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Diffstat (limited to '')
-rw-r--r-- | dom/gamepad/GamepadButton.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/dom/gamepad/GamepadButton.h b/dom/gamepad/GamepadButton.h new file mode 100644 index 0000000000..74bde07fcf --- /dev/null +++ b/dom/gamepad/GamepadButton.h @@ -0,0 +1,53 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_dom_gamepad_GamepadButton_h +#define mozilla_dom_gamepad_GamepadButton_h + +#include <stdint.h> +#include "nsCOMPtr.h" +#include "nsWrapperCache.h" + +namespace mozilla::dom { + +class GamepadButton : public nsISupports, public nsWrapperCache { + public: + explicit GamepadButton(nsISupports* aParent) + : mParent(aParent), mValue(0), mPressed(false), mTouched(false) {} + + NS_DECL_CYCLE_COLLECTING_ISUPPORTS + NS_DECL_CYCLE_COLLECTION_WRAPPERCACHE_CLASS(GamepadButton) + + nsISupports* GetParentObject() const { return mParent; } + + virtual JSObject* WrapObject(JSContext* aCx, + JS::Handle<JSObject*> aGivenProto) override; + + void SetPressed(bool aPressed) { mPressed = aPressed; } + + void SetTouched(bool aTouched) { mTouched = aTouched; } + + void SetValue(double aValue) { mValue = aValue; } + + bool Pressed() const { return mPressed; } + + bool Touched() const { return mTouched; } + + double Value() const { return mValue; } + + private: + virtual ~GamepadButton() = default; + + protected: + nsCOMPtr<nsISupports> mParent; + double mValue; + bool mPressed; + bool mTouched; +}; + +} // namespace mozilla::dom + +#endif // mozilla_dom_gamepad_GamepadButton_h |