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-rw-r--r--dom/media/webaudio/test/test_waveDecoder.html69
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diff --git a/dom/media/webaudio/test/test_waveDecoder.html b/dom/media/webaudio/test/test_waveDecoder.html
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+++ b/dom/media/webaudio/test/test_waveDecoder.html
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+<!DOCTYPE HTML>
+<html>
+<meta charset=utf-8>
+<head>
+ <title>Test that we decode uint8 and sint16 wave files with correct conversion to float64</title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<pre id="test">
+<script class="testbody" type="text/javascript">
+var testsDone = 0;
+var tests = ["UklGRjUrAABXQVZFZm10IBAAAAABAAEAESsAABErAAABAAgAZGF0YQMAAAD/AIA=",
+ "UklGRkZWAABXQVZFZm10IBAAAAABAAEAESsAACJWAAACABAAZGF0YQYAAAD/fwCAAAA="];
+
+SimpleTest.waitForExplicitFinish();
+
+function base64ToUint8Buffer(b64) {
+ var str = atob(b64)
+ var u8 = new Uint8Array(str.length);
+ for (var i = 0; i < str.length; ++i) {
+ u8[i] = str.charCodeAt(i);
+ }
+ return u8;
+}
+
+function fixupBufferSampleRate(u8, rate) {
+ u8[24] = (rate & 0x000000ff) >> 0;
+ u8[25] = (rate & 0x0000ff00) >> 8;
+ u8[26] = (rate & 0x00ff0000) >> 16;
+ u8[27] = (rate & 0xff000000) >> 24;
+}
+
+function finishTest() {
+ testsDone += 1;
+ if (testsDone == tests.length) {
+ SimpleTest.finish();
+ }
+}
+
+function decodeComplete(b) {
+ ok(true, "Decoding succeeded.");
+ is(b.numberOfChannels, 1, "Should have 1 channel.");
+ is(b.length, 3, "Should have three samples.");
+ var samples = b.getChannelData(0);
+ ok(samples[0] > 0.99 && samples[0] < 1.01, "Check near 1.0. Got " + samples[0]);
+ ok(samples[1] > -1.01 && samples[1] < -0.99, "Check near -1.0. Got " + samples[1]);
+ ok(samples[2] > -0.01 && samples[2] < 0.01, "Check near 0.0. Got " + samples[2]);
+ finishTest();
+}
+
+function decodeFailed() {
+ ok(false, "Decoding failed.");
+ finishTest();
+}
+
+addLoadEvent(function() {
+ var context = new AudioContext();
+
+ for (var i = 0; i < tests.length; ++i) {
+ var u8 = base64ToUint8Buffer(tests[i]);
+ fixupBufferSampleRate(u8, context.sampleRate);
+ context.decodeAudioData(u8.buffer, decodeComplete, decodeFailed);
+ }
+});
+</script>
+</pre>
+</body>
+</html>