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-rw-r--r-- | gfx/angle/checkout/src/libANGLE/Caps.h | 786 |
1 files changed, 786 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/Caps.h b/gfx/angle/checkout/src/libANGLE/Caps.h new file mode 100644 index 0000000000..03b4ef8c9a --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/Caps.h @@ -0,0 +1,786 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#ifndef LIBANGLE_CAPS_H_ +#define LIBANGLE_CAPS_H_ + +#include "angle_gl.h" +#include "libANGLE/Version.h" +#include "libANGLE/angletypes.h" +#include "libANGLE/gles_extensions_autogen.h" +#include "libANGLE/renderer/Format.h" + +#include <array> +#include <map> +#include <set> +#include <string> +#include <vector> + +namespace gl +{ +struct TextureCaps +{ + TextureCaps(); + TextureCaps(const TextureCaps &other); + TextureCaps &operator=(const TextureCaps &other); + + ~TextureCaps(); + + // Supports for basic texturing: glTexImage, glTexSubImage, etc + bool texturable = false; + + // Support for linear or anisotropic filtering + bool filterable = false; + + // Support for being used as a framebuffer attachment, i.e. glFramebufferTexture2D + bool textureAttachment = false; + + // Support for being used as a renderbuffer format, i.e. glFramebufferRenderbuffer + bool renderbuffer = false; + + // Support for blend modes while being used as a framebuffer attachment + bool blendable = false; + + // Set of supported sample counts, only guaranteed to be valid in ES3. + SupportedSampleSet sampleCounts; + + // Get the maximum number of samples supported + GLuint getMaxSamples() const; + + // Get the number of supported samples that is at least as many as requested. Returns 0 if + // there are no sample counts available + GLuint getNearestSamples(GLuint requestedSamples) const; +}; + +TextureCaps GenerateMinimumTextureCaps(GLenum internalFormat, + const Version &clientVersion, + const Extensions &extensions); + +class TextureCapsMap final : angle::NonCopyable +{ + public: + TextureCapsMap(); + ~TextureCapsMap(); + + // These methods are deprecated. Please use angle::Format for new features. + void insert(GLenum internalFormat, const TextureCaps &caps); + const TextureCaps &get(GLenum internalFormat) const; + + void clear(); + + // Prefer using angle::Format methods. + const TextureCaps &get(angle::FormatID formatID) const; + void set(angle::FormatID formatID, const TextureCaps &caps); + + private: + TextureCaps &get(angle::FormatID formatID); + + // Indexed by angle::FormatID + angle::FormatMap<TextureCaps> mFormatData; +}; + +void InitMinimumTextureCapsMap(const Version &clientVersion, + const Extensions &extensions, + TextureCapsMap *capsMap); + +// Returns true if all the formats required to support GL_ANGLE_compressed_texture_etc are +// present. Does not determine if they are natively supported without decompression. +bool DetermineCompressedTextureETCSupport(const TextureCapsMap &textureCaps); + +// Pointer to a boolean member of the Extensions struct +using ExtensionBool = bool Extensions::*; + +struct ExtensionInfo +{ + // If this extension can be enabled or disabled with glRequestExtension + // (GL_ANGLE_request_extension) + bool Requestable = false; + bool Disablable = false; + + // Pointer to a boolean member of the Extensions struct + ExtensionBool ExtensionsMember = nullptr; +}; + +using ExtensionInfoMap = std::map<std::string, ExtensionInfo>; +const ExtensionInfoMap &GetExtensionInfoMap(); + +struct Limitations +{ + Limitations(); + Limitations(const Limitations &other); + + Limitations &operator=(const Limitations &other); + + // Renderer doesn't support gl_FrontFacing in fragment shaders + bool noFrontFacingSupport = false; + + // Renderer doesn't support GL_SAMPLE_ALPHA_TO_COVERAGE + bool noSampleAlphaToCoverageSupport = false; + + // In glVertexAttribDivisorANGLE, attribute zero must have a zero divisor + bool attributeZeroRequiresZeroDivisorInEXT = false; + + // Unable to support different values for front and back faces for stencil refs and masks + bool noSeparateStencilRefsAndMasks = false; + + // Renderer doesn't support non-constant indexing loops in fragment shader + bool shadersRequireIndexedLoopValidation = false; + + // Renderer doesn't support Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA + // and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR blend functions. + bool noSimultaneousConstantColorAndAlphaBlendFunc = false; + + // Renderer always clamps constant blend color. + bool noUnclampedBlendColor = false; + + // D3D9 does not support flexible varying register packing. + bool noFlexibleVaryingPacking = false; + + // D3D does not support having multiple transform feedback outputs go to the same buffer. + bool noDoubleBoundTransformFeedbackBuffers = false; + + // D3D does not support vertex attribute aliasing + bool noVertexAttributeAliasing = false; + + // Renderer doesn't support GL_TEXTURE_COMPARE_MODE=GL_NONE on a shadow sampler. + // TODO(http://anglebug.com/5231): add validation code to front-end. + bool noShadowSamplerCompareModeNone = false; + + // PVRTC1 textures must be squares. + bool squarePvrtc1 = false; + + // ETC1 texture support is emulated. + bool emulatedEtc1 = false; + + // ASTC texture support is emulated. + bool emulatedAstc = false; + + // No compressed TEXTURE_3D support. + bool noCompressedTexture3D = false; + + // D3D does not support compressed textures where the base mip level is not a multiple of 4 + bool compressedBaseMipLevelMultipleOfFour = false; + + bool limitWebglMaxTextureSizeTo4096 = false; +}; + +struct TypePrecision +{ + TypePrecision(); + TypePrecision(const TypePrecision &other); + + TypePrecision &operator=(const TypePrecision &other); + + void setIEEEFloat(); + void setIEEEHalfFloat(); + void setTwosComplementInt(unsigned int bits); + void setSimulatedFloat(unsigned int range, unsigned int precision); + void setSimulatedInt(unsigned int range); + + void get(GLint *returnRange, GLint *returnPrecision) const; + + std::array<GLint, 2> range = {0, 0}; + GLint precision = 0; +}; + +struct Caps +{ + Caps(); + Caps(const Caps &other); + Caps &operator=(const Caps &other); + + ~Caps(); + + // If the values could be got by using GetIntegeri_v, they should + // be GLint instead of GLuint and call LimitToInt() to ensure + // they will not overflow. + + GLfloat minInterpolationOffset = 0; + GLfloat maxInterpolationOffset = 0; + GLint subPixelInterpolationOffsetBits = 0; + + // ES 3.1 (April 29, 2015) 20.39: implementation dependent values + GLint64 maxElementIndex = 0; + GLint max3DTextureSize = 0; + GLint max2DTextureSize = 0; + GLint maxRectangleTextureSize = 0; + GLint maxArrayTextureLayers = 0; + GLfloat maxLODBias = 0.0f; + GLint maxCubeMapTextureSize = 0; + GLint maxRenderbufferSize = 0; + GLfloat minAliasedPointSize = 1.0f; + GLfloat maxAliasedPointSize = 1.0f; + GLfloat minAliasedLineWidth = 0.0f; + GLfloat maxAliasedLineWidth = 0.0f; + + // ES 3.1 (April 29, 2015) 20.40: implementation dependent values (cont.) + GLint maxDrawBuffers = 0; + GLint maxFramebufferWidth = 0; + GLint maxFramebufferHeight = 0; + GLint maxFramebufferSamples = 0; + GLint maxColorAttachments = 0; + GLint maxViewportWidth = 0; + GLint maxViewportHeight = 0; + GLint maxSampleMaskWords = 0; + GLint maxColorTextureSamples = 0; + GLint maxDepthTextureSamples = 0; + GLint maxIntegerSamples = 0; + GLint64 maxServerWaitTimeout = 0; + + // ES 3.1 (April 29, 2015) Table 20.41: Implementation dependent values (cont.) + GLint maxVertexAttribRelativeOffset = 0; + GLint maxVertexAttribBindings = 0; + GLint maxVertexAttribStride = 0; + GLint maxElementsIndices = 0; + GLint maxElementsVertices = 0; + std::vector<GLenum> compressedTextureFormats; + std::vector<GLenum> programBinaryFormats; + std::vector<GLenum> shaderBinaryFormats; + TypePrecision vertexHighpFloat; + TypePrecision vertexMediumpFloat; + TypePrecision vertexLowpFloat; + TypePrecision vertexHighpInt; + TypePrecision vertexMediumpInt; + TypePrecision vertexLowpInt; + TypePrecision fragmentHighpFloat; + TypePrecision fragmentMediumpFloat; + TypePrecision fragmentLowpFloat; + TypePrecision fragmentHighpInt; + TypePrecision fragmentMediumpInt; + TypePrecision fragmentLowpInt; + + // Implementation dependent limits required on all shader types. + // TODO(jiawei.shao@intel.com): organize all such limits into ShaderMap. + // ES 3.1 (April 29, 2015) Table 20.43: Implementation dependent Vertex shader limits + // ES 3.1 (April 29, 2015) Table 20.44: Implementation dependent Fragment shader limits + // ES 3.1 (April 29, 2015) Table 20.45: implementation dependent compute shader limits + // GL_EXT_geometry_shader (May 31, 2016) Table 20.43gs: Implementation dependent geometry shader + // limits + // GL_EXT_geometry_shader (May 31, 2016) Table 20.46: Implementation dependent aggregate shader + // limits + ShaderMap<GLint> maxShaderUniformBlocks = {}; + ShaderMap<GLint> maxShaderTextureImageUnits = {}; + ShaderMap<GLint> maxShaderStorageBlocks = {}; + ShaderMap<GLint> maxShaderUniformComponents = {}; + ShaderMap<GLint> maxShaderAtomicCounterBuffers = {}; + ShaderMap<GLint> maxShaderAtomicCounters = {}; + ShaderMap<GLint> maxShaderImageUniforms = {}; + // Note that we can query MAX_COMPUTE_UNIFORM_COMPONENTS and MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT + // by GetIntegerv, but we can only use GetInteger64v on MAX_VERTEX_UNIFORM_COMPONENTS and + // MAX_FRAGMENT_UNIFORM_COMPONENTS. Currently we use GLuint64 to store all these values so that + // we can put them together into one ShaderMap. + ShaderMap<GLint64> maxCombinedShaderUniformComponents = {}; + + // ES 3.1 (April 29, 2015) Table 20.43: Implementation dependent Vertex shader limits + GLint maxVertexAttributes = 0; + GLint maxVertexUniformVectors = 0; + GLint maxVertexOutputComponents = 0; + + // ES 3.1 (April 29, 2015) Table 20.44: Implementation dependent Fragment shader limits + GLint maxFragmentUniformVectors = 0; + GLint maxFragmentInputComponents = 0; + GLint minProgramTextureGatherOffset = 0; + GLint maxProgramTextureGatherOffset = 0; + GLint minProgramTexelOffset = 0; + GLint maxProgramTexelOffset = 0; + + // ES 3.1 (April 29, 2015) Table 20.45: implementation dependent compute shader limits + std::array<GLint, 3> maxComputeWorkGroupCount = {0, 0, 0}; + std::array<GLint, 3> maxComputeWorkGroupSize = {0, 0, 0}; + GLint maxComputeWorkGroupInvocations = 0; + GLint maxComputeSharedMemorySize = 0; + + // ES 3.1 (April 29, 2015) Table 20.46: implementation dependent aggregate shader limits + GLint maxUniformBufferBindings = 0; + GLint64 maxUniformBlockSize = 0; + GLint uniformBufferOffsetAlignment = 0; + GLint maxCombinedUniformBlocks = 0; + GLint maxVaryingComponents = 0; + GLint maxVaryingVectors = 0; + GLint maxCombinedTextureImageUnits = 0; + GLint maxCombinedShaderOutputResources = 0; + + // ES 3.1 (April 29, 2015) Table 20.47: implementation dependent aggregate shader limits (cont.) + GLint maxUniformLocations = 0; + GLint maxAtomicCounterBufferBindings = 0; + GLint maxAtomicCounterBufferSize = 0; + GLint maxCombinedAtomicCounterBuffers = 0; + GLint maxCombinedAtomicCounters = 0; + GLint maxImageUnits = 0; + GLint maxCombinedImageUniforms = 0; + GLint maxShaderStorageBufferBindings = 0; + GLint64 maxShaderStorageBlockSize = 0; + GLint maxCombinedShaderStorageBlocks = 0; + GLint shaderStorageBufferOffsetAlignment = 0; + + // ES 3.1 (April 29, 2015) Table 20.48: implementation dependent transform feedback limits + GLint maxTransformFeedbackInterleavedComponents = 0; + GLint maxTransformFeedbackSeparateAttributes = 0; + GLint maxTransformFeedbackSeparateComponents = 0; + + // ES 3.1 (April 29, 2015) Table 20.49: Framebuffer Dependent Values + GLint maxSamples = 0; + + // GL_EXT_geometry_shader (May 31, 2016) Table 20.40: Implementation-Dependent Values (cont.) + GLint maxFramebufferLayers = 0; + GLint layerProvokingVertex = 0; + + // GL_EXT_geometry_shader (May 31, 2016) Table 20.43gs: Implementation dependent geometry shader + // limits + GLint maxGeometryInputComponents = 0; + GLint maxGeometryOutputComponents = 0; + GLint maxGeometryOutputVertices = 0; + GLint maxGeometryTotalOutputComponents = 0; + GLint maxGeometryShaderInvocations = 0; + + // GL_EXT_tessellation_shader + GLint maxTessControlInputComponents = 0; + GLint maxTessControlOutputComponents = 0; + GLint maxTessControlTotalOutputComponents = 0; + + GLint maxTessPatchComponents = 0; + GLint maxPatchVertices = 0; + GLint maxTessGenLevel = 0; + + GLint maxTessEvaluationInputComponents = 0; + GLint maxTessEvaluationOutputComponents = 0; + + GLuint subPixelBits = 4; + + // GL_EXT_blend_func_extended + GLuint maxDualSourceDrawBuffers = 0; + + // GL_EXT_texture_filter_anisotropic + GLfloat maxTextureAnisotropy = 0.0f; + + // GL_EXT_disjoint_timer_query + GLuint queryCounterBitsTimeElapsed = 0; + GLuint queryCounterBitsTimestamp = 0; + + // OVR_multiview + GLuint maxViews = 1; + + // GL_KHR_debug + GLuint maxDebugMessageLength = 0; + GLuint maxDebugLoggedMessages = 0; + GLuint maxDebugGroupStackDepth = 0; + GLuint maxLabelLength = 0; + + // GL_APPLE_clip_distance/GL_EXT_clip_cull_distance + GLuint maxClipDistances = 0; + GLuint maxCullDistances = 0; + GLuint maxCombinedClipAndCullDistances = 0; + + // GL_ANGLE_shader_pixel_local_storage + GLuint maxPixelLocalStoragePlanes = 0; + GLuint maxColorAttachmentsWithActivePixelLocalStorage = 0; + GLuint maxCombinedDrawBuffersAndPixelLocalStoragePlanes = 0; + + // GLES1 emulation: Caps for ES 1.1. Taken from Table 6.20 / 6.22 in the OpenGL ES 1.1 spec. + GLuint maxMultitextureUnits = 0; + GLuint maxClipPlanes = 0; + GLuint maxLights = 0; + static constexpr int GlobalMatrixStackDepth = 16; + GLuint maxModelviewMatrixStackDepth = 0; + GLuint maxProjectionMatrixStackDepth = 0; + GLuint maxTextureMatrixStackDepth = 0; + GLfloat minSmoothPointSize = 0.0f; + GLfloat maxSmoothPointSize = 0.0f; + GLfloat minSmoothLineWidth = 0.0f; + GLfloat maxSmoothLineWidth = 0.0f; + + // ES 3.2 Table 20.41: Implementation Dependent Values (cont.) + GLint maxTextureBufferSize = 0; + GLint textureBufferOffsetAlignment = 0; +}; + +Caps GenerateMinimumCaps(const Version &clientVersion, const Extensions &extensions); +} // namespace gl + +namespace egl +{ + +struct Caps +{ + Caps(); + + // Support for NPOT surfaces + bool textureNPOT; + + // Support for Stencil8 configs + bool stencil8; +}; + +struct DisplayExtensions +{ + DisplayExtensions(); + + // Generate a vector of supported extension strings + std::vector<std::string> getStrings() const; + + // EGL_EXT_create_context_robustness + bool createContextRobustness = false; + + // EGL_ANGLE_d3d_share_handle_client_buffer + bool d3dShareHandleClientBuffer = false; + + // EGL_ANGLE_d3d_texture_client_buffer + bool d3dTextureClientBuffer = false; + + // EGL_ANGLE_surface_d3d_texture_2d_share_handle + bool surfaceD3DTexture2DShareHandle = false; + + // EGL_ANGLE_query_surface_pointer + bool querySurfacePointer = false; + + // EGL_ANGLE_window_fixed_size + bool windowFixedSize = false; + + // EGL_ANGLE_keyed_mutex + bool keyedMutex = false; + + // EGL_ANGLE_surface_orientation + bool surfaceOrientation = false; + + // EGL_NV_post_sub_buffer + bool postSubBuffer = false; + + // EGL_KHR_create_context + bool createContext = false; + + // EGL_KHR_image + bool image = false; + + // EGL_KHR_image_base + bool imageBase = false; + + // EGL_KHR_image_pixmap + bool imagePixmap = false; + + // EGL_KHR_gl_texture_2D_image + bool glTexture2DImage = false; + + // EGL_KHR_gl_texture_cubemap_image + bool glTextureCubemapImage = false; + + // EGL_KHR_gl_texture_3D_image + bool glTexture3DImage = false; + + // EGL_KHR_gl_renderbuffer_image + bool glRenderbufferImage = false; + + // EGL_KHR_get_all_proc_addresses + bool getAllProcAddresses = false; + + // EGL_ANGLE_direct_composition + bool directComposition = false; + + // EGL_ANGLE_windows_ui_composition + bool windowsUIComposition = false; + + // KHR_create_context_no_error + bool createContextNoError = false; + + // EGL_KHR_stream + bool stream = false; + + // EGL_KHR_stream_consumer_gltexture + bool streamConsumerGLTexture = false; + + // EGL_NV_stream_consumer_gltexture_yuv + bool streamConsumerGLTextureYUV = false; + + // EGL_ANGLE_stream_producer_d3d_texture + bool streamProducerD3DTexture = false; + + // EGL_KHR_fence_sync + bool fenceSync = false; + + // EGL_KHR_wait_sync + bool waitSync = false; + + // EGL_ANGLE_create_context_webgl_compatibility + bool createContextWebGLCompatibility = false; + + // EGL_CHROMIUM_create_context_bind_generates_resource + bool createContextBindGeneratesResource = false; + + // EGL_CHROMIUM_sync_control + bool syncControlCHROMIUM = false; + + // EGL_ANGLE_sync_control_rate + bool syncControlRateANGLE = false; + + // EGL_KHR_swap_buffers_with_damage + bool swapBuffersWithDamage = false; + + // EGL_EXT_pixel_format_float + bool pixelFormatFloat = false; + + // EGL_KHR_surfaceless_context + bool surfacelessContext = false; + + // EGL_ANGLE_display_texture_share_group + bool displayTextureShareGroup = false; + + // EGL_ANGLE_display_semaphore_share_group + bool displaySemaphoreShareGroup = false; + + // EGL_ANGLE_create_context_client_arrays + bool createContextClientArrays = false; + + // EGL_ANGLE_program_cache_control + bool programCacheControlANGLE = false; + + // EGL_ANGLE_robust_resource_initialization + bool robustResourceInitializationANGLE = false; + + // EGL_ANGLE_iosurface_client_buffer + bool iosurfaceClientBuffer = false; + + // EGL_ANGLE_metal_texture_client_buffer + bool mtlTextureClientBuffer = false; + + // EGL_ANGLE_create_context_extensions_enabled + bool createContextExtensionsEnabled = false; + + // EGL_ANDROID_presentation_time + bool presentationTime = false; + + // EGL_ANDROID_blob_cache + bool blobCache = false; + + // EGL_ANDROID_image_native_buffer + bool imageNativeBuffer = false; + + // EGL_ANDROID_get_frame_timestamps + bool getFrameTimestamps = false; + + // EGL_ANGLE_timestamp_surface_attribute + bool timestampSurfaceAttributeANGLE = false; + + // EGL_ANDROID_recordable + bool recordable = false; + + // EGL_ANGLE_power_preference + bool powerPreference = false; + + // EGL_ANGLE_image_d3d11_texture + bool imageD3D11Texture = false; + + // EGL_ANDROID_get_native_client_buffer + bool getNativeClientBufferANDROID = false; + + // EGL_ANDROID_create_native_client_buffer + bool createNativeClientBufferANDROID = false; + + // EGL_ANDROID_native_fence_sync + bool nativeFenceSyncANDROID = false; + + // EGL_ANGLE_create_context_backwards_compatible + bool createContextBackwardsCompatible = false; + + // EGL_KHR_no_config_context + bool noConfigContext = false; + + // EGL_IMG_context_priority + bool contextPriority = false; + + // EGL_ANGLE_ggp_stream_descriptor + bool ggpStreamDescriptor = false; + + // EGL_ANGLE_swap_with_frame_token + bool swapWithFrameToken = false; + + // EGL_KHR_gl_colorspace + bool glColorspace = false; + + // EGL_EXT_gl_colorspace_display_p3_linear + bool glColorspaceDisplayP3Linear = false; + + // EGL_EXT_gl_colorspace_display_p3 + bool glColorspaceDisplayP3 = false; + + // EGL_EXT_gl_colorspace_scrgb + bool glColorspaceScrgb = false; + + // EGL_EXT_gl_colorspace_scrgb_linear + bool glColorspaceScrgbLinear = false; + + // EGL_EXT_gl_colorspace_display_p3_passthrough + bool glColorspaceDisplayP3Passthrough = false; + + // EGL_ANGLE_colorspace_attribute_passthrough + bool eglColorspaceAttributePassthroughANGLE = false; + + // EGL_ANDROID_framebuffer_target + bool framebufferTargetANDROID = false; + + // EGL_EXT_image_gl_colorspace + bool imageGlColorspace = false; + + // EGL_EXT_image_dma_buf_import + bool imageDmaBufImportEXT = false; + + // EGL_EXT_image_dma_buf_import_modifiers + bool imageDmaBufImportModifiersEXT = false; + + // EGL_NOK_texture_from_pixmap + bool textureFromPixmapNOK = false; + + // EGL_NV_robustness_video_memory_purge + bool robustnessVideoMemoryPurgeNV = false; + + // EGL_KHR_reusable_sync + bool reusableSyncKHR = false; + + // EGL_ANGLE_external_context_and_surface + bool externalContextAndSurface = false; + + // EGL_EXT_buffer_age + bool bufferAgeEXT = false; + + // EGL_KHR_mutable_render_buffer + bool mutableRenderBufferKHR = false; + + // EGL_EXT_protected_content + bool protectedContentEXT = false; + + // EGL_ANGLE_create_surface_swap_interval + bool createSurfaceSwapIntervalANGLE = false; + + // EGL_ANGLE_context_virtualization + bool contextVirtualizationANGLE = false; + + // EGL_KHR_lock_surface3 + bool lockSurface3KHR = false; + + // EGL_ANGLE_vulkan_image + bool vulkanImageANGLE = false; + + // EGL_ANGLE_metal_create_context_ownership_identity + bool metalCreateContextOwnershipIdentityANGLE = false; + + // EGL_KHR_partial_update + bool partialUpdateKHR = false; + + // EGL_ANGLE_sync_mtl_shared_event + bool mtlSyncSharedEventANGLE = false; +}; + +struct DeviceExtensions +{ + DeviceExtensions(); + + // Generate a vector of supported extension strings + std::vector<std::string> getStrings() const; + + // EGL_ANGLE_device_d3d + bool deviceD3D = false; + + // EGL_ANGLE_device_cgl + bool deviceCGL = false; + + // EGL_ANGLE_device_eagl + bool deviceEAGL = false; + + // EGL_ANGLE_device_metal + bool deviceMetal = false; + + // EGL_ANGLE_device_vulkan + bool deviceVulkan = false; +}; + +struct ClientExtensions +{ + ClientExtensions(); + ClientExtensions(const ClientExtensions &other); + + // Generate a vector of supported extension strings + std::vector<std::string> getStrings() const; + + // EGL_EXT_client_extensions + bool clientExtensions = false; + + // EGL_EXT_platform_base + bool platformBase = false; + + // EGL_EXT_platform_device + bool platformDevice = false; + + // EGL_KHR_platform_gbm + bool platformGbmKHR = false; + + // EGL_EXT_platform_wayland + bool platformWaylandEXT = false; + + // EGL_ANGLE_platform_angle + bool platformANGLE = false; + + // EGL_ANGLE_platform_angle_d3d + bool platformANGLED3D = false; + + // EGL_ANGLE_platform_angle_d3d11on12 + bool platformANGLED3D11ON12 = false; + + // EGL_ANGLE_platform_angle_opengl + bool platformANGLEOpenGL = false; + + // EGL_ANGLE_platform_angle_null + bool platformANGLENULL = false; + + // EGL_ANGLE_platform_angle_vulkan + bool platformANGLEVulkan = false; + + // EGL_ANGLE_platform_angle_metal + bool platformANGLEMetal = false; + + // EGL_ANGLE_platform_angle_device_context_volatile_eagl + bool platformANGLEDeviceContextVolatileEagl = false; + + // EGL_ANGLE_platform_angle_device_context_volatile_cgl + bool platformANGLEDeviceContextVolatileCgl = false; + + // EGL_ANGLE_platform_angle_device_id + bool platformANGLEDeviceId = false; + + // EGL_ANGLE_device_creation + bool deviceCreation = false; + + // EGL_ANGLE_device_creation_d3d11 + bool deviceCreationD3D11 = false; + + // EGL_ANGLE_x11_visual + bool x11Visual = false; + + // EGL_ANGLE_experimental_present_path + bool experimentalPresentPath = false; + + // EGL_KHR_client_get_all_proc_addresses + bool clientGetAllProcAddresses = false; + + // EGL_KHR_debug + bool debug = false; + + // EGL_ANGLE_feature_control + bool featureControlANGLE = false; + + // EGL_ANGLE_platform_angle_device_type_swiftshader + bool platformANGLEDeviceTypeSwiftShader = false; + + // EGL_ANGLE_platform_angle_device_type_egl_angle + bool platformANGLEDeviceTypeEGLANGLE = false; + + // EGL_EXT_device_query + bool deviceQueryEXT = false; + + // EGL_ANGLE_display_power_preference + bool displayPowerPreferenceANGLE = false; +}; + +} // namespace egl + +#endif // LIBANGLE_CAPS_H_ |