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diff --git a/dom/canvas/test/webgl-mochitest/test_webgl_force_enable.html b/dom/canvas/test/webgl-mochitest/test_webgl_force_enable.html
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index 0000000000..8e8b05e6d3
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+++ b/dom/canvas/test/webgl-mochitest/test_webgl_force_enable.html
@@ -0,0 +1,49 @@
+<!DOCTYPE HTML>
+<html>
+<head>
+<title>WebGL test: Check that WebGL works (or not) if it should (or should not).</title>
+<script src="/tests/SimpleTest/SimpleTest.js"></script>
+<link rel="stylesheet" href="/tests/SimpleTest/test.css">
+<script src="driver-info.js"></script>
+</head>
+<body>
+<canvas id="c"></canvas>
+<script>
+
+function test() {
+ ok(SpecialPowers.getBoolPref('webgl.force-enabled'), 'WebGL should be force-enabled.');
+
+ var shouldSucceed = true;
+ var shouldFail = false;
+
+ if (DriverInfo.getOS() == DriverInfo.OS.ANDROID &&
+ DriverInfo.getOSVersion() < 15)
+ {
+ // Consider 'random'. Actually, ARMv6 fails, and ARMv7 succeeds, but we have
+ // not been successful at determining this from JS. (see bug 917478)
+ shouldSucceed = false;
+ shouldFail = false;
+ }
+
+ var gl = c.getContext('webgl');
+ if (shouldSucceed) {
+ ok(gl, 'Expected WebGL creation to succeed.');
+ }
+ if (shouldFail) {
+ ok(!gl, 'Expected WebGL creation to fail.');
+ }
+
+ SimpleTest.finish();
+}
+
+SimpleTest.waitForExplicitFinish();
+
+var prefArrArr = [
+ ['webgl.force-enabled', true]
+];
+var prefEnv = {'set': prefArrArr};
+SpecialPowers.pushPrefEnv(prefEnv, test);
+
+</script>
+</body>
+</html>