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-rw-r--r--dom/canvas/test/webgl-conf/checkout/extra/webgl-compressed-texture-size-limit-stress.html33
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diff --git a/dom/canvas/test/webgl-conf/checkout/extra/webgl-compressed-texture-size-limit-stress.html b/dom/canvas/test/webgl-conf/checkout/extra/webgl-compressed-texture-size-limit-stress.html
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+++ b/dom/canvas/test/webgl-conf/checkout/extra/webgl-compressed-texture-size-limit-stress.html
@@ -0,0 +1,33 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL compressed texture size limit stress test</title>
+<link rel="stylesheet" href="../resources/js-test-style.css"/>
+<script src="../js/js-test-pre.js"></script>
+<script src="../js/webgl-test-utils.js"></script>
+<script src="../js/tests/webgl-compressed-texture-size-limit.js"></script>
+</head>
+<body>
+<canvas id="example" width="32" height="32" style="width: 40px; height: 40px;"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+enableJSTestPreVerboseLogging();
+description("Checks size limit of the webgl compressed textures. Variation on the corresponding conformance test that stresses the browser with large ArrayBuffer allocations, and both valid and invalid large texture uploads.")
+
+// Use the theoretical 4 GB - 1 byte limit for ArrayBuffer allocations.
+// The maximum texture size is often so large that it will certainly cause OOM with a cube map, so limit the positive test to a somewhat smaller size, even though this is a stress test.
+runCompressedTextureSizeLimitTest(Math.pow(2, 32) - 1, 8192);
+
+var successfullyParsed = true;
+</script>
+</body>
+</html> \ No newline at end of file