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-rw-r--r--dom/gamepad/GamepadButton.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/dom/gamepad/GamepadButton.h b/dom/gamepad/GamepadButton.h
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+++ b/dom/gamepad/GamepadButton.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_dom_gamepad_GamepadButton_h
+#define mozilla_dom_gamepad_GamepadButton_h
+
+#include <stdint.h>
+#include "nsCOMPtr.h"
+#include "nsWrapperCache.h"
+
+namespace mozilla::dom {
+
+class GamepadButton : public nsISupports, public nsWrapperCache {
+ public:
+ explicit GamepadButton(nsISupports* aParent)
+ : mParent(aParent), mValue(0), mPressed(false), mTouched(false) {}
+
+ NS_DECL_CYCLE_COLLECTING_ISUPPORTS
+ NS_DECL_CYCLE_COLLECTION_WRAPPERCACHE_CLASS(GamepadButton)
+
+ nsISupports* GetParentObject() const { return mParent; }
+
+ virtual JSObject* WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) override;
+
+ void SetPressed(bool aPressed) { mPressed = aPressed; }
+
+ void SetTouched(bool aTouched) { mTouched = aTouched; }
+
+ void SetValue(double aValue) { mValue = aValue; }
+
+ bool Pressed() const { return mPressed; }
+
+ bool Touched() const { return mTouched; }
+
+ double Value() const { return mValue; }
+
+ private:
+ virtual ~GamepadButton() = default;
+
+ protected:
+ nsCOMPtr<nsISupports> mParent;
+ double mValue;
+ bool mPressed;
+ bool mTouched;
+};
+
+} // namespace mozilla::dom
+
+#endif // mozilla_dom_gamepad_GamepadButton_h