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Diffstat (limited to 'dom/html/TextControlElement.h')
-rw-r--r-- | dom/html/TextControlElement.h | 243 |
1 files changed, 243 insertions, 0 deletions
diff --git a/dom/html/TextControlElement.h b/dom/html/TextControlElement.h new file mode 100644 index 0000000000..c2a722214a --- /dev/null +++ b/dom/html/TextControlElement.h @@ -0,0 +1,243 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_TextControlElement_h +#define mozilla_TextControlElement_h + +#include "mozilla/dom/FromParser.h" +#include "mozilla/dom/NodeInfo.h" +#include "nsGenericHTMLElement.h" + +class nsIContent; +class nsISelectionController; +class nsFrameSelection; +class nsTextControlFrame; + +namespace mozilla { + +class ErrorResult; +class TextControlState; +class TextEditor; + +/** + * This abstract class is used for the text control frame to get the editor and + * selection controller objects, and some helper properties. + */ +class TextControlElement : public nsGenericHTMLFormControlElementWithState { + public: + TextControlElement(already_AddRefed<dom::NodeInfo>&& aNodeInfo, + dom::FromParser aFromParser, FormControlType aType) + : nsGenericHTMLFormControlElementWithState(std::move(aNodeInfo), + aFromParser, aType){}; + + NS_DECL_ISUPPORTS_INHERITED + NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED( + TextControlElement, nsGenericHTMLFormControlElementWithState) + + bool IsTextControlElement() const final { return true; } + + NS_IMPL_FROMNODE_HELPER(TextControlElement, IsTextControlElement()) + + /** + * Tell the control that value has been deliberately changed (or not). + */ + virtual void SetValueChanged(bool) = 0; + + /** + * Find out whether this is a single line text control. (text or password) + * @return whether this is a single line text control + */ + virtual bool IsSingleLineTextControl() const = 0; + + /** + * Find out whether this control is a textarea. + * @return whether this is a textarea text control + */ + virtual bool IsTextArea() const = 0; + + /** + * Find out whether this is a password control (input type=password) + * @return whether this is a password ontrol + */ + virtual bool IsPasswordTextControl() const = 0; + + /** + * Get the cols attribute (if textarea) or a default + * @return the number of columns to use + */ + virtual int32_t GetCols() = 0; + + /** + * Get the column index to wrap at, or -1 if we shouldn't wrap + */ + virtual int32_t GetWrapCols() = 0; + + /** + * Get the rows attribute (if textarea) or a default + * @return the number of rows to use + */ + virtual int32_t GetRows() = 0; + + /** + * Get the default value of the text control + */ + virtual void GetDefaultValueFromContent(nsAString& aValue) = 0; + + /** + * Return true if the value of the control has been changed. + */ + virtual bool ValueChanged() const = 0; + + /** + * Returns the used maxlength attribute value. + */ + virtual int32_t UsedMaxLength() const = 0; + + /** + * Get the current value of the text editor. + * + * @param aValue the buffer to retrieve the value in + * @param aIgnoreWrap whether to ignore the text wrapping behavior specified + * for the element. + */ + virtual void GetTextEditorValue(nsAString& aValue, + bool aIgnoreWrap) const = 0; + + /** + * Get the editor object associated with the text editor. + * The return value is null if the control does not support an editor + * (for example, if it is a checkbox.) + * Note that GetTextEditor() creates editor if it hasn't been created yet. + * If you need editor only when the editor is there, you should use + * GetTextEditorWithoutCreation(). + */ + MOZ_CAN_RUN_SCRIPT virtual TextEditor* GetTextEditor() = 0; + virtual TextEditor* GetTextEditorWithoutCreation() = 0; + + /** + * Get the selection controller object associated with the text editor. + * The return value is null if the control does not support an editor + * (for example, if it is a checkbox.) + */ + virtual nsISelectionController* GetSelectionController() = 0; + + virtual nsFrameSelection* GetConstFrameSelection() = 0; + + virtual TextControlState* GetTextControlState() const = 0; + + /** + * Binds a frame to the text control. This is performed when a frame + * is created for the content node. + * Be aware, this must be called with script blocker. + */ + virtual nsresult BindToFrame(nsTextControlFrame* aFrame) = 0; + + /** + * Unbinds a frame from the text control. This is performed when a frame + * belonging to a content node is destroyed. + */ + MOZ_CAN_RUN_SCRIPT virtual void UnbindFromFrame( + nsTextControlFrame* aFrame) = 0; + + /** + * Creates an editor for the text control. This should happen when + * a frame has been created for the text control element, but the created + * editor may outlive the frame itself. + */ + MOZ_CAN_RUN_SCRIPT virtual nsresult CreateEditor() = 0; + + /** + * Update preview value for the text control. + */ + virtual void SetPreviewValue(const nsAString& aValue) = 0; + + /** + * Get the current preview value for text control. + */ + virtual void GetPreviewValue(nsAString& aValue) = 0; + + /** + * Enable preview for text control. + */ + virtual void EnablePreview() = 0; + + /** + * Find out whether this control enables preview for form autofoll. + */ + virtual bool IsPreviewEnabled() = 0; + + /** + * Initialize the keyboard event listeners. + */ + virtual void InitializeKeyboardEventListeners() = 0; + + enum class ValueChangeKind { + Internal, + Script, + UserInteraction, + }; + + /** + * Callback called whenever the value is changed. + * + * aKnownNewValue can be used to avoid value lookups if present (might be + * null, if the caller doesn't know the specific value that got set). + */ + virtual void OnValueChanged(ValueChangeKind, bool aNewValueEmpty, + const nsAString* aKnownNewValue) = 0; + + void OnValueChanged(ValueChangeKind aKind, const nsAString& aNewValue) { + return OnValueChanged(aKind, aNewValue.IsEmpty(), &aNewValue); + } + + /** + * Helpers for value manipulation from SetRangeText. + */ + virtual void GetValueFromSetRangeText(nsAString& aValue) = 0; + MOZ_CAN_RUN_SCRIPT virtual nsresult SetValueFromSetRangeText( + const nsAString& aValue) = 0; + + static const int32_t DEFAULT_COLS = 20; + static const int32_t DEFAULT_ROWS = 1; + static const int32_t DEFAULT_ROWS_TEXTAREA = 2; + static const int32_t DEFAULT_UNDO_CAP = 1000; + + // wrap can be one of these three values. + typedef enum { + eHTMLTextWrap_Off = 1, // "off" + eHTMLTextWrap_Hard = 2, // "hard" + eHTMLTextWrap_Soft = 3 // the default + } nsHTMLTextWrap; + + static bool GetWrapPropertyEnum(nsIContent* aContent, + nsHTMLTextWrap& aWrapProp); + + /** + * Does the editor have a selection cache? + * + * Note that this function has the side effect of making the editor for input + * elements be initialized eagerly. + */ + virtual bool HasCachedSelection() = 0; + + static already_AddRefed<TextControlElement> + GetTextControlElementFromEditingHost(nsIContent* aHost); + + protected: + virtual ~TextControlElement() = default; + + // The focusability state of this form control. eUnfocusable means that it + // shouldn't be focused at all, eInactiveWindow means it's in an inactive + // window, eActiveWindow means it's in an active window. + enum class FocusTristate { eUnfocusable, eInactiveWindow, eActiveWindow }; + + // Get our focus state. + FocusTristate FocusState(); +}; + +} // namespace mozilla + +#endif // mozilla_TextControlElement_h |