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-rw-r--r--dom/canvas/test/webgl-conf/checkout/resources/matForWebGL2UniformShader.vert25
1 files changed, 25 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/resources/matForWebGL2UniformShader.vert b/dom/canvas/test/webgl-conf/checkout/resources/matForWebGL2UniformShader.vert
new file mode 100644
index 0000000000..47f77c0ce3
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/resources/matForWebGL2UniformShader.vert
@@ -0,0 +1,25 @@
+#version 300 es
+
+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+uniform mat2x3 mval2x3;
+uniform mat2x4 mval2x4;
+uniform mat3x2 mval3x2;
+uniform mat3x4 mval3x4;
+uniform mat4x2 mval4x2;
+uniform mat4x3 mval4x3;
+
+void main()
+{
+
+ gl_Position = vec4(mval2x3 * vec2(1.0, 2.0), 0.0) +
+ mval2x4 * vec2(1.0, 2.0) +
+ vec4(mval3x2 * vec3(1.0, 2.0, 3.0), 0.0, 0.0) +
+ mval3x4 * vec3(1.0, 2.0, 3.0) +
+ vec4(mval4x2 * vec4(1.0, 2.0, 3.0, 4.0), 0.0, 0.0) +
+ vec4(mval4x3 * vec4(1.0, 2.0, 3.0, 4.0), 0.0);
+}