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-rw-r--r-- | dom/webidl/DOMMatrix.webidl | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/dom/webidl/DOMMatrix.webidl b/dom/webidl/DOMMatrix.webidl new file mode 100644 index 0000000000..5f7a1dcfe6 --- /dev/null +++ b/dom/webidl/DOMMatrix.webidl @@ -0,0 +1,186 @@ +/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * The origin of this IDL file is + * https://drafts.fxtf.org/geometry/ + * + * Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C + * liability, trademark and document use rules apply. + */ + +[Exposed=(Window,Worker), + Serializable] +interface DOMMatrixReadOnly { + [Throws] + constructor(optional (UTF8String or sequence<unrestricted double> or DOMMatrixReadOnly) init); + + [NewObject, Throws] static DOMMatrixReadOnly fromMatrix(optional DOMMatrixInit other = {}); + [NewObject, Throws] static DOMMatrixReadOnly fromFloat32Array(Float32Array array32); + [NewObject, Throws] static DOMMatrixReadOnly fromFloat64Array(Float64Array array64); + + + // These attributes are simple aliases for certain elements of the 4x4 matrix + readonly attribute unrestricted double a; + readonly attribute unrestricted double b; + readonly attribute unrestricted double c; + readonly attribute unrestricted double d; + readonly attribute unrestricted double e; + readonly attribute unrestricted double f; + + readonly attribute unrestricted double m11; + readonly attribute unrestricted double m12; + readonly attribute unrestricted double m13; + readonly attribute unrestricted double m14; + readonly attribute unrestricted double m21; + readonly attribute unrestricted double m22; + readonly attribute unrestricted double m23; + readonly attribute unrestricted double m24; + readonly attribute unrestricted double m31; + readonly attribute unrestricted double m32; + readonly attribute unrestricted double m33; + readonly attribute unrestricted double m34; + readonly attribute unrestricted double m41; + readonly attribute unrestricted double m42; + readonly attribute unrestricted double m43; + readonly attribute unrestricted double m44; + + // Immutable transform methods + DOMMatrix translate(optional unrestricted double tx = 0, + optional unrestricted double ty = 0, + optional unrestricted double tz = 0); + [NewObject] DOMMatrix scale(optional unrestricted double scaleX = 1, + optional unrestricted double scaleY, + optional unrestricted double scaleZ = 1, + optional unrestricted double originX = 0, + optional unrestricted double originY = 0, + optional unrestricted double originZ = 0); + [NewObject] DOMMatrix scaleNonUniform(optional unrestricted double scaleX = 1, + optional unrestricted double scaleY = 1); + DOMMatrix scale3d(optional unrestricted double scale = 1, + optional unrestricted double originX = 0, + optional unrestricted double originY = 0, + optional unrestricted double originZ = 0); + [NewObject] DOMMatrix rotate(optional unrestricted double rotX = 0, + optional unrestricted double rotY, + optional unrestricted double rotZ); + [NewObject] DOMMatrix rotateFromVector(optional unrestricted double x = 0, + optional unrestricted double y = 0); + [NewObject] DOMMatrix rotateAxisAngle(optional unrestricted double x = 0, + optional unrestricted double y = 0, + optional unrestricted double z = 0, + optional unrestricted double angle = 0); + DOMMatrix skewX(optional unrestricted double sx = 0); + DOMMatrix skewY(optional unrestricted double sy = 0); + [NewObject, Throws] DOMMatrix multiply(optional DOMMatrixInit other = {}); + DOMMatrix flipX(); + DOMMatrix flipY(); + DOMMatrix inverse(); + + // Helper methods + readonly attribute boolean is2D; + readonly attribute boolean isIdentity; + DOMPoint transformPoint(optional DOMPointInit point = {}); + [Throws] Float32Array toFloat32Array(); + [Throws] Float64Array toFloat64Array(); + [Exposed=Window, Throws] stringifier; + [Default] object toJSON(); +}; + +[Exposed=(Window,Worker), + Serializable, + LegacyWindowAlias=WebKitCSSMatrix] +interface DOMMatrix : DOMMatrixReadOnly { + [Throws] + constructor(optional (UTF8String or sequence<unrestricted double> or DOMMatrixReadOnly) init); + + [NewObject, Throws] static DOMMatrix fromMatrix(optional DOMMatrixInit other = {}); + [NewObject, Throws] static DOMMatrix fromFloat32Array(Float32Array array32); + [NewObject, Throws] static DOMMatrix fromFloat64Array(Float64Array array64); + + + // These attributes are simple aliases for certain elements of the 4x4 matrix + inherit attribute unrestricted double a; + inherit attribute unrestricted double b; + inherit attribute unrestricted double c; + inherit attribute unrestricted double d; + inherit attribute unrestricted double e; + inherit attribute unrestricted double f; + + inherit attribute unrestricted double m11; + inherit attribute unrestricted double m12; + inherit attribute unrestricted double m13; + inherit attribute unrestricted double m14; + inherit attribute unrestricted double m21; + inherit attribute unrestricted double m22; + inherit attribute unrestricted double m23; + inherit attribute unrestricted double m24; + inherit attribute unrestricted double m31; + inherit attribute unrestricted double m32; + inherit attribute unrestricted double m33; + inherit attribute unrestricted double m34; + inherit attribute unrestricted double m41; + inherit attribute unrestricted double m42; + inherit attribute unrestricted double m43; + inherit attribute unrestricted double m44; + + // Mutable transform methods + [Throws] DOMMatrix multiplySelf(optional DOMMatrixInit other = {}); + [Throws] DOMMatrix preMultiplySelf(optional DOMMatrixInit other = {}); + DOMMatrix translateSelf(optional unrestricted double tx = 0, + optional unrestricted double ty = 0, + optional unrestricted double tz = 0); + DOMMatrix scaleSelf(optional unrestricted double scaleX = 1, + optional unrestricted double scaleY, + optional unrestricted double scaleZ = 1, + optional unrestricted double originX = 0, + optional unrestricted double originY = 0, + optional unrestricted double originZ = 0); + DOMMatrix scale3dSelf(optional unrestricted double scale = 1, + optional unrestricted double originX = 0, + optional unrestricted double originY = 0, + optional unrestricted double originZ = 0); + DOMMatrix rotateSelf(optional unrestricted double rotX = 0, + optional unrestricted double rotY, + optional unrestricted double rotZ); + DOMMatrix rotateFromVectorSelf(optional unrestricted double x = 0, + optional unrestricted double y = 0); + DOMMatrix rotateAxisAngleSelf(optional unrestricted double x = 0, + optional unrestricted double y = 0, + optional unrestricted double z = 0, + optional unrestricted double angle = 0); + DOMMatrix skewXSelf(optional unrestricted double sx = 0); + DOMMatrix skewYSelf(optional unrestricted double sy = 0); + DOMMatrix invertSelf(); + [Exposed=Window, Throws] DOMMatrix setMatrixValue(UTF8String transformList); +}; + +dictionary DOMMatrix2DInit { + unrestricted double a; + unrestricted double b; + unrestricted double c; + unrestricted double d; + unrestricted double e; + unrestricted double f; + unrestricted double m11; + unrestricted double m12; + unrestricted double m21; + unrestricted double m22; + unrestricted double m41; + unrestricted double m42; +}; + +dictionary DOMMatrixInit : DOMMatrix2DInit { + unrestricted double m13 = 0; + unrestricted double m14 = 0; + unrestricted double m23 = 0; + unrestricted double m24 = 0; + unrestricted double m31 = 0; + unrestricted double m32 = 0; + unrestricted double m33 = 1; + unrestricted double m34 = 0; + unrestricted double m43 = 0; + unrestricted double m44 = 1; + boolean is2D; +}; |