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Diffstat (limited to '')
-rw-r--r-- | gfx/layers/apz/src/DesktopFlingPhysics.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/gfx/layers/apz/src/DesktopFlingPhysics.h b/gfx/layers/apz/src/DesktopFlingPhysics.h new file mode 100644 index 0000000000..e93cc07a23 --- /dev/null +++ b/gfx/layers/apz/src/DesktopFlingPhysics.h @@ -0,0 +1,67 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_layers_DesktopFlingPhysics_h_ +#define mozilla_layers_DesktopFlingPhysics_h_ + +#include "AsyncPanZoomController.h" +#include "Units.h" +#include "mozilla/Assertions.h" +#include "mozilla/StaticPrefs_apz.h" + +namespace mozilla { +namespace layers { + +class DesktopFlingPhysics { + public: + void Init(const ParentLayerPoint& aStartingVelocity, + float aPLPPI /* unused */) { + mVelocity = aStartingVelocity; + } + void Sample(const TimeDuration& aDelta, ParentLayerPoint* aOutVelocity, + ParentLayerPoint* aOutOffset) { + float friction = StaticPrefs::apz_fling_friction(); + float threshold = StaticPrefs::apz_fling_stopped_threshold(); + + mVelocity = ParentLayerPoint( + ApplyFrictionOrCancel(mVelocity.x, aDelta, friction, threshold), + ApplyFrictionOrCancel(mVelocity.y, aDelta, friction, threshold)); + + *aOutVelocity = mVelocity; + *aOutOffset = mVelocity * aDelta.ToMilliseconds(); + } + + private: + /** + * Applies friction to the given velocity and returns the result, or + * returns zero if the velocity is too low. + * |aVelocity| is the incoming velocity. + * |aDelta| is the amount of time that has passed since the last time + * friction was applied. + * |aFriction| is the amount of friction to apply. + * |aThreshold| is the velocity below which the fling is cancelled. + */ + static float ApplyFrictionOrCancel(float aVelocity, + const TimeDuration& aDelta, + float aFriction, float aThreshold) { + if (fabsf(aVelocity) <= aThreshold) { + // If the velocity is very low, just set it to 0 and stop the fling, + // otherwise we'll just asymptotically approach 0 and the user won't + // actually see any changes. + return 0.0f; + } + + aVelocity *= pow(1.0f - aFriction, float(aDelta.ToMilliseconds())); + return aVelocity; + } + + ParentLayerPoint mVelocity; +}; + +} // namespace layers +} // namespace mozilla + +#endif // mozilla_layers_DesktopFlingPhysics_h_ |