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-rw-r--r--dom/gamepad/GamepadTouchState.h42
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diff --git a/dom/gamepad/GamepadTouchState.h b/dom/gamepad/GamepadTouchState.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_dom_gamepad_GamepadTouchState_h_
+#define mozilla_dom_gamepad_GamepadTouchState_h_
+
+namespace mozilla::dom {
+
+struct GamepadTouchState {
+ uint32_t touchId;
+ uint32_t surfaceId;
+ float position[2];
+ uint32_t surfaceDimensions[2];
+ bool isSurfaceDimensionsValid;
+
+ GamepadTouchState()
+ : touchId(0),
+ surfaceId(0),
+ position{0, 0},
+ surfaceDimensions{0, 0},
+ isSurfaceDimensionsValid(false) {}
+
+ bool operator==(const GamepadTouchState& aTouch) const {
+ return touchId == aTouch.touchId && surfaceId == aTouch.surfaceId &&
+ position[0] == aTouch.position[0] &&
+ position[1] == aTouch.position[1] &&
+ surfaceDimensions[0] == aTouch.surfaceDimensions[0] &&
+ surfaceDimensions[1] == aTouch.surfaceDimensions[1] &&
+ isSurfaceDimensionsValid == aTouch.isSurfaceDimensionsValid;
+ }
+
+ bool operator!=(const GamepadTouchState& aTouch) const {
+ return !(*this == aTouch);
+ }
+};
+
+} // namespace mozilla::dom
+
+#endif // mozilla_dom_gamepad_GamepadTouchState_h_