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-rw-r--r--gfx/layers/Compositor.cpp241
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diff --git a/gfx/layers/Compositor.cpp b/gfx/layers/Compositor.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/layers/Compositor.h"
+#include "mozilla/layers/CompositionRecorder.h"
+#include "base/message_loop.h" // for MessageLoop
+#include "mozilla/gfx/Types.h"
+#include "mozilla/layers/CompositorBridgeParent.h" // for CompositorBridgeParent
+#include "mozilla/layers/Diagnostics.h"
+#include "mozilla/layers/Effects.h" // for Effect, EffectChain, etc
+#include "mozilla/layers/TextureClient.h"
+#include "mozilla/layers/TextureHost.h"
+#include "mozilla/layers/CompositorThread.h"
+#include "mozilla/mozalloc.h" // for operator delete, etc
+#include "GeckoProfiler.h"
+#include "gfx2DGlue.h"
+#include "nsAppRunner.h"
+
+namespace mozilla {
+
+namespace layers {
+
+class CompositorRecordedFrame final : public RecordedFrame {
+ public:
+ CompositorRecordedFrame(const TimeStamp& aTimeStamp,
+ RefPtr<AsyncReadbackBuffer>&& aBuffer)
+ : RecordedFrame(aTimeStamp), mBuffer(aBuffer) {}
+
+ virtual already_AddRefed<gfx::DataSourceSurface> GetSourceSurface() override {
+ if (mSurface) {
+ return do_AddRef(mSurface);
+ }
+
+ gfx::IntSize size = mBuffer->GetSize();
+
+ mSurface = gfx::Factory::CreateDataSourceSurface(
+ size, gfx::SurfaceFormat::B8G8R8A8,
+ /* aZero = */ false);
+
+ if (!mBuffer->MapAndCopyInto(mSurface, size)) {
+ mSurface = nullptr;
+ return nullptr;
+ }
+
+ return do_AddRef(mSurface);
+ }
+
+ private:
+ RefPtr<AsyncReadbackBuffer> mBuffer;
+ RefPtr<gfx::DataSourceSurface> mSurface;
+};
+
+Compositor::Compositor(widget::CompositorWidget* aWidget)
+ : mWidget(aWidget),
+ mIsDestroyed(false)
+#if defined(MOZ_WIDGET_ANDROID)
+ // If the default color isn't white for Fennec, there is a black
+ // flash before the first page of a tab is loaded.
+ ,
+ mClearColor(ToDeviceColor(sRGBColor::OpaqueWhite()))
+#else
+ ,
+ mClearColor(gfx::DeviceColor())
+#endif
+{
+}
+
+Compositor::~Compositor() {}
+
+void Compositor::Destroy() {
+ mWidget = nullptr;
+
+ TextureSourceProvider::Destroy();
+ mIsDestroyed = true;
+}
+
+void Compositor::EndFrame() { mLastCompositionEndTime = TimeStamp::Now(); }
+
+nsTArray<TexturedVertex> TexturedTrianglesToVertexArray(
+ const nsTArray<gfx::TexturedTriangle>& aTriangles) {
+ const auto VertexFromPoints = [](const gfx::Point& p, const gfx::Point& t) {
+ return TexturedVertex{{p.x, p.y}, {t.x, t.y}};
+ };
+
+ nsTArray<TexturedVertex> vertices;
+
+ for (const gfx::TexturedTriangle& t : aTriangles) {
+ vertices.AppendElement(VertexFromPoints(t.p1, t.textureCoords.p1));
+ vertices.AppendElement(VertexFromPoints(t.p2, t.textureCoords.p2));
+ vertices.AppendElement(VertexFromPoints(t.p3, t.textureCoords.p3));
+ }
+
+ return vertices;
+}
+
+static float WrapTexCoord(float v) {
+ // This should return values in range [0, 1.0)
+ return v - floorf(v);
+}
+
+static void SetRects(size_t n, decomposedRectArrayT* aLayerRects,
+ decomposedRectArrayT* aTextureRects, float x0, float y0,
+ float x1, float y1, float tx0, float ty0, float tx1,
+ float ty1, bool flip_y) {
+ if (flip_y) {
+ std::swap(ty0, ty1);
+ }
+ (*aLayerRects)[n] = gfx::Rect(x0, y0, x1 - x0, y1 - y0);
+ (*aTextureRects)[n] = gfx::Rect(tx0, ty0, tx1 - tx0, ty1 - ty0);
+}
+
+#ifdef DEBUG
+static inline bool FuzzyEqual(float a, float b) {
+ return fabs(a - b) < 0.0001f;
+}
+static inline bool FuzzyLTE(float a, float b) { return a <= b + 0.0001f; }
+#endif
+
+size_t DecomposeIntoNoRepeatRects(const gfx::Rect& aRect,
+ const gfx::Rect& aTexCoordRect,
+ decomposedRectArrayT* aLayerRects,
+ decomposedRectArrayT* aTextureRects) {
+ gfx::Rect texCoordRect = aTexCoordRect;
+
+ // If the texture should be flipped, it will have negative height. Detect that
+ // here and compensate for it. We will flip each rect as we emit it.
+ bool flipped = false;
+ if (texCoordRect.Height() < 0) {
+ flipped = true;
+ texCoordRect.MoveByY(texCoordRect.Height());
+ texCoordRect.SetHeight(-texCoordRect.Height());
+ }
+
+ // Wrap the texture coordinates so they are within [0,1] and cap width/height
+ // at 1. We rely on this below.
+ texCoordRect = gfx::Rect(gfx::Point(WrapTexCoord(texCoordRect.X()),
+ WrapTexCoord(texCoordRect.Y())),
+ gfx::Size(std::min(texCoordRect.Width(), 1.0f),
+ std::min(texCoordRect.Height(), 1.0f)));
+
+ NS_ASSERTION(
+ texCoordRect.X() >= 0.0f && texCoordRect.X() <= 1.0f &&
+ texCoordRect.Y() >= 0.0f && texCoordRect.Y() <= 1.0f &&
+ texCoordRect.Width() >= 0.0f && texCoordRect.Width() <= 1.0f &&
+ texCoordRect.Height() >= 0.0f && texCoordRect.Height() <= 1.0f &&
+ texCoordRect.XMost() >= 0.0f && texCoordRect.XMost() <= 2.0f &&
+ texCoordRect.YMost() >= 0.0f && texCoordRect.YMost() <= 2.0f,
+ "We just wrapped the texture coordinates, didn't we?");
+
+ // Get the top left and bottom right points of the rectangle. Note that
+ // tl.x/tl.y are within [0,1] but br.x/br.y are within [0,2].
+ gfx::Point tl = texCoordRect.TopLeft();
+ gfx::Point br = texCoordRect.BottomRight();
+
+ NS_ASSERTION(tl.x >= 0.0f && tl.x <= 1.0f && tl.y >= 0.0f && tl.y <= 1.0f &&
+ br.x >= tl.x && br.x <= 2.0f && br.y >= tl.y &&
+ br.y <= 2.0f && FuzzyLTE(br.x - tl.x, 1.0f) &&
+ FuzzyLTE(br.y - tl.y, 1.0f),
+ "Somehow generated invalid texture coordinates");
+
+ // Then check if we wrap in either the x or y axis.
+ bool xwrap = br.x > 1.0f;
+ bool ywrap = br.y > 1.0f;
+
+ // If xwrap is false, the texture will be sampled from tl.x .. br.x.
+ // If xwrap is true, then it will be split into tl.x .. 1.0, and
+ // 0.0 .. WrapTexCoord(br.x). Same for the Y axis. The destination
+ // rectangle is also split appropriately, according to the calculated
+ // xmid/ymid values.
+ if (!xwrap && !ywrap) {
+ SetRects(0, aLayerRects, aTextureRects, aRect.X(), aRect.Y(), aRect.XMost(),
+ aRect.YMost(), tl.x, tl.y, br.x, br.y, flipped);
+ return 1;
+ }
+
+ // If we are dealing with wrapping br.x and br.y are greater than 1.0 so
+ // wrap them here as well.
+ br = gfx::Point(xwrap ? WrapTexCoord(br.x.value) : br.x.value,
+ ywrap ? WrapTexCoord(br.y.value) : br.y.value);
+
+ // If we wrap around along the x axis, we will draw first from
+ // tl.x .. 1.0 and then from 0.0 .. br.x (which we just wrapped above).
+ // The same applies for the Y axis. The midpoints we calculate here are
+ // only valid if we actually wrap around.
+ GLfloat xmid =
+ aRect.X() + (1.0f - tl.x) / texCoordRect.Width() * aRect.Width();
+ GLfloat ymid =
+ aRect.Y() + (1.0f - tl.y) / texCoordRect.Height() * aRect.Height();
+
+ // Due to floating-point inaccuracy, we have to use XMost()-x and YMost()-y
+ // to calculate width and height, respectively, to ensure that size will
+ // remain consistent going from absolute to relative and back again.
+ NS_ASSERTION(
+ !xwrap || (xmid >= aRect.X() && xmid <= aRect.XMost() &&
+ FuzzyEqual((xmid - aRect.X()) + (aRect.XMost() - xmid),
+ aRect.XMost() - aRect.X())),
+ "xmid should be within [x,XMost()] and the wrapped rect should have the "
+ "same width");
+ NS_ASSERTION(
+ !ywrap || (ymid >= aRect.Y() && ymid <= aRect.YMost() &&
+ FuzzyEqual((ymid - aRect.Y()) + (aRect.YMost() - ymid),
+ aRect.YMost() - aRect.Y())),
+ "ymid should be within [y,YMost()] and the wrapped rect should have the "
+ "same height");
+
+ if (!xwrap && ywrap) {
+ SetRects(0, aLayerRects, aTextureRects, aRect.X(), aRect.Y(), aRect.XMost(),
+ ymid, tl.x, tl.y, br.x, 1.0f, flipped);
+ SetRects(1, aLayerRects, aTextureRects, aRect.X(), ymid, aRect.XMost(),
+ aRect.YMost(), tl.x, 0.0f, br.x, br.y, flipped);
+ return 2;
+ }
+
+ if (xwrap && !ywrap) {
+ SetRects(0, aLayerRects, aTextureRects, aRect.X(), aRect.Y(), xmid,
+ aRect.YMost(), tl.x, tl.y, 1.0f, br.y, flipped);
+ SetRects(1, aLayerRects, aTextureRects, xmid, aRect.Y(), aRect.XMost(),
+ aRect.YMost(), 0.0f, tl.y, br.x, br.y, flipped);
+ return 2;
+ }
+
+ SetRects(0, aLayerRects, aTextureRects, aRect.X(), aRect.Y(), xmid, ymid,
+ tl.x, tl.y, 1.0f, 1.0f, flipped);
+ SetRects(1, aLayerRects, aTextureRects, xmid, aRect.Y(), aRect.XMost(), ymid,
+ 0.0f, tl.y, br.x, 1.0f, flipped);
+ SetRects(2, aLayerRects, aTextureRects, aRect.X(), ymid, xmid, aRect.YMost(),
+ tl.x, 0.0f, 1.0f, br.y, flipped);
+ SetRects(3, aLayerRects, aTextureRects, xmid, ymid, aRect.XMost(),
+ aRect.YMost(), 0.0f, 0.0f, br.x, br.y, flipped);
+ return 4;
+}
+
+bool Compositor::ShouldRecordFrames() const {
+ return profiler_feature_active(ProfilerFeature::Screenshots) || mRecordFrames;
+}
+
+} // namespace layers
+} // namespace mozilla