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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "nsISupports.idl"
+#include "nsIControllerCommand.idl"
+#include "nsICommandParams.idl"
+
+%{C++
+class nsControllerCommandTable;
+%}
+
+/**
+ * nsIControllerCommandTable
+ *
+ * An interface via which a controller can maintain a series of commands,
+ * and efficiently dispatch commands to their respective handlers.
+ *
+ * Controllers that use an nsIControllerCommandTable should support
+ * nsIInterfaceRequestor, and be able to return an interface to their
+ * controller command table via getInterface().
+ *
+ */
+
+[scriptable, builtinclass, uuid(c847f90e-b8f3-49db-a4df-8867831f2800)]
+interface nsIControllerCommandTable : nsISupports
+{
+ /**
+ * Make this command table immutable, so that commands cannot
+ * be registered or unregistered. Some command tables are made
+ * mutable after command registration so that they can be
+ * used as singletons.
+ */
+ void makeImmutable();
+
+ /**
+ * Register and unregister commands with the command table.
+ *
+ * @param aCommandName the name of the command under which to register or
+ * unregister the given command handler.
+ *
+ * @param aCommand the handler for this command.
+ */
+ void registerCommand(in string aCommandName, in nsIControllerCommand aCommand);
+ void unregisterCommand(in string aCommandName, in nsIControllerCommand aCommand);
+
+ /**
+ * Find the command handler which has been registered to handle the named command.
+ *
+ * @param aCommandName the name of the command to find the handler for.
+ */
+ nsIControllerCommand findCommandHandler(in string aCommandName);
+
+ /**
+ * Get whether the named command is enabled.
+ *
+ * @param aCommandName the name of the command to test
+ * @param aCommandRefCon the command context data
+ */
+ boolean isCommandEnabled(in string aCommandName, in nsISupports aCommandRefCon);
+
+ /**
+ * Tell the command to update its state (if it is a state updating command)
+ *
+ * @param aCommandName the name of the command to update
+ * @param aCommandRefCon the command context data
+ */
+ void updateCommandState(in string aCommandName, in nsISupports aCommandRefCon);
+
+ /**
+ * Get whether the named command is supported.
+ *
+ * @param aCommandName the name of the command to test
+ * @param aCommandRefCon the command context data
+ */
+ boolean supportsCommand(in string aCommandName, in nsISupports aCommandRefCon);
+
+ /**
+ * Execute the named command.
+ *
+ * @param aCommandName the name of the command to execute
+ * @param aCommandRefCon the command context data
+ */
+ [can_run_script]
+ void doCommand(in string aCommandName, in nsISupports aCommandRefCon);
+
+ [can_run_script]
+ void doCommandParams(in string aCommandName, in nsICommandParams aParam, in nsISupports aCommandRefCon);
+
+ void getCommandState(in string aCommandName, in nsICommandParams aParam, in nsISupports aCommandRefCon);
+
+ Array<ACString> getSupportedCommands();
+
+%{C++
+ /**
+ * In order to avoid circular dependency issues, these methods are defined
+ * in nsControllerCommandTable.h. Consumers need to #include that header.
+ */
+ inline nsControllerCommandTable* AsControllerCommandTable();
+ inline const nsControllerCommandTable* AsControllerCommandTable() const;
+%}
+};