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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_layers_CompositorAnimationStorage_h
+#define mozilla_layers_CompositorAnimationStorage_h
+
+#include "mozilla/layers/AnimationStorageData.h"
+#include "mozilla/layers/LayersMessages.h" // for TransformData, etc
+#include "mozilla/webrender/webrender_ffi.h"
+#include "mozilla/Variant.h"
+#include "nsClassHashtable.h"
+#include "X11UndefineNone.h"
+#include <memory>
+#include <unordered_map>
+#include <unordered_set>
+
+namespace mozilla {
+namespace layers {
+class APZSampler;
+class Animation;
+class CompositorBridgeParent;
+class OMTAController;
+
+typedef nsTArray<layers::Animation> AnimationArray;
+
+struct AnimationTransform {
+ /*
+ * This transform is calculated from sampleanimation in device pixel
+ * and used for layers (i.e. non WebRender)
+ */
+ gfx::Matrix4x4 mTransformInDevSpace;
+ /*
+ * This transform is calculated from frame used for WebRender and used by
+ * getOMTAStyle() for OMTA testing.
+ */
+ gfx::Matrix4x4 mFrameTransform;
+ TransformData mData;
+};
+
+struct AnimatedValue final {
+ typedef Variant<AnimationTransform, float, nscolor> AnimatedValueType;
+
+ const AnimatedValueType& Value() const { return mValue; }
+ const AnimationTransform& Transform() const {
+ return mValue.as<AnimationTransform>();
+ }
+ const float& Opacity() const { return mValue.as<float>(); }
+ const nscolor& Color() const { return mValue.as<nscolor>(); }
+ template <typename T>
+ bool Is() const {
+ return mValue.is<T>();
+ }
+
+ AnimatedValue(const gfx::Matrix4x4& aTransformInDevSpace,
+ const gfx::Matrix4x4& aFrameTransform,
+ const TransformData& aData)
+ : mValue(AsVariant(AnimationTransform{aTransformInDevSpace,
+ aFrameTransform, aData})) {}
+
+ explicit AnimatedValue(const float& aValue) : mValue(AsVariant(aValue)) {}
+
+ explicit AnimatedValue(nscolor aValue) : mValue(AsVariant(aValue)) {}
+
+ void SetTransform(const gfx::Matrix4x4& aFrameTransform,
+ const TransformData& aData) {
+ MOZ_ASSERT(mValue.is<AnimationTransform>());
+ AnimationTransform& previous = mValue.as<AnimationTransform>();
+ previous.mFrameTransform = aFrameTransform;
+ if (previous.mData != aData) {
+ previous.mData = aData;
+ }
+ }
+ void SetOpacity(float aOpacity) {
+ MOZ_ASSERT(mValue.is<float>());
+ mValue.as<float>() = aOpacity;
+ }
+ void SetColor(nscolor aColor) {
+ MOZ_ASSERT(mValue.is<nscolor>());
+ mValue.as<nscolor>() = aColor;
+ }
+
+ private:
+ AnimatedValueType mValue;
+};
+
+struct WrAnimations {
+ nsTArray<wr::WrOpacityProperty> mOpacityArrays;
+ nsTArray<wr::WrTransformProperty> mTransformArrays;
+ nsTArray<wr::WrColorProperty> mColorArrays;
+};
+
+// CompositorAnimationStorage stores the animations and animated values
+// keyed by a CompositorAnimationsId. The "animations" are a representation of
+// an entire animation over time, while the "animated values" are values sampled
+// from the animations at a particular point in time.
+//
+// There is one CompositorAnimationStorage per CompositorBridgeParent (i.e.
+// one per browser window), and the CompositorAnimationsId key is unique within
+// a particular CompositorAnimationStorage instance.
+//
+// Each layer which has animations gets a CompositorAnimationsId key, and reuses
+// that key during its lifetime. Likewise, in layers-free webrender, a display
+// item that is animated (e.g. nsDisplayTransform) gets a CompositorAnimationsId
+// key and reuses that key (it persists the key via the frame user-data
+// mechanism).
+class CompositorAnimationStorage final {
+ typedef nsClassHashtable<nsUint64HashKey, AnimatedValue> AnimatedValueTable;
+ typedef std::unordered_map<uint64_t, std::unique_ptr<AnimationStorageData>>
+ AnimationsTable;
+
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CompositorAnimationStorage)
+ public:
+ explicit CompositorAnimationStorage(CompositorBridgeParent* aCompositorBridge)
+ : mLock("CompositorAnimationStorage::mLock"),
+ mCompositorBridge(aCompositorBridge) {}
+
+ OMTAValue GetOMTAValue(const uint64_t& aId) const;
+
+ /**
+ * Collect all animations in this class as WebRender type properties.
+ */
+ WrAnimations CollectWebRenderAnimations() const;
+
+ /**
+ * Set the animations based on the unique id
+ */
+ void SetAnimations(uint64_t aId, const LayersId& aLayersId,
+ const AnimationArray& aAnimations);
+
+ /**
+ * Sample animation based the given timestamps and store them in this
+ * CompositorAnimationStorage. The animated values after sampling will be
+ * stored in CompositorAnimationStorage as well.
+ *
+ * Returns true if there is any animation.
+ * Note that even if there are only in-delay phase animations (i.e. not
+ * visually effective), this function returns true to ensure we composite
+ * again on the next tick.
+ *
+ * Note: This is called only by WebRender.
+ */
+ bool SampleAnimations(const OMTAController* aOMTAController,
+ TimeStamp aPreviousFrameTime,
+ TimeStamp aCurrentFrameTime);
+
+ bool HasAnimations() const;
+
+ /**
+ * Clear AnimatedValues and Animations data
+ */
+ void ClearById(const uint64_t& aId);
+
+ private:
+ ~CompositorAnimationStorage() = default;
+
+ /**
+ * Return the animated value if a given id can map to its animated value
+ */
+ AnimatedValue* GetAnimatedValue(const uint64_t& aId) const;
+
+ /**
+ * Set the animation transform based on the unique id and also
+ * set up |aFrameTransform| and |aData| for OMTA testing.
+ * If |aPreviousValue| is not null, the animation transform replaces the value
+ * in the |aPreviousValue|.
+ * NOTE: |aPreviousValue| should be the value for the |aId|.
+ */
+ void SetAnimatedValue(uint64_t aId, AnimatedValue* aPreviousValue,
+ const gfx::Matrix4x4& aFrameTransform,
+ const TransformData& aData);
+
+ /**
+ * Similar to above but for opacity.
+ */
+ void SetAnimatedValue(uint64_t aId, AnimatedValue* aPreviousValue,
+ float aOpacity);
+
+ /**
+ * Similar to above but for color.
+ */
+ void SetAnimatedValue(uint64_t aId, AnimatedValue* aPreviousValue,
+ nscolor aColor);
+
+ using JankedAnimationMap =
+ std::unordered_map<LayersId, nsTArray<uint64_t>, LayersId::HashFn>;
+
+ /*
+ * Store the animated values from |aAnimationValues|.
+ */
+ void StoreAnimatedValue(
+ nsCSSPropertyID aProperty, uint64_t aId,
+ const std::unique_ptr<AnimationStorageData>& aAnimationStorageData,
+ const AutoTArray<RefPtr<StyleAnimationValue>, 1>& aAnimationValues,
+ const MutexAutoLock& aProofOfMapLock,
+ const RefPtr<APZSampler>& aApzSampler, AnimatedValue* aAnimatedValueEntry,
+ JankedAnimationMap& aJankedAnimationMap);
+
+ private:
+ AnimatedValueTable mAnimatedValues;
+ AnimationsTable mAnimations;
+ std::unordered_set<uint64_t> mNewAnimations;
+ mutable Mutex mLock MOZ_UNANNOTATED;
+ // CompositorBridgeParent owns this CompositorAnimationStorage instance.
+ CompositorBridgeParent* MOZ_NON_OWNING_REF mCompositorBridge;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif // mozilla_layers_CompositorAnimationStorage_h