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+<!DOCTYPE HTML>
+<html>
+<head>
+ <title>Test the support of cycles.</title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <script type="text/javascript" src="webaudio.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<pre id="test">
+<script src="webaudio.js" type="text/javascript"></script>
+<script class="testbody" type="text/javascript">
+
+SimpleTest.waitForExplicitFinish();
+
+const sampleRate = 48000;
+const inputLength = 2048;
+
+addLoadEvent(function() {
+ function addSine(b) {
+ for (var i = 0; i < b.length; i++) {
+ b[i] += Math.sin(440 * 2 * Math.PI * i / sampleRate);
+ }
+ }
+
+ function getSineBuffer(ctx) {
+ var buffer = ctx.createBuffer(1, inputLength, ctx.sampleRate);
+ addSine(buffer.getChannelData(0));
+ return buffer;
+ }
+
+ function createAndPlayWithCycleAndDelayNode(ctx, delayFrames) {
+ var source = ctx.createBufferSource();
+ source.buffer = getSineBuffer(ctx);
+
+ var gain = ctx.createGain();
+ var delay = ctx.createDelay();
+ delay.delayTime.value = delayFrames/ctx.sampleRate;
+
+ source.connect(gain);
+ gain.connect(delay);
+ delay.connect(ctx.destination);
+ // cycle
+ delay.connect(gain);
+
+ source.start(0);
+ }
+
+ function createAndPlayWithCycleAndNoDelayNode(ctx) {
+ var source = ctx.createBufferSource();
+ source.loop = true;
+ source.buffer = getSineBuffer(ctx);
+
+ var gain = ctx.createGain();
+ var gain2 = ctx.createGain();
+
+ source.connect(gain);
+ gain.connect(gain2);
+ // cycle
+ gain2.connect(gain);
+ gain2.connect(ctx.destination);
+
+ source.start(0);
+ }
+
+ function createAndPlayWithCycleAndNoDelayNodeInCycle(ctx) {
+ var source = ctx.createBufferSource();
+ source.loop = true;
+ source.buffer = getSineBuffer(ctx);
+
+ var delay = ctx.createDelay();
+ var gain = ctx.createGain();
+ var gain2 = ctx.createGain();
+
+ // Their is a cycle, a delay, but the delay is not in the cycle.
+ source.connect(delay);
+ delay.connect(gain);
+ gain.connect(gain2);
+ // cycle
+ gain2.connect(gain);
+ gain2.connect(ctx.destination);
+
+ source.start(0);
+ }
+
+ var remainingTests = 0;
+ function finish() {
+ if (--remainingTests == 0) {
+ SimpleTest.finish();
+ }
+ }
+
+ function getOfflineContext(oncomplete) {
+ var ctx = new OfflineAudioContext(1, sampleRate, sampleRate);
+ ctx.oncomplete = oncomplete;
+ return ctx;
+ }
+
+ function checkSilentBuffer(e) {
+ var buffer = e.renderedBuffer.getChannelData(0);
+ for (var i = 0; i < buffer.length; i++) {
+ if (buffer[i] != 0.0) {
+ ok(false, "buffer should be silent.");
+ finish();
+ return;
+ }
+ }
+ ok(true, "buffer should be silent.");
+ finish();
+ }
+
+ function checkNoisyBuffer(e, aDelayFrames) {
+ delayFrames = Math.max(128, aDelayFrames);
+
+ var expected = new Float32Array(e.renderedBuffer.length);
+ for (var i = delayFrames; i < expected.length; i += delayFrames) {
+ addSine(expected.subarray(i, i + inputLength));
+ }
+
+ compareChannels(e.renderedBuffer.getChannelData(0), expected);
+ finish();
+ }
+
+ function expectSilentOutput(f) {
+ remainingTests++;
+ var ctx = getOfflineContext(checkSilentBuffer);
+ f(ctx);
+ ctx.startRendering();
+ }
+
+ function expectNoisyOutput(delayFrames) {
+ remainingTests++;
+ var ctx = getOfflineContext();
+ ctx.oncomplete = function(e) { checkNoisyBuffer(e, delayFrames); };
+ createAndPlayWithCycleAndDelayNode(ctx, delayFrames);
+ ctx.startRendering();
+ }
+
+ // This is trying to make a graph with a cycle and no DelayNode in the graph.
+ // The cycle subgraph should be muted, in this graph the output should be silent.
+ expectSilentOutput(createAndPlayWithCycleAndNoDelayNode);
+ // This is trying to make a graph with a cycle and a DelayNode in the graph, but
+ // not part of the cycle.
+ // The cycle subgraph should be muted, in this graph the output should be silent.
+ expectSilentOutput(createAndPlayWithCycleAndNoDelayNodeInCycle);
+ // Those are making legal graphs, with at least one DelayNode in the cycle.
+ // There should be some non-silent output.
+ expectNoisyOutput(sampleRate/4);
+ // DelayNode.delayTime will be clamped to 128/ctx.sampleRate.
+ // There should be some non-silent output.
+ expectNoisyOutput(0);
+});
+
+</script>
+</pre>
+</body>
+</html>