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diff --git a/dom/canvas/test/webgl-conf/checkout/js/tests/texture-corner-case-videos.js b/dom/canvas/test/webgl-conf/checkout/js/tests/texture-corner-case-videos.js
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+++ b/dom/canvas/test/webgl-conf/checkout/js/tests/texture-corner-case-videos.js
@@ -0,0 +1,299 @@
+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+// This block needs to be outside the onload handler in order for this
+// test to run reliably in WebKit's test harness (at least the
+// Chromium port). https://bugs.webkit.org/show_bug.cgi?id=87448
+initTestingHarness();
+
+var old = debug;
+var debug = function(msg) {
+ bufferedLogToConsole(msg);
+ old(msg);
+};
+
+function generateTest(desc,
+ internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion,
+ videos) {
+ var wtu = WebGLTestUtils;
+ var tiu = TexImageUtils;
+ var gl = null;
+ var c2d = null;
+ var successfullyParsed = false;
+ var redColor = [255, 0, 0];
+ var greenColor = [0, 255, 0];
+ var currentTolerance = 0;
+
+ function init()
+ {
+ description(desc + ' (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')');
+
+ // Set the default context version while still allowing the webglVersion URL query string to override it.
+ wtu.setDefault3DContextVersion(defaultContextVersion);
+ gl = wtu.create3DContext("example");
+
+ // Subsume 2D canvas tests into this test case since they usually go down similar code paths and
+ // these tests are usually already set up to run with hardware accelerated video decoding.
+ c2d = document.getElementById("c2d").getContext("2d");
+
+ if (!prologue(gl)) {
+ finishTest();
+ return;
+ }
+
+ switch (gl[pixelFormat]) {
+ case gl.RED:
+ case gl.RED_INTEGER:
+ greenColor = [0, 0, 0];
+ break;
+ default:
+ break;
+ }
+
+ gl.clearColor(0,0,0,1);
+ gl.clearDepth(1);
+
+ runAllTests();
+ }
+
+ function runOneIteration(videoElement, useTexSubImage2D, flipY, topColor, bottomColor, sourceSubRectangle, program, bindingTarget)
+ {
+ sourceSubRectangleString = '';
+ if (sourceSubRectangle) {
+ sourceSubRectangleString = ' sourceSubRectangle=' + sourceSubRectangle;
+ }
+ debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
+ ' with flipY=' + flipY + ' bindingTarget=' +
+ (bindingTarget == gl.TEXTURE_2D ? 'TEXTURE_2D' : 'TEXTURE_CUBE_MAP') +
+ sourceSubRectangleString);
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ // Disable any writes to the alpha channel
+ gl.colorMask(1, 1, 1, 0);
+ var texture = gl.createTexture();
+ // Bind the texture to texture unit 0
+ gl.bindTexture(bindingTarget, texture);
+ // Set up texture parameters
+ gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+ // Set up pixel store parameters
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
+ var targets = [gl.TEXTURE_2D];
+ if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
+ targets = [gl.TEXTURE_CUBE_MAP_POSITIVE_X,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_Z];
+ }
+ // Handle the source sub-rectangle if specified (WebGL 2.0 only)
+ if (sourceSubRectangle) {
+ gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, sourceSubRectangle[0]);
+ gl.pixelStorei(gl.UNPACK_SKIP_ROWS, sourceSubRectangle[1]);
+ }
+ // Upload the videoElement into the texture
+ for (var tt = 0; tt < targets.length; ++tt) {
+ if (sourceSubRectangle) {
+ // Initialize the texture to black first
+ if (useTexSubImage2D) {
+ // Skip sub-rectangle tests for cube map textures for the moment.
+ if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
+ continue;
+ }
+ gl.texImage2D(targets[tt], 0, gl[internalFormat],
+ sourceSubRectangle[2], sourceSubRectangle[3], 0,
+ gl[pixelFormat], gl[pixelType], null);
+ gl.texSubImage2D(targets[tt], 0, 0, 0,
+ sourceSubRectangle[2], sourceSubRectangle[3],
+ gl[pixelFormat], gl[pixelType], videoElement);
+ } else {
+ gl.texImage2D(targets[tt], 0, gl[internalFormat],
+ sourceSubRectangle[2], sourceSubRectangle[3], 0,
+ gl[pixelFormat], gl[pixelType], videoElement);
+ }
+ } else {
+ // Initialize the texture to black first
+ if (useTexSubImage2D) {
+ var width = videoElement.videoWidth;
+ var height = videoElement.videoHeight;
+ if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
+ // cube map texture must be square.
+ width = Math.max(width, height);
+ height = width;
+ }
+ gl.texImage2D(targets[tt], 0, gl[internalFormat],
+ width, height, 0,
+ gl[pixelFormat], gl[pixelType], null);
+ gl.texSubImage2D(targets[tt], 0, 0, 0, gl[pixelFormat], gl[pixelType], videoElement);
+ } else {
+ gl.texImage2D(targets[tt], 0, gl[internalFormat], gl[pixelFormat], gl[pixelType], videoElement);
+ }
+ }
+ }
+
+ if (sourceSubRectangle) {
+ gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0);
+ gl.pixelStorei(gl.UNPACK_SKIP_ROWS, 0);
+ }
+
+ var c = document.createElement("canvas");
+ c.width = 16;
+ c.height = 16;
+ c.style.border = "1px solid black";
+ var ctx = c.getContext("2d");
+ ctx.drawImage(videoElement, 0, 0, 16, 16);
+ document.body.appendChild(c);
+
+ var loc;
+ if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
+ loc = gl.getUniformLocation(program, "face");
+ }
+
+ for (var tt = 0; tt < targets.length; ++tt) {
+ if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
+ gl.uniform1i(loc, targets[tt]);
+ }
+ // Draw the triangles
+ wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
+ // Check a few pixels near the top and bottom and make sure they have
+ // the right color.
+ var tolerance = currentTolerance;
+ debug("Checking lower left corner");
+ wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
+ "shouldBe " + bottomColor, tolerance);
+ debug("Checking upper left corner");
+ wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
+ "shouldBe " + topColor, tolerance);
+
+ // Expose bug http://crbug.com/733172.
+ if (sourceSubRectangle) {
+ // Skip sub-rectangle tests for cube map textures for the moment.
+ if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
+ continue;
+ }
+ gl.texSubImage2D(targets[tt], 0, 0, 0,
+ sourceSubRectangle[2], sourceSubRectangle[3],
+ gl[pixelFormat], gl[pixelType], videoElement);
+ } else {
+ gl.texSubImage2D(targets[tt], 0, 0, 0, gl[pixelFormat], gl[pixelType], videoElement);
+ }
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
+ }
+ }
+
+ function runCanvas2DTest(videoElement, topColor, bottomColor)
+ {
+ debug('Testing with 2D canvas');
+
+ var canvas = c2d.canvas;
+
+ // Draw the video to the 2D canvas context.
+ c2d.drawImage(videoElement, 0, 0, canvas.width, canvas.height);
+
+ // Check a few pixels near the top and bottom and make sure they have
+ // the right color.
+ // Origin is upper left in 2D canvas context.
+ var tolerance = currentTolerance;
+ debug("Checking lower left corner");
+ wtu.checkCanvasRect(c2d, 4, canvas.height - 8, 2, 2, bottomColor,
+ "shouldBe " + bottomColor, tolerance);
+ debug("Checking upper left corner");
+ wtu.checkCanvasRect(c2d, 4, 4, 2, 2, topColor,
+ "shouldBe " + topColor, tolerance);
+ }
+
+ function runAllTests()
+ {
+ var cases = [
+ { sub: false, flipY: true, topColor: redColor, bottomColor: greenColor },
+ { sub: false, flipY: false, topColor: greenColor, bottomColor: redColor },
+ { sub: true, flipY: true, topColor: redColor, bottomColor: greenColor },
+ { sub: true, flipY: false, topColor: greenColor, bottomColor: redColor },
+ ];
+
+ function runTexImageTest(bindingTarget) {
+ var program;
+ if (bindingTarget == gl.TEXTURE_2D) {
+ program = tiu.setupTexturedQuad(gl, internalFormat);
+ } else {
+ program = tiu.setupTexturedQuadWithCubeMap(gl, internalFormat);
+ }
+
+ return new Promise(function(resolve, reject) {
+ var videoNdx = 0;
+ var video;
+ function runNextVideo() {
+ if (video) {
+ video.pause();
+ }
+
+ if (videoNdx == videos.length) {
+ resolve("SUCCESS");
+ return;
+ }
+
+ var info = videos[videoNdx++];
+ debug("");
+ debug("testing: " + info.comment);
+ debug("video type: " + info.type);
+ // Default to tolerance of 5.
+ currentTolerance = info.tolerance || 5;
+ debug("tolerance: " + currentTolerance);
+ video = document.createElement("video");
+ video.muted = true;
+ var canPlay = true;
+ if (!video.canPlayType) {
+ testFailed("video.canPlayType required method missing");
+ runNextVideo();
+ return;
+ }
+
+ if(!video.canPlayType(info.type).replace(/no/, '')) {
+ debug(info.type + " unsupported; skipping test");
+ runNextVideo();
+ return;
+ };
+
+ document.body.appendChild(video);
+ video.type = info.type;
+ video.src = info.src;
+ wtu.startPlayingAndWaitForVideo(video, runTest);
+ }
+ function runTest() {
+ for (var i in cases) {
+ if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
+ // Cube map texture must be square but video is not square.
+ if (!cases[i].sub) {
+ break;
+ }
+ // Skip sub-rectangle tests for cube map textures for the moment.
+ if (cases[i].sourceSubRectangle) {
+ break;
+ }
+ }
+ runOneIteration(video, cases[i].sub, cases[i].flipY,
+ cases[i].topColor, cases[i].bottomColor,
+ cases[i].sourceSubRectangle,
+ program, bindingTarget);
+ }
+ runCanvas2DTest(video, redColor, greenColor);
+ runNextVideo();
+ }
+ runNextVideo();
+ });
+ }
+
+ runTexImageTest(gl.TEXTURE_2D).then(function(val) {
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
+ finishTest();
+ });
+ }
+
+ return init;
+}