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Diffstat (limited to '')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/VertexAttribute.inc | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/VertexAttribute.inc b/gfx/angle/checkout/src/libANGLE/VertexAttribute.inc new file mode 100644 index 0000000000..0c98f091b9 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/VertexAttribute.inc @@ -0,0 +1,58 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// VertexAttribute.inc: Inline vertex attribute methods +// + +namespace gl +{ + +inline VertexAttribCurrentValueData::VertexAttribCurrentValueData() + : Type(gl::VertexAttribType::Float) +{ + Values.FloatValues[0] = 0.0f; + Values.FloatValues[1] = 0.0f; + Values.FloatValues[2] = 0.0f; + Values.FloatValues[3] = 1.0f; +} + +inline void VertexAttribCurrentValueData::setFloatValues(const GLfloat floatValues[4]) +{ + for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++) + { + Values.FloatValues[valueIndex] = floatValues[valueIndex]; + } + Type = gl::VertexAttribType::Float; +} + +inline void VertexAttribCurrentValueData::setIntValues(const GLint intValues[4]) +{ + for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++) + { + Values.IntValues[valueIndex] = intValues[valueIndex]; + } + Type = gl::VertexAttribType::Int; +} + +inline void VertexAttribCurrentValueData::setUnsignedIntValues(const GLuint unsignedIntValues[4]) +{ + for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++) + { + Values.UnsignedIntValues[valueIndex] = unsignedIntValues[valueIndex]; + } + Type = gl::VertexAttribType::UnsignedInt; +} + +inline bool operator==(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b) +{ + return (a.Type == b.Type && memcmp(&a.Values, &b.Values, sizeof(VertexAttribCurrentValueData::Values)) == 0); +} + +inline bool operator!=(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b) +{ + return !(a == b); +} + +} // namespace gl |