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diff --git a/dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-3d-with-image.js b/dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-3d-with-image.js
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+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+function generateTest(internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion) {
+ var wtu = WebGLTestUtils;
+ var tiu = TexImageUtils;
+ var gl = null;
+ var successfullyParsed = false;
+ var imgCanvas;
+ var redColor = [255, 0, 0];
+ var greenColor = [0, 255, 0];
+ var blueColor = [0, 0, 255];
+ var cyanColor = [0, 255, 255];
+ var imageURLs = [resourcePath + "red-green.png",
+ resourcePath + "red-green-blue-cyan-4x4.png"];
+
+ function init()
+ {
+ description('Verify texImage3D and texSubImage3D code paths taking image elements (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')');
+
+ // Set the default context version while still allowing the webglVersion URL query string to override it.
+ wtu.setDefault3DContextVersion(defaultContextVersion);
+ gl = wtu.create3DContext("example");
+
+ if (!prologue(gl)) {
+ finishTest();
+ return;
+ }
+
+ switch (gl[pixelFormat]) {
+ case gl.RED:
+ case gl.RED_INTEGER:
+ greenColor = [0, 0, 0];
+ blueColor = [0, 0, 0];
+ cyanColor = [0, 0, 0];
+ break;
+
+ case gl.RG:
+ case gl.RG_INTEGER:
+ blueColor = [0, 0, 0];
+ cyanColor = [0, 255, 0];
+ break;
+
+ default:
+ break;
+ }
+
+ gl.clearColor(0,0,0,1);
+ gl.clearDepth(1);
+
+ wtu.loadImagesAsync(imageURLs, runTest);
+ }
+
+ function uploadImageToTexture(image, useTexSubImage3D, flipY, bindingTarget,
+ depth, sourceSubRectangle, unpackImageHeight)
+ {
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ // Disable any writes to the alpha channel
+ gl.colorMask(1, 1, 1, 0);
+ var texture = gl.createTexture();
+ // Bind the texture to texture unit 0
+ gl.bindTexture(bindingTarget, texture);
+ // Set up texture parameters
+ gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_R, gl.CLAMP_TO_EDGE);
+ // Set up pixel store parameters
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
+ gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);
+ var uploadWidth = image.width;
+ var uploadHeight = image.height;
+ if (sourceSubRectangle) {
+ gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, sourceSubRectangle[0]);
+ gl.pixelStorei(gl.UNPACK_SKIP_ROWS, sourceSubRectangle[1]);
+ uploadWidth = sourceSubRectangle[2];
+ uploadHeight = sourceSubRectangle[3];
+ }
+ if (unpackImageHeight) {
+ gl.pixelStorei(gl.UNPACK_IMAGE_HEIGHT, unpackImageHeight);
+ }
+ // Upload the image into the texture
+ if (useTexSubImage3D) {
+ // Initialize the texture to black first
+ gl.texImage3D(bindingTarget, 0, gl[internalFormat], uploadWidth, uploadHeight, depth, 0,
+ gl[pixelFormat], gl[pixelType], null);
+ gl.texSubImage3D(bindingTarget, 0, 0, 0, 0, uploadWidth, uploadHeight, depth,
+ gl[pixelFormat], gl[pixelType], image);
+ } else {
+ gl.texImage3D(bindingTarget, 0, gl[internalFormat], uploadWidth, uploadHeight, depth, 0,
+ gl[pixelFormat], gl[pixelType], image);
+ }
+ gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0);
+ gl.pixelStorei(gl.UNPACK_SKIP_ROWS, 0);
+ gl.pixelStorei(gl.UNPACK_IMAGE_HEIGHT, 0);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors from texture upload");
+ }
+
+ function runRedGreenTest(image) {
+ function runOneIteration(image, useTexSubImage3D, flipY, bindingTarget, topColor, bottomColor, program)
+ {
+ debug('Testing ' + (useTexSubImage3D ? 'texSubImage3D' : 'texImage3D') +
+ ' with flipY=' + flipY + ' bindingTarget=' +
+ (bindingTarget == gl.TEXTURE_3D ? 'TEXTURE_3D' : 'TEXTURE_2D_ARRAY'));
+
+ uploadImageToTexture(image, useTexSubImage3D, flipY, bindingTarget, 1);
+
+ // Draw the triangles
+ wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
+ // Check a few pixels near the top and bottom and make sure they have
+ // the right color.
+ debug("Checking lower left corner");
+ wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
+ "shouldBe " + bottomColor);
+ debug("Checking upper left corner");
+ wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
+ "shouldBe " + topColor);
+ }
+
+ var cases = [
+ { sub: false, flipY: true, topColor: redColor, bottomColor: greenColor },
+ { sub: false, flipY: false, topColor: greenColor, bottomColor: redColor },
+ { sub: true, flipY: true, topColor: redColor, bottomColor: greenColor },
+ { sub: true, flipY: false, topColor: greenColor, bottomColor: redColor },
+ ];
+
+ var program = tiu.setupTexturedQuadWith3D(gl, internalFormat);
+ for (var i in cases) {
+ runOneIteration(image, cases[i].sub, cases[i].flipY, gl.TEXTURE_3D,
+ cases[i].topColor, cases[i].bottomColor, program);
+ }
+ program = tiu.setupTexturedQuadWith2DArray(gl, internalFormat);
+ for (var i in cases) {
+ runOneIteration(image, cases[i].sub, cases[i].flipY, gl.TEXTURE_2D_ARRAY,
+ cases[i].topColor, cases[i].bottomColor, program);
+ }
+ }
+
+ function runRedGreenBlueCyanTest(image) {
+ function runOneIteration(image, useTexSubImage3D, flipY, bindingTarget,
+ depth, sourceSubRectangle, unpackImageHeight,
+ rTextureCoord, topColor, bottomColor, program)
+ {
+ sourceSubRectangleString = '';
+ if (sourceSubRectangle) {
+ sourceSubRectangleString = ' sourceSubRectangle=' + sourceSubRectangle;
+ }
+ unpackImageHeightString = '';
+ if (unpackImageHeight) {
+ unpackImageHeightString = ' unpackImageHeight=' + unpackImageHeight;
+ }
+ debug('Testing ' + (useTexSubImage3D ? 'texSubImage3D' : 'texImage3D') +
+ ' with flipY=' + flipY + ' bindingTarget=' +
+ (bindingTarget == gl.TEXTURE_3D ? 'TEXTURE_3D' : 'TEXTURE_2D_ARRAY') +
+ sourceSubRectangleString + ' depth=' + depth + unpackImageHeightString +
+ ' rTextureCoord=' + rTextureCoord);
+
+ uploadImageToTexture(image, useTexSubImage3D, flipY, bindingTarget,
+ depth, sourceSubRectangle, unpackImageHeight);
+ var rCoordLocation = gl.getUniformLocation(program, 'uRCoord');
+ if (!rCoordLocation) {
+ testFailed('Shader incorrectly set up; couldn\'t find uRCoord uniform');
+ return;
+ }
+ gl.uniform1f(rCoordLocation, rTextureCoord);
+
+ // Draw the triangles
+ wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
+ // Check a few pixels near the top and bottom and make sure they have
+ // the right color.
+ debug("Checking lower left corner");
+ wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
+ "shouldBe " + bottomColor);
+ debug("Checking upper left corner");
+ wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
+ "shouldBe " + topColor);
+ }
+
+ var cases = [
+ // No UNPACK_IMAGE_HEIGHT specified.
+ { flipY: false, sourceSubRectangle: [0, 0, 2, 2], depth: 2, rTextureCoord: 0.0,
+ topColor: redColor, bottomColor: redColor },
+ { flipY: false, sourceSubRectangle: [0, 0, 2, 2], depth: 2, rTextureCoord: 1.0,
+ topColor: blueColor, bottomColor: blueColor },
+ { flipY: true, sourceSubRectangle: [0, 0, 2, 2], depth: 2, rTextureCoord: 0.0,
+ topColor: blueColor, bottomColor: blueColor },
+ { flipY: true, sourceSubRectangle: [0, 0, 2, 2], depth: 2, rTextureCoord: 1.0,
+ topColor: redColor, bottomColor: redColor },
+ { flipY: false, sourceSubRectangle: [2, 0, 2, 2], depth: 2, rTextureCoord: 0.0,
+ topColor: greenColor, bottomColor: greenColor },
+ { flipY: false, sourceSubRectangle: [2, 0, 2, 2], depth: 2, rTextureCoord: 1.0,
+ topColor: cyanColor, bottomColor: cyanColor },
+ { flipY: true, sourceSubRectangle: [2, 0, 2, 2], depth: 2, rTextureCoord: 0.0,
+ topColor: cyanColor, bottomColor: cyanColor },
+ { flipY: true, sourceSubRectangle: [2, 0, 2, 2], depth: 2, rTextureCoord: 1.0,
+ topColor: greenColor, bottomColor: greenColor },
+
+ // Use UNPACK_IMAGE_HEIGHT to skip some pixels.
+ { flipY: false, sourceSubRectangle: [0, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 0.0,
+ topColor: redColor, bottomColor: redColor },
+ { flipY: false, sourceSubRectangle: [0, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 1.0,
+ topColor: blueColor, bottomColor: blueColor },
+ { flipY: true, sourceSubRectangle: [0, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 0.0,
+ topColor: blueColor, bottomColor: blueColor },
+ { flipY: true, sourceSubRectangle: [0, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 1.0,
+ topColor: redColor, bottomColor: redColor },
+ { flipY: false, sourceSubRectangle: [2, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 0.0,
+ topColor: greenColor, bottomColor: greenColor },
+ { flipY: false, sourceSubRectangle: [2, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 1.0,
+ topColor: cyanColor, bottomColor: cyanColor },
+ { flipY: true, sourceSubRectangle: [2, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 0.0,
+ topColor: cyanColor, bottomColor: cyanColor },
+ { flipY: true, sourceSubRectangle: [2, 0, 1, 1], depth: 2, unpackImageHeight: 2, rTextureCoord: 1.0,
+ topColor: greenColor, bottomColor: greenColor },
+ ];
+
+ var program = tiu.setupTexturedQuadWith3D(gl, internalFormat);
+ for (var i in cases) {
+ runOneIteration(image, false, cases[i].flipY, gl.TEXTURE_3D,
+ cases[i].depth, cases[i].sourceSubRectangle,
+ cases[i].unpackImageHeight, cases[i].rTextureCoord,
+ cases[i].topColor, cases[i].bottomColor,
+ program);
+ runOneIteration(image, true, cases[i].flipY, gl.TEXTURE_3D,
+ cases[i].depth, cases[i].sourceSubRectangle,
+ cases[i].unpackImageHeight, cases[i].rTextureCoord,
+ cases[i].topColor, cases[i].bottomColor,
+ program);
+ }
+
+ program = tiu.setupTexturedQuadWith2DArray(gl, internalFormat);
+ for (var i in cases) {
+ runOneIteration(image, false, cases[i].flipY, gl.TEXTURE_2D_ARRAY,
+ cases[i].depth, cases[i].sourceSubRectangle,
+ cases[i].unpackImageHeight, cases[i].rTextureCoord,
+ cases[i].topColor, cases[i].bottomColor,
+ program);
+ runOneIteration(image, true, cases[i].flipY, gl.TEXTURE_2D_ARRAY,
+ cases[i].depth, cases[i].sourceSubRectangle,
+ cases[i].unpackImageHeight, cases[i].rTextureCoord,
+ cases[i].topColor, cases[i].bottomColor,
+ program);
+ }
+ }
+
+ function runTest(imageMap)
+ {
+ runRedGreenTest(imageMap[imageURLs[0]]);
+ runRedGreenBlueCyanTest(imageMap[imageURLs[1]]);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
+ finishTest();
+ }
+
+ return init;
+}