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-rw-r--r--dom/gamepad/ipc/GamepadEventChannelChild.cpp63
1 files changed, 63 insertions, 0 deletions
diff --git a/dom/gamepad/ipc/GamepadEventChannelChild.cpp b/dom/gamepad/ipc/GamepadEventChannelChild.cpp
new file mode 100644
index 0000000000..ef8528f565
--- /dev/null
+++ b/dom/gamepad/ipc/GamepadEventChannelChild.cpp
@@ -0,0 +1,63 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+#include "GamepadEventChannelChild.h"
+#include "mozilla/dom/GamepadManager.h"
+#include "mozilla/dom/Promise.h"
+
+namespace mozilla::dom {
+
+namespace {
+
+class GamepadUpdateRunnable final : public Runnable {
+ public:
+ explicit GamepadUpdateRunnable(const GamepadChangeEvent& aGamepadEvent)
+ : Runnable("dom::GamepadUpdateRunnable"), mEvent(aGamepadEvent) {}
+ NS_IMETHOD Run() override {
+ RefPtr<GamepadManager> svc(GamepadManager::GetService());
+ if (svc) {
+ svc->Update(mEvent);
+ }
+ return NS_OK;
+ }
+
+ protected:
+ GamepadChangeEvent mEvent;
+};
+
+} // namespace
+
+already_AddRefed<GamepadEventChannelChild> GamepadEventChannelChild::Create() {
+ return RefPtr<GamepadEventChannelChild>(new GamepadEventChannelChild())
+ .forget();
+}
+
+mozilla::ipc::IPCResult GamepadEventChannelChild::RecvGamepadUpdate(
+ const GamepadChangeEvent& aGamepadEvent) {
+ DebugOnly<nsresult> rv =
+ NS_DispatchToMainThread(new GamepadUpdateRunnable(aGamepadEvent));
+ NS_WARNING_ASSERTION(NS_SUCCEEDED(rv), "NS_DispatchToMainThread failed");
+ return IPC_OK();
+}
+
+void GamepadEventChannelChild::AddPromise(const uint32_t& aID,
+ dom::Promise* aPromise) {
+ MOZ_ASSERT(!mPromiseList.Contains(aID));
+ mPromiseList.InsertOrUpdate(aID, RefPtr{aPromise});
+}
+
+mozilla::ipc::IPCResult GamepadEventChannelChild::RecvReplyGamepadPromise(
+ const uint32_t& aPromiseID) {
+ RefPtr<dom::Promise> p;
+ if (!mPromiseList.Get(aPromiseID, getter_AddRefs(p))) {
+ MOZ_CRASH("We should always have a promise.");
+ }
+
+ p->MaybeResolve(true);
+ mPromiseList.Remove(aPromiseID);
+ return IPC_OK();
+}
+
+} // namespace mozilla::dom