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diff --git a/dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-2d-with-canvas-sub-rectangle.js b/dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-2d-with-canvas-sub-rectangle.js
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+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+function generateTest(internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion) {
+ var wtu = WebGLTestUtils;
+ var tiu = TexImageUtils;
+ var gl = null;
+ var successfullyParsed = false;
+ var realRedColor = [255, 0, 0];
+ var realGreenColor = [0, 255, 0];
+ var realBlueColor = [0, 0, 255];
+ var realCyanColor = [0, 255, 255];
+ var redColor = realRedColor;
+ var greenColor = realGreenColor;
+ var blueColor = realBlueColor;
+ var cyanColor = realCyanColor;
+
+ function init()
+ {
+ description('Verify texImage2D and texSubImage2D code paths taking a sub-rectangle of a canvas (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')');
+
+ // Set the default context version while still allowing the webglVersion URL query string to override it.
+ wtu.setDefault3DContextVersion(defaultContextVersion);
+
+ // The sub-rectangle tests only apply to WebGL 2.0 for the
+ // time being, though the tests for the WebGL 1.0
+ // format/internal format/type combinations are generated into
+ // conformance/textures/.
+ if (wtu.getDefault3DContextVersion() < 2) {
+ debug('Test only applies to WebGL 2.0');
+ finishTest();
+ return;
+ }
+
+ gl = wtu.create3DContext("example", { preserveDrawingBuffer: true });
+
+ if (!prologue(gl)) {
+ finishTest();
+ return;
+ }
+
+ switch (gl[pixelFormat]) {
+ case gl.RED:
+ case gl.RED_INTEGER:
+ greenColor = [0, 0, 0];
+ blueColor = [0, 0, 0];
+ cyanColor = [0, 0, 0];
+ break;
+
+ case gl.RG:
+ case gl.RG_INTEGER:
+ blueColor = [0, 0, 0];
+ cyanColor = [0, 255, 0];
+ break;
+
+ case gl.LUMINANCE:
+ case gl.LUMINANCE_ALPHA:
+ redColor = [255, 255, 255];
+ greenColor = [0, 0, 0];
+ blueColor = [0, 0, 0];
+ cyanColor = [0, 0, 0];
+ break;
+
+ case gl.ALPHA:
+ redColor = [0, 0, 0];
+ greenColor = [0, 0, 0];
+ blueColor = [0, 0, 0];
+ cyanColor = [0, 0, 0];
+ break;
+
+ default:
+ break;
+ }
+
+ gl.clearColor(0,0,0,1);
+ gl.clearDepth(1);
+ gl.disable(gl.BLEND);
+
+ var canvas2d = document.createElement('canvas');
+ runTest(canvas2d, setupSourceCanvas2D, '2D-rendered canvas');
+
+ var canvasWebGL = document.createElement('canvas');
+ runTest(canvasWebGL, setupSourceCanvasWebGL, 'WebGL-rendered canvas');
+
+ finishTest();
+ }
+
+ function fillStyle2D(ctx, color) {
+ ctx.fillStyle = 'rgb(' + color[0] + ', ' + color[1] + ', ' + color[2] + ')';
+ }
+
+ function setupSourceCanvas2D(canvas) {
+ var width = canvas.width;
+ var height = canvas.height;
+ var halfWidth = Math.floor(width / 2);
+ var halfHeight = Math.floor(height / 2);
+
+ var ctx = canvas.getContext('2d');
+ // Always use the same pattern for this test: four quadrants:
+ // red green
+ // blue cyan
+ // Handle odd-sized canvases
+ fillStyle2D(ctx, realRedColor);
+ ctx.fillRect(0, 0, halfWidth, halfHeight);
+ fillStyle2D(ctx, realGreenColor);
+ ctx.fillRect(halfWidth, 0, width - halfWidth, halfHeight);
+ fillStyle2D(ctx, realBlueColor);
+ ctx.fillRect(0, halfHeight, halfWidth, height - halfHeight);
+ fillStyle2D(ctx, realCyanColor);
+ ctx.fillRect(halfWidth, halfHeight, width - halfWidth, height - halfHeight);
+ }
+
+ function clearColorWebGL(ctx, color) {
+ ctx.clearColor(color[0] / 255.0, color[1] / 255.0, color[2] / 255.0, 1.0);
+ ctx.clear(ctx.COLOR_BUFFER_BIT);
+ }
+
+ function setupSourceCanvasWebGL(canvas) {
+ var width = canvas.width;
+ var height = canvas.height;
+ var halfWidth = Math.floor(width / 2);
+ var halfHeight = Math.floor(height / 2);
+
+ var ctx = canvas.getContext('webgl');
+ // Always use the same pattern for this test: four quadrants:
+ // red green
+ // blue cyan
+ // Handle odd-sized canvases
+
+ ctx.viewport(0, 0, width, height);
+ ctx.enable(ctx.SCISSOR_TEST);
+ // OpenGL origin is lower-left
+ ctx.scissor(0, 0, halfWidth, halfHeight);
+ clearColorWebGL(ctx, realBlueColor);
+ ctx.scissor(halfWidth, 0, width - halfWidth, halfHeight);
+ clearColorWebGL(ctx, realCyanColor);
+ ctx.scissor(0, halfHeight, halfWidth, height - halfHeight);
+ clearColorWebGL(ctx, realRedColor);
+ ctx.scissor(halfWidth, halfHeight, width - halfWidth, height - halfHeight);
+ clearColorWebGL(ctx, realGreenColor);
+ }
+
+ function runOneIteration(sourceDescription, useTexSubImage2D, flipY,
+ canvas, canvasSize, canvasSetupFunction,
+ sourceSubRectangle, expected,
+ bindingTarget, program)
+ {
+ sourceSubRectangleString = '';
+ if (sourceSubRectangle) {
+ sourceSubRectangleString = ', sourceSubRectangle=' + sourceSubRectangle;
+ }
+ debug('');
+ debug('Testing ' + sourceDescription + ' with ' +
+ (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
+ ', flipY=' + flipY +
+ ', bindingTarget=' + (bindingTarget == gl.TEXTURE_2D ? 'TEXTURE_2D' : 'TEXTURE_CUBE_MAP') +
+ sourceSubRectangleString);
+
+ var loc;
+ if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
+ loc = gl.getUniformLocation(program, "face");
+ }
+
+ // Initialize the contents of the source canvas.
+ var width = canvasSize[0];
+ var height = canvasSize[1];
+ var halfWidth = Math.floor(width / 2);
+ var halfHeight = Math.floor(height / 2);
+ canvas.width = width;
+ canvas.height = height;
+ canvasSetupFunction(canvas);
+
+ // Upload the source canvas to the texture and draw it to a quad.
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ // Enable writes to the RGBA channels
+ gl.colorMask(1, 1, 1, 0);
+ var texture = gl.createTexture();
+ // Bind the texture to texture unit 0
+ gl.bindTexture(bindingTarget, texture);
+ // Set up texture parameters
+ gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ // Set up pixel store parameters
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
+ wtu.failIfGLError(gl, 'gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);');
+ var targets = [gl.TEXTURE_2D];
+ if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
+ targets = [gl.TEXTURE_CUBE_MAP_POSITIVE_X,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_Z];
+ }
+ // In this test, this is always specified. It's currently WebGL 2.0-specific.
+ gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, sourceSubRectangle[0]);
+ gl.pixelStorei(gl.UNPACK_SKIP_ROWS, sourceSubRectangle[1]);
+ // Upload the image into the texture
+ var uploadWidth = sourceSubRectangle[2];
+ var uploadHeight = sourceSubRectangle[3];
+ for (var tt = 0; tt < targets.length; ++tt) {
+ if (useTexSubImage2D) {
+ // Initialize the texture to black first
+ gl.texImage2D(targets[tt], 0, gl[internalFormat],
+ uploadWidth, uploadHeight, 0,
+ gl[pixelFormat], gl[pixelType], null);
+ gl.texSubImage2D(targets[tt], 0, 0, 0,
+ uploadWidth, uploadHeight,
+ gl[pixelFormat], gl[pixelType], canvas);
+ } else {
+ gl.texImage2D(targets[tt], 0, gl[internalFormat],
+ uploadWidth, uploadHeight, 0,
+ gl[pixelFormat], gl[pixelType], canvas);
+ }
+ }
+
+ gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0);
+ gl.pixelStorei(gl.UNPACK_SKIP_ROWS, 0);
+
+ // The tests are constructed to upload a single solid color
+ // out of the canvas.
+ var outputCanvasWidth = gl.drawingBufferWidth;
+ var outputCanvasHeight = gl.drawingBufferHeight;
+
+ for (var tt = 0; tt < targets.length; ++tt) {
+ if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
+ gl.uniform1i(loc, targets[tt]);
+ }
+ // Draw the triangles
+ wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
+
+ var msg = 'should be ' + expected;
+ wtu.checkCanvasRect(gl, 0, 0, outputCanvasWidth, outputCanvasHeight, expected, msg);
+ }
+ }
+
+ function runTest(canvas, canvasSetupFunction, sourceDescription)
+ {
+ var program = tiu.setupTexturedQuad(gl, internalFormat);
+ runTestOnBindingTarget(gl.TEXTURE_2D, program, canvas, canvasSetupFunction, sourceDescription);
+ program = tiu.setupTexturedQuadWithCubeMap(gl, internalFormat);
+ runTestOnBindingTarget(gl.TEXTURE_CUBE_MAP, program, canvas, canvasSetupFunction, sourceDescription);
+
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
+ }
+
+ function runTestOnBindingTarget(bindingTarget, program, canvas, canvasSetupFunction, sourceDescription) {
+ var cases = [
+ // Small canvas cases. Expected that these won't be
+ // GPU-accelerated in most browsers' implementations.
+ { expected: redColor, flipY: false, size: [2, 2], subRect: [0, 0, 1, 1] },
+ { expected: greenColor, flipY: false, size: [2, 2], subRect: [1, 0, 1, 1] },
+ { expected: blueColor, flipY: false, size: [2, 2], subRect: [0, 1, 1, 1] },
+ { expected: cyanColor, flipY: false, size: [2, 2], subRect: [1, 1, 1, 1] },
+ { expected: redColor, flipY: true, size: [2, 2], subRect: [0, 1, 1, 1] },
+ { expected: greenColor, flipY: true, size: [2, 2], subRect: [1, 1, 1, 1] },
+ { expected: blueColor, flipY: true, size: [2, 2], subRect: [0, 0, 1, 1] },
+ { expected: cyanColor, flipY: true, size: [2, 2], subRect: [1, 0, 1, 1] },
+
+ // Larger canvas cases. Expected that these will be
+ // GPU-accelerated in most browsers' implementations.
+ // Changes will be gladly accepted to trigger more
+ // browsers' heuristics to accelerate these canvases.
+ { expected: redColor, flipY: false, size: [384, 384], subRect: [ 0, 0, 192, 192] },
+ { expected: greenColor, flipY: false, size: [384, 384], subRect: [192, 0, 192, 192] },
+ { expected: blueColor, flipY: false, size: [384, 384], subRect: [ 0, 192, 192, 192] },
+ { expected: cyanColor, flipY: false, size: [384, 384], subRect: [192, 192, 192, 192] },
+ { expected: blueColor, flipY: true, size: [384, 384], subRect: [ 0, 0, 192, 192] },
+ { expected: cyanColor, flipY: true, size: [384, 384], subRect: [192, 0, 192, 192] },
+ { expected: redColor, flipY: true, size: [384, 384], subRect: [ 0, 192, 192, 192] },
+ { expected: greenColor, flipY: true, size: [384, 384], subRect: [192, 192, 192, 192] },
+
+ ];
+
+ for (var i in cases) {
+ runOneIteration(sourceDescription, false, cases[i].flipY,
+ canvas, cases[i].size, canvasSetupFunction,
+ cases[i].subRect,
+ cases[i].expected, bindingTarget, program);
+ runOneIteration(sourceDescription, true, cases[i].flipY,
+ canvas, cases[i].size, canvasSetupFunction,
+ cases[i].subRect,
+ cases[i].expected, bindingTarget, program);
+ }
+ }
+
+ return init;
+}