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Diffstat (limited to '')
-rw-r--r-- | dom/gamepad/ipc/GamepadEventChannelParent.cpp | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/dom/gamepad/ipc/GamepadEventChannelParent.cpp b/dom/gamepad/ipc/GamepadEventChannelParent.cpp new file mode 100644 index 0000000000..4a21948c06 --- /dev/null +++ b/dom/gamepad/ipc/GamepadEventChannelParent.cpp @@ -0,0 +1,109 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ +#include "GamepadEventChannelParent.h" +#include "GamepadPlatformService.h" +#include "mozilla/dom/GamepadMonitoring.h" +#include "mozilla/ipc/BackgroundParent.h" +#include "nsThreadUtils.h" + +namespace mozilla::dom { + +using namespace mozilla::ipc; + +namespace { + +class SendGamepadUpdateRunnable final : public Runnable { + private: + ~SendGamepadUpdateRunnable() = default; + RefPtr<GamepadEventChannelParent> mParent; + GamepadChangeEvent mEvent; + + public: + SendGamepadUpdateRunnable(GamepadEventChannelParent* aParent, + GamepadChangeEvent aEvent) + : Runnable("dom::SendGamepadUpdateRunnable"), + mParent(aParent), + mEvent(aEvent) { + MOZ_ASSERT(mParent); + } + NS_IMETHOD Run() override { + AssertIsOnBackgroundThread(); + Unused << mParent->SendGamepadUpdate(mEvent); + return NS_OK; + } +}; + +} // namespace + +already_AddRefed<GamepadEventChannelParent> +GamepadEventChannelParent::Create() { + return RefPtr<GamepadEventChannelParent>(new GamepadEventChannelParent()) + .forget(); +} + +GamepadEventChannelParent::GamepadEventChannelParent() : mIsShutdown{false} { + MOZ_DIAGNOSTIC_ASSERT(IsOnBackgroundThread()); + + mBackgroundEventTarget = GetCurrentSerialEventTarget(); + + RefPtr<GamepadPlatformService> service = + GamepadPlatformService::GetParentService(); + MOZ_ASSERT(service); + + service->AddChannelParent(this); +} + +void GamepadEventChannelParent::ActorDestroy(ActorDestroyReason aWhy) { + MOZ_DIAGNOSTIC_ASSERT(IsOnBackgroundThread()); + MOZ_DIAGNOSTIC_ASSERT(!mIsShutdown); + + mIsShutdown = true; + + RefPtr<GamepadPlatformService> service = + GamepadPlatformService::GetParentService(); + MOZ_ASSERT(service); + service->RemoveChannelParent(this); +} + +mozilla::ipc::IPCResult GamepadEventChannelParent::RecvVibrateHaptic( + const Tainted<GamepadHandle>& aHandle, + const Tainted<uint32_t>& aHapticIndex, const Tainted<double>& aIntensity, + const Tainted<double>& aDuration, const uint32_t& aPromiseID) { + // TODO: Bug 680289, implement for standard gamepads + + if (SendReplyGamepadPromise(aPromiseID)) { + return IPC_OK(); + } + + return IPC_FAIL(this, "SendReplyGamepadPromise fail."); +} + +mozilla::ipc::IPCResult GamepadEventChannelParent::RecvStopVibrateHaptic( + const Tainted<GamepadHandle>& aHandle) { + // TODO: Bug 680289, implement for standard gamepads + return IPC_OK(); +} + +mozilla::ipc::IPCResult GamepadEventChannelParent::RecvLightIndicatorColor( + const Tainted<GamepadHandle>& aHandle, + const Tainted<uint32_t>& aLightColorIndex, const uint8_t& aRed, + const uint8_t& aGreen, const uint8_t& aBlue, const uint32_t& aPromiseID) { + SetGamepadLightIndicatorColor(aHandle, aLightColorIndex, aRed, aGreen, aBlue); + + if (SendReplyGamepadPromise(aPromiseID)) { + return IPC_OK(); + } + + return IPC_FAIL(this, "SendReplyGamepadPromise fail."); +} + +void GamepadEventChannelParent::DispatchUpdateEvent( + const GamepadChangeEvent& aEvent) { + mBackgroundEventTarget->Dispatch(new SendGamepadUpdateRunnable(this, aEvent), + NS_DISPATCH_NORMAL); +} + +} // namespace mozilla::dom |