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-rw-r--r-- | gfx/angle/checkout/src/libANGLE/Compiler.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/Compiler.h b/gfx/angle/checkout/src/libANGLE/Compiler.h new file mode 100644 index 0000000000..01428f36da --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/Compiler.h @@ -0,0 +1,78 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Compiler.h: Defines the gl::Compiler class, abstracting the ESSL compiler +// that a GL context holds. + +#ifndef LIBANGLE_COMPILER_H_ +#define LIBANGLE_COMPILER_H_ + +#include <vector> + +#include "GLSLANG/ShaderLang.h" +#include "common/PackedEnums.h" +#include "libANGLE/Error.h" +#include "libANGLE/RefCountObject.h" + +namespace rx +{ +class CompilerImpl; +class GLImplFactory; +} // namespace rx + +namespace gl +{ +class ShCompilerInstance; +class State; + +class Compiler final : public RefCountObjectNoID +{ + public: + Compiler(rx::GLImplFactory *implFactory, const State &data, egl::Display *display); + + void onDestroy(const Context *context) override; + + ShCompilerInstance getInstance(ShaderType shaderType); + void putInstance(ShCompilerInstance &&instance); + ShShaderOutput getShaderOutputType() const { return mOutputType; } + + static ShShaderSpec SelectShaderSpec(const State &state); + + private: + ~Compiler() override; + std::unique_ptr<rx::CompilerImpl> mImplementation; + ShShaderSpec mSpec; + ShShaderOutput mOutputType; + ShBuiltInResources mResources; + ShaderMap<std::vector<ShCompilerInstance>> mPools; +}; + +class ShCompilerInstance final : public angle::NonCopyable +{ + public: + ShCompilerInstance(); + ShCompilerInstance(ShHandle handle, ShShaderOutput outputType, ShaderType shaderType); + ~ShCompilerInstance(); + void destroy(); + + ShCompilerInstance(ShCompilerInstance &&other); + ShCompilerInstance &operator=(ShCompilerInstance &&other); + + ShHandle getHandle(); + ShaderType getShaderType() const; + ShBuiltInResources getBuiltInResources() const; + const std::string &getBuiltinResourcesString() const; + ShShaderOutput getShaderOutputType() const; + + private: + ShHandle mHandle; + ShShaderOutput mOutputType; + ShaderType mShaderType; +}; + +} // namespace gl + +#endif // LIBANGLE_COMPILER_H_ |