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diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fTextureShadowTests.js b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fTextureShadowTests.js
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+++ b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fTextureShadowTests.js
@@ -0,0 +1,898 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES Utilities
+ * ------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+'use strict';
+goog.provide('functional.gles3.es3fTextureShadowTests');
+goog.require('framework.common.tcuImageCompare');
+goog.require('framework.common.tcuLogImage');
+goog.require('framework.common.tcuPixelFormat');
+goog.require('framework.common.tcuRGBA');
+goog.require('framework.common.tcuSurface');
+goog.require('framework.common.tcuTestCase');
+goog.require('framework.common.tcuTexCompareVerifier');
+goog.require('framework.common.tcuTexLookupVerifier');
+goog.require('framework.common.tcuTexture');
+goog.require('framework.common.tcuTextureUtil');
+goog.require('framework.delibs.debase.deMath');
+goog.require('framework.delibs.debase.deString');
+goog.require('framework.delibs.debase.deUtil');
+goog.require('framework.opengl.gluShaderUtil');
+goog.require('framework.opengl.gluTexture');
+goog.require('framework.opengl.gluTextureUtil');
+goog.require('framework.referencerenderer.rrMultisamplePixelBufferAccess');
+goog.require('modules.shared.glsTextureTestUtil');
+
+goog.scope(function() {
+
+var es3fTextureShadowTests = functional.gles3.es3fTextureShadowTests;
+var tcuTestCase = framework.common.tcuTestCase;
+var glsTextureTestUtil = modules.shared.glsTextureTestUtil;
+var gluShaderUtil = framework.opengl.gluShaderUtil;
+var gluTexture = framework.opengl.gluTexture;
+var gluTextureUtil = framework.opengl.gluTextureUtil;
+var tcuTexture = framework.common.tcuTexture;
+var tcuImageCompare = framework.common.tcuImageCompare;
+var tcuLogImage = framework.common.tcuLogImage;
+var tcuTextureUtil = framework.common.tcuTextureUtil;
+var tcuRGBA = framework.common.tcuRGBA;
+var deMath = framework.delibs.debase.deMath;
+var tcuPixelFormat = framework.common.tcuPixelFormat;
+var tcuSurface = framework.common.tcuSurface;
+var tcuTexCompareVerifier = framework.common.tcuTexCompareVerifier;
+var tcuTexLookupVerifier = framework.common.tcuTexLookupVerifier;
+var rrMultisamplePixelBufferAccess = framework.referencerenderer.rrMultisamplePixelBufferAccess;
+var deString = framework.delibs.debase.deString;
+var deUtil = framework.delibs.debase.deUtil;
+
+ es3fTextureShadowTests.version = '300 es';
+
+ /** @const */ var VIEWPORT_WIDTH = 64;
+ /** @const */ var VIEWPORT_HEIGHT = 64;
+ /** @const */ var MIN_VIEWPORT_WIDTH = 64;
+ /** @const */ var MIN_VIEWPORT_HEIGHT = 64;
+
+ var DE_ASSERT = function(x) {
+ if (!x)
+ throw new Error('Assert failed');
+ };
+
+ /**
+ * @param {tcuTexture.TextureFormat} format
+ * @return {boolean}
+ */
+ es3fTextureShadowTests.isFloatingPointDepthFormat = function(format) {
+ // Only two depth and depth-stencil formats are floating point
+ return (format.order == tcuTexture.ChannelOrder.D && format.type == tcuTexture.ChannelType.FLOAT) || (format.order == tcuTexture.ChannelOrder.DS && format.type == tcuTexture.ChannelType.FLOAT_UNSIGNED_INT_24_8_REV);
+ };
+
+ /**
+ * @param {tcuTexture.PixelBufferAccess} access
+ */
+ es3fTextureShadowTests.clampFloatingPointTexture = function(access) {
+ DE_ASSERT(es3fTextureShadowTests.isFloatingPointDepthFormat(access.getFormat()));
+ for (var z = 0; z < access.getDepth(); ++z)
+ for (var y = 0; y < access.getHeight(); ++y)
+ for (var x = 0; x < access.getWidth(); ++x)
+ access.setPixDepth(deMath.clamp(access.getPixDepth(x, y, z), 0.0, 1.0), x, y, z);
+ };
+
+ /**
+ * @param {tcuTexture.Texture2D|tcuTexture.Texture2DArray} target
+ */
+ es3fTextureShadowTests.clampFloatingPointTexture2D = function(target) {
+ for (var level = 0; level < target.getNumLevels(); ++level)
+ if (!target.isLevelEmpty(level))
+ es3fTextureShadowTests.clampFloatingPointTexture(target.getLevel(level));
+ };
+
+ /**
+ * @param {tcuTexture.TextureCube} target
+ */
+ es3fTextureShadowTests.clampFloatingPointTextureCube = function(target) {
+ for (var level = 0; level < target.getNumLevels(); ++level)
+ for (var face = tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X; face < Object.keys(tcuTexture.CubeFace).length; face++)
+ es3fTextureShadowTests.clampFloatingPointTexture(target.getLevelFace(level, face));
+ };
+
+ /**
+ * @param {?} textureType
+ * @param {tcuTexture.ConstPixelBufferAccess} result
+ * @param {tcuTexture.Texture2D|tcuTexture.Texture2DArray|tcuTexture.TextureCube} src
+ * @param {Array<number>} texCoord
+ * @param {glsTextureTestUtil.ReferenceParams} sampleParams
+ * @param {tcuTexCompareVerifier.TexComparePrecision} comparePrec
+ * @param {tcuTexLookupVerifier.LodPrecision} lodPrecision
+ * @param {tcuPixelFormat.PixelFormat} pixelFormat
+ */
+ es3fTextureShadowTests.verifyTexCompareResult = function(textureType, result, src, texCoord, sampleParams, comparePrec, lodPrecision, pixelFormat) {
+ var reference = new tcuSurface.Surface(result.getWidth(), result.getHeight());
+ var errorMask = new tcuSurface.Surface(result.getWidth(), result.getHeight());
+ var nonShadowThreshold = deMath.swizzle(tcuTexLookupVerifier.computeFixedPointThreshold(deMath.subtract(glsTextureTestUtil.getBitsVec(pixelFormat), [1, 1, 1, 1])), [1, 2, 3]);
+ var numFailedPixels;
+
+ if (es3fTextureShadowTests.isFloatingPointDepthFormat(src.getFormat())) {
+ var clampedSource = /*deUtil.clone(*/src/*)*/;
+
+ if (textureType == tcuTexture.Texture2D) {
+ es3fTextureShadowTests.clampFloatingPointTexture2D(/** @type {tcuTexture.Texture2D} */(clampedSource));
+ glsTextureTestUtil.sampleTexture2D(new glsTextureTestUtil.SurfaceAccess(reference, pixelFormat), /** @type {tcuTexture.Texture2DView} */ (clampedSource.getView()), texCoord, sampleParams);
+ // sample clamped values
+ numFailedPixels = glsTextureTestUtil.computeTextureCompareDiff2D(result, reference.getAccess(), errorMask.getAccess(), /** @type {tcuTexture.Texture2DView} */ (clampedSource.getView()), texCoord, sampleParams, comparePrec, lodPrecision, nonShadowThreshold);
+ } else if (textureType == tcuTexture.Texture2DArray) {
+ es3fTextureShadowTests.clampFloatingPointTexture2D(/** @type {tcuTexture.Texture2DArray} */(clampedSource));
+ glsTextureTestUtil.sampleTexture2DArray(new glsTextureTestUtil.SurfaceAccess(reference, pixelFormat), /** @type {tcuTexture.Texture2DArrayView} */ (clampedSource.getView()), texCoord, sampleParams);
+ // sample clamped values
+ numFailedPixels = glsTextureTestUtil.computeTextureCompareDiff2DArray(result, reference.getAccess(), errorMask.getAccess(), /** @type {tcuTexture.Texture2DArrayView} */ (clampedSource.getView()), texCoord, sampleParams, comparePrec, lodPrecision, nonShadowThreshold);
+ } else if (textureType == tcuTexture.TextureCube) {
+ es3fTextureShadowTests.clampFloatingPointTextureCube(/** @type {tcuTexture.TextureCube} */(clampedSource));
+ glsTextureTestUtil.sampleTextureCube(new glsTextureTestUtil.SurfaceAccess(reference, pixelFormat), /** @type {tcuTexture.TextureCubeView} */ (clampedSource.getView()), texCoord, sampleParams);
+ // sample clamped values
+ numFailedPixels = glsTextureTestUtil.computeTextureCompareDiffCube(result, reference.getAccess(), errorMask.getAccess(), /** @type {tcuTexture.TextureCubeView} */ (clampedSource.getView()), texCoord, sampleParams, comparePrec, lodPrecision, nonShadowThreshold);
+ } else
+ throw new Error('Invalid texture type');
+
+ } else {
+ if (textureType == tcuTexture.Texture2D) {
+ glsTextureTestUtil.sampleTexture2D(new glsTextureTestUtil.SurfaceAccess(reference, pixelFormat), /** @type {tcuTexture.Texture2DView} */ (src.getView()), texCoord, sampleParams);
+ // sample raw values (they are guaranteed to be in [0, 1] range as the format cannot represent any other values)
+ numFailedPixels = glsTextureTestUtil.computeTextureCompareDiff2D(result, reference.getAccess(), errorMask.getAccess(), /** @type {tcuTexture.Texture2DView} */ (src.getView()), texCoord, sampleParams, comparePrec, lodPrecision, nonShadowThreshold);
+ } else if (textureType == tcuTexture.Texture2DArray) {
+ glsTextureTestUtil.sampleTexture2DArray(new glsTextureTestUtil.SurfaceAccess(reference, pixelFormat), /** @type {tcuTexture.Texture2DArrayView} */ (src.getView()), texCoord, sampleParams);
+ // sample raw values (they are guaranteed to be in [0, 1] range as the format cannot represent any other values)
+ numFailedPixels = glsTextureTestUtil.computeTextureCompareDiff2DArray(result, reference.getAccess(), errorMask.getAccess(), /** @type {tcuTexture.Texture2DArrayView} */ (src.getView()), texCoord, sampleParams, comparePrec, lodPrecision, nonShadowThreshold);
+ } else if (textureType == tcuTexture.TextureCube) {
+ glsTextureTestUtil.sampleTextureCube(new glsTextureTestUtil.SurfaceAccess(reference, pixelFormat), /** @type {tcuTexture.TextureCubeView} */ (src.getView()), texCoord, sampleParams);
+ // sample raw values (they are guaranteed to be in [0, 1] range as the format cannot represent any other values)
+ numFailedPixels = glsTextureTestUtil.computeTextureCompareDiffCube(result, reference.getAccess(), errorMask.getAccess(), /** @type {tcuTexture.TextureCubeView} */ (src.getView()), texCoord, sampleParams, comparePrec, lodPrecision, nonShadowThreshold);
+ } else
+ throw new Error('Invalid texture type');
+ }
+
+ if (numFailedPixels > 0)
+ bufferedLogToConsole('ERROR: Result verification failed, got ' + numFailedPixels + ' invalid pixels!');
+
+ if (numFailedPixels > 0)
+ tcuImageCompare.displayImages(result, reference.getAccess(), errorMask.getAccess());
+ else
+ tcuLogImage.logImageWithInfo(result, 'Result');
+
+ return numFailedPixels == 0;
+
+ };
+
+ /**
+ * @constructor
+ * @param {string} name
+ * @param {number} format
+ * @struct
+ */
+ es3fTextureShadowTests.Format = function(name, format) {
+ /** @type {string} */ this.name = name;
+ /** @type {number} */ this.format = format;
+ };
+
+ /**
+ * @constructor
+ * @param {string} name
+ * @param {number} minFilter
+ * @param {number} magFilter
+ * @struct
+ */
+ es3fTextureShadowTests.Filter = function(name, minFilter, magFilter) {
+ /** @type {string} */ this.name = name;
+ /** @type {number} */ this.minFilter = minFilter;
+ /** @type {number} */ this.magFilter = magFilter;
+ };
+
+ /**
+ * @constructor
+ * @param {string} name
+ * @param {number} func
+ * @struct
+ */
+ es3fTextureShadowTests.CompareFunc = function(name, func) {
+ /** @type {string} */ this.name = name;
+ /** @type {number} */ this.func = func;
+ };
+
+ /**
+ * @constructor
+ * @param {number} texNdx
+ * @param {number} ref
+ * @param {number} lodX
+ * @param {number} lodY
+ * @param {number} oX
+ * @param {number} oY
+ * @struct
+ */
+ es3fTextureShadowTests.TestCase = function(texNdx, ref, lodX, lodY, oX, oY) {
+ /** @type {number} */ this.texNdx = texNdx;
+ /** @type {number} */ this.ref = ref;
+ /** @type {number} */ this.lodX = lodX;
+ /** @type {number} */ this.lodY = lodY;
+ /** @type {number} */ this.oX = oX
+ /** @type {number} */ this.oY = oY;
+ };
+
+ /**
+ * @constructor
+ * @param {?gluTexture.Texture2D|?gluTexture.TextureCube|?gluTexture.Texture2DArray} tex
+ * @param {number} ref
+ * @param {Array<number>} minCoord
+ * @param {Array<number>} maxCoord
+ * @struct
+ */
+ es3fTextureShadowTests.FilterCase = function(tex, ref, minCoord, maxCoord) {
+ /** @type {?gluTexture.Texture2D|?gluTexture.TextureCube|?gluTexture.Texture2DArray} */ this.texture = tex;
+ /** @type {Array<number>} */ this.minCoord = minCoord;
+ /** @type {Array<number>} */ this.maxCoord = maxCoord;
+ /** @type {number} */ this.ref = ref;
+ };
+
+ /**
+ * @constructor
+ * @param {string} name
+ * @param {string} desc
+ * @param {number} minFilter
+ * @param {number} magFilter
+ * @param {number} wrapS
+ * @param {number} wrapT
+ * @param {number} format
+ * @param {number} width
+ * @param {number} height
+ * @param {number} compareFunc
+ * @extends {tcuTestCase.DeqpTest}
+ */
+ es3fTextureShadowTests.Texture2DShadowCase = function(name, desc, minFilter, magFilter, wrapS, wrapT, format, width, height, compareFunc) {
+ tcuTestCase.DeqpTest.call(this, name, desc);
+ this.m_minFilter = minFilter;
+ this.m_magFilter = magFilter;
+ this.m_wrapS = wrapS;
+ this.m_wrapT = wrapT;
+ this.m_format = format;
+ this.m_width = width;
+ this.m_height = height;
+ this.m_compareFunc = compareFunc;
+ this.m_renderer = new glsTextureTestUtil.TextureRenderer(es3fTextureShadowTests.version, gluShaderUtil.precision.PRECISION_HIGHP);
+ this.m_caseNdx = 0;
+ this.m_cases = [];
+ };
+
+ es3fTextureShadowTests.Texture2DShadowCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
+ es3fTextureShadowTests.Texture2DShadowCase.prototype.constructor = es3fTextureShadowTests.Texture2DShadowCase;
+
+ es3fTextureShadowTests.Texture2DShadowCase.prototype.init = function() {
+
+ // Create 2 textures.
+ this.m_textures = [];
+ this.m_textures[0] = gluTexture.texture2DFromInternalFormat(gl, this.m_format, this.m_width, this.m_height);
+ this.m_textures[1] = gluTexture.texture2DFromInternalFormat(gl, this.m_format, this.m_width, this.m_height);
+
+ var numLevels = this.m_textures[0].getRefTexture().getNumLevels();
+
+ for (var levelNdx = 0; levelNdx < numLevels; levelNdx++) {
+ this.m_textures[0].getRefTexture().allocLevel(levelNdx);
+ tcuTextureUtil.fillWithComponentGradients(this.m_textures[0].getRefTexture().getLevel(levelNdx), [-0.5, -0.5, -0.5, 2.0], [1, 1, 1, 0]);
+ }
+
+ for (levelNdx = 0; levelNdx < numLevels; levelNdx++) {
+ var step = 0x00ffffff / numLevels;
+ var rgb = step * levelNdx;
+ var colorA = 0xff000000 | rgb;
+ var colorB = 0xff000000 | ~rgb;
+
+ this.m_textures[1].getRefTexture().allocLevel(levelNdx);
+ tcuTextureUtil.fillWithGrid(this.m_textures[1].getRefTexture().getLevel(levelNdx), 4, tcuRGBA.newRGBAFromValue(colorA).toVec(), tcuRGBA.newRGBAFromValue(colorB).toVec());
+ }
+
+ for (var i = 0; i < this.m_textures.length; i++)
+ this.m_textures[i].upload();
+
+ var refInRangeUpper = (this.m_compareFunc == gl.EQUAL || this.m_compareFunc == gl.NOTEQUAL) ? 1.0 : 0.5;
+ var refInRangeLower = (this.m_compareFunc == gl.EQUAL || this.m_compareFunc == gl.NOTEQUAL) ? 0.0 : 0.5;
+
+ var refOutOfBoundsUpper = 1.1;
+ var refOutOfBoundsLower = -0.1;
+
+ numLevels = this.m_textures[0].getRefTexture().getNumLevels();
+
+ var cases = [];
+ cases.push(new es3fTextureShadowTests.TestCase(0, refInRangeUpper, 1.6, 2.9, -1.0, -2.7));
+ cases.push(new es3fTextureShadowTests.TestCase(0, refInRangeLower, -2.0, -1.35, -0.2, 0.7));
+ cases.push(new es3fTextureShadowTests.TestCase(1, refInRangeUpper, 0.14, 0.275, -1.5, -1.1));
+ cases.push(new es3fTextureShadowTests.TestCase(1, refInRangeLower, -0.92, -2.64, 0.4, -0.1));
+ cases.push(new es3fTextureShadowTests.TestCase(1, refOutOfBoundsUpper, -0.39, -0.52, 0.65, 0.87));
+ cases.push(new es3fTextureShadowTests.TestCase(1, refOutOfBoundsLower, -1.55, 0.65, 0.35, 0.91));
+
+ var viewportW = Math.min(VIEWPORT_WIDTH, gl.canvas.width);
+ var viewportH = Math.min(VIEWPORT_HEIGHT, gl.canvas.height);
+
+ for (var caseNdx = 0; caseNdx < cases.length; caseNdx++) {
+ var texNdx = deMath.clamp(cases[caseNdx].texNdx, 0, this.m_textures.length - 1);
+ var ref = cases[caseNdx].ref;
+ var lodX = cases[caseNdx].lodX;
+ var lodY = cases[caseNdx].lodY;
+ var oX = cases[caseNdx].oX;
+ var oY = cases[caseNdx].oY;
+ var sX = Math.exp(lodX * Math.log(2)) * viewportW / this.m_textures[texNdx].getRefTexture().getWidth();
+ var sY = Math.exp(lodY * Math.log(2)) * viewportH / this.m_textures[texNdx].getRefTexture().getHeight();
+
+ this.m_cases.push(new es3fTextureShadowTests.FilterCase(this.m_textures[texNdx], ref, [oX, oY], [oX + sX, oY + sY]));
+ }
+
+ this.m_caseNdx = 0;
+ };
+
+ es3fTextureShadowTests.Texture2DShadowCase.prototype.iterate = function() {
+
+ var viewport = new glsTextureTestUtil.RandomViewport(document.getElementById('canvas'), VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
+ var curCase = this.m_cases[this.m_caseNdx];
+ var sampleParams = new glsTextureTestUtil.ReferenceParams(glsTextureTestUtil.textureType.TEXTURETYPE_2D);
+ var rendered = new tcuSurface.Surface(viewport.width, viewport.height);
+ var texCoord = [];
+
+ if (viewport.width < MIN_VIEWPORT_WIDTH || viewport.height < MIN_VIEWPORT_HEIGHT)
+ throw new Error('Too small render target');
+
+ // Setup params for reference.
+ sampleParams.sampler = gluTextureUtil.mapGLSampler(this.m_wrapS, this.m_wrapT, gl.CLAMP_TO_EDGE, this.m_minFilter, this.m_magFilter);
+ sampleParams.sampler.compare = gluTextureUtil.mapGLCompareFunc(this.m_compareFunc);
+ sampleParams.samplerType = glsTextureTestUtil.samplerType.SAMPLERTYPE_SHADOW;
+ sampleParams.lodMode = glsTextureTestUtil.lodMode.EXACT;
+ sampleParams.ref = curCase.ref;
+
+ bufferedLogToConsole('Compare reference value = ' + sampleParams.ref);
+
+ // Compute texture coordinates.
+ bufferedLogToConsole('Texture coordinates: ' + curCase.minCoord + ' -> ' + curCase.maxCoord);
+
+ texCoord = glsTextureTestUtil.computeQuadTexCoord2D(curCase.minCoord, curCase.maxCoord);
+
+ gl.bindTexture(gl.TEXTURE_2D, curCase.texture.getGLTexture());
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, this.m_minFilter);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, this.m_magFilter);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, this.m_wrapS);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, this.m_wrapT);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_COMPARE_MODE, gl.COMPARE_REF_TO_TEXTURE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_COMPARE_FUNC, this.m_compareFunc);
+
+ gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
+ this.m_renderer.renderQuad(0, texCoord, sampleParams);
+ rendered.readViewport(gl, viewport);
+
+
+ var pixelFormat = new tcuPixelFormat.PixelFormat(8, 8, 8, 8);
+ var lodPrecision = new tcuTexLookupVerifier.LodPrecision(18, 6);
+ var texComparePrecision = new tcuTexCompareVerifier.TexComparePrecision([20, 20, 0], [7, 7, 0], 5, 16, pixelFormat.redBits - 1);
+
+ var isHighQuality = es3fTextureShadowTests.verifyTexCompareResult(tcuTexture.Texture2D, rendered.getAccess(), curCase.texture.getRefTexture(),
+ texCoord, sampleParams, texComparePrecision, lodPrecision, pixelFormat);
+
+ if (!isHighQuality) {
+ bufferedLogToConsole('Warning: Verification assuming high-quality PCF filtering failed.');
+
+ lodPrecision.lodBits = 4;
+ texComparePrecision.uvwBits = [4, 4, 0];
+ texComparePrecision.pcfBits = 0;
+
+ var isOk = es3fTextureShadowTests.verifyTexCompareResult(tcuTexture.Texture2D, rendered.getAccess(), curCase.texture.getRefTexture(),
+ texCoord, sampleParams, texComparePrecision, lodPrecision, pixelFormat);
+
+ if (!isOk) {
+ bufferedLogToConsole('ERROR: Verification against low precision requirements failed, failing test case.');
+ testFailedOptions('Image verification failed', false);
+ } else
+ testPassedOptions('Low-quality result', true);
+ } else
+ testPassedOptions('High-quality result', true);
+
+ this.m_caseNdx += 1;
+ return this.m_caseNdx < this.m_cases.length ? tcuTestCase.IterateResult.CONTINUE : tcuTestCase.IterateResult.STOP;
+ };
+
+ /**
+ * @constructor
+ * @param {string} name
+ * @param {string} desc
+ * @param {number} minFilter
+ * @param {number} magFilter
+ * @param {number} wrapS
+ * @param {number} wrapT
+ * @param {number} format
+ * @param {number} size
+ * @param {number} compareFunc
+ * @extends {tcuTestCase.DeqpTest}
+ */
+ es3fTextureShadowTests.TextureCubeShadowCase = function(name, desc, minFilter, magFilter, wrapS, wrapT, format, size, compareFunc) {
+ tcuTestCase.DeqpTest.call(this, name, desc);
+ this.m_minFilter = minFilter;
+ this.m_magFilter = magFilter;
+ this.m_wrapS = wrapS;
+ this.m_wrapT = wrapT;
+ this.m_format = format;
+ this.m_size = size;
+ this.m_compareFunc = compareFunc;
+ this.m_renderer = new glsTextureTestUtil.TextureRenderer(es3fTextureShadowTests.version, gluShaderUtil.precision.PRECISION_HIGHP);
+ this.m_caseNdx = 0;
+ this.m_cases = [];
+ };
+
+ es3fTextureShadowTests.TextureCubeShadowCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
+ es3fTextureShadowTests.TextureCubeShadowCase.prototype.constructor = es3fTextureShadowTests.TextureCubeShadowCase;
+
+ es3fTextureShadowTests.TextureCubeShadowCase.prototype.init = function() {
+ DE_ASSERT(!this.m_gradientTex && !this.m_gridTex);
+
+ var numLevels = Math.floor(Math.log2(this.m_size)) + 1;
+ /** @type {tcuTexture.TextureFormat} */ var texFmt = gluTextureUtil.mapGLInternalFormat(this.m_format);
+ /** @type {tcuTextureUtil.TextureFormatInfo} */ var fmtInfo = tcuTextureUtil.getTextureFormatInfo(texFmt);
+ /** @type {Array<number>} */ var cBias = fmtInfo.valueMin;
+ /** @type {Array<number>} */ var cScale = deMath.subtract(fmtInfo.valueMax, fmtInfo.valueMin);
+
+ // Create textures.
+ this.m_gradientTex = gluTexture.cubeFromInternalFormat(gl, this.m_format, this.m_size);
+ this.m_gridTex = gluTexture.cubeFromInternalFormat(gl, this.m_format, this.m_size);
+
+ // Fill first with gradient texture.
+ var gradients = [[[-1.0, -1.0, -1.0, 2.0], [1.0, 1.0, 1.0, 0.0]], // negative x
+ [[0.0, -1.0, -1.0, 2.0], [1.0, 1.0, 1.0, 0.0]], // positive x
+ [[-1.0, 0.0, -1.0, 2.0], [1.0, 1.0, 1.0, 0.0]], // negative y
+ [[-1.0, -1.0, 0.0, 2.0], [1.0, 1.0, 1.0, 0.0]], // positive y
+ [[-1.0, -1.0, -1.0, 0.0], [1.0, 1.0, 1.0, 1.0]], // negative z
+ [[0.0, 0.0, 0.0, 2.0], [1.0, 1.0, 1.0, 0.0]]]; // positive z
+
+ for (var face in tcuTexture.CubeFace) {
+ for (var levelNdx = 0; levelNdx < numLevels; levelNdx++) {
+ this.m_gradientTex.getRefTexture().allocLevel(tcuTexture.CubeFace[face], levelNdx);
+ tcuTextureUtil.fillWithComponentGradients(this.m_gradientTex.getRefTexture().getLevelFace(levelNdx, tcuTexture.CubeFace[face]), deMath.add(deMath.multiply(gradients[tcuTexture.CubeFace[face]][0], cScale), cBias), deMath.add(deMath.multiply(gradients[tcuTexture.CubeFace[face]][1], cScale), cBias));
+ }
+ }
+
+ // Fill second with grid texture.
+ for (var face in tcuTexture.CubeFace) {
+ for (var levelNdx = 0; levelNdx < numLevels; levelNdx++) {
+ var step = 0x00ffffff / (numLevels * Object.keys(tcuTexture.CubeFace).length);
+ var rgb = step * levelNdx * face;
+ var colorA = 0xff000000 | rgb;
+ var colorB = 0xff000000 | ~rgb;
+
+ this.m_gridTex.getRefTexture().allocLevel(tcuTexture.CubeFace[face], levelNdx);
+ tcuTextureUtil.fillWithGrid(this.m_gridTex.getRefTexture().getLevelFace(levelNdx, tcuTexture.CubeFace[face]), 4, deMath.add(deMath.multiply(tcuRGBA.newRGBAFromValue(colorA).toVec(), cScale), cBias), deMath.add(deMath.multiply(tcuRGBA.newRGBAFromValue(colorB).toVec(), cScale), cBias));
+ }
+ }
+
+ // Upload.
+ this.m_gradientTex.upload();
+ this.m_gridTex.upload();
+
+ var refInRangeUpper = (this.m_compareFunc == gl.EQUAL || this.m_compareFunc == gl.NOTEQUAL) ? 1.0 : 0.5;
+ var refInRangeLower = (this.m_compareFunc == gl.EQUAL || this.m_compareFunc == gl.NOTEQUAL) ? 0.0 : 0.5;
+ var refOutOfBoundsUpper = 1.1;
+ var refOutOfBoundsLower = -0.1;
+ var singleSample = new rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess().getNumSamples() == 0;
+ //var singleSample = this.m_context.getRenderTarget().getNumSamples() == 0;
+
+ if (singleSample)
+ this.m_cases.push(new es3fTextureShadowTests.FilterCase(this.m_gradientTex, refInRangeUpper, [-1.25, -1.2], [1.2, 1.25])); // minification
+ else
+ this.m_cases.push(new es3fTextureShadowTests.FilterCase(this.m_gradientTex, refInRangeUpper, [-1.19, -1.3], [1.1, 1.35])); // minification - w/ tuned coordinates to avoid hitting triangle edges
+
+ this.m_cases.push(new es3fTextureShadowTests.FilterCase(this.m_gradientTex, refInRangeLower, [0.8, 0.8], [1.25, 1.20])); // magnification
+ this.m_cases.push(new es3fTextureShadowTests.FilterCase(this.m_gridTex, refInRangeUpper, [-1.19, -1.3], [1.1, 1.35])); // minification
+ this.m_cases.push(new es3fTextureShadowTests.FilterCase(this.m_gridTex, refInRangeLower, [-1.2, -1.1], [-0.8, -0.8])); // magnification
+ this.m_cases.push(new es3fTextureShadowTests.FilterCase(this.m_gridTex, refOutOfBoundsUpper, [-0.61, -0.1], [0.9, 1.18])); // reference value clamp, upper
+
+ if (singleSample)
+ this.m_cases.push(new es3fTextureShadowTests.FilterCase(this.m_gridTex, refOutOfBoundsLower, [-0.75, 1.0], [0.05, 0.75])); // reference value clamp, lower
+ else
+ this.m_cases.push(new es3fTextureShadowTests.FilterCase(this.m_gridTex, refOutOfBoundsLower, [-0.75, 1.0], [0.25, 0.75])); // reference value clamp, lower
+
+ this.m_caseNdx = 0;
+ };
+
+ es3fTextureShadowTests.TextureCubeShadowCase.prototype.iterate = function() {
+ var viewportSize = 28;
+ var viewport = new glsTextureTestUtil.RandomViewport(document.getElementById('canvas'), viewportSize, viewportSize, deString.deStringHash(this.fullName()) ^ deMath.deMathHash(this.m_caseNdx));
+ var curCase = this.m_cases[this.m_caseNdx];
+ var sampleParams = new glsTextureTestUtil.ReferenceParams(glsTextureTestUtil.textureType.TEXTURETYPE_CUBE);
+
+ if (viewport.width < viewportSize || viewport.height < viewportSize)
+ throw new Error('Too small render target');
+
+ // Setup texture
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, curCase.texture.getGLTexture());
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, this.m_minFilter);
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, this.m_magFilter);
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, this.m_wrapS);
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, this.m_wrapT);
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_COMPARE_MODE, gl.COMPARE_REF_TO_TEXTURE);
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_COMPARE_FUNC, this.m_compareFunc);
+
+ // Other state
+ gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
+
+ // Params for reference computation.
+ sampleParams.sampler = gluTextureUtil.mapGLSampler(gl.CLAMP_TO_EDGE, gl.CLAMP_TO_EDGE, gl.CLAMP_TO_EDGE, this.m_minFilter, this.m_magFilter);
+ sampleParams.sampler.seamlessCubeMap = true;
+ sampleParams.sampler.compare = gluTextureUtil.mapGLCompareFunc(this.m_compareFunc);
+ sampleParams.samplerType = glsTextureTestUtil.samplerType.SAMPLERTYPE_SHADOW;
+ sampleParams.lodMode = glsTextureTestUtil.lodMode.EXACT;
+ sampleParams.ref = curCase.ref;
+
+ bufferedLogToConsole(
+ 'Compare reference value = ' + sampleParams.ref + '\n' +
+ 'Coordinates: ' + curCase.minCoord + ' -> ' + curCase.maxCoord);
+
+ for (var faceNdx in tcuTexture.CubeFace) {
+ var face = tcuTexture.CubeFace[faceNdx];
+ var result = new tcuSurface.Surface(viewport.width, viewport.height);
+ var texCoord = [];
+
+ texCoord = glsTextureTestUtil.computeQuadTexCoordCubeFace(face, curCase.minCoord, curCase.maxCoord);
+
+ this.m_renderer.renderQuad(0, texCoord, sampleParams);
+
+ result.readViewport(gl, viewport);
+
+ var pixelFormat = new tcuPixelFormat.PixelFormat(8, 8, 8, 8);
+ /** @type {tcuTexLookupVerifier.LodPrecision} */ var lodPrecision = new tcuTexLookupVerifier.LodPrecision(10, 5);
+ /** @type {tcuTexCompareVerifier.TexComparePrecision} */ var texComparePrecision = new tcuTexCompareVerifier.TexComparePrecision(
+ [10, 10, 10],
+ [6, 6, 0],
+ 5,
+ 16,
+ pixelFormat.redBits - 1
+ );
+
+ var isHighQuality = es3fTextureShadowTests.verifyTexCompareResult(tcuTexture.TextureCube, result.getAccess(), curCase.texture.getRefTexture(),
+ texCoord, sampleParams, texComparePrecision, lodPrecision, pixelFormat);
+
+ if (!isHighQuality) {
+ bufferedLogToConsole('Warning: Verification assuming high-quality PCF filtering failed.');
+
+ lodPrecision.lodBits = 4;
+ texComparePrecision.uvwBits = [4, 4, 0];
+ texComparePrecision.pcfBits = 0;
+
+ var isOk = es3fTextureShadowTests.verifyTexCompareResult(tcuTexture.TextureCube, result.getAccess(), curCase.texture.getRefTexture(),
+ texCoord, sampleParams, texComparePrecision, lodPrecision, pixelFormat);
+ if (!isOk) {
+ bufferedLogToConsole('ERROR: Verification against low precision requirements failed, failing test case.');
+ testFailedOptions('Image verification failed', false);
+ } else
+ testPassedOptions('Low-quality result', true);
+ }
+ else
+ testPassedOptions('High-quality result', true);
+ }
+
+ this.m_caseNdx += 1;
+ return this.m_caseNdx < this.m_cases.length ? tcuTestCase.IterateResult.CONTINUE : tcuTestCase.IterateResult.STOP;
+ };
+
+ /**
+ * Testure2DArrayShadowCase
+ * @constructor
+ * @extends {tcuTestCase.DeqpTest}
+ * @param {string} name
+ * @param {string} desc
+ * @param {number} minFilter
+ * @param {number} magFilter
+ * @param {number} wrapS
+ * @param {number} wrapT
+ * @param {number} format
+ * @param {number} width
+ * @param {number} height
+ * @param {number} numLayers
+ * @param {number} compareFunc
+ */
+ es3fTextureShadowTests.Texture2DArrayShadowCase = function(name, desc, minFilter, magFilter, wrapS, wrapT, format, width, height, numLayers, compareFunc) {
+ tcuTestCase.DeqpTest.call(this, name, desc);
+ /** @type {number} */ this.m_minFilter = minFilter;
+ /** @type {number} */ this.m_magFilter = magFilter;
+ /** @type {number} */ this.m_wrapS = wrapS;
+ /** @type {number} */ this.m_wrapT = wrapT;
+ /** @type {number} */ this.m_format = format;
+ /** @type {number} */ this.m_width = width;
+ /** @type {number} */ this.m_height = height;
+ /** @type {number} */ this.m_numLayers = numLayers;
+ /** @type {number} */ this.m_compareFunc = compareFunc;
+ /** @type {?gluTexture.Texture2DArray} */ this.m_gradientTex = null;
+ /** @type {?gluTexture.Texture2DArray} */ this.m_gridTex = null;
+ /** @type {glsTextureTestUtil.TextureRenderer} */ this.m_renderer = new glsTextureTestUtil.TextureRenderer(es3fTextureShadowTests.version, gluShaderUtil.precision.PRECISION_HIGHP);
+ /** @type {Array<es3fTextureShadowTests.FilterCase>} */ this.m_cases = [];
+ /** @type {number} */ this.m_caseNdx = 0;
+ };
+
+ es3fTextureShadowTests.Texture2DArrayShadowCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype);
+ es3fTextureShadowTests.Texture2DArrayShadowCase.prototype.constructor = es3fTextureShadowTests.Texture2DArrayShadowCase;
+
+ /**
+ * init
+ */
+ es3fTextureShadowTests.Texture2DArrayShadowCase.prototype.init = function() {
+ /** @type {tcuTexture.TextureFormat} */ var texFmt = gluTextureUtil.mapGLInternalFormat(this.m_format);
+ /** @type {tcuTextureUtil.TextureFormatInfo} */ var fmtInfo = tcuTextureUtil.getTextureFormatInfo(texFmt);
+ /** @type {Array<number>}*/ var cScale = deMath.subtract(fmtInfo.valueMax, fmtInfo.valueMin);
+ /** @type {Array<number>}*/ var cBias = fmtInfo.valueMin;
+ /** @type {number}*/ var numLevels = deMath.logToFloor(Math.max(this.m_width, this.m_height)) + 1;
+
+ // Create textures.
+ this.m_gradientTex = gluTexture.texture2DArrayFromInternalFormat(gl, this.m_format, this.m_width, this.m_height, this.m_numLayers);
+ this.m_gridTex = gluTexture.texture2DArrayFromInternalFormat(gl, this.m_format, this.m_width, this.m_height, this.m_numLayers);
+
+ // Fill first gradient texture.
+ for (var levelNdx = 0; levelNdx < numLevels; levelNdx++) {
+ /** @type {Array<number>}*/ var gMin = deMath.add(deMath.multiply([-0.5, -0.5, -0.5, 2.0], cScale), cBias);
+ /** @type {Array<number>}*/ var gMax = deMath.add(deMath.multiply([1.0, 1.0, 1.0, 0.0], cScale), cBias);
+
+ this.m_gradientTex.getRefTexture().allocLevel(levelNdx);
+ tcuTextureUtil.fillWithComponentGradients(
+ /** @type {tcuTexture.PixelBufferAccess} */ (this.m_gradientTex.getRefTexture().getLevel(levelNdx)), gMin, gMax);
+ }
+
+ // Fill second with grid texture.
+ for (var levelNdx = 0; levelNdx < numLevels; levelNdx++) {
+ /** @type {number}*/ var step = Math.floor(0x00ffffff / numLevels);
+ /** @type {number}*/ var rgb = step * levelNdx;
+ /** @type {number}*/ var colorA = deMath.binaryOp(0xff000000, rgb, deMath.BinaryOp.OR);
+ /** @type {number}*/ var colorB = deMath.binaryOp(0xff000000, deMath.binaryNot(rgb), deMath.BinaryOp.OR);
+
+ this.m_gridTex.getRefTexture().allocLevel(levelNdx);
+ tcuTextureUtil.fillWithGrid(
+ /** @type {tcuTexture.PixelBufferAccess} */ (this.m_gridTex.getRefTexture().getLevel(levelNdx)), 4,
+ deMath.add(deMath.multiply(tcuRGBA.newRGBAFromValue(colorA).toVec(), cScale), cBias),
+ deMath.add(deMath.multiply(tcuRGBA.newRGBAFromValue(colorB).toVec(), cScale), cBias)
+ );
+ }
+
+ // Upload.
+ this.m_gradientTex.upload();
+ this.m_gridTex.upload();
+
+ // Compute cases.
+ /** @type {number} */ var refInRangeUpper = (this.m_compareFunc == gl.EQUAL || this.m_compareFunc == gl.NOTEQUAL) ? 1.0 : 0.5;
+ /** @type {number} */ var refInRangeLower = (this.m_compareFunc == gl.EQUAL || this.m_compareFunc == gl.NOTEQUAL) ? 0.0 : 0.5;
+ /** @type {number} */ var refOutOfBoundsUpper = 1.1; // !< lookup function should clamp values to [0, 1] range
+ /** @type {number} */ var refOutOfBoundsLower = -0.1;
+
+ /** @type {Array<{texNdx: number, ref: number, lodX: number, lodY: number, oX: number, oY: number}>} */
+ var cases = [{ texNdx: 0, ref: refInRangeUpper, lodX: 1.6, lodY: 2.9, oX: -1.0, oY: -2.7 },{ texNdx: 0, ref: refInRangeLower, lodX: -2.0, lodY: -1.35, oX: -0.2, oY: 0.7 },{ texNdx: 1, ref: refInRangeUpper, lodX: 0.14, lodY: 0.275, oX: -1.5, oY: -1.1 },{ texNdx: 1, ref: refInRangeLower, lodX: -0.92, lodY: -2.64, oX: 0.4, oY: -0.1 },{ texNdx: 1, ref: refOutOfBoundsUpper, lodX: -0.49, lodY: -0.22, oX: 0.45, oY: 0.97 },{ texNdx: 1, ref: refOutOfBoundsLower, lodX: -0.85, lodY: 0.75, oX: 0.25, oY: 0.61 }
+ ];
+
+ var viewportW = Math.min(VIEWPORT_WIDTH, gl.canvas.width);
+ var viewportH = Math.min(VIEWPORT_HEIGHT, gl.canvas.height);
+
+ /** @type {number} */ var minLayer = -0.5;
+ /** @type {number} */ var maxLayer = this.m_numLayers;
+
+ for (var caseNdx = 0; caseNdx < cases.length; caseNdx++) {
+ var tex = cases[caseNdx].texNdx > 0 ? this.m_gridTex : this.m_gradientTex;
+ /** @type {number} */ var ref = cases[caseNdx].ref;
+ /** @type {number} */ var lodX = cases[caseNdx].lodX;
+ /** @type {number} */ var lodY = cases[caseNdx].lodY;
+ /** @type {number} */ var oX = cases[caseNdx].oX;
+ /** @type {number} */ var oY = cases[caseNdx].oY;
+ /** @type {number} */ var sX = Math.exp(lodX * Math.LN2) * viewportW / tex.getRefTexture().getWidth();
+ /** @type {number} */ var sY = Math.exp(lodY * Math.LN2) * viewportH / tex.getRefTexture().getHeight();
+
+ this.m_cases.push(new es3fTextureShadowTests.FilterCase(tex, ref, [oX, oY, minLayer], [oX + sX, oY + sY, maxLayer]));
+ }
+
+ this.m_caseNdx = 0;
+ };
+
+ /**
+ * @return {tcuTestCase.IterateResult}
+ */
+ es3fTextureShadowTests.Texture2DArrayShadowCase.prototype.iterate = function() {
+ var viewport = new glsTextureTestUtil.RandomViewport(document.getElementById('canvas'), VIEWPORT_WIDTH, VIEWPORT_HEIGHT, deString.deStringHash(this.fullName()) ^ deMath.deMathHash(this.m_caseNdx));
+ var curCase = this.m_cases[this.m_caseNdx];
+ var sampleParams = new glsTextureTestUtil.ReferenceParams(glsTextureTestUtil.textureType.TEXTURETYPE_2D_ARRAY);
+ var rendered = new tcuSurface.Surface(viewport.width, viewport.height);
+ var texCoord = [];
+
+ texCoord = [curCase.minCoord[0], curCase.minCoord[1], curCase.minCoord[2],
+ curCase.minCoord[0], curCase.maxCoord[1], (curCase.minCoord[2] + curCase.maxCoord[2]) / 2.0,
+ curCase.maxCoord[0], curCase.minCoord[1], (curCase.minCoord[2] + curCase.maxCoord[2]) / 2.0,
+ curCase.maxCoord[0], curCase.maxCoord[1], curCase.maxCoord[2]];
+
+ if (viewport.width < MIN_VIEWPORT_WIDTH || viewport.height < MIN_VIEWPORT_HEIGHT)
+ throw new Error('Too small render target');
+
+ sampleParams.sampler = gluTextureUtil.mapGLSamplerWrapST(this.m_wrapS, this.m_wrapT, this.m_minFilter, this.m_magFilter);
+ sampleParams.sampler.compare = gluTextureUtil.mapGLCompareFunc(this.m_compareFunc);
+ sampleParams.samplerType = glsTextureTestUtil.samplerType.SAMPLERTYPE_SHADOW;
+ sampleParams.lodMode = glsTextureTestUtil.lodMode.EXACT;
+ sampleParams.ref = curCase.ref;
+
+ bufferedLogToConsole(
+ 'Compare reference value = ' + sampleParams.ref + '\n' +
+ 'Texture Coordinates: ' + curCase.minCoord + ' -> ' + curCase.maxCoord
+ );
+
+ gl.bindTexture(gl.TEXTURE_2D_ARRAY, curCase.texture.getGLTexture());
+ gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_MIN_FILTER, this.m_minFilter);
+ gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_MAG_FILTER, this.m_magFilter);
+ gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_WRAP_S, this.m_wrapS);
+ gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_WRAP_T, this.m_wrapT);
+ gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_COMPARE_MODE, gl.COMPARE_REF_TO_TEXTURE);
+ gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_COMPARE_FUNC, this.m_compareFunc);
+
+ gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
+ this.m_renderer.renderQuad(0, texCoord, sampleParams);
+ rendered.readViewport(gl, viewport);
+
+ var pixelFormat = new tcuPixelFormat.PixelFormat(8, 8, 8, 8);
+ /** @type {tcuTexLookupVerifier.LodPrecision} */ var lodPrecision = new tcuTexLookupVerifier.LodPrecision(18, 6);
+ /** @type {tcuTexCompareVerifier.TexComparePrecision} */ var texComparePrecision = new tcuTexCompareVerifier.TexComparePrecision(
+ [20, 20, 20],
+ [7, 7, 7],
+ 5,
+ 16,
+ pixelFormat.redBits - 1
+ );
+
+ var isHighQuality = es3fTextureShadowTests.verifyTexCompareResult(tcuTexture.Texture2DArray, rendered.getAccess(), curCase.texture.getRefTexture(),
+ texCoord, sampleParams, texComparePrecision, lodPrecision, pixelFormat);
+
+ if (!isHighQuality) {
+ bufferedLogToConsole('Warning: Verification assuming high-quality PCF filtering failed');
+
+ lodPrecision.lodBits = 4;
+ texComparePrecision.uvwBits = [4, 4, 4];
+ texComparePrecision.pcfBits = 0;
+
+ var isOk = es3fTextureShadowTests.verifyTexCompareResult(tcuTexture.Texture2DArray, rendered.getAccess(), curCase.texture.getRefTexture(),
+ texCoord, sampleParams, texComparePrecision, lodPrecision, pixelFormat);
+
+ if (!isOk) {
+ bufferedLogToConsole('ERROR: Verification against low precision requirements failed, failing test case.');
+ testFailedOptions('Image verification failed', false);
+ } else
+ testPassedOptions('Low-quality result', true);
+ } else
+ testPassedOptions('High-quality result', true);
+
+ this.m_caseNdx += 1;
+ return this.m_caseNdx < this.m_cases.length ? tcuTestCase.IterateResult.CONTINUE : tcuTestCase.IterateResult.STOP;
+ };
+
+ es3fTextureShadowTests.init = function() {
+ /** @type {Array<es3fTextureShadowTests.Format>} */ var formats = [];
+ formats.push(new es3fTextureShadowTests.Format('depth_component16', gl.DEPTH_COMPONENT16));
+ formats.push(new es3fTextureShadowTests.Format('depth_component32f', gl.DEPTH_COMPONENT32F));
+ formats.push(new es3fTextureShadowTests.Format('depth24_stencil8', gl.DEPTH24_STENCIL8));
+
+ /** @type {Array<es3fTextureShadowTests.Filter>} */ var filters = [];
+ filters.push(new es3fTextureShadowTests.Filter('nearest', gl.NEAREST, gl.NEAREST));
+ filters.push(new es3fTextureShadowTests.Filter('linear', gl.LINEAR, gl.LINEAR));
+ filters.push(new es3fTextureShadowTests.Filter('nearest_mipmap_nearest', gl.NEAREST_MIPMAP_NEAREST, gl.LINEAR));
+ filters.push(new es3fTextureShadowTests.Filter('linear_mipmap_nearest', gl.LINEAR_MIPMAP_NEAREST, gl.LINEAR));
+ filters.push(new es3fTextureShadowTests.Filter('nearest_mipmap_linear', gl.NEAREST_MIPMAP_LINEAR, gl.LINEAR));
+ filters.push(new es3fTextureShadowTests.Filter('linear_mipmap_linear', gl.LINEAR_MIPMAP_LINEAR, gl.LINEAR));
+
+ /** @type {Array<es3fTextureShadowTests.CompareFunc>} */ var compareFuncs = [];
+ compareFuncs.push(new es3fTextureShadowTests.CompareFunc('less_or_equal', gl.LEQUAL));
+ compareFuncs.push(new es3fTextureShadowTests.CompareFunc('greater_or_equal', gl.GEQUAL));
+ compareFuncs.push(new es3fTextureShadowTests.CompareFunc('less', gl.LESS));
+ compareFuncs.push(new es3fTextureShadowTests.CompareFunc('greater', gl.GREATER));
+ compareFuncs.push(new es3fTextureShadowTests.CompareFunc('equal', gl.EQUAL));
+ compareFuncs.push(new es3fTextureShadowTests.CompareFunc('not_equal', gl.NOTEQUAL));
+ compareFuncs.push(new es3fTextureShadowTests.CompareFunc('always', gl.ALWAYS));
+ compareFuncs.push(new es3fTextureShadowTests.CompareFunc('never', gl.NEVER));
+
+ var state = tcuTestCase.runner;
+ /** @type {tcuTestCase.DeqpTest} */ var testGroup = state.testCases;
+
+ for (var filterNdx = 0; filterNdx < filters.length; filterNdx++) {
+ for (var compareNdx = 0; compareNdx < compareFuncs.length; compareNdx++) {
+ var filterGroup = tcuTestCase.newTest(
+ '2d.' + filters[filterNdx].name, '2D texture shadow lookup tests');
+ testGroup.addChild(filterGroup);
+
+ for (var formatNdx = 0; formatNdx < formats.length; formatNdx++) {
+ /** @type {number} */ var minFilter = filters[filterNdx].minFilter;
+ /** @type {number} */ var magFilter = filters[filterNdx].magFilter;
+ /** @type {number} */ var format = formats[formatNdx].format;
+ /** @type {number} */ var compareFunc = compareFuncs[compareNdx].func;
+ /** @type {number} */ var wrapS = gl.REPEAT;
+ /** @type {number} */ var wrapT = gl.REPEAT;
+ /** @type {number} */ var width = 32;
+ /** @type {number} */ var height = 64;
+ /** @type {string} */ var name = compareFuncs[compareNdx].name + '_' + formats[formatNdx].name;
+
+ filterGroup.addChild(new es3fTextureShadowTests.Texture2DShadowCase(name, '', minFilter, magFilter, wrapS, wrapT, format, width, height, compareFunc));
+ }
+ }
+ }
+
+ for (filterNdx = 0; filterNdx < filters.length; filterNdx++) {
+ for (compareNdx = 0; compareNdx < compareFuncs.length; compareNdx++) {
+ filterGroup = tcuTestCase.newTest(
+ 'cube.' + filters[filterNdx].name, 'Cube map texture shadow lookup tests');
+ testGroup.addChild(filterGroup);
+
+ for (formatNdx = 0; formatNdx < formats.length; formatNdx++) {
+ minFilter = filters[filterNdx].minFilter;
+ magFilter = filters[filterNdx].magFilter;
+ format = formats[formatNdx].format;
+ compareFunc = compareFuncs[compareNdx].func;
+ wrapS = gl.REPEAT;
+ wrapT = gl.REPEAT;
+ var size = 32;
+ name = compareFuncs[compareNdx].name + '_' + formats[formatNdx].name;
+
+ filterGroup.addChild(new es3fTextureShadowTests.TextureCubeShadowCase(name, '', minFilter, magFilter, wrapS, wrapT, format, size, compareFunc));
+ }
+ }
+ }
+
+ for (var filterNdx = 0; filterNdx < filters.length; filterNdx++) {
+ for (var compareNdx = 0; compareNdx < compareFuncs.length; compareNdx++) {
+ filterGroup = tcuTestCase.newTest(
+ '2d_array.' + filters[filterNdx].name, '2D texture array shadow lookup tests');
+ testGroup.addChild(filterGroup);
+
+ for (var formatNdx = 0; formatNdx < formats.length; formatNdx++) {
+ minFilter = filters[filterNdx].minFilter;
+ magFilter = filters[filterNdx].magFilter;
+ format = formats[formatNdx].format;
+ compareFunc = compareFuncs[compareNdx].func;
+ wrapS = gl.REPEAT;
+ wrapT = gl.REPEAT;
+ width = 32;
+ height = 64;
+ var numLayers = 8;
+ name = compareFuncs[compareNdx].name + '_' + formats[formatNdx].name;
+
+ filterGroup.addChild(new es3fTextureShadowTests.Texture2DArrayShadowCase(name, '', minFilter, magFilter, wrapS, wrapT, format, width, height, numLayers, compareFunc));
+ }
+ }
+ }
+ };
+
+ es3fTextureShadowTests.run = function(context, range) {
+ gl = context;
+ //Set up Test Root parameters
+ var testName = 'texture_shadow';
+ var testDescription = 'Texture Shadow Test';
+ var state = tcuTestCase.runner;
+
+ state.testName = testName;
+ state.testCases = tcuTestCase.newTest(testName, testDescription, null);
+
+ //Set up name and description of this test series.
+ setCurrentTestName(testName);
+ description(testDescription);
+
+ try {
+ //Create test cases
+ es3fTextureShadowTests.init();
+ if (range)
+ state.setRange(range);
+ //Run test cases
+ tcuTestCase.runTestCases();
+ }
+ catch (err) {
+ bufferedLogToConsole(err);
+ tcuTestCase.runner.terminate();
+ }
+ };
+});