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+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+function generateTest(internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion) {
+ var wtu = WebGLTestUtils;
+ var tiu = TexImageUtils;
+ var gl = null;
+ var successfullyParsed = false;
+ var imageData = null;
+ var blackColor = [0, 0, 0];
+ var originalPixels = (function() {
+ // (red|green|blue|cyan)(opaque|transparent)
+ var ro = [255, 0, 0, 255]; var rt = [255, 0, 0, 0];
+ var go = [0, 255, 0, 255]; var gt = [0, 255, 0, 0];
+ var bo = [0, 0, 255, 255]; var bt = [0, 0, 255, 0];
+ var co = [0, 255, 255, 255]; var ct = [0, 255, 255, 0];
+ return [ro, rt, go, gt,
+ ro, rt, go, gt,
+ bo, bt, co, ct,
+ bo, bt, co, ct];
+ })();
+
+ function init()
+ {
+ description('Verify texImage3D and texSubImage3D code paths taking ImageData (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')');
+
+ // Set the default context version while still allowing the webglVersion URL query string to override it.
+ wtu.setDefault3DContextVersion(defaultContextVersion);
+ gl = wtu.create3DContext("example");
+
+ if (!prologue(gl)) {
+ finishTest();
+ return;
+ }
+
+ gl.clearColor(0,0,0,1);
+ gl.clearDepth(1);
+ gl.disable(gl.BLEND);
+
+ var canvas2d = document.getElementById("texcanvas");
+ var context2d = canvas2d.getContext("2d");
+ imageData = context2d.createImageData(4, 4);
+ var data = imageData.data;
+ for (var i = 0; i < originalPixels.length; i++) {
+ data.set(originalPixels[i], 4 * i);
+ }
+
+ runTest();
+ }
+
+ function runOneIteration(useTexSubImage3D, flipY, premultiplyAlpha, bindingTarget,
+ depth, sourceSubRectangle, rTexCoord, program)
+ {
+ var expected = simulate(flipY, premultiplyAlpha, depth, sourceSubRectangle, rTexCoord);
+ var sourceSubRectangleString = '';
+ if (sourceSubRectangle) {
+ sourceSubRectangleString = ', sourceSubRectangle=' + sourceSubRectangle;
+ sourceSubRectangleString += ', rTexCoord=' + rTexCoord;
+ }
+ debug('');
+ debug('Testing ' + (useTexSubImage3D ? 'texSubImage3D' : 'texImage3D') +
+ ' with flipY=' + flipY + ', premultiplyAlpha=' + premultiplyAlpha +
+ ', bindingTarget=' + (bindingTarget == gl.TEXTURE_3D ? 'TEXTURE_3D' : 'TEXTURE_2D_ARRAY') +
+ sourceSubRectangleString);
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ // Enable writes to the RGBA channels
+ gl.colorMask(1, 1, 1, 0);
+ var texture = gl.createTexture();
+ // Bind the texture to texture unit 0
+ gl.bindTexture(bindingTarget, texture);
+ // Set up texture parameters
+ gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_R, gl.CLAMP_TO_EDGE);
+ // Set up pixel store parameters
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha);
+ gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);
+ var uploadWidth = imageData.width;
+ var uploadHeight = imageData.height;
+ if (sourceSubRectangle) {
+ gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, sourceSubRectangle[0]);
+ gl.pixelStorei(gl.UNPACK_SKIP_ROWS, sourceSubRectangle[1]);
+ uploadWidth = sourceSubRectangle[2];
+ uploadHeight = sourceSubRectangle[3];
+ }
+ // Upload the image into the texture
+ if (useTexSubImage3D) {
+ // Initialize the texture to black first
+ gl.texImage3D(bindingTarget, 0, gl[internalFormat], uploadWidth, uploadHeight, depth, 0,
+ gl[pixelFormat], gl[pixelType], null);
+ gl.texSubImage3D(bindingTarget, 0, 0, 0, 0, uploadWidth, uploadHeight, depth,
+ gl[pixelFormat], gl[pixelType], imageData);
+ } else {
+ gl.texImage3D(bindingTarget, 0, gl[internalFormat], uploadWidth, uploadHeight, depth, 0,
+ gl[pixelFormat], gl[pixelType], imageData);
+ }
+ gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0);
+ gl.pixelStorei(gl.UNPACK_SKIP_ROWS, 0);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors from texture upload");
+
+ var tl = expected[0][0];
+ var tr = expected[0][1];
+ var bl = expected[1][0];
+ var br = expected[1][1];
+
+ var rCoordLocation = gl.getUniformLocation(program, 'uRCoord');
+ if (!rCoordLocation) {
+ testFailed("Shader incorrectly set up; couldn't find uRCoord uniform");
+ return;
+ }
+ gl.uniform1f(rCoordLocation, rTexCoord);
+ // Draw the triangles
+ wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
+
+ var width = gl.canvas.width;
+ var halfWidth = Math.floor(width / 2);
+ var height = gl.canvas.height;
+ var halfHeight = Math.floor(height / 2);
+
+ var top = 0;
+ var bottom = height - halfHeight;
+ var left = 0;
+ var right = width - halfWidth;
+
+ debug("Checking pixel values");
+ debug("Expecting: " + expected);
+ var expectedH = expected.length;
+ var expectedW = expected[0].length;
+ var texelH = Math.floor(gl.canvas.height / expectedH);
+ var texelW = Math.floor(gl.canvas.width / expectedW);
+ // For each entry of the expected[][] array, check the appropriate
+ // canvas rectangle for correctness.
+ for (var row = 0; row < expectedH; row++) {
+ var y = row * texelH;
+ for (var col = 0; col < expectedW; col++) {
+ var x = col * texelW;
+ var val = expected[row][col];
+ wtu.checkCanvasRect(gl, x, y, texelW, texelH, val, "should be " + val);
+ }
+ }
+ }
+
+ function runTest()
+ {
+ var program = tiu.setupTexturedQuadWith3D(gl, internalFormat);
+ runTestOnBindingTarget(gl.TEXTURE_3D, program);
+ program = tiu.setupTexturedQuadWith2DArray(gl, internalFormat);
+ runTestOnBindingTarget(gl.TEXTURE_2D_ARRAY, program);
+
+ debug("");
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
+ finishTest();
+ }
+
+ function simulate(flipY, premultiplyAlpha, depth, sourceSubRectangle, rTexCoord) {
+ var ro = [255, 0, 0]; var rt = premultiplyAlpha ? [0, 0, 0] : [255, 0, 0];
+ var go = [0, 255, 0]; var gt = premultiplyAlpha ? [0, 0, 0] : [0, 255, 0];
+ var bo = [0, 0, 255]; var bt = premultiplyAlpha ? [0, 0, 0] : [0, 0, 255];
+ var co = [0, 255, 255]; var ct = premultiplyAlpha ? [0, 0, 0] : [0, 255, 255];
+ var expected = [[ro, rt, go, gt],
+ [ro, rt, go, gt],
+ [bo, bt, co, ct],
+ [bo, bt, co, ct]];
+ switch (gl[pixelFormat]) {
+ case gl.RED:
+ case gl.RED_INTEGER:
+ for (var row = 0; row < 4; row++) {
+ for (var col = 0; col < 4; col++) {
+ expected[row][col][1] = 0; // zero the green channel
+ }
+ }
+ // fall-through
+ case gl.RG:
+ case gl.RG_INTEGER:
+ for (var row = 0; row < 4; row++) {
+ for (var col = 0; col < 4; col++) {
+ expected[row][col][2] = 0; // zero the blue channel
+ }
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (flipY) {
+ expected.reverse();
+ }
+
+ if (sourceSubRectangle) {
+ let expected2 = [];
+ for (var row = 0; row < sourceSubRectangle[3]; row++) {
+ expected2[row] = [];
+ for (var col = 0; col < sourceSubRectangle[2]; col++) {
+ expected2[row][col] =
+ expected[sourceSubRectangle[1] + row + rTexCoord * sourceSubRectangle[3]][sourceSubRectangle[0] + col];
+ }
+ }
+ expected = expected2;
+ }
+
+ return expected;
+ }
+
+ function runTestOnBindingTarget(bindingTarget, program) {
+ var rects = [
+ undefined,
+ [0, 0, 2, 2],
+ [2, 0, 2, 2],
+ ];
+ var dbg = false; // Set to true for debug output images
+ if (dbg) {
+ (function() {
+ debug("");
+ debug("Original ImageData (transparent pixels appear black):");
+ var cvs = document.createElement("canvas");
+ cvs.width = 4;
+ cvs.height = 4;
+ cvs.style.width = "32px";
+ cvs.style.height = "32px";
+ cvs.style.imageRendering = "pixelated";
+ cvs.style.background = "#000";
+ var ctx = cvs.getContext("2d");
+ ctx.putImageData(imageData, 0, 0);
+ var output = document.getElementById("console");
+ output.appendChild(cvs);
+ })();
+ }
+ for (const sub of [false, true]) {
+ for (const flipY of [false, true]) {
+ for (const premul of [false, true]) {
+ for (let irect = 0; irect < rects.length; irect++) {
+ var rect = rects[irect];
+ let depth = rect ? 2 : 1;
+ for (let rTexCoord = 0; rTexCoord < depth; rTexCoord++) {
+ // TODO: add tests for UNPACK_IMAGE_HEIGHT.
+ runOneIteration(sub, flipY, premul, bindingTarget,
+ depth, rect, rTexCoord, program);
+ if (dbg) {
+ debug("Actual:");
+ var img = document.createElement("img");
+ img.src = gl.canvas.toDataURL("image/png");
+ var output = document.getElementById("console");
+ output.appendChild(img);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return init;
+}