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diff --git a/dom/smil/test/test_smilSync.xhtml b/dom/smil/test/test_smilSync.xhtml new file mode 100644 index 0000000000..36b2a91198 --- /dev/null +++ b/dom/smil/test/test_smilSync.xhtml @@ -0,0 +1,255 @@ +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> + <title>Test for SMIL sync behaviour </title> + <script src="/tests/SimpleTest/SimpleTest.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<p id="display"></p> +<div id="content"> +<svg id="svg" xmlns="http://www.w3.org/2000/svg" width="120px" height="120px"> + <circle cx="20" cy="20" r="15" fill="blue"> + <animate attributeName="cx" attributeType="XML" from="20" to="100" + begin="indefinite" dur="4s" restart="always" id="anim1"/> + </circle> + <circle cx="20" cy="20" r="15" fill="blue"> + <animate attributeName="cx" attributeType="XML" from="0" to="50" + begin="0" dur="1s" additive="sum" fill="freeze" id="anim2"/> + </circle> + <circle cx="20" cy="20" r="15" fill="blue"> + <animate attributeName="cx" attributeType="XML" from="0" to="50" + begin="0" dur="10s" additive="sum" fill="freeze" id="anim3"/> + </circle> + <circle cx="20" cy="20" r="15" fill="blue"> + <animate attributeName="cx" attributeType="XML" from="0" to="50" + begin="0" dur="10s" additive="sum" fill="freeze" id="anim4"/> + </circle> + <circle cx="20" cy="20" r="15" fill="blue"> + <animate attributeName="cx" attributeType="XML" from="0" to="50" + begin="0" dur="40s" additive="sum" fill="freeze" id="anim5"/> + </circle> + <circle cx="20" cy="20" r="15" fill="blue"> + <animate attributeName="cx" attributeType="XML" from="20" to="100" + begin="100s" dur="4s" restart="always" id="anim6"/> + </circle> +</svg> +</div> +<pre id="test"> +<script class="testbody" type="text/javascript"> +<![CDATA[ +/** Test for SMIL sync behavior **/ + +/* Global Variables */ +var svg = document.getElementById("svg"); + +SimpleTest.waitForExplicitFinish(); + +function main() { + testBeginAt(document.getElementById("anim1")); + testChangeBaseVal(document.getElementById("anim2")); + testChangeWhilePaused(document.getElementById("anim3")); + testChangeAnimAttribute(document.getElementById("anim4")); + testChangeTimingAttribute(document.getElementById("anim5")); + testSetCurrentTime(document.getElementById("anim6")); + SimpleTest.finish(); +} + +function testBeginAt(anim) { + // This (hugely important) test checks that a call to beginElement updates to + // the new interval + + // Check some pre-conditions + is(anim.getAttribute("restart"), "always"); + ok(anim.getSimpleDuration() >= 4); + + // First start the animation + svg.setCurrentTime(2); + anim.beginElement(); + + // Then restart it--twice + svg.setCurrentTime(4); + anim.beginElement(); + anim.beginElementAt(-1); + + // The first restart should win if the state machine has been successfully + // updated. If we get '3' back instead we haven't updated properly. + is(anim.getStartTime(), 4); +} + +function testChangeBaseVal(anim) { + // Check that a change to the base value is updated even after animation is + // frozen + + // preconditions -- element should have ended + try { + anim.getStartTime(); + ok(false, "Element has not ended yet."); + } catch (e) { } + + // check frozen value is applied + var target = anim.targetElement; + is(target.cx.animVal.value, 70); + is(target.cx.baseVal.value, 20); + + // change base val and re-check + target.cx.baseVal.value = 30; + is(target.cx.animVal.value, 80); + is(target.cx.baseVal.value, 30); +} + +function testChangeWhilePaused(anim) { + // Check that a change to the base value is updated even when the animation is + // paused + + svg.pauseAnimations(); + svg.setCurrentTime(anim.getSimpleDuration() / 2); + + // check paused value is applied + var target = anim.targetElement; + is(target.cx.animVal.value, 45); + is(target.cx.baseVal.value, 20); + + // change base val and re-check + target.cx.baseVal.value = 30; + is(target.cx.animVal.value, 55); + is(target.cx.baseVal.value, 30); +} + +function testChangeAnimAttribute(anim) { + // Check that a change to an animation attribute causes an update even when + // the animation is frozen and paused + + // Make sure animation is paused and frozen + svg.pauseAnimations(); + svg.setCurrentTime(anim.getStartTime() + anim.getSimpleDuration() + 1); + + // Check frozen value is applied + var target = anim.targetElement; + is(target.cx.animVal.value, 70); + is(target.cx.baseVal.value, 20); + + // Make the animation no longer additive + anim.removeAttribute("additive"); + is(target.cx.animVal.value, 50); + is(target.cx.baseVal.value, 20); +} + +function testChangeTimingAttribute(anim) { + // Check that a change to a timing attribute causes an update even when + // the animation is paused + + svg.pauseAnimations(); + svg.setCurrentTime(anim.getSimpleDuration() / 2); + + // Check part-way value is applied + var target = anim.targetElement; + is(target.cx.animVal.value, 45); + is(target.cx.baseVal.value, 20); + + // Make the animation no longer additive + anim.setAttribute("dur", String(anim.getSimpleDuration() / 2) + "s"); + is(target.cx.animVal.value, 70); + is(target.cx.baseVal.value, 20); + + // Remove fill + anim.removeAttribute("fill"); + is(target.cx.animVal.value, 20); + is(target.cx.baseVal.value, 20); +} + +function testSetCurrentTime(anim) { + // This test checks that a call to setCurrentTime flushes restarts + // + // Actually, this same scenario arises in test_smilRestart.xhtml but we + // isolate this particular situation here for easier diagnosis if this ever + // fails. + // + // At first we have: + // currentTime begin="100s" + // v v + // Doc time: 0---\/\/\/-------99----------100------- + // + svg.setCurrentTime(99); + is(anim.getStartTime(), 100); + + // Then we restart giving us: + // + // beginElement begin="100s" + // v v + // Doc time: 0---\/\/\/-------99----------100------- + // + // So our current interval is + // + // begin="100s" + // v + // +---------------| + // Doc time: 0---\/\/\/-------99-100-101-102-103----- + // + anim.beginElement(); + is(anim.getStartTime(), svg.getCurrentTime()); + + // Then we skip to half-way, i.e. + // + // currentTime + // v + // begin="100s" + // v + // +---------------| + // Doc time: 0---\/\/\/-------99-100-101-102-103----- + // + // At this point we should flush our restarts and early end the first interval + // and start the second interval, giving us + // + // So our timegraph looks like: + // + // currentTime + // v + // +---------------| + // +---| + // Doc time: 0---\/\/\/-------99-100-101-102-103-104- + // + var newTime = anim.getStartTime() + 0.5 * anim.getSimpleDuration(); + svg.setCurrentTime(newTime); + + // Finally we call beginElement again giving us + // + // currentTime + // v + // +---------------| + // +---| + // +---| + // Doc time: 0---\/\/\/-------99-100-101-102-103-104-105- + // + // If, however, setCurrentTime failed to flush restarts out starting point + // we do come to update the timegraph would be: + // + // beginElementAt + // v + // begin="100s" + // v + // +---------------| + // Doc time: 0---\/\/\/-------99-100-101-102-103----- + // + // And as soon as we encountered the begin="100s" spec we'd do a restart + // according to the SMIL algorithms and a restart involves a reset which + // clears the instance times created by DOM calls and so we'd end up with + // just: + // + // currentTime + // v + // +---------------| + // +---| + // Doc time: 0---\/\/\/-------99-100-101-102-103-104- + // + // Which is probably not what the author intended. + // + anim.beginElement(); + is(anim.getStartTime(), svg.getCurrentTime()); +} + +window.addEventListener("load", main); +]]> +</script> +</pre> +</body> +</html> |