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diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fSyncTests.js b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fSyncTests.js
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+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES Utilities
+ * ------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+'use strict';
+goog.provide('functional.gles3.es3fSyncTests');
+goog.require('framework.common.tcuTestCase');
+goog.require('framework.delibs.debase.deRandom');
+goog.require('framework.delibs.debase.deString');
+goog.require('framework.opengl.gluShaderProgram');
+
+goog.scope(function() {
+ var es3fSyncTests = functional.gles3.es3fSyncTests;
+ var tcuTestCase = framework.common.tcuTestCase;
+ var deRandom = framework.delibs.debase.deRandom;
+ var gluShaderProgram = framework.opengl.gluShaderProgram;
+ var deString = framework.delibs.debase.deString;
+
+ /** @const {number} */ es3fSyncTests.NUM_CASE_ITERATIONS = 5;
+ /** @const {number} */ es3fSyncTests.MAX_VERIFY_WAIT = 5;
+
+ /**
+ * @enum
+ */
+ es3fSyncTests.WaitCommand = {
+ WAIT_SYNC: 1,
+ CLIENT_WAIT_SYNC: 2
+ };
+
+ /** @enum
+ */
+ es3fSyncTests.CaseOptions = {
+ FLUSH_BEFORE_WAIT: 1,
+ FINISH_BEFORE_WAIT: 2
+ };
+
+ /** @enum
+ */
+ es3fSyncTests.State = {
+ DRAW: 0,
+ VERIFY: 1,
+ FINISH: 2
+ };
+
+ /**
+ * @constructor
+ * @extends {tcuTestCase.DeqpTest}
+ * @param {string} name
+ * @param {string} description
+ * @param {number} numPrimitives
+ * @param {number} waitCommand
+ * @param {number} waitFlags
+ * @param {number} timeout
+ * @param {number} options
+ */
+ es3fSyncTests.FenceSyncCase = function(name, description, numPrimitives, waitCommand, waitFlags, timeout, options) {
+ tcuTestCase.DeqpTest.call(this, name, description);
+ /** @type {number} */ this.m_numPrimitives = numPrimitives;
+ /** @type {number} */ this.m_waitCommand = waitCommand;
+ /** @type {number} */ this.m_waitFlags = waitFlags;
+ /** @type {number} */ this.m_timeout = timeout;
+ /** @type {number} */ this.m_caseOptions = options;
+
+ /** @type {gluShaderProgram.ShaderProgram} */ this.m_program = null;
+ /** @type {WebGLSync} */ this.m_syncObject = null;
+ /** @type {number} */ this.m_iterNdx = 0;
+ /** @type {deRandom.Random} */ this.m_rnd = new deRandom.Random(deString.deStringHash(this.name));
+ /** @type {es3fSyncTests.State} */ this.m_state = es3fSyncTests.State.DRAW;
+ };
+
+ es3fSyncTests.FenceSyncCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
+ es3fSyncTests.FenceSyncCase.prototype.constructor = es3fSyncTests.FenceSyncCase;
+
+ /**
+ * @param {number} numPrimitives
+ * @param {deRandom.Random} rnd
+ * @return {Array<number>}
+ */
+ es3fSyncTests.generateVertices = function(numPrimitives, rnd) {
+ /** @type {Array<number>} */ var dst = [];
+ /** @type {number} */ var numVertices = 3 * numPrimitives;
+
+ for (var i = 0; i < numVertices; i++) {
+ dst.push(rnd.getFloat(-1.0, 1.0)); // x
+ dst.push(rnd.getFloat(-1.0, 1.0)); // y
+ dst.push(rnd.getFloat(0.0, 1.0)); // z
+ dst.push(1.0); // w
+ }
+ return dst;
+ };
+
+ es3fSyncTests.FenceSyncCase.prototype.init = function() {
+ /** @type {string} */ var vertShaderSource = '#version 300 es\n' +
+ 'layout(location = 0) in mediump vec4 a_position;\n' +
+ '\n' +
+ 'void main (void)\n' +
+ '{\n' +
+ ' gl_Position = a_position;\n' +
+ '}\n';
+
+ /** @type {string} */ var fragShaderSource = '#version 300 es\n' +
+ 'layout(location = 0) out mediump vec4 o_color;\n' +
+ '\n' +
+ 'void main (void)\n' +
+ '{\n' +
+ ' o_color = vec4(0.25, 0.5, 0.75, 1.0);\n' +
+ '}\n';
+
+ assertMsgOptions(!this.m_program, 'Program should be null.', false, true);
+ this.m_program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertShaderSource, fragShaderSource));
+
+ if (!this.m_program.isOk())
+ throw new Error('Failed to compile shader program');
+ };
+
+ es3fSyncTests.FenceSyncCase.prototype.deinit = function() {
+ if (this.m_program)
+ this.m_program = null;
+
+ if (this.m_syncObject) {
+ gl.deleteSync(this.m_syncObject);
+ this.m_syncObject = null;
+ }
+ };
+
+ /**
+ * @return {tcuTestCase.IterateResult}
+ */
+ es3fSyncTests.FenceSyncCase.prototype.draw = function() {
+ /** @type {Array<number>} */ var vertices = [];
+
+ /** @type {string} */ var header = 'Case iteration ' + (this.m_iterNdx + 1) + ' / ' + es3fSyncTests.NUM_CASE_ITERATIONS;
+ bufferedLogToConsole(header);
+
+ assertMsgOptions(this.m_program !== null, 'Expected program', false, true);
+ gl.useProgram(this.m_program.getProgram());
+ gl.enable(gl.DEPTH_TEST);
+ gl.clearColor(0.3, 0.3, 0.3, 1.0);
+ gl.clearDepth(1.0);
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+
+ // Generate vertices
+
+ gl.enableVertexAttribArray(0);
+ vertices = es3fSyncTests.generateVertices(this.m_numPrimitives, this.m_rnd);
+
+ /** @type {WebGLBuffer} */ var vertexGLBuffer = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexGLBuffer);
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
+ gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0);
+
+ // Draw
+
+ gl.drawArrays(gl.TRIANGLES, 0, vertices.length / 4);
+ bufferedLogToConsole('Primitives drawn.');
+
+ // Create sync object
+
+ this.m_syncObject = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
+ bufferedLogToConsole('Sync object created');
+
+ if (this.m_caseOptions & es3fSyncTests.CaseOptions.FLUSH_BEFORE_WAIT)
+ gl.flush();
+ if (this.m_caseOptions & es3fSyncTests.CaseOptions.FINISH_BEFORE_WAIT)
+ gl.finish();
+ this.m_state = es3fSyncTests.State.VERIFY;
+ };
+
+
+ es3fSyncTests.FenceSyncCase.prototype.verify = function() {
+ /** @type {number} */ var waitValue = 0;
+ /** @type {boolean} */ var testOk = true;
+
+ // Wait for sync object
+ if (this.m_waitCommand & es3fSyncTests.WaitCommand.WAIT_SYNC) {
+ assertMsgOptions(this.m_timeout === gl.TIMEOUT_IGNORED, 'Expected TIMEOUT_IGNORED', false, true);
+ assertMsgOptions(this.m_waitFlags === 0, 'Expected waitFlags = 0', false, true);
+ gl.waitSync(this.m_syncObject, this.m_waitFlags, this.m_timeout);
+ bufferedLogToConsole('Wait command glWaitSync called with GL_TIMEOUT_IGNORED.');
+ }
+
+ if (this.m_waitCommand & es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC) {
+ waitValue = gl.clientWaitSync(this.m_syncObject, this.m_waitFlags, this.m_timeout);
+ bufferedLogToConsole('glClientWaitSync return value:');
+ switch (waitValue) {
+ case gl.ALREADY_SIGNALED:
+ bufferedLogToConsole('gl.ALREADY_SIGNALED');
+ break;
+ case gl.TIMEOUT_EXPIRED:
+ bufferedLogToConsole('gl.TIMEOUT_EXPIRED');
+ break;
+ case gl.CONDITION_SATISFIED:
+ bufferedLogToConsole('gl.CONDITION_SATISFIED');
+ break;
+ case gl.WAIT_FAILED:
+ bufferedLogToConsole('gl.WAIT_FAILED');
+ testOk = false;
+ break;
+ default:
+ bufferedLogToConsole('Illegal return value!');
+ }
+ }
+
+ gl.finish();
+
+ // Delete sync object
+
+ if (this.m_syncObject && testOk) {
+ gl.deleteSync(this.m_syncObject);
+ this.m_syncObject = null;
+ bufferedLogToConsole('Sync object deleted.');
+ }
+
+ // Evaluate test result
+
+ bufferedLogToConsole('Test result: ' + (testOk ? 'Passed!' : 'Failed!'));
+
+ if (!testOk) {
+ if (!this.m_verifyStart)
+ this.m_verifyStart = new Date();
+ else {
+ var current = new Date();
+ var elapsedTime = 0.001 * (current.getTime() - this.m_verifyStart.getTime());
+ if (elapsedTime > es3fSyncTests.MAX_VERIFY_WAIT) {
+ testFailedOptions('Fail', false);
+ this.m_state = es3fSyncTests.State.FINISH;
+ if (this.m_syncObject) {
+ gl.deleteSync(this.m_syncObject);
+ this.m_syncObject = null;
+ bufferedLogToConsole('Sync object deleted.');
+ }
+ }
+ }
+ } else {
+ bufferedLogToConsole('Sync objects created and deleted successfully.');
+ testPassedOptions('Pass', true);
+ this.m_state = (++this.m_iterNdx < es3fSyncTests.NUM_CASE_ITERATIONS) ? es3fSyncTests.State.DRAW : es3fSyncTests.State.FINISH;
+ }
+ };
+
+ es3fSyncTests.FenceSyncCase.prototype.iterate = function() {
+ switch (this.m_state) {
+ case es3fSyncTests.State.DRAW:
+ this.draw();
+ break;
+ case es3fSyncTests.State.VERIFY:
+ this.verify();
+ break;
+ case es3fSyncTests.State.FINISH:
+ return tcuTestCase.IterateResult.STOP;
+ default:
+ throw new Error('Invalid state: ' + this.m_state);
+ }
+
+ return tcuTestCase.IterateResult.CONTINUE;
+ };
+
+ /**
+ * @constructor
+ * @extends {tcuTestCase.DeqpTest}
+ */
+ es3fSyncTests.SyncTests = function() {
+ tcuTestCase.DeqpTest.call(this, 'fence_sync', 'Fence Sync Tests');
+ };
+
+ es3fSyncTests.SyncTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
+ es3fSyncTests.SyncTests.prototype.constructor = es3fSyncTests.SyncTests;
+
+ es3fSyncTests.SyncTests.prototype.init = function() {
+ // Fence sync tests.
+
+ this.addChild(new es3fSyncTests.FenceSyncCase('wait_sync_smalldraw', '', 10, es3fSyncTests.WaitCommand.WAIT_SYNC, 0, gl.TIMEOUT_IGNORED, 0));
+ this.addChild(new es3fSyncTests.FenceSyncCase('wait_sync_largedraw', '', 100000, es3fSyncTests.WaitCommand.WAIT_SYNC, 0, gl.TIMEOUT_IGNORED, 0));
+
+ this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_smalldraw', '', 10, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, 0, 0));
+ this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_largedraw', '', 100000, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, 0, 0));
+
+ // Originally the next two test cases' timeout is 10, but in WebGL2 that could be illegal.
+ var max = gl.getParameter(gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL) || 0;
+ this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_timeout_smalldraw', '', 10, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, max, 0));
+ this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_timeout_largedraw', '', 100000, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, max, 0));
+
+ this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_flush_auto', '', 100000, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, gl.SYNC_FLUSH_COMMANDS_BIT, 0, 0));
+ this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_flush_manual', '', 100000, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, 0, es3fSyncTests.CaseOptions.FLUSH_BEFORE_WAIT));
+ this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_noflush', '', 100000, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, 0, 0));
+ this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_finish', '', 100000, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, 0, es3fSyncTests.CaseOptions.FINISH_BEFORE_WAIT));
+
+ };
+
+ /**
+ * Run test
+ * @param {WebGL2RenderingContext} context
+ */
+ es3fSyncTests.run = function(context) {
+ gl = context;
+ //Set up Test Root parameters
+ var state = tcuTestCase.runner;
+ state.setRoot(new es3fSyncTests.SyncTests());
+
+ //Set up name and description of this test series.
+ setCurrentTestName(state.testCases.fullName());
+ description(state.testCases.getDescription());
+
+ try {
+ //Run test cases
+ tcuTestCase.runTestCases();
+ }
+ catch (err) {
+ testFailedOptions('Failed to es3fSyncTests.run tests', false);
+ tcuTestCase.runner.terminate();
+ }
+ };
+
+});