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diff --git a/dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-2d-with-svg-image.js b/dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-2d-with-svg-image.js
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+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+function generateTest(internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion) {
+ var wtu = WebGLTestUtils;
+ var tiu = TexImageUtils;
+ var gl = null;
+ var successfullyParsed = false;
+ var imgCanvas;
+ var redColor = [255, 0, 0];
+ var greenColor = [0, 255, 0];
+
+ function init()
+ {
+ description('Verify texImage2D and texSubImage2D code paths taking SVG image elements (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')');
+
+ // Set the default context version while still allowing the webglVersion URL query string to override it.
+ wtu.setDefault3DContextVersion(defaultContextVersion);
+ gl = wtu.create3DContext("example");
+
+ if (!prologue(gl)) {
+ finishTest();
+ return;
+ }
+
+ switch (gl[pixelFormat]) {
+ case gl.RED:
+ case gl.RED_INTEGER:
+ greenColor = [0, 0, 0];
+ break;
+ case gl.LUMINANCE:
+ case gl.LUMINANCE_ALPHA:
+ redColor = [255, 255, 255];
+ greenColor = [0, 0, 0];
+ break;
+ case gl.ALPHA:
+ redColor = [0, 0, 0];
+ greenColor = [0, 0, 0];
+ break;
+ default:
+ break;
+ }
+
+ gl.clearColor(0,0,0,1);
+ gl.clearDepth(1);
+
+ wtu.loadTexture(gl, resourcePath + "red-green.svg", runTest);
+ }
+
+ function runOneIteration(image, useTexSubImage2D, flipY, topColor, bottomColor, bindingTarget, program)
+ {
+ debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
+ ' with flipY=' + flipY + ' bindingTarget=' +
+ (bindingTarget == gl.TEXTURE_2D ? 'TEXTURE_2D' : 'TEXTURE_CUBE_MAP'));
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ // Disable any writes to the alpha channel
+ gl.colorMask(1, 1, 1, 0);
+ var texture = gl.createTexture();
+ // Bind the texture to texture unit 0
+ gl.bindTexture(bindingTarget, texture);
+ // Set up texture parameters
+ gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ // Set up pixel store parameters
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
+ wtu.failIfGLError(gl, 'gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);');
+ var targets = [gl.TEXTURE_2D];
+ if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
+ targets = [gl.TEXTURE_CUBE_MAP_POSITIVE_X,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_Z];
+ }
+ // Upload the image into the texture
+ for (var tt = 0; tt < targets.length; ++tt) {
+ if (useTexSubImage2D) {
+ // Initialize the texture to black first
+ gl.texImage2D(targets[tt], 0, gl[internalFormat], image.width, image.height, 0,
+ gl[pixelFormat], gl[pixelType], null);
+ gl.texSubImage2D(targets[tt], 0, 0, 0, gl[pixelFormat], gl[pixelType], image);
+ } else {
+ gl.texImage2D(targets[tt], 0, gl[internalFormat], gl[pixelFormat], gl[pixelType], image);
+ }
+ }
+
+ var loc;
+ if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
+ loc = gl.getUniformLocation(program, "face");
+ }
+
+ for (var tt = 0; tt < targets.length; ++tt) {
+ if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
+ gl.uniform1i(loc, targets[tt]);
+ }
+ // Draw the triangles
+ wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
+ // Check a few pixels near the top and bottom and make sure they have
+ // the right color.
+ debug("Checking lower left corner");
+ wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
+ "shouldBe " + bottomColor);
+ debug("Checking upper left corner");
+ wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
+ "shouldBe " + topColor);
+ }
+ }
+
+ function runTest(image)
+ {
+ var program = tiu.setupTexturedQuad(gl, internalFormat);
+ runTestOnBindingTarget(image, gl.TEXTURE_2D, program);
+ program = tiu.setupTexturedQuadWithCubeMap(gl, internalFormat);
+ runTestOnBindingTarget(image, gl.TEXTURE_CUBE_MAP, program);
+
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
+ finishTest();
+ }
+
+ function runTestOnBindingTarget(image, bindingTarget, program) {
+ var cases = [
+ { sub: false, flipY: true, topColor: redColor, bottomColor: greenColor },
+ { sub: false, flipY: false, topColor: greenColor, bottomColor: redColor },
+ { sub: true, flipY: true, topColor: redColor, bottomColor: greenColor },
+ { sub: true, flipY: false, topColor: greenColor, bottomColor: redColor },
+ ];
+ for (var i in cases) {
+ runOneIteration(image, cases[i].sub, cases[i].flipY,
+ cases[i].topColor, cases[i].bottomColor,
+ bindingTarget, program);
+ }
+ }
+
+ return init;
+}