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-rw-r--r--dom/canvas/test/webgl-conf/checkout/js/tests/out-of-bounds-test.js321
1 files changed, 321 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/js/tests/out-of-bounds-test.js b/dom/canvas/test/webgl-conf/checkout/js/tests/out-of-bounds-test.js
new file mode 100644
index 0000000000..75e3496dfb
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/js/tests/out-of-bounds-test.js
@@ -0,0 +1,321 @@
+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+'use strict';
+
+var OutOfBoundsTest = (function() {
+
+var runCommonInvalidValueTests = function(callTemplate, gl, wtu, ext) {
+ wtu.shouldGenerateGLError(gl, gl.INVALID_VALUE, wtu.replaceParams(callTemplate, {count: -1, type: 'gl.UNSIGNED_BYTE', offset: 0}));
+ wtu.shouldGenerateGLError(gl, gl.INVALID_VALUE, wtu.replaceParams(callTemplate, {count: 0, type: 'gl.UNSIGNED_BYTE', offset: -1}));
+ wtu.shouldGenerateGLError(gl, gl.INVALID_VALUE, wtu.replaceParams(callTemplate, {count: -1, type: 'gl.UNSIGNED_BYTE', offset: 1}));
+ wtu.shouldGenerateGLError(gl, gl.INVALID_VALUE, wtu.replaceParams(callTemplate, {count: 1, type: 'gl.UNSIGNED_BYTE', offset: -1}));
+ wtu.shouldGenerateGLError(gl, gl.INVALID_VALUE, wtu.replaceParams(callTemplate, {count: '0xffffffff', type: 'gl.UNSIGNED_BYTE', offset: 0}));
+};
+
+var setupProgramAndBindVertexArray = function(gl, wtu) {
+ var program = wtu.loadStandardProgram(gl);
+
+ gl.useProgram(program);
+ var vertexObject = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
+ gl.enableVertexAttribArray(0);
+
+ return program;
+};
+
+var setupProgram2 = function(gl, wtu) {
+ var vshader = [
+ 'attribute vec3 aOne;',
+ 'attribute vec2 aTwo;',
+ 'void main() {',
+ ' gl_Position = vec4(aOne, 1.0) + vec4(aTwo, 0.0, 1.0);',
+ '}'
+ ].join('\n');
+
+ var fshader = [
+ 'void main() {',
+ ' gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);',
+ '}'
+ ].join('\n');
+
+ var program = wtu.setupProgram(gl, [vshader, fshader], [ "aOne", "aTwo" ]);
+ if (!program) {
+ testFailed("failed to create test program");
+ }
+ return program;
+};
+
+var runDrawArraysTest = function(callTemplate, gl, wtu, ext) {
+ var program = setupProgramAndBindVertexArray(gl, wtu);
+
+ debug("Test empty buffer")
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ ]), gl.STATIC_DRAW);
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
+ wtu.shouldGenerateGLError(gl, [gl.NO_ERROR, gl.INVALID_OPERATION], wtu.replaceParams(callTemplate, {offset: 0, count: 1}));
+ wtu.shouldGenerateGLError(gl, [gl.NO_ERROR, gl.INVALID_OPERATION], wtu.replaceParams(callTemplate, {offset: 0, count: 10000}));
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {offset: 1, count: 0}));
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {offset: 0, count: 0}));
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {offset: 100, count: 0}));
+ runCommonInvalidValueTests(callTemplate, gl, wtu, ext);
+
+ debug("")
+ debug("Test buffer with 3 float vectors")
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {offset: 0, count: 3}));
+ wtu.shouldGenerateGLError(gl, [gl.NO_ERROR, gl.INVALID_OPERATION], wtu.replaceParams(callTemplate, {offset: 3, count: 2}));
+ wtu.shouldGenerateGLError(gl, [gl.NO_ERROR, gl.INVALID_OPERATION], wtu.replaceParams(callTemplate, {offset: 0, count: 10000}));
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {offset: 0, count: 0}));
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {offset: 100, count: 0}));
+ runCommonInvalidValueTests(callTemplate, gl, wtu, ext);
+
+ debug("")
+ debug("Test buffer with interleaved (3+2) float vectors")
+
+ setupProgram2(gl, wtu);
+
+ var vbo = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
+ // enough for 9 vertices, so 3 triangles
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(9*5), gl.STATIC_DRAW);
+
+ // bind first 3 elements, with a stride of 5 float elements
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 5*4, 0);
+ // bind 2 elements, starting after the first 3; same stride of 5 float elements
+ gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 5*4, 3*4);
+
+ gl.enableVertexAttribArray(0);
+ gl.enableVertexAttribArray(1);
+
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {offset: 0, count: 9}));
+
+ // negative values must generate INVALID_VALUE; they can never be valid
+ wtu.shouldGenerateGLError(gl, gl.INVALID_VALUE, wtu.replaceParams(callTemplate, {offset: 0, count: -500}));
+ wtu.shouldGenerateGLError(gl, gl.INVALID_VALUE, wtu.replaceParams(callTemplate, {offset: -200, count: 1}));
+ wtu.shouldGenerateGLError(gl, gl.INVALID_VALUE, wtu.replaceParams(callTemplate, {offset: -200, count: -500}));
+
+ // 0xffffffff needs to convert to a 'long' IDL argument as -1, as per
+ // WebIDL 4.1.7. JS ToInt32(0xffffffff) == -1. Thus INVALID_VALUE.
+ wtu.shouldGenerateGLError(gl, gl.INVALID_VALUE, wtu.replaceParams(callTemplate, {offset: 0, count: '0xffffffff'}));
+ wtu.shouldGenerateGLError(gl, gl.INVALID_VALUE, wtu.replaceParams(callTemplate, {offset: '0xffffffff', count: '0xffffffff'}));
+ wtu.shouldGenerateGLError(gl, gl.INVALID_VALUE, wtu.replaceParams(callTemplate, {offset: '0xffffffff', count: 1}));
+
+ // values that could otherwise be valid but aren't due to bindings generate
+ // INVALID_OPERATION
+ wtu.shouldGenerateGLError(gl, [gl.NO_ERROR, gl.INVALID_OPERATION], wtu.replaceParams(callTemplate, {offset: 0, count: 10000}));
+ wtu.shouldGenerateGLError(gl, [gl.NO_ERROR, gl.INVALID_OPERATION], wtu.replaceParams(callTemplate, {offset: '0x7fffffff', count: 1}));
+};
+
+var runDrawElementsTest = function(callTemplate, gl, wtu, ext) {
+ var program = setupProgramAndBindVertexArray(gl, wtu);
+ var contextVersion = wtu.getDefault3DContextVersion();
+
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
+
+
+ debug('');
+ debug('Test null index buffer');
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
+ wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, wtu.replaceParams(callTemplate, {count: 0, type: 'gl.UNSIGNED_BYTE', offset: 0}));
+
+ debug('');
+ debug('Test empty index buffer');
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, gl.createBuffer());
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {count: 0, type: 'gl.UNSIGNED_BYTE', offset: 0}));
+ wtu.shouldGenerateGLError(gl, [gl.NO_ERROR, gl.INVALID_OPERATION], wtu.replaceParams(callTemplate, {count: 3, type: 'gl.UNSIGNED_BYTE', offset: 0}));
+ wtu.shouldGenerateGLError(gl, [gl.NO_ERROR, gl.INVALID_OPERATION], wtu.replaceParams(callTemplate, {count: 10000, type: 'gl.UNSIGNED_BYTE', offset: 0}));
+ wtu.shouldGenerateGLError(gl, [gl.NO_ERROR, gl.INVALID_OPERATION], wtu.replaceParams(callTemplate, {count: 1, type: 'gl.UNSIGNED_BYTE', offset: 0}));
+ runCommonInvalidValueTests(callTemplate, gl, wtu, ext);
+
+ debug('');
+ debug('Test buffer with 3 byte indexes');
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2 ]), gl.STATIC_DRAW);
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {count: 3, type: 'gl.UNSIGNED_BYTE', offset: 0}));
+ wtu.shouldGenerateGLError(gl, [gl.NO_ERROR, gl.INVALID_OPERATION], wtu.replaceParams(callTemplate, {count: 3, type: 'gl.UNSIGNED_BYTE', offset: 2}));
+ wtu.shouldGenerateGLError(gl, [gl.NO_ERROR, gl.INVALID_OPERATION], wtu.replaceParams(callTemplate, {count: 10000, type: 'gl.UNSIGNED_BYTE', offset: 0}));
+ runCommonInvalidValueTests(callTemplate, gl, wtu, ext);
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {count: 0, type: 'gl.UNSIGNED_BYTE', offset: 4}));
+ wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, wtu.replaceParams(callTemplate, {count: 10000, type: 'gl.UNSIGNED_BYTE', offset: 10000}));
+
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, 'gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, (new Uint8Array([ 3, 0, 1, 2 ])).subarray(1), gl.STATIC_DRAW)');
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {count: 3, type: 'gl.UNSIGNED_BYTE', offset: 0}));
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, 'gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint8Array([ 3, 0, 1]))');
+ var indexValidationError = wtu.shouldGenerateGLError(gl, [gl.INVALID_OPERATION, gl.NO_ERROR], wtu.replaceParams(callTemplate, {count: 3, type: 'gl.UNSIGNED_BYTE', offset: 0}));
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, 'gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, (new Uint8Array([ 3, 0, 1, 2 ])).subarray(1))');
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {count: 3, type: 'gl.UNSIGNED_BYTE', offset: 0}));
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {count: 0, type: 'gl.UNSIGNED_BYTE', offset: 0}));
+
+ debug('');
+ debug('Test buffer with interleaved (3+2) float vectors');
+
+ setupProgram2(gl, wtu);
+
+ var vbo = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
+ // enough for 9 vertices, so 3 triangles
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(9*5), gl.STATIC_DRAW);
+
+ // bind first 3 elements, with a stride of 5 float elements
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 5*4, 0);
+ // bind 2 elements, starting after the first 3; same stride of 5 float elements
+ gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 5*4, 3*4);
+
+ gl.enableVertexAttribArray(0);
+ gl.enableVertexAttribArray(1);
+
+ var ebo = gl.createBuffer();
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo);
+ // For WebGL 2, PRIMITIVE_RESTART_FIXED_INDEX is always enabled.
+ // 0xffff will be handled as a primitive restart.
+ if (contextVersion <= 1) {
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(
+ [ 0, 1, 2,
+ 1, 2, 0,
+ 2, 0, 1,
+ 201, 202, 203,
+ 0x7fff, 0x7fff, 0x7fff,
+ 0xffff, 0xffff, 0xffff ]),
+ gl.STATIC_DRAW);
+ } else {
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(
+ [ 0, 1, 2,
+ 1, 2, 0,
+ 2, 0, 1,
+ 201, 202, 203,
+ 0x7fff, 0x7fff, 0x7fff,
+ 0xffff - 1, 0xffff - 1, 0xffff - 1 ]),
+ gl.STATIC_DRAW);
+ }
+
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {count: 9, type: 'gl.UNSIGNED_SHORT', offset: 0}));
+
+
+ // invalid operation with indices that would be valid with correct bindings
+ wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, wtu.replaceParams(callTemplate, {count: 9, type: 'gl.UNSIGNED_SHORT', offset: 1000}));
+ wtu.shouldGenerateGLError(gl, indexValidationError, wtu.replaceParams(callTemplate, {count: 12, type: 'gl.UNSIGNED_SHORT', offset: 0}));
+ wtu.shouldGenerateGLError(gl, indexValidationError, wtu.replaceParams(callTemplate, {count: 15, type: 'gl.UNSIGNED_SHORT', offset: 0}));
+ wtu.shouldGenerateGLError(gl, indexValidationError, wtu.replaceParams(callTemplate, {count: 18, type: 'gl.UNSIGNED_SHORT', offset: 0}));
+ wtu.shouldGenerateGLError(gl, indexValidationError, wtu.replaceParams(callTemplate, {count: 3, type: 'gl.UNSIGNED_SHORT', offset: 2*15}));
+
+ // 0xffffffff needs to convert to a 'long' IDL argument as -1, as per
+ // WebIDL 4.1.7. JS ToInt32(0xffffffff) == -1. Thus INVALID_VALUE.
+ wtu.shouldGenerateGLError(gl, gl.INVALID_VALUE, wtu.replaceParams(callTemplate, {count: '0xffffffff', type: 'gl.UNSIGNED_SHORT', offset: 0}));
+ // offset is defined as GLintptr, which is long long in IDL (64-bit).
+ // 2^32 - 1 should not overflow, and only result in INVALID_OPERATION.
+ wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, wtu.replaceParams(callTemplate, {count: 1, type: 'gl.UNSIGNED_SHORT', offset: '0xffffffff'}));
+
+ wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, wtu.replaceParams(callTemplate, {count: '0x7fffffff', type: 'gl.UNSIGNED_SHORT', offset: 0}));
+
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {count: 0, type: 'gl.UNSIGNED_SHORT', offset: 0}));
+
+ // invalid operation with offset that's not a multiple of the type size
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {count: 6, type: 'gl.UNSIGNED_SHORT', offset: 0}));
+ wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, wtu.replaceParams(callTemplate, {count: 6, type: 'gl.UNSIGNED_SHORT', offset: 1}));
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {count: 6, type: 'gl.UNSIGNED_SHORT', offset: 2}));
+
+ // invalid operation if no buffer is bound to ELEMENT_ARRAY_BUFFER
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
+ wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, wtu.replaceParams(callTemplate, {count: 6, type: 'gl.UNSIGNED_SHORT', offset: 0}));
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo);
+
+ debug('');
+ debug('Test buffer setting attrib 0 to a buffer too small and disable it.');
+ var smallVBO = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, smallVBO);
+ gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW);
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0x10);
+ gl.disableVertexAttribArray(0);
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {count: 6, type: 'gl.UNSIGNED_SHORT', offset: 2}));
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
+ wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, wtu.replaceParams(callTemplate, {count: 6, type: 'gl.UNSIGNED_SHORT', offset: 2}));
+};
+
+var runInstancedTest = function(callTemplate, gl, wtu, ext) {
+ setupProgram2(gl, wtu);
+
+ // Initialize non-instanced attribute data.
+ // Enough for 9 vertices, so 3 triangles.
+ var vbo = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(9*3), gl.STATIC_DRAW);
+
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
+
+ // Setup buffer for instanced attribute data.
+ var vbo2 = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo2);
+ gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
+
+ gl.enableVertexAttribArray(0);
+ gl.enableVertexAttribArray(1);
+
+ debug('Test out-of-range instanced attributes');
+ debug('');
+
+ debug('Test with an empty buffer for the instanced attribute');
+ ext.vertexAttribDivisorANGLE(1, 1);
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {offset: 0, count: 9, primcount: 0}));
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {offset: 0, count: 10000, primcount: 0}));
+ wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, wtu.replaceParams(callTemplate, {offset: 0, count: 9, primcount: 1}));
+
+ debug('Test with a buffer with 1 float for the instanced attribute');
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(1), gl.STATIC_DRAW);
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {offset: 0, count: 9, primcount: 0}));
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {offset: 0, count: 10000, primcount: 0}));
+ wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, wtu.replaceParams(callTemplate, {offset: 0, count: 9, primcount: 1}));
+
+ debug('');
+ debug('Test with a buffer with 2 floats for the instanced attribute');
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(2), gl.STATIC_DRAW);
+ debug('Divisor 1');
+ ext.vertexAttribDivisorANGLE(1, 1);
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {offset: 0, count: 9, primcount: 1}));
+ wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, wtu.replaceParams(callTemplate, {offset: 0, count: 9, primcount: 2}));
+ debug('Divisor 3');
+ ext.vertexAttribDivisorANGLE(1, 3);
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {offset: 0, count: 9, primcount: 3}));
+ wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, wtu.replaceParams(callTemplate, {offset: 0, count: 9, primcount: 4}));
+ wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, wtu.replaceParams(callTemplate, {offset: 0, count: 9, primcount: 10000}));
+
+ debug('');
+ debug('Test with a buffer with 4 floats for the instanced attribute');
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(4), gl.STATIC_DRAW);
+ debug('Divisor 1');
+ ext.vertexAttribDivisorANGLE(1, 1);
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {offset: 0, count: 9, primcount: 2}));
+ wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, wtu.replaceParams(callTemplate, {offset: 0, count: 9, primcount: 3}));
+ debug('Divisor 2');
+ ext.vertexAttribDivisorANGLE(1, 2);
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, wtu.replaceParams(callTemplate, {offset: 0, count: 9, primcount: 4}));
+ wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, wtu.replaceParams(callTemplate, {offset: 0, count: 9, primcount: 5}));
+};
+
+var runDrawArraysInstancedTest = function(callTemplate, gl, wtu, ext) {
+ runInstancedTest(callTemplate, gl, wtu, ext);
+};
+
+var runDrawElementsInstancedTest = function(callTemplate, gl, wtu, ext) {
+ var ebo = gl.createBuffer();
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo);
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array(
+ [ 0, 1, 2,
+ 5, 4, 3,
+ 6, 7, 8 ]),
+ gl.STATIC_DRAW);
+ callTemplate = wtu.replaceParams(callTemplate, {type: 'gl.UNSIGNED_BYTE', offset: '$(offset)', count: '$(count)', primcount: '$(primcount)'});
+ runInstancedTest(callTemplate, gl, wtu, ext);
+};
+
+return {
+ runDrawArraysTest: runDrawArraysTest,
+ runDrawArraysInstancedTest: runDrawArraysInstancedTest,
+ runDrawElementsTest: runDrawElementsTest,
+ runDrawElementsInstancedTest: runDrawElementsInstancedTest
+};
+
+})();