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+<!DOCTYPE HTML>
+<meta http-equiv="content-type" content="text/html; charset=utf-8" />
+<title>WebGL2 test: Alpha and Luminance Textures</title>
+<script src="/tests/SimpleTest/SimpleTest.js"></script>
+<link rel="stylesheet" href="/tests/SimpleTest/test.css">
+<script src="driver-info.js"></script>
+<script src="webgl-util.js"></script>
+<script id="vs" type="x-shader/x-vertex"
+>#version 300 es
+
+in vec2 aTexCoord;
+out vec2 vTexCoord;
+
+void main() {
+ vec2 pos = vec2(2.0)*aTexCoord - vec2(1.0);
+ gl_Position = vec4(pos, 0.0, 1.0);
+ vTexCoord = aTexCoord;
+}
+</script>
+<script id="fs" type="x-shader/x-fragment"
+>#version 300 es
+precision mediump float;
+
+in vec2 vTexCoord;
+uniform sampler2D uTex;
+out vec4 oFragColor;
+
+void main() {
+ oFragColor = texture(uTex, vTexCoord);
+}
+</script>
+<body>
+<canvas id="c" width="32" height="32"></canvas>
+<script>
+ WebGLUtil.withWebGL2('c', function(gl) {
+
+ function testPixel(x, y, refData, infoPrefix) {
+ var pixel = new Uint8Array(4);
+ gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixel);
+
+ var pixelMatches = (pixel[0] == refData[0] &&
+ pixel[1] == refData[1] &&
+ pixel[2] == refData[2] &&
+ pixel[3] == refData[3]);
+ var expectedStr = '[' + refData.join(', ') + ']';
+ var actualStr = '[' + pixel.join(', ') + ']';
+
+ if (pixelMatches) {
+ ok(true, infoPrefix + 'Expected ' + expectedStr + '.');
+ } else {
+ ok(false, infoPrefix + 'Expected ' + expectedStr + ', was ' + actualStr + '.');
+ }
+ }
+
+ function testTexture(details, prog) {
+ prog.aTexCoord = gl.getAttribLocation(prog, "aTexCoord");
+ ok(prog.aTexCoord >= 0, '`aTexCoord` should be valid.');
+
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ gl.texImage2D(gl.TEXTURE_2D, 0, details.format, 1, 1, 0,
+ details.format, gl.UNSIGNED_BYTE, details.texData);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+
+ gl.useProgram(prog);
+ gl.vertexAttribPointer(prog.aTexCoord, 2, gl.FLOAT, false, 0, 0);
+ gl.enableVertexAttribArray(prog.aTexCoord);
+
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
+
+ testPixel(0, 0, details.result, details.info + ': ');
+ return true;
+ }
+
+ var prog = WebGLUtil.createProgramByIds(gl, 'vs', 'fs');
+ if (!prog) {
+ ok(false, 'Program linking should succeed.');
+ return false;
+ }
+
+ gl.disable(gl.DEPTH_TEST);
+
+ var vertData = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertData);
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0, 0, 1, 0, 0, 1, 1, 1 ]), gl.STATIC_DRAW);
+
+ gl.clearColor(0, 0, 1, 1);
+ gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1);
+
+ var details = [
+ { info: 'Luminance8', format: gl.LUMINANCE, texData: new Uint8Array([ 128 ]),
+ result: [128, 128, 128, 255] },
+ { info: 'Alpha8', format: gl.ALPHA, texData: new Uint8Array([ 128 ]),
+ result: [0, 0, 0, 128] },
+ { info: 'Luminance8Alpha8', format: gl.LUMINANCE_ALPHA, texData: new Uint8Array([ 128, 128 ]),
+ result: [128, 128, 128, 128] },
+ ];
+
+ for (var i = 0; i < details.length; i++) {
+ if (!testTexture(details[i], prog)) {
+ return;
+ }
+ }
+ ok(true, 'Test complete.');
+ }, function() {
+ SimpleTest.finish();
+ });
+
+ SimpleTest.waitForExplicitFinish();
+</script>