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Diffstat (limited to '')
-rw-r--r-- | gfx/layers/AnimationStorageData.h | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/gfx/layers/AnimationStorageData.h b/gfx/layers/AnimationStorageData.h new file mode 100644 index 0000000000..ba02edaa9f --- /dev/null +++ b/gfx/layers/AnimationStorageData.h @@ -0,0 +1,117 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_layers_AnimationStorageData_h +#define mozilla_layers_AnimationStorageData_h + +#include "mozilla/dom/Nullable.h" +#include "mozilla/ServoStyleConsts.h" // for ComputedTimingFunction +#include "mozilla/layers/LayersMessages.h" // for TransformData, etc +#include "mozilla/layers/LayersTypes.h" // for LayersId +#include "mozilla/TimeStamp.h" // for TimeStamp +#include "mozilla/TimingParams.h" +#include "X11UndefineNone.h" + +namespace mozilla { + +namespace dom { +enum class CompositeOperation : uint8_t; +enum class IterationCompositeOperation : uint8_t; +}; // namespace dom + +namespace layers { + +struct PropertyAnimation { + struct SegmentData { + RefPtr<StyleAnimationValue> mStartValue; + RefPtr<StyleAnimationValue> mEndValue; + Maybe<mozilla::StyleComputedTimingFunction> mFunction; + float mStartPortion; + float mEndPortion; + dom::CompositeOperation mStartComposite; + dom::CompositeOperation mEndComposite; + }; + nsTArray<SegmentData> mSegments; + TimingParams mTiming; + + // These two variables correspond to the variables of the same name in + // KeyframeEffectReadOnly and are used for the same purpose: to skip composing + // animations whose progress has not changed. + dom::Nullable<double> mProgressOnLastCompose; + uint64_t mCurrentIterationOnLastCompose = 0; + // These two variables are used for a similar optimization above but are + // applied to the timing function in each keyframe. + uint32_t mSegmentIndexOnLastCompose = 0; + dom::Nullable<double> mPortionInSegmentOnLastCompose; + + TimeStamp mOriginTime; + Maybe<TimeDuration> mStartTime; + TimeDuration mHoldTime; + float mPlaybackRate; + dom::IterationCompositeOperation mIterationComposite; + bool mIsNotPlaying; + + // The information for scroll-driven animations. + Maybe<ScrollTimelineOptions> mScrollTimelineOptions; + + void ResetLastCompositionValues() { + mCurrentIterationOnLastCompose = 0; + mSegmentIndexOnLastCompose = 0; + mProgressOnLastCompose.SetNull(); + mPortionInSegmentOnLastCompose.SetNull(); + } +}; + +struct PropertyAnimationGroup { + nsCSSPropertyID mProperty; + + nsTArray<PropertyAnimation> mAnimations; + RefPtr<StyleAnimationValue> mBaseStyle; + + bool IsEmpty() const { return mAnimations.IsEmpty(); } + void Clear() { + mAnimations.Clear(); + mBaseStyle = nullptr; + } + void ResetLastCompositionValues() { + for (PropertyAnimation& animation : mAnimations) { + animation.ResetLastCompositionValues(); + } + } +}; + +struct AnimationStorageData { + // Each entry in the array represents an animation list for one property. For + // transform-like properties (e.g. transform, rotate etc.), there may be + // multiple entries depending on how many transform-like properties we have. + nsTArray<PropertyAnimationGroup> mAnimation; + Maybe<TransformData> mTransformData; + // For motion path. We cached the gfx path for optimization. + RefPtr<gfx::Path> mCachedMotionPath; + // This is used to communicate with the main-thread. E.g. to tell the fact + // that this animation needs to be pre-rendered again on the main-thread, etc. + LayersId mLayersId; + + AnimationStorageData() = default; + AnimationStorageData(AnimationStorageData&& aOther) = default; + AnimationStorageData& operator=(AnimationStorageData&& aOther) = default; + + // Avoid any copy because mAnimation could be a large array. + AnimationStorageData(const AnimationStorageData& aOther) = delete; + AnimationStorageData& operator=(const AnimationStorageData& aOther) = delete; + + bool IsEmpty() const { return mAnimation.IsEmpty(); } + void Clear() { + mAnimation.Clear(); + mTransformData.reset(); + mCachedMotionPath = nullptr; + } +}; + +} // namespace layers +} // namespace mozilla + +#endif // mozilla_layers_AnimationStorageData_h |