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-rw-r--r-- | gfx/layers/AxisPhysicsModel.h | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/gfx/layers/AxisPhysicsModel.h b/gfx/layers/AxisPhysicsModel.h new file mode 100644 index 0000000000..4aa6a69c11 --- /dev/null +++ b/gfx/layers/AxisPhysicsModel.h @@ -0,0 +1,123 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_layers_AxisPhysicsModel_h +#define mozilla_layers_AxisPhysicsModel_h + +#include <sys/types.h> // for int32_t +#include "mozilla/TimeStamp.h" // for TimeDuration + +namespace mozilla { +namespace layers { + +/** + * AxisPhysicsModel encapsulates a generic 1-dimensional physically-based motion + * model. + * + * It performs frame-rate independent interpolation and RK4 integration for + * smooth animation with stable, deterministic behavior. + * Implementations are expected to subclass and override the Acceleration() + * method. + */ +class AxisPhysicsModel { + public: + AxisPhysicsModel(double aInitialPosition, double aInitialVelocity); + virtual ~AxisPhysicsModel(); + + /** + * Advance the physics simulation. + * |aDelta| is the time since the last sample. + */ + void Simulate(const TimeDuration& aDeltaTime); + + /** + * Gets the raw velocity of this axis at this moment. + */ + double GetVelocity() const; + + /** + * Sets the raw velocity of this axis at this moment. + */ + void SetVelocity(double aVelocity); + + /** + * Gets the raw position of this axis at this moment. + */ + double GetPosition() const; + + /** + * Sets the raw position of this axis at this moment. + */ + void SetPosition(double aPosition); + + protected: + struct State { + State(double ap, double av) : p(ap), v(av){}; + double p; // Position + double v; // Velocity + }; + + struct Derivative { + Derivative() : dp(0.0), dv(0.0){}; + Derivative(double aDp, double aDv) : dp(aDp), dv(aDv){}; + double dp; // dp / delta time = Position + double dv; // dv / delta time = Velocity + }; + + /** + * Acceleration must be overridden and return the number of + * axis-position-units / second that should be added or removed from the + * velocity. + */ + virtual double Acceleration(const State& aState) = 0; + + private: + /** + * Duration of fixed delta time step (seconds) + */ + static const double kFixedTimestep; + + /** + * 0.0 - 1.0 value indicating progress between current and next simulation + * sample. Normalized to units of kFixedTimestep duration. + */ + double mProgress; + + /** + * Sample of simulation state as it existed + * (1.0 - mProgress) * kFixedTimestep seconds in the past. + */ + State mPrevState; + + /** + * Sample of simulation state as it will be in mProgress * kFixedTimestep + * seconds in the future. + */ + State mNextState; + + /** + * Perform RK4 (Runge-Kutta method) Integration to calculate the next + * simulation sample. + */ + void Integrate(double aDeltaTime); + + /** + * Apply delta velocity and position represented by aDerivative over + * aDeltaTime seconds, calculate new acceleration, and return new deltas. + */ + Derivative Evaluate(const State& aInitState, double aDeltaTime, + const Derivative& aDerivative); + + /** + * Helper function for performing linear interpolation (lerp) of double's + */ + static double LinearInterpolate(double aV1, double aV2, double aBlend); +}; + +} // namespace layers +} // namespace mozilla + +#endif |