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-rw-r--r-- | gfx/layers/AxisPhysicsMSDModel.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/gfx/layers/AxisPhysicsMSDModel.h b/gfx/layers/AxisPhysicsMSDModel.h new file mode 100644 index 0000000000..e303450ff2 --- /dev/null +++ b/gfx/layers/AxisPhysicsMSDModel.h @@ -0,0 +1,83 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_layers_AxisPhysicsMSDModel_h +#define mozilla_layers_AxisPhysicsMSDModel_h + +#include "AxisPhysicsModel.h" + +namespace mozilla { +namespace layers { + +/** + * AxisPhysicsMSDModel encapsulates a 1-dimensional MSD (Mass-Spring-Damper) + * model. A unit mass is assumed. + */ +class AxisPhysicsMSDModel : public AxisPhysicsModel { + public: + AxisPhysicsMSDModel(double aInitialPosition, double aInitialDestination, + double aInitialVelocity, double aSpringConstant, + double aDampingRatio); + + virtual ~AxisPhysicsMSDModel(); + + /** + * Gets the raw destination of this axis at this moment. + */ + double GetDestination() const; + + /** + * Sets the raw destination of this axis at this moment. + */ + void SetDestination(double aDestination); + + /** + * Returns true when the position is close to the destination and the + * velocity is low. + */ + bool IsFinished(double aSmallestVisibleIncrement) const; + + protected: + double Acceleration(const State& aState) override; + + private: + /** + * mDestination represents the target position and the resting position of + * the simulated spring. + */ + double mDestination; + + /** + * Greater values of mSpringConstant result in a stiffer / stronger spring. + */ + double mSpringConstant; + + /** + * mSpringConstantSqrtTimesTwo is calculated from mSpringConstant to reduce + * calculations performed in the inner loop. + */ + double mSpringConstantSqrtXTwo; + + /** + * Damping Ratio: http://en.wikipedia.org/wiki/Damping_ratio + * + * When mDampingRatio < 1.0, this is an under damped system. + * - Overshoots destination and oscillates with the amplitude gradually + * decreasing to zero. + * + * When mDampingRatio == 1.0, this is a critically damped system. + * - Reaches destination as quickly as possible without oscillating. + * + * When mDampingRatio > 1.0, this is an over damped system. + * - Reaches destination (exponentially decays) without oscillating. + */ + double mDampingRatio; +}; + +} // namespace layers +} // namespace mozilla + +#endif |