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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>Canvas Compositing Test</title>
+<link rel="stylesheet" href="../resources/js-test-style.css"/>
+<script src="../js/js-test-pre.js"></script>
+<script src="../js/webgl-test-utils.js"> </script>
+</head>
+<body>
+Below are 2 50x50 pixel canvas but using CSS to display them at 100x100 pixels. <br/>
+They are solid black with a red triangle<br/>
+They each have a 10px CSS solid black border around them.<br/>
+Depending on how the browser composites the canvas with the page they will get
+a white outline<hr/>
+<div>
+2d canvas<br/>
+<canvas id="example2" width="50" height="50" style="width: 100px; height: 100px; border: 10px solid black;"></canvas>
+</div>
+<hr/>
+3d canvas<br/>
+<div>
+<canvas id="example" width="50" height="50" style="width: 100px; height: 100px; border: 10px solid black;"></canvas>
+</div>
+<hr/>
+img tag<br/>
+<img src="50x50pixel-black-with-red-triangle.png" style="width: 100px; height: 100px; border: 10px solid black;"/>
+<div id="description"></div>
+<div id="console"></div>
+ <script id="vshader" type="x-shader/x-vertex">
+ attribute vec4 vPosition;
+ void main()
+ {
+ gl_Position = vPosition;
+ }
+ </script>
+
+ <script id="fshader" type="x-shader/x-fragment">
+ void main()
+ {
+ gl_FragColor = vec4(1.0,0.0,0.0,1.0);
+ }
+ </script>
+
+ <script>
+ "use strict";
+ function init()
+ {
+ var wtu = WebGLTestUtils;
+ var canvas2d = document.getElementById("example2");
+ var ctx2d = canvas2d.getContext("2d");
+ ctx2d.fillStyle = "rgba(0, 0, 0, 255)"
+ ctx2d.fillRect(0, 0, 50, 50);
+ ctx2d.fillStyle = "rgba(255, 0, 0, 255)"
+ ctx2d.beginPath();
+ ctx2d.moveTo(25, 12.5);
+ ctx2d.lineTo(12.5, 37.5);
+ ctx2d.lineTo(37.5, 37.5);
+ ctx2d.lineTo(25, 12.5);
+ ctx2d.fill();
+
+
+ var gl = wtu.create3DContext("example");
+ var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]);
+
+ var vertexObject = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
+ gl.enableVertexAttribArray(0);
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
+
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
+ }
+
+ init();
+ var successfullyParsed = true;
+ </script>
+</body>
+<script src="../js/js-test-post.js"></script>
+</body>
+</html>