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-rw-r--r--dom/gamepad/ipc/GamepadEventChannelParent.cpp109
1 files changed, 109 insertions, 0 deletions
diff --git a/dom/gamepad/ipc/GamepadEventChannelParent.cpp b/dom/gamepad/ipc/GamepadEventChannelParent.cpp
new file mode 100644
index 0000000000..4a21948c06
--- /dev/null
+++ b/dom/gamepad/ipc/GamepadEventChannelParent.cpp
@@ -0,0 +1,109 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+#include "GamepadEventChannelParent.h"
+#include "GamepadPlatformService.h"
+#include "mozilla/dom/GamepadMonitoring.h"
+#include "mozilla/ipc/BackgroundParent.h"
+#include "nsThreadUtils.h"
+
+namespace mozilla::dom {
+
+using namespace mozilla::ipc;
+
+namespace {
+
+class SendGamepadUpdateRunnable final : public Runnable {
+ private:
+ ~SendGamepadUpdateRunnable() = default;
+ RefPtr<GamepadEventChannelParent> mParent;
+ GamepadChangeEvent mEvent;
+
+ public:
+ SendGamepadUpdateRunnable(GamepadEventChannelParent* aParent,
+ GamepadChangeEvent aEvent)
+ : Runnable("dom::SendGamepadUpdateRunnable"),
+ mParent(aParent),
+ mEvent(aEvent) {
+ MOZ_ASSERT(mParent);
+ }
+ NS_IMETHOD Run() override {
+ AssertIsOnBackgroundThread();
+ Unused << mParent->SendGamepadUpdate(mEvent);
+ return NS_OK;
+ }
+};
+
+} // namespace
+
+already_AddRefed<GamepadEventChannelParent>
+GamepadEventChannelParent::Create() {
+ return RefPtr<GamepadEventChannelParent>(new GamepadEventChannelParent())
+ .forget();
+}
+
+GamepadEventChannelParent::GamepadEventChannelParent() : mIsShutdown{false} {
+ MOZ_DIAGNOSTIC_ASSERT(IsOnBackgroundThread());
+
+ mBackgroundEventTarget = GetCurrentSerialEventTarget();
+
+ RefPtr<GamepadPlatformService> service =
+ GamepadPlatformService::GetParentService();
+ MOZ_ASSERT(service);
+
+ service->AddChannelParent(this);
+}
+
+void GamepadEventChannelParent::ActorDestroy(ActorDestroyReason aWhy) {
+ MOZ_DIAGNOSTIC_ASSERT(IsOnBackgroundThread());
+ MOZ_DIAGNOSTIC_ASSERT(!mIsShutdown);
+
+ mIsShutdown = true;
+
+ RefPtr<GamepadPlatformService> service =
+ GamepadPlatformService::GetParentService();
+ MOZ_ASSERT(service);
+ service->RemoveChannelParent(this);
+}
+
+mozilla::ipc::IPCResult GamepadEventChannelParent::RecvVibrateHaptic(
+ const Tainted<GamepadHandle>& aHandle,
+ const Tainted<uint32_t>& aHapticIndex, const Tainted<double>& aIntensity,
+ const Tainted<double>& aDuration, const uint32_t& aPromiseID) {
+ // TODO: Bug 680289, implement for standard gamepads
+
+ if (SendReplyGamepadPromise(aPromiseID)) {
+ return IPC_OK();
+ }
+
+ return IPC_FAIL(this, "SendReplyGamepadPromise fail.");
+}
+
+mozilla::ipc::IPCResult GamepadEventChannelParent::RecvStopVibrateHaptic(
+ const Tainted<GamepadHandle>& aHandle) {
+ // TODO: Bug 680289, implement for standard gamepads
+ return IPC_OK();
+}
+
+mozilla::ipc::IPCResult GamepadEventChannelParent::RecvLightIndicatorColor(
+ const Tainted<GamepadHandle>& aHandle,
+ const Tainted<uint32_t>& aLightColorIndex, const uint8_t& aRed,
+ const uint8_t& aGreen, const uint8_t& aBlue, const uint32_t& aPromiseID) {
+ SetGamepadLightIndicatorColor(aHandle, aLightColorIndex, aRed, aGreen, aBlue);
+
+ if (SendReplyGamepadPromise(aPromiseID)) {
+ return IPC_OK();
+ }
+
+ return IPC_FAIL(this, "SendReplyGamepadPromise fail.");
+}
+
+void GamepadEventChannelParent::DispatchUpdateEvent(
+ const GamepadChangeEvent& aEvent) {
+ mBackgroundEventTarget->Dispatch(new SendGamepadUpdateRunnable(this, aEvent),
+ NS_DISPATCH_NORMAL);
+}
+
+} // namespace mozilla::dom