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Diffstat (limited to '')
-rw-r--r-- | dom/html/HTMLSlotElement.cpp | 373 |
1 files changed, 373 insertions, 0 deletions
diff --git a/dom/html/HTMLSlotElement.cpp b/dom/html/HTMLSlotElement.cpp new file mode 100644 index 0000000000..9a111626bb --- /dev/null +++ b/dom/html/HTMLSlotElement.cpp @@ -0,0 +1,373 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/PresShell.h" +#include "mozilla/dom/DocGroup.h" +#include "mozilla/dom/Document.h" +#include "mozilla/dom/HTMLSlotElement.h" +#include "mozilla/dom/HTMLUnknownElement.h" +#include "mozilla/dom/ShadowRoot.h" +#include "mozilla/dom/Text.h" +#include "mozilla/AppShutdown.h" +#include "nsContentUtils.h" +#include "nsGkAtoms.h" + +nsGenericHTMLElement* NS_NewHTMLSlotElement( + already_AddRefed<mozilla::dom::NodeInfo>&& aNodeInfo, + mozilla::dom::FromParser aFromParser) { + RefPtr<mozilla::dom::NodeInfo> nodeInfo(std::move(aNodeInfo)); + auto* nim = nodeInfo->NodeInfoManager(); + return new (nim) mozilla::dom::HTMLSlotElement(nodeInfo.forget()); +} + +namespace mozilla::dom { + +HTMLSlotElement::HTMLSlotElement( + already_AddRefed<mozilla::dom::NodeInfo>&& aNodeInfo) + : nsGenericHTMLElement(std::move(aNodeInfo)) {} + +HTMLSlotElement::~HTMLSlotElement() { + for (const auto& node : mManuallyAssignedNodes) { + MOZ_ASSERT(node->AsContent()->GetManualSlotAssignment() == this); + node->AsContent()->SetManualSlotAssignment(nullptr); + } +} + +NS_IMPL_ADDREF_INHERITED(HTMLSlotElement, nsGenericHTMLElement) +NS_IMPL_RELEASE_INHERITED(HTMLSlotElement, nsGenericHTMLElement) + +NS_IMPL_CYCLE_COLLECTION_INHERITED(HTMLSlotElement, nsGenericHTMLElement, + mAssignedNodes) + +NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(HTMLSlotElement) +NS_INTERFACE_MAP_END_INHERITING(nsGenericHTMLElement) + +NS_IMPL_ELEMENT_CLONE(HTMLSlotElement) + +nsresult HTMLSlotElement::BindToTree(BindContext& aContext, nsINode& aParent) { + RefPtr<ShadowRoot> oldContainingShadow = GetContainingShadow(); + + nsresult rv = nsGenericHTMLElement::BindToTree(aContext, aParent); + NS_ENSURE_SUCCESS(rv, rv); + + ShadowRoot* containingShadow = GetContainingShadow(); + mInManualShadowRoot = + containingShadow && + containingShadow->SlotAssignment() == SlotAssignmentMode::Manual; + if (containingShadow && !oldContainingShadow) { + containingShadow->AddSlot(this); + } + + return NS_OK; +} + +void HTMLSlotElement::UnbindFromTree(bool aNullParent) { + RefPtr<ShadowRoot> oldContainingShadow = GetContainingShadow(); + + nsGenericHTMLElement::UnbindFromTree(aNullParent); + + if (oldContainingShadow && !GetContainingShadow()) { + oldContainingShadow->RemoveSlot(this); + } +} + +void HTMLSlotElement::BeforeSetAttr(int32_t aNameSpaceID, nsAtom* aName, + const nsAttrValue* aValue, bool aNotify) { + if (aNameSpaceID == kNameSpaceID_None && aName == nsGkAtoms::name) { + if (ShadowRoot* containingShadow = GetContainingShadow()) { + containingShadow->RemoveSlot(this); + } + } + + return nsGenericHTMLElement::BeforeSetAttr(aNameSpaceID, aName, aValue, + aNotify); +} + +void HTMLSlotElement::AfterSetAttr(int32_t aNameSpaceID, nsAtom* aName, + const nsAttrValue* aValue, + const nsAttrValue* aOldValue, + nsIPrincipal* aSubjectPrincipal, + bool aNotify) { + if (aNameSpaceID == kNameSpaceID_None && aName == nsGkAtoms::name) { + if (ShadowRoot* containingShadow = GetContainingShadow()) { + containingShadow->AddSlot(this); + } + } + + return nsGenericHTMLElement::AfterSetAttr( + aNameSpaceID, aName, aValue, aOldValue, aSubjectPrincipal, aNotify); +} + +/** + * Flatten assigned nodes given a slot, as in: + * https://dom.spec.whatwg.org/#find-flattened-slotables + */ +static void FlattenAssignedNodes(HTMLSlotElement* aSlot, + nsTArray<RefPtr<nsINode>>& aNodes) { + if (!aSlot->GetContainingShadow()) { + return; + } + + const nsTArray<RefPtr<nsINode>>& assignedNodes = aSlot->AssignedNodes(); + + // If assignedNodes is empty, use children of slot as fallback content. + if (assignedNodes.IsEmpty()) { + for (nsIContent* child = aSlot->GetFirstChild(); child; + child = child->GetNextSibling()) { + if (!child->IsSlotable()) { + continue; + } + + if (auto* slot = HTMLSlotElement::FromNode(child)) { + FlattenAssignedNodes(slot, aNodes); + } else { + aNodes.AppendElement(child); + } + } + return; + } + + for (const RefPtr<nsINode>& assignedNode : assignedNodes) { + auto* slot = HTMLSlotElement::FromNode(assignedNode); + if (slot && slot->GetContainingShadow()) { + FlattenAssignedNodes(slot, aNodes); + } else { + aNodes.AppendElement(assignedNode); + } + } +} + +void HTMLSlotElement::AssignedNodes(const AssignedNodesOptions& aOptions, + nsTArray<RefPtr<nsINode>>& aNodes) { + if (aOptions.mFlatten) { + return FlattenAssignedNodes(this, aNodes); + } + + aNodes = mAssignedNodes.Clone(); +} + +void HTMLSlotElement::AssignedElements(const AssignedNodesOptions& aOptions, + nsTArray<RefPtr<Element>>& aElements) { + AutoTArray<RefPtr<nsINode>, 128> assignedNodes; + AssignedNodes(aOptions, assignedNodes); + for (const RefPtr<nsINode>& assignedNode : assignedNodes) { + if (assignedNode->IsElement()) { + aElements.AppendElement(assignedNode->AsElement()); + } + } +} + +const nsTArray<RefPtr<nsINode>>& HTMLSlotElement::AssignedNodes() const { + return mAssignedNodes; +} + +const nsTArray<nsINode*>& HTMLSlotElement::ManuallyAssignedNodes() const { + return mManuallyAssignedNodes; +} + +void HTMLSlotElement::Assign(const Sequence<OwningElementOrText>& aNodes) { + MOZ_ASSERT(StaticPrefs::dom_shadowdom_slot_assign_enabled()); + nsAutoScriptBlocker scriptBlocker; + + // no-op if the input nodes and the assigned nodes are identical + // This also works if the two 'assign' calls are like + // > slot.assign(node1, node2); + // > slot.assign(node1, node2, node1, node2); + if (!mAssignedNodes.IsEmpty() && aNodes.Length() >= mAssignedNodes.Length()) { + nsTHashMap<nsPtrHashKey<nsIContent>, size_t> nodeIndexMap; + for (size_t i = 0; i < aNodes.Length(); ++i) { + nsIContent* content; + if (aNodes[i].IsElement()) { + content = aNodes[i].GetAsElement(); + } else { + content = aNodes[i].GetAsText(); + } + MOZ_ASSERT(content); + // We only care about the first index this content appears + // in the array + nodeIndexMap.LookupOrInsert(content, i); + } + + if (nodeIndexMap.Count() == mAssignedNodes.Length()) { + bool isIdentical = true; + for (size_t i = 0; i < mAssignedNodes.Length(); ++i) { + size_t indexInInputNodes; + if (!nodeIndexMap.Get(mAssignedNodes[i]->AsContent(), + &indexInInputNodes) || + indexInInputNodes != i) { + isIdentical = false; + break; + } + } + if (isIdentical) { + return; + } + } + } + + // 1. For each node of this's manually assigned nodes, set node's manual slot + // assignment to null. + for (nsINode* node : mManuallyAssignedNodes) { + MOZ_ASSERT(node->AsContent()->GetManualSlotAssignment() == this); + node->AsContent()->SetManualSlotAssignment(nullptr); + } + + // 2. Let nodesSet be a new ordered set. + mManuallyAssignedNodes.Clear(); + + nsIContent* host = nullptr; + ShadowRoot* root = GetContainingShadow(); + + // An optimization to keep track which slots need to enqueue + // slotchange event, such that they can be enqueued later in + // tree order. + nsTHashSet<RefPtr<HTMLSlotElement>> changedSlots; + + // Clear out existing assigned nodes + if (mInManualShadowRoot) { + if (!mAssignedNodes.IsEmpty()) { + changedSlots.EnsureInserted(this); + if (root) { + root->InvalidateStyleAndLayoutOnSubtree(this); + } + ClearAssignedNodes(); + } + + MOZ_ASSERT(mAssignedNodes.IsEmpty()); + host = GetContainingShadowHost(); + } + + for (const OwningElementOrText& elementOrText : aNodes) { + nsIContent* content; + if (elementOrText.IsElement()) { + content = elementOrText.GetAsElement(); + } else { + content = elementOrText.GetAsText(); + } + + MOZ_ASSERT(content); + // XXXsmaug Should we have a helper for + // https://infra.spec.whatwg.org/#ordered-set? + if (content->GetManualSlotAssignment() != this) { + if (HTMLSlotElement* oldSlot = content->GetAssignedSlot()) { + if (changedSlots.EnsureInserted(oldSlot)) { + if (root) { + MOZ_ASSERT(oldSlot->GetContainingShadow() == root); + root->InvalidateStyleAndLayoutOnSubtree(oldSlot); + } + } + } + + if (changedSlots.EnsureInserted(this)) { + if (root) { + root->InvalidateStyleAndLayoutOnSubtree(this); + } + } + // 3.1 (HTML Spec) If content's manual slot assignment refers to a slot, + // then remove node from that slot's manually assigned nodes. 3.2 (HTML + // Spec) Set content's manual slot assignment to this. + if (HTMLSlotElement* oldSlot = content->GetManualSlotAssignment()) { + oldSlot->RemoveManuallyAssignedNode(*content); + } + content->SetManualSlotAssignment(this); + mManuallyAssignedNodes.AppendElement(content); + + if (root && host && content->GetParent() == host) { + // Equivalent to 4.2.2.4.3 (DOM Spec) `Set slot's assigned nodes to + // slottables` + root->MaybeReassignContent(*content); + } + } + } + + // The `assign slottables` step is completed already at this point, + // however we haven't fired the `slotchange` event yet because this + // needs to be done in tree order. + if (root) { + for (nsIContent* child = root->GetFirstChild(); child; + child = child->GetNextNode()) { + if (HTMLSlotElement* slot = HTMLSlotElement::FromNode(child)) { + if (changedSlots.EnsureRemoved(slot)) { + slot->EnqueueSlotChangeEvent(); + } + } + } + MOZ_ASSERT(changedSlots.IsEmpty()); + } +} + +void HTMLSlotElement::InsertAssignedNode(uint32_t aIndex, nsIContent& aNode) { + MOZ_ASSERT(!aNode.GetAssignedSlot(), "Losing track of a slot"); + mAssignedNodes.InsertElementAt(aIndex, &aNode); + aNode.SetAssignedSlot(this); + SlotAssignedNodeChanged(this, aNode); +} + +void HTMLSlotElement::AppendAssignedNode(nsIContent& aNode) { + MOZ_ASSERT(!aNode.GetAssignedSlot(), "Losing track of a slot"); + mAssignedNodes.AppendElement(&aNode); + aNode.SetAssignedSlot(this); + SlotAssignedNodeChanged(this, aNode); +} + +void HTMLSlotElement::RemoveAssignedNode(nsIContent& aNode) { + // This one runs from unlinking, so we can't guarantee that the slot pointer + // hasn't been cleared. + MOZ_ASSERT(!aNode.GetAssignedSlot() || aNode.GetAssignedSlot() == this, + "How exactly?"); + mAssignedNodes.RemoveElement(&aNode); + aNode.SetAssignedSlot(nullptr); + SlotAssignedNodeChanged(this, aNode); +} + +void HTMLSlotElement::ClearAssignedNodes() { + for (RefPtr<nsINode>& node : mAssignedNodes) { + MOZ_ASSERT(!node->AsContent()->GetAssignedSlot() || + node->AsContent()->GetAssignedSlot() == this, + "How exactly?"); + node->AsContent()->SetAssignedSlot(nullptr); + } + + mAssignedNodes.Clear(); +} + +void HTMLSlotElement::EnqueueSlotChangeEvent() { + if (mInSignalSlotList) { + return; + } + + // FIXME(bug 1459704): Need to figure out how to deal with microtasks posted + // during shutdown. + if (AppShutdown::IsInOrBeyond(ShutdownPhase::XPCOMShutdownThreads)) { + return; + } + + DocGroup* docGroup = OwnerDoc()->GetDocGroup(); + if (!docGroup) { + return; + } + + mInSignalSlotList = true; + docGroup->SignalSlotChange(*this); +} + +void HTMLSlotElement::FireSlotChangeEvent() { + nsContentUtils::DispatchTrustedEvent( + OwnerDoc(), static_cast<nsIContent*>(this), u"slotchange"_ns, + CanBubble::eYes, Cancelable::eNo); +} + +void HTMLSlotElement::RemoveManuallyAssignedNode(nsIContent& aNode) { + mManuallyAssignedNodes.RemoveElement(&aNode); + RemoveAssignedNode(aNode); +} + +JSObject* HTMLSlotElement::WrapNode(JSContext* aCx, + JS::Handle<JSObject*> aGivenProto) { + return HTMLSlotElement_Binding::Wrap(aCx, this, aGivenProto); +} + +} // namespace mozilla::dom |