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diff --git a/dom/canvas/test/webgl-conf/checkout/js/tests/webgl-compressed-texture-size-limit.js b/dom/canvas/test/webgl-conf/checkout/js/tests/webgl-compressed-texture-size-limit.js
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+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+'use strict';
+
+var runCompressedTextureSizeLimitTest = function(maxArrayBufferSizeBytes, positiveCubeMapMaxSize) {
+
+ function numLevelsFromSize(size) {
+ var levels = 0;
+ while ((size >> levels) > 0) {
+ ++levels;
+ }
+ return levels;
+ }
+
+ // More formats can be added here when more texture compression extensions are enabled in WebGL.
+ var validFormats = {
+ COMPRESSED_RGB_S3TC_DXT1_EXT : 0x83F0,
+ COMPRESSED_RGBA_S3TC_DXT1_EXT : 0x83F1,
+ COMPRESSED_RGBA_S3TC_DXT3_EXT : 0x83F2,
+ COMPRESSED_RGBA_S3TC_DXT5_EXT : 0x83F3,
+ };
+
+ // format specific restrictions for COMPRESSED_RGB_S3TC_DXT1_EXT and COMPRESSED_RGBA_S3TC_DXT1_EXT
+ // on the byteLength of the ArrayBufferView, pixels
+ function func1 (width, height)
+ {
+ return Math.floor((width + 3) / 4) * Math.floor((height + 3) / 4) * 8;
+ }
+
+ // format specific restrictions for COMPRESSED_RGBA_S3TC_DXT3_EXT and COMPRESSED_RGBA_S3TC_DXT5_EXT
+ // on the byteLength of the ArrayBufferView, pixels
+ function func2 (width, height)
+ {
+ return Math.floor((width + 3) / 4) * Math.floor((height + 3) / 4) * 16;
+ }
+
+ var wtu = WebGLTestUtils;
+ var gl = wtu.create3DContext("example");
+ var tests = [
+ // More tests can be added here when more texture compression extensions are enabled in WebGL.
+ // Level 0 image width and height must be a multiple of the sizeStep.
+ { extension: "WEBGL_compressed_texture_s3tc", format: validFormats.COMPRESSED_RGB_S3TC_DXT1_EXT, dataType: Uint8Array, func: func1, sizeStep: 4},
+ { extension: "WEBGL_compressed_texture_s3tc", format: validFormats.COMPRESSED_RGBA_S3TC_DXT1_EXT, dataType: Uint8Array, func: func1, sizeStep: 4},
+ { extension: "WEBGL_compressed_texture_s3tc", format: validFormats.COMPRESSED_RGBA_S3TC_DXT3_EXT, dataType: Uint8Array, func: func2, sizeStep: 4},
+ { extension: "WEBGL_compressed_texture_s3tc", format: validFormats.COMPRESSED_RGBA_S3TC_DXT5_EXT, dataType: Uint8Array, func: func2, sizeStep: 4},
+ ];
+
+ // Note: We expressly only use 2 textures because first a texture will be defined
+ // using all mip levels of 1 format, then for a moment it will have mixed formats which
+ // may uncover bugs.
+ var targets = [
+ { target: gl.TEXTURE_2D,
+ maxSize: gl.getParameter(gl.MAX_TEXTURE_SIZE),
+ tex: gl.createTexture(),
+ targets: [gl.TEXTURE_2D]
+ },
+ { target: gl.TEXTURE_CUBE_MAP,
+ maxSize: gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE),
+ tex: gl.createTexture(),
+ targets: [
+ gl.TEXTURE_CUBE_MAP_POSITIVE_X,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
+ ]
+ }
+ ];
+
+ function getSharedArrayBufferSize() {
+ var sharedArrayBufferSize = 0;
+ for (var tt = 0; tt < tests.length; ++tt) {
+ var test = tests[tt];
+ for (var trg = 0; trg < targets.length; ++trg) {
+ var t = targets[trg];
+ var bufferSizeNeeded;
+ if (t.target === gl.TEXTURE_CUBE_MAP) {
+ var positiveTestSize = Math.min(2048, t.maxSize);
+ bufferSizeNeeded = test.func(positiveTestSize, positiveTestSize);
+ } else {
+ bufferSizeNeeded = test.func(t.maxSize, test.sizeStep);
+ }
+ if (bufferSizeNeeded > sharedArrayBufferSize) {
+ sharedArrayBufferSize = bufferSizeNeeded;
+ }
+ bufferSizeNeeded = test.func(t.maxSize + test.sizeStep, t.maxSize + test.sizeStep);
+ // ArrayBuffers can be at most 4GB (minus 1 byte).
+ if (bufferSizeNeeded > sharedArrayBufferSize && bufferSizeNeeded <= maxArrayBufferSizeBytes) {
+ sharedArrayBufferSize = bufferSizeNeeded;
+ }
+ }
+ }
+ return sharedArrayBufferSize;
+ }
+
+ // Share an ArrayBuffer among tests to avoid too many large allocations
+ var sharedArrayBuffer = new ArrayBuffer(getSharedArrayBufferSize());
+
+ gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1);
+
+ var trg = 0;
+ var tt = 0;
+ runNextTest();
+
+ function runNextTest() {
+ var t = targets[trg];
+
+ if (tt == 0) {
+ var tex = t.tex;
+ gl.bindTexture(t.target, tex);
+
+ debug("");
+ debug("max size for " + wtu.glEnumToString(gl, t.target) + ": " + t.maxSize);
+ }
+
+ var test = tests[tt];
+ testFormatType(t, test);
+ ++tt;
+ if (tt == tests.length) {
+ tt = 0;
+ ++trg;
+ if (trg == targets.length) {
+ finishTest();
+ return;
+ }
+ }
+ wtu.dispatchPromise(runNextTest);
+ }
+
+ function testFormatType(t, test) {
+ var positiveTestSize = t.maxSize;
+ var positiveTestOtherDimension = test.sizeStep;
+ if (t.target === gl.TEXTURE_CUBE_MAP) {
+ // Can't always test the maximum size since that can cause OOM:
+ positiveTestSize = Math.min(positiveCubeMapMaxSize, t.maxSize);
+ // Cube map textures need to be square:
+ positiveTestOtherDimension = positiveTestSize;
+ }
+ var positiveTestLevels = numLevelsFromSize(positiveTestSize);
+ var numLevels = numLevelsFromSize(t.maxSize);
+ debug("");
+ debug("num levels: " + numLevels + ", levels used in positive test: " + positiveTestLevels);
+
+ debug("");
+
+ // Query the extension and store globally so shouldBe can access it
+ var ext = wtu.getExtensionWithKnownPrefixes(gl, test.extension);
+ if (ext) {
+
+ testPassed("Successfully enabled " + test.extension + " extension");
+
+ for (var j = 0; j < t.targets.length; ++j) {
+ var target = t.targets[j];
+ debug("");
+ debug(wtu.glEnumToString(gl, target) + " " + wtu.glEnumToString(ext, test.format));
+
+ // positive test
+ var size = positiveTestSize;
+ var otherDimension = positiveTestOtherDimension;
+ for (var i = 0; i < positiveTestLevels; i++) {
+ var pixels = new test.dataType(sharedArrayBuffer, 0, test.func(size, otherDimension));
+ gl.compressedTexImage2D(target, i, test.format, size, otherDimension, 0, pixels);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "uploading compressed texture should generate NO_ERROR."
+ + "level is " + i + ", size is " + size + "x" + otherDimension);
+ size /= 2;
+ otherDimension /= 2;
+ if (otherDimension < 1) {
+ otherDimension = 1;
+ }
+ }
+
+ var numLevels = numLevelsFromSize(t.maxSize);
+
+ // out of bounds tests
+
+ // width or height out of bounds
+ if (t.target != gl.TEXTURE_CUBE_MAP) {
+ // only width out of bounds
+ var wideAndShortDataSize = test.func(t.maxSize + test.sizeStep, test.sizeStep);
+ var pixelsNegativeTest1 = new test.dataType(sharedArrayBuffer, 0, wideAndShortDataSize);
+ gl.compressedTexImage2D(target, 0, test.format, t.maxSize + test.sizeStep, test.sizeStep, 0, pixelsNegativeTest1);
+ wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "width out of bounds: should generate INVALID_VALUE."
+ + " level is 0, size is " + (t.maxSize + test.sizeStep) + "x" + (test.sizeStep));
+
+ // only height out of bounds
+ var narrowAndTallDataSize = test.func(test.sizeStep, t.maxSize + test.sizeStep);
+ var pixelsNegativeTest1 = new test.dataType(sharedArrayBuffer, 0, narrowAndTallDataSize);
+ gl.compressedTexImage2D(target, 0, test.format, test.sizeStep, t.maxSize + test.sizeStep, 0, pixelsNegativeTest1);
+ wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "height out of bounds: should generate INVALID_VALUE."
+ + " level is 0, size is " + (test.sizeStep) + "x" + (t.maxSize + test.sizeStep));
+ }
+
+ // both width and height out of the maximum bounds simultaneously
+ var squareDataSize = test.func(t.maxSize + test.sizeStep, t.maxSize + test.sizeStep);
+ // this check assumes that each element is 1 byte
+ if (squareDataSize > sharedArrayBuffer.byteLength) {
+ testPassed("Unable to test square texture larger than maximum size due to ArrayBuffer size limitations -- this is legal");
+ } else {
+ var pixelsNegativeTest1 = new test.dataType(sharedArrayBuffer, 0, squareDataSize);
+ gl.compressedTexImage2D(target, 0, test.format, t.maxSize + test.sizeStep, t.maxSize + test.sizeStep, 0, pixelsNegativeTest1);
+ wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "width and height out of bounds: should generate INVALID_VALUE."
+ + " level is 0, size is " + (t.maxSize + test.sizeStep) + "x" + (t.maxSize + test.sizeStep));
+ }
+
+ // level out of bounds
+ var pixelsNegativeTest2 = new test.dataType(sharedArrayBuffer, 0, test.func(256, 256));
+ gl.compressedTexImage2D(target, numLevels, test.format, 256, 256, 0, pixelsNegativeTest2);
+ wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "level out of bounds: should generate INVALID_VALUE."
+ + " level is " + numLevels + ", size is 256x256");
+ //width and height out of bounds for specified level
+ gl.compressedTexImage2D(target, numLevels - 1, test.format, 256, 256, 0, pixelsNegativeTest2);
+ wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "width or height out of bounds for specified level: should generate INVALID_VALUE."
+ + " level is " + (numLevels - 1) + ", size is 256x256");
+ }
+ }
+ else {
+ testPassed("No " + test.extension + " extension support -- this is legal");
+ }
+ }
+
+};