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-rw-r--r--gfx/angle/checkout/src/libANGLE/Compiler.h78
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diff --git a/gfx/angle/checkout/src/libANGLE/Compiler.h b/gfx/angle/checkout/src/libANGLE/Compiler.h
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+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Compiler.h: Defines the gl::Compiler class, abstracting the ESSL compiler
+// that a GL context holds.
+
+#ifndef LIBANGLE_COMPILER_H_
+#define LIBANGLE_COMPILER_H_
+
+#include <vector>
+
+#include "GLSLANG/ShaderLang.h"
+#include "common/PackedEnums.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/RefCountObject.h"
+
+namespace rx
+{
+class CompilerImpl;
+class GLImplFactory;
+} // namespace rx
+
+namespace gl
+{
+class ShCompilerInstance;
+class State;
+
+class Compiler final : public RefCountObjectNoID
+{
+ public:
+ Compiler(rx::GLImplFactory *implFactory, const State &data, egl::Display *display);
+
+ void onDestroy(const Context *context) override;
+
+ ShCompilerInstance getInstance(ShaderType shaderType);
+ void putInstance(ShCompilerInstance &&instance);
+ ShShaderOutput getShaderOutputType() const { return mOutputType; }
+
+ static ShShaderSpec SelectShaderSpec(const State &state);
+
+ private:
+ ~Compiler() override;
+ std::unique_ptr<rx::CompilerImpl> mImplementation;
+ ShShaderSpec mSpec;
+ ShShaderOutput mOutputType;
+ ShBuiltInResources mResources;
+ ShaderMap<std::vector<ShCompilerInstance>> mPools;
+};
+
+class ShCompilerInstance final : public angle::NonCopyable
+{
+ public:
+ ShCompilerInstance();
+ ShCompilerInstance(ShHandle handle, ShShaderOutput outputType, ShaderType shaderType);
+ ~ShCompilerInstance();
+ void destroy();
+
+ ShCompilerInstance(ShCompilerInstance &&other);
+ ShCompilerInstance &operator=(ShCompilerInstance &&other);
+
+ ShHandle getHandle();
+ ShaderType getShaderType() const;
+ ShBuiltInResources getBuiltInResources() const;
+ const std::string &getBuiltinResourcesString() const;
+ ShShaderOutput getShaderOutputType() const;
+
+ private:
+ ShHandle mHandle;
+ ShShaderOutput mOutputType;
+ ShaderType mShaderType;
+};
+
+} // namespace gl
+
+#endif // LIBANGLE_COMPILER_H_