16F, 256, 256, 1, 9, samplerTexelFetch);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DTexelFetchInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA8I, 256, 256, 1, 9, samplerTexelFetch);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DTexelFetchUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D, gl.RGBA8UI, 256, 256, 1, 9, samplerTexelFetch);
+
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var texCubeFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP, gl.RGBA8, 256, 256, 1, 1, samplerLinearNoMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var texCubeFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP, gl.RGBA16F, 256, 256, 1, 1, samplerLinearNoMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var texCubeInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP, gl.RGBA8I, 256, 256, 1, 1, samplerNearestNoMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var texCubeUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP, gl.RGBA8UI, 256, 256, 1, 1, samplerNearestNoMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var texCubeMipmapFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP, gl.RGBA8, 256, 256, 1, 9, samplerLinearMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var texCubeMipmapFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP, gl.RGBA16F, 128, 128, 1, 8, samplerLinearMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var texCubeMipmapInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP, gl.RGBA8I, 256, 256, 1, 9, samplerNearestMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var texCubeMipmapUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP, gl.RGBA8UI, 256, 256, 1, 9, samplerNearestMipmap);
+
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var texCubeShadow = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP, gl.DEPTH_COMPONENT16, 256, 256, 1, 1, samplerShadowNoMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var texCubeMipmapShadow = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_CUBE_MAP, gl.DEPTH_COMPONENT16, 256, 256, 1, 9, samplerShadowMipmap);
+
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA8, 128, 128, 4, 1, samplerLinearNoMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA16F, 128, 128, 4, 1, samplerLinearNoMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA8I, 128, 128, 4, 1, samplerNearestNoMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA8UI, 128, 128, 4, 1, samplerNearestNoMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayMipmapFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA8, 128, 128, 4, 8, samplerLinearMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayMipmapFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA16F, 128, 128, 4, 8, samplerLinearMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayMipmapInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA8I, 128, 128, 4, 8, samplerNearestMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayMipmapUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA8UI, 128, 128, 4, 8, samplerNearestMipmap);
+
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayShadow = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.DEPTH_COMPONENT16, 128, 128, 4, 1, samplerShadowNoMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayMipmapShadow = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.DEPTH_COMPONENT16, 128, 128, 4, 8, samplerShadowMipmap);
+
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayTexelFetchFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA8, 128, 128, 4, 8, samplerTexelFetch);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayTexelFetchFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA16F, 128, 128, 4, 8, samplerTexelFetch);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayTexelFetchInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA8I, 128, 128, 4, 8, samplerTexelFetch);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex2DArrayTexelFetchUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_2D_ARRAY, gl.RGBA8UI, 128, 128, 4, 8, samplerTexelFetch);
+
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA8, 64, 32, 32, 1, samplerLinearNoMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA16F, 64, 32, 32, 1, samplerLinearNoMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA8I, 64, 32, 32, 1, samplerNearestNoMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA8UI, 64, 32, 32, 1, samplerNearestNoMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DMipmapFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA8, 64, 32, 32, 7, samplerLinearMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DMipmapFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA16F, 64, 32, 32, 7, samplerLinearMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DMipmapInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA8I, 64, 32, 32, 7, samplerNearestMipmap);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DMipmapUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA8UI, 64, 32, 32, 7, samplerNearestMipmap);
+
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DTexelFetchFixed = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA8, 64, 32, 32, 7, samplerTexelFetch);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DTexelFetchFloat = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA16F, 64, 32, 32, 7, samplerTexelFetch);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DTexelFetchInt = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA8I, 64, 32, 32, 7, samplerTexelFetch);
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ var tex3DTexelFetchUint = new es3fShaderTextureFunctionTests.TextureSpec(es3fShaderTextureFunctionTests.TextureType.TEXTURETYPE_3D, gl.RGBA8UI, 64, 32, 32, 7, samplerTexelFetch);
+
+ var testGroup = tcuTestCase.runner.testCases;
+ // texture() cases
+ /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureCases = [
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DFixed, es3fShaderTextureFunctionTests.evalTexture2D, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2D, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DFloat, es3fShaderTextureFunctionTests.evalTexture2D, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2D, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DInt, es3fShaderTextureFunctionTests.evalTexture2D, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2D, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DUint, es3fShaderTextureFunctionTests.evalTexture2D, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2D, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('samplercube_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 0.0], false, 0.0, 0.0, false, [0, 0, 0], texCubeFixed, es3fShaderTextureFunctionTests.evalTextureCube, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('samplercube_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 0.0], false, 0.0, 0.0, false, [0, 0, 0], texCubeMipmapFixed, es3fShaderTextureFunctionTests.evalTextureCube, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('samplercube_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, -1.01, 0.0], [1.0, 1.0, -1.01, 0.0], false, 0.0, 0.0, false, [0, 0, 0], texCubeFloat, es3fShaderTextureFunctionTests.evalTextureCube, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('samplercube_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, -1.01, 0.0], [1.0, 1.0, -1.01, 0.0], false, 0.0, 0.0, false, [0, 0, 0], texCubeMipmapFloat, es3fShaderTextureFunctionTests.evalTextureCube, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isamplercube', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 0.0], false, 0.0, 0.0, false, [0, 0, 0], texCubeInt, es3fShaderTextureFunctionTests.evalTextureCube, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('isamplercube', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 0.0], false, 0.0, 0.0, false, [0, 0, 0], texCubeMipmapInt, es3fShaderTextureFunctionTests.evalTextureCube, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usamplercube', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, -1.01, 0.0], [1.0, 1.0, -1.01, 0.0], false, 0.0, 0.0, false, [0, 0, 0], texCubeUint, es3fShaderTextureFunctionTests.evalTextureCube, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('usamplercube', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, -1.01, 0.0], [1.0, 1.0, -1.01, 0.0], false, 0.0, 0.0, false, [0, 0, 0], texCubeMipmapUint, es3fShaderTextureFunctionTests.evalTextureCube, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('samplercube_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 0.0], true, -2.0, 2.0, false, [0, 0, 0], texCubeMipmapFixed, es3fShaderTextureFunctionTests.evalTextureCubeBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('samplercube_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, -1.01, 0.0], [1.0, 1.0, -1.01, 0.0], true, -2.0, 2.0, false, [0, 0, 0], texCubeMipmapFloat, es3fShaderTextureFunctionTests.evalTextureCubeBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isamplercube_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 0.0], true, -2.0, 2.0, false, [0, 0, 0], texCubeMipmapInt, es3fShaderTextureFunctionTests.evalTextureCubeBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usamplercube_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, -1.01, 0.0], [1.0, 1.0, -1.01, 0.0], true, -2.0, 2.0, false, [0, 0, 0], texCubeMipmapUint, es3fShaderTextureFunctionTests.evalTextureCubeBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayFixed, es3fShaderTextureFunctionTests.evalTexture2DArray, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DArray, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayFloat, es3fShaderTextureFunctionTests.evalTexture2DArray, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DArray, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayInt, es3fShaderTextureFunctionTests.evalTexture2DArray, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DArray, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayUint, es3fShaderTextureFunctionTests.evalTexture2DArray, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DArray, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DArrayMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DArrayBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DArrayMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DArrayBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2darray_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DArrayMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DArrayBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2darray_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DArrayMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DArrayBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex3DFixed, es3fShaderTextureFunctionTests.evalTexture3D, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3D, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex3DFloat, es3fShaderTextureFunctionTests.evalTexture3D, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3D, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex3DInt, es3fShaderTextureFunctionTests.evalTexture3D, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3D, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex3DUint, es3fShaderTextureFunctionTests.evalTexture3D, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3D, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], true, -2.0, 1.0, false, [0, 0, 0], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], true, -2.0, 1.0, false, [0, 0, 0], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler3d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler3d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DShadow, es3fShaderTextureFunctionTests.evalTexture2DShadow, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadow, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('samplercubeshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 1.0], false, 0.0, 0.0, false, [0, 0, 0], texCubeShadow, es3fShaderTextureFunctionTests.evalTextureCubeShadow, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('samplercubeshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 1.0], false, 0.0, 0.0, false, [0, 0, 0], texCubeMipmapShadow, es3fShaderTextureFunctionTests.evalTextureCubeShadow, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('samplercubeshadow_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 1.0], true, -2.0, 2.0, false, [0, 0, 0], texCubeMipmapShadow, es3fShaderTextureFunctionTests.evalTextureCubeShadowBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darrayshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 1.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayShadow, es3fShaderTextureFunctionTests.evalTexture2DArrayShadow, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darrayshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 1.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DArrayShadow, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT)
+
+ // Not in spec.
+ // es3fShaderTextureFunctionTests.getCaseSpec('sampler2darrayshadow_bias', (es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 1.0], true, -2.0, 2.0, Vec2(0.0), Vec2(0.0), false, [0, 0, 0]), tex2DArrayMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DArrayShadowBias, FRAGMENT)
+ ];
+ es3fShaderTextureFunctionTests.createCaseGroup(this, 'texture', 'texture() Tests', textureCases);
+
+ // textureOffset() cases
+ // \note _bias variants are not using mipmap thanks to wide allowed range for LOD computation
+ /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureOffsetCases = [
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DFixed, es3fShaderTextureFunctionTests.evalTexture2DOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DFloat, es3fShaderTextureFunctionTests.evalTexture2DOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DInt, es3fShaderTextureFunctionTests.evalTexture2DOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DUint, es3fShaderTextureFunctionTests.evalTexture2DOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], true, -2.0, 2.0, true, [-8, 7, 0], tex2DFixed, es3fShaderTextureFunctionTests.evalTexture2DOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], true, -2.0, 2.0, true, [7, -8, 0], tex2DFloat, es3fShaderTextureFunctionTests.evalTexture2DOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], true, -2.0, 2.0, true, [-8, 7, 0], tex2DInt, es3fShaderTextureFunctionTests.evalTexture2DOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], true, -2.0, 2.0, true, [7, -8, 0], tex2DUint, es3fShaderTextureFunctionTests.evalTexture2DOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DArrayFixed, es3fShaderTextureFunctionTests.evalTexture2DArrayOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DArrayMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DArrayOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DArrayFloat, es3fShaderTextureFunctionTests.evalTexture2DArrayOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DArrayMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DArrayOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DArrayInt, es3fShaderTextureFunctionTests.evalTexture2DArrayOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DArrayMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DArrayOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DArrayUint, es3fShaderTextureFunctionTests.evalTexture2DArrayOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DArrayMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DArrayOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], true, -2.0, 2.0, true, [-8, 7, 0], tex2DArrayFixed, es3fShaderTextureFunctionTests.evalTexture2DArrayOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], true, -2.0, 2.0, true, [7, -8, 0], tex2DArrayFloat, es3fShaderTextureFunctionTests.evalTexture2DArrayOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2darray_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], true, -2.0, 2.0, true, [-8, 7, 0], tex2DArrayInt, es3fShaderTextureFunctionTests.evalTexture2DArrayOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2darray_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], true, -2.0, 2.0, true, [7, -8, 0], tex2DArrayUint, es3fShaderTextureFunctionTests.evalTexture2DArrayOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, true, [-8, 7, 3], tex3DFixed, es3fShaderTextureFunctionTests.evalTexture3DOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, true, [7, 3, -8], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, true, [3, -8, 7], tex3DFloat, es3fShaderTextureFunctionTests.evalTexture3DOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, true, [-8, 7, 3], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, true, [7, 3, -8], tex3DInt, es3fShaderTextureFunctionTests.evalTexture3DOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, true, [3, -8, 7], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, true, [-8, 7, 3], tex3DUint, es3fShaderTextureFunctionTests.evalTexture3DOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, 0.0, 0.0, true, [7, 3, -8], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], true, -2.0, 1.0, true, [-8, 7, 3], tex3DFixed, es3fShaderTextureFunctionTests.evalTexture3DOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], true, -2.0, 1.0, true, [7, 3, -8], tex3DFloat, es3fShaderTextureFunctionTests.evalTexture3DOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler3d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], true, -2.0, 2.0, true, [3, -8, 7], tex3DInt, es3fShaderTextureFunctionTests.evalTexture3DOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler3d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], true, -2.0, 2.0, true, [-8, 7, 3], tex3DUint, es3fShaderTextureFunctionTests.evalTexture3DOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTURE, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], true, -2.0, 2.0, true, [-8, 7, 0], tex2DShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT)
+ ];
+ es3fShaderTextureFunctionTests.createCaseGroup(this, 'textureoffset', 'textureOffset() Tests', textureOffsetCases);
+
+ // textureProj() cases
+ // \note Currently uses constant divider!
+ /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureProjCases = [
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DFixed, es3fShaderTextureFunctionTests.evalTexture2DProj3, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProj3, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DFloat, es3fShaderTextureFunctionTests.evalTexture2DProj3, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProj3, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DInt, es3fShaderTextureFunctionTests.evalTexture2DProj3, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProj3, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DUint, es3fShaderTextureFunctionTests.evalTexture2DProj3, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProj3, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProj3Bias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProj3Bias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec3_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProj3Bias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec3_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProj3Bias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, false, [0, 0, 0], tex2DFixed, es3fShaderTextureFunctionTests.evalTexture2DProj, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProj, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, false, [0, 0, 0], tex2DFloat, es3fShaderTextureFunctionTests.evalTexture2DProj, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProj, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, false, [0, 0, 0], tex2DInt, es3fShaderTextureFunctionTests.evalTexture2DProj, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProj, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, false, [0, 0, 0], tex2DUint, es3fShaderTextureFunctionTests.evalTexture2DProj, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProj, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProjBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProjBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec4_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProjBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec4_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProjBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, false, [0, 0, 0], tex3DFixed, es3fShaderTextureFunctionTests.evalTexture3DProj, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, false, [0, 0, 0], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DProj, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, false, [0, 0, 0], tex3DFloat, es3fShaderTextureFunctionTests.evalTexture3DProj, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, false, [0, 0, 0], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DProj, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, false, [0, 0, 0], tex3DInt, es3fShaderTextureFunctionTests.evalTexture3DProj, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, false, [0, 0, 0], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DProj, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, false, [0, 0, 0], tex3DUint, es3fShaderTextureFunctionTests.evalTexture3DProj, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, false, [0, 0, 0], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DProj, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], true, -2.0, 1.0, false, [0, 0, 0], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DProjBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], true, -2.0, 1.0, false, [0, 0, 0], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DProjBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler3d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], true, -2.0, 2.0, false, [0, 0, 0], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DProjBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler3d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], true, -2.0, 2.0, false, [0, 0, 0], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DProjBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.2, 0.6, 0.0, 1.5], [-2.25, -3.45, 1.5, 1.5], false, 0.0, 0.0, false, [0, 0, 0], tex2DShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProj, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.2, 0.6, 0.0, 1.5], [-2.25, -3.45, 1.5, 1.5], false, 0.0, 0.0, false, [0, 0, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProj, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.2, 0.6, 0.0, 1.5], [-2.25, -3.45, 1.5, 1.5], true, -2.0, 2.0, false, [0, 0, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProjBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT)
+ ];
+ es3fShaderTextureFunctionTests.createCaseGroup(this, 'textureproj', 'textureProj() Tests', textureProjCases);
+
+ // textureProjOffset() cases
+ // \note Currently uses constant divider!
+ /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureProjOffsetCases = [
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DFixed, es3fShaderTextureFunctionTests.evalTexture2DProj3Offset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProj3Offset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DFloat, es3fShaderTextureFunctionTests.evalTexture2DProj3Offset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProj3Offset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DInt, es3fShaderTextureFunctionTests.evalTexture2DProj3Offset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProj3Offset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DUint, es3fShaderTextureFunctionTests.evalTexture2DProj3Offset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProj3Offset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], true, -2.0, 2.0, true, [-8, 7, 0], tex2DFixed, es3fShaderTextureFunctionTests.evalTexture2DProj3OffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], true, -2.0, 2.0, true, [7, -8, 0], tex2DFloat, es3fShaderTextureFunctionTests.evalTexture2DProj3OffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec3_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], true, -2.0, 2.0, true, [-8, 7, 0], tex2DInt, es3fShaderTextureFunctionTests.evalTexture2DProj3OffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec3_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], true, -2.0, 2.0, true, [7, -8, 0], tex2DUint, es3fShaderTextureFunctionTests.evalTexture2DProj3OffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, true, [-8, 7, 0], tex2DFixed, es3fShaderTextureFunctionTests.evalTexture2DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, true, [-8, 7, 0], tex2DFloat, es3fShaderTextureFunctionTests.evalTexture2DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, true, [-8, 7, 0], tex2DInt, es3fShaderTextureFunctionTests.evalTexture2DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, true, [-8, 7, 0], tex2DUint, es3fShaderTextureFunctionTests.evalTexture2DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], true, -2.0, 2.0, true, [-8, 7, 0], tex2DFixed, es3fShaderTextureFunctionTests.evalTexture2DProjOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], true, -2.0, 2.0, true, [7, -8, 0], tex2DFloat, es3fShaderTextureFunctionTests.evalTexture2DProjOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec4_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], true, -2.0, 2.0, true, [-8, 7, 0], tex2DInt, es3fShaderTextureFunctionTests.evalTexture2DProjOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec4_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], true, -2.0, 2.0, true, [7, -8, 0], tex2DUint, es3fShaderTextureFunctionTests.evalTexture2DProjOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, true, [-8, 7, 3], tex3DFixed, es3fShaderTextureFunctionTests.evalTexture3DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, true, [7, 3, -8], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, true, [3, -8, 7], tex3DFloat, es3fShaderTextureFunctionTests.evalTexture3DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, true, [-8, 7, 3], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, true, [7, 3, -8], tex3DInt, es3fShaderTextureFunctionTests.evalTexture3DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, true, [3, -8, 7], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, true, [-8, 7, 3], tex3DUint, es3fShaderTextureFunctionTests.evalTexture3DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, 0.0, 0.0, true, [7, 3, -8], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DProjOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_bias_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], true, -2.0, 2.0, true, [-8, 7, 3], tex3DFixed, es3fShaderTextureFunctionTests.evalTexture3DProjOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_bias_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], true, -2.0, 2.0, true, [7, 3, -8], tex3DFloat, es3fShaderTextureFunctionTests.evalTexture3DProjOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler3d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], true, -2.0, 2.0, true, [3, -8, 7], tex3DInt, es3fShaderTextureFunctionTests.evalTexture3DProjOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler3d_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], true, -2.0, 2.0, true, [-8, 7, 3], tex3DUint, es3fShaderTextureFunctionTests.evalTexture3DProjOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ // NOTE: offset changed from [-8, 7, 0] in native dEQP to [7, -8, 0] per https://github.com/KhronosGroup/WebGL/issues/2033
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.2, 0.6, 0.0, 1.5], [-2.25, -3.45, 1.5, 1.5], false, 0.0, 0.0, true, [7, -8, 0], tex2DShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProjOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.2, 0.6, 0.0, 1.5], [-2.25, -3.45, 1.5, 1.5], false, 0.0, 0.0, true, [7, -8, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProjOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow_bias', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJ, [0.2, 0.6, 0.0, 1.5], [-2.25, -3.45, 1.5, 1.5], true, -2.0, 2.0, true, [-8, 7, 0], tex2DShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProjOffsetBias, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT)
+ ];
+ es3fShaderTextureFunctionTests.createCaseGroup(this, 'textureprojoffset', 'textureOffsetProj() Tests', textureProjOffsetCases);
+
+ // textureLod() cases
+ /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureLodCases = [
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('samplercube_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 0.0], false, -1.0, 9.0, false, [0, 0, 0], texCubeMipmapFixed, es3fShaderTextureFunctionTests.evalTextureCubeLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('samplercube_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.0, -1.0, -1.01, 0.0], [1.0, 1.0, -1.01, 0.0], false, -1.0, 9.0, false, [0, 0, 0], texCubeMipmapFloat, es3fShaderTextureFunctionTests.evalTextureCubeLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('isamplercube', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 0.0], false, -1.0, 9.0, false, [0, 0, 0], texCubeMipmapInt, es3fShaderTextureFunctionTests.evalTextureCubeLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('usamplercube', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.0, -1.0, -1.01, 0.0], [1.0, 1.0, -1.01, 0.0], false, -1.0, 9.0, false, [0, 0, 0], texCubeMipmapUint, es3fShaderTextureFunctionTests.evalTextureCubeLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, -1.0, 8.0, false, [0, 0, 0], tex2DArrayMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DArrayLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, -1.0, 8.0, false, [0, 0, 0], tex2DArrayMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DArrayLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, -1.0, 8.0, false, [0, 0, 0], tex2DArrayMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DArrayLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, -1.0, 8.0, false, [0, 0, 0], tex2DArrayMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DArrayLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, -1.0, 7.0, false, [0, 0, 0], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, -1.0, 7.0, false, [0, 0, 0], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, -1.0, 7.0, false, [0, 0, 0], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, -1.0, 7.0, false, [0, 0, 0], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH)
+ ];
+ es3fShaderTextureFunctionTests.createCaseGroup(this, 'texturelod', 'textureLod() Tests', textureLodCases);
+
+ // textureLodOffset() cases
+ /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureLodOffsetCases = [
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, -1.0, 9.0, true, [-8, 7, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, -1.0, 9.0, true, [7, -8, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, -1.0, 9.0, true, [-8, 7, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], false, -1.0, 9.0, true, [7, -8, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, -1.0, 8.0, true, [-8, 7, 0], tex2DArrayMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DArrayLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, -1.0, 8.0, true, [7, -8, 0], tex2DArrayMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DArrayLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, -1.0, 8.0, true, [-8, 7, 0], tex2DArrayMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DArrayLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], false, -1.0, 8.0, true, [7, -8, 0], tex2DArrayMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DArrayLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, -1.0, 7.0, true, [-8, 7, 3], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, -1.0, 7.0, true, [7, 3, -8], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, -1.0, 7.0, true, [3, -8, 7], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], false, -1.0, 7.0, true, [-8, 7, 3], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTURELOD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], false, -1.0, 9.0, true, [-8, 7, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH)
+ ];
+ es3fShaderTextureFunctionTests.createCaseGroup(this, 'texturelodoffset', 'textureLodOffset() Tests', textureLodOffsetCases);
+
+ // textureProjLod() cases
+ /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureProjLodCases = [
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProjLod3, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProjLod3, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProjLod3, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProjLod3, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProjLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProjLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProjLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProjLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, -1.0, 7.0, false, [0, 0, 0], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DProjLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, -1.0, 7.0, false, [0, 0, 0], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DProjLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, -1.0, 7.0, false, [0, 0, 0], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DProjLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, -1.0, 7.0, false, [0, 0, 0], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DProjLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [0.2, 0.6, 0.0, 1.5], [-2.25, -3.45, 1.5, 1.5], false, -1.0, 9.0, false, [0, 0, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProjLod, es3fShaderTextureFunctionTests.CaseFlags.BOTH)
+ ];
+ es3fShaderTextureFunctionTests.createCaseGroup(this, 'textureprojlod', 'textureProjLod() Tests', textureProjLodCases);
+
+ // textureProjLodOffset() cases
+ /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureProjLodOffsetCases = [
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, -1.0, 9.0, true, [-8, 7, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProjLod3Offset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec3_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, -1.0, 9.0, true, [7, -8, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProjLod3Offset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, -1.0, 9.0, true, [-8, 7, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProjLod3Offset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], false, -1.0, 9.0, true, [7, -8, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProjLod3Offset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, -1.0, 9.0, true, [-8, 7, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProjLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_vec4_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, -1.0, 9.0, true, [7, -8, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProjLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, -1.0, 9.0, true, [-8, 7, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProjLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], false, -1.0, 9.0, true, [7, -8, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProjLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, -1.0, 7.0, true, [-8, 7, 3], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DProjLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, -1.0, 7.0, true, [7, 3, -8], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DProjLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, -1.0, 7.0, true, [3, -8, 7], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DProjLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], false, -1.0, 7.0, true, [-8, 7, 3], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DProjLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJLOD, [0.2, 0.6, 0.0, 1.5], [-2.25, -3.45, 1.5, 1.5], false, -1.0, 9.0, true, [-8, 7, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProjLodOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH)
+ ];
+ es3fShaderTextureFunctionTests.createCaseGroup(this, 'textureprojlodoffset', 'textureProjLodOffset() Tests', textureProjLodOffsetCases);
+
+ // textureGrad() cases
+ // \note Only one of dudx, dudy, dvdx, dvdy is non-zero since spec allows approximating p from derivates by various methods.
+ /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureGradCases = [
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('isampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('usampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getGradCaseSpec('samplercube_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], texCubeMipmapFixed, es3fShaderTextureFunctionTests.evalTextureCubeGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('samplercube_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.0, -1.0, -1.01, 0.0], [1.0, 1.0, -1.01, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], texCubeMipmapFloat, es3fShaderTextureFunctionTests.evalTextureCubeGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('isamplercube', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], false, [0, 0, 0], texCubeMipmapInt, es3fShaderTextureFunctionTests.evalTextureCubeGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('usamplercube', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.0, -1.0, -1.01, 0.0], [1.0, 1.0, -1.01, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], false, [0, 0, 0], texCubeMipmapUint, es3fShaderTextureFunctionTests.evalTextureCubeGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2darray_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex2DArrayMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DArrayGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2darray_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex2DArrayMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DArrayGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('isampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], false, [0, 0, 0], tex2DArrayMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DArrayGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('usampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], false, [0, 0, 0], tex2DArrayMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DArrayGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DGrad, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.2], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DGrad, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], false, [0, 0, 0], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], false, [0, 0, 0], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DGrad, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, -0.2], false, [0, 0, 0], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DGrad, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('samplercubeshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.0, -1.0, 1.01, 0.0], [1.0, 1.0, 1.01, 1.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], texCubeMipmapShadow, es3fShaderTextureFunctionTests.evalTextureCubeShadowGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2darrayshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 1.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], false, [0, 0, 0], tex2DArrayMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DArrayShadowGrad, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2darrayshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 1.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], false, [0, 0, 0], tex2DArrayMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DArrayShadowGrad, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT)
+ ];
+ es3fShaderTextureFunctionTests.createCaseGroup(this, 'texturegrad', 'textureGrad() Tests', textureGradCases);
+
+ // textureGradOffset() cases
+ /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureGradOffsetCases = [
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [-8, 7, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [7, -8, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('isampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], true, [-8, 7, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('usampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], true, [7, -8, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2darray_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [-8, 7, 0], tex2DArrayMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DArrayGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2darray_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [7, -8, 0], tex2DArrayMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DArrayGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('isampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], true, [-8, 7, 0], tex2DArrayMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DArrayGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('usampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], true, [7, -8, 0], tex2DArrayMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DArrayGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [-8, 7, 3], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [7, 3, -8], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DGradOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.2], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [3, -8, 7], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DGradOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], true, [-8, 7, 3], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], true, [7, 3, -8], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DGradOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -1.4, 0.1, 0.0], [1.5, 2.3, 2.3, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, -0.2], true, [3, -8, 7], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DGradOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [-8, 7, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowGradOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-0.2, -0.4, 0.0, 0.0], [1.5, 2.3, 1.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [7, -8, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowGradOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2darrayshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 1.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], true, [-8, 7, 0], tex2DArrayMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DArrayShadowGradOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2darrayshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREGRAD, [-1.2, -0.4, -0.5, 0.0], [1.5, 2.3, 3.5, 1.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], true, [7, -8, 0], tex2DArrayMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DArrayShadowGradOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT)
+ ];
+ es3fShaderTextureFunctionTests.createCaseGroup(this, 'texturegradoffset', 'textureGradOffset() Tests', textureGradOffsetCases);
+
+ // textureProjGrad() cases
+ /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureProjGradCases = [
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_vec3_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProjGrad3, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_vec3_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProjGrad3, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('isampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProjGrad3, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('usampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProjGrad3, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_vec4_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProjGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_vec4_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProjGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('isampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProjGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('usampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], false, [0, 0, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProjGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DProjGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DProjGrad, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.0, 0.0, 0.2], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DProjGrad, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], false, [0, 0, 0], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DProjGrad, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], false, [0, 0, 0], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DProjGrad, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, -0.2], false, [0, 0, 0], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DProjGrad, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.2, 0.6, 0.0, -1.5], [-2.25, -3.45, -1.5, -1.5], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], false, [0, 0, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProjGrad, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.2, 0.6, 0.0, -1.5], [-2.25, -3.45, -1.5, -1.5], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], false, [0, 0, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProjGrad, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT)
+ ];
+ es3fShaderTextureFunctionTests.createCaseGroup(this, 'textureprojgrad', 'textureProjGrad() Tests', textureProjGradCases);
+
+ // textureProjGradOffset() cases
+ /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var textureProjGradOffsetCases = [
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_vec3_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [-8, 7, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProjGrad3Offset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_vec3_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [7, -8, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProjGrad3Offset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('isampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], true, [-8, 7, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProjGrad3Offset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('usampler2d_vec3', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD3, [-0.3, -0.6, 1.5, 0.0], [2.25, 3.45, 1.5, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], true, [7, -8, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProjGrad3Offset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_vec4_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [-8, 7, 0], tex2DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture2DProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2d_vec4_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [7, -8, 0], tex2DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture2DProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('isampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], true, [-8, 7, 0], tex2DMipmapInt, es3fShaderTextureFunctionTests.evalTexture2DProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('usampler2d_vec4', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [-0.3, -0.6, 0.0, 1.5], [2.25, 3.45, 0.0, 1.5], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], true, [7, -8, 0], tex2DMipmapUint, es3fShaderTextureFunctionTests.evalTexture2DProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [-8, 7, 3], tex3DMipmapFixed, es3fShaderTextureFunctionTests.evalTexture3DProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [7, 3, -8], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.0, 0.0, 0.2], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [3, -8, 7], tex3DMipmapFloat, es3fShaderTextureFunctionTests.evalTexture3DProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [-0.2, 0.0, 0.0], true, [-8, 7, 3], tex3DMipmapInt, es3fShaderTextureFunctionTests.evalTexture3DProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.2, 0.0], true, [7, 3, -8], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.9, 1.05, -0.08, -0.75], [-1.13, -1.7, -1.7, -0.75], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, -0.2], true, [3, -8, 7], tex3DMipmapUint, es3fShaderTextureFunctionTests.evalTexture3DProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT),
+
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.2, 0.6, 0.0, -1.5], [-2.25, -3.45, -1.5, -1.5], [0.0, 0.0, 0.0], [0.2, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], true, [-8, 7, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.VERTEX),
+ es3fShaderTextureFunctionTests.getGradCaseSpec('sampler2dshadow', es3fShaderTextureFunctionTests.TexFunction.TEXTUREPROJGRAD, [0.2, 0.6, 0.0, -1.5], [-2.25, -3.45, -1.5, -1.5], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, -0.2, 0.0], true, [7, -8, 0], tex2DMipmapShadow, es3fShaderTextureFunctionTests.evalTexture2DShadowProjGradOffset, es3fShaderTextureFunctionTests.CaseFlags.FRAGMENT)
+ ];
+ es3fShaderTextureFunctionTests.createCaseGroup(this, 'textureprojgradoffset', 'textureProjGradOffset() Tests', textureProjGradOffsetCases);
+
+ // texelFetch() cases
+ // \note Level is constant across quad
+ /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var texelFetchCases = [
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [255.9, 255.9, 0.0, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DTexelFetchFixed, es3fShaderTextureFunctionTests.evalTexelFetch2D, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_float', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [127.9, 127.9, 0.0, 0.0], false, 1.0, 1.0, false, [0, 0, 0], tex2DTexelFetchFloat, es3fShaderTextureFunctionTests.evalTexelFetch2D, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [63.9, 63.9, 0.0, 0.0], false, 2.0, 2.0, false, [0, 0, 0], tex2DTexelFetchInt, es3fShaderTextureFunctionTests.evalTexelFetch2D, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [15.9, 15.9, 0.0, 0.0], false, 4.0, 4.0, false, [0, 0, 0], tex2DTexelFetchUint, es3fShaderTextureFunctionTests.evalTexelFetch2D, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [127.9, 127.9, 3.9, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex2DArrayTexelFetchFixed, es3fShaderTextureFunctionTests.evalTexelFetch2DArray, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_float', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [63.9, 63.9, 3.9, 0.0], false, 1.0, 1.0, false, [0, 0, 0], tex2DArrayTexelFetchFloat, es3fShaderTextureFunctionTests.evalTexelFetch2DArray, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [31.9, 31.9, 3.9, 0.0], false, 2.0, 2.0, false, [0, 0, 0], tex2DArrayTexelFetchInt, es3fShaderTextureFunctionTests.evalTexelFetch2DArray, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [15.9, 15.9, 3.9, 0.0], false, 3.0, 3.0, false, [0, 0, 0], tex2DArrayTexelFetchUint, es3fShaderTextureFunctionTests.evalTexelFetch2DArray, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [63.9, 31.9, 31.9, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex3DTexelFetchFixed, es3fShaderTextureFunctionTests.evalTexelFetch3D, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [31.9, 15.9, 15.9, 0.0], false, 1.0, 1.0, false, [0, 0, 0], tex3DTexelFetchFloat, es3fShaderTextureFunctionTests.evalTexelFetch3D, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [15.9, 7.9, 7.9, 0.0], false, 2.0, 2.0, false, [0, 0, 0], tex3DTexelFetchInt, es3fShaderTextureFunctionTests.evalTexelFetch3D, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [0.0, 0.0, 0.0, 0.0], [63.9, 31.9, 31.9, 0.0], false, 0.0, 0.0, false, [0, 0, 0], tex3DTexelFetchUint, es3fShaderTextureFunctionTests.evalTexelFetch3D, es3fShaderTextureFunctionTests.CaseFlags.BOTH)
+ ];
+ es3fShaderTextureFunctionTests.createCaseGroup(this, 'texelfetch', 'texelFetch() Tests', texelFetchCases);
+
+ // texelFetchOffset() cases
+ /** @type {Array<es3fShaderTextureFunctionTests.TexFuncCaseSpec>} */ var texelFetchOffsetCases = [
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [8.0, -7.0, 0.0, 0.0], [263.9, 248.9, 0.0, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DTexelFetchFixed, es3fShaderTextureFunctionTests.evalTexelFetch2D, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2d_float', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [-7.0, 8.0, 0.0, 0.0], [120.9, 135.9, 0.0, 0.0], false, 1.0, 1.0, true, [7, -8, 0], tex2DTexelFetchFloat, es3fShaderTextureFunctionTests.evalTexelFetch2D, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [8.0, -7.0, 0.0, 0.0], [71.9, 56.9, 0.0, 0.0], false, 2.0, 2.0, true, [-8, 7, 0], tex2DTexelFetchInt, es3fShaderTextureFunctionTests.evalTexelFetch2D, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2d', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [-7.0, 8.0, 0.0, 0.0], [8.9, 23.9, 0.0, 0.0], false, 4.0, 4.0, true, [7, -8, 0], tex2DTexelFetchUint, es3fShaderTextureFunctionTests.evalTexelFetch2D, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [8.0, -7.0, 0.0, 0.0], [135.9, 120.9, 3.9, 0.0], false, 0.0, 0.0, true, [-8, 7, 0], tex2DArrayTexelFetchFixed, es3fShaderTextureFunctionTests.evalTexelFetch2DArray, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler2darray_float', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [-7.0, 8.0, 0.0, 0.0], [56.9, 71.9, 3.9, 0.0], false, 1.0, 1.0, true, [7, -8, 0], tex2DArrayTexelFetchFloat, es3fShaderTextureFunctionTests.evalTexelFetch2DArray, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [8.0, -7.0, 0.0, 0.0], [39.9, 24.9, 3.9, 0.0], false, 2.0, 2.0, true, [-8, 7, 0], tex2DArrayTexelFetchInt, es3fShaderTextureFunctionTests.evalTexelFetch2DArray, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler2darray', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [-7.0, 8.0, 0.0, 0.0], [8.9, 23.9, 3.9, 0.0], false, 3.0, 3.0, true, [7, -8, 0], tex2DArrayTexelFetchUint, es3fShaderTextureFunctionTests.evalTexelFetch2DArray, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_fixed', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [8.0, -7.0, -3.0, 0.0], [71.9, 24.9, 28.9, 0.0], false, 0.0, 0.0, true, [-8, 7, 3], tex3DTexelFetchFixed, es3fShaderTextureFunctionTests.evalTexelFetch3D, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('sampler3d_float', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [-7.0, -3.0, 8.0, 0.0], [24.9, 12.9, 23.9, 0.0], false, 1.0, 1.0, true, [7, 3, -8], tex3DTexelFetchFloat, es3fShaderTextureFunctionTests.evalTexelFetch3D, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('isampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [-3.0, 8.0, -7.0, 0.0], [12.9, 15.9, 0.9, 0.0], false, 2.0, 2.0, true, [3, -8, 7], tex3DTexelFetchInt, es3fShaderTextureFunctionTests.evalTexelFetch3D, es3fShaderTextureFunctionTests.CaseFlags.BOTH),
+ es3fShaderTextureFunctionTests.getCaseSpec('usampler3d', es3fShaderTextureFunctionTests.TexFunction.TEXELFETCH, [8.0, -7.0, -3.0, 0.0], [71.9, 24.9, 28.9, 0.0], false, 0.0, 0.0, true, [-8, 7, 3], tex3DTexelFetchUint, es3fShaderTextureFunctionTests.evalTexelFetch3D, es3fShaderTextureFunctionTests.CaseFlags.BOTH)
+ ];
+ es3fShaderTextureFunctionTests.createCaseGroup(this, 'texelfetchoffset', 'texelFetchOffset() Tests', texelFetchOffsetCases);
+
+ // textureSize() cases
+ /**
+ * @struct
+ * @constructor
+ * @param {string} name
+ * @param {string} samplerName
+ * @param {es3fShaderTextureFunctionTests.TextureSpec} textureSpec
+ */
+ var TextureSizeCaseSpec = function(name, samplerName, textureSpec) {
+ /** @type {string} */ this.name = name;
+ /** @type {string} */ this.samplerName = samplerName;
+ /** @type {es3fShaderTextureFunctionTests.TextureSpec} */ this.textureSpec = textureSpec;
+ };
+
+ /** @type {Array<TextureSizeCaseSpec>} */ var textureSizeCases = [
+ new TextureSizeCaseSpec('sampler2d_fixed', 'sampler2D', tex2DFixed),
+ new TextureSizeCaseSpec('sampler2d_float', 'sampler2D', tex2DFloat),
+ new TextureSizeCaseSpec('isampler2d', 'isampler2D', tex2DInt),
+ new TextureSizeCaseSpec('usampler2d', 'usampler2D', tex2DUint),
+ new TextureSizeCaseSpec('sampler2dshadow', 'sampler2DShadow', tex2DShadow),
+ new TextureSizeCaseSpec('sampler3d_fixed', 'sampler3D', tex3DFixed),
+ new TextureSizeCaseSpec('sampler3d_float', 'sampler3D', tex3DFloat),
+ new TextureSizeCaseSpec('isampler3d', 'isampler3D', tex3DInt),
+ new TextureSizeCaseSpec('usampler3d', 'usampler3D', tex3DUint),
+ new TextureSizeCaseSpec('samplercube_fixed', 'samplerCube', texCubeFixed),
+ new TextureSizeCaseSpec('samplercube_float', 'samplerCube', texCubeFloat),
+ new TextureSizeCaseSpec('isamplercube', 'isamplerCube', texCubeInt),
+ new TextureSizeCaseSpec('usamplercube', 'usamplerCube', texCubeUint),
+ new TextureSizeCaseSpec('samplercubeshadow', 'samplerCubeShadow', texCubeShadow),
+ new TextureSizeCaseSpec('sampler2darray_fixed', 'sampler2DArray', tex2DArrayFixed),
+ new TextureSizeCaseSpec('sampler2darray_float', 'sampler2DArray', tex2DArrayFloat),
+ new TextureSizeCaseSpec('isampler2darray', 'isampler2DArray', tex2DArrayInt),
+ new TextureSizeCaseSpec('usampler2darray', 'usampler2DArray', tex2DArrayUint),
+ new TextureSizeCaseSpec('sampler2darrayshadow', 'sampler2DArrayShadow', tex2DArrayShadow)
+ ];
+
+ /** @type {tcuTestCase.DeqpTest} */ var group = tcuTestCase.newTest('texturesize', 'textureSize() Tests');
+ testGroup.addChild(group);
+
+ for (var ndx = 0; ndx < textureSizeCases.length; ++ndx) {
+ group.addChild(new es3fShaderTextureFunctionTests.TextureSizeCase(textureSizeCases[ndx].name + '_vertex', '', textureSizeCases[ndx].samplerName, textureSizeCases[ndx].textureSpec, true));
+ group.addChild(new es3fShaderTextureFunctionTests.TextureSizeCase(textureSizeCases[ndx].name + '_fragment', '', textureSizeCases[ndx].samplerName, textureSizeCases[ndx].textureSpec, false));
+ }
+
+ };
+
+ /**
+ * Run test
+ * @param {WebGL2RenderingContext} context
+ * @param {Array<number>=} range Test range
+ */
+ es3fShaderTextureFunctionTests.run = function(context, range) {
+ gl = context;
+
+ const canvas = gl.canvas;
+ canvas.width = canvasWH;
+ canvas.height = canvasWH;
+
+ //Set up Test Root parameters
+ var state = tcuTestCase.runner;
+ state.setRoot(new es3fShaderTextureFunctionTests.ShaderTextureFunctionTests());
+ if (range)
+ state.setRange(range);
+
+ //Set up name and description of this test series.
+ setCurrentTestName(state.testCases.fullName());
+ description(state.testCases.getDescription());
+
+ try {
+ //Run test cases
+ tcuTestCase.runTestCases();
+ }
+ catch (err) {
+ testFailedOptions('Failed to es3fShaderTextureFunctionTests.run tests', false);
+ tcuTestCase.runner.terminate();
+ }
+ };
+
+});