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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationES3.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/validationES3.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationES3.h b/gfx/angle/checkout/src/libANGLE/validationES3.h new file mode 100644 index 0000000000..dcea322874 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/validationES3.h @@ -0,0 +1,72 @@ +// +// Copyright 2018 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// validationES3.h: +// Inlined validation functions for OpenGL ES 3.0 entry points. + +#ifndef LIBANGLE_VALIDATION_ES3_H_ +#define LIBANGLE_VALIDATION_ES3_H_ + +#include "libANGLE/ErrorStrings.h" +#include "libANGLE/validationES3_autogen.h" + +namespace gl +{ +bool ValidateES3TexImageParametersBase(const Context *context, + angle::EntryPoint entryPoint, + TextureTarget target, + GLint level, + GLenum internalformat, + bool isCompressed, + bool isSubImage, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + GLsizei imageSize, + const void *pixels); + +bool ValidateES3TexStorageParametersLevel(const Context *context, + angle::EntryPoint entryPoint, + TextureType target, + GLsizei levels, + GLsizei width, + GLsizei height, + GLsizei depth); + +bool ValidateES3TexStorageParametersExtent(const Context *context, + angle::EntryPoint entryPoint, + TextureType target, + GLsizei levels, + GLsizei width, + GLsizei height, + GLsizei depth); + +bool ValidateES3TexStorageParametersTexObject(const Context *context, + angle::EntryPoint entryPoint, + TextureType target); + +bool ValidateES3TexStorageParametersFormat(const Context *context, + angle::EntryPoint entryPoint, + TextureType target, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth); + +bool ValidateProgramParameteriBase(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID program, + GLenum pname, + GLint value); +} // namespace gl + +#endif // LIBANGLE_VALIDATION_ES3_H_ |