diff options
Diffstat (limited to '')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/Texture.h | 738 |
1 files changed, 738 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/Texture.h b/gfx/angle/checkout/src/libANGLE/Texture.h new file mode 100644 index 0000000000..757f1a2e7e --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/Texture.h @@ -0,0 +1,738 @@ +// +// Copyright 2002 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Texture.h: Defines the gl::Texture class [OpenGL ES 2.0.24] section 3.7 page 63. + +#ifndef LIBANGLE_TEXTURE_H_ +#define LIBANGLE_TEXTURE_H_ + +#include <map> +#include <vector> + +#include "angle_gl.h" +#include "common/Optional.h" +#include "common/debug.h" +#include "common/utilities.h" +#include "libANGLE/Caps.h" +#include "libANGLE/Constants.h" +#include "libANGLE/Debug.h" +#include "libANGLE/Error.h" +#include "libANGLE/FramebufferAttachment.h" +#include "libANGLE/Image.h" +#include "libANGLE/Observer.h" +#include "libANGLE/Stream.h" +#include "libANGLE/angletypes.h" +#include "libANGLE/formatutils.h" + +namespace egl +{ +class Surface; +class Stream; +} // namespace egl + +namespace rx +{ +class GLImplFactory; +class TextureImpl; +class TextureGL; +} // namespace rx + +namespace gl +{ +class Framebuffer; +class MemoryObject; +class Sampler; +class State; +class Texture; + +constexpr GLuint kInitialMaxLevel = 1000; + +bool IsMipmapFiltered(GLenum minFilterMode); + +// Convert a given filter mode to nearest filtering. +GLenum ConvertToNearestFilterMode(GLenum filterMode); + +// Convert a given filter mode to nearest mip filtering. +GLenum ConvertToNearestMipFilterMode(GLenum filterMode); + +struct ImageDesc final +{ + ImageDesc(); + ImageDesc(const Extents &size, const Format &format, const InitState initState); + ImageDesc(const Extents &size, + const Format &format, + const GLsizei samples, + const bool fixedSampleLocations, + const InitState initState); + + ImageDesc(const ImageDesc &other) = default; + ImageDesc &operator=(const ImageDesc &other) = default; + + GLint getMemorySize() const; + + Extents size; + Format format; + GLsizei samples; + bool fixedSampleLocations; + + // Needed for robust resource initialization. + InitState initState; +}; + +struct SwizzleState final +{ + SwizzleState(); + SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha); + SwizzleState(const SwizzleState &other) = default; + SwizzleState &operator=(const SwizzleState &other) = default; + + bool swizzleRequired() const; + + bool operator==(const SwizzleState &other) const; + bool operator!=(const SwizzleState &other) const; + + GLenum swizzleRed; + GLenum swizzleGreen; + GLenum swizzleBlue; + GLenum swizzleAlpha; +}; + +// State from Table 6.9 (state per texture object) in the OpenGL ES 3.0.2 spec. +class TextureState final : private angle::NonCopyable +{ + public: + TextureState(TextureType type); + ~TextureState(); + + bool swizzleRequired() const; + GLuint getEffectiveBaseLevel() const; + GLuint getEffectiveMaxLevel() const; + + // Returns the value called "q" in the GLES 3.0.4 spec section 3.8.10. + GLuint getMipmapMaxLevel() const; + + // Returns true if base level changed. + bool setBaseLevel(GLuint baseLevel); + GLuint getBaseLevel() const { return mBaseLevel; } + bool setMaxLevel(GLuint maxLevel); + GLuint getMaxLevel() const { return mMaxLevel; } + + bool isCubeComplete() const; + + ANGLE_INLINE bool compatibleWithSamplerFormatForWebGL(SamplerFormat format, + const SamplerState &samplerState) const + { + if (!mCachedSamplerFormatValid || + mCachedSamplerCompareMode != samplerState.getCompareMode()) + { + mCachedSamplerFormat = computeRequiredSamplerFormat(samplerState); + mCachedSamplerCompareMode = samplerState.getCompareMode(); + mCachedSamplerFormatValid = true; + } + // Incomplete textures are compatible with any sampler format. + return mCachedSamplerFormat == SamplerFormat::InvalidEnum || format == mCachedSamplerFormat; + } + + const ImageDesc &getImageDesc(TextureTarget target, size_t level) const; + const ImageDesc &getImageDesc(const ImageIndex &imageIndex) const; + + TextureType getType() const { return mType; } + const SwizzleState &getSwizzleState() const { return mSwizzleState; } + const SamplerState &getSamplerState() const { return mSamplerState; } + GLenum getUsage() const { return mUsage; } + bool hasProtectedContent() const { return mHasProtectedContent; } + GLenum getDepthStencilTextureMode() const { return mDepthStencilTextureMode; } + bool isStencilMode() const { return mDepthStencilTextureMode == GL_STENCIL_INDEX; } + + bool hasBeenBoundAsImage() const { return mHasBeenBoundAsImage; } + bool is3DTextureAndHasBeenBoundAs2DImage() const { return mIs3DAndHasBeenBoundAs2DImage; } + bool hasBeenBoundAsAttachment() const { return mHasBeenBoundAsAttachment; } + + gl::SrgbOverride getSRGBOverride() const { return mSrgbOverride; } + + // Returns the desc of the base level. Only valid for cube-complete/mip-complete textures. + const ImageDesc &getBaseLevelDesc() const; + const ImageDesc &getLevelZeroDesc() const; + + // GLES1 emulation: For GL_OES_draw_texture + void setCrop(const Rectangle &rect); + const Rectangle &getCrop() const; + + // GLES1 emulation: Auto-mipmap generation is a texparameter + void setGenerateMipmapHint(GLenum hint); + GLenum getGenerateMipmapHint() const; + + // Return the enabled mipmap level count. + GLuint getEnabledLevelCount() const; + + bool getImmutableFormat() const { return mImmutableFormat; } + GLuint getImmutableLevels() const { return mImmutableLevels; } + + const std::vector<ImageDesc> &getImageDescs() const { return mImageDescs; } + + InitState getInitState() const { return mInitState; } + + const OffsetBindingPointer<Buffer> &getBuffer() const { return mBuffer; } + + const std::string &getLabel() const { return mLabel; } + + private: + // Texture needs access to the ImageDesc functions. + friend class Texture; + friend bool operator==(const TextureState &a, const TextureState &b); + + bool computeSamplerCompleteness(const SamplerState &samplerState, const State &state) const; + bool computeSamplerCompletenessForCopyImage(const SamplerState &samplerState, + const State &state) const; + + bool computeMipmapCompleteness() const; + bool computeLevelCompleteness(TextureTarget target, size_t level) const; + SamplerFormat computeRequiredSamplerFormat(const SamplerState &samplerState) const; + + TextureTarget getBaseImageTarget() const; + + void setImageDesc(TextureTarget target, size_t level, const ImageDesc &desc); + void setImageDescChain(GLuint baselevel, + GLuint maxLevel, + Extents baseSize, + const Format &format, + InitState initState); + void setImageDescChainMultisample(Extents baseSize, + const Format &format, + GLsizei samples, + bool fixedSampleLocations, + InitState initState); + + void clearImageDesc(TextureTarget target, size_t level); + void clearImageDescs(); + + const TextureType mType; + + SwizzleState mSwizzleState; + + SamplerState mSamplerState; + + SrgbOverride mSrgbOverride; + + GLuint mBaseLevel; + GLuint mMaxLevel; + + GLenum mDepthStencilTextureMode; + + bool mHasBeenBoundAsImage; + bool mIs3DAndHasBeenBoundAs2DImage; + bool mHasBeenBoundAsAttachment; + + bool mImmutableFormat; + GLuint mImmutableLevels; + + // From GL_ANGLE_texture_usage + GLenum mUsage; + + // GL_EXT_protected_textures + bool mHasProtectedContent; + + std::vector<ImageDesc> mImageDescs; + + // GLES1 emulation: Texture crop rectangle + // For GL_OES_draw_texture + Rectangle mCropRect; + + // GLES1 emulation: Generate-mipmap hint per texture + GLenum mGenerateMipmapHint; + + // GL_OES_texture_buffer / GLES3.2 + OffsetBindingPointer<Buffer> mBuffer; + + InitState mInitState; + + mutable SamplerFormat mCachedSamplerFormat; + mutable GLenum mCachedSamplerCompareMode; + mutable bool mCachedSamplerFormatValid; + std::string mLabel; +}; + +bool operator==(const TextureState &a, const TextureState &b); +bool operator!=(const TextureState &a, const TextureState &b); + +class Texture final : public RefCountObject<TextureID>, + public egl::ImageSibling, + public LabeledObject +{ + public: + Texture(rx::GLImplFactory *factory, TextureID id, TextureType type); + ~Texture() override; + + void onDestroy(const Context *context) override; + + angle::Result setLabel(const Context *context, const std::string &label) override; + + const std::string &getLabel() const override; + + TextureType getType() const { return mState.mType; } + + void setSwizzleRed(const Context *context, GLenum swizzleRed); + GLenum getSwizzleRed() const; + + void setSwizzleGreen(const Context *context, GLenum swizzleGreen); + GLenum getSwizzleGreen() const; + + void setSwizzleBlue(const Context *context, GLenum swizzleBlue); + GLenum getSwizzleBlue() const; + + void setSwizzleAlpha(const Context *context, GLenum swizzleAlpha); + GLenum getSwizzleAlpha() const; + + void setMinFilter(const Context *context, GLenum minFilter); + GLenum getMinFilter() const; + + void setMagFilter(const Context *context, GLenum magFilter); + GLenum getMagFilter() const; + + void setWrapS(const Context *context, GLenum wrapS); + GLenum getWrapS() const; + + void setWrapT(const Context *context, GLenum wrapT); + GLenum getWrapT() const; + + void setWrapR(const Context *context, GLenum wrapR); + GLenum getWrapR() const; + + void setMaxAnisotropy(const Context *context, float maxAnisotropy); + float getMaxAnisotropy() const; + + void setMinLod(const Context *context, GLfloat minLod); + GLfloat getMinLod() const; + + void setMaxLod(const Context *context, GLfloat maxLod); + GLfloat getMaxLod() const; + + void setCompareMode(const Context *context, GLenum compareMode); + GLenum getCompareMode() const; + + void setCompareFunc(const Context *context, GLenum compareFunc); + GLenum getCompareFunc() const; + + void setSRGBDecode(const Context *context, GLenum sRGBDecode); + GLenum getSRGBDecode() const; + + void setSRGBOverride(const Context *context, GLenum sRGBOverride); + GLenum getSRGBOverride() const; + + const SamplerState &getSamplerState() const; + + angle::Result setBaseLevel(const Context *context, GLuint baseLevel); + GLuint getBaseLevel() const; + + void setMaxLevel(const Context *context, GLuint maxLevel); + GLuint getMaxLevel() const; + + void setDepthStencilTextureMode(const Context *context, GLenum mode); + GLenum getDepthStencilTextureMode() const; + + bool getImmutableFormat() const; + + GLuint getImmutableLevels() const; + + void setUsage(const Context *context, GLenum usage); + GLenum getUsage() const; + + void setProtectedContent(Context *context, bool hasProtectedContent); + bool hasProtectedContent() const override; + + const TextureState &getState() const { return mState; } + + void setBorderColor(const Context *context, const ColorGeneric &color); + const ColorGeneric &getBorderColor() const; + + angle::Result setBuffer(const Context *context, gl::Buffer *buffer, GLenum internalFormat); + angle::Result setBufferRange(const Context *context, + gl::Buffer *buffer, + GLenum internalFormat, + GLintptr offset, + GLsizeiptr size); + const OffsetBindingPointer<Buffer> &getBuffer() const; + + GLint getRequiredTextureImageUnits(const Context *context) const; + + const TextureState &getTextureState() const; + + const Extents &getExtents(TextureTarget target, size_t level) const; + size_t getWidth(TextureTarget target, size_t level) const; + size_t getHeight(TextureTarget target, size_t level) const; + size_t getDepth(TextureTarget target, size_t level) const; + GLsizei getSamples(TextureTarget target, size_t level) const; + bool getFixedSampleLocations(TextureTarget target, size_t level) const; + const Format &getFormat(TextureTarget target, size_t level) const; + + // Returns the value called "q" in the GLES 3.0.4 spec section 3.8.10. + GLuint getMipmapMaxLevel() const; + + bool isMipmapComplete() const; + + angle::Result setImage(Context *context, + const PixelUnpackState &unpackState, + Buffer *unpackBuffer, + TextureTarget target, + GLint level, + GLenum internalFormat, + const Extents &size, + GLenum format, + GLenum type, + const uint8_t *pixels); + angle::Result setSubImage(Context *context, + const PixelUnpackState &unpackState, + Buffer *unpackBuffer, + TextureTarget target, + GLint level, + const Box &area, + GLenum format, + GLenum type, + const uint8_t *pixels); + + angle::Result setCompressedImage(Context *context, + const PixelUnpackState &unpackState, + TextureTarget target, + GLint level, + GLenum internalFormat, + const Extents &size, + size_t imageSize, + const uint8_t *pixels); + angle::Result setCompressedSubImage(const Context *context, + const PixelUnpackState &unpackState, + TextureTarget target, + GLint level, + const Box &area, + GLenum format, + size_t imageSize, + const uint8_t *pixels); + + angle::Result copyImage(Context *context, + TextureTarget target, + GLint level, + const Rectangle &sourceArea, + GLenum internalFormat, + Framebuffer *source); + angle::Result copySubImage(Context *context, + const ImageIndex &index, + const Offset &destOffset, + const Rectangle &sourceArea, + Framebuffer *source); + + angle::Result copyRenderbufferSubData(Context *context, + const gl::Renderbuffer *srcBuffer, + GLint srcLevel, + GLint srcX, + GLint srcY, + GLint srcZ, + GLint dstLevel, + GLint dstX, + GLint dstY, + GLint dstZ, + GLsizei srcWidth, + GLsizei srcHeight, + GLsizei srcDepth); + + angle::Result copyTextureSubData(Context *context, + const gl::Texture *srcTexture, + GLint srcLevel, + GLint srcX, + GLint srcY, + GLint srcZ, + GLint dstLevel, + GLint dstX, + GLint dstY, + GLint dstZ, + GLsizei srcWidth, + GLsizei srcHeight, + GLsizei srcDepth); + + angle::Result copyTexture(Context *context, + TextureTarget target, + GLint level, + GLenum internalFormat, + GLenum type, + GLint sourceLevel, + bool unpackFlipY, + bool unpackPremultiplyAlpha, + bool unpackUnmultiplyAlpha, + Texture *source); + angle::Result copySubTexture(const Context *context, + TextureTarget target, + GLint level, + const Offset &destOffset, + GLint sourceLevel, + const Box &sourceBox, + bool unpackFlipY, + bool unpackPremultiplyAlpha, + bool unpackUnmultiplyAlpha, + Texture *source); + angle::Result copyCompressedTexture(Context *context, const Texture *source); + + angle::Result setStorage(Context *context, + TextureType type, + GLsizei levels, + GLenum internalFormat, + const Extents &size); + + angle::Result setStorageMultisample(Context *context, + TextureType type, + GLsizei samplesIn, + GLint internalformat, + const Extents &size, + bool fixedSampleLocations); + + angle::Result setStorageExternalMemory(Context *context, + TextureType type, + GLsizei levels, + GLenum internalFormat, + const Extents &size, + MemoryObject *memoryObject, + GLuint64 offset, + GLbitfield createFlags, + GLbitfield usageFlags, + const void *imageCreateInfoPNext); + + angle::Result setImageExternal(Context *context, + TextureTarget target, + GLint level, + GLenum internalFormat, + const Extents &size, + GLenum format, + GLenum type); + + angle::Result setEGLImageTarget(Context *context, TextureType type, egl::Image *imageTarget); + + angle::Result setStorageEGLImageTarget(Context *context, + TextureType type, + egl::Image *image, + const GLint *attrib_list); + + angle::Result generateMipmap(Context *context); + + void onBindAsImageTexture(); + void onBind3DTextureAs2DImage(); + + egl::Surface *getBoundSurface() const; + egl::Stream *getBoundStream() const; + + GLint getMemorySize() const; + GLint getLevelMemorySize(TextureTarget target, GLint level) const; + + void signalDirtyStorage(InitState initState); + + bool isSamplerComplete(const Context *context, const Sampler *optionalSampler); + bool isSamplerCompleteForCopyImage(const Context *context, + const Sampler *optionalSampler) const; + + GLenum getImplementationColorReadFormat(const Context *context) const; + GLenum getImplementationColorReadType(const Context *context) const; + + bool isCompressedFormatEmulated(const Context *context, + TextureTarget target, + GLint level) const; + + // We pass the pack buffer and state explicitly so they can be overridden during capture. + angle::Result getTexImage(const Context *context, + const PixelPackState &packState, + Buffer *packBuffer, + TextureTarget target, + GLint level, + GLenum format, + GLenum type, + void *pixels); + + angle::Result getCompressedTexImage(const Context *context, + const PixelPackState &packState, + Buffer *packBuffer, + TextureTarget target, + GLint level, + void *pixels); + + rx::TextureImpl *getImplementation() const { return mTexture; } + + // FramebufferAttachmentObject implementation + Extents getAttachmentSize(const ImageIndex &imageIndex) const override; + Format getAttachmentFormat(GLenum binding, const ImageIndex &imageIndex) const override; + GLsizei getAttachmentSamples(const ImageIndex &imageIndex) const override; + bool isRenderable(const Context *context, + GLenum binding, + const ImageIndex &imageIndex) const override; + + bool getAttachmentFixedSampleLocations(const ImageIndex &imageIndex) const; + + // GLES1 emulation + void setCrop(const Rectangle &rect); + const Rectangle &getCrop() const; + void setGenerateMipmapHint(GLenum generate); + GLenum getGenerateMipmapHint() const; + + void onAttach(const Context *context, rx::Serial framebufferSerial) override; + void onDetach(const Context *context, rx::Serial framebufferSerial) override; + + // Used specifically for FramebufferAttachmentObject. + GLuint getId() const override; + + GLuint getNativeID() const; + + // Needed for robust resource init. + angle::Result ensureInitialized(const Context *context); + InitState initState(GLenum binding, const ImageIndex &imageIndex) const override; + InitState initState() const { return mState.mInitState; } + void setInitState(GLenum binding, const ImageIndex &imageIndex, InitState initState) override; + void setInitState(InitState initState); + + bool isBoundToFramebuffer(rx::Serial framebufferSerial) const + { + for (size_t index = 0; index < mBoundFramebufferSerials.size(); ++index) + { + if (mBoundFramebufferSerials[index] == framebufferSerial) + return true; + } + + return false; + } + + bool isDepthOrStencil() const + { + return mState.getBaseLevelDesc().format.info->isDepthOrStencil(); + } + + enum DirtyBitType + { + // Sampler state + DIRTY_BIT_MIN_FILTER, + DIRTY_BIT_MAG_FILTER, + DIRTY_BIT_WRAP_S, + DIRTY_BIT_WRAP_T, + DIRTY_BIT_WRAP_R, + DIRTY_BIT_MAX_ANISOTROPY, + DIRTY_BIT_MIN_LOD, + DIRTY_BIT_MAX_LOD, + DIRTY_BIT_COMPARE_MODE, + DIRTY_BIT_COMPARE_FUNC, + DIRTY_BIT_SRGB_DECODE, + DIRTY_BIT_SRGB_OVERRIDE, + DIRTY_BIT_BORDER_COLOR, + + // Texture state + DIRTY_BIT_SWIZZLE_RED, + DIRTY_BIT_SWIZZLE_GREEN, + DIRTY_BIT_SWIZZLE_BLUE, + DIRTY_BIT_SWIZZLE_ALPHA, + DIRTY_BIT_BASE_LEVEL, + DIRTY_BIT_MAX_LEVEL, + DIRTY_BIT_DEPTH_STENCIL_TEXTURE_MODE, + + // Image state + DIRTY_BIT_BOUND_AS_IMAGE, + DIRTY_BIT_BOUND_AS_ATTACHMENT, + + // Misc + DIRTY_BIT_USAGE, + DIRTY_BIT_IMPLEMENTATION, + + DIRTY_BIT_COUNT, + }; + using DirtyBits = angle::BitSet<DIRTY_BIT_COUNT>; + + angle::Result syncState(const Context *context, Command source); + bool hasAnyDirtyBit() const { return mDirtyBits.any(); } + bool hasAnyDirtyBitExcludingBoundAsAttachmentBit() const + { + static constexpr DirtyBits kBoundAsAttachment = DirtyBits({DIRTY_BIT_BOUND_AS_ATTACHMENT}); + return mDirtyBits.any() && mDirtyBits != kBoundAsAttachment; + } + + // ObserverInterface implementation. + void onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) override; + + private: + rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override; + + // ANGLE-only method, used internally + friend class egl::Surface; + angle::Result bindTexImageFromSurface(Context *context, egl::Surface *surface); + angle::Result releaseTexImageFromSurface(const Context *context); + + // ANGLE-only methods, used internally + friend class egl::Stream; + void bindStream(egl::Stream *stream); + void releaseStream(); + angle::Result acquireImageFromStream(const Context *context, + const egl::Stream::GLTextureDescription &desc); + angle::Result releaseImageFromStream(const Context *context); + + void invalidateCompletenessCache() const; + angle::Result releaseTexImageInternal(Context *context); + + bool doesSubImageNeedInit(const Context *context, + const ImageIndex &imageIndex, + const Box &area) const; + angle::Result ensureSubImageInitialized(const Context *context, + const ImageIndex &imageIndex, + const Box &area); + + angle::Result handleMipmapGenerationHint(Context *context, int level); + + angle::Result setEGLImageTargetImpl(Context *context, + TextureType type, + GLuint levels, + egl::Image *imageTarget); + + void signalDirtyState(size_t dirtyBit); + + TextureState mState; + DirtyBits mDirtyBits; + rx::TextureImpl *mTexture; + angle::ObserverBinding mImplObserver; + // For EXT_texture_buffer, observes buffer changes. + angle::ObserverBinding mBufferObserver; + + egl::Surface *mBoundSurface; + egl::Stream *mBoundStream; + + // We track all the serials of the Framebuffers this texture is attached to. Note that this + // allows duplicates because different ranges of a Texture can be bound to the same Framebuffer. + // For the purposes of depth-stencil loops, a simple "isBound" check works fine. For color + // attachment Feedback Loop checks we then need to check further to see when a Texture is bound + // to mulitple bindings that the bindings don't overlap. + static constexpr uint32_t kFastFramebufferSerialCount = 8; + angle::FastVector<rx::Serial, kFastFramebufferSerialCount> mBoundFramebufferSerials; + + struct SamplerCompletenessCache + { + SamplerCompletenessCache(); + + // Context used to generate this cache entry + ContextID context; + + // All values that affect sampler completeness that are not stored within + // the texture itself + SamplerState samplerState; + + // Result of the sampler completeness with the above parameters + bool samplerComplete; + }; + + mutable SamplerCompletenessCache mCompletenessCache; +}; + +inline bool operator==(const TextureState &a, const TextureState &b) +{ + return a.mSwizzleState == b.mSwizzleState && a.mSamplerState == b.mSamplerState && + a.mBaseLevel == b.mBaseLevel && a.mMaxLevel == b.mMaxLevel && + a.mImmutableFormat == b.mImmutableFormat && a.mImmutableLevels == b.mImmutableLevels && + a.mUsage == b.mUsage; +} + +inline bool operator!=(const TextureState &a, const TextureState &b) +{ + return !(a == b); +} +} // namespace gl + +#endif // LIBANGLE_TEXTURE_H_ |